High On Life 2 100% guide
Published by Chubuggles
Chronological one-playthrough Xbox route covering every missable, side activity, collectible, and post-game cleanup achievement.
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ETA
Estimated time, as the guide’s author estimates: 15-20 hours
Difficulty
4/10, as the guide’s author rates it
Your Progress
31 achievements in this guide
Sign in with Xbox to see which of them you have already earned.
▶Before You Start
▶One-Run Route and Current Status
High on Life 2 has 31 Xbox achievements worth 1,000G. The Xbox Series X|S and Windows Xbox versions use the same Xbox Play Anywhere achievement list. There are no DLC achievement packs.
Everything is single-player and can be earned offline. There are no online, co-op, multiplayer, or difficulty achievements, so use whichever difficulty makes the run comfortable.
A single playthrough is practical, but several mission-specific actions can be permanently missed. Post-game free roam is available for most open-world cleanup, but it does not recover every story missable.
Save system: the game uses a single autosave slot. There is no manual save, no second slot, and no mission restart — only "reload last checkpoint". If you fail a missable, reload immediately, before the next checkpoint saves the failure. Once a failure is checkpointed past, the only recovery is a new game.
Story structure: after the Lizzie prologue, bounties come in pairs that can be done in either order — Larry Pinkstock / Senator Muppy Doo, then James Stevenson / Dinner With Mom (the Wyoming cult rescue), then, after the Party City story mission, Bronkin Bucko / Professor Berkel. Finishing the sixth bounty moves the game into the endgame and the final mission.
As of 2026-10-03, there are no CURRENTLY CONFIRMED UNOBTAINABLE or CURRENTLY CONFIRMED DISCONTINUED achievements.
The biggest one-run rules are:
- Get The Good Ending when Lizzie raises her hands, then continue from the checkpoint and finish the real route.
- On Larry Pinkstock's cruise, do the perfect laser maze, fully solve the murder, and burn Kreg's pants before killing him.
- Collect both missable Dr. Gurgula transmissions during Wyoming and Professor Berkel's research site.
- Complete Jeppy's playdate without leaving the Zoo or losing him.
- Break every vase on the arrival path and in the Misty Woods, following the room-by-room exits exactly and reloading if a room doesn't match.
- Answer all six Blue Wizard tax questions correctly.
- Complete No Escape by Twilly and sign the newsletter. This guide does it before the third pair of bounties as a safety margin; the reported game deadline is later, before you finish the main story.
- Do the Circuit Arcadia taxi/B.A.L.L. work before the third pair of bounties.
- Drink all four experimental vials during Professor Berkel's mission.
- Spare Bronkin Bucko and recruit him instead of killing him.
- Score baskets during the courtroom sequence before standing up to address the court, and never shoot Nipulon in the courtroom.
This guide uses Senator Muppy Doo before Larry Pinkstock. The two early bounties can be selected in either order for completion.
▶Prologue and Saving Lizzie
▶Bounty Hunter Museum
Before retrieving your weapons, walk into all three exhibit areas of the Bounty Hunter Museum: Earth Welcome Gatlians, Journey of a Hero, and G3 Cartel. Visiting each area is what registers it. Pressing the red controls at each exhibit is harmless and a reasonable extra precaution, but it isn't the trigger. Do this now rather than relying on the later return visit at the Zoo parking lot.
▶Bountilogical Studies PhD
The achievement unlocks after you have visited all three museum exhibits. Make sure it pops before you leave the museum sequence.
▶Find and Rescue Lizzie
Progress to the Aviary. When you reach Lizzie and the other bounty hunters arrive, she eventually raises her hands.
▶The Good Ending
Shoot Lizzie while her hands are raised.
This triggers the joke ending and the achievement. After the credits, continue from the checkpoint and replay the encounter normally by dealing with the bounty hunters instead of shooting Lizzie.
Do not skip this. Once you continue the story past this encounter without earning it, another playthrough is the safe recovery route.
▶Broke the Code
Continue the Lizzie rescue normally after returning from the joke ending. This is story-related and unlocks after you break the Bounty Hunter code and escape the Zoo sequence.
▶First Target — Senator Muppy Doo
▶MurderCon and HumanCon
Choose Senator Muppy Doo first. Work through ParkingCon and PoliCon until you reach MurderCon.
▶Was That A Wiener?
This is story-related. The achievement triggers during the MurderCon sign-in sequence regardless of what you draw, so do not waste time trying to create a specific picture.
Continue through MurderCon, PoolCon, RailCon, and HumanCon.
▶Invasive Procedure
Finish the Senator Muppy Doo boss sequence. The achievement unlocks when the bounty is completed.
▶Second Target — Larry Pinkstock
▶Pinkline Panacea Museum
Select Larry Pinkstock and reach the Pinkline Panacea. After security separates you from the rest of the group, search the museum with Travis.
When Travis wants the fedora, you must guide the circumcision laser through the framed-money maze and into the fedora case.
▶Dunston Has Checked In
Move the laser through the maze without hitting any framed bills. Slightly brushing a frame edge can be tolerated, but if the large head starts yelling, reload the last checkpoint immediately.
Near the right side, some frames can shift as you approach. Keep the laser low when passing the wandering alien, then finish the route into the fedora case.
The achievement unlocks when the perfect laser route is completed.
▶Murder Mystery
Later on the cruise, you are locked into the murder investigation. This is the dangerous save point of the bounty.
Before pressing the central evidence-table button:
- Inspect every clue you can find in the room.
- Exhaust every dialogue option with every suspect.
- Do not press the evidence button until you are satisfied, because the checkpoint created there does not return you to the beginning of the investigation.
The important evidence includes the body, medical card, military service record, inhaler hidden in the cake, shooting trophy, milk carton, newspaper article, divorce decree, military order, incriminating photo, and class photograph. Also find:
- the check made out to O.B. Oberon on the bar counter where she stands
- the detention slip behind the evidence counter in the middle of the room
- the picture revealed by pushing the red chair in front of the Prince
- the medical records found by bumping into, then interacting with, the chair across from Oberon
Search the room thoroughly rather than rushing the final accusation.
Questioning reminder — ask every available question, including:
- Admiral Sessions: smell his hand, his opinion of the Prince, firearms experience, Pinkstock and the orphans, the military order he signed, his military service record.
- O.B. Oberon: smell her hand, what she thinks of the Admiral, why she has the same perfume as the Admiral, whether she was an orphan, whether Oberon is her real name, the check signed to her, her music school, her firearms experience.
- The Prince: smell his hand, the Admiral and Oberon sharing a perfume, his inhaler, the detention slip, whether he hit someone with a car, his firearms experience.
- Edeline Moss: Oberon and the Admiral sharing a perfume, her firearms experience, her marriage to Pinkstock.
▶Columbo in Space
At the denouement, accuse O.B. Oberon.
Then choose:
- Because Pinkstock Is Responsible For Her Brother’s Death
- She’s Wearing A Rosy Perfume
- She Won A Shooting Competition Trophy
- Nobody Else Could Have Fired The Shot
The achievement unlocks when the murder is solved perfectly.
▶Kreg Button Boss Fight
Fight through the rest of the ship until the Kreg Button battle.
During the fight, use Travis's glob shot to knock Kreg off PeePee Boy. Flint Turtles are available around the deck.
▶Witness the Burning Bush
While Kreg is off his mount and exposed on the deck, grab a Flint Turtle and keep roasting him until his pants burn away and the achievement unlocks.
Do this before finishing the boss.
▶Smash That Kreg Button
Defeat Kreg Button. This story achievement unlocks when the Larry Pinkstock bounty is completed.
▶Harbor Setup Before Leaving
You now have Travis, which opens useful side-content access in Pinkline Harbor.
Find the fisherman at the docks and use Travis to raise his sunken boat. He gives you the fishing rod. This starts progress toward Tanks for the Memories and also enables the fishing-related B.A.L.L. Guy later.
Do not worry about finishing every fish immediately. The efficient full sweep comes once all three hubs and required abilities are open.
Travis also unlocks No Escape by Twilly in Pinkline Harbor (stand on the platform outside and use Travis's trick shot). You can do the three escape rooms now; this guide schedules them in the open-world cleanup block, which is still well before the safe cutoff.
▶Third Target — Family Interlude and Wyoming
▶Dinner With Mom and Birch Springs Ranch
Continue the forced story interlude after Larry. When the bounty board offers family time, choose Dinner With Mom and follow the sequence through the Zoo and into the Wyoming rescue. Dinner With Mom and James Stevenson form the second bounty pair and can be done in either order.
During the Birch Springs Ranch section, you will fight a large mutant in the room where Ted's clothes are found. When cultists burst in afterward, a vent panel high in the room is knocked loose.
Use the bookshelves to reach that vent and crawl into the secret area.
Take the first Dr. Gurgula transmission before leaving. This location cannot be recovered later.
Continue the rescue and finish the Gwendolyn Birch encounter.
▶Dad's All, Folks
The story trigger is completing the rescue and escaping Wyoming with your dad.
▶Circuit Arcadia Dr. Gurgula Stop
After Wyoming, Travis and Jan can move the truck blocking the northern secret building in Circuit Arcadia.
Go there now while the cumulative achievement is fresh. Move the truck, use the Lugblob and environmental connections to work through the building, and collect the non-missable Circuit Arcadia transmission.
You should now have two of the three Dr. Gurgula transmissions.
▶Fourth Target — James Stevenson
▶Jeppy's Zoo Playdate
Before starting James Stevenson, return to the C.A. Zoo after the family dinner. If the playdate does not trigger immediately, speak to your mother at Quarters and return to the Zoo Gift Shop.
▶Nice Day With Jeppy
Let Jeppy out and stay with him for the entire event.
Follow him to the animal enclosure and use Gus to pull him back out. Keep following him and use Gus whenever he gets distracted. At the Gift Shop, complete the hide-and-seek sequence, then follow him through the photo and final dialogue portions.
Do not fast travel, leave the Zoo, or wander far enough to abandon him. If the playdate is clearly failing and the mission is still active, reload the last checkpoint immediately.
The achievement unlocks after completing the full playdate.
▶Prismeria and Misty Woods
Start the James Stevenson bounty. In the penthouse, place both books from the hidden paintings on the shelf and jump into the third painting to reach the painting world.
From the moment you arrive, break every red or yellow vase (pot) you see. Any weapon works. There is no counter, so the achievement pop is the only confirmation. Don't worry about the total; it hasn't been reliably established. Use the room descriptions below to confirm you're in the right place.
The Misty Woods are a door maze. Taking the progression path can lock you out of rooms you skipped, so pick the exits below and check each new room matches before you break anything there. If a room doesn't match, reload the last checkpoint right away and retrace the route.
- Arrival path: one vase on the wooden bridge and three just ahead to the right. Sources disagree on whether these count, so break them. Continue forward.
- Apple's clearing: this is where you rescue Apple from the skeleton ghouls. After the fight and the dialogue, go forward, just behind Apple.
- First junction — 2 vases in front of you and 1 behind the rock. Break all 3, then take the right exit.
- Second junction — no vases. If this room is empty, you're on track. Go forward.
- Third junction — 3 vases in front of you and 3 more behind the rock to the right. Break all 6, then take the left exit.
- Big pot room — a large pile of about 17 vases on the left, plus one on its own up top. Break them all, including the loner. Then take the forward exit.
- Final room — a blue/pink room with the last 2 pots on the right. Break them. The achievement should unlock here.
Go forward (straight) from the big pot room. Don't take the right exit: players report it can lead toward the river. If going forward doesn't put you straight into the blue/pink room with 2 pots — for example, it opens onto the river — stop moving and reload the checkpoint immediately, then redo the route, rechecking each room. Taking more than a few steps at the river can save a checkpoint, and after that you can't go back.
The vases can't be recovered once you're past the river checkpoint.
▶All Your Vase Are Belong to Us
The achievement unlocks after the last 2 pots in the blue/pink room. If it hasn't unlocked there, don't move toward the river. Search the final room again, and if it still won't pop, reload the checkpoint and redo the route, rechecking each room's count.
▶Blue Wizard Gate
Near the Blue Wizard's castle, the hologram asks six Galactic Tax Code questions. Do not bypass the quiz by opening the gate through the alternate puzzle route.
▶Why do you know all that stuff?
Answer the six questions in this order:
- Top — section 27J: "The gain may be short or long term"
- Bottom — section 93P: "Amortization of a fixed asset periodically lowers…"
- Bottom — section 13Q: "Liabilities are what you owe other parties"
- Middle — part eight: "Nontaxable income is income that is not subject to taxes like municipal…"
- Top — section 318x: "Interest on student loans can be…"
- Middle — section 6z: "Casualty losses are caused by the complete…"
If the on-screen order ever differs, pick by answer text.
All six must be correct in the run. If you make a mistake, reload the last checkpoint and repeat the quiz.
The achievement unlocks after the sixth correct answer.
▶James Stevenson Boss
Continue into the castle and finish the Finance Wizard fight.
▶Thats A Wrap on Character Actor Fred Melamed
This is story-related and unlocks when the James Stevenson bounty is completed.
▶Open-World Cleanup Before the Third Bounty Pair
With both bounties of the second pair done, you have Travis, Jan, Sheath, Creature, and Bowie. Do this whole block before the Party City story mission and Get Briefed #3. The taxi chain and the Twilly escape rooms are the time-critical items; everything else here can also be finished post-game.
▶No Escape by Twilly
Go to No Escape by Twilly in the bottom-left of Pinkline Harbor.
Complete all three escape rooms:
- Pharaoh's Tomb: use the alarm clock to wake the mummy, take the Ankh, and exit.
- Alien Wasteland: take the meat from the trash, cook it on the BBQ, feed the mummy by the dog house, take the Ankh, and exit.
- Scary House: take the chainsaw and gasoline, use the chainsaw on the mummy, place the head in the bed, take the Ankh, and exit.
Before leaving the venue, sign up for Twilly's newsletter by interacting with the sign-up tablet. Do not skip this. If you leave after completing the rooms without signing up, Twilly can disappear and the secret-ending setup is lost.
▶Ankhs For The Memories
This achievement has two parts.
Setup: complete all three No Escape rooms and sign the newsletter. This guide's safe-route cutoff is before the third bounty pair. Sources report the actual game deadline is later — any time before you finish the main story — but there's no reason to cut it that close.
The actual achievement unlock comes after the final boss and is completed in the party sequence described in the final mission section.
▶Circuit Arcadia Taxi and the B.A.L.L. Guys
Do this before the third bounty pair. Post-game taxi availability has had inconsistent community reports, so there is no reason to leave this chain until later.
Start the taxi side quest in Circuit Arcadia.
On one passenger ride, deliberately let the timer expire so the passenger dies. After the game acknowledges the failed fare, speak with the taxi driver again and find any usable porta-potty.
▶Fare Thee Well
Flush the dead taxi passenger down the porta-potty. The achievement unlocks when the body is disposed of.
Then return to the taxi activity and complete successful fares until the driver offers his own final ride. Community reports disagree on the exact number of successful fares before that final request, so do not rely on a fixed count. Keep completing fares until the driver's personal ride appears, finish it, and take the B.A.L.L. Guy reward.
For the other two B.A.L.L. Guys:
- In Liquid Nights at Pinkline Harbor, use Bowie to access the club and win the rhythm minigame near DJ Globo.
- At the Zoo's big-aquarium fishing spot (by the big aquarium in Zephyr Paradise, southwest of the Human Exhibit), catch the special golden fish. You need the fishing rod from the Harbor fisherman. This guide does the full fishing sweep just below, so you can pick him up there before assembling the gun.
▶B.A.L.L. In The Family
Once you have all three B.A.L.L. Guys, return to Quarters, place them into the B.A.L.L. gun display, and pick up the completed weapon.
The achievement unlocks when the gun is assembled and collected.
▶Quarters Crane Game
Use the crane machine in the Quarters arcade. Each attempt costs 20 Pesos and duplicate pillow rewards are possible.
▶Where's Maris?
Keep winning capsules until you have collected all seven special pillows.
The achievement unlocks when the seventh unique pillow is obtained. If you are short on Pesos, fishing is a good way to earn more while also progressing the aquarium.
▶Fishing Sweep
▶Collectibles · 8 8 collectibles
Fisherman's dock (Pinkline Harbor) — The dock under the PeakBellies bar where you get the rod.
Small island (Pinkline Harbor) — The secluded island on the northwest side of the beach; grind the wooden fence to reach it.
Boarding pier (Pinkline Harbor) — The cruise pier just past the story ticket booth; check below the deck if needed.
River Walk (Circuit Arcadia) — Middle of the far-east bridge; cast between gondola passes.
Rhea steps (Circuit Arcadia) — Bottom-right of the steps up to Rhea Pharmaceuticals.
Desert outcrop (Zoo) — A rocky outcrop in the desert section at the center of the map.
Zephyr Paradise pool (Zoo) — The pool-like area by the skating spot.
Big aquarium (Zoo) — By the big aquarium southwest of the Human Exhibit; the B.A.L.L. Guy is caught here.
There are eight fishing spots across the three hubs: three in Pinkline Harbor, two in Circuit Arcadia, and three in the Zoo. Each one is a deck chair with a fishing rod beside it.
How to tell a spot is finished:
- After every catch, the game tells you how many unique items are left at that spot. Keep fishing until it says none are left. This is the check to trust.
- Uncaught uniques have a sparkle over them (blue = easier, gold = harder). Caught ones show as blacked out. The sparkles at the beach spots can be faint.
- Do not trust the map checkmark. A spot can show as checked after a single catch, which is the main reason players get stuck at 36/37.
- Occasionally a fish glitches and stops moving. It can't be caught; exit the spot and start fishing again.
The spots:
- Pinkline Harbor — fisherman's dock: the dock under the PeakBellies bar, where you got the rod.
- Pinkline Harbor — small island: the secluded island on the left (northwest) side of the beach toward the cruise ship. Grind the wooden fence or skate-jump across to reach it.
- Pinkline Harbor — boarding pier: the cruise-ship pier just past the story ticket booth, across the water from the fisherman's dock. If you don't see the chair on the deck, look below the pier.
- Circuit Arcadia — River Walk: the middle of the bridge in the far east. The passing gondola breaks your line, so cast between its passes.
- Circuit Arcadia — Rhea steps: tucked at the bottom-right of the steps up to Rhea Pharmaceuticals on the west side.
- Zoo — desert: on a rocky outcrop in the desert section in the center of the map.
- Zoo — Zephyr Paradise pool: the pool-like area by the skating spot in Zephyr Paradise.
- Zoo — big aquarium: just above the pool spot, by the big aquarium, southwest of the Human Exhibit. This is where you catch the golden-fish B.A.L.L. Guy.
▶Tanks for the Memories
The aquarium requires 37 unique catches, fish and non-fish items alike.
Safest route:
- Visit all eight fishing spots.
- At each spot, keep catching until the post-catch message says no unique items remain, rather than stopping at the map checkmark.
- If the aquarium still reads 36/37, revisit every spot and catch one fish at each to read its remaining count, starting with the beach spots. Most stuck players find a spot that wasn't really finished this way.
- If every spot reads zero remaining and the aquarium still reads 36/37, there is no established recovery on that save. (One unverified single report suggests a story-given aquarium creature after the Professor Berkel bounty might count; treat that as a curiosity, not a fix.)
The achievement unlocks when the aquarium reaches the full unique set.
▶Teen Skateparks and Slug Races
Each of the three hubs has one teen skatepark with three challenges (Benji's, Gracie's, and Robbie's). Talk to the three kids by the stands to start them. Each challenge is done when you collect all 10 floating skate letters before the timer runs out. Your score and rank don't matter.
The skateparks:
- Circuit Arcadia — hidden behind the fan at River Walk. This one is easy to miss. At River Walk in the east, find the big spinning fan in the side of the building near the steps, close to the phone-booth fast travel. Go up the stairs on the right, wall-ride onto the thin curved structure beside the fan, and hit the fan with Sweezy's time bubble. Jump through while it's slowed and follow the tunnel around to the left to the skatepark.
- Pinkline Harbor — behind Reptical's skate shop. Go down the alley to the left of the shop and keep going straight into the tunnel area until you see the three kids.
- C.A. Zoo — in the parking lot. In plain sight in the parking lot around the Zoo entrance and the Bounty Hunter Museum.
▶Pro Skater
Pro Skater45G
Complete all three teen challenges in Circuit Arcadia, Pinkline Harbor, and the C.A. Zoo.
The achievement unlocks after all nine skatepark challenges have been completed.
Each hub also has a race hub run by a slug racer, where you pick which race to start:
- Circuit Arcadia: just to the right of the City Plaza spawn point.
- Pinkline Harbor: next to the fountain in front of the cruise-dock entrance.
- C.A. Zoo: in front of the Gift Shop, on the left.
▶Phony Hawk
Phony Hawk45G
Complete three races in each of the three hubs for nine completed races total. Some hubs offer more than three races; any three count.
You don't need an S rank, every letter, or a high score. Just reach the finish line before the timer runs out.
▶Game Cartridges
Collect the six normal game cartridges:
- Gourmet Warriors is at the Quarters arcade.
- B.O.B. is in the Circuit Arcadia movie theater.
- Bonkey Trek is sold by Spencer's for 5,000 Pesos.
- Super 3D Noah's Ark is in the Circuit Arcadia comedy club and requires Creature access.
- Bible Adventures is in Liquid Nights at Pinkline Harbor and requires Bowie access.
- Radical Rex is in the Zoo Human Exhibit and requires the later traversal/puzzle abilities.
▶Throne of Games
The achievement unlocks after all six normal cartridges have been collected.
These are not missable, so if money is tight for Bonkey Trek you can leave only that purchase until post-game.
▶Safe-Route Checkpoint Before Get Briefed #3
This is the guide's conservative cutoff, not a confirmed game lockout. Before starting the Party City story mission and the third bounty pair, confirm:
- All three Twilly escape rooms are complete and the newsletter is signed.
- Fare Thee Well is unlocked and the taxi driver's B.A.L.L. Guy is collected.
- You have two of the three Dr. Gurgula transmissions (Wyoming vent and Circuit Arcadia secret building).
▶Shopping Trip and Professor Berkel
▶Party City Story Sequence
Continue the story through the Party City and prison sequence. There is no achievement-specific detour here, so follow the objectives until you return to Quarters and can choose another target.
▶Professor Berkel Research Site
Select Professor Berkel. Berkel and Bronkin Bucko form the third bounty pair and can be done in either order.
▶Final Dr. Gurgula Transmission
Collect this before helping the scientists and before the vial sequence.
In the science site, find the generator switch in the last tent and turn it on. Follow the power cable, now green, to the small metal-door building behind Gessie's head, enter, and collect the transmission inside on the right.
Hard cutoff: it must be taken before restoring power to open Gessie's mouth. The science-site transmission cannot be recovered after the mission moves on.
▶Dr. Gurgula Will Return...
If you collected the Wyoming vent transmission and the Circuit Arcadia secret-building transmission earlier, this final science-site transmission completes the set and unlocks the achievement.
Do not enter Gessie without it.
▶Vial Scientist
Once you infiltrate the research site in the scientist outfit, you are asked to help the scientists shut down their experiments.
Find the vial scientist before your cover is blown.
▶#1 Scientist
#1 Scientist45G
Drink the first vial required by the mission, then keep talking to the scientist and drinking the remaining vials.
Drink all four. The final experiment kills you as part of the sequence and awards the achievement.
Do not leave this section or progress until it unlocks.
▶Finish the Berkel Bounty
Proceed through Gessie's corpse, the ghost-ship sequence, and the Professor Berkel fight.
▶So Long, and Thanks For All The Ghosts
This is story-related and unlocks when the Professor Berkel bounty is completed.
▶Sixth Target — Bronkin Bucko
▶Bronkin Encounter
Select Bronkin Bucko and follow the marker to him.
Do not shoot him, and do not shoot his guards.
Lead him away from security — waiting in an alley works — and wait through his dialogue until he asks where he knows you from and you are allowed to respond.
▶Starstruck
Starstruck20G
Choose the Gus-aligned responses:
- WE’RE TRYING TO TAKE DOWN RHEA PHARMA
- WOULD YOU BE WILLING TO HELP US?
Bronkin agrees to help and the achievement unlocks — some players report it popping only when the mission ends.
Killing him or choosing the hostile route permanently misses this achievement for the playthrough.
Finishing this sixth bounty moves the game into the endgame.
▶Final Mission — Nipulon
▶Supreme Space Court
Fight through Rhea Pharma HQ until the courtroom sequence begins and you are seated.
There is a stack of paper in front of you that can be balled up and thrown through the hoop.
Do not shoot Nipulon or stab anyone with Knifey in the courtroom. Shooting Nipulon changes how the scene plays out, which loses the basketball opportunity, and at launch it was linked to a hard-lock after reloading the checkpoint.
▶Kobe!
Kobe!20G
Start shooting baskets immediately.
Aim around the middle of the blue flag beneath the hoop and use a full-power throw. Five baskets is the commonly reported requirement.
Safest route: keep scoring clean baskets until the achievement unlocks. Do not stand up to address the court before the achievement appears.
If you are missing badly and time is running out, reload the last checkpoint and try again.
▶Super Nipulon
Continue into the final boss fight.
▶Romanced All 34 Erotic Worm Monsters
This is a joke story achievement. It unlocks automatically during the Super Nipulon fight. No 100-hour romance grind is required.
▶Trial of the Century
Defeat Nipulon and finish the story. This unlocks when the main campaign is completed.
▶Post-Credits Party and Secret Ending
After the credits, you arrive at the Spaceforest Cafe party.
Talk to the guests until the objective changes from mingling to leaving the party. Do not leave immediately.
If you completed all three Twilly escape rooms and signed the newsletter, an Ankh appears on the floor in front of the men with their backs turned near the exit. Interact with the men to confirm you are leaving, then pick up the Ankh.
Follow the alternate ending sequence: talk with Twilly, interact with the cardboard cutouts, and leave a review before the credits.
Ankhs For The Memories unlocks after you return to the couch and finish the conversation with Gene.
▶Post-Game Cleanup
▶Bounty Quest Arcade Cartridge
After Nipulon is defeated, a broken Bounty Quest cartridge ("Damaged Game") appears on top of the television in your Quarters room. You don't need any of the six Throne of Games cartridges for it to appear. Some guides list them as a prerequisite, but a player who tested it reports the cartridge shows up after the story even with none collected.
Pick it up, go straight down to the Quarters arcade, and insert it into the Bounty Quest cabinet (to the left of Gourmet Warriors near Jorb's shop). Insert it in the same session — there is a report of the picked-up cartridge vanishing after quitting the game before inserting it.
▶8-Bit Warrior
Start Bounty Quest on the cabinet. Most players report the achievement unlocks as soon as the game starts. If it doesn't, keep playing through to the end of Bounty Quest — the description refers to taking out each of Nipulon's 8-Bits, and one early player reported insertion alone wasn't enough.
If the cartridge isn't on the TV after the story, make sure the final mission and party sequence are actually finished and you're back in free roam, then check the TV again.
▶Wanted Posters — Circuit Arcadia
▶Collectibles · 8 8 collectibles
Rhea sign (Circuit Arcadia) — Far west, beneath the huge Rhea sign in front of Rhea Pharmaceuticals.
Theater alley (Circuit Arcadia) — A small alley southeast of the movie theater fast travel.
Subway (Circuit Arcadia) — Southeast of City Plaza, by the subway entrance toward the mall.
Palm walkway (Circuit Arcadia) — The upper walkway above the subway poster, at the end between two palm trees.
Northeast alley (Circuit Arcadia) — Through a dark alley northeast of City Plaza.
North-east high platform (Circuit Arcadia) — Far north-east, up the curved glass and raised-vehicle rails (Travis and Jan) to a platform beside a Luglox.
North-east gap (Circuit Arcadia) — Across the gap from the high platform; wall-ride, double dash, or raise the rail-topped buses.
River Walk pillars (Circuit Arcadia) — Far east, northeast of the River Walk fast travel, along a row of pillars.
Save the wanted-poster sweep for post-game because several posters are not available until after the story. All 21 can be done in post-game free roam.
There are 21 total: 8 in Circuit Arcadia, 5 in Pinkline Harbor, and 8 in the Zoo. The poster on the fridge in Quarters does not count. At each one, defeat the Good Guys guarding it, then slash the poster with Knifey. Each pays 400 Pesos.
- Rhea sign: on the far west side, beneath the huge Rhea sign in front of Rhea Pharmaceuticals. Head west from the movie theater fast travel.
- Theater alley: down a small alley southeast of the movie theater fast travel.
- Subway: southeast of the City Plaza fast travel, by the subway entrance on the way to the mall.
- Palm walkway: directly above the subway poster. Take the stairs, grind or wall-ride up to the upper walkway, and follow it to the end between two palm trees.
- Northeast alley: northeast of the City Plaza fast travel, through a dark alley into the enclosed northeast area.
- North-east high platform: in the far north-east corner. From the bridge, ride up the curved glass, then use Travis and Jan to raise the vehicles and grind the rails up to a platform beside a Luglox.
- North-east gap: across the gap from the previous poster. Wall-ride or dash across (double dash makes it easy, and the wall ride can be buggy), or raise the rail-topped buses with Travis and Jan.
- River Walk pillars: in the far east, northeast of the River Walk fast travel, along a row of pillars.
▶Wanted Posters — Pinkline Harbor
▶Collectibles · 5 5 collectibles
Beach island (Pinkline Harbor) — A small island/outlet northwest of the Beach fast travel.
East beach rocks (Pinkline Harbor) — Southeast off the pier from the Docks fast travel, on the winding rock path in the trees.
Pier past the ticket building (Pinkline Harbor) — Partway up the cruise pier, just past the story ticket building.
Boarding hallway (Pinkline Harbor) — The pink-hued hallway on the way to board the cruise ship.
Escape-room rooftops (Pinkline Harbor) — Up the stairs left of No Escape by Twilly and across the rooftops to a fenced circular platform.
- Beach island: on a small island/outlet northwest of the Beach fast travel.
- East beach rocks: southeast off the pier from the Docks fast travel, among the trees on the winding rock path.
- Pier past the ticket building: partway up the pier, just past the ticket building from the story.
- Boarding hallway: further along the pier, in the pink-hued hallway you use to board the cruise ship.
- Escape-room rooftops: southwest of the Town fast travel. Head toward No Escape by Twilly, take the stairs to the left of the escape-room area, cross the rooftops, and jump to the fenced circular platform.
▶Wanted Posters — C.A. Zoo
▶Collectibles · 8 8 collectibles
Parking lot (Zoo) — Northwest corner of the upper parking lot.
Bamboo maze (Zoo) — Center of the bamboo-wall maze at the east edge of the parking lot.
Gift shop stairs (Zoo) — Past the gift shop to the left, down the stairs.
Wooden bridge (Zoo) — East along the wooden bridge path from the Aviary.
Aviary (Zoo) — The center of the Aviary. Revisit it even if the map shows it checked.
Zephyr Paradise path (Zoo) — South-east of the Aviary on the path toward the Human Exhibit.
Human Exhibit exit (Zoo) — Out the far side of the Human Exhibit (Lugblob plus Sweezy's time bubble opens the door).
East courtyard (Zoo) — North of the Human Exhibit near the easternmost fast travel, over the turnstiles.
- Parking lot: the northwest corner of the upper parking lot.
- Bamboo maze: the center of the bamboo-wall maze at the east edge of the parking lot.
- Gift shop stairs: past the gift shop to the left, down the stairs.
- Wooden bridge: east along the wooden bridge path from the Aviary.
- Aviary: the center of the Aviary.
- Zephyr Paradise path: south-east of the Aviary, on the path through Zephyr Paradise toward the Human Exhibit.
- Human Exhibit exit: go through the Human Exhibit (place the Lugblob under the gate and inflate it with Sweezy's time bubble to open the door) and out the far side.
- East courtyard: north of the Human Exhibit near the easternmost fast travel. Follow the bridge north and east, up the stairs and over the turnstiles into a courtyard.
▶Unwanted
Unwanted45G
Slash all 21 wanted posters.
If the achievement progress is stuck at 95% (20/21):
- Physically revisit the Aviary even if its map icon is checked.
- Physically revisit both north-east high posters in Circuit Arcadia.
- If a poster will not become slashable after its enemies are dead, reload the last checkpoint and return to it.
The achievement unlocks when all 21 physical posters have actually been slashed.
▶Final Verification
At this point the Xbox list should read 31/31 achievements and 1,000G.
If something is missing, first compare it against the missable chain before starting another playthrough. The normal post-game recoverables are fishing, skateparks, races, cartridges, crane-game pillows, wanted posters, and 8-Bit Warrior. Story-specific failures such as Larry's cruise actions, the Apple vases, Bronkin's mercy route, the Twilly newsletter setup, or the courtroom opportunity are the items most likely to require another run.
▶Collectibles
Reference
▶Wanted Posters
21 in the game
Unwanted needs all 21. Defeat the guards, then slash each poster with Knifey. Several only appear after the story, so sweep them in post-game free roam. The fridge poster in Quarters doesn't count. Map checkmarks are unreliable for the Aviary poster and the north-east high posters in Circuit Arcadia.
Rhea sign (Circuit Arcadia) — Far west, beneath the huge Rhea sign in front of Rhea Pharmaceuticals.
Theater alley (Circuit Arcadia) — A small alley southeast of the movie theater fast travel.
Subway (Circuit Arcadia) — Southeast of City Plaza, by the subway entrance toward the mall.
Palm walkway (Circuit Arcadia) — The upper walkway above the subway poster, at the end between two palm trees.
Northeast alley (Circuit Arcadia) — Through a dark alley northeast of City Plaza.
North-east high platform (Circuit Arcadia) — Far north-east, up the curved glass and raised-vehicle rails (Travis and Jan) to a platform beside a Luglox.
North-east gap (Circuit Arcadia) — Across the gap from the high platform; wall-ride, double dash, or raise the rail-topped buses.
River Walk pillars (Circuit Arcadia) — Far east, northeast of the River Walk fast travel, along a row of pillars.
Beach island (Pinkline Harbor) — A small island/outlet northwest of the Beach fast travel.
East beach rocks (Pinkline Harbor) — Southeast off the pier from the Docks fast travel, on the winding rock path in the trees.
Pier past the ticket building (Pinkline Harbor) — Partway up the cruise pier, just past the story ticket building.
Boarding hallway (Pinkline Harbor) — The pink-hued hallway on the way to board the cruise ship.
Escape-room rooftops (Pinkline Harbor) — Up the stairs left of No Escape by Twilly and across the rooftops to a fenced circular platform.
Parking lot (Zoo) — Northwest corner of the upper parking lot.
Bamboo maze (Zoo) — Center of the bamboo-wall maze at the east edge of the parking lot.
Gift shop stairs (Zoo) — Past the gift shop to the left, down the stairs.
Wooden bridge (Zoo) — East along the wooden bridge path from the Aviary.
Aviary (Zoo) — The center of the Aviary. Revisit it even if the map shows it checked.
Zephyr Paradise path (Zoo) — South-east of the Aviary on the path toward the Human Exhibit.
Human Exhibit exit (Zoo) — Out the far side of the Human Exhibit (Lugblob plus Sweezy's time bubble opens the door).
East courtyard (Zoo) — North of the Human Exhibit near the easternmost fast travel, over the turnstiles.
▶Fishing Spots
8 in the game
Tanks for the Memories needs 37 unique catches spread across these 8 spots. A spot is done when the message after a catch says no unique items remain there; the map checkmark can tick after a single catch. You need the fishing rod from the Pinkline Harbor fisherman (after Larry Pinkstock).
Fisherman's dock (Pinkline Harbor) — The dock under the PeakBellies bar where you get the rod.
Small island (Pinkline Harbor) — The secluded island on the northwest side of the beach; grind the wooden fence to reach it.
Boarding pier (Pinkline Harbor) — The cruise pier just past the story ticket booth; check below the deck if needed.
River Walk (Circuit Arcadia) — Middle of the far-east bridge; cast between gondola passes.
Rhea steps (Circuit Arcadia) — Bottom-right of the steps up to Rhea Pharmaceuticals.
Desert outcrop (Zoo) — A rocky outcrop in the desert section at the center of the map.
Zephyr Paradise pool (Zoo) — The pool-like area by the skating spot.
Big aquarium (Zoo) — By the big aquarium southwest of the Human Exhibit; the B.A.L.L. Guy is caught here.