Arcade Paradise · Guides

Arcade Paradise 100% guide

Published by Chubuggles

Chronological Xbox route through the story, daily chores, cabinet challenges, and postgame cleanup.

HelpfulSign in to mark this Helpful

  • ETA

    Estimated time, as the guide’s author estimates: 40-50 hours

  • Difficulty

    5/10, as the guide’s author rates it

Your Progress

54 achievements in this guide

Sign in with Xbox to see which of them you have already earned.

Completion Plan

Xbox version and route rules

Arcade Paradise uses one shared 54-achievement, 1,000G Xbox list across Xbox One, Xbox Series X, and Xbox Series S. The same Xbox ecosystem release also supports Windows through Xbox Play Anywhere, but this route uses the Xbox achievement wording and thresholds.

  • Online/co-op: no achievement requires online play or another player. Local multiplayer can make a few cabinet goals easier, but it is optional.
  • Playthroughs: one story playthrough plus postgame cleanup. New Game+ is not required.
  • Difficulty: there are no difficulty-mode achievements.
  • Missables: no story branch is currently confirmed to force another playthrough. Treat Fetch Quest Complete as missable: it belongs to the opening tutorial and may not be earnable afterwards. IMANOK CODE can still be earned late in the story, but doing it on day one is the safest route.
  • Point of no return: there is no completion-ending point of no return. After the final facade purchase and credits, you can continue playing and clean up achievements.
  • Status as of 2026-10-12: no achievement is CURRENTLY CONFIRMED UNOBTAINABLE or CURRENTLY CONFIRMED DISCONTINUED.
  • DLC: all 54 achievements and 1,000G belong to the core Xbox list. Post-launch Coin-Op DLC cabinets added no Xbox achievements and are not required for story progression. Ignore them for the cleanest route.
  • Xbox-specific thresholds: Taking the Plunge requires 10,000 toilet damage and Clean up on Aisle 9 requires 500 binned pieces of trash. Do not use the lower thresholds shown by some non-Xbox lists.
  • Daily clock: the business closes at 11:00 PM, and you automatically pass out at 3:00 AM if you are still in the building. Passing out has no penalty.
  • Best daily rhythm: clear chores and To-Dos first, make purchases and story progress second, then spend the late evening on one cabinet. If you are already inside a cabinet when the clock reaches 2:00 AM, time stops until you exit, letting you grind that cabinet without losing the day. You cannot start a new cabinet session after 2:00 AM, so sit down at the machine before then.

No external multiplayer service or active online population gates the completion.

Early on, laundry is useful money. Once the arcade is earning strongly, stop micromanaging loads unless you need the cash. Your long-term completion time is driven much more by cabinet goals, To-Dos, Zombat 2, and the harder cabinet-specific achievements.

Achievement registration is the main risk in this completion. Achievements have been reported to stop popping after Quick Resume or switching games, and some unlocks arrive late. Fully close the game before every long session rather than resuming it, and do this especially before the one-time story triggers: paying for the fourth renovation (New Kid on the Block), the Bestwurst sequence (Waking Nightmare), and buying the final facia (Crowning Achievement). Cabinet and cumulative achievements can simply be redone, but there is no confirmed way to replay a story trigger once it has passed.

If an achievement requirement is visibly complete but Xbox has not awarded it, quit the game fully, then open Arcade Paradise in the Xbox app or the game's official club to prompt a profile sync, and relaunch before repeating the trigger if it can be repeated. Delayed unlocks have sometimes appeared hours later. Treat all of this as a possible workaround, not a guaranteed recovery.

Before the first shift

IMANOK CODE

Do this on your first day because it is the quickest and cleanest time to remove the achievement from the checklist.

On the "press A" splash screen, before the main menu, enter Up, Up, Down, Down, Left, Right, Left, Right, B, A on the D-pad. The final A takes you into the menu. A golden washing-machine icon next to the logo confirms that the code registered. Load your save and go into King Wash; the washers and dryers are now gold and always give an S rank.

The achievement does not pop at the menu. It unlocks in-game, usually as soon as you use, or simply see, a golden washer, so put a load into one of the gold machines to be safe.

The code does not persist. It only lasts for that launch, so any normal relaunch clears it. Once the achievement has popped, there is no reason to enter the code again on later launches; leaving it off is a free precaution against the occasional reports of other achievements misbehaving while it is active.

It can officially still be earned after the washing machines have been removed, but late attempts have still been reported to fail, so do it now while the washers exist.

Opening Days

First shift

Pushing a pull door

Walk through the front doors and enter the laundrette. This is the first automatic story unlock.

Fetch Quest Complete

During the opening tutorial, after you receive the office key, empty all four hoppers that begin with money in them: the change/token machine and the three starter arcade cabinets, Racer Chaser, Video Air Hockey, and Woodgal's Adventure. The achievement unlocks when the fourth starting hopper is emptied.

Treat this as missable. Do it before pushing the opening sequence forward.

Jimmy Goldman Would be Proud

Do this while your arcade is tiny. Open the management screen on the PDA and set every arcade machine you currently own to the maximum price per play, $1.50. You do not need to own every future cabinet; the trigger checks the machines in your current arcade.

This is especially worth doing before installing optional DLC cabinets, because fewer owned machines means less menu work.

Swish

Whenever you take a full trash bag to the dumpster, use the timing meter instead of dumping it casually. You need three consecutive gold throws. Release each throw in the gold portion of the meter and keep the streak alive across three bags.

Do this during the first few days so ordinary cleanup produces the three attempts naturally. Earn it before buying the Durable Recycling Bags upgrade, which doubles bag capacity and halves your dumpster trips.

Daily completion routine

From here until the environmental cumulatives are finished, start each normal day with the same sweep: pick up every loose piece of trash you see, scrape every gum spot you notice, check the toilet, empty useful hoppers, and then handle the day's To-Dos once they become available.

These three cumulatives need roughly a month of in-game days each, so the morning sweep is a campaign-long habit, not a postgame task.

Clean up on Aisle 9

This is cumulative across the save and the Xbox requirement is 500 pieces of trash placed in bins.

Pick up litter every morning and actually put it into a bin. Expect around 15 pieces a day, so this takes roughly 34 days of steady cleanup. Do not stop at 250, the lower figure used on other platforms. Keep this routine going until the Xbox achievement unlocks.

The Art of Meditation personal upgrade reduces the amount of trash, gum, and toilet trouble generated, which is convenient for normal play but counterproductive for achievement cleanup. You will need to buy it eventually for Fresh Prince of Grindstone, but once owned it can be toggled off in the PDA's upgrades menu. Keep it disabled until this and the other environmental cleanup achievements are done.

Hidden Packages

Scrape 100 pieces of gum. Gum appears around King Wash and the arcade over repeated days, usually about three pieces a day, so remove every piece you see during the morning sweep instead of leaving this for postgame. At that rate it takes roughly 34 days.

The achievement unlocks on the 100th successful removal.

Taking the Plunge

The Xbox requirement is 10,000 cumulative damage to the toilet.

Whenever the toilet needs attention, plunge it instead of ignoring it. Time the plunge for the strongest hit and keep doing this across the campaign. A fully cleared clog is worth up to about 500 damage, so expect roughly 20 clogs. Starting on day one is far faster than trying to manufacture the full amount at the end.

Again, keep The Art of Meditation toggled off in the PDA until this has unlocked.

Machine Maxed

Use Video Air Hockey, one of the three starter cabinets, as your first fully completed cabinet. Its three goals are straightforward and solo-friendly: play a set number of games, win one game, and score a set number of own goals against yourself. Check the exact counts on the cabinet's goal list.

Finish all three goals to unlock the achievement. From this point onward, check every newly delivered cabinet's goal list before playing it. Goal completion improves cabinet performance and feeds several later achievements.

Goal

Complete 10 cabinet goals. The counter is cumulative across machines, so do not grind one awkward cabinet when easier goals are available elsewhere.

Video Air Hockey gives you an early start. As new cabinets arrive, take the fast goals first and keep the total moving naturally.

Existential dread

Do this before you begin the three-day To-Do streak.

At the start of a fresh day, do nothing productive and immediately leave for home by using the bus. Let the day end without doing chores, laundry, cabinet work, or story progress. The achievement is tied to wasting the day. Your father will phone the next day to scold you; that is expected.

Once this is done, resume normal play and begin your clean To-Do streak when that system becomes available.

First Expansion and To-Do System

First delivery and starter cabinets

Use Arcademania on the office computer as soon as the story opens it. Buy a new base-game cabinet. Deliveries arrive the following day, so keep earning cash rather than waiting around.

I can't wait!

Purchase your first new arcade machine through Arcademania and advance to the next day. The achievement unlocks when that first purchased cabinet is delivered.

From now on, story progression follows a reliable loop: buy every machine currently listed in Arcademania, wait for delivery, and the next day a chat, usually from your sister Lesley, offers the next renovation. Pay for it on the office PC; if you don't pay immediately, the shortcut stays pinned on the desktop. The offer is not money-gated. If it does not arrive, you have missed a machine in the Arcademania list. New cabinet batches appear after each renovation. Paid DLC cabinets are not required for this progression.

GoldGuy Jr

When Strike Gold is available, make it one of your first dedicated cabinet grinds. Mine gold, spend it on permanent in-cabinet upgrades, and keep returning until every Strike Gold upgrade has been purchased.

Because the upgrade progress persists between sessions, chip at this whenever a To-Do points you toward Strike Gold, then finish the remaining upgrades in a late-evening session started before 2:00 AM.

Fat Princess

Work through Woodgal's Adventure rather than treating it as a score attack. Clear its encounters, collect the progression rewards needed to open the route across the map, and continue until you reach and complete the Princess encounter.

The achievement unlocks when the Princess sequence is successfully completed.

This achievement has a HISTORICALLY REPORTED BUG for delayed or missing unlocks, sometimes linked to Quick Resume. Current completion remains possible. If the Princess sequence is complete and nothing awards, force an Xbox achievement sync, fully quit the game rather than using Quick Resume, relaunch, and re-enter the cabinet before assuming the save is lost.

GTA: Crime City

Racer Chaser has three different cities: a day, a night, and a stormy layout. Clear the required cash/objective route in each city. Cleared-city progress persists, so the three cities do not need to appear consecutively in one run.

The starting city is random. If a run starts in a city you have already cleared, restart until the one you still need comes up.

Keep playing until all three distinct cities have been cleared. The achievement unlocks when the third city is completed.

Gerald of Riviera

After the first King Wash expansion, return the next day and check the answering machine when your father Gerald's new message arrives. Listen to it rather than skipping the machine.

The achievement triggers from that story message.

Three-day streak and personal upgrades

The first renovation opens the Back Room, the To-Do list, and the PoundBuy personal-upgrade site on the office PC. Once the PDA begins assigning three daily To-Dos, make them a priority. The early pool is easier because fewer cabinets are available, and To-Dos pay the pounds (£) used for personal upgrades and jukebox music. Pounds come only from To-Dos; arcade cash is in dollars.

Nose to the Grindstone

Complete all three To-Dos on three consecutive in-game days.

Buy A Beginner's Guide to Space and Time, the time-slowing personal upgrade, before you attempt the streak.

Safest route: do the streak in one uninterrupted game session. Quitting to the menu ends the in-game day, so do not quit partway through. Before ending each day, open the PDA and confirm all three objectives have actually registered as complete. If one objective fails to track, do not assume the day counted; finish what will register and begin another clean three-day streak the next day. Some To-Dos are reported never to register, including certain Blockchain and Woodguy Golf tasks and laundry To-Dos still offered after the laundrette is gone; a day containing one of those cannot count.

Tracking failures are a HISTORICALLY REPORTED BUG, not evidence that the achievement is currently unobtainable.

To do. Done!

This is the long-term To-Do achievement: complete 99 To-Do list items.

Start now and never waste an easy daily objective. You receive three per day, so this needs at least 33 full days and naturally stretches across much of the campaign. If a daily objective would require a disproportionate cabinet grind, keep the story moving, but otherwise clear all three before leaving.

The achievement unlocks when your cumulative completed To-Dos reach 99.

Slacker

Use To-Do pounds to buy the Idiot's Guide to Personal Computing on PoundBuy when it becomes available. This opens additional office-computer features, including Solitaire.

Launch Solitaire and win one complete game by moving all 52 cards to the foundations. If a deal becomes unwinnable, start a new one rather than burning time on it. Do this as soon as you own the upgrade rather than leaving it for postgame.

The achievement unlocks when the game of Solitaire is won.

Your Bloody Valentine

You need both the Bell Sport Sneakers footwear upgrade and the Trendy Pair of Glasses upgrade.

Required: both upgrades owned and enabled in the PDA's upgrades menu, then zoom in with the glasses while looking straight down at the floor, and hold the zoomed view for at least three seconds. The arcade floor works; no specific spot is required.

If it does not pop, walk around for a moment and repeat the zoomed stare.

The achievement triggers when the floor has been held in zoomed view for three seconds with both upgrades active.

Smells like teen spirit

On a day you are deliberately staying until closing, go into the toilet/restroom after 2:00 AM and remain there.

Let the game force the end of the day at 3:00 AM while you are still in the restroom. The achievement triggers from passing out there.

Another all nighter?

Pass out inside the arcade on 10 separate nights. This is cumulative; the nights do not need to be consecutive or in one session.

The toilet pass-out for Smells like teen spirit counts as one of the 10, so plan for 10 pass-out nights in total, one of them in the toilet. If the counter still seems one short after your tenth night, one extra pass-out is the simple fix. On pass-out nights, do not be inside a cabinet when 2:00 AM arrives, because the clock freezes while you play. Finish or exit your cabinet before 2:00 AM, or skip the cabinet, then stay in the building until the automatic 3:00 AM pass-out.

Ahoy Hoy

Use the answering machine in the office. You need 10 listened messages, and replaying earlier messages counts, so you can press the machine repeatedly to play stored calls until 10 plays have been logged.

Keep listening to new calls from your father as they arrive anyway, since several are story beats. If it somehow has not unlocked after 10 plays, keep listening to every remaining call through the end of the story.

Bug Fixer

Arcade cabinets can eventually malfunction. A broken cabinet triggers a red pop-up and shows green code with a "call the attendant" message. Interact with it and complete the repair minigame by flicking the bugs off the circuit board rather than leaving it offline.

Earn this before buying The Electrical Engineering Guidebook personal upgrade, which reduces breakdowns.

The achievement unlocks after one successful arcade-machine debug.

Expansion Cycles

The cabinet-night route

Continue the campaign by buying every currently offered base-game machine, accepting each renovation the next day, and responding to story messages. When the message about investing $15,000 in your friend Dylan's company, Freeburn Interactive, arrives, fund the investment; it is a required story gate, and its later return is what lets you buy the arcade back after the Bestwurst chapter. Later, your father imposes another mandatory story sequence automatically.

For achievement efficiency, use newly delivered cabinets in this order of priority:

  • First, complete quick goals that raise cabinet profitability.
  • Second, work any cabinet-specific achievement while the mechanics are fresh.
  • Third, reserve the long grind on one cabinet for the end of the day and be inside it before 2:00 AM so the clock freezes.
  • Fourth, leave difficult goals for a later pass instead of letting one cabinet stall story progression.

Arcade Management also lets you change each cabinet's difficulty setting. Reports indicate it mainly changes how customers play and how much the cabinet earns, not how hard the game is for you, so use it to tune profit and don't rely on it to make goals easier.

Cabinet purchase order inside a newly opened batch has no verified achievement advantage. This route therefore handles each achievement at the first practical window after its named cabinet is delivered, while the story's Arcademania inventory remains the authority on what is actually available.

Early and mid-cycle cabinet clears

You Spin Me Round

Once Attack Vector is delivered, enter it and perform repeated rotations before normal combat takes over. Rapidly spin in one direction, without firing, for three or four full revolutions before the helicopters arrive, until Woodguy Jr appears. The Xbox description spells him "Wooguy Jr".

The achievement unlocks when Woodguy Jr is summoned. Do this immediately; it takes almost no time and removes an obscure trigger from cleanup.

Hexadecimal

Play Gravichase and reach a score of 66. The hex string in the Xbox description is a joke link, not a clue; the hidden trigger is a score of 66.

Gravichase's 50-point cabinet goal will pop first. That is not the achievement, so keep going.

The achievement unlocks when your score reaches 66.

Rhythm is a Dancer

In Cyber Dance, select a song you can read comfortably and complete it with an unbroken successful-note chain.

The Xbox wording says "perfect score," but the practical trigger is a full clear without breaking the combo; every individual judgment does not need to display the highest possible grade. Use the D-pad if it gives you cleaner directional inputs and restart immediately after a miss.

The achievement unlocks when the qualifying song finishes.

We come in peace

In UFO Assault, flatten every building in the city during a level so the plane can make a safe landing, and bring the craft down successfully at the end. Take out the tallest buildings first. Repeat until you have made nine successful landings.

The total is cumulative rather than a single-run streak. Let To-Dos and machine goals contribute to the nine instead of grinding all of them at once unless you enjoy the cabinet.

Bombscare

The Xbox description says "Get to level X on adventure mode in Bomb Dudes." That "X" is a display inconsistency, not evidence that level 10 is required.

Play Adventure mode and clear levels 1 and 2 so level 3 begins. Other platforms' wording names level 3 as the target. If Xbox does not award it as level 3 starts, complete level 3 before leaving the cabinet as a cheap safety step.

Friends Reunited

Barkanoid requires a full completion rather than a single high-score target. Keep advancing through all of its stages; a stage select appears after each stage, until you finish the game.

Use a late session started before 2:00 AM so an otherwise good run is not cut short by the workday. The achievement unlocks when Barkanoid is completed.

Once Upon a Slime

Progress through all 24 of Slime Pipes' puzzle stages; Endless mode unlocks after level 24. Do not stop merely because you have completed a large portion of the level list.

The achievement triggers when Endless mode is actually unlocked. If you are solving without a reference, prioritize maintaining clean pipe routes and restart individual puzzles quickly rather than forcing a bad board.

Hammer Time

Thump 333 gophers in Thump-A-Gopher. The count is gophers hit, not your score.

Progress appears to carry over between rounds, so play full rounds whenever the cabinet appears in To-Dos and finish the balance later. This is not confirmed, so aim for clean gopher hits every round in case your version counts a single round. Wait a beat before swinging so you don't hit Woodguy, which costs you time.

Continue until the achievement awards rather than trying to infer the exact total from one session.

Bugai, Blockchain, and Vostok

Drop the Ball

In Bugai, a bubble shooter played against the CPU, the requirement is to make 15 balls drop in one shot.

Build a sizeable hanging cluster attached to the rest of the board by a narrow stem of a different colour, leaving room to bounce a matching ball in. Then pop the stem by matching three or more, so at least 15 unsupported balls fall together.

The achievement unlocks on the qualifying mass drop. If you clearly drop a large enough group and Xbox delays the award, finish the round and force a profile sync before rebuilding it repeatedly.

Intergalactic, planetary, planetary...

Bugai's 16 tourist destinations are its 16 stages, played in order. Progress persists, and the level select lets you resume from the most recent destination you reached, so this does not need to happen in one uninterrupted run. The cabinet goal for exploring all destinations tracks the same thing.

The achievement unlocks when you clear destination 16. If it does not pop, use the level select to pick the last destination and beat it again.

1337 HAXXOR

Blockchain has five conspiracy folders. Complete every conspiracy rather than only clearing ordinary boards. Only one conspiracy can be progressed per run, and the last one has eight parts, so expect at least five dedicated runs.

Finished conspiracies persist between runs, while failing during an unfinished chain can cost current progress. Keep low-value blocks controlled, remove dangerous firewalled blocks early, and use hacks proactively instead of hoarding them for a run you may never reach.

The achievement unlocks when the final conspiracy is completed.

1CC

The Xbox description says "Clock Vostok 2085 once," but the cabinet in the released game is Vostok 2093.

Vostok 2093 has eight stages: four bosses, each fought first in an easier and later in a harder version. There is no level select. First use ordinary runs to learn the bosses and buy ship upgrades, which persist between credits. Then make a serious one-credit-clear attempt and clear all eight stages in one continuous run. The cabinet goal for completing all levels in one run unlocks at the same time.

Be inside the cabinet before 2:00 AM so the workday cannot interrupt the attempt. The achievement unlocks when the full one-credit clear is completed. If it does not pop after the final boss, start the next stage and beat the first boss again before quitting.

Knuckles and Knees and Zombat 2

Arcadeception

In the first stage of Knuckles and Knees, clear the enemies in the King Wash section to enter the miniature in-game arcade, and play all five embedded games: Brick, Toad, Racer, Flyguy, and Snake. Each starts with a high score of 0, so scoring at least 1 point on each is enough to beat it.

Make sure each embedded cabinet visibly records your new high score.

After all five are beaten, back out of the miniature arcade and then out of Knuckles and Knees. If the achievement is delayed, re-enter the cabinet once, wait for the in-game arcade records to load, then use the Xbox sync and full-relaunch troubleshooting route.

Corporate Restructrure

Continue Knuckles and Knees all the way to Jimmy Goldman and defeat him.

A reliable low-risk fighting approach is to keep distance and use the slide kick repeatedly, adding the uppercut when enemies crowd you. Invest persistent character progression into one fighter rather than spreading it around if the cabinet gives you that choice.

The achievement unlocks when Jimmy Goldman is defeated.

Modern Gorefare

In Zombat 2, get at least 99 actual zombie kills with every weapon.

Each weapon must be bought once in the shop before it enters later run drop pools. The shop does not mark weapons as already bought, so buy each one once and confirm it starts dropping from zombies, then watch the cumulative per-weapon tally on the right side of the end-of-run screen.

The shop door can be unreliable: the menu sometimes fails to open, or closes and will not reopen. If that happens, step back out of the door's range and walk back in, standing slightly to the side of the door while facing it, then press interact again. Shop when few zombies are nearby, because a crowded map makes the problem worse and you lose unspent coins when you die. Kills only register when a run ends at game over, so never quit a run early. Push each listed weapon above the threshold rather than trusting memory. The Minigun is the rarest drop and usually lags. This overlaps heavily with the 9,999-zombie grind, so do not farm it separately unless one weapon is lagging.

The end-of-run tally is your checklist. The Airstrike is reported not to count; if the Grenade or Airstrike does appear in your tally, taking it past 99 during the larger grind costs nothing.

Got 9999 Probles but a Zombie Ain't One

Kill 9,999 actual zombies in Zombat 2. This is cumulative and is one of the major time sinks in the completion.

Kills only count when a run ends at game over, so always play runs through to the results screen. The cabinet's 3,333-kill goal is a separate, smaller target, not a progress counter for this achievement.

Do not trust the cabinet's goal-menu kill counter as your progress check: it has been reported to jump by hundreds of kills just from entering and leaving the cabinet. Track real progress through completed runs and the end-of-run lifetime statistics, and expect to need real kills well beyond any inflated figure. If you are clearly past 9,999 real kills and nothing has popped, save, end the day, and keep playing runs the next day.

Keep playing real runs and continue until Xbox awards the achievement. This same grind should finish most remaining weapon counts and many Zombat-related To-Dos.

Long cabinet grinds

Pimp My Ride

In Spacerace Simulator, collect the wrench-coin upgrade currency during runs and spend it between attempts until all four craft upgrades, top speed, acceleration, boost, and grab distance, are at maximum level. Expect a long grind of many runs.

Prioritize safe collection over reckless lap speed while you still need upgrades, and remember that boosting spends coins. Coins do not respawn on later laps, so once you complete a full circuit and the useful pickups have been exhausted, end the run and begin a fresh one rather than wasting time on an empty follow-up lap.

The achievement unlocks when the final craft upgrade is purchased.

It's a horror game

Line Terror is one of the more execution-heavy cabinet challenges. You need to pass level 3, meaning levels 1 through 3 must be cleared in the qualifying run, with no level select.

Build many small, safe areas from the edges instead of attempting huge cuts through open space. Watch the moving line and the warning sparks carefully, and prioritize survival over percentage gained per move. A useful trick is to trap an edge-crawling enemy by closing a box around it while it sits on the box edge. Local multiplayer is optional.

The achievement unlocks when level 3 is passed.

The Line Terror cabinet goal "Get past level 1" is CURRENTLY COMMUNITY-FLAGGED / BUGGY as of 2026-10-12: it does not register in single player on Xbox and other platforms. This does not affect the achievement, but do not choose Line Terror as one of your fully maxed machines.

Midgame Economy and Fourth Expansion

Goals and income

By this point, the arcade should be replacing laundry as your main income source. Keep buying every base-game cabinet the story offers, place new machines, and complete easy goals to raise their value.

GOOOAAAL

Reach 30 completed cabinet goals.

Continue taking the easiest available goals first. Goals are cumulative across machines, so use newly delivered cabinets to avoid grinding a single unpleasant target.

I ran the numbers

Raise the arcade's daily income above 2,500.

More cabinets, better cabinet goal completion, sensible placement, and higher play prices all help. Once your operation is large enough, let a normal full day run and allow the daily income total to register above the threshold.

Do not idle on this early. It becomes much easier as the story forces you to grow the arcade.

New Kid on the Block

Continue the normal buy-every-current-base-cabinet and renovate loop. The fourth renovation, costing $5,000, is the first that shrinks King Wash, with the laundrette reduced to make room for Arcade Paradise.

The achievement is story-linked and unlocks from that renovation. If a renovation offer does not appear, re-check Arcademania carefully for a base-game cabinet you have not bought and make sure any required story investment or message has been handled. This is a one-time story trigger, so fully close and relaunch the game before paying for the fourth renovation rather than coming back from Quick Resume. If the renovation completes and nothing pops, quit fully, prompt an Xbox sync, and relaunch; this may release a delayed unlock but is not a guaranteed recovery.

GOOOOOOAAAAAAALLLL!!!!

Reach 60 completed cabinet goals.

This should come from the same goal-first routine you have used since the opening. By now you own enough machines that 60 can be reached by choosing favorable goals rather than mastering every cabinet.

Keep checking new deliveries before spending time on old hard goals; fresh machines often supply faster progress.

Many Machines Maxed

Complete every listed goal on 15 different machines.

Do not blindly choose the first 15 cabinets. Use the machines whose goals suit you and overlap other achievements. Commonly reported easy maxes include Video Air Hockey, Attack Vector, UFO Assault, Bugai, Graffiti Ballz, Slime Pipes, Spacerace Simulator, Zombat 2, Cyber Dance, Woodgal Jr., Hustler, Blobs From Space, Stack Overflow, Strike Gold, Vostok 2093, and Championship Darts.

Avoid Line Terror, whose level-1 goal is bugged in single player, and treat Air Hockey (the table version), Shuttlecocks, Woodguy Golf, and Knuckles and Knees as last resorts. Table Football's goal of winning with both players on match point is easiest with a second controller. Base-game cabinets are the guaranteed route. DLC cabinets have reportedly counted for some players but not others, so treat any DLC machine you max as a bonus rather than one of your 15. The jukebox has its own goal list and is reported to count as a machine.

A second local controller can simplify some competitive goals, but the achievement does not require multiplayer. If one cabinet has a goal that is consuming disproportionate time, switch to another machine; only 15 fully completed cabinets are required.

The achievement unlocks when the fifteenth cabinet's final goal is completed.

If 15 machines appear fully complete but the achievement does not unlock, check their completed-goal counts in Arcade Management before maxing another cabinet. A HISTORICALLY REPORTED BUG allowed the ordinary goal checklist to show completed goals that had not registered in the management count. If a machine is short there, re-enter that cabinet and exit normally, then check Arcade Management again before doing additional goal grinding. Re-entering any fully maxed cabinet and quitting can also prompt the check, because it runs whenever a cabinet statistic changes.

Late Story and Final Cabinets

Bestwurst sequence

Keep buying every available base-game cabinet and taking every required renovation. Roughly three-quarters of the way through, at around 25 to 26 cabinets, the story interrupts the normal arcade loop after your sister Lesley's message about unpaid fees and your father's angry response. The arcade is auctioned off and you are sent to work at the Bestwurst factory.

Waking Nightmare

This is a mandatory late-story event, not an achievement for deliberately bankrupting the business.

Before the Bestwurst sequence can begin, fully close and relaunch the game so you are not playing from Quick Resume; this is a one-time story trigger.

Follow the forced sequence when the arcade is taken away and complete the required Bestwurst work. The achievement belongs to this sequence; most reports have it popping at the end of the factory work rather than the moment you lose the arcade, so play the whole sequence through before deciding it failed. Afterwards, Dylan's investment return lets you buy the arcade back, the last washers and dryers are removed, and the final machines become available.

Waking Nightmare has a HISTORICALLY REPORTED BUG for delayed or missing Xbox unlocks, reported repeatedly rather than as a one-off. If the Bestwurst sequence is finished and the achievement does not post, fully quit, prompt an Xbox sync, and relaunch; a delayed unlock may appear, but this is not a guaranteed recovery and the story sequence itself cannot be replayed.

Late cabinet and upgrade cleanup

Ballz To The Wallz

Graffiti Ballz arrives late enough that this is best handled once the story has opened the later cabinet pool.

Your target is to have at least one ball of every colour present simultaneously. The colour chain starts with the plain grey ball you fire, and that grey ball counts as a colour, so keep one grey on the table. Two balls of the same colour merge into the next colour (two greys make a red, two reds make an orange, and so on) up to white at the top. Fire two grey balls together so they merge into a red; this is the cheapest way to make reds and helps conserve ink. Build upward until you create a white, but protect one representative of each lower colour instead of automatically merging everything you can, and keep an eye on the paint meter. The cabinet goal for having every colour on the board tracks the same condition, so use it to confirm the set.

Safest route: create the full colour set, stop making unnecessary merges, and give the game time to register the board; the award can arrive some time after the goal completes. If it does not award, exit the cabinet, force an Xbox achievement sync, fully quit and relaunch, then retry the condition in a fresh session.

Sonically Youthful

The jukebox is itself an Arcademania machine, so buy it with the rest of the base-game stock. It starts with 10 songs. Use your To-Do pounds to buy the other 22 songs, about £25 each, from the DiscJammers site on the office PC. Then interact with the jukebox and play every song at least briefly.

Do not assume purchasing a track alone counts as listening. Cycle through the full unlocked list and start each track so the game records it. Progress is shown under Arcade Management, Jukebox, Goals.

The achievement unlocks once every song has been unlocked and listened to.

Fresh Prince of Grindstone

Purchase every personal upgrade with To-Do pounds on PoundBuy. There are 12: Bell Sport Sneakers, Durable Recycling Bags, Radio Advertisement, Hoon Lee Digital Watch in Gold!, Bing 3Q GT Roadster, Idiot's Guide to Personal Computing, The Art of Meditation, Maduna Securitas Digital Safe, Trendy Pair of Glasses, Assistant Manager's Assistant, A Beginner's Guide to Space and Time, and The Electrical Engineering Guidebook. Expect the full set to cost a few thousand pounds.

Useful early purchases are A Beginner's Guide to Space and Time, Bell Sport Sneakers, the Idiot's Guide to Personal Computing, Trendy Pair of Glasses, and Assistant Manager's Assistant, which automatically moves hopper money into the safe. Hold Durable Recycling Bags until Swish is done and The Electrical Engineering Guidebook until Bug Fixer is done. The Art of Meditation can be bought at any time, but keep it toggled off in the PDA until Clean up on Aisle 9, Hidden Packages, and Taking the Plunge have unlocked, because it reduces the environmental problems that feed those three achievements.

The achievement unlocks when the last personal upgrade is purchased.

Ending and Postgame

Final facade and credits

Before triggering the ending, confirm that every base-game machine in Arcademania, including the jukebox, and every required renovation has been purchased. Paid DLC cabinets do not gate the story.

Crowning Achievement

After all required base-game machines and renovations are owned, a sign icon appears on the office PC: the final King Wash facia replacement, costing $15,000, is the last major story purchase.

Fully close and relaunch the game before buying it, since this is a one-time story trigger. Buy it. Your father's final call, the ending sequence, and the credits follow, and the achievement unlocks through that finale. If it does not pop, quit fully, prompt an Xbox sync, and relaunch; that may release a delayed unlock but is not a guaranteed recovery.

This is not a point of no return for achievements. After the credits, continue the same save for anything still outstanding.

Video killed the radio star

After the credits, a chat from Dylan arrives and the NTV Player opens automatically. Let it play; the achievement unlocks on that first viewing.

If you closed it before the achievement awarded, return to the office computer, where the NTV Player now has a desktop icon, launch it, and let it run until the achievement awards.

Final money cleanup

At this point, finish any remaining 99 To-Dos, 500 trash, 100 gum, 10,000 toilet damage, 10 pass-outs, 60 goals, 15 maxed machines, Zombat kills, or cabinet-specific work before turning the save into a pure idle-income farm.

True Capitalist

Accumulate $250,000 in the safe at one time.

Do this last because the campaign constantly asks you to spend money on machines and renovations. With the story finished and major purchases complete, keep your profitable machines running and let Assistant Manager's Assistant move hopper revenue into the safe automatically.

Not confirmed: if you already hold around $100,000 in the safe when Dylan's roughly $150,000 investment return arrives, the achievement may pop at that story beat. Treat that as a possible bonus, not the plan.

Cycle days, complete any remaining achievement work, and avoid unnecessary spending until the safe balance reaches $250,000. The achievement unlocks when the stored safe total crosses the requirement.

Something broken or updated?

0 update requests

Sign in to request an update