Bramble: The Mountain King · Guides
Bramble: The Mountain King 100% guide
Published by Chubuggles
A chronological two-run route for every collectible, side achievement, story unlock, and the deathless Survivor run.
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- ·Coverage: every achievementCoverage 100%
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ETA
Estimated time, as the guide’s author estimates: 8-10 hours
Difficulty
5/10, as the guide’s author rates it
Your Progress
30 achievements in this guide
Sign in with Xbox to see which of them you have already earned.
▶Before You Begin
Bramble: The Mountain King has 30 Xbox achievements worth 1,000 Gamerscore. Xbox One, Xbox Series X|S, and Windows share the Xbox Play Anywhere achievement list through the same Smart Delivery release. There are no DLC, expansion, or title-update achievements.
- All 30 achievements are single-player. There are no online, co-op, or multiplayer gameplay requirements.
- CURRENTLY CONFIRMED UNOBTAINABLE: none as of 2026-09-25.
- CURRENTLY CONFIRMED DISCONTINUED: none as of 2026-09-25.
- CURRENTLY COMMUNITY-FLAGGED / BUGGY: Collector as of 2026-09-25.
- There is no difficulty selection and no difficulty-related achievement.
- One playthrough is technically enough, but two is the practical route: earn the other 29 achievements first, then make a clean deathless run for Survivor.
- Chapter Select allows completed content to be replayed for collectibles and miscellaneous achievements. It cannot rescue a failed Survivor run.
- Survivor is the only true full-run missable. A death or checkpoint reload invalidates the run, and Chapter Select should not be used during it.
- There are 11 wooden figurines and 7 storybook interactions to route. Collecting everything naturally on the first run is faster and reduces the chance of collectible tracking problems.
- There is no permanent point of no return for the non-Survivor achievements because missed collectibles and miscellaneous requirements can be recovered through Chapter Select.
▶Completion plan
▶Run 1: Everything except Survivor
Use the first playthrough to collect every figurine and storybook, complete every miscellaneous action, learn the dangerous platforming sections, and practice each boss. Deaths and checkpoint reloads do not matter on this run.
Take Savior now rather than combining it with the deathless run. If a gnome dies on the trap path, restart the checkpoint and repeat the section.
For Bookworm, interact with every storybook listed below. One mandatory storybook in The Swamp historically failed to visibly advance the Xbox tracker for some players, but following the complete seven-book route still reaches the confirmed final unlock point in Chapter 16.
▶Run 2: Deathless completion
Start a fresh New Game after every other achievement is complete.
Do not die. Do not choose Restart Checkpoint. Do not use Chapter Select. Quitting normally and later continuing the same clean run is safe.
Ignore collectibles and optional achievement detours during this playthrough. Your only objective is reaching the ending without invalidating Survivor.
▶Playthrough 1: Full collectible and achievement route
▶Chapter 1: Children's Room
Before leaving the room, interact with the storybook on the writing desk. This is Storybook 1.
There is nothing else achievement-related here.
▶Chapter 2: Nearby Forest
Shortly after the chapter starts, you drop into an area containing an apple tree and bench.
▶Goal!
Goal!10G
Near the edge where you entered the area is a tiny goal made from sticks. Push one of the loose apples through it.
Goal! unlocks when the apple crosses through the goal.
Continue along the required route until you enter the treehouse.
▶Lillemor Figurine
Inside the treehouse, inspect and collect the wooden figurine before taking the key and leaving.
Lillemor Figurine unlocks when the figurine is collected.
▶Chapter 3: Gnome Forest
The opening traversal uses large mushrooms. Secure the miscellaneous achievement before leaving this section.
▶Bouncy
Bouncy15G
The Xbox requirement is five mushroom jumps.
Bounce repeatedly across the large mushrooms at the start of the chapter. Alternate between them and keep making clear bounce landings until the achievement unlocks rather than repeatedly hopping in place on one mushroom.
Continue into the gnome village.
▶Gnome Figurine
At the central house, inspect the small bench to the right and collect the figurine.
Gnome Figurine unlocks on collection.
▶Chapter 4: The Summit Pt. 1
There is no unique achievement action here. Continue the story into Troll Forest.
▶Chapter 5: Troll Forest
Several optional requirements occur during this chapter. Complete all of them during the first run.
▶Butcher
Butcher30G
Progress to the butcher encounter.
Avoid the cleaver attacks and jump when the butcher slams his fist into the surface. When the attack causes pieces of goo to fall, grab one and throw it into his face.
Repeat through all three phases.
Butcher unlocks when the boss is defeated.
Soon afterward you gather eight gnomes and need their help to continue. Once the bear-trap path begins, slow down.
▶Savior
Savior10G
Required: all eight gnomes must survive the trap path.
Before entering the traps, make sure all eight are with you. Keep close to the left side where practical, move only a short distance at a time, and stop after dangerous traps so the group can bunch up again. Take wide turns around hazards rather than cutting close to them.
If a gnome appears to lag behind, wait before assuming it has been lost. Some can take time to regroup.
If a gnome actually dies, restart the checkpoint and repeat the section.
Savior unlocks when the gnome-house sequence completes with all eight alive.
Continue through the troll chase until you drop into the pinecone cave.
▶Evicted
Evicted10G
Your landing stuns one pinecone figure while the others flee.
Keep walking into the stunned pinecone to push it across the cave and force it through the opening on the far side. Do this before leaving the cave.
Evicted unlocks when the pinecone is pushed out.
Continue until the route reaches the area filled with animal remains and water.
▶Bait
Bait10G
A gnome is trapped inside a cage above the creature below.
Reach the cage and interact with it to send the caged gnome down as bait.
Bait unlocks when the sacrifice is completed.
Immediately after escaping this section, do not climb away yet.
▶Troll Figurine
Use the nearby cage to climb onto the ledge. Check the area directly below the squirrel and collect the figurine.
Troll Figurine unlocks on collection.
▶Chapter 6: Näcken's Pond
Early in the chapter you ride a hedgehog across the water.
▶Näcken Figurine
Dismount on the small island containing the tree stump.
Go around the stump to the pile of stones and collect the figurine hidden there.
Näcken Figurine unlocks on collection.
Later, a small gnome rides on Olle's head as you cross another stretch of water.
▶Lemus Figurine
After crossing the water with the gnome, check along the left side near the cliff before continuing.
Collect the figurine there.
Lemus Figurine unlocks on collection.
Later, after escaping the first Näcken sequence and returning to the caves, watch for the skeletons beside the path. Interact there to read Storybook 2 before continuing.
▶Näcken
Näcken90G
Continue through the full Näcken escape.
During the violin sequence, move between pieces of cover only after each attack. Some later sections use moving rocks as protection, so stay controlled rather than trying to rush multiple pieces of cover at once.
Complete the final escape.
Näcken unlocks once the encounter has been survived and you escape from him.
▶Chapter 7: Tuva Pt. 1
No unique achievement action is required here. Continue through the story.
▶Chapter 8: The Summit Pt. 2
This is another short story transition with no separate achievement requirement.
Continue into Tuva Pt. 2.
▶Chapter 9: Tuva Pt. 2
Near the start, you reach an area where bramble blocks the route ahead.
▶Tuva Figurine
Do not clear the bramble immediately.
Go left and follow the short side path to the figurine. Collect it, return to the main route, then continue through the bramble.
Tuva Figurine unlocks on collection.
▶Chapter 10: The Swamp
After freeing the boat and crossing the water, you reach a route where stairs lead upward while another path continues underneath the structure.
▶Kärrhäxan Figurine
Before taking the stairs, follow the lower route beneath the structure toward the broken boats.
Collect the figurine hidden at the end of this detour, then return to the main path.
Kärrhäxan Figurine unlocks on collection.
Eventually you enter the witch's house and reach a room with a burning doorway and cauldron.
Before solving the puzzle, inspect the room and pick up the toy duck. Do not leave the house without it. This is the prerequisite for Proper burial later in the chapter.
▶Witchcraft
Witchcraft10G
The symbols displayed on the burning doorway tell you which ingredients to combine.
For the first mixture, match the circle and plus symbols.
For the second, match the diamond and three-circle symbols. One of the required liquid containers can blend into the room, so inspect the available bottles as well as the powders.
Brew both mixtures to extinguish the doorway.
Witchcraft unlocks when the potion puzzle is completed and the route opens.
In the next room, interact with the storybook. This is Storybook 3 and is also required for story progression.
▶Kärrhäxan
Kärrhäxan90G
Continue to the swamp boss.
Use the light against Kärrhäxan when she exposes herself, avoid her attack patterns, and complete each phase.
Kärrhäxan unlocks when the swamp midwife is defeated.
Continue through the remainder of the chapter until the burial scene.
▶Proper burial
If you collected the toy duck from the witch's house, continue normally to the grave sequence near the end of the chapter.
Proper burial unlocks during that sequence when the duck is placed on the grave.
▶Chapter 11: The Library
When you enter the library with Lyktgubben, read the storybook on the raised central lectern.
This is Storybook 4.
Continue through the chapter after reading it.
▶Chapter 12: Skogsrå's Grove
The important optional action occurs at the end of the boss encounter. Do not allow the final interaction to finish until the achievement has unlocked.
▶Murderer
Murderer10G
Fight through the first three phases.
At the end, Olle begins repeatedly stabbing Skogsrå. Keep pressing the Xbox X prompt during this interaction.
You need 100 registered stabs. Do not stop merely because the normal sequence seems ready to end.
Murderer unlocks on the 100th registered stab. Keep pressing until the achievement appears, then finish the sequence.
▶Skogsrået
Skogsrået90G
After Murderer is secured, complete the encounter normally.
Skogsrået unlocks when you make it through Skogsrå's grove.
▶Chapter 13: Plague Village
At the beginning of the chapter, enter the building containing the dead woman seated in a chair.
▶Skogsrået Figurine
Inspect the book on the left-side bench, then check the nearby cabinet and collect the figurine.
Skogsrået Figurine unlocks on collection.
After leaving this building, progress until you crouch through the bulrushes during the stealth section.
When you reach the next building, enter it and read the storybook inside. This is Storybook 5.
Later, after retrieving a key from a corpse's hand and returning outside, enter the house on the right and read the storybook inside. This is Storybook 6.
Near the top of the tower, stop before climbing the final long ladder.
▶Pesta Figurine
Explore the top of the scaffold before taking the final ladder and collect the figurine near the edge.
Pesta Figurine unlocks on collection.
Then continue into Pesta's Nightmare.
▶Chapter 14: Pesta's Nightmare
This chapter is a full escape and boss sequence.
▶Pesta
Pesta90G
Avoid the rats and rake attacks first rather than forcing shots.
During the sections where several faces surround you, identify the active Pesta figure by the visible breathing or sniffling animation and target that one.
Complete the remaining escape sequences and all phases of the encounter.
Pesta unlocks when you successfully escape.
▶Chapter 15: The Summit Pt. 3
Continue toward the summit and clear the bramble as the story requires.
▶Bramble
Bramble90G
Complete the summit sequence.
Bramble unlocks when Olle frees himself from the bramble.
▶Chapter 16: Halls of the Mountain King
The last three collectible requirements are concentrated around the library. Complete them before pushing deeper into the halls.
▶Lyktgubben Figurine
Inside the library, check the desks near the main room and collect the Lyktgubben figurine.
Lyktgubben Figurine unlocks on collection.
Now interact with the storybook on the central lectern.
This is Storybook 7.
▶Bookworm
Bookworm30G
If you followed the route and interacted with all seven storybooks, Bookworm unlocks after the final library storybook is completed.
If it does not unlock, finish the story before troubleshooting. Chapter Select can then be used to revisit the book chapters.
The seven routed storybooks are in Chapters 1, 6, 10, 11, 13, 13, and 16.
Leave the library through the bookshelf passage. Immediately after passing through, turn back toward the bookcase you came through.
▶King Nils Figurine
Inspect the upper-right part of the bookshelf and collect the final figurine.
King Nils Figurine unlocks on collection.
▶Collector
Collector30G
If the previous ten figurines were collected and registered correctly, Collector should unlock when the final figurine is added.
If Collector does not unlock, first check the individual figurine achievements.
If one of the 11 individual figurine achievements is missing, use Chapter Select to revisit that collectible, pick it up again, and continue far enough to reach the next autosave before leaving the chapter.
If all 11 individual figurine achievements are already unlocked but Collector itself remains stuck at 90% or otherwise fails to unlock, there is no verified deterministic Xbox recovery established by the current evidence. Recollecting a suspected figurine through Chapter Select may be worth attempting, but it is not a verified fix for this true glitched state.
Continue deeper into the Halls of the Mountain King.
▶The Mountain King
During the opening phase, dodge the King's attacks and damage the exposed bramble flower during safe opportunities.
Later, avoid the sword slashes and move away from the scepter slams. When the King prepares the large ranged blast, use the available stalactites or other intended cover rather than remaining exposed.
When the final bramble flower opens, reach it and complete the climb.
The Mountain King unlocks when the Mountain King is defeated.
▶Chapter 17: Epilogue
Finish the short epilogue until control reaches the final room.
▶Home Again
Home Again90G
Interact with the window to complete the ending sequence.
Home Again unlocks when the game is completed.
If this entire playthrough happened without a death or checkpoint restart, Survivor can also unlock here. Otherwise, finish any remaining cleanup and prepare for the dedicated second run.
▶Post-story cleanup
▶Chapter Select
Before starting the deathless run, clean up everything except Survivor.
Chapter Select can recover missed figurines, storybooks, Goal!, Bouncy, Savior, Evicted, Bait, Murderer, and Proper burial.
For Collector, Chapter Select is valid when an individual figurine was genuinely missed. If all 11 individual figurine achievements are already unlocked and Collector itself remains stuck, no deterministic recovery is verified.
Use the achievement list as your final checkpoint. Do not begin the second run until you are at 29 of 30 achievements with only Survivor remaining.
This keeps the deathless attempt free from unnecessary detours.
▶Playthrough 2: Survivor
▶Before starting New Game
▶Survivor
Survivor30G
Start a fresh New Game.
The Xbox description is simply "Complete a playthrough without dying," but the actual safe completion rules are stricter:
- Do not die.
- Do not choose Restart Checkpoint.
- Do not use Chapter Select.
- Quitting the game normally and later choosing Continue is safe. The playthrough does not need to be completed in one sitting.
- Ignore collectibles and optional achievements. Everything else should already be complete.
A checkpoint reload counts against the run, so never voluntarily reload after making a mistake. If a situation has already become unrecoverable, consider that attempt failed rather than using Restart Checkpoint and hoping the run remains valid.
▶Chapters 1-4: Settle into the run
These opening chapters are comparatively low risk.
Ignore every optional detour. Take the platforming deliberately and establish a controlled pace before reaching Troll Forest.
▶Chapter 5: Troll Forest
This is the first major deathless test.
Against the butcher, wait for clean attack windows and prioritize avoiding the cleaver and fist attacks.
You do not need Savior again. Move through the gnome section safely, but never use Restart Checkpoint because the optional Savior condition went wrong.
The troll chase, pinecone cave, and animal-remains sequence are all more important than speed. Use the route learned during the first playthrough.
▶Chapter 6: Näcken's Pond
Take the water and cover sequences slowly.
During Näcken's violin attacks, wait safely behind cover for each attack to pass. Do not try to force multiple pieces of cover in one movement unless the route clearly allows it.
Be especially careful around the moving rocks because they can protect you from Näcken and also kill you if you stand in their path.
Complete the final escape without rushing.
▶Chapters 7-9: Tuva and the summit transitions
Ignore every collectible detour.
The main danger is traversal. Let moving hazards finish their patterns before committing to jumps and use the route you learned during the first playthrough.
▶Chapter 10: The Swamp
The Swamp contains several instant-death opportunities before its boss.
Take the boat, plank, chase, and shadow sequences conservatively.
Against Kärrhäxan, prioritize positioning and survival over fast damage. Wait for safe light opportunities rather than attacking from a poor position.
Do not detour for the duck or figurine.
▶Chapters 11-12: Library and Skogsrå's Grove
The Library provides a short breather.
During Skogsrå's Grove, ignore Murderer completely. Complete the encounter normally and focus on avoiding each attack pattern.
Do not extend the final stabbing sequence for another 100 inputs. That achievement should already be complete.
▶Chapters 13-14: Plague Village and Pesta's Nightmare
Plague Village contains several stealth and traversal sections where patience is safer than speed.
During Pesta, react to one attack at a time. Avoid the rats and rake before worrying about attacking the active target.
When multiple faces appear, identify the active one before firing rather than guessing.
▶Chapters 15-16: Summit and Halls of the Mountain King
The final stretch contains a high concentration of hazards, so avoid relaxing simply because most of the run is behind you.
In the Halls, treat each dangerous obstacle as a separate survival check.
Against the Mountain King, wait for clear openings to damage the bramble flower. Respect the sword and scepter patterns, move into cover for the large blast, and keep the final climb controlled.
There is no reason to take collectible detours during this run.
▶Chapter 17: Epilogue and unlock
Once you reach the epilogue with the deathless condition intact, finish the final sequence and interact with the window.
Survivor unlocks with the ending.
At that point the Xbox achievement list is complete at 30 of 30 for 1,000 Gamerscore.