Exoprimal 100% guide
Published by Chubuggles
A chronological route through the campaign, suit milestones, rare dinosaur coverage, and the 100,000-kill cleanup.
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ETA
Estimated time, as the guide’s author estimates: 45-100 hours
Difficulty
5/10, as the guide’s author rates it
Your Progress
39 achievements in this guide
Sign in with Xbox to see which of them you have already earned.
▶Before You Start
Exoprimal has one shared Xbox achievement list across Xbox One, Xbox Series X|S, and Windows: 39 achievements for 1,000G. There are no separate DLC or title-update achievement packs.
As of October 12, 2026, Exoprimal's online services are active and no end-of-service has been announced. Capcom stopped adding new content in 2024 but committed to keeping all online services and gameplay modes available; past seasons now rotate monthly, and Savage Gauntlet, Time Loop Rebellion, and collaboration missions rotate weekly. The service is still maintained, most recently with network maintenance on September 16, 2026. No achievement depends on retired content.
Exoprimal is no longer on Xbox Game Pass, so it has to be purchased.
The game is online-only and requires a linked CAPCOM ID. There is no offline completion route. Normal Dino Survival matchmaking can be completed without a premade group because bots fill empty positions. The fastest late-game farm uses Custom Match, which requires at least two participating players before a room can start; bots then fill the remaining slots.
Your total time depends mostly on the final 100,000-kill grind. With a Custom Match partner for that farm, expect roughly 45-60 hours. Solo players farming the remaining kills in ordinary Dino Survival should expect substantially longer, around 80-100+ hours.
There are no difficulty achievements, New Game+ achievements, alternate-ending achievements, or one-chance achievement missables. One campaign progression is enough. Story progress is earned by repeatedly playing Dino Survival and clearing the Analysis Map's story steps. Expect roughly 55-65 wargames to reach the ending, although exact special-mission timing can move when you play with people at different story states or use synchronized Custom Match progression.
There is no achievement point of no return. After the ending you can continue playing Dino Survival, use Custom Match, and replay special story encounters through Unique Missions. Your main efficiency rule is therefore simple: use the campaign's required matches to finish suit-specific achievements before you deliberately grind anything.
Use the base exosuits named by the achievement descriptions for suit-specific kill, block, and repair achievements. Alpha and Beta variants were added later, so the safest route does not depend on variant progress counting.
Do not spend BikCoin freely at the start. You will need it for three locked base exosuits, three additional rigs, and 50 distinct modules. Cosmetic purchases can wait until your mandatory progression purchases are secure.
Ancient Problems, Modern Solutions requires defeating a wide range of dinosaur types, and the game has no tracker for it. Use the conservative Ancient Problems Species checklist in the Collectibles section from your first matches onward.
▶Phase 1 — Tutorial, First Match, and Account Setup
▶Tutorial and First Return
▶Welcome to Aibius
Complete the opening tutorial. The achievement unlocks when the tutorial ends and you reach the normal game flow.
▶Research Facility
Enter Dino Survival and finish your first wargame. The achievement unlocks when you return from Dino Survival for the first time.
From this point forward, favor the PvE Final Mission preference unless you specifically want PvP. None of the 39 achievements requires you to kill another player, and PvE keeps the completion route focused on dinosaurs and objectives.
▶Good News!
Good News!20G
After the first few wargames begin populating the Database, open the Database from the main menu and check Leviathan's available report. This unlocks when the report is checked.
Make a habit of visiting the Analysis Map whenever new story data appears. If Next Story is available, select it and clear any required story step before returning to matchmaking. This keeps story progression moving instead of leaving unlocked narrative progress sitting in the Database.
▶Escape Path
Escape Path20G
After one or two Dino Survival matches you should receive your first Lost Data. Go to Database, open the Analysis Map, select an available Lost Data entry, and inspect it. The achievement unlocks when the Lost Data is checked.
▶First Hangar and Long-Term Progress
▶Decisions, Decisions
Open Hangar, choose an exosuit, enter Rigs & Modules, and equip any module. If you do not yet own one, buy an inexpensive available module first. The achievement triggers when a module is actually equipped, not merely viewed.
While you are setting up, try A Sample of Suits early: go to Training, enter the Firing Range, and switch into every exosuit it lets you select, spending a few seconds actively using each one. Players report that all ten original suits can be tried there before the locked ones are bought. If it does not pop, switch back to your starting suit, or use each suit actively in real matches; progress builds up across matches, so you do not need all ten in one match. The full entry is in Phase 2.
Modules unlock through two systems. Base (generic) modules unlock as your Player Level rises, and each exosuit's own suit modules unlock as that suit's Suit Level rises. Unlocked modules still have to be bought with BikCoin. Once your three locked suits and three rigs are affordable, make a habit of buying each newly unlocked distinct module; this builds toward Exosuit Researcher without a dedicated grind.
▶One Small Step
Keep using any base exosuit through normal Dino Survival until its Suit Level increases. The achievement unlocks on the first Suit Level increase.
▶Ace Pilot
Ace Pilot50G
Start this now even though it will finish much later. The requirement is Suit Level 10 with ten exosuits.
Use the ten original base suits as your tracking set: Deadeye, Zephyr, Barrage, Vigilant, Roadblock, Krieger, Murasame, Witchdoctor, Skywave, and Nimbus. Three of those are level-gated, so simply rotate among the available suits for now. Once a suit reaches level 10, move it out of your regular rotation unless you still need its suit-specific achievement.
Capcom's standing weekly schedule includes a Double EXP Campaign every week from Friday 03:00 UTC until Tuesday 02:59 UTC. It doubles Player Level, Survival Pass, and Suit Level EXP. Check the in-game news to confirm it is running, and use that window heavily for the suits still below level 10. Choosing "Random" as your Final Mission preference also grants bonus EXP, if you are willing to accept PvP finals some of the time.
▶Cretaceous Eradicator
This is the eventual 100,000-dinosaur grind, but do not farm it yet. Every dinosaur you personally eliminate while completing the campaign and the other suit achievements reduces the final cleanup. Kill credit appears to require landing the killing blow.
From this point onward, prioritize your four required Assault kill totals, your ten Suit Level 10 targets, and normal story progress. Only switch to a dedicated 100,000-kill farm after those overlapping goals are finished.
Check your total at Database → Highlights → Battle Data → Dinosaurs Defeated. This Battle Records total is the counter the achievement reads.
▶Phase 2 — Early Dino Survival and the First Story Break
▶Use Early Matches for the Base Suit Totals
The story requires dozens of matches, so this is where you should deliberately cycle through the seven base suits whose achievement requirements are already available. Stay on one until its requirement completes, then move to the next. These totals are cumulative across matches.
▶Peerless Shooter
Use base Deadeye and eliminate 1,000 dinosaurs. Rifle Grenade is excellent for dense raptor packs, while the primary rifle handles stragglers and larger targets.
The achievement unlocks on Deadeye's 1,000th credited dinosaur elimination. Do not rely on Deadeye Alpha or Beta for this route.
▶Highly Explosive
Use base Barrage and eliminate 1,000 dinosaurs. Grenades and Triple Threat make Barrage one of the easiest suits for clearing tightly packed raptors.
The achievement unlocks on Barrage's 1,000th credited dinosaur elimination. Barrage will later become the recommended suit for the final 100,000-kill farm, so learning the base suit now is useful.
▶Riding the Wind
Use base Zephyr and eliminate 1,000 dinosaurs. Stay close to raptor swarms and use the full melee kit rather than chasing isolated large dinosaurs.
The achievement unlocks on Zephyr's 1,000th credited dinosaur elimination.
▶Healing Practices
Use base Witchdoctor and repair 10,000 total health. Stay with the team, keep Repair Field where multiple allies can benefit, and use Feed on damaged teammates.
The total is cumulative across matches. The achievement unlocks when Witchdoctor's credited repairs reach 10,000.
▶Ruler of the Skies
Use base Skywave and repair 10,000 total health. Fire healing shots into damaged teammates and use the rest of the support kit to keep the group stabilized during large-dinosaur encounters.
The total is cumulative across matches. The achievement unlocks when Skywave's credited repairs reach 10,000.
▶Dead End
Dead End20G
Use base Roadblock and block 10,000 total damage with Ballistic Wall. Large dinosaurs are ideal because a few heavy attacks remove large chunks of shield health at once. Stand between the team and a Carnotaurus or Triceratops and keep the wall facing the incoming attacks.
The total is cumulative across matches. The achievement unlocks when Roadblock has blocked 10,000 damage.
▶Mission Complete
Use base Krieger and block 10,000 total damage with Dome Shield. Put the dome directly in the path of dense raptor waves or around the team during large-dinosaur pressure so enemies actually strike it.
The total is cumulative across matches. The achievement unlocks when Krieger reaches 10,000 blocked damage.
▶First Large Dinosaurs and Match Mechanics
▶Carnivore No More
▶Collectibles · 1 1 collectible
Carnotaurus — Mid-campaign; also Carnivore No More.
Carnotaurus begins appearing naturally as Dino Survival difficulty expands. When one appears, make sure you personally damage it and stay involved until your team defeats it. Try to land the killing blow yourself, because Carnotaurus also counts toward Ancient Problems, Modern Solutions.
The achievement unlocks when the Carnotaurus is defeated.
▶Shield Slayer
▶Collectibles · 1 1 collectible
Triceratops — Mid-campaign; also Shield Slayer and Spear Stopper.
Do the same with the first Triceratops you encounter. Put damage into it and remain involved until it falls, ideally landing the killing blow for Ancient Problems, Modern Solutions.
The achievement unlocks when the Triceratops is defeated.
▶Spear Stopper
The first time a Triceratops appears, switch to base Roadblock if necessary. Watch for the Triceratops to back away and line up a charge. Stand directly in its path with Ballistic Wall raised and facing it.
When the charge hits the shield correctly, Roadblock physically clashes with and stops the Triceratops. The achievement unlocks at that clash, so you do not need to finish the dinosaur afterward for this specific achievement.
This is also excellent progress toward Dead End.
▶Dinosaur Handler
A Dominator can be supplied by Leviathan during the later part of a Dino Survival match. When your team receives one, pick it up and activate it rather than leaving it for another teammate.
The achievement unlocks as soon as you use the Dominator and take control of the dinosaur. You do not need to defeat an enemy player with it.
▶Shapeshifter
Shapeshifter30G
Do this during a normal Dino Survival match once you are comfortable enough that changing suits will not throw away the win.
Required: use five different exosuits during the same Dino Survival match and win that match.
Safest route: actively use each suit rather than rapidly cycling through the selection interface. Enter the suit, attack dinosaurs or otherwise participate briefly, then change again. Rapid switching can fail to register, and there is no confirmed minimum activity per suit.
After you have used five different suits, finish the match on whichever suit gives your team the best chance to win. The achievement triggers on the victory.
▶A Sample of Suits
The requirement is simply to try ten different exosuits. A victory is not required.
The fastest method is the Firing Range in Training, which players report lets you try all ten original suits, including Nimbus, Murasame, and Vigilant, before you buy them. Switch into each suit and use it briefly. If the achievement does not pop after the tenth, switch back to the suit you started with, which has triggered it for some players.
If the Firing Range will not let you select ten suits, use ten different suits across your real Dino Survival matches instead. Progress builds up across matches; only Shapeshifter needs five suits in one winning match. You own only seven base suits at first. The eighth, ninth, and tenth arrive with Nimbus (Player Level 20), Murasame (Player Level 30), and Vigilant (Player Level 40), unless you have Early Unlock entitlements. Alpha variants can also be bought with BikCoin once a base suit reaches Suit Level 20, but they are not worth the BikCoin just for this. Phase 5 has a reminder.
To avoid registration uncertainty, spend a short period actively controlling each suit rather than switching through the roster as quickly as possible. Once ten different exosuits have registered, the achievement unlocks.
▶Career and Cosmetic Cleanup After a Few Matches
▶Exofighter's Honor
Once you have earned any Award, open Career, select Awards, and equip one into an Award slot.
The achievement unlocks when the Award is equipped. If your list is still empty, keep playing; ordinary progression and suit milestones will supply Awards.
▶Fashionable, Yet Deadly
Wait until you own all four cosmetic categories needed on one suit. In Hangar, choose a single exosuit and equip a suit skin, weapon skin, decal, and charm on that same suit.
The achievement unlocks when all four categories are set simultaneously. Paid DLC is not required; War Chests, rotating rewards, and base-game BikCoin cosmetics can supply the needed items.
Do not spend large amounts of BikCoin just to force this early. Your locked suits, rigs, and module collection are more important.
▶Around the First Major Story Break
▶Magnum's Investigation
Keep playing Dino Survival and clearing the Analysis Map's Next Story entries. Magnum's special investigation mission arrives during the early part of the campaign; its exact match number is not well documented, and parties can shift the timing.
Follow Magnum, complete the dinosaur objectives he gives you, and stay with the mission until the investigation finishes. The achievement unlocks when that story mission is completed.
▶Phase 3 — Nimbus, Rare Species Awareness, and the First Ten-Player Boss
▶Player Level 20 — Unlock Nimbus
▶Dangerous Skater
At Player Level 20, unlock base Nimbus for 5,000 BikCoin unless you already own an Early Unlock entitlement.
Play Nimbus in Mend Mode and repair 10,000 total health. Use the healing pistols consistently and fire Spreadshot while in Mend Mode when several allies need recovery.
The total is cumulative across matches. The achievement unlocks when Nimbus reaches 10,000 repaired health.
Once this is done, keep leveling Nimbus toward Suit Level 10 for Ace Pilot.
▶Start Tracking the Uncommon Dinosaur Conditions
▶Collectibles · 18 18 collectibles
Raptor — Common from your first match.
Sinornithosaurus — Small pack dinosaur, common from early matches.
Pteranodon — Common flying dinosaur.
Pachycephalosaurus — Early large dinosaur, often summoned on its own.
Dilophosaurus — Early to mid-campaign.
Deinonychus — Appears after some story progress; can be easy to overlook.
Ankylosaurus — Common large dinosaur from mid-campaign.
Baryonyx — Appears after some story progress; often in Volcanic Base hordes. Can be hard to find.
Suchomimus — Appears alongside Baryonyx.
Stegosaurus — One of the last dinosaurs to enter the pool; summoned individually by Leviathan late in the campaign.
Gas Neosaur — Raptor mutant, common from mid-campaign.
Sniper Neosaur — Mid-campaign; teleports away when threatened.
Evoker Neosaur — Pteranodon mutant that summons other Pteranodons.
Stealth Neosaur — Mid to late campaign; turns invisible.
Neo Ankylosaurus — Ten-player boss raid that stays in the random Dino Survival rotation.
Cryo Neosaur — Very rare Sinornithosaurus variant that clones itself and hides in Sinornithosaurus packs; look on Volcanic Base, Space Elevator, Dam, and in Savage Gauntlet.
Umbral Neosaur — Very rare small purple raptor that sinks into its own shadow; mostly after the story.
Trigger Neosaur — Golden Neosaur that spawns only for a trailing team in two-team matches; you only get a shot at it while your team is trailing.
The common dinosaurs and Neosaurs listed here appear naturally as the campaign widens Leviathan's enemy pool. Tick each one off the Ancient Problems Species checklist as you defeat it. The rarer ones (Cryo, Umbral, and Trigger in particular) usually wait until after the story; do not hunt them yet.
▶Ancient Problems, Modern Solutions
Start working on this during normal campaign progression, but do not deliberately farm it yet.
The official description is "Defeated a large number of dinosaurs summoned by Leviathan." Despite that wording, it is a species-coverage achievement, not a raw cumulative-kill threshold: players unlock it by defeating a wide range of dinosaur and Neosaur types. Capcom has never published the qualifying list, unlock reports disagree on exactly which types are needed, and the game has no in-game tracker. The Ancient Problems Species checklist in the Collectibles section is therefore a conservative coverage list. Keep it up to date from the start.
The safe rule is simple: whenever a dinosaur or Neosaur you have not yet ticked off appears, make sure you personally damage it, and land the killing blow when practical. Damage contribution appears to be enough in some unlock reports, but going for the kill covers both possibilities. If you are playing support, switch to offensive tools for unfamiliar species rather than assuming healing or proximity will register them.
Do not grind rare spawns during the campaign. Leviathan's enemy pool widens as the story advances, and the rarest Neosaurs usually appear only after the ending.
▶Threat Level Rising
Dinosaur Upgrade is a catch-up mechanic controlled by Leviathan. When one team falls well behind, a golden Trigger Neosaur (announced by Leviathan) can spawn for the trailing team. When that team defeats it, the dinosaurs attacking the other team are upgraded.
The achievement is reported to unlock for both teams: the team that kills the Trigger Neosaur and the team that receives the upgraded dinosaurs.
This is RNG-heavy and can take many matches. It tends to appear when a team falls two or three objectives behind, and more often in matches featuring rare Neosaurs. Ten-player cooperative missions cannot produce it because there is no opposing team.
Do not deliberately sabotage normal public matches to force it. Keep playing through the campaign and let the mechanic appear naturally.
If it is still missing after the story, there is a dedicated cleanup section later.
▶First Ten-Player Story Boss
▶Meet Durban
Meet Durban20G
▶Collectibles · 1 1 collectible
Neo T. rex — Meet Durban story fight; also its own final mission and Savage Gauntlet boss weeks.
Continue Dino Survival until the Neo T. rex story encounter is selected. It commonly appears somewhere between the mid-20s and around 30 completed wargames, and matchmaking with players at different story states can delay it.
This is a forced ten-player cooperative boss fight. Stay at range when possible, attack its exposed weak points, and use the temporary cover the arena provides against major shockwave attacks.
Make sure you personally damage the Neo T. rex during the fight and tick it off your species checklist; it counts toward Ancient Problems, Modern Solutions.
The achievement unlocks when the powerful Neo T. rex is defeated and the story encounter completes.
▶Phase 4 — Murasame, Durban's Trial, Rigs, and High-Threat Wargames
▶Player Level 30 — Unlock Murasame
▶Mechanical Bushido
At Player Level 30, unlock base Murasame for 5,000 BikCoin unless already owned.
You need to block 10,000 total damage with Murasame. Enter dense dinosaur packs, activate Vajra Counter, and let enemies strike the guard. Large swarms build the total quickly, while tougher dinosaurs can contribute large chunks at once.
The total is cumulative across matches. The achievement unlocks when Murasame reaches 10,000 blocked damage.
Keep using Murasame until Suit Level 10 after the block total is complete.
▶The Abyss Combat Test
▶Durban's Trial
Around the mid-30s range of story progression, Leviathan will pull the players into Durban's combat test in the abyss. Exact timing can shift with synchronized story states.
This is an attrition encounter with heavy raptor pressure and large dinosaurs. Bring reliable crowd damage and at least one strong support role if the team composition allows it. Prioritize survival and revives rather than chasing personal kill totals.
The achievement unlocks when the team survives and completes the combat test.
▶Player Level 37 — Buy the Three Extra Rigs
▶Arms Dealer
Arms Dealer30G
Every exosuit starts with its default rig. The achievement requires unlocking three more rigs, and it does not name specific ones.
The first three purchasable rigs are Shield, Blade, and Drill Fist, which unlock for purchase at Player Levels 17, 27, and 37. Buy them in Hangar for BikCoin, roughly 3,000 BikCoin each. Later title updates added more rigs that are also bought with BikCoin once you reach their Player Level requirement (Edge Strike, Drone, Stealth, and Mortar), but the original three are simply the earliest available.
The achievement unlocks when you have unlocked three rigs.
If BikCoin is tight, stop upgrading modules temporarily. Distinct module purchases and the three locked suits matter more for completion than maximizing one early build.
▶Late-Campaign Large Dinosaurs
▶A New Tyrant
A New Tyrant30G
▶Collectibles · 1 1 collectible
T. rex — Late campaign; Durban also summons one. Also A New Tyrant.
A standard T. rex enters the Dino Survival pool as higher-threat scenarios open. When one appears, make sure you personally damage it and stay involved until it dies. Landing the killing blow also ticks it off for Ancient Problems, Modern Solutions.
The achievement unlocks when the T. rex is defeated.
If random Dino Survival has not given you one before the late story, do not grind specifically for it. The later Durban encounter also includes a T. rex, giving you another natural opportunity before the campaign ends.
▶Phase 5 — Vigilant, Ten Base Suits, and the Late Story
▶Player Level 40 — Unlock Vigilant and Finish the Base Suit Roster
▶Battlefield Recon
At Player Level 40, unlock base Vigilant for 5,000 BikCoin unless already owned.
Eliminate 1,000 dinosaurs with base Vigilant. Stinger Shot is useful for piercing lines of small dinosaurs, while the rifle handles priority targets from range.
The achievement unlocks on Vigilant's 1,000th credited dinosaur elimination. Once it pops, continue only until Vigilant reaches Suit Level 10 for Ace Pilot.
With Vigilant owned, you now have all ten base suits. If A Sample of Suits is still locked, visit the Firing Range now and spend a short time actively controlling each of the ten.
▶Exosuit Developer
Once Nimbus, Murasame, and Vigilant are all owned, customize each of those three base exosuits in the Hangar.
The easiest method is to change an owned module on each of the three suits in Hangar → Rigs & Modules; module and decal changes are reported to count. If that does not register, enter each suit's Customization tab and equip an owned cosmetic change instead. Do Nimbus, Murasame, and Vigilant separately. The achievement unlocks after all three have been customized. Do not buy real-money content for the achievement.
▶Leviathan's Abnormality
▶Man in the Machine
Continue story progression. This special ten-player cooperative gauntlet usually appears around roughly 40 completed matches, but the exact count can vary.
Respawning is disabled in this encounter, although downed teammates can be revived. Expect increasingly dangerous large-dinosaur combinations, so protect revives and keep the team balanced rather than stacking only damage suits.
The achievement unlocks when the team completes the encounter and witnesses Leviathan's abnormality.
▶Module Collection Checkpoint
▶Exosuit Researcher
Check how many distinct modules you own. The achievement unlocks on the purchase that brings your collection to 50 distinct modules; you do not need to equip or upgrade them.
Modules unlock through two systems. Base modules unlock by Player Level; the last original base module unlocks at Player Level 44. Suit modules unlock by each suit's Suit Level, at Suit Levels 4, 6, 8, 12, 14, and 16 on the original suits. Most of the pool therefore comes from leveling many different suits, which your Ace Pilot rotation already does.
Open Hangar, enter Rigs & Modules on each suit, and buy every unlocked module you do not yet own. Upgrading a module you already own does not create another distinct module, so spend on new modules first.
Later updates added many more modules, so the pool is larger than at launch. If you are still short of 50, keep buying new unlocks as your suits level; Phase 7 has a final check.
▶Late Story Boss — Durban
▶Prized Research Subjects
After Man in the Machine, keep advancing the Analysis Map and playing Dino Survival until the Durban boss mission is selected. Treat this as a late-campaign encounter rather than targeting a specific match number.
This is another forced ten-player cooperative fight. Durban moves quickly, mixes direct attacks with dinosaur waves, and can summon a T. rex. Preserve revives, keep at least one support suit active, and use his stagger windows for concentrated damage.
The achievement unlocks when Durban is defeated.
If A New Tyrant is still missing, make sure you damage the T. rex Durban summons before the team kills it.
▶Phase 6 — Finish the Campaign
▶Final Story Mission and Escape
▶Collectibles · 1 1 collectible
Pyro Neosaur — Rare fire-breathing flyer; most dependable in the story finale's final-boss mission, also seen on Volcanic Base.
The finale's final-boss mission is the most dependable place to find Pyro Neosaurs, the fire-breathing flying Neosaurs. If Ancient Problems, Modern Solutions is still locked, make a point of damaging at least one Pyro here, ideally landing the killing blow.
▶Whatever They Won't See Coming
Continue playing Dino Survival, clearing every available Next Story step on the Analysis Map, until the final Bikitoa mission becomes available. The ending usually arrives around 55-65 total wargames.
The finale joins the two teams into a ten-player cooperative mission. Expect repeated defense phases, heavy dinosaur swarms, Omega Hammer objectives, and direct boss-damage windows. Bring a suit you already handle well; there is no difficulty-specific achievement forcing a harder setup.
Complete the final mission and escape Bikitoa. The achievement unlocks with story completion.
The ending does not close the achievement route. Dino Survival remains playable, bots still fill low-population matches, and Custom Match can replay special story encounters through Unique Missions.
▶Phase 7 — Post-Story Cleanup
▶Pilot-Only Cleanup
▶No Exosuit? No Problem
This achievement is hidden. You need 20 dinosaur eliminations as the unarmored pilot in one match. Kills in the Firing Range do not count; it must be a real match. Land the killing blow on each of the 20 as the pilot.
The best window is the first Dino Cull of a Dino Survival match, which is mostly raptors and Sinornithosaurus, or the opening horde phase of the Neo T. rex mission. Eject from your exosuit, remain as the pilot, and use the pilot rifle on small dinosaurs until the achievement unlocks.
A Custom Match with one other player is the easiest setup, and players report earning this achievement there, although Capcom has not confirmed it. Custom rooms require at least two participating players, and bots automatically fill the empty slots. Choose a low-pressure dinosaur-heavy setup.
The achievement triggers immediately on the 20th pilot dinosaur elimination in that match. Once it pops, re-enter an exosuit and finish normally.
If it does not pop in Custom Match, or you do not have a partner, do the same thing in ordinary Dino Survival. Wait for a simple raptor-heavy objective, stay behind the team, and pick off small dinosaurs. This is slower and riskier for the match, which is why it is deferred until cleanup.
▶Finish the Ten Suit Levels
▶Ace Pilot
Ace Pilot50G
Check all ten original base suits and identify which are still below Suit Level 10.
Use ordinary Dino Survival or a two-player Custom Match and level the remaining suits one at a time. Capcom's weekly Double EXP Campaign (Friday 03:00 UTC until Tuesday 02:59 UTC) doubles Suit Level EXP, so schedule this cleanup inside that window when practical.
The achievement unlocks the moment your tenth qualifying exosuit reaches Suit Level 10.
If you followed the route closely, most of this work should already be finished because the four Assault kill achievements, three block achievements, and three repair achievements forced substantial time across the original roster.
Once Ace Pilot is done, recheck Exosuit Researcher. If you still own fewer than 50 distinct modules, buy every newly unlocked module, then keep leveling suits past Suit Level 10 (suit modules continue unlocking at Suit Levels 12, 14, and 16) and buy each new module until you reach 50.
▶Clean Up the Two RNG-Heavy Dinosaur Conditions
Rare-species hunting works best now that the story is complete. Leviathan's enemy pool is reportedly limited by the least-advanced player in a lobby, so queue alongside story-complete players or bots, keep the PvE or Random Final Mission preference, and expect these to take a while.
▶Threat Level Rising
If this is still locked, keep playing two-team Dino Survival and watch for Leviathan's dinosaur-upgrade catch-up mechanic. A golden Trigger Neosaur spawns only for the trailing team, and defeating it upgrades the dinosaurs attacking the other team. The achievement is reported to unlock for both teams, so you can earn it whether your team kills the Trigger Neosaur or your team is hit by the upgrade.
It is random, it needs one team to fall well behind, and it appears more often in matches featuring rare Neosaurs. Ten-player cooperative missions cannot produce it. In bot-heavy lobbies, the bot team often trails and gets the Trigger instead of you.
This hunt also serves Ancient Problems, Modern Solutions, but only if your own team is trailing and you personally damage the Trigger, ideally landing the kill. Receiving an upgrade unlocks Threat Level Rising without giving you Trigger credit for Ancient Problems.
▶Ancient Problems, Modern Solutions
If this is still locked after the campaign, treat it as a species-coverage cleanup, not a raw-kill grind.
First, compare your Ancient Problems Species checklist in the Collectibles section against what you remember fighting. There is no in-game checklist, and Battle Records show only a total kill count, so your own checklist is the only way to find the gap. The checklist covers the 22 species on Capcom's official launch roster plus the golden Trigger Neosaur. It is deliberately conservative: unlock reports conflict, and some players have unlocked the achievement without certain rare types, while others found Trigger or Cryo to be their last missing enemy. Start with the rare types players most often report as their final missing enemy: Umbral, Pyro, Trigger, and Cryo. Then work through any other unchecked entries using the hints below, and stop the moment the achievement pops.
Then target whatever is missing. None of these spawns can be forced, but these are the most productive places to look:
- Pyro Neosaur, Baryonyx, Suchomimus: Volcanic Base, plus the story finale's final-boss mission for Pyro.
- Cryo Neosaur: Volcanic Base, Space Elevator, and Dam, plus Savage Gauntlet weeks. Cryos hide inside Sinornithosaurus packs and clone themselves, so check every Sinornithosaurus swarm.
- Umbral Neosaur: no dependable field. Look for small purple raptors that sink into their own shadow, in high-progress Dino Survival on any field.
- Neo T. rex: the Neo T. rex final mission or a Savage Gauntlet boss week.
- Neo Ankylosaurus: keep queuing high-progress Dino Survival, where its raid stays in rotation; Custom Match Unique Missions are also worth trying.
- Trigger Neosaur: see Threat Level Rising above. Only a trailing team can kill one.
Neo T. rex and Neo Triceratops finals are excluded if you choose PvP Priority, so keep the PvE or Random preference.
If you have one partner, a Custom Game room lets you choose the Field and the Final Mission. Use it to send yourselves to Volcanic Base, Space Elevator, or Dam, or to pick the Neo T. rex final. It cannot force a specific Neosaur to spawn. Custom Match requires at least two participating players and fills remaining positions with bots.
Neo Triceratops was added after launch, and it is not confirmed whether it counts. If everything on the checklist is done and the achievement is still locked, defeat a Neo Triceratops through its final mission, Custom Game, or a Savage Gauntlet boss week.
If matchmaking remains unproductive, disabling crossplay may give more bot-heavy, Neosaur-rich lobbies. It is not guaranteed, so treat it as an optional last resort.
The moment Ancient Problems unlocks, stop hunting. There is no achievement reason to find the remaining species.
▶Final 100,000-Dinosaur Farm
▶Cretaceous Eradicator
Check Database → Highlights → Battle Data → Dinosaurs Defeated before starting the dedicated grind. This is the last achievement for most players.
If you have one partner, use the Custom Match farm:
- Write down your current Dinosaurs Defeated total.
- Create a Custom Match and have the second player join so the room can start.
- Use Quick Brawl and leave Omega Charge as the Final Mission.
- Volcanic Base and Space Elevator are both proven community farming fields, although the exact best field is not important.
- Use Barrage with grenade damage and splash-radius improvements where available.
- Pick up the Omega Hammer so the dinosaur sequence begins.
- Ignore finishing the objective for as long as the match permits and concentrate on dinosaur eliminations.
- Kill the larger dinosaurs in the wave, then keep clearing the raptor swarms that continue spawning.
- Finish the match rather than quitting out.
- After your first farming match, check Dinosaurs Defeated again and confirm it rose before committing more hours.
Players report that Custom Match kills count toward this achievement, and it is the community's standard farm. Capcom has not stated it, so the before-and-after check in steps 1 and 10 is your confirmation. If the total did not rise, switch to the solo route below.
The room leader can assign teams. Optionally, compare one match with both of you on the same team against one with you on opposing teams, so you are not competing for the same killing blows, and keep whichever setup raises both of your totals faster.
This setup has been reported at roughly 6,000-9,000 kills per hour. Treat that as a benchmark, not a guarantee; skill, spawn handling, and how kills split between the two players move it substantially. Kill credit appears to go to whoever lands the killing blow.
If you do not have a second player, keep using Dino Survival with PvE Final Missions and Barrage. Favor swarm-heavy objectives, special story replays, and active Savage Gauntlet or Time Loop Rebellion rotations when they produce dense dinosaur waves. The solo route works, but it is materially slower.
Reports conflict on whether kills from a match you quit or disconnect from are credited, while kills count whether you win or lose. Finishing every farming match is the safest approach.
Capcom fixed a bug in Title Update 4 where this achievement failed to unlock even though Battle Records showed 100,000 or more kills. If your displayed total passes 100,000 without an unlock, finish another full match and allow time for delayed registration before assuming anything is wrong. If it still has not unlocked after a few more completed matches, fully restart the game, check the achievement's status on your Xbox profile, and note your Battle Records total after each completed match before reporting the problem to Capcom support.
The achievement unlocks when the game's cumulative credited dinosaur eliminations reach 100,000. Once it pops, the 39-achievement, 1,000G completion is finished.
▶Collectibles
Reference
▶Ancient Problems Species
23 listed
Ancient Problems, Modern Solutions is unlocked by defeating a wide range of dinosaur and Neosaur types. Capcom has never published the qualifying list and the game has no tracker, so this conservative checklist covers the 22 species on Capcom's official launch roster plus the golden Trigger Neosaur. Unlock reports conflict on exactly which types are needed, so not every entry is confirmed as mandatory; stop hunting once the achievement pops. Damage each one yourself, and land the killing blow when practical. Neo Triceratops, added after launch, is not listed because it is not confirmed to count; defeat one only if the achievement is still locked after everything here is done. This checklist is your own record; it does not read Xbox progress.
Raptor — Common from your first match.
Sinornithosaurus — Small pack dinosaur, common from early matches.
Pteranodon — Common flying dinosaur.
Pachycephalosaurus — Early large dinosaur, often summoned on its own.
Dilophosaurus — Early to mid-campaign.
Deinonychus — Appears after some story progress; can be easy to overlook.
Ankylosaurus — Common large dinosaur from mid-campaign.
Carnotaurus — Mid-campaign; also Carnivore No More.
Triceratops — Mid-campaign; also Shield Slayer and Spear Stopper.
Baryonyx — Appears after some story progress; often in Volcanic Base hordes. Can be hard to find.
Suchomimus — Appears alongside Baryonyx.
Stegosaurus — One of the last dinosaurs to enter the pool; summoned individually by Leviathan late in the campaign.
T. rex — Late campaign; Durban also summons one. Also A New Tyrant.
Gas Neosaur — Raptor mutant, common from mid-campaign.
Sniper Neosaur — Mid-campaign; teleports away when threatened.
Evoker Neosaur — Pteranodon mutant that summons other Pteranodons.
Stealth Neosaur — Mid to late campaign; turns invisible.
Pyro Neosaur — Rare fire-breathing flyer; most dependable in the story finale's final-boss mission, also seen on Volcanic Base.
Cryo Neosaur — Very rare Sinornithosaurus variant that clones itself and hides in Sinornithosaurus packs; look on Volcanic Base, Space Elevator, Dam, and in Savage Gauntlet.
Umbral Neosaur — Very rare small purple raptor that sinks into its own shadow; mostly after the story.
Neo Ankylosaurus — Ten-player boss raid that stays in the random Dino Survival rotation.
Neo T. rex — Meet Durban story fight; also its own final mission and Savage Gauntlet boss weeks.
Trigger Neosaur — Golden Neosaur that spawns only for a trailing team in two-team matches; you only get a shot at it while your team is trailing.