Banjo-Tooie · Guides

Banjo-Tooie 100% guide

Published by Chubuggles

A single-playthrough route to all 12 Xbox 360 achievements in the Xbox Live Arcade version of Banjo-Tooie, ending with Hag 1.

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  • ETA

    Estimated time, as the guide’s author estimates: 15-20 hours

  • Difficulty

    4/10, as the guide’s author rates it

Your Progress

12 achievements in this guide

Sign in with Xbox to see which of them you have already earned.

Before You Start

Banjo-Tooie on Xbox has 12 achievements worth 200 Gamerscore. There is no DLC and no title-update achievement. This guide covers the 2009 Xbox Live Arcade version and its Xbox 360 list. The same game, with the same 12 achievements, runs on Xbox One and Xbox Series X|S through backward compatibility and inside Rare Replay. The Banjo-Tooie milestone stamps and The Honey Bear's Tales belong to Rare Replay's own list and are not covered here.

  • Status (checked 2026-10-04): every achievement is obtainable. Nothing is unobtainable or discontinued. The standalone game is still sold on the Xbox store for Xbox One and Series X|S, and it is also available through Rare Replay.
  • Online and co-op: none. Every achievement is single-player and offline. Multiplayer mode and the leaderboards award nothing.
  • Playthroughs: one.
  • Difficulty settings: there are none.
  • You do not need 100% in-game completion. No achievement asks for all 90 Jiggies, 900 notes, 45 Jinjos or 25 Cheato Pages. The real collection burden is what the final battle needs: 70 Jiggies, plus enough notes for Jamjars to teach Glide (660 notes), which you use to get into Cauldron Keep. The notes needed for Glide are within easy reach if you pick up every note nest and Treble Clef in each world and on the Isle o' Hags as they open.
  • Up to 20 Jiggies can be skipped. The hardest ones, such as Canary Mary's races, the Saucer of Peril, the Star Spinner, Weldar and the Clinker's Cavern, can all be left out if you still reach 70.
  • Hardest achievement: My Nemesis. Hag 1 is a long, multi-phase final boss with awkward first-person aiming. Everything else is either story progress or a short challenge.
  • Missables: nothing is permanently missable. Points Make Prizes needs 60 points in Balloon Burst, but its Jiggy needs only 50. Aim for 60 on the run that wins the Jiggy, as explained in its section.
  • Final boss timing: Hag 1 isn't a point of no return. Your save stays playable afterward and you can keep collecting. The route still earns the other 11 achievements first so that My Nemesis comes last and the order stays clean.

Cheats and saving

The Code Chamber in Mayahem Temple accepts cheat codes. Codes earned in-game are achievement-safe: the Cheato Page cheats (FEATHERS, EGGS, FALLPROOF, HONEYBACK, JUKEBOX), Madame Grunty's GETJIGGY, and Heggy's HOMING. Any code that begins with CHEATO, including the reversed versions of the Cheato cheats, disables saving and leaderboard posting. Jamjars warns you before you confirm one. Never accept that warning on your achievement save, because losing the ability to save is reason enough to avoid them. (Checked 2026-10-04.)

HOMING needs Stop 'n' Swop eggs carried over from a Banjo-Kazooie Xbox Live Arcade save, so don't count on it for Hag 1.

The Xbox Live Arcade version saves automatically, and there is no manual save option. Collected notes stay collected, even if you die or leave a world.

Jiggy thresholds

Jiggies are never spent. Jiggywiggy's Temple in Wooded Hollow checks your total and gives you a timed jigsaw puzzle for each world:

  • Mayahem Temple: 1
  • Glitter Gulch Mine: 4
  • Witchyworld: 8
  • Jolly Roger's Lagoon: 14
  • Terrydactyland: 20
  • Grunty Industries: 28
  • Hailfire Peaks: 36
  • Cloud Cuckooland: 45
  • Cauldron Keep: 55
  • The door to the final battle: 70

There are 90 Jiggies in total. Each of the eight worlds has 10. The other 10 come from the Isle o' Hags: King Jingaling's gift and one for each of the nine Jinjo families. Many Jiggies need a move, transformation or event from a later world. Each world section below says what to take on your first visit and what to come back for, and the Collectibles checklist at the end lists all 90.

Use the pause menu to keep count. View Totals shows Jiggies and notes for each world, plus a Jinjo screen. The Xbox Live Arcade version also has Jiggy Tips under Help & Options, with a hint for each world's Jiggies.

Jamjars' moves and notes

Notes are never spent either. Each of Jamjars' silos teaches its move once your total reaches the price. There are 900 notes, 100 in each world and 100 on the Isle o' Hags. Each area has 16 note nests (5 notes each) and one Treble Clef (20). View Totals shows each world's note count, so a world that reads less than 100 is still missing a nest.

  • Mayahem Temple: Egg Aim 25, Breegull Blaster 30, Grip Grab 35.
  • Plateau: Fire Eggs 45.
  • Glitter Gulch Mine: Bill Drill 85, Beak Bayonet 95.
  • Pine Grove: Grenade Eggs 110.
  • Witchyworld: Split-Up 160 and Airborne Egg Aiming 180. Pack Whack 170 is also here, learned by Banjo alone in the Crazy Castle Stockade.
  • Cliff Top: Ice Eggs 200.
  • Jolly Roger's Lagoon: Wing Whack 265, Sub-Aqua Egg Aiming 275, Talon Torpedo 290.
  • Wasteland: Clockwork Kazooie Eggs 315.
  • Terrydactyland: Springy Step Shoes 390, Taxi Pack 405, Hatch 420.
  • Grunty Industries: Claw Clamber Boots 505, Snooze Pack 525, Leg Spring 545.
  • Hailfire Peaks: Shack Pack 640, Glide 660.
  • Cloud Cuckooland: Sack Pack 765.

To finish the game you need Breegull Blaster, Split-Up, Clockwork Kazooie Eggs, Claw Clamber Boots, Shack Pack and Glide. Sack Pack is optional. If you clear every note in each world and on the Isle o' Hags as they open, you will hold about 700 notes when you reach Hailfire Peaks, which comfortably covers Glide.

Spiral Mountain and the Isle o' Hags

Opening

Banjo-Tooie starts in Spiral Mountain. Follow the story through the Digger Tunnel toward Jinjo Village. Spiral Mountain has no notes.

Knocked Out Klungo

Klungo blocks the Digger Tunnel early in the game; it is the first boss fight. Before each round he drinks one of three potions:

  • Red: he grows huge and stomps. Avoid the stomps and hit him with Rat-a-tat Rap.
  • Green: he turns invisible. Track his shadow and roll into it.
  • Blue: he splits into clones. Hit the real one, which is the last to start moving.

After each hit he throws potions at you. Avoid them, and three hits finish him. The achievement unlocks when you defeat Klungo. Any one of his three fights counts, so this can't be missed. The Digger Tunnel fight is the natural place to earn it.

Jinjo Village and the first puzzle

Collectibles 1 collectible
  • King Jingaling — Isle o' Hags; given free in his throne room at the start.

Walk into King Jingaling's throne room, up the hill from the Jinjo Village silo. He gives you your first Jiggy. Take it to Jiggywiggy's Temple in Wooded Hollow, solve the first puzzle, and open Mayahem Temple. A Jinjo waits at the end of the digger tunnel past Jiggywiggy's Temple.

There are 45 Jinjos in nine families, with 1 to 9 members. Each family's colour is randomised for every new save, but the hiding spots never change. Each world section below lists its Jinjo spots. A family's Jiggy is awarded automatically when you collect its last member. If your View Totals Jiggy count doesn't rise, walk into that family's house in Jinjo Village. From Witchyworld onward some "Jinjos" are Minjos, fakes that attack you. Fire an egg at a suspect from a distance first: eggs pass through real Jinjos and hurt Minjos.

Treasure Hunt

Collect at least one note, one egg, one feather and one Jinjo. You don't need them all at once; the achievement unlocks when you have picked up one of each. This normally happens without trying during Spiral Mountain, the Isle o' Hags and early Mayahem Temple. If it hasn't unlocked by the end of Mayahem Temple, check which of the four you're missing.

Mayahem Temple

Arrival and Mumbo

Collectibles 6 collectibles
  • Bovina — Mayahem Temple; shoot the flies around her field with Egg Aim.

  • Top of Targitzan's Temple — Mayahem Temple; climb the back ramps or glide from the Flight Pad.

  • Golden Goliath sandpit — Mayahem Temple; cross Jade Snake Grove's sand pit as the Golden Goliath.

  • Ssslumber — Mayahem Temple; tiptoe across the twigs on top of the Code Chamber.

  • Prison Compound swamp — Mayahem Temple; Wading Boots across the quicksand left of the prison.

  • Treasure Chamber — Mayahem Temple; return the relic from Unga Bunga's Cave to Chief Bloatazin.

Learn Egg Aim, Breegull Blaster and Grip Grab from Jamjars as your note total allows. Find the world's Glowbos. One is on the first floor inside Mumbo's skull; give it to Mumbo for his Summon spell. Use Summon's Golden Goliath to break open the door to Jade Snake Grove. The second Glowbo is behind Humba Wumba's tent there; give it to her for the Stony transformation.

Take these Jiggies on this visit:

  • Bovina: shoot all the flies around Bovina's field with Egg Aim.
  • Top of Targitzan's Temple: climb the ramps at the back of the temple, or glide from the Flight Pad revealed when the Golden Goliath smashes the boulder near the entrance.
  • Golden Goliath sandpit: as the Goliath, kick open the lower gate to Jade Snake Grove and walk across the sand pit to the Jiggy before the spell runs out.
  • Ssslumber: climb to the top of the Code Chamber in Jade Snake Grove. Pull yourself onto the grass patch in the front-right corner, then tiptoe across the twigs with light stick pressure. If he wakes, drop down a level, wait, and try again.
  • Prison Compound swamp: the Goliath opens the Prison Compound. Climb onto the prison roof, Grip Grab left along the ledge, drop onto the Wading Boots, and cross the quicksand to the Jiggy on the far-left knoll.
  • Treasure Chamber: shoot an egg into each of the six snake heads on the building to open it, climb inside, and follow the tunnel to Unga Bunga's Cave in Terrydactyland. Tiptoe past the sleeping caveman, take the relic, leave by the passage behind it, and hand the relic to Chief Bloatazin. You don't need Terrydactyland to be open for this.

Mayahem Temple's notes sit mainly along the ramps up to Targitzan's Temple, with one nest near Mumbo's skull. The Treble Clef is on the ground behind the temple. Its Jinjos are underwater in the stream to the right of the entrance, in the middle of the rope bridge away from Targitzan's Temple, on the Kickball Stadium roof (use the Flight Pad), behind a secret panel inside Targitzan's Temple, and on the ledge above Jamjars' Grip Grab silo.

All Beaten Up

Kill 20 enemies with Mumbo's wand, Banjo's Pack Whack (the "Pants Attack" in the description), or Daddy T-Rex. Sources treat this as a running total, and nothing suggests otherwise.

As soon as Mumbo is playable, farm it with his wand attack in Mayahem Temple. Enemies respawn fairly quickly, so circle a populated area until it unlocks. This is the earliest and easiest method. Pack Whack comes later, from Witchyworld. Daddy T-Rex is in Terrydactyland.

Targitzan's Temple

Collectibles 2 collectibles
  • Targitzan's Slightly Sacred Chamber — Mayahem Temple; first chamber entered after collecting Sacred Statues in the temple maze.

  • Targitzan — Mayahem Temple; boss in the second chamber after 20 Sacred Statues.

Breegull Blaster gets you into the temple's first-person maze. Collect 20 Sacred Statues. Golden eggs in the temple give you temporary unlimited rapid fire, so save them for the boss. The first chamber you enter after 10 statues holds a Jiggy. The other chamber holds Targitzan: shoot the targets on each spinning ring, deal with the enemies that appear after each ring, strafe his darts, and hide when he self-destructs.

Mayan Kickball

Collectibles 1 collectible
  • Mayan Kickball — Mayahem Temple; win the tournament as Stony Banjo (highest score wins).

As Stony Banjo, talk to the Stony at the Kickball Stadium gate and win the three-match tournament for this world's Jiggy. Here the highest score wins. Yellow balls kicked into your own goal score 2. In the semifinal, red balls take a point off whoever's goal they enter, so kick them into the leader's goal. In the final, bomb balls stun anyone nearby.

This counts toward your 70 Jiggies only. It is not the Kickball achievement, which comes from Hailfire Peaks' Colosseum, where the scoring is reversed.

Leaving Mayahem Temple

Leave the pillar puzzle Jiggy for now; it needs Bill Drill from Glitter Gulch Mine. On the Isle o' Hags, grab the Jinjo Village Treble Clef on the roof of the red Jinjo house (Grip Grab up from the arch above the door). Also take the Plateau notes on the Glitter Gulch Mine sign and in front of Honey B's hive. Learn Fire Eggs on the Plateau, then open Glitter Gulch Mine at 4 Jiggies.

Glitter Gulch Mine

Chuffy and Old King Coal

Collectibles 1 collectible
  • Old King Coal — Glitter Gulch Mine; boss in Chuffy's boiler after Levitate.

Learn Bill Drill and Beak Bayonet as notes allow. This world's Glowbos are on a purple jewel hill near Humba Wumba's wigwam (Talon Trot up it) and left of the ledges near Mumbo's skull. Give Mumbo one for Levitate, and use it on the pad at the Train Station to put Chuffy the train back on the rails.

A Merry Old Soul

Climb into Chuffy's cab and take the pad into his boiler to fight Old King Coal. Stand on the taller platforms, which stay cooler, and shoot him. He heats the boiler after each hit and loses limbs as you go. Grenade Eggs end the fight much faster if you return later. The achievement unlocks when he's beaten, and the Jiggy gives you control of Chuffy for later worlds.

Rest of the world

Collectibles 8 collectibles
  • Waterfall Cavern — Glitter Gulch Mine; Turbo Trainers sprint down the river through the timed gate.

  • Crushing Shed — Glitter Gulch Mine; start the grinder, Levitate the boulder in, collect three pieces.

  • Generator Cavern — Glitter Gulch Mine; light the dark walkways with Fire Eggs.

  • Flooded Caves — Glitter Gulch Mine; blast the shaft as the Detonator and swim straight, right, left.

  • Ordnance Storage — Glitter Gulch Mine; defuse 15 TNT sticks with Beak Bayonet before time runs out.

  • Canary Mary — Glitter Gulch Mine; free her as the Detonator and win her race.

  • Pillar puzzle — Mayahem Temple; needs Bill Drill (Glitter Gulch Mine); barge the Secret Clearing columns counter-clockwise.

    Return later

  • Prospector and Dilberta — Glitter Gulch Mine; open the Mayahem Temple prison with the Stony's code and lead Dilberta to Bullion Bill.

Give Humba Wumba the other Glowbo for the Detonator. Then take:

  • Waterfall Cavern: Beak Buster the crate near the entrance for Turbo Trainers, press the button that opens the gate downstream, and sprint down the river before it closes.
  • Crushing Shed: run the conveyor past the crushers and Beak Barge the red button at the end. Then, as Mumbo, Levitate the boulder in from the pad outside, and pick up the three Jiggy pieces the grinder spits out.
  • Generator Cavern: through Mine Entry 3 near the Train Station, take the red-lit left path. Fire an egg along each dark walkway to light it, then cross to the Jiggy.
  • Flooded Caves: as the Detonator, blast the boarded shaft near the Crushing Shed. Then swim straight, right and left to the Jiggy cave on one breath.
  • Ordnance Storage: Bill Drill the boulder right of the mineshaft to the Fuel Depot. Learn Beak Bayonet inside and defuse all 15 TNT sticks with it before the timer runs out. Never fire an egg in there. Moderately hard, skippable.
  • Canary Mary: as the Detonator, blow open her cave and free her, then beat her in a button-mash race. Winning a second race gives a Cheato Page and sends her to Cloud Cuckooland. That race is optional, but her Cloud Cuckooland Jiggy needs both races won. Skippable.
  • Pillar puzzle (Mayahem Temple): with Bill Drill, return to Mayahem Temple's Prison Compound and swim through the pool to the Secret Clearing. Drill the boulder, then Beak Barge each column underground, working counter-clockwise until the Jiggy reaches the lowest pillar. Run up and grab it.
  • Prospector and Dilberta: as a Stony in Mayahem Temple, the Stony near the prison tells you its door code, which is different on every save. Enter the code, Bill Drill the boulder inside, and follow Dilberta back to Bullion Bill's hut in Glitter Gulch Mine.

Leave the Power Hut until you have Split-Up and the waterfall Jiggy until you have Springy Step Shoes.

Notes are on the hill by the Prospector's hut, outside Mumbo's skull, on the green hill by the Crushing Shed, and on barrels in the Fuel Depot. The Treble Clef is in the Water Storage pool, reached through Mine Entry 1 or from Waterfall Cavern. Jinjos: in the Toxic Gas Cave behind a boulder, under a boulder on top of the blue-rock pile, in a jail cell in Gloomy Caverns (blast the door as the Detonator), on the tracks at the top of the hill, and on top of the Water Storage tank. The tank Jinjo is reached later through a pipe from Jolly Roger's Lagoon.

On the Isle o' Hags, Bill Drill the boulder in front of the Glitter Gulch Mine entrance for the Plateau Jinjo. Collect the Pine Grove notes in the two log cars and learn Grenade Eggs there. Open Witchyworld at 8 Jiggies.

Witchyworld

Split-Up

Collect notes until you have enough for Jamjars' Split-Up silo behind the Big Top. Learn Split-Up, Airborne Egg Aiming and Pack Whack here as you reach their note totals.

Hatch the Future

The achievement unlocks the first time Banjo and Kazooie separate using a Split-Up pad. There are pads beside Jamjars. Use one right after learning the move. If it hasn't unlocked after Jamjars' lesson, step on any other Split-Up pad, such as the one at the Crazy Castle Stockade. The alternative, hatching a Banjo-Kazooie Stop 'n' Swop egg with Heggy, is never necessary.

Crazy Castle

Collectibles 2 collectibles
  • Hoop Hurry — Witchyworld; Kazooie scores over 30 in Crazy Castle.

  • Balloon Burst — Witchyworld; score 50 in Crazy Castle as the pair (60 for Points Make Prizes).

This requires Grenade Eggs (Pine Grove) and Split-Up. Balloon Burst also requires Airborne Egg Aiming (180 notes, Space Zone), so learn it first. Blast the grate at the back of the Crazy Castle Stockade with a Grenade Egg to open the pump room. Split up, put Banjo on the left switch and Kazooie on the right, and the castle inflates. Neither Mumbo's Power nor the Van is needed here.

Go in with Kazooie alone through the left-hand door for Hoop Hurry. Wear the Turbo Trainers and score more than 30 points through the hoops in 60 seconds. Each game's Jiggy lands on top of the castle; reach it with the Shock Spring Pad outside.

Points Make Prizes

Reunite and enter Crazy Castle together through the right-hand door, then play the Balloon Burst Challenge and score 60 or more. The Jiggy only needs 50, but the achievement needs 60, and it unlocks as soon as you pass 60 during the game.

  • You fly automatically in first-person with unlimited eggs for 60 seconds. Hold A to climb.
  • Red balloons are worth 1 point, green 2, blue 3. Prioritise blue and green.
  • Circling one area of the castle tends to bring several balloons into your sights at once.

Aim for 60 on the run that wins the Jiggy, so both come together; the Jiggy then appears on top of the castle, reached by the Shock Spring pad. Keep shooting to the very end of the timer. If you finish with 50-59, the achievement isn't lost: go back into the castle as the pair and play Balloon Burst again until you reach 60.

Rest of the world

Collectibles 8 collectibles
  • Cactus of Strength — Witchyworld; three different attacks on the switch within 20 seconds.

  • Dive of Death — Witchyworld; climb the ladder and grab the Jiggy at the board's end.

  • Mr. Patch — Witchyworld; boss in the Big Top; Grenade Eggs and Airborne Egg Aiming.

  • Top of the Inferno — Witchyworld; Banjo raises the spring pad, Kazooie runs the slide.

  • Dodgem Dome — Witchyworld; Power the Dome, pay as the Van, win three rounds.

  • Star Spinner — Witchyworld; Power it and climb the spinning stars to the top.

  • Saucer of Peril — Witchyworld; free the crate in Glitter Gulch Mine, Power Area 51, score 500.

  • Power Hut — Glitter Gulch Mine; needs Split-Up (Witchyworld); Banjo lights the basement, Kazooie runs it.

    Return later

Humba Wumba's wigwam is on the hill in the Western Zone. Its Glowbo is inside, by the green pot; give it to her for the Van. Mumbo's skull is inside the Inferno, which only the Van can pay for. His Glowbo is on a branch left of the skull. His Power spell is cast on three separate pads: at the Area 51 generator, left of the Dodgem Dome, and at the Star Spinner.

  • Cactus of Strength: in the Western Zone, hit its switch with three different attacks within 20 seconds: Grenade Egg, Beak Buster, Bill Drill. If the bell doesn't break, try Beak Buster, Bill Drill, then Grenade Egg. Climb the pole to the Jiggy.
  • Dive of Death: climb the tall ladder in the Horror Zone, cross the narrow board, and grab the Jiggy at the end.
  • Mr. Patch: take the four Big Top tickets from the cash-register enemies with Grenade Eggs, or run them over as the Van. Show the tickets to Conga. In the Big Top, Grenade Egg Mr. Patch's patches, then use the Flight Pads and Airborne Egg Aiming for the rest of the fight.
  • Top of the Inferno: inside the Inferno, split up. Banjo holds the button that raises a Shock Spring Pad at the top, while Kazooie runs up the slide in Turbo Trainers and springs to the Jiggy.
  • Dodgem Dome: Power the Dome with Mumbo, then pay at the Van's pay chest. Win three dodgem rounds against more and more opponents by collecting Twinklies. Round 3 is hard.
  • Star Spinner: Power it with Mumbo, then hop up the spinning stars and ring to the Jiggy. Very hard; skippable.
  • Saucer of Peril: in Glitter Gulch Mine's Fuel Depot, the Detonator blows up the TNT barrel so the shaking crate can move. In Witchyworld, Grenade Egg the Area 51 gate, Power the generator, then cross from the Western Zone tower to the Saucer platform. Press the button there and score 500 in the shooting ride. Very hard; skippable.
  • Power Hut (Glitter Gulch Mine): with Split-Up, go back to the Power Hut in Gloomy Caverns. Banjo climbs upstairs and stands on the switch to light the basement, and Kazooie runs the basement path to the Jiggy.

In the Cave of Horrors, Grenade Egg all three cell locks. This frees a Jinjo, Gobi the camel and Scrut the dinosaur, whom Hailfire Peaks and Terrydactyland need later. Find Mrs. Boggy's three children now: Soggy wants Salty Joe's Fries, Groggy wants Big Al's Burger, and Moggy just needs a Rat-a-tat Rap. Groggy then has to be carried home with the Taxi Pack from Terrydactyland. Fries and Burgers are lost if you leave the world.

Notes: Area 51's fence (behind the Grenade Egg gate), around the Big Top path, in the Space Zone, behind the Western Zone fort doors, and in the Dive of Death pool. The Treble Clef is behind a Van door in the Space Zone; honk the horn there as the Van. Jinjos: on the Stockade fence right of the Crazy Castle door, inside Area 51 (Grenade Egg the gate, then honk as the Van), on top of the Big Top, in the Cave of Horrors, and on the Dodgem Dome's roof.

On the Isle o' Hags, the Cliff Top gate opens with Split-Up. Learn Ice Eggs there and collect its notes around the Hailfire Peaks entrance building; a floor button by the Jolly Roger's Lagoon entrance makes the bridge. Open Jolly Roger's Lagoon at 14 Jiggies.

Jolly Roger's Lagoon

Arrival and moves

Collectibles 1 collectible
  • Sea Bottom Cavern challenge — Jolly Roger's Lagoon; 60 points of mines as the Submarine.

Pay for a room at Jolly's with two Doubloons, or use a Grenade Egg, to reach Jamjars' Sub-Aqua Egg Aiming silo. Learn Wing Whack, Sub-Aqua Egg Aiming and Talon Torpedo as notes allow. Mumbo's Oxygenate Water spell lets you stay under longer. This world's Glowbos are on the shelf behind Pawno's counter and in Atlantis, under the pillar holding Humba Wumba's wigwam. Give Wumba one for the Submarine transformation.

Calamari Bonanza

Freeze all four Inky octopuses in Atlantis at least once each. Each Inky blocks an underwater tunnel and waves its tentacles. You can freeze them with an Ice Egg (needs Sub-Aqua Egg Aiming) or Submarine Banjo's sonar ping. They are:

  • the green tunnel just beyond the lowest orange anemone where you enter Atlantis;
  • the tunnel to the right of that orange creature, leading toward the sunken ship;
  • along the Sea Bottom wall to the right of the corner warp pad, leading to the locker room;
  • inside the locker room, in the darker green tunnel up and to the left.

Each freeze is temporary, but it counts. The achievement unlocks when the fourth one is frozen. Don't confuse the orange anemones, which guard notes, with the Inkies.

Shoot Em Up!

Shoot any 20 Ulcers, Clinkers or Mines. The easiest and earliest source is the mines in the Sea Bottom Cavern submarine minigame in Atlantis. From Locker's Cavern, take a sharp right into a grey tunnel and go through the hole at the bottom. As Submarine Banjo, torpedo mines to score 60 points in 60 seconds for the Jiggy. Red is 1, green 2, blue 3.

No mine is worth more than 3 points, so winning the challenge always takes at least 20 mines, and the achievement should unlock during the winning run. This minigame isn't in Replay mode and the cavern has no further use once it's won, so this run is your chance. If somehow it doesn't unlock, the fallbacks are the Ulcers in Terrydactyland's Chompa's Belly minigame and the Clinkers in Grunty Industries' Clinker's Cavern.

Rest of the world

Collectibles 6 collectibles
  • Pawno's Emporium — Jolly Roger's Lagoon; buy it for 20 Doubloons.

  • Big Fish — Jolly Roger's Lagoon; free Merry Maggie from the fish, reward from Jolly.

  • Lord Woo Fak Fak — Jolly Roger's Lagoon; boss in Davey Jones' Locker.

  • Seemee — Jolly Roger's Lagoon; Talon Torpedo the see-through fish carrying it.

  • UFO — Jolly Roger's Lagoon; Ice Egg the four hatches inside the UFO.

  • Chris P. Bacon — Jolly Roger's Lagoon; protect him from sharks in the Temple of the Fishes.

  • Pawno's Emporium: buy the Jiggy for 20 Doubloons. They're in the town's shallow water, along the pier, in the alcove near Mumbo's skull, and under Bill Drill spots.
  • Big Fish: blast out the big fish's teeth (it's reached from the top of Seaweed Sanctum), swim into its mouth, take the left path to Merry Maggie, then collect the reward from Jolly at the Inn.
  • Lord Woo Fak Fak: Talon Torpedo the D. Jones locker on the sea floor. He's easiest as the Submarine: torpedo his glowing boils, then his eyes.
  • Seemee: Talon Torpedo the see-through fish carrying the Jiggy. Others carry eggs or Cheato Pages, so check them all.
  • UFO: Talon Torpedo the UFO's Kazooie door. Stand in the middle and fire an Ice Egg into each of the four hatches around the rim before the short timer runs out. This also starts the alien family's story in Hailfire Peaks.
  • Chris P. Bacon: copy the symbol code above the Temple of the Fishes by shooting the matching courtyard pots. Inside, protect him from sharks (Grenade Eggs help) until he finishes. Frustrating; skippable.

Leave Tiptup's egg (needs Hatch), Smuggler's Cavern (needs Glide) and the polluted pool (needs Cloud Cuckooland and Hailfire Peaks) for later.

Notes: outside and inside Jolly's, Pawno's and Blubber's, near the UFO's anemones, and on an Atlantis pillar. The Treble Clef is in Atlantis, left of the entrance; stun the orange anemone holding it with an egg. Jinjos: on a beam in Blubber's shop (Shock Spring Pad behind the counter), in an alcove across the lake (Turbo Trainers), in the sunken ship's treasure chest (Grenade Egg underwater), up a pillar in Seaweed Sanctum, and inside the Big Fish.

While here, use Talon Torpedo for other areas. The Kazooie hatch near the sunken ship leads to the Glitter Gulch Mine Water Storage Jinjo; freeze the propellers with Ice Eggs. In Spiral Mountain, torpedo the boulder under the big waterfall for that area's Jinjo. On the Isle o' Hags, Talon Torpedo the boulder in the Pine Grove water and beat Klungo again to open the Wasteland. Collect its notes, the left-hand Jinjo there (the right one is a Minjo) and Clockwork Kazooie Eggs, then open Terrydactyland at 20 Jiggies through the dinosaur jaws in the Wasteland.

Terrydactyland

Main progress

Collectibles 7 collectibles
  • Rocknuts — Terrydactyland; Clockwork Kazooie Egg each of the five Rocknuts from behind.

  • Chompa's Belly — Terrydactyland; score 75 against the ulcers inside the Chompasaurus.

  • Roar cage — Terrydactyland; roar the signpost code as Baby T-Rex.

  • Terry — Terrydactyland; boss on the mountain top.

  • Under Terry's nest — Terrydactyland; Bill Drill the crack after the boss.

  • Terry's eggs — Terrydactyland; Hatch all four eggs and carry the flightless chick home.

  • Stomping Plains — Terrydactyland; cross together and press the Banjo-Kazooie switch.

Learn Springy Step Shoes, Taxi Pack and Hatch. Unlock Mumbo's Enlarge and Humba Wumba's Baby T-Rex. One Glowbo is on a ledge on the right at the start, and the other is behind Mumbo's skull across the swamp. Enlarge Wumba's wigwam to turn Baby T-Rex into Daddy T-Rex. If All Beaten Up is still unfinished, Daddy T-Rex's kills count.

  • Rocknuts: hit each of the five Rocknuts from behind with a Clockwork Kazooie Egg aimed at the gap in its armour. They're on the grassy land bridge opposite the entrance, in the jail cells by the Springy Step Shoes silo, behind a waterfall grate at the River Passage exit, on the Train Station ledge, and in the red tunnel past Unga Bunga's Cave.
  • Chompa's Belly: inside the mountain, Beak Barge the stone button on the column, then use Springy Step Shoes to jump on top and be swallowed. Score 75 by shooting ulcers. These Ulcers also count for Shoot Em Up!
  • Roar cage: as Baby T-Rex, learn to roar, then roar the sign's code at the cage: short, short, long, short, long, long.
  • Terry: at the nest on the mountain top, dodge the ooze and Grenade Egg Terry while he flies.
  • Under Terry's nest: after the fight, Bill Drill the crack in the middle of the nest.
  • Terry's eggs: after the fight, find all four eggs and Hatch each one with Kazooie. They're on a ledge inside the mountain, on a rock pillar, in the Oogle Boogle cave, and in a hidden alcove in Unga Bunga's Cave. Carry the chick that can't fly to the nest with the Taxi Pack.
  • Stomping Plains: freeze the fire with Ice Eggs and cross the plains together, standing in the footprints to avoid the stomps. Wonderwing with Gold Feathers works too. Then press the Banjo-Kazooie switch for the caged Jiggy.

Notes: on the grassy hills, at a door, along the path to the nest, and underwater in the River Passage. The Treble Clef is under a boulder on the ledge on the far side of the mountain; Bill Drill it. Jinjos: in a cage high on the cliff near the entrance (Grenade Egg the pillar button, then send a Clockwork Kazooie Egg in), in the jail cells by the Springy Step Shoes silo, in an underwater cage by the waterfall (Talon Torpedo its button), in a cage opened by Daddy T-Rex's floor button (run back quickly), and on the Stomping Plains (Kazooie runs the footprints to her button).

Return trips with Terrydactyland moves

Collectibles 4 collectibles
  • Mrs. Boggy — Witchyworld; return her three children; Groggy needs Taxi Pack (Terrydactyland).

    Return later

  • Tiptup's egg — Jolly Roger's Lagoon; needs Hatch (Terrydactyland); Kazooie hatches it at Turtle Cove.

    Return later

  • Behind the waterfall — Glitter Gulch Mine; needs Springy Step Shoes (Terrydactyland); spring into the alcove by the Crushing Shed.

    Return later

  • Styracosaurus family — Terrydactyland; bring Scrut by Chuffy, Enlarge Scrit, Heal Scrat at Cliff Top.

    Return later

  • Mrs. Boggy (Witchyworld): split up, and have Banjo carry Groggy home with the Taxi Pack. She hands over the Jiggy once all three children are home.
  • Tiptup (Jolly Roger's Lagoon): Grenade Egg the cracked wall on the first floor of Mumbo's skull. Take Kazooie alone to Turtle Cove beach, Hatch the egg, and Wing Whack the baby the right way up.
  • Behind the waterfall (Glitter Gulch Mine): take the Springy Step Shoes from the crate by the Crushing Shed and spring up into the alcove behind the waterfall.
  • Styracosaurus family: Scrut follows Chuffy from Witchyworld to the Terrydactyland station on her own once she's free. As Mumbo, Bill Drill the cave floor boulders and use Enlarge on Scrit. Taxi Pack the sick Scrat onto Chuffy and ride to the Cliff Top station. There, Mumbo casts Heal from the station pad; his Cliff Top Glowbo is up the vine behind the Hailfire Peaks entrance building. Long; skippable.

Leave the Oogle Boogles until you have Claw Clamber Boots and Dippy until Cloud Cuckooland.

Grunty Industries

Main progress

Collectibles 8 collectibles
  • Top of the Building — Grunty Industries; fly to the roof, break the skylight, reach the crates.

  • Rabbit Laundry — Grunty Industries; wash all six rabbits as the Washing Machine.

  • Security Trap — Grunty Industries; Kazooie destroys the Tintops on the high platform.

  • Trash Compactor — Grunty Industries; Banjo alone with Snooze Pack.

  • Packing Room — Grunty Industries; power it with a Bazza, Kazooie scores over 40.

  • Quality Control — Grunty Industries; destroy the five blue Rare drums, collect as the Washing Machine.

  • Clinker's Cavern — Grunty Industries; shoot 20 Clinkers in the sewer.

  • Weldar — Grunty Industries; boss in the Repair Depot.

Getting in takes a few steps. In the Wasteland, take the Springy Step Shoes up to the hole into Quagmire. Behind the entrance, press the hidden train switch. Then ride Chuffy in from the Terrydactyland or Cliff Top station after opening the world at 28 Jiggies. Once inside, the Split-Up pads on Floor 1 open the front door, so you won't need the train again. Learn Claw Clamber Boots, Snooze Pack and Leg Spring as notes allow. Mumbo's EMP and Humba Wumba's Washing Machine are the world's spell and transformation. One Glowbo is behind a cracked pipe at Wumba's entrance (Grenade Egg), and the other is in the Floor 3 box area.

  • Top of the Building: from the Flight Pad, fly to the roof, break the window, and get down to the crates with Leg Spring or a Clockwork Kazooie Egg.
  • Rabbit Laundry: as the Washing Machine, wash all six rabbits. A sign in the Workers' Quarters lists where they are.
  • Security Trap: Kazooie flies in through the window above the main entrance and destroys the Tintops on the high platform with Grenade Eggs.
  • Trash Compactor: Banjo alone walks the crushers, healing with Snooze Pack, and presses his switch at the end.
  • Packing Room: Banjo carries a battery (Bazza) to the Boiler Plant with the Taxi Pack. Kazooie then scores over 40 sorting loot into the chutes. Skippable.
  • Quality Control: EMP the crushers, then Grenade Egg the five blue Rare drums on the speeding belt; green drums gas the room. Collect the Jiggy through the Floor 4 service door as the Washing Machine. Hard; skippable.
  • Clinker's Cavern: climb the footprints up to the sewer with Claw Clamber Boots, then shoot 20 Clinkers before the gas comes. These also count for Shoot Em Up! Hard; skippable.
  • Weldar: Bill Drill the Boiler Plant floor plate to drop a Mumbo pad. Cast EMP, then as the Washing Machine press the red button before the timer ends, opening the Repair Depot. Grenade Egg Weldar's intake when he opens it. Hard; skippable, but beating him unlocks the Air Conditioning Plant Jiggy later.

Notes: the Floor 1 Tintop room, the Floor 2 toxic platforms, the Floor 3 pole, the Air Conditioning Plant, the Waste Disposal Plant (needs Split-Up), and two above the Floor 1 station entrance. The Treble Clef is on a platform outside the building, reached via the Flight Pads or Claw Clamber Boots. Jinjos: in a Floor 2 reactor alcove (Leg Spring), on a ledge behind the factory via a timed switch, inside the patched Floor 3 smokestack, on the crates in the Floor 5 loft, and at the end of the Waste Disposal pipe (from Jolly Roger's Lagoon).

Return trips with Grunty Industries moves

Collectibles 2 collectibles
  • Oogle Boogles — Terrydactyland; needs Claw Clamber Boots (Grunty Industries); warm and feed them.

    Return later

  • Stomping Grounds — Hailfire Peaks; taken from Terrydactyland's Stomping Plains with Snooze Pack as Banjo alone.

  • Oogle Boogles (Terrydactyland): as Daddy T-Rex, scare off the guard, then light the cave's three fires with Fire Eggs and press the button by the gate. Buy burgers and fries in Witchyworld and carry them out through the Area 51 footprint wall with Claw Clamber Boots. Feed every Oogle Boogle. Skippable.
  • Stomping Grounds (Hailfire Peaks Jiggy, taken from Terrydactyland): Banjo alone crosses the Stomping Plains, healing with Snooze Pack, and presses his switch. Then Kazooie crosses. Go through the tunnel that opens to collect the Jiggy at its end. You can do this before Hailfire Peaks is open.

Hailfire Peaks

Lava side

Collectibles 2 collectibles
  • Inside the volcano — Hailfire Peaks; press six buttons in order.

  • Colosseum arches — Hailfire Peaks; split up and press the arch buttons.

Open Hailfire Peaks at 36 Jiggies through the door at Cliff Top. Learn Shack Pack and Glide when your note total allows; you need Glide later for Cauldron Keep. Shack Pack is on the lava side. Glide is at the end of the Icicle Grotto path on the ice side, opened by shooting the icicles down with Grenade Eggs. Mumbo's skull is on the lava side, and a Glowbo sits on the stone building below it. Give it to Mumbo for his Life Force spell (some guides call it Revive).

  • Inside the volcano: enter through the lava pool and press its six buttons in numbered order before your air runs out.
  • Colosseum arches: split up. Banjo climbs the chain and presses his buttons, and Kazooie flies from the lava-side Flight Pad to her button. The cage opens and the Jiggy drops.

Colosseum Kickball

Collectibles 1 collectible
  • Colosseum Kickball — Hailfire Peaks; win the Final as Stony Banjo (lowest score wins).

You need to be Stony Banjo here; you don't need to have won Mayan Kickball. In the Colosseum Kickball Stadium lobby, blow open the cracked stone arch next to the stairs that lead up to a Stony, using a Grenade Egg. Watch out: a Minjo sits near those stairs. The passage leads to Mayahem Temple's Kickball Stadium lobby. Hit the switch to open the gate, warp to Humba Wumba's wigwam in Jade Snake Grove, become Stony Banjo, warp back, and return through the passage. The Stony at the top of the stairs opens the tournament.

They think it's all over...

Win the Colosseum Kickball Final. Mayan Kickball in Mayahem Temple does not count. The lowest score wins:

  • Quarterfinal: yellow balls only. A yellow ball scores against whoever's goal it enters. Kick them at opponents' goals and guard your own.
  • Semifinal: everyone starts at 50 points, and only red balls are used. Red balls reduce the score of whoever's goal they enter, flashing ones by more. Kick them into your own goal and steal flashing ones.
  • Final: yellow, red and bomb balls. Yellows go to opponents, reds to your own goal. A bomb stuns whoever it hits.

The achievement and the Jiggy unlock together when you win the Final.

Ice side

Collectibles 6 collectibles
  • Sabreman — Hailfire Peaks; revive, warm and carry him to his tent.

  • Hot fish — Hailfire Peaks; carry the hot-pool fish to Boggy.

  • Chilli Billi and Chilly Willy — Hailfire Peaks; beat both dragons with opposite-element eggs.

  • Alien family — Hailfire Peaks; revive Alph and his three children after the UFO.

  • Trains, camels and snowballs — Hailfire Peaks; Gobi fills Chuffy's boiler.

  • Oil pump — Hailfire Peaks; Snowball the pump button, Shack Pack into the pipe.

To get Mumbo to the ice side, break the cracked wall on the bottom floor inside his lava-side skull. It is a shortcut to Humba Wumba's wigwam on the ice side. Past Boggy's igloo, a narrow icy walkway leads to a Mumbo pad sealed in an ice cube. Break the ice to uncover it.

It Lives!

Cast Life Force on that pad to bring Sabreman back to life. The achievement unlocks when the spell revives him. This is a different pad from the one used for the alien family. Afterwards, warm Sabreman with Fire Eggs and use Taxi Pack to carry him to his tent near the lava-side entrance for the Jiggy.

Then take the rest of the world's Jiggies:

  • Hot fish: Banjo, in Shack Pack, dives into the lava-side hot pool and picks up the fish. Carry it to Boggy's igloo on the ice side.
  • Chilli Billi and Chilly Willy: fight Chilli Billi in the lava crater and Chilly Willy in the ice crater. Reach the ice crater with Claw Clamber Boots and the wall footprints. Shoot each dragon from behind the cannons with eggs of the opposite element: Ice Eggs at Billi, Fire Eggs at Willy.
  • Alien family: this needs the UFO done in Jolly Roger's Lagoon. Cast Life Force on Alph from the pad on the ice bridge. Bill Drill the two children frozen in ice, Hatch the one on the high ledge above the icy archway (Glide down from the shack to reach her), and use the Mumbo pad on whichever child is still lifeless.
  • Trains, camels and snowballs: this needs Gobi freed in Witchyworld. Press the lava-side Train Button in a Colosseum arch. As a large Snowball (Humba Wumba, ice side; her Glowbo is through a gap in the wall past a Snapdragon), press the ice-side Train Button, then call Chuffy. Reach Gobi's ledge with Claw Clamber Boots and Beak Buster his hump so he fills Chuffy's boiler. Ride Chuffy to the ice side for the Jiggy.
  • Oil pump: as a large Snowball, roll onto the oil pump button. Then Banjo, in Shack Pack, enters the crack in the pipe beside the pump tower and follows the tunnel to the Jiggy.

Notes: eight nests on the lava side, and eight on the ice side inside ice blocks (melt them with Fire or Grenade Eggs). The Treble Clef is in an ice block on the Icicle Grotto path. Jinjos: behind the hot waterfall near the Colosseum, at the bottom of the hot spring (Shack Pack), inside Mildred Ice Cube (smash her and refuse her mission), on a high ledge in the Icicle Grotto (Clockwork Kazooie Egg), and in the windy ice-side passage (a full-size Snowball or a Clockwork Kazooie Egg).

Return trips with Hailfire Peaks moves

Collectibles 2 collectibles
  • Smuggler's Cavern — Jolly Roger's Lagoon; needs Glide (Hailfire Peaks) from the blasted side room.

    Return later

  • Air Conditioning Plant — Grunty Industries; needs Weldar beaten and Shack Pack (Hailfire Peaks).

    Return later

  • Smuggler's Cavern (Jolly Roger's Lagoon): Grenade Egg the gunpowder keg you can see through the window at Jolly's bar. Then Glide from the new opening to the pillar holding the Jiggy.
  • Air Conditioning Plant (Grunty Industries): after beating Weldar, run along the stopped pipe through the vent. Split up, and Banjo wades through the toxic goo in Shack Pack to the Jiggy.

Open Cloud Cuckooland at 45 Jiggies; the bubble appears on a bump in the Wasteland.

Cloud Cuckooland

Mumbo and Rain Dance

Collectibles 2 collectibles
  • Mingy Jongo — Cloud Cuckooland; boss in the fake Mumbo skull.

  • Pot o' Gold — Cloud Cuckooland; Rain Dance rainbow, then score over 90.

Cloud Cuckooland has two Mumbo skulls, one red and one blue. One holds the real Mumbo; the other holds Mingy Jongo, a boss. Which is which varies from save to save. Beat Mingy Jongo if you find him first: six hits, and enter with at least two honeycombs, because he gets a free hit at the start. Then give the real Mumbo a Glowbo for Rain Dance. This world's Glowbos are underwater in the raised pool in the Central Cavern and underwater in the outside lake near George the ice cube. Both are available normally.

After The Storm

Take Mumbo to the Rain Dance pad on the narrow platform across from the Pot o' Gold, beside the running track. Cast Rain Dance, and the rain makes a rainbow bridge. The achievement unlocks then. You don't need to plant any beans for it. Beans planted before the spell also sprout, which helps with other Jiggies but isn't required.

For the Pot o' Gold Jiggy, press the golden button in the corncob near the mountain. Talon Trot across the rainbow and stand on top of the pot to drop inside. Fire a matching-coloured egg into each of the four coloured hatches, then score over 90 on the targets. Skippable.

Rest of the world

Collectibles 8 collectibles
  • Red Jelly Castle — Cloud Cuckooland; Shack Pack through the gap.

  • Superstash — Cloud Cuckooland; four Clockwork Kazooie Egg buttons.

  • Eyeballus Jiggium — Cloud Cuckooland; shoot the four plants as the Bee.

  • Mr. Fit — Cloud Cuckooland; win the sprint, high jump and sack race.

  • Cheese Wedge — Cloud Cuckooland; Sack Pack across the onions, Shack Pack to the Jiggy.

  • Zubba Nest — Cloud Cuckooland; score over 50 inside the hive as the Bee.

  • Trash Can — Cloud Cuckooland; Kazooie scores over 50 in 60 seconds.

  • Canary Mary — Cloud Cuckooland; needs both Glitter Gulch Mine races won; win her race.

Learn Sack Pack from Jamjars in the Central Cavern if you want it. Hatch a Floatus Floatium egg, Taxi Pack it across to the red jelly wall, then Shack Pack through the hole. Humba Wumba's Bee transformation uses this world's other Glowbo.

  • Red Jelly Castle: take the warp flower above the blue Mumbo skull to the top of the castle, drop in, and Shack Pack through the narrow gap to the Jiggy.
  • Superstash: detonate a Clockwork Kazooie Egg on each of the four hidden buttons to enter the code. They're behind a crack in the wall on the green ledge across from George, through the small hole at the left end of the pink window in the Central Cavern, behind the Trash Can, and in the top ledge tunnel outside the mountain.
  • Eyeballus Jiggium: as the Bee, shoot the four eyeball plants around the mountain in counter-clockwise order until the Jiggy drops.
  • Mr. Fit: split up and finish his three events in any order. Kazooie does the sprint (Turbo Trainers) and the high jump (Springy Step Shoes dug up with Bill Drill). Banjo does the sack race on the beanstalk, which grows after Rain Dance.
  • Cheese Wedge: grow the beanstalk with Rain Dance (plant a bean you dug up with Bill Drill), then climb into the Wedge as Banjo. Sack Pack across the rising onions, then Shack Pack through the small hole beside the red glass to reach the Jiggy.
  • Zubba Nest: as the Bee, hit the target at the top of the mountain 20 times in 10 seconds, then score over 50 inside the hive. Skippable.
  • Trash Can: Kazooie alone scores over 50 against the germs in 60 seconds. Skippable.
  • Canary Mary: only appears if you won both of her Glitter Gulch Mine races. Stay just behind her by tapping steadily, then sprint at the end. The hardest Jiggy in the game; skippable.

Notes: one at each of the nine passage entrances, on the centre platform, in the Sack Pack cave, and along the top path. The Treble Clef is halfway along the narrow top bridge above the Central Cavern; reach it as the Bee or by flying. Jinjos: in Mingy Jongo's skull (a Minjo waits in the real Mumbo's skull), on a Central Cavern ledge (Split-Up and a Shock Spring Pad), on a beam in Humba Wumba's wigwam, on a ledge in the Cheese Wedge, and inside the Trash Can (run a Clockwork Kazooie Egg in).

Final Cleanup and Cauldron Keep

Reaching 70 Jiggies

Collectibles 12 collectibles
  • Dippy — Terrydactyland; needs Cloud Cuckooland; Talon Torpedo the cistern rock.

    Return later

  • Waste Disposal Plant — Grunty Industries; needs Sack Pack (Cloud Cuckooland) across the toxic pool.

    Return later

  • Polluted pool — Jolly Roger's Lagoon; needs Grunty Industries, Cloud Cuckooland and Hailfire Peaks steps.

    Return later

  • White Jinjo family (1) — Isle o' Hags; awarded when its single Jinjo is collected.

  • Orange Jinjo family (2) — Isle o' Hags; awarded when both Orange Jinjos are collected.

  • Yellow Jinjo family (3) — Isle o' Hags; awarded when all 3 Yellow Jinjos are collected.

  • Brown Jinjo family (4) — Isle o' Hags; awarded when all 4 Brown Jinjos are collected.

  • Green Jinjo family (5) — Isle o' Hags; awarded when all 5 Green Jinjos are collected.

  • Red Jinjo family (6) — Isle o' Hags; awarded when all 6 Red Jinjos are collected.

  • Blue Jinjo family (7) — Isle o' Hags; awarded when all 7 Blue Jinjos are collected.

  • Purple Jinjo family (8) — Isle o' Hags; awarded when all 8 Purple Jinjos are collected.

  • Black Jinjo family (9) — Isle o' Hags; awarded when all 9 Black Jinjos are collected.

Cloud Cuckooland opens the last few return trips:

  • Dippy (Terrydactyland): in the Cloud Cuckooland cistern, Talon Torpedo the Kazooie-face rock at the bottom. The water drains into Dippy's pool and the Jiggy is yours.
  • Waste Disposal Plant (Grunty Industries): with Sack Pack, hop across the toxic pool in the Waste Disposal Plant and step on the Banjo switch.

Polluted pool (Jolly Roger's Lagoon). This one is long and skippable:

  1. Climb from Jolly's roof to the pipe above the pool and break its faucet cover with a Grenade Egg (or Bill Drill).
  2. Ride the sludge into Grunty Industries' Waste Disposal basement and Beak Barge the big red button.
  3. In Cloud Cuckooland, Beak Barge George the ice cube off his ledge. He drops into Hailfire Peaks' lava-side hot pool and cools it.
  4. In Hailfire Peaks, use Shack Pack to press the release button in the lava-side hot pool.

Each Jinjo family Jiggy arrives as you collect that family's last member. Check View Totals, which shows Jiggies and notes for each world, overall totals, and the Jinjo family screen. Spiral Mountain's waterfall Jinjo is listed separately from the Isle o' Hags and is the one most often missed. While you're inside a world, the pause menu's Help & Options has Jiggy Tips with a hint for that world's Jiggies. This replaces the Jiggywiggy's Temple signposts.

If you're short, the cheapest remaining Jiggies are usually the return trips listed in each world. The biggest Jinjo families (9, 8 and 7) take the most work for one Jiggy each. Get Honey B's honeycomb upgrades for full energy before the final battle.

Enter Cauldron Keep at 55 Jiggies. You need Claw Clamber Boots to climb the pipe footprints in Quagmire, plus Split-Up and Glide. At the moat, split up. Banjo crosses in Shack Pack (or Sack Pack) and hits the Banjo switch. Kazooie glides across and hits the Kazooie switch. The drawbridge opens, but an electric gate still blocks it. Reunite and press the Banjo-Kazooie switch at the back of the tower.

Defeat Klungo's last fight and survive the Tower of Tragedy quiz. Correct answers score +2, wrong answers -2, and in the final round you must outscore Grunty's 15. After the quiz, Gruntilda fakes an ending. Go back to Jiggywiggy's Temple with 70 Jiggies for the last puzzle, which opens the door to the final battle.

Hag 1

You need Breegull Blaster to be allowed into the fight and Clockwork Kazooie Eggs to finish it. Fill your eggs at the Dingpot cauldron beforehand, and stock up on Fire, Grenade, Ice and Clockwork Kazooie Eggs. Only first-person egg shots damage Gruntilda. Grenade Eggs hit hardest, and Fire Eggs fire fastest. Answer her quiz questions correctly so her spells slow down. Leave the honeycombs she drops during each phase for when you need healing. In one phase you need Clockwork Kazooie Eggs to destroy the Hag 1's batteries.

My Nemesis

Defeat Gruntilda and Hag 1 in the final battle. The achievement unlocks when Gruntilda is beaten at the end of the fight. With the other 11 already earned, this completes the list.

Collectibles

Reference

Jiggies: Isle o' Hags to Jolly Roger's Lagoon

50 in the game

These are the 50 Jiggies from the Isle o' Hags, Mayahem Temple, Glitter Gulch Mine, Witchyworld and Jolly Roger's Lagoon. My Nemesis needs any 70 of the game's 90 Jiggies, so up to 20 can be skipped. The second category holds the other 40. Jinjo family colours are random on every save, so each family is listed by colour and size rather than location.

  • King Jingaling — Isle o' Hags; given free in his throne room at the start.

    View in guide

  • White Jinjo family (1) — Isle o' Hags; awarded when its single Jinjo is collected.

    View in guide

  • Orange Jinjo family (2) — Isle o' Hags; awarded when both Orange Jinjos are collected.

    View in guide

  • Yellow Jinjo family (3) — Isle o' Hags; awarded when all 3 Yellow Jinjos are collected.

    View in guide

  • Brown Jinjo family (4) — Isle o' Hags; awarded when all 4 Brown Jinjos are collected.

    View in guide

  • Green Jinjo family (5) — Isle o' Hags; awarded when all 5 Green Jinjos are collected.

    View in guide

  • Red Jinjo family (6) — Isle o' Hags; awarded when all 6 Red Jinjos are collected.

    View in guide

  • Blue Jinjo family (7) — Isle o' Hags; awarded when all 7 Blue Jinjos are collected.

    View in guide

  • Purple Jinjo family (8) — Isle o' Hags; awarded when all 8 Purple Jinjos are collected.

    View in guide

  • Black Jinjo family (9) — Isle o' Hags; awarded when all 9 Black Jinjos are collected.

    View in guide

  • Golden Goliath sandpit — Mayahem Temple; cross Jade Snake Grove's sand pit as the Golden Goliath.

    View in guide

  • Bovina — Mayahem Temple; shoot the flies around her field with Egg Aim.

    View in guide

  • Top of Targitzan's Temple — Mayahem Temple; climb the back ramps or glide from the Flight Pad.

    View in guide

  • Targitzan's Slightly Sacred Chamber — Mayahem Temple; first chamber entered after collecting Sacred Statues in the temple maze.

    View in guide

  • Targitzan — Mayahem Temple; boss in the second chamber after 20 Sacred Statues.

    View in guide

  • Ssslumber — Mayahem Temple; tiptoe across the twigs on top of the Code Chamber.

    View in guide

  • Mayan Kickball — Mayahem Temple; win the tournament as Stony Banjo (highest score wins).

    View in guide

  • Prison Compound swamp — Mayahem Temple; Wading Boots across the quicksand left of the prison.

    View in guide

  • Pillar puzzle — Mayahem Temple; needs Bill Drill (Glitter Gulch Mine); barge the Secret Clearing columns counter-clockwise.

    Return laterView in guide

  • Treasure Chamber — Mayahem Temple; return the relic from Unga Bunga's Cave to Chief Bloatazin.

    View in guide

  • Waterfall Cavern — Glitter Gulch Mine; Turbo Trainers sprint down the river through the timed gate.

    View in guide

  • Ordnance Storage — Glitter Gulch Mine; defuse 15 TNT sticks with Beak Bayonet before time runs out.

    View in guide

  • Generator Cavern — Glitter Gulch Mine; light the dark walkways with Fire Eggs.

    View in guide

  • Power Hut — Glitter Gulch Mine; needs Split-Up (Witchyworld); Banjo lights the basement, Kazooie runs it.

    Return laterView in guide

  • Crushing Shed — Glitter Gulch Mine; start the grinder, Levitate the boulder in, collect three pieces.

    View in guide

  • Canary Mary — Glitter Gulch Mine; free her as the Detonator and win her race.

    View in guide

  • Flooded Caves — Glitter Gulch Mine; blast the shaft as the Detonator and swim straight, right, left.

    View in guide

  • Old King Coal — Glitter Gulch Mine; boss in Chuffy's boiler after Levitate.

    View in guide

  • Prospector and Dilberta — Glitter Gulch Mine; open the Mayahem Temple prison with the Stony's code and lead Dilberta to Bullion Bill.

    View in guide

  • Behind the waterfall — Glitter Gulch Mine; needs Springy Step Shoes (Terrydactyland); spring into the alcove by the Crushing Shed.

    Return laterView in guide

  • Mrs. Boggy — Witchyworld; return her three children; Groggy needs Taxi Pack (Terrydactyland).

    Return laterView in guide

  • Cactus of Strength — Witchyworld; three different attacks on the switch within 20 seconds.

    View in guide

  • Dive of Death — Witchyworld; climb the ladder and grab the Jiggy at the board's end.

    View in guide

  • Top of the Inferno — Witchyworld; Banjo raises the spring pad, Kazooie runs the slide.

    View in guide

  • Hoop Hurry — Witchyworld; Kazooie scores over 30 in Crazy Castle.

    View in guide

  • Balloon Burst — Witchyworld; score 50 in Crazy Castle as the pair (60 for Points Make Prizes).

    View in guide

  • Dodgem Dome — Witchyworld; Power the Dome, pay as the Van, win three rounds.

    View in guide

  • Star Spinner — Witchyworld; Power it and climb the spinning stars to the top.

    View in guide

  • Saucer of Peril — Witchyworld; free the crate in Glitter Gulch Mine, Power Area 51, score 500.

    View in guide

  • Mr. Patch — Witchyworld; boss in the Big Top; Grenade Eggs and Airborne Egg Aiming.

    View in guide

  • Pawno's Emporium — Jolly Roger's Lagoon; buy it for 20 Doubloons.

    View in guide

  • UFO — Jolly Roger's Lagoon; Ice Egg the four hatches inside the UFO.

    View in guide

  • Chris P. Bacon — Jolly Roger's Lagoon; protect him from sharks in the Temple of the Fishes.

    View in guide

  • Big Fish — Jolly Roger's Lagoon; free Merry Maggie from the fish, reward from Jolly.

    View in guide

  • Sea Bottom Cavern challenge — Jolly Roger's Lagoon; 60 points of mines as the Submarine.

    View in guide

  • Seemee — Jolly Roger's Lagoon; Talon Torpedo the see-through fish carrying it.

    View in guide

  • Lord Woo Fak Fak — Jolly Roger's Lagoon; boss in Davey Jones' Locker.

    View in guide

  • Tiptup's egg — Jolly Roger's Lagoon; needs Hatch (Terrydactyland); Kazooie hatches it at Turtle Cove.

    Return laterView in guide

  • Smuggler's Cavern — Jolly Roger's Lagoon; needs Glide (Hailfire Peaks) from the blasted side room.

    Return laterView in guide

  • Polluted pool — Jolly Roger's Lagoon; needs Grunty Industries, Cloud Cuckooland and Hailfire Peaks steps.

    Return laterView in guide

Jiggies: Terrydactyland to Cloud Cuckooland

40 in the game

These are the remaining 40 Jiggies, from Terrydactyland, Grunty Industries, Hailfire Peaks and Cloud Cuckooland. See the first Jiggies category for how the 70-Jiggy requirement works.

  • Rocknuts — Terrydactyland; Clockwork Kazooie Egg each of the five Rocknuts from behind.

    View in guide

  • Chompa's Belly — Terrydactyland; score 75 against the ulcers inside the Chompasaurus.

    View in guide

  • Styracosaurus family — Terrydactyland; bring Scrut by Chuffy, Enlarge Scrit, Heal Scrat at Cliff Top.

    Return laterView in guide

  • Roar cage — Terrydactyland; roar the signpost code as Baby T-Rex.

    View in guide

  • Oogle Boogles — Terrydactyland; needs Claw Clamber Boots (Grunty Industries); warm and feed them.

    Return laterView in guide

  • Terry — Terrydactyland; boss on the mountain top.

    View in guide

  • Under Terry's nest — Terrydactyland; Bill Drill the crack after the boss.

    View in guide

  • Terry's eggs — Terrydactyland; Hatch all four eggs and carry the flightless chick home.

    View in guide

  • Stomping Plains — Terrydactyland; cross together and press the Banjo-Kazooie switch.

    View in guide

  • Dippy — Terrydactyland; needs Cloud Cuckooland; Talon Torpedo the cistern rock.

    Return laterView in guide

  • Trash Compactor — Grunty Industries; Banjo alone with Snooze Pack.

    View in guide

  • Packing Room — Grunty Industries; power it with a Bazza, Kazooie scores over 40.

    View in guide

  • Clinker's Cavern — Grunty Industries; shoot 20 Clinkers in the sewer.

    View in guide

  • Quality Control — Grunty Industries; destroy the five blue Rare drums, collect as the Washing Machine.

    View in guide

  • Top of the Building — Grunty Industries; fly to the roof, break the skylight, reach the crates.

    View in guide

  • Rabbit Laundry — Grunty Industries; wash all six rabbits as the Washing Machine.

    View in guide

  • Weldar — Grunty Industries; boss in the Repair Depot.

    View in guide

  • Waste Disposal Plant — Grunty Industries; needs Sack Pack (Cloud Cuckooland) across the toxic pool.

    Return laterView in guide

  • Air Conditioning Plant — Grunty Industries; needs Weldar beaten and Shack Pack (Hailfire Peaks).

    Return laterView in guide

  • Security Trap — Grunty Industries; Kazooie destroys the Tintops on the high platform.

    View in guide

  • Chilli Billi and Chilly Willy — Hailfire Peaks; beat both dragons with opposite-element eggs.

    View in guide

  • Colosseum Kickball — Hailfire Peaks; win the Final as Stony Banjo (lowest score wins).

    View in guide

  • Colosseum arches — Hailfire Peaks; split up and press the arch buttons.

    View in guide

  • Trains, camels and snowballs — Hailfire Peaks; Gobi fills Chuffy's boiler.

    View in guide

  • Hot fish — Hailfire Peaks; carry the hot-pool fish to Boggy.

    View in guide

  • Inside the volcano — Hailfire Peaks; press six buttons in order.

    View in guide

  • Alien family — Hailfire Peaks; revive Alph and his three children after the UFO.

    View in guide

  • Sabreman — Hailfire Peaks; revive, warm and carry him to his tent.

    View in guide

  • Oil pump — Hailfire Peaks; Snowball the pump button, Shack Pack into the pipe.

    View in guide

  • Stomping Grounds — Hailfire Peaks; taken from Terrydactyland's Stomping Plains with Snooze Pack as Banjo alone.

    View in guide

  • Mr. Fit — Cloud Cuckooland; win the sprint, high jump and sack race.

    View in guide

  • Superstash — Cloud Cuckooland; four Clockwork Kazooie Egg buttons.

    View in guide

  • Mingy Jongo — Cloud Cuckooland; boss in the fake Mumbo skull.

    View in guide

  • Eyeballus Jiggium — Cloud Cuckooland; shoot the four plants as the Bee.

    View in guide

  • Zubba Nest — Cloud Cuckooland; score over 50 inside the hive as the Bee.

    View in guide

  • Canary Mary — Cloud Cuckooland; needs both Glitter Gulch Mine races won; win her race.

    View in guide

  • Cheese Wedge — Cloud Cuckooland; Sack Pack across the onions, Shack Pack to the Jiggy.

    View in guide

  • Red Jelly Castle — Cloud Cuckooland; Shack Pack through the gap.

    View in guide

  • Trash Can — Cloud Cuckooland; Kazooie scores over 50 in 60 seconds.

    View in guide

  • Pot o' Gold — Cloud Cuckooland; Rain Dance rainbow, then score over 90.

    View in guide

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