A Plague Tale: Innocence · Guides

A Plague Tale: Innocence 100% guide

Published by Chubuggles

Spoiler-light chronological Xbox route covering every collectible, chapter-specific action, upgrade requirement, and chapter-select cleanup.

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  • ETA

    Estimated time, as the guide’s author estimates: 15-20 hours

  • Difficulty

    3/10, as the guide’s author rates it

Your Progress

35 achievements in this guide

Sign in with Xbox to see which of them you have already earned.

Completion Plan

Xbox Status and Route Plan

This guide targets the shared Xbox One and Xbox Series X|S Smart Delivery achievement list. The separate Windows achievement stack is not covered.

The Xbox console list has 35 achievements worth 1,000G. All 35 are single-player and can be earned offline. There are no online or co-op requirements, no difficulty setting, no mutually exclusive ending achievements, no New Game+ requirement, and no achievement-bearing DLC.

As of 2026-10-15, no achievement is CURRENTLY CONFIRMED UNOBTAINABLE or CURRENTLY CONFIRMED DISCONTINUED. Current Xbox players are still unlocking the list.

One full story playthrough is sufficient. Chapter Selection lets you replay completed chapters for collectibles and chapter-specific actions, so there are no true missable achievements and no endgame point of no return that can permanently block 100%. Most transitions inside an individual chapter are one-way, so collect each item before moving through the next major story transition. The main completion risk is the pair of full-upgrade achievements because Chapter Selection restores the inventory and upgrade state saved at that chapter rather than turning old chapters into a simple material farm.

The efficient route is to collect everything during the first playthrough, loot crafting materials aggressively from Chapter 2 onward, and keep expensive ammunition use under control. The optional Chapter 10 crafting-menu shortcut is available as a fallback, and Xbox players report that it still works, but failures and crashes are also reported, so treat the normal material route as the plan. If anything remains afterward, use Chapter Selection for targeted cleanup.

Completion Rules That Matter

Collectibles save as soon as the save indicator appears. Gifts, flowers, and curiosities are tracked per chapter in Chapter Selection and in the in-game collection menus. The five alchemist carts are not tracked anywhere in-game: they do not appear in the collection menus or the Chapter Selection counts, and there is no running total. Note each cart as you enter it. The cart chapters are 7, 9, 10, 12, and 16.

For normal upgrading, buy Pocket level 2 as early as possible. It raises the carry limit to 16 of each material, and without it you will be forced to leave rare materials behind before you can afford the higher-tier upgrades. After that, finish one achievement tree at a time (the sling or the equipment) instead of spreading fabric, leather, cord, and tools across both. These rare materials are the bottleneck; the basic alchemy materials are plentiful. Avoid unnecessary Luminosa and other expensive crafts until both trees are finished. Alchemy upgrades are not required for 100%.

Thorough looting usually funds both trees in one playthrough, but it is not guaranteed. If you fall short, the fix is a back-to-back Chapter Selection replay of Chapters 9 to 12, which are rich in materials (see Cleanup).

Area transitions inside a chapter are often one-way. Follow the collectible order below instead of assuming you can walk back. If something is missed, Chapter Selection remains available later.

Xbox unlock notifications are sometimes delayed. If you clearly met an achievement's condition but saw no notification, check the achievement list in the Xbox guide first. If it is still locked, fully close the game, relaunch, and reload your save before repeating anything. Only then repeat the moment with Restart from checkpoint or through Chapter Selection.

Chapter 1

Estate route

Collectibles 3 collectibles
  • Whistle — Chapter 1: up the ladder by the stables, before entering the manor.

  • Spices — Chapter 1: up the ladder in the manor's back kitchen.

  • Tablecloth — Chapter 1: on the bed in the first upstairs bedroom on the left, before entering Beatrice's room.

Before entering the manor, climb the ladder by the stables and collect Gift 1, Whistle.

More practice

The training area is just past the stables, through the archway. Six pots sit on barrels along the wall there. Destroy all 6 with the sling. The achievement unlocks when the sixth pot breaks.

Inside the manor, take the side route into the back kitchen and climb the ladder for Curiosity 1, Spices. Upstairs, check the first bedroom on the left and collect Curiosity 2, Tablecloth from the bed. Take it before entering Beatrice's room, because that advances the chapter past it.

Continue the chapter normally.

The de Rune Legacy

Complete Chapter 1. The achievement unlocks at the chapter-end transition.

Chapter 2

Village route and upgrade setup

Collectibles 3 collectibles
  • Amulets and Talismans — Chapter 2: on the small dock or platform beside the first house in the village.

  • Soap — Chapter 2: backyard beside the house near the village bridge.

  • Incense and Herbs — Chapter 2: by the bed in Clervie's bedroom, before changing clothes.

At the first buildings, go to the small dock or platform beside the first house for Gift 2, Amulets and Talismans.

Before crossing the village bridge, search the backyard area beside the nearby house for Curiosity 3, Soap.

Feeding the hungry

After the short scene at the doors marked with white crosses, take the alley to the right. The apple tree is on the left. Pick an apple at the prompt to get Hugo his lunch. The achievement unlocks at that interaction.

Inside Clervie's house, collect Curiosity 4, Incense and Herbs from the bedroom near the bed. Take it before changing clothes.

The first workbench introduces upgrades. Complete the mandatory sling upgrade, then buy Pocket level 2 before anything else as soon as you can afford it. Search every side room and dead end for materials from this point forward.

Not a toy anymore

The sling is fully upgraded when all three levels in both sling branches, Strings and Pouch, are purchased. Do not spread rare materials into optional Alchemy upgrades while working toward this.

The normal material route is the primary plan. It can finish this in one playthrough with thorough looting. An optional Chapter 10 crafting-menu shortcut is described where it becomes available. Xbox players report that it still works, but failures and crashes are also reported.

Handfull of pockets

Equipment is fully upgraded when all three levels of Pocket, Ammunition Bag, and Attirail are purchased. Pocket level 2 is the first priority because it prevents leaving rare materials behind. Later Attirail upgrades reduce workshop and tool restrictions. Finish this tree or the sling tree before starting the other.

This can also be completed normally in one thorough playthrough, which is the primary plan. The optional Chapter 10 shortcut is a fallback.

Alchemist

Craft 100 ammunition projectiles in total. Any ammunition types count. Normal progression requires enough crafting that this usually unlocks without a dedicated grind, so craft what the route actually needs instead of burning rare materials only for the counter.

Continue the story.

The Strangers

Complete Chapter 2. The achievement unlocks at the chapter-end transition.

Chapter 3

Church route

Collectibles 4 collectibles
  • Rosary — Chapter 3: right side of the church altar, before climbing the ladder that advances the story.

  • Carnations — Chapter 3: in the churchyard; follow Hugo to it.

  • Brew — Chapter 3: sharp right through the wall opening after the swinging chandelier.

  • Crusader Tabard — Chapter 3: up the ladder Hugo used after reuniting below the church.

Inside the church, collect Gift 3, Rosary from the right side of the altar. Take it before climbing the ladder that moves the story forward.

In the churchyard, follow Hugo when he moves toward Flower 1, Carnations.

After the swinging chandelier section, turn sharply right through the opening in the wall for Curiosity 5, Brew.

After reuniting with Hugo below the church, climb the ladder he used and search the upper area for Curiosity 6, Crusader Tabard.

Continue to the end.

Retribution

Complete Chapter 3. The achievement unlocks at the chapter-end transition.

Chapter 4

Lakeside and farm route

Collectibles 4 collectibles
  • Hermetic Vessel — Chapter 4: by the tree stump on the shoreline near the start.

  • Diary of an Alchemist — Chapter 4: after finishing hide-and-seek, go right to the wrecked rowboat on the lakeshore.

  • Aquilegia — Chapter 4: beside the tree behind the farmhouse.

  • V.I.T.R.I.O.L. — Chapter 4: upstairs room next to the main objective room in the farmhouse.

Near the beginning, check the shoreline area by the tree stump for Curiosity 7, Hermetic Vessel.

Shortly afterward, Hugo starts a hide-and-seek sequence among the small trees. Do Found! first, then collect the gift by the boat.

Found!

Hugo hides on the left side of the orchard near the central path. Crouch and stay on the left side through the trees, sneak up on him, and press interact. The achievement unlocks when Amicia finds him. Do not wander off to the shore while the game is running. If you search the wrong area, the minigame ends with Hugo finding Amicia instead, and the attempt is void. If that happens, use Restart from checkpoint before leaving the orchard.

Once Found! has unlocked, go right toward the lakeshore and collect Gift 4, Diary of an Alchemist, by the wrecked rowboat.

At the farm, go behind the house and collect Flower 2, Aquilegia beside the tree.

Inside the house, search the upper floor room next to the main objective room for Curiosity 8, V.I.T.R.I.O.L.

Continue the story.

The Apprentice

Complete Chapter 4. The achievement unlocks at the chapter-end transition.

Chapter 5

Battlefield route

Collectibles 4 collectibles
  • Gladiolus — Chapter 5: at the early split, go left instead of following Hugo to the aqueduct and follow the uphill path.

  • Sickle — Chapter 5: chest beside the guard in the first battlefield section with a movable cart.

  • Oliphant — Chapter 5: left side just before entering the fallen wooden structure.

  • Ballastella — Chapter 5: by the sword-stuck campfire among the rats below the swinging-brazier contraption; light the campfire with Ignifer before crossing, then return with a lit stick.

Near the start, when the route splits and Hugo heads toward the aqueduct, go left instead. Follow the uphill path back toward the opening area for Flower 3, Gladiolus, then return to the main route.

In the first large battlefield section with a movable cart and a nearby guard, clear the guard and open the chest beside his position for Curiosity 9, Sickle.

After the section where hanging bodies are used to move rats, check the left side before entering the fallen wooden structure for Curiosity 10, Oliphant.

Savior

Inside the wooden structure, a trapped soldier is threatened by rats. Take the mounted torch, cross the first opening, and hang it in the wall holder to the left. Do not carry the torch farther forward, because that pushes the rats onto the soldier and he dies. Then use Ignifer to light the extinguished torch beside the soldier. The achievement unlocks once he is safe. If he dies, use Restart from checkpoint.

Later, Lucas works a contraption that swings a brazier across a rat-covered gap. Gift 5, Ballastella, is down among the rats by an unlit campfire with a sword stuck in it. This takes a short detour:

  1. Before using the contraption, look left from the starting position. Behind two short walls is the campfire with the sword in it. Light it with Ignifer from here, because it is much harder to hit later.
  2. Have the contraption swing the brazier, use its light to cross, and climb the stairs.
  3. Light the lamp across the gate with Ignifer. Send Hugo through the hole to fetch a stick, then light the stick on the nearby torch.
  4. Go down the stairs and head right to the lit campfire. The Ballastella leans against the wall beside the sword.
  5. Light a stick from the bundle at the campfire and carry it back up the stairs. Take another unlit stick there, have the contraption swing again, and light the stick from the swinging brazier. Carry it through the stone archway to rejoin the route.

If the campfire was not lit at the start, carry a lit stick down to it instead. The stick's light keeps the rats off you on the way.

Continue the chapter.

The Ravens' Spoils

Complete Chapter 5. The achievement unlocks at the chapter-end transition.

Chapter 6

Camp route

Collectibles 3 collectibles
  • Knucklebones — Chapter 6: on a table by the left side of the tent with bottles on the ground, after Arthur's second distraction.

  • Pound Sterling — Chapter 6: under the wooden defensive structure opposite the communal dining area.

  • Declaration of War — Chapter 6: tent or workshop by the horse area after regaining your gear, before the final escape.

After Arthur distracts the guards for the second time, check the left side of the tent with bottles on the ground. Gift 6, Knucklebones is on a nearby table.

When you reach the communal dining area, look opposite it under the wooden defensive structure for Curiosity 11, Pound Sterling.

Near the end of the camp, after regaining your gear, search the tent or workshop beside the horse area for Curiosity 12, Declaration of War. Take it before pushing into the final escape sequence.

Continue to the end.

Damaged Goods

Complete Chapter 6. The achievement unlocks at the chapter-end transition.

Chapter 7

Mill, woods, and first cart

Collectibles 5 collectibles
  • Horseshoe — Chapter 7: shoot the lock to the right of the mill workbench, then climb through the opened window.

  • Hawthorn — Chapter 7: last house on the far side of the abandoned village beyond the mill.

  • Map — Chapter 7: outpost table on the far side of the guarded woods.

  • Chapter 7 cart — directly along the route where Lucas teaches Luminosa.

  • Vinegar — Chapter 7: after the first view of the chateau, up the first stairs and sharp left; Melie opens the locked house.

After the mill puzzle, face the workbench and look toward the opening on the right. Shoot the lock that blocks access, return around the structure, and climb through the newly opened window for Curiosity 13, Horseshoe.

Curiosities hunter

If every curiosity has been collected in order, the Horseshoe is number 13 and this achievement unlocks when it is picked up.

In the abandoned village beyond the mill, check the last house on the far side for Flower 4, Hawthorn.

In the guarded woods, reach the outpost table in the far side of the area and collect Curiosity 14, Map.

When Lucas teaches Luminosa, alchemist cart 1/5 is directly along this route. Enter it and wait for the save indicator before leaving.

After the first clear view of the chateau, go up the first stairs and turn sharply left at the junction. Have Melie open the locked house and collect Gift 7, Vinegar inside.

Continue the story.

The Path Before Us

Complete Chapter 7. The achievement unlocks at the chapter-end transition.

Chapter 8

Chateau route

Collectibles 4 collectibles
  • Iconography — Chapter 8: right toward the broken stairs at the start, before going down the main stairs.

  • Alchemical Crucible — Chapter 8: in the grass of the newly accessible area after the laboratory sequence.

  • Bird Language Manual — Chapter 8: behind the barrel near Melie.

  • St. John's Wort — Chapter 8: where Hugo stops after the necklaces-on-the-tree scene.

At the start, while following Hugo, do not descend the main stairs immediately. Go right toward the broken stairs and collect Curiosity 15, Iconography.

Tribute

Do this right after talking to Lucas, when Hugo heads off toward Lucas's laboratory. Do not follow him. Instead, go down the dark, cobwebbed spiral staircase. Hugo will follow you. Keep descending to the room with the tomb and interact with it. This chance is gone once you continue into the laboratory sequence. The achievement unlocks when the short conversation between Amicia and Hugo there ends.

After the laboratory sequence, follow Hugo back through the newly accessible area and collect Gift 8, Alchemical Crucible in the grass.

When you reach Melie, look behind the nearby barrel for Curiosity 16, Bird Language Manual.

After the scene involving the necklaces on the tree, Hugo stops near Flower 5, St. John's Wort. Pick it up before moving on.

Finish the chapter.

Our Home

Complete Chapter 8. The achievement unlocks at the chapter-end transition.

Chapter 9

City approach and university entrance

Collectibles 5 collectibles
  • Lavender — Chapter 9: behind the tree and fallen trunk right at the chapter start.

  • Sheepskin — Chapter 9: chest in the lower room of the hanging-body building.

  • Piece of Transis — Chapter 9: tomb wall in the lower grave area behind the cemetery cart.

  • Chapter 9 cart — after the rat-covered wooden bridge and its two guards, take the left route and clear the rat nest with Luminosa.

  • Chessboard — Chapter 9: at the right-side guard station near the university, before the main door.

Interacting with the university's main door ends Chapter 9. Collect every Chapter 9 item below, including the alchemist cart and the Chessboard, before you go through it.

Immediately after the chapter begins, check behind the nearby tree and fallen trunk for Flower 6, Lavender.

Herbalist

If the previous five flowers were collected, Lavender is flower number 6 and this achievement unlocks when it is picked up.

In the building where a hanging body must be dropped to draw rats away, search the lower room and open the chest for Curiosity 17, Sheepskin.

In the cemetery, go behind the cart, climb down into the lower grave area, and collect Curiosity 18, Piece of Transis from the tomb wall.

After crossing the rat-covered wooden bridge and dealing with the two nearby guards, take the left route. Use Luminosa to clear the rat nest and enter alchemist cart 2/5.

Near the university, clear the right-side guard station and collect Gift 9, Chessboard before entering the building.

The hard way

Do not use the unguarded side entrance to the university. Two armored guards, one with a shield and one with a helmet, protect the front entrance. The reliable method is to remove them: either let them spot you and lead them back to the previous rat area, where an Odoris feeds them to the rats, or strip the helmet with Devorantis and finish with rocks. Distracting them with thrown pots instead can also open a path to the door, but results vary. Then interact with the main door. The achievement unlocks for entering through that front door.

Finish the chapter.

In the Shadow of Ramparts

Complete Chapter 9. The achievement unlocks at the chapter-end transition.

Chapter 10

Optional crafting-menu shortcut

The normal material route remains the primary plan. This shortcut is optional and patch-sensitive. Xbox players report that it still works on the current version, but it is unreliable. Failures are reported, and so are crashes, particularly while doing the sling upgrades. Save your normal progress first and expect to retry.

  1. Reach Chapter 10 naturally, return to the main menu, and load Chapter 10 from Chapter Selection. It does not work through Continue.
  2. As soon as the chapter title appears, hold the button that opens the equipment menu. Reports differ between View and Menu on Xbox, so use whichever keeps the equipment menu open.
  3. Keep holding it until Amicia finishes the opening dialogue. Push the left stick to check that she can walk with the menu still open. If she cannot, return to the main menu and reload Chapter 10 from Chapter Selection.
  4. Hold RB to bring the ammunition wheel over the upgrade interface. You can then release the first button.
  5. Choose an ammunition type you have materials for and that is not already full.
  6. With an upgrade you already own highlighted, hold A and let one craft finish completely.
  7. Keep holding RB and A. Move the highlight onto an upgrade you do not own before the next craft bar finishes. Each completed bar unlocks the highlighted upgrade.
  8. Work along the sling and equipment rows until both trees are complete. Releasing either held button can fail the trick or crash the game. The shortcut also fills the Alchemy tree, which is harmless.

Confirm that both full-upgrade achievements have unlocked before continuing. If the menus do not overlap correctly, the upgrade stays locked, or the game becomes unstable, quit out and use the normal material route instead. Do not rely on jumping from this replay directly to a later chapter to preserve newly created upgrade state; sequential progression is the reliable way to carry a changed chapter state forward.

University route

Collectibles 5 collectibles
  • Daisy — Chapter 10: in the alcove the two guards came from after you release rats on them.

  • Study of a Skinned Person — Chapter 10: side path to the right in the area with rows of wooden benches.

  • Theriaque — Chapter 10: far corner of the underground library puzzle room.

  • Reading Stone — Chapter 10: corner of the room after Rodric's second stealth takedown.

  • Chapter 10 cart — after Rodric teaches Extinguis, follow the path down and turn left, then go straight, vault the wooden fence, and turn right; clear the rats with Luminosa.

Early in the chapter, after releasing rats to remove two guards, search the small alcove they came from for Flower 7, Daisy.

While following Rodric through the area with rows of wooden benches, take the side path to the right for Curiosity 19, Study of a Skinned Person.

During the underground library puzzle, search the far corner of the room for Curiosity 20, Theriaque.

After Rodric's second stealth takedown, inspect the corner of the next room for Gift 10, Reading Stone.

After Rodric teaches Extinguis and you use it to get past the nearby guards, follow the path down and turn left. Keep going straight, vault over the wooden fence, and turn right. Alchemist cart 3/5 is ahead behind a group of rats. The nest is too dense for Odoris, so clear it with Luminosa and enter the cart.

Continue to the end.

The Way of Roses

Complete Chapter 10. The achievement unlocks at the chapter-end transition.

Chapter 11

Courtyard route

Collectibles 1 collectible
  • Rhododendron — Chapter 11: near the unlit pyre on the outer path of the courtyard.

While exploring the outer rings of the courtyard before the central investigation is complete, circle the outside path and collect Flower 8, Rhododendron near the unlit pyre.

There are no other achievement-specific pickups in this short chapter. Continue the story.

Alive

Complete Chapter 11. The achievement unlocks at the chapter-end transition.

Chapter 12

Estate return route

Collectibles 5 collectibles
  • Calamus — Chapter 12: early in the chapter, in the rat-infested house opposite Lucas's light beam; Odoris into the fenced lot right of the door, Ignifer the embers, crawl under the door; on the back-left desk.

  • Harnois Helmet — Chapter 12: chest in the house with the servant's body.

  • Cinquefoil — Chapter 12: narrow path on the left after leaving the house with the servant's body.

  • Chapter 12 cart — before Lucas operates the brazier cart, light the distant beam source with Ignifer and clear the side route with Luminosa.

  • Family Tree — Chapter 12: beside the large still and vase in the underground laboratory.

Early in the chapter, after the brazier cart rolls down the hill, look for the rat-infested house opposite the beam of light Lucas operates. Throw Odoris into the small fenced lot to the right of the door to pull the rats out. Then light the nearby embers with Ignifer to keep the rats penned there. Crawl under the door. Gift 11, Calamus, is on the desk in the back-left corner.

Big sister

If the previous ten gifts were collected, Calamus is the final gift and this achievement unlocks when it is picked up.

Merciful

Soon afterward, you reach two dying soldiers. One sits against a wall under a glass lantern that cannot be put out. The other is by the cart, protected only by the torch above him. Neither may be killed by the rats before you get through the estate's large wooden door. Never use Extinguis on the torch above the cart soldier, because the rats will kill him. Instead, use Extinguis on the separate brazier to the north-west, throw Odoris onto that same spot to pull the rats there, and cross. The achievement unlocks when you open the wooden door. If either soldier dies, use Restart from checkpoint.

In the house with the servant's body, open the chest for Curiosity 21, Harnois Helmet.

After leaving the house, take the narrow path on the left and collect Flower 9, Cinquefoil.

Before Lucas operates the brazier cart, light the distant beam source with Ignifer, clear the rats blocking the side route with Luminosa, and enter alchemist cart 4/5.

In the underground laboratory, inspect the area beside the large still and vase for Curiosity 22, Family Tree.

Finish the chapter.

All That Remains

Complete Chapter 12. The achievement unlocks at the chapter-end transition.

Chapter 13

Search route

Collectibles 3 collectibles
  • Rag Doll — Chapter 13: house with the broken wooden doorway during the early town sequence.

  • Knight Figurine — Chapter 13: on the table in the room to the right of Hugo's room.

  • Daffodil — Chapter 13: after reuniting with Hugo, the first opening between the trees on the right.

During the early town sequence, enter the house with the broken wooden doorway and collect Curiosity 23, Rag Doll.

When you later reach Hugo's room, do not approach him immediately. Go into the room on the right and collect Curiosity 24, Knight Figurine from the table.

After reuniting with Hugo, follow the right side of the route and take the first opening between the trees. Hugo will move toward Flower 10, Daffodil.

Continue the chapter.

Penance

Complete Chapter 13. The achievement unlocks at the chapter-end transition.

Chapter 14

Garden checkpoint route

Collectibles 1 collectible
  • Black Nightshade — Chapter 14: far-right hedge cluster in the garden while following Nicholas.

This chapter has one collectible and one narrow chapter-specific achievement window. Use the checkpoint to secure both cleanly.

Follow Nicholas until the garden checkpoint. For the first pass, move away from his route through the hedges and reach the far-right hedge cluster for Flower 11, Black Nightshade. Wait for the save indicator, then choose Restart from checkpoint. The flower remains recorded.

Captain Sidekick

You are playing as Hugo. On the second pass through the garden, use the left-side hedge route while Nicholas pauses to speak. Instead of detouring for the flower, cut through the doorway on the far side before he reaches it, pass through the next room, and hide under the table. The achievement unlocks when Nicholas comes through and closes the door while Hugo is hidden in that room.

Continue the chapter normally.

Blood Ties

Complete Chapter 14. The achievement unlocks at the chapter-end transition.

Chapter 15

Opening route and material check

Collectibles 1 collectible
  • Rockfoils — Chapter 15: through the door closest to Lucas at the start, then right by the table and bench.

At the beginning, go through the door closest to Lucas and immediately turn right. Collect Flower 12, Rockfoils beside the nearby table and bench area.

If either full-upgrade achievement is still missing and the Chapter 10 shortcut was not used, loot every available side area in this chapter. Fabric, leather, cord, and tools should take priority over optional ammunition stockpiling. If the required upgrades are still unfinished by the end of the story, the cleanup section explains how to replay sequential chapters without losing newly gathered materials.

Continue to the end.

Remembrance

Complete Chapter 15. The achievement unlocks at the chapter-end transition.

Chapter 16

Final city route

Collectibles 3 collectibles
  • Chapter 16 cart — after Rodric's first takedown, follow the side road past the wooden fence marked with a white X.

  • Discipline — Chapter 16: beside the dead guard in the alley on the right after Hugo clears the pair of guards.

  • Christmas Rose — Chapter 16: after defeating the guards who arrive while Rodric forces a door, follow their route to the grass at the end.

After Rodric's first takedown, look for the wooden fence on the right marked by a white X and follow the side road to alchemist cart 5/5. Enter it and wait for the save indicator.

Resource sharing

The achievement requires entering all 5 alchemist carts. The carts are not tracked in-game, so rely on your own notes. If the four carts in Chapters 7, 9, 10, and 12 were entered, the achievement unlocks when this fifth cart is registered.

Shortly afterward, once Hugo clears the pair of guards, go right into the nearby alley and collect Curiosity 25, Discipline beside the dead guard.

During the sequence where Rodric is forcing open a door and more guards arrive, defeat the attackers, then go through the route they came from. Follow it to the grass at the end for Flower 13, Christmas Rose.

Botanist

If the previous twelve flowers were collected, Christmas Rose is the final flower and this achievement unlocks when it is picked up.

Forge detour and final curiosity

Collectibles 1 collectible
  • Inquisitor's Manual — Chapter 16: behind the barrels on the right before the stairs to the gallows.

Later, after the burning building, you rescue the two trapped townspeople at the cart. Do the forge detour before pushing the cart, because that moves the chapter on. Take the alley to the left of the workbench alcove, beside the burning wooden debris and rat nest, and turn right at the end. Shoot the gate's lock from that far side. Return through the now-open gate and follow the path to Rodric's old forge.

The Blacksmith

Stay in the forge until Rodric finishes speaking. The achievement unlocks at the end of that visit.

Before going up the stairs toward the gallows, check behind the barrels on the right side for Curiosity 26, Inquisitor's Manual.

Curiosities collector

If the previous 25 curiosities were collected, the Inquisitor's Manual is the final curiosity and this achievement unlocks when it is picked up.

Continue through the rest of the chapter.

Coronation

Complete Chapter 16. The achievement unlocks at the chapter-end transition.

Chapter 17 and Completion

Epilogue

There are no collectibles or optional achievement actions in the epilogue. Complete it normally.

Knights!

Complete Chapter 17. This is the all-chapters achievement and unlocks after the epilogue is finished.

Cleanup

Chapter Selection cleanup

Reference

Reference material to look things up in, not a step in the route.

Collectibles 5 collectibles
  • Chapter 7 cart — directly along the route where Lucas teaches Luminosa.

  • Chapter 9 cart — after the rat-covered wooden bridge and its two guards, take the left route and clear the rat nest with Luminosa.

  • Chapter 10 cart — after Rodric teaches Extinguis, follow the path down and turn left, then go straight, vault the wooden fence, and turn right; clear the rats with Luminosa.

  • Chapter 12 cart — before Lucas operates the brazier cart, light the distant beam source with Ignifer and clear the side route with Luminosa.

  • Chapter 16 cart — after Rodric's first takedown, follow the side road past the wooden fence marked with a white X.

If a gift, flower, or curiosity is missing, use the per-chapter counts in Chapter Selection or the collection menus to identify the relevant chapter. Load that chapter, collect the item, and wait for the save indicator. The collectible remains recorded, so the entire chapter does not need to be finished again.

For a missing alchemist cart, replay Chapters 7, 9, 10, 12, and 16 as needed. The carts are not tracked anywhere in-game, so start with the one most likely to have been skipped and enter each cart until the achievement unlocks.

Any missed chapter-specific action can also be repeated through Chapter Selection. Once the achievement unlocks, further chapter completion is unnecessary unless the same replay is being used for upgrade materials.

For normal upgrade cleanup, Chapter Selection restores the inventory and upgrade state that existed when that chapter was originally reached. Select an earlier chapter where enough useful materials remain available, then play forward in chapter order while looting thoroughly and buying only the unfinished upgrade tree. Do not skip ahead, because the improved replay state only carries forward when the chapters are continued sequentially. Make sure the achievement unlocks during that chain rather than relying on the upgrades persisting afterward. Chapters 9 to 12 are rich in materials, so Chapter 9 is the usual starting point, played straight through 10, 11, and 12. Start earlier if the saved Chapter 9 state is too material-poor.

Once the two full-upgrade achievements and any missed collectibles or chapter-specific actions are complete, the Xbox list should be 35/35 for 1,000G.

Collectibles

Reference

Hugo's Gifts

11 in the game

All 11 gifts are required for Big sister, which unlocks on the eleventh. Gifts are tracked per chapter in Chapter Selection and in the collection menus, and any chapter can be replayed to collect a missed one.

  • Whistle — Chapter 1: up the ladder by the stables, before entering the manor.

    View in guide

  • Amulets and Talismans — Chapter 2: on the small dock or platform beside the first house in the village.

    View in guide

  • Rosary — Chapter 3: right side of the church altar, before climbing the ladder that advances the story.

    View in guide

  • Diary of an Alchemist — Chapter 4: after finishing hide-and-seek, go right to the wrecked rowboat on the lakeshore.

    View in guide

  • Ballastella — Chapter 5: by the sword-stuck campfire among the rats below the swinging-brazier contraption; light the campfire with Ignifer before crossing, then return with a lit stick.

    View in guide

  • Knucklebones — Chapter 6: on a table by the left side of the tent with bottles on the ground, after Arthur's second distraction.

    View in guide

  • Vinegar — Chapter 7: after the first view of the chateau, up the first stairs and sharp left; Melie opens the locked house.

    View in guide

  • Alchemical Crucible — Chapter 8: in the grass of the newly accessible area after the laboratory sequence.

    View in guide

  • Chessboard — Chapter 9: at the right-side guard station near the university, before the main door.

    View in guide

  • Reading Stone — Chapter 10: corner of the room after Rodric's second stealth takedown.

    View in guide

  • Calamus — Chapter 12: early in the chapter, in the rat-infested house opposite Lucas's light beam; Odoris into the fenced lot right of the door, Ignifer the embers, crawl under the door; on the back-left desk.

    View in guide

Herbarium Flowers

13 in the game

All 13 flowers are required for Botanist. Herbalist unlocks on the sixth. Flowers are tracked per chapter in Chapter Selection and in the collection menus, and any chapter can be replayed to collect a missed one.

  • Carnations — Chapter 3: in the churchyard; follow Hugo to it.

    View in guide

  • Aquilegia — Chapter 4: beside the tree behind the farmhouse.

    View in guide

  • Gladiolus — Chapter 5: at the early split, go left instead of following Hugo to the aqueduct and follow the uphill path.

    View in guide

  • Hawthorn — Chapter 7: last house on the far side of the abandoned village beyond the mill.

    View in guide

  • St. John's Wort — Chapter 8: where Hugo stops after the necklaces-on-the-tree scene.

    View in guide

  • Lavender — Chapter 9: behind the tree and fallen trunk right at the chapter start.

    View in guide

  • Daisy — Chapter 10: in the alcove the two guards came from after you release rats on them.

    View in guide

  • Rhododendron — Chapter 11: near the unlit pyre on the outer path of the courtyard.

    View in guide

  • Cinquefoil — Chapter 12: narrow path on the left after leaving the house with the servant's body.

    View in guide

  • Daffodil — Chapter 13: after reuniting with Hugo, the first opening between the trees on the right.

    View in guide

  • Black Nightshade — Chapter 14: far-right hedge cluster in the garden while following Nicholas.

    View in guide

  • Rockfoils — Chapter 15: through the door closest to Lucas at the start, then right by the table and bench.

    View in guide

  • Christmas Rose — Chapter 16: after defeating the guards who arrive while Rodric forces a door, follow their route to the grass at the end.

    View in guide

Curiosities

26 in the game

All 26 curiosities are required for Curiosities collector. Curiosities hunter unlocks on the thirteenth. Curiosities are tracked per chapter in Chapter Selection and in the collection menus, and any chapter can be replayed to collect a missed one.

  • Spices — Chapter 1: up the ladder in the manor's back kitchen.

    View in guide

  • Tablecloth — Chapter 1: on the bed in the first upstairs bedroom on the left, before entering Beatrice's room.

    View in guide

  • Soap — Chapter 2: backyard beside the house near the village bridge.

    View in guide

  • Incense and Herbs — Chapter 2: by the bed in Clervie's bedroom, before changing clothes.

    View in guide

  • Brew — Chapter 3: sharp right through the wall opening after the swinging chandelier.

    View in guide

  • Crusader Tabard — Chapter 3: up the ladder Hugo used after reuniting below the church.

    View in guide

  • Hermetic Vessel — Chapter 4: by the tree stump on the shoreline near the start.

    View in guide

  • V.I.T.R.I.O.L. — Chapter 4: upstairs room next to the main objective room in the farmhouse.

    View in guide

  • Sickle — Chapter 5: chest beside the guard in the first battlefield section with a movable cart.

    View in guide

  • Oliphant — Chapter 5: left side just before entering the fallen wooden structure.

    View in guide

  • Pound Sterling — Chapter 6: under the wooden defensive structure opposite the communal dining area.

    View in guide

  • Declaration of War — Chapter 6: tent or workshop by the horse area after regaining your gear, before the final escape.

    View in guide

  • Horseshoe — Chapter 7: shoot the lock to the right of the mill workbench, then climb through the opened window.

    View in guide

  • Map — Chapter 7: outpost table on the far side of the guarded woods.

    View in guide

  • Iconography — Chapter 8: right toward the broken stairs at the start, before going down the main stairs.

    View in guide

  • Bird Language Manual — Chapter 8: behind the barrel near Melie.

    View in guide

  • Sheepskin — Chapter 9: chest in the lower room of the hanging-body building.

    View in guide

  • Piece of Transis — Chapter 9: tomb wall in the lower grave area behind the cemetery cart.

    View in guide

  • Study of a Skinned Person — Chapter 10: side path to the right in the area with rows of wooden benches.

    View in guide

  • Theriaque — Chapter 10: far corner of the underground library puzzle room.

    View in guide

  • Harnois Helmet — Chapter 12: chest in the house with the servant's body.

    View in guide

  • Family Tree — Chapter 12: beside the large still and vase in the underground laboratory.

    View in guide

  • Rag Doll — Chapter 13: house with the broken wooden doorway during the early town sequence.

    View in guide

  • Knight Figurine — Chapter 13: on the table in the room to the right of Hugo's room.

    View in guide

  • Discipline — Chapter 16: beside the dead guard in the alley on the right after Hugo clears the pair of guards.

    View in guide

  • Inquisitor's Manual — Chapter 16: behind the barrels on the right before the stairs to the gallows.

    View in guide

Alchemist Carts

5 in the game

All 5 alchemist carts must be entered for Resource sharing. The game does not track carts in the collection menus or in Chapter Selection, so tick each one off here as you enter it and wait for the save indicator.

  • Chapter 7 cart — directly along the route where Lucas teaches Luminosa.

    View in guideAlso in Chapter Selection cleanup

  • Chapter 9 cart — after the rat-covered wooden bridge and its two guards, take the left route and clear the rat nest with Luminosa.

    View in guideAlso in Chapter Selection cleanup

  • Chapter 10 cart — after Rodric teaches Extinguis, follow the path down and turn left, then go straight, vault the wooden fence, and turn right; clear the rats with Luminosa.

    View in guideAlso in Chapter Selection cleanup

  • Chapter 12 cart — before Lucas operates the brazier cart, light the distant beam source with Ignifer and clear the side route with Luminosa.

    View in guideAlso in Chapter Selection cleanup

  • Chapter 16 cart — after Rodric's first takedown, follow the side road past the wooden fence marked with a white X.

    View in guideAlso in Chapter Selection cleanup

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