Bluey: The Videogame · Guides

Bluey: The Videogame 100% guide

Published by Chubuggles

A chronological route through all four episodes and the bonus Beach, clearing each area's collectibles, stickers and mini-games as they open so the sticker book and costume achievements finish together.

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  • ETA

    Estimated time, as the guide’s author estimates: 2-4 hours

  • Difficulty

    2/10, as the guide’s author rates it

Your Progress

22 achievements in this guide

Sign in with Xbox to see which of them you have already earned.

Before You Start

Bluey: The Videogame has 22 achievements worth 1,000 Gamerscore. The list is shared by Xbox One, Xbox Series X|S and the Windows (Microsoft Store) version. There are no DLC achievements, and the free 2025 content updates didn't add any.

  • Online: none. The game has no online features.
  • Windows: the PC version needs a controller; keyboard and mouse aren't officially supported.
  • Co-op: local co-op for up to four players is optional. Every achievement can be earned solo, and the AI fills the other roles in mini-games.
  • Missables: none. Every area reopens in free roam after its episode, and every achievement can be finished afterwards.
  • Playthroughs: one.
  • Difficulty settings: none that affect achievements.
  • Status (as of October 26, 2026): no achievement is currently reported as broken or unobtainable.

How the game is laid out. There are four story episodes, played in a fixed order, plus one bonus area:

  1. Holidays: the Heeler House
  2. Rescue: the playground
  3. Chattermax: the Heeler backyard
  4. Treasure!: the creek
  5. Beach: a bonus free-roam area with no story, opened after Episode 4

Each episode has a short story section. When it ends, that area opens in free roam and its mini-game unlocks.

Each area has a sticker book. Interact with it to:

  • see your stickers and collectibles
  • start the next episode
  • travel to another unlocked area

Starting a mini-game. Press Y to open the mini-game wheel. A game's icon is only lit in places where you can play it. Since the May 2025 update, the Games Book also takes you straight to each game's own location. All four mini-games are easiest at the Heeler House.

What the collection achievements need. Two separate sets count. Both are on the first page of the sticker book.

  • Puzzle pieces (60): each of the five areas has 12 collectibles: three newspapers, three leaf bugs, three cakes and three hockey sticks. The Heeler House and the Episode 3 backyard count as separate areas with 12 each. Each full set of three fills one tile of that area's picture, so four tiles means the area is done. The book doesn't show a per-item checklist for these, but the Collectibles section at the end of this guide does.
  • Stickers (30): 12 plush toys, 6 toys and balls (one is the Beach trampoline), and 12 plants, which you earn by watering them until they're fully grown. The sticker book shows a running count for each category: plush out of 12, toys and balls out of 6, plants out of 12.

The 2025 updates added flamingos, tennis rackets, quests from Grandad, Aunt Trixie and Nana, extra costumes and a second sticker book page. None of that counts toward the achievements, which only track page one, so you can ignore it.

Finding what's left. Collectibles, toys and plush sparkle in the world. After the story is complete, objective markers also point to stickers you haven't collected. Plants may not sparkle, so use the plant count in the sticker book for those.

Watering plants.

  • Fill the watering can at a tap, sink, fountain or shower, then water a plant until it's fully grown and gives you its sticker.
  • The can holds about three pours. Plants need anywhere from one to six pours, so refill as often as needed.
  • Plants have no interaction prompt, so they're easy to walk past.
  • Stickers are per species. You only need to grow one plant of each kind, and the rest are repeats.

Mini-game rules changed in May 2025. Older guides describe races against the AI that no longer exist. The current rules are covered at each mini-game below. Every mini-game run awards up to five stars, and stars unlock costumes. Don't rely on the story-section versions of the games counting toward any achievement's wins. The game doesn't show your win count, so keep your own tally.

Rough edges:

  • If you can't interact with anything, an item won't pick up, an item or costume pop-up freezes, or the star counter looks wrong, quit fully and relaunch. The game autosaves often.
  • The Xbox achievement pop-up has occasionally failed to appear. If you think an achievement should have unlocked, check your achievement list or the Xbox app before replaying.
  • A second controller or USB device can make the game ask for a second player. Turn off or unplug the extra controller.

Episode 1: Holidays

The Story Section

Chilli walks you through the basics, including switching characters. Get the next achievement done right away.

Family matters

Open the pause menu, choose the character select option and switch to another Heeler. Repeat until you've played as all four: Bluey, Bingo, Bandit and Chilli. It unlocks once the fourth has been played.

It's like a zoo down here!

This is a story unlock. "All the Animals" means the toy animals you gather during Episode 1's story, not the animal stickers. Find each one where the objective marker points. The achievement unlocks when the last one is rounded up.

Gone With The Wind

Finish Episode 1. You then land in free roam at the Heeler House.

Heeler House Free Roam

The house, the back lawn, the side yard and the front yard are now open, and Keepy Uppy is unlocked. This is the biggest cleanup in the game. Before you start Episode 2, finish:

  • the four one-off achievements below
  • all 20 Heeler House stickers
  • all 12 Heeler House puzzle pieces

The backyard's own 12 puzzle pieces only appear after Episode 3, so don't hunt for them now.

Pretty cool leaves

Grow any plant to its final stage. The quickest is the red plant on the bench on the upstairs balcony. Fill the can at the kitchen sink. It needs just one pour, and the achievement unlocks when it blooms. Its neighbour on the same bench needs three pours and is a separate plant sticker, so grow that one too.

Bouncy house

Use the big trampoline in the backyard; the small one from the toy box doesn't count. Press jump each time you land to build height. It takes roughly six well-timed bounces. The achievement unlocks when you reach maximum height. That can happen a bounce before the jump that looks highest, so keep going until it pops.

Hattrick

  1. Pick up the football in the side yard by the goals. That also gives you a sticker, and the ball goes into the side-yard toy box.
  2. Take the football out of the toy box.
  3. Press B to kick it into a goal three times. The ball resets to the middle after each goal, and the goals don't need to be in a row.

Keepie Uppie Expert

Start Keepy Uppy with Y or from the Games Book. Do it at the Heeler House. Stand in the white circle on the ground, which marks where the balloon will land, and keep hitting it. Keep it away from furniture.

How the current version works:

  • There's no timer, and a full run goes to 100 hits.
  • Stars appear at 10, 30, 50 and 70 hits, and you have to run into each of these four to collect it. The fifth star is awarded when you reach 100 hits.
  • Fans and extra balloons are added at the other tens. Any balloon counts as long as at least one stays in the air.
  • You get three chances, and a miss knocks you back a stage.

The achievement only needs 25 hits before the balloon touches the ground. Make your first 25 hits without letting a balloon drop. If one falls before 25, restart.

Heeler House Stickers

Collectibles 20 collectibles
  • Monkey — In the big plant in the adults' bedroom; jump from the bed with a boost and press interact when the prompt shows.

  • Purple cat — In the crib in the upstairs crib room.

  • Bunny (Bingo's bed) — At the head of Bingo's bed in the kids' room.

  • Dog (upstairs playroom) — On the top shelf of the upstairs playroom; climb the shelving.

  • Duck — In the tub of the left-hand upstairs bathroom.

  • Dolphin — In the camera-side corner of the upstairs TV lounge.

  • Rabbit (kitchen) — In the upper cupboard beside the microwave.

  • Unicorn — In the cabinet beside the downstairs sticker book, behind the pillows.

  • Cloud — Top of the yellow shelving in the downstairs green room; push the box under the first shelf and climb.

  • Teddy bear — On the ground beside the yard trampoline.

  • Dog (clothesline) — The party-hat dog on the side-yard clothesline; jump on from the left goal net.

  • Frog — On top of the front-yard fountain.

  • Purple yoga ball — Downstairs near the couch; the family moves it around, so look nearby if it's gone.

  • Football — In the side yard by the goals; picking it up also sets up Hattrick.

  • Red balcony plant — Upstairs balcony bench; one pour, filled at the kitchen sink.

  • Green balcony plant — Next to the red one on the same bench; three pours.

  • Back-lawn plant — At the far back of the lawn near the tap and goals.

  • Small pink plant — In the dirt bed around the corner of the house.

  • Purple plant — The very purple plant in the yard beds.

  • Carrot-like plant — The carrot-like sprout in the yard beds that grows into a bush.

The Heeler House holds 20 of the 30 stickers: all 12 plush toys, 2 toys and balls, and 6 plants. A smooth order:

  1. Work upstairs from left to right.
  2. Grow the two balcony plants.
  3. Clear the downstairs rooms.
  4. Finish outside with the yard plants, the clothesline and the front-yard fountain.

The tricky ones:

  • Monkey plush: it sits in the big plant in the adults' bedroom. Jump from the bed with a boost jump, or get flung from a parent's back, and press interact the moment the prompt appears. It can take a few tries.
  • Clothesline dog: jump onto the line from the left football goal net.
  • Purple yoga ball: the AI family pushes it around the downstairs rooms, so look around if it isn't where you expect.
  • Yard plants: there are four different kinds. Several beds have repeats of the same kind, and you only need one of each.

When you're done, the sticker book should read plush 12/12, toys and balls 2/6 and plants 6/12.

Heeler House Puzzle Pieces

Collectibles 12 collectibles
  • Newspaper (crib room chair) — Upstairs in the yellow-floored crib room, on the chair.

  • Newspaper (upstairs toilet) — On the toilet in the right-hand upstairs bathroom.

  • Newspaper (TV room chair) — Upstairs TV room, on the left chair.

  • Leaf bug (kids' room ledge) — Jump from the beds onto the ledge behind them; it's under the left red pillow, so move the pillow.

  • Leaf bug (playroom cabinet) — Downstairs playroom, on top of the high cabinet in the back-right corner; jump up via the toy box.

  • Leaf bug (front porch) — On the front porch railing by the front-door stairs.

  • Hockey stick (adults' balcony) — On the far-left balcony off the adults' bedroom, in plain sight.

  • Hockey stick (backpack cupboard) — Downstairs red-floored room, on top of the white cupboard holding the backpacks; climb from the toy box or drop on from halfway up the stairs.

  • Hockey stick (back deck) — On the deck off the playroom, against the railing by the deck stairs.

  • Cake (bookshelf) — Top shelf of the downstairs bookshelf by the front door; jump from the book pile and press interact mid-jump.

  • Cake (kitchen cupboard) — Kitchen, inside the lower cupboard by the stove.

  • Cake (kitchen deck table) — On the wooden picnic table on the deck outside the kitchen.

All 12 are indoors or on the porches and decks. None are on the lawn. Several are up high:

  • Leaf bug in the kids' room: it's on the ledge behind the beds, hidden under a pillow.
  • Leaf bug in the playroom: it's on top of a cabinet. Climb up via the toy box.
  • Hockey stick on the backpack cupboard: climb up from the toy box, or drop onto it from halfway up the stairs.
  • Cake on the bookshelf: jump from the pile of books and press interact mid-jump. If it keeps failing, move the books out of the way first.
  • Kitchen cake: it's in the lower cupboard. The upper cupboard holds the rabbit plush.

Before leaving the house, the Heeler House picture in the sticker book should have all four tiles.

Episode 2: Rescue

The Story Section

Start Episode 2 from the sticker book. It takes place at the playground and introduces Ground is Lava.

Flamingo Queen

Cross the Ground is Lava course and reach Muffin at the top of the playground. It's a story unlock.

Classic Stripe

Finish Episode 2. The playground opens in free roam and Ground is Lava is unlocked.

Playground Free Roam

Collectibles 17 collectibles
  • Newspaper (arrival bench) — On a bench up a small rise just northwest of where you arrive.

  • Leaf bug (far north) — Follow the path straight back north from the arrival point.

  • Hockey stick (red valve wheel) — Back-right corner of the purple playground, right of the big red valve wheel.

  • Leaf bug (pink tree garden) — West of the purple playground, just past the small garden with the pink tree.

  • Hockey stick (volleyball court) — By the volleyball court east of the purple playground.

  • Newspaper (slide castle) — On top of the slide castle's upper tower; jump up via the frog bush.

  • Hockey stick (slide castle) — On top of the slide castle, on the same tower as the newspaper.

  • Cake (hollow log) — On the way to the slide castle, past the hollow log; look back to the right and jump up from the ledge.

  • Cake (basketball hoop) — Under the basketball hoop.

  • Newspaper (basketball bench) — On the bench to the right of the basketball court.

  • Leaf bug (by Aunt Trixie) — Far north-east across the little bridge, near Aunt Trixie and the northern seesaw.

  • Cake (street lamp) — On top of the street lamp by the northern seesaw near Aunt Trixie; launch off that seesaw by jumping on its empty end as the books land.

  • Basketball — On the playground basketball court.

  • Volleyball (playground) — On the playground volleyball court.

  • Pink tree — Garden west of the purple playground; six pours.

  • White-flowered bush — Playground garden near where you pick up the can; at least two full cans.

  • White upright flower — Playground, by Aunt Trixie and the northern seesaw; the white lily at the creek's water edge gives the same sticker.

The slide castle and seesaws are fully usable now. Before Episode 3, clear the two one-off achievements, the mini-game, the 12 playground puzzle pieces and the playground stickers.

Stickers. There are two balls: the basketball and the volleyball. There are also two or three plants, depending on which plants you grow first:

  • Pink tree: in the garden west of the purple playground. It needs six pours. Watering spots around it are fiddly, so don't waste water on its neighbours.
  • White-flowered bush: near where you pick up the can. It takes at least two full cans.
  • White upright flower: by Aunt Trixie and the northern seesaw. It's the same species as the white lily at the creek's water edge, so growing either one gives the sticker. Do it here.

The can starts at the spawn point. Refill at the drinking fountains.

Puzzle pieces. A practical loop:

  1. Take the bench newspaper near the arrival point.
  2. Grab the far-north leaf bug.
  3. Clear the purple playground.
  4. Grab the west leaf bug by the pink tree, then the volleyball court.
  5. Clear the slide castle, then the hollow log and the basketball court.
  6. Finish in the far north-east by Aunt Trixie.

There are two seesaws with books in the playground:

  • The central one in the purple playground awards Toast is ready.
  • The northern one, beside Aunt Trixie, launches you onto the street lamp that holds a cake. Jump onto its empty end and keep jumping each time the books land until you can aim at the lamp. This is much easier solo. Don't throw a ball at the cake; one can get stuck on top of it.

Slide, Slide, Slide

Climb the slide castle and start down the first slide. Press X repeatedly from the start of the first slide and keep pressing it all the way through the chain; no precise timing is needed. It unlocks after three slides in one chain. If the chain breaks, climb back up and try again without touching the stick.

Toast is ready

Use the seesaw in the centre of the purple playground, the one with a stack of books on one end. It's the only seesaw that awards this. Jump onto the free end, which is raised. If you aren't launched straight away, keep jumping each time the books land to build height. The achievement unlocks when you're catapulted off. You don't need a second character.

The only way to travel on lava

Start Ground is Lava with Y or from the Games Book. You're no longer racing the AI. Here's how a run works:

  • You have 100 seconds to collect all five stars.
  • Each star gives you three chances before it moves somewhere else.
  • Touching the ground costs a heart.

Five runs where you collect all five stars count as five wins. Count your wins as you go, and if it hasn't unlocked after five, check your achievement list and keep playing full-star runs until it does.

Episode 3: Chattermax

The Story Section

Start Episode 3 from the sticker book. The story is set around the Heeler backyard.

Give me squeaky!

This is an unmissable story unlock during Episode 3's Chattermax feeding sequence. Follow the story as you feed Chattermax, including the strawberries and the rubber duck from the bathtub (use the stool to reach it). The achievement pops at some point during that sequence.

Gotcha

Finish Episode 3. The backyard opens in free roam and Chattermax Chase is unlocked.

Backyard Free Roam

Collectibles 12 collectibles
  • Cake (big tree) — Back lawn, by the large tree.

  • Leaf bug (north hedge) — Back lawn, in the hedges along the north wall just east of the sandbox, before the trampoline.

  • Hockey stick (back gate) — East wall by the back gate, near the trampoline and a bush.

  • Cake (back gate bush) — East wall by the back-gate bush, just south of the hockey stick and right of the trampoline.

  • Newspaper (first tap) — Beside the first tap and watering can at the side of the house.

  • Leaf bug (first side hedge) — On the first hedge along the path at the side of the house.

  • Leaf bug (second side hedge) — On the next hedge farther west, toward the front yard.

  • Hockey stick (football goal) — Leaning on the right-hand football goal in the side yard.

  • Newspaper (second tap) — Beside the second tap, farther west along the side yard.

  • Hockey stick (front hedge) — Front yard, against the first hedge on the right.

  • Newspaper (mailbox) — Front yard, against the mailbox.

  • Cake (front fountain) — Front yard, west of the water fountain.

Twelve new puzzle pieces have appeared around the yard. The backyard has no stickers of its own; those all belonged to the Heeler House. A quick sweep:

  1. Back lawn and trampoline wall.
  2. The two taps along the side of the house.
  3. The side-yard hedges and goals.
  4. The front yard.

Don't Let Go

Start Chattermax Chase with Y or from the Games Book. You're no longer chased by the family. Instead, you catch Chattermax birds that flee from you, and you have 100 seconds to do it:

  • Each red bird adds five seconds, and every third red bird earns a star.
  • Each purple bird adds ten seconds and earns a star.
  • Purple birds lead you on to the next room. When the reds run out, follow a purple one until more appear.

The safe method is five completed runs where you fill all five stars. It isn't confirmed whether runs with fewer stars count, so don't rely on them. Go by the star meter, not a number of catches, and keep a tally. If it hasn't unlocked after five full-star runs, check your achievement list and keep going.

Tip: a purple bird is worth a full star on its own, so catching one early is a quick head start.

Episode 4: Treasure!

The Story Section

Start Episode 4 from the sticker book. Grandad Mort joins you at the creek and teaches the freeze game with the Magic Xylophone.

Freeze!

Freeze Grandad with the xylophone, then follow him and freeze him a second time. It's part of the story tutorial.

The Creek is beautiful!

Finish Episode 4. The creek opens in free roam, Magic Xylophone is unlocked, and the bonus Beach becomes available.

Creek Free Roam

Collectibles 14 collectibles
  • Leaf bug (start rock) — On a rock just right of the starting clearing.

  • Hockey stick (Grandad's clearing) — In the big clearing where Grandad stands, by the tree near the tent.

  • Cake (tent) — Inside the tent.

  • Newspaper (rocks by the tent) — Climb the rocks just right of the tent.

  • Leaf bug (by the log) — On a rock slightly south of the log on the stepping-stone line.

  • Newspaper (stepping-stone island) — On the small patch of land you reach by hopping the stepping stones.

  • Hockey stick (big rock) — On a large rock near the end of the stepping stones; jump against it and press interact, or climb the angled log.

  • Newspaper (cleaned-up area) — At the back right of the cleaned-up area.

  • Hockey stick (rock steps) — In the cleaned-up area, at the base of the rock steps you pushed.

  • Cake (cleaned-up area) — On the far left side of the cleaned-up area.

  • Leaf bug (treasure island) — On the treasure island, left of the lone tree.

  • Cake (treasure island) — On the treasure island, right of the lone tree.

  • Blue flower — Creek, between the toy and costume bins near the start.

  • Lone island tree — Creek treasure island, refill at the waterfall; the similar sapling in the cleaned-up area gives the same sticker.

Work through the creek in this order:

  1. The starting clearing and the tent.
  2. The stepping-stone line.
  3. The cleaned-up area.
  4. The treasure island, which is reached by climbing the rocks near the cleaned area's hockey stick.

There are no toys here, only two or three plants:

  • Blue flower: between the toy and costume bins near the start. Refill at the starting fountain.
  • Lone tree on the treasure island: refill at the waterfall behind it. A similar sapling in the cleaned-up area takes six pours and appears to give the same sticker, so grow whichever you reach first.
  • White lily at the water's edge: grow it only if you skipped the white upright flower at the playground. It's the same sticker.

If your plant count is still short, grow any plant that looks different from the ones you've already done.

Island Rhythms!

Start Magic Xylophone with Y or from the Games Book. When the side choice appears, take the xylophone role, the solo freezer, not the team of three that runs and collects stars. At launch this choice was labelled "Magic Xylophone" versus "Run".

The achievement needs all three family members frozen at the same moment within 30 seconds of the start. Here's what makes that hard:

  • Frozen players thaw after a few seconds, and their teammates can free them.
  • Players can hide in boxes.

Tips:

  • Go straight for the nearest player and mash the action button on contact.
  • Leave anyone hiding in a box and catch them as they come out.
  • Time it so the last freeze lands while the others are still frozen.
  • If 30 seconds pass, restart rather than finishing the round.

If the creek layout keeps beating you, try the game at the Heeler House instead.

The Beach and Final Cleanup

The Beach

Collectibles 15 collectibles
  • Newspaper (by the shower) — Right of the shower at the start.

  • Beach trampoline — Left of the shower at the Beach start; jump on it.

  • Hockey stick (yellow-flower dune) — On the far-east dune next to the yellow-flower plant.

  • Yellow-flowered plant — Far east of the Beach near the trees; two pours, filled at the shower.

  • Leaf bug (sand slope) — On the high sand slope between the small sandcastle and the family umbrella.

  • Newspaper (rock path) — Climb the rocks on the far right of the beach.

  • Leaf bug (far right) — Far right by the water, near the big sandcastle.

  • Hockey stick (big sandcastle) — Inside the large broken sandcastle on the far right.

  • Cake (green hill) — On the green hill on the left side, near the sandbars.

  • Hockey stick (shell sandcastle) — Inside the small shell-filled sandcastle in the shallows near the umbrella.

  • Cake (by the umbrella) — In the shallow sand structure next to the family umbrella.

  • Leaf bug (umbrella) — On top of the family umbrella; as Bluey or Bingo, piggyback on Bandit or Chilli and get thrown up, or jump from the chair underneath.

  • Newspaper (sandbars) — In the shallows around the sandbars, just left of the family umbrella.

  • Cake (log path) — At the west end, up the log path past the sandbars newspaper.

  • Beach ball — On the shore near the sandcastle and family umbrella; it can roll away.

Travel to the Beach from the sticker book. There's no story here. You'll find 12 puzzle pieces and the last three stickers: the trampoline, a beach ball by the shore and a yellow-flowered plant. The plant takes two pours; fill the can at the shower by the start.

A practical loop:

  1. From the shower, head east to the yellow-flower dune, the rock path and the big sandcastle on the far right.
  2. Swing west to the green hill, the small shell sandcastle in the shallows and the family umbrella.
  3. Finish with the sandbars and the log path at the west end.

The beach ball can roll away because the AI kicks it, so look along the shoreline if it's missing.

The umbrella leaf bug is the only awkward pickup. Play as Bluey or Bingo and stand next to Bandit or Chilli (an AI parent works). Hold the piggyback button, aim at the umbrella and throw. You can also jump onto the chair under the umbrella and then jump again while mashing interact.

The third leaf bug sits on the high sand slope between the small sandcastle and the family umbrella.

Sticker Book and Costumes

Open the sticker book and check every area on page one:

  • Stickers: plush 12/12, toys and balls 6/6, plants 12/12.
  • Puzzle pieces: four tiles on each of the five area pictures.

Return to any area with a gap. Any missing plant can be made up by growing a plant of a kind you haven't grown yet, in any area.

When growing plants, check the plant counter after each new kind so a repeat doesn't slip by unnoticed. If you finish on 11/12, work through the 12 entries in the Plant Stickers list at the end of this guide and grow any you haven't.

All the things!

Collect all 60 puzzle pieces: three newspapers, three leaf bugs, three cakes and three hockey sticks in each of the Heeler House, playground, backyard, creek and Beach. It unlocks when the last one is collected. Flamingos and tennis rackets don't count.

If this, Sticky Situation or Holidays! hasn't unlocked after you think page one is complete, check the sticker book again first: plush 12/12, toys and balls 6/6, plants 12/12 and four tiles on every area picture. Then check the Xbox achievement list, and quit fully and relaunch before redoing any collection work.

Sticky Situation

Collect all 30 stickers on page one of the sticker book: 12 plush toys, 6 toys and balls, and 12 fully grown plants. It unlocks with the last sticker.

Holidays!

Complete page one of the sticker book. This needs every puzzle piece and every sticker, so it usually unlocks alongside whichever of the previous two you finish last. The second page added by a 2025 update isn't required.

Fancy ladies!

Unlock all the costumes. The achievement needs the game's original 34 costumes, and the last of them is the Royal Crown at about 120 stars. Costumes added by the 2025 updates aren't required. Costumes unlock automatically as your star total grows; the total is shown at the top left of the screen.

Where stars come from:

  • Page one: one star for every sticker and puzzle piece, about 90 in total.
  • Mini-games: up to five stars per run.

Page one gives about 90 stars and the mini-game runs above add more than enough on top, so this normally unlocks along the way. Check your achievement list each time you clear an area.

If you're short of 120 stars, replay mini-games for the full five stars each time. Use whichever game you can finish most reliably; Keepy Uppy at the Heeler House is a good default because it has no timer.

If the Royal Crown has unlocked but the achievement hasn't, don't farm more stars. Check the Xbox achievement list, then quit fully and relaunch the game.

Optional precaution: you may want to hold off on the star and medal exchange on page two until this unlocks. It isn't known whether exchanging affects your star total; it isn't a requirement either way.

Collectibles

Reference

Heeler House Puzzle Pieces

12 in the game

Collect these in Heeler House free roam after Episode 1. All are indoors or on the porches and decks.

  • Newspaper (crib room chair) — Upstairs in the yellow-floored crib room, on the chair.

    View in guide

  • Newspaper (upstairs toilet) — On the toilet in the right-hand upstairs bathroom.

    View in guide

  • Newspaper (TV room chair) — Upstairs TV room, on the left chair.

    View in guide

  • Leaf bug (kids' room ledge) — Jump from the beds onto the ledge behind them; it's under the left red pillow, so move the pillow.

    View in guide

  • Leaf bug (playroom cabinet) — Downstairs playroom, on top of the high cabinet in the back-right corner; jump up via the toy box.

    View in guide

  • Leaf bug (front porch) — On the front porch railing by the front-door stairs.

    View in guide

  • Hockey stick (adults' balcony) — On the far-left balcony off the adults' bedroom, in plain sight.

    View in guide

  • Hockey stick (backpack cupboard) — Downstairs red-floored room, on top of the white cupboard holding the backpacks; climb from the toy box or drop on from halfway up the stairs.

    View in guide

  • Hockey stick (back deck) — On the deck off the playroom, against the railing by the deck stairs.

    View in guide

  • Cake (bookshelf) — Top shelf of the downstairs bookshelf by the front door; jump from the book pile and press interact mid-jump.

    View in guide

  • Cake (kitchen cupboard) — Kitchen, inside the lower cupboard by the stove.

    View in guide

  • Cake (kitchen deck table) — On the wooden picnic table on the deck outside the kitchen.

    View in guide

Playground Puzzle Pieces

12 in the game

Collect these in playground free roam after Episode 2.

  • Newspaper (arrival bench) — On a bench up a small rise just northwest of where you arrive.

    View in guide

  • Newspaper (slide castle) — On top of the slide castle's upper tower; jump up via the frog bush.

    View in guide

  • Newspaper (basketball bench) — On the bench to the right of the basketball court.

    View in guide

  • Leaf bug (far north) — Follow the path straight back north from the arrival point.

    View in guide

  • Leaf bug (pink tree garden) — West of the purple playground, just past the small garden with the pink tree.

    View in guide

  • Leaf bug (by Aunt Trixie) — Far north-east across the little bridge, near Aunt Trixie and the northern seesaw.

    View in guide

  • Hockey stick (red valve wheel) — Back-right corner of the purple playground, right of the big red valve wheel.

    View in guide

  • Hockey stick (volleyball court) — By the volleyball court east of the purple playground.

    View in guide

  • Hockey stick (slide castle) — On top of the slide castle, on the same tower as the newspaper.

    View in guide

  • Cake (hollow log) — On the way to the slide castle, past the hollow log; look back to the right and jump up from the ledge.

    View in guide

  • Cake (basketball hoop) — Under the basketball hoop.

    View in guide

  • Cake (street lamp) — On top of the street lamp by the northern seesaw near Aunt Trixie; launch off that seesaw by jumping on its empty end as the books land.

    View in guide

Backyard Puzzle Pieces

12 in the game

These appear around the Heeler yard after Episode 3 and are separate from the Heeler House set.

  • Newspaper (first tap) — Beside the first tap and watering can at the side of the house.

    View in guide

  • Newspaper (second tap) — Beside the second tap, farther west along the side yard.

    View in guide

  • Newspaper (mailbox) — Front yard, against the mailbox.

    View in guide

  • Leaf bug (north hedge) — Back lawn, in the hedges along the north wall just east of the sandbox, before the trampoline.

    View in guide

  • Leaf bug (first side hedge) — On the first hedge along the path at the side of the house.

    View in guide

  • Leaf bug (second side hedge) — On the next hedge farther west, toward the front yard.

    View in guide

  • Hockey stick (back gate) — East wall by the back gate, near the trampoline and a bush.

    View in guide

  • Hockey stick (football goal) — Leaning on the right-hand football goal in the side yard.

    View in guide

  • Hockey stick (front hedge) — Front yard, against the first hedge on the right.

    View in guide

  • Cake (big tree) — Back lawn, by the large tree.

    View in guide

  • Cake (back gate bush) — East wall by the back-gate bush, just south of the hockey stick and right of the trampoline.

    View in guide

  • Cake (front fountain) — Front yard, west of the water fountain.

    View in guide

Creek Puzzle Pieces

12 in the game

Collect these in creek free roam after Episode 4.

  • Newspaper (rocks by the tent) — Climb the rocks just right of the tent.

    View in guide

  • Newspaper (stepping-stone island) — On the small patch of land you reach by hopping the stepping stones.

    View in guide

  • Newspaper (cleaned-up area) — At the back right of the cleaned-up area.

    View in guide

  • Leaf bug (start rock) — On a rock just right of the starting clearing.

    View in guide

  • Leaf bug (by the log) — On a rock slightly south of the log on the stepping-stone line.

    View in guide

  • Leaf bug (treasure island) — On the treasure island, left of the lone tree.

    View in guide

  • Hockey stick (Grandad's clearing) — In the big clearing where Grandad stands, by the tree near the tent.

    View in guide

  • Hockey stick (big rock) — On a large rock near the end of the stepping stones; jump against it and press interact, or climb the angled log.

    View in guide

  • Hockey stick (rock steps) — In the cleaned-up area, at the base of the rock steps you pushed.

    View in guide

  • Cake (tent) — Inside the tent.

    View in guide

  • Cake (cleaned-up area) — On the far left side of the cleaned-up area.

    View in guide

  • Cake (treasure island) — On the treasure island, right of the lone tree.

    View in guide

Beach Puzzle Pieces

12 in the game

Collect these at the Beach after Episode 4.

  • Newspaper (by the shower) — Right of the shower at the start.

    View in guide

  • Newspaper (rock path) — Climb the rocks on the far right of the beach.

    View in guide

  • Newspaper (sandbars) — In the shallows around the sandbars, just left of the family umbrella.

    View in guide

  • Leaf bug (umbrella) — On top of the family umbrella; as Bluey or Bingo, piggyback on Bandit or Chilli and get thrown up, or jump from the chair underneath.

    View in guide

  • Leaf bug (sand slope) — On the high sand slope between the small sandcastle and the family umbrella.

    View in guide

  • Leaf bug (far right) — Far right by the water, near the big sandcastle.

    View in guide

  • Hockey stick (yellow-flower dune) — On the far-east dune next to the yellow-flower plant.

    View in guide

  • Hockey stick (big sandcastle) — Inside the large broken sandcastle on the far right.

    View in guide

  • Hockey stick (shell sandcastle) — Inside the small shell-filled sandcastle in the shallows near the umbrella.

    View in guide

  • Cake (green hill) — On the green hill on the left side, near the sandbars.

    View in guide

  • Cake (by the umbrella) — In the shallow sand structure next to the family umbrella.

    View in guide

  • Cake (log path) — At the west end, up the log path past the sandbars newspaper.

    View in guide

Plush Stickers

12 in the game

All 12 plush toys are at the Heeler House and can be collected after Episode 1.

  • Monkey — In the big plant in the adults' bedroom; jump from the bed with a boost and press interact when the prompt shows.

    View in guide

  • Purple cat — In the crib in the upstairs crib room.

    View in guide

  • Bunny (Bingo's bed) — At the head of Bingo's bed in the kids' room.

    View in guide

  • Dog (upstairs playroom) — On the top shelf of the upstairs playroom; climb the shelving.

    View in guide

  • Duck — In the tub of the left-hand upstairs bathroom.

    View in guide

  • Dolphin — In the camera-side corner of the upstairs TV lounge.

    View in guide

  • Rabbit (kitchen) — In the upper cupboard beside the microwave.

    View in guide

  • Unicorn — In the cabinet beside the downstairs sticker book, behind the pillows.

    View in guide

  • Cloud — Top of the yellow shelving in the downstairs green room; push the box under the first shelf and climb.

    View in guide

  • Teddy bear — On the ground beside the yard trampoline.

    View in guide

  • Dog (clothesline) — The party-hat dog on the side-yard clothesline; jump on from the left goal net.

    View in guide

  • Frog — On top of the front-yard fountain.

    View in guide

Toy and Ball Stickers

6 in the game

Two are at the Heeler House, two at the playground and two at the Beach.

  • Purple yoga ball — Downstairs near the couch; the family moves it around, so look nearby if it's gone.

    View in guide

  • Football — In the side yard by the goals; picking it up also sets up Hattrick.

    View in guide

  • Basketball — On the playground basketball court.

    View in guide

  • Volleyball (playground) — On the playground volleyball court.

    View in guide

  • Beach trampoline — Left of the shower at the Beach start; jump on it.

    View in guide

  • Beach ball — On the shore near the sandcastle and family umbrella; it can roll away.

    View in guide

Plant Stickers

12 in the game

Each kind of plant gives one sticker when fully grown, and repeats of the same kind give nothing. Some kinds grow in more than one area, so the per-area counts can shift. The total is always 12.

  • Red balcony plant — Upstairs balcony bench; one pour, filled at the kitchen sink.

    View in guide

  • Green balcony plant — Next to the red one on the same bench; three pours.

    View in guide

  • Back-lawn plant — At the far back of the lawn near the tap and goals.

    View in guide

  • Small pink plant — In the dirt bed around the corner of the house.

    View in guide

  • Purple plant — The very purple plant in the yard beds.

    View in guide

  • Carrot-like plant — The carrot-like sprout in the yard beds that grows into a bush.

    View in guide

  • Pink tree — Garden west of the purple playground; six pours.

    View in guide

  • White-flowered bush — Playground garden near where you pick up the can; at least two full cans.

    View in guide

  • White upright flower — Playground, by Aunt Trixie and the northern seesaw; the white lily at the creek's water edge gives the same sticker.

    View in guide

  • Blue flower — Creek, between the toy and costume bins near the start.

    View in guide

  • Lone island tree — Creek treasure island, refill at the waterfall; the similar sapling in the cleaned-up area gives the same sticker.

    View in guide

  • Yellow-flowered plant — Far east of the Beach near the trees; two pours, filled at the shower.

    View in guide

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