Hogwarts Legacy 100% guide
Published by Chubuggles
Chronological Xbox route for all 45 achievements, including one full completion run, three house sprints, collection cleanup, and current tracking precautions.
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- ·Coverage: every achievementCoverage 100%
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ETA
Estimated time, as the guide’s author estimates: 65-80 hours
Difficulty
4/10, as the guide’s author rates it
Your Progress
45 achievements in this guide
Sign in with Xbox to see which of them you have already earned.
▶Completion Plan
▶What 100% requires
Hogwarts Legacy has 45 Xbox achievements worth 1,000 Gamerscore. Xbox One and Xbox Series X|S use the same achievement list. All 45 achievements are single-player and can be earned offline; there are no online or co-op requirements, no difficulty achievements, and no New Game+ requirement.
The efficient completion is one full playthrough on any house, followed by three short Story-difficulty characters for the other houses. Each extra character only needs to reach the Map Chamber after Jackdaw's Rest, usually roughly 1.5-3 hours with dialogue and cutscenes skipped.
There are no completion-critical missables on the full-run character. Story completion leaves the world available for free-roam cleanup, and the major collectible, side-quest, relationship, combat, and exploration requirements remain obtainable. There is no mission replay, but it is not needed for the main completion route. The one permanent character choice that matters is your house, which is why four character files are required for the four Map Chamber achievements.
As of 2026-09-20, no achievement is CURRENTLY CONFIRMED UNOBTAINABLE or CURRENTLY CONFIRMED DISCONTINUED.
The 2024 content update added the Haunted Shop quest, Felix Felicis, Lavender Borealis broom, cosmetics, and other formerly exclusive content to Xbox, but it did not add achievements. You do not need the Dark Arts Battle Arena, the bonus potion, or post-launch cosmetics for the original 1,000G.
For the full run, Story difficulty is the fastest setting and does not disable achievements. It also offers an auto-solve option on the Alohomora lock screen, which saves considerable time during the collection sweep.
▶Main-run rules that save hours
Use one character for every cumulative and collection achievement. Do not rely on the three short house files to contribute to your main character's long-term progress.
From the moment Ancient Magic becomes usable, use the Ancient Magic finisher on every new standard enemy variant you meet. The game does not provide a useful per-enemy checklist for this achievement, so a small manual note prevents a painful late-game recheck.
Use Petrificus Totalus whenever you can approach an enemy under Disillusionment. You need fifty kills with it, and steadily taking camp sentries this way is much faster than farming all fifty at the end.
Do Duel Feats during normal combat when practical, open every Collection Chest you naturally pass, activate every Floo Flame, and claim Challenge rewards from the Field Guide instead of leaving them unclaimed. Several collection entries are awarded through Challenges, so completing a challenge without claiming its reward is not enough for final collection cleanup.
Do not exhaustively clear Hogwarts or the Highlands early. Many puzzles and doors require later spells or Alohomora upgrades. This route deliberately postpones the large sweeps until every important traversal spell and Alohomora III are available.
▶Sorting Ceremony to the Restricted Section
▶The Path to Hogwarts and your first classes
Play the opening normally. Your house choice only determines which one of the four Map Chamber achievements you earn on this full run. Pick whichever house you actually want to play; the other three are handled with short characters at the end.
▶The Sort Who Makes an Entrance
Finish the introduction and complete the Sorting Ceremony. This unlocks automatically when your house is assigned and the opening sequence finishes.
Continue through Welcome to Hogwarts, then attend either Defence Against the Dark Arts or Charms as soon as the story offers them.
▶First Class Student
Complete your first class. The achievement unlocks when that first class quest finishes; you do not need to complete both classes first.
Finish both opening classes, Weasley After Class, Professor Ronen's Assignment, and then head to Hogsmeade with your chosen companion.
▶Welcome to Hogsmeade
Buy the required school supplies while the story walks you through Hogsmeade. Do not spend heavily on optional cosmetics yet; later Room of Requirement recipes, seeds, and collection purchases are a better use of early money.
▶Troll with the Punches
During Welcome to Hogsmeade, defeat the troll during the mandatory attack. The achievement unlocks through story progression after surviving that encounter.
▶A Keen Sense of Spell
Ancient Magic becomes available during this early Hogsmeade sequence. Once the game allows you to perform the Ancient Magic finisher manually, use it on an enemy when the meter is charged.
The achievement unlocks on a valid Ancient Magic invocation. HISTORICALLY REPORTED BUG: early launch-era reports occasionally needed another valid use after the first tutorial-style encounter. If it does not unlock immediately, keep using the finisher in the next few fights rather than restarting.
From here onward, make your manual enemy checklist using the full list under Finishing Touches below. Use the finisher (LB+RB) on every unfamiliar Dugbog, Ashwinder, Poacher, Loyalist, spider, troll, Mongrel, and Inferius variant you encounter. Ancient Magic Throw is unlocked in the same quest but does not count. Do not rely on the scripted troll finish during this quest.
▶The Restricted Section and stealth setup
Continue through The Locket's Secret, Professor Hecat's Assignment 1, Secrets of the Restricted Section, and Tomes and Tribulations. Complete the Crossed Wands and spell-practice requirements as Hecat asks for them.
Disillusionment and Petrificus Totalus now make the long stealth-kill achievement practical.
▶The Ends Petrify the Means
You need fifty enemy kills with Petrificus Totalus. Progress this throughout the full run rather than farming it immediately.
When approaching a camp, use Disillusionment, circle behind isolated enemies, and perform Petrificus Totalus before starting open combat. Keep doing this at camps and quest locations until the achievement unlocks on the fiftieth qualifying kill.
Do not deliberately grind all fifty here. Later bandit camps and collection cleanup provide more than enough opportunities.
▶Finishing Touches
The achievement counts 34 standard, repeatable enemy types, not every boss or named foe in the 67-entry Enemies collection. Each type counts once, cumulatively on your save. The qualifying action is the Ancient Magic finisher (LB+RB) landing on the enemy; it does not have to be the killing blow. Ancient Magic Throw does not count.
The game does not publish which 34 types it counts, but this commonly accepted list adds up to exactly 34:
- Dugbogs (3): Stoneback, Great Spined, Cottongrass.
- Ashwinders (6): Duellist, Scout, Assassin, Ranger, Soldier, Executioner.
- Poachers (6): Duellist, Tracker, Animagus, Ranger, Stalker, Executioner.
- Loyalists (5): Assassin, Commander, Sentinel, Warrior, Ranger.
- Inferius (1).
- Spiders (8): Thornback Scurriour, Ambusher, Shooter, and Matriarch; Venomous Scurriour, Ambusher, Shooter, and Matriarch.
- Trolls (3): Forest, Mountain, River.
- Mongrels (2): regular Mongrel and Dark Mongrel.
For the Poacher Animagus, land the finisher before it transforms; finishing the wolf form in the same fight as well is a free precaution, since some lists count the two forms separately. Other types that appear on some published lists are not part of the 34 and are only troubleshooting material; they are covered in the stragglers step after the Highlands sweep.
Tracking: there is no in-game checklist for this achievement, so tick your own list the moment each finisher lands. Collections > Enemies only records enemies you have met, not Ancient Magic use, and the regular Mongrel never appears there. Any type still missing from that screen has certainly not been finished. If the Xbox achievement page shows a progress percentage, each type is about 3% (97% means one type left), but it never tells you which one.
Use the finisher on every new type as soon as you meet it. The types players most often miss are the regular Mongrel (random spawns in the Forbidden Forest, around poacher camps, and in Hogsmeade Valley), the River Troll (troll lairs near water, such as northern Feldcroft and the far northeast), the Venomous Shooter, and the Dugbogs, especially the Great Spined Dugbog in South Sea Bog and North Ford Bog. The Dark Mongrel does not cover the regular Mongrel. Ignite an Inferius first so it takes normal damage, then finish it.
▶Herbology, Potions, and the Map Chamber
▶First open-world systems
While Professor Fig is away, complete Herbology Class, Potions Class, The Girl from Uagadou, and Trials of Merlin.
Trials of Merlin permanently introduces Merlin Trials. Solve ones that are directly on your route, but do not sweep all of them yet. Some are much faster after you have more spells, broom travel, and a steady supply of Mallowsweet.
▶Jackdaw's Rest and the four house routes
Complete the house-exclusive quest that appears after Trials of Merlin, then Professor Hecat's Assignment 2 and Jackdaw's Rest. The house-specific quest differs, but all four routes converge before the Map Chamber.
Your full-run character earns exactly one of the next four achievements here. The other three remain intentionally deferred until the final section.
▶The Toast of the Town
On a Slytherin character, complete Jackdaw's Rest and reach the Map Chamber. The achievement unlocks when the Slytherin route reaches the chamber.
If your full-run character is not Slytherin, leave this for the Slytherin sprint at the end.
▶The Auror's Apprentice
On a Hufflepuff character, complete Jackdaw's Rest and reach the Map Chamber. The achievement unlocks when the Hufflepuff route reaches the chamber.
If your full-run character is not Hufflepuff, leave this for the Hufflepuff sprint at the end.
▶The Gryffindor in the Graveyard
On a Gryffindor character, complete Jackdaw's Rest and reach the Map Chamber. The achievement unlocks when the Gryffindor route reaches the chamber.
If your full-run character is not Gryffindor, leave this for the Gryffindor sprint at the end.
▶The Wise Owl
The Wise Owl10G
On a Ravenclaw character, complete Jackdaw's Rest and reach the Map Chamber. The achievement unlocks when the Ravenclaw route reaches the chamber.
If your full-run character is not Ravenclaw, leave this for the Ravenclaw sprint at the end.
▶A Talent for Spending
The Talent menu unlocks after Jackdaw's Rest. Spend five Talent Points on your main character.
You eventually need every Talent Point available through level 40, so spend normally on useful talents now. The 2024 update added an official talent-reset function, but resetting is unnecessary for completion.
▶Follow the Butterflies after Jackdaw's Rest
▶Collectibles · 2 2 collectibles
Forbidden Forest entrance (quest trail) — Follow the Butterflies from Clementine Willardsey; a short way down the forest path past the archway and bridge; turn the quest in afterward for a second, separate conjuration.
Follow the Butterflies — Clementine Willardsey, The Three Broomsticks; sources vary from Potions Class to Jackdaw's Rest.
Once Jackdaw's Rest is complete, take Follow the Butterflies from Clementine Willardsey inside the Three Broomsticks in Hogsmeade. Sources disagree on exactly when she first offers it; if she is not offering it yet, keep advancing the story, check the Three Broomsticks after each main-story step, and take it as soon as it appears. It is reliably available by the Flying Class and first Keeper trial part of the story. Until this quest is finished, do not follow any wild butterfly swarm.
▶Followed the Butterflies
Fast travel to the Forbidden Forest Floo Flame, or walk in, and go a short way down the forest path past the archway and bridge. The quest swarm is just ahead. Watch for hostile creatures along the path, such as a Great Spined Dugbog. Follow the swarm until it settles, cast Revelio there, and open the treasure chest that appears. The achievement unlocks when the butterfly treasure is opened.
Then return to Clementine immediately and turn the quest in. The chest gives one random conjuration and the turn-in gives a second, separate quest-reward conjuration; both count toward Collector's Edition, so confirm two new-conjuration notifications.
This is the first of 15 butterfly trails; each ends in a chest with a random conjuration. The other 14 have no map icon or counter and are listed by region in the Highlands sweep and the Collectibles section.
▶First Keeper Trial and Room of Requirement
▶Flying Class and your broom questline
▶Collectibles · 1 1 collectible
Flight Test — Albie Weekes, Spintwitches Sporting Needs; after Flying Class.
Continue through Flying Class and buy a broom when Spintwitches Sporting Needs becomes available in Hogsmeade.
Start Flight Test as soon as it appears. The broom-race line is story-gated between races, so this is one achievement that should be progressed in stages instead of saved as one late grind.
▶Flight the Good Flight
Complete the three Imelda Reyes time trials and the associated broom-upgrade questline.
Do Flight Test after Flying Class. After Percival Rackham's Trial, complete Sweeping the Competition and buy the next required broom upgrade. After In the Shadow of the Mine later in the story, complete The Sky is the Limit and the final race.
The achievement unlocks after the third trial is beaten and its quest progression is completed. If a later race is not available yet, advance the story to the window above rather than flying around looking for an unspawned objective.
▶The Room of Requirement
Complete The Room of Requirement when it appears. Once you can place stations, invest in utility before cosmetics.
Buy the remaining standard potion recipes from J. Pippin's Potions: Maxima, Invisibility, Focus, and Thunderbrew. Buy the three combat-plant seeds from Dogweed and Deathcap: Chinese Chomping Cabbage, Mandrake, and Venomous Tentacula. These seven purchases are also Tools entries required for Collector's Edition, so make them at your first affordable Hogsmeade visit. Buy any other seeds you still need from The Magic Neep, and obtain potting tables large enough for every plant type from Tomes and Scrolls. Grow Mallowsweet continuously for later Merlin Trials.
Collector's Edition eventually needs all 16 conjurations sold at Tomes and Scrolls, about 24,850 gold in total, so buy them progressively as gold allows; many are useful potting and brewing stations anyway.
▶Put Down Roots
Grow and harvest every growable plant type. The eight standard growable plants are Dittany, Mallowsweet, Fluxweed, Knotgrass, Shrivelfig, Chinese Chomping Cabbage, Mandrake, and Venomous Tentacula.
The trigger is harvesting each required plant, not merely owning seeds or buying the finished ingredient. Once the Room of Requirement can support the needed pot sizes, plant any missing species, let them finish, and collect the harvests.
▶Going Through the Potions
Brew and collect each of the six standard potions: Wiggenweld, Edurus, Maxima, Invisibility, Focus, and Thunderbrew.
Felix Felicis was added to Xbox later and is not required, either here or as a Tools entry for Collector's Edition. Safest route: deliberately brew and collect one fresh batch of all six at your own potion stations rather than assuming a potion obtained from a tutorial, chest, or Hopping Pot satisfied the trigger.
▶Professor Garlick's assignments
Professor Garlick's Assignment 1 becomes available around In the Shadow of the Undercroft, and Assignment 2 is offered as soon as Assignment 1 is complete. Assignment 2 is not gated by The Map Chamber, but it does need Room of Requirement potting space: grow Fluxweed in a Large Pot, and have Chinese Chomping Cabbage, Venomous Tentacula, and Mandrake all active during one fight.
Once The Room of Requirement is done and you have the Large Pot and the three combat-plant seeds, finish both assignments to learn Flipendo. Then take a short detour to a Highland cow herd; the area around Brocburrow and the herds east and northeast of Hogsmeade are convenient.
▶Spilled Milk
Spilled Milk10G
Cast Flipendo on a cow ten times. The description permits one cow or several, so repeatedly tipping the same cow is sufficient.
Let the cow recover between casts as needed and continue until the achievement unlocks on the tenth qualifying Flipendo.
▶The Undercroft and Map Chamber
Complete In the Shadow of the Undercroft and continue the main route through The Map Chamber.
▶Percival Rackham's Trial
Complete Percival Rackham's Trial. Keep using Ancient Magic on new enemy variants during the trial.
▶That's a Keeper
▶Collectibles · 1 1 collectible
Sweeping the Competition — Albie Weekes, Spintwitches Sporting Needs; after Flight Test and Percival Rackham's Trial.
Finish Percival Rackham's Trial and return to the Map Chamber. The achievement unlocks when the story introduces Charles Rookwood there.
After this trial, return to the broom questline and complete Sweeping the Competition. Then continue into the autumn story arc.
▶Alohomora, Beasts, and the Second Keeper
▶The Caretaker's Lunar Lament and an early Demiguise sweep
▶Collectibles · 31 31 collectibles
The Man Behind the Moons — Gladwin Moon, Faculty Tower; after The Caretaker's Lunar Lament.
Hogwarts: Professor Fig's office — Astronomy Wing, up the stairs at the back of Fig's office (Professor Fig's Classroom Floo); no lock.
Hogwarts: Divination Classroom — Library Annex, on Professor Onai's desk up the ladder (Divination Classroom Floo); no lock.
Hogwarts: Restricted Section — Library Annex, end of the underground path from the Restricted Section quest, back-left corner by an eye chest (Library Floo); no lock.
Hogwarts: Great Hall — locked door in the far right corner at the end of the hall (Great Hall Floo); Alohomora I.
Hogwarts: South Wing bathroom — down from the Clock Tower Courtyard, through a cubicle into the back room (Clock Tower Courtyard Floo); Alohomora I (a few sources list no lock).
Hogwarts: Muggle Studies Classroom — off the Transfiguration Courtyard through the big doors behind the dragon statue, Level 1 lock on the left (Transfiguration Courtyard Floo); Alohomora I.
Hogwarts: ramparts by the North Exit — Bell Tower Wing, locked door under the stone steps along the left wall (Hogwarts North Exit Floo); Alohomora I.
Hogwarts: Defence Against the Dark Arts Tower — from the Transfiguration Courtyard, door left of the Floo, then the Level 2 door on the right; Alohomora II.
Hogwarts: Professor Howin's office — Bell Tower Wing, second door right of the Beasts Classroom Floo, room on the right; Alohomora II.
Hogwarts: Long Gallery storeroom — Library Annex, Level 1 double doors then the first door on the left (Potions Classroom Floo); Alohomora II.
Hogsmeade: Tomes and Scrolls — back bedroom past the shopkeeper, on a dresser; no lock.
Hogsmeade: The Hog's Head — back room on the right behind the bar; no lock.
Hogsmeade: Dervish and Banges — just inside, on the counter (some guides label the neighbouring Gladrags storefront); no lock.
Hogsmeade: The Three Broomsticks — top floor, behind a Level 1 door, on a table; Alohomora I.
Hogsmeade: house east of The Three Broomsticks — upstairs, on top of a chest; Alohomora I.
Hogsmeade: house behind Honeydukes — on a side table; Alohomora I.
Hogsmeade: house opposite Brood and Peck — near the North Hogsmeade Floo, above the ground-floor fireplace; Alohomora I.
Hogsmeade: house next to J. Pippin's Potions — west edge of the village, upstairs on the chest of drawers across from the bed; Alohomora II.
Hogsmeade: southwest house near Ollivanders — alley past Tomes and Scrolls, upstairs on drawers next to a crystal ball; Alohomora II.
Highlands: Pitt-Upon-Ford — North Ford Bog; cross the bridge, first house, top floor; no lock.
Highlands: Upper Hogsfield — Hogsmeade Valley; house west of the well with a wheel outside; no lock.
Highlands: Lower Hogsfield — South Hogwarts Region; first house straight ahead from the Floo; no lock.
Highlands: Aranshire — South Hogwarts Region; house left of the Floo; Alohomora I (sources vary between none and II).
Highlands: Brocburrow — Hogwarts Valley; house left of the vendor, west of the Merlin Trial; no lock.
Highlands: Keenbridge — Hogwarts Valley; westernmost house near Fatimah Lawang's shop, upstairs; Alohomora I.
Highlands: Irondale — Feldcroft Region; house north of the Floo, kitchen right of the door; no lock.
Highlands: Feldcroft — Feldcroft Region; house on the east side near the big well; Alohomora II.
Highlands: Marunweem — Marunweem Lake; house west of the second bridge from the Floo, kitchen; sources vary from none to II; bring Alohomora II.
Highlands: Bainburgh — Manor Cape; house in the north of the village behind the notice board, on a chair; sources vary; treat as Alohomora II.
Highlands: Cragcroft — Cragcroftshire; west-edge house by Bella Navarro's stand, top floor; no lock.
Complete The Caretaker's Lunar Lament as soon as it appears. This gives you Alohomora, has you collect three Demiguise statues as mandatory quest objectives, and starts The Man Behind the Moons.
This is the best point for one deliberate Demiguise push because Alohomora II and III prevent repeated trips through Hogwarts, Hogsmeade, and the Highlands later. Demiguise statues can only be collected at night; use the map's Wait function whenever necessary.
Follow Mr Moon's quest requirements exactly: bring him 9 Demiguise Moons to learn Alohomora II, then another 13 (22 total) to learn Alohomora III. With level III available, continue collecting the remaining Moons while you are already visiting their locations.
The 30 free-roam statues are listed in the Collectibles section: 10 in Hogwarts, 9 in Hogsmeade, and one in each of the 11 Highlands hamlets. None needs Alohomora III. Collect the unlocked and Level 1 statues first, turn in 9 Moons for Alohomora II, then return for the Level 2 statues. A few hamlet locks are disputed between sources (Aranshire, Marunweem, Bainburgh), so bring Alohomora II to those.
▶Demiguise Dread
Collect all 33 Demiguise statues. The three statues collected during The Caretaker's Lunar Lament count toward the 33 and cannot be missed; the remaining 30 are the statues tracked by the World Map region counters across Hogwarts, Hogsmeade, and the Highlands.
The achievement unlocks when the final statue has been collected. Use the Demiguise list in the Collectibles section together with the map-region counters during cleanup rather than relying on memory.
Getting Alohomora III early is more valuable than delaying these statues, because it opens the locked collection rooms you will pass for the rest of the game.
▶Beasts and the loom
▶Collectibles · 3 3 collectibles
Forest Vivarium: hilltop — go left (north) from the entrance and climb two levels to the top of the small hill.
Forest Vivarium: south trail — south along the trail beside the large rock, then drop down; end of the right-hand path.
Forest Vivarium: cave — drop further and crawl into the cave on the left; just inside on the right.
Continue through Beasts Class and The Elf, The Nab-Sack, and the Loom. The latter unlocks beast rescue, the Vivarium, and gear upgrading.
The first Vivarium is a forest biome, and it hides three collection chests that no map counter tracks. Each gives a random conjuration needed for Collector's Edition, so open them on your first visit:
- Hilltop: go left (north) from the entrance and climb two levels; the chest is on top of the small hill.
- South trail: return to the entrance, head south along the trail beside the large rock around the cave, follow it to the end, and drop down; the chest is at the end of the right-hand path.
- Cave: drop further down and crawl into the cave on the left (visible ahead as you enter the room); the chest is just inside on the right.
Three more Vivariums open later through Deek's quests, each with three more chests.
▶Loom for Improvement
The loom tutorial requires you to upgrade a piece of gear. Complete that upgrade during The Elf, The Nab-Sack, and the Loom.
The achievement unlocks when the gear upgrade is applied. Keep using the loom afterward: Challenge rewards require considerably more gear-upgrade progress than this single achievement, so upgrade spare useful gear when materials are plentiful before selling or replacing it.
Start Deek's side quest The Plight of the House-Elf when it appears. Continue his chain whenever the next quest becomes available; Foal of the Dead unlocks the Breeding Pen, and Phoenix Rising eventually leads to another achievement.
▶Mandrakes and combat cleanup
Professor Garlick's assignments and the Room of Requirement make Mandrakes easy to grow in bulk. Carry them into fights instead of saving them indefinitely.
▶The Root of the Problem
Stun ten different enemies using Mandrakes.
The safe interpretation is ten distinct enemy bodies across your fights, not ten repeated stuns on one target. A single Mandrake can stun several enemies around you, so crowded bandit encounters or a Battle Arena finish this quickly.
Grow your own Mandrakes and use them whenever three or more enemies group around you. The achievement unlocks once ten qualifying enemies have been stunned.
▶The Helm of Urtkot and a painless 100-hit combo
▶Collectibles · 1 1 collectible
A Friend in Deed — Sirona Ryan, The Three Broomsticks; after The Helm of Urtkot.
Continue the main story through The Helm of Urtkot. Inferius encountered around this part of the game give you an easy way to build a large combo because they do not take normal damage until ignited.
After The Helm of Urtkot, Sirona Ryan in the Three Broomsticks offers the side quest A Friend in Deed. Its fight at Horklump Hollow includes a standard Mountain Troll; use the Ancient Magic finisher on it for Finishing Touches.
▶Raising Expectations
Reach a combo of 100 without being hit or letting the combo expire.
A low-risk method is to leave one Inferius unignited and repeatedly Basic Cast it while dodging or blocking incoming attacks. Because the target resists normal damage until fire is used, it can absorb enough hits for the counter to reach 100.
If the encounter is too chaotic on Story difficulty, isolate an Inferius or temporarily raise the difficulty so enemies survive longer. The achievement unlocks immediately when the combo counter reaches 100.
▶Charles Rookwood's Trial to Niamh Fitzgerald's Trial
▶Astronomy, assignments, and The High Keep
▶Collectibles · 4 4 collectibles
South Hogwarts Region: above Hogsmeade Station — Madam Kogawa's Assignment 1 set; only spawns while that assignment is active.
South Hogwarts Region: around the Quidditch Pitch — Madam Kogawa's Assignment 1 set; two balloons sit outside the walls; only spawns while the assignment is active.
Hogwarts Valley: The Spires — Madam Kogawa's Assignment 2 set; high in the mountains north of the West Hogwarts Valley Floo, with boost rings; only spawns while the assignment is active.
Hogwarts Valley: Keenbridge Tower — Madam Kogawa's Assignment 2 set; southeast of the Keenbridge Floo, running east along the river; only spawns while the assignment is active.
Continue through The High Keep, Astronomy Class, Back on the Path, and Charles Rookwood's Trial.
Do Professor assignments when they appear rather than postponing them. They unlock required spells and prevent The Spell Master from becoming a late checklist.
Madam Kogawa's two assignments each spawn two balloon sets that only exist while that assignment is active, and all four count toward the 32 balloon sets for the Pop Balloons Challenge. Assignment 1 (which teaches Glacius) uses the sets above Hogsmeade Station and around the Quidditch Pitch; Assignment 2 (which teaches Arresto Momentum) uses The Spires and Keenbridge Tower sets in Hogwarts Valley. Pop every balloon in each set while the assignment is running.
After The High Keep, you have substantially better travel and beast access. Continue the relationship questlines for Natsai, Poppy, Sebastian, and Deek whenever their next steps appear, but do not stop the main story to force a relationship quest that has not unlocked yet.
▶The Plight of the House-Elf and the Coastal Vivarium
▶Collectibles · 4 4 collectibles
Coastal Vivarium: north ledge path — left from the entry, up the first ledge, through the narrow passage, first right to the end.
Coastal Vivarium: rocky island — swim east from the beach to the flat rocky island and climb its left ledge.
Coastal Vivarium: cave — northwest of the island; beneath a small tree on the left.
The Plight of the House-Elf — Deek, Room of Requirement; after The High Keep.
Deek offers The Plight of the House-Elf only after The High Keep, so take it now. Its boss fight takes place in Spinners Cavern in the Forbidden Forest.
The quest also opens the Coastal Vivarium. Some sources say the beach room opens when the quest starts and others when it is completed, so check the Room of Requirement once the quest begins and again when it ends. Open its three hidden chests as soon as you can enter:
- North ledge path: go left (north) from the entry, climb the first ledge, go straight through the narrow rocky passage, and take the first right; the chest is at the end of that path.
- Rocky island: head east to the beach and swim out to the flat rocky island; climb the ledge on its left side to the chest on top.
- Cave: head northwest from the island into the cave; the chest is beneath a small tree on the left.
▶Fire and Vice
Advance through Fire and Vice with Poppy.
▶The Defender of Dragons
Complete the dragon-rescue sequence in Fire and Vice. This is story-related and unlocks after the dragon is freed.
Keep following Poppy's relationship chain afterward. Its later quests are required for Beast Friends and also take you through one of the five cairn dungeons needed for The Intrepid Explorer.
▶Professor Weasley's Assignment and the final required spells
▶Collectibles · 1 1 collectible
Interior Decorating — Professor Weasley, Room of Requirement; after The Room of Requirement; teaches the Altering Spell.
After the story makes Professor Weasley's Assignment available, complete it and learn Transformation. Clear any other unfinished professor assignments now.
Also complete Interior Decorating in the Room of Requirement if you have ignored it, because the Altering Spell is part of the non-Dark-Arts spell set.
▶The Spell Master
Learn all 31 spells required by the achievement.
The three Unforgivable Curses are not required. Your choices in Sebastian's questline therefore cannot lock you out of this achievement.
If this does not unlock after learning Transformation, open the spell menu and finish any missing professor assignment or Room of Requirement spell quest. Do not chase Avada Kedavra, Crucio, or Imperio just for this achievement.
▶In the Shadow of the Mine and the final broom race
▶Collectibles · 1 1 collectible
The Sky is the Limit — Albie Weekes, Spintwitches Sporting Needs; after Sweeping the Competition and In the Shadow of the Mine.
Complete In the Shadow of the Mine. The final Imelda race for The Sky is the Limit is now in its safe story window.
Finish the third broom trial and complete its quest progression now if you have been following the staged broom route. This should finish Flight the Good Flight if it did not already unlock at the race itself.
▶The Polyjuice Plot and the Headmaster's upper study
Continue through It's All Gobbledegook, The Headmistress Speaks, and The Polyjuice Plot.
Because this route already obtained Alohomora III, you can collect the castle-height achievement on the same trip instead of returning later.
▶Room with a View
After The Polyjuice Plot has granted story access to the Headmaster's office, use Alohomora III to enter the Headmaster's upper study. The reliable route is on foot: from the Headmaster's office, take the left-hand door under the mirror (a Level 2 lock) onto the outer tower stairs, then open the Level 3 door to the upper study. Prefer the stairs over flying to the outside balcony.
The achievement unlocks when you step into the highest study. While you are there, take the Key of Admittance from the study. Use it on the complicated-lock door in the corridor below to complete the Admittance Key, one of Hogwarts' three Secrets, and collect the chests and Field Guide Page behind it. Doing this now removes an easy-to-forget collection detour later.
▶Niamh Fitzgerald's Trial
Continue through The Polyjuice Plot into Niamh Fitzgerald's Trial.
▶The Hallowed Hero
Progress through Niamh Fitzgerald's Trial until you wield the Deathly Hallow required by the story. The achievement unlocks during the trial and cannot be missed on the main route.
▶Southern Coast and the Final Keeper
▶Opening the southern regions
Continue into In the Shadow of the Mountain and the late-game southern route. The Coastal Cavern passage is the normal gateway into Poidsear Coast and the regions beyond.
This quest includes a mountain troll fight. If Mountain Troll is still unticked on your Finishing Touches list, use the Ancient Magic finisher on it here.
▶Coasting Along
Reach Poidsear Coast. The achievement unlocks when you enter the region.
You can physically reach the south earlier, but there is no completion benefit to forcing the trip before the story naturally sends you through the area. This late-story placement keeps the route efficient and gives you the spells and broom access needed for southern cleanup.
▶San Bakar's Trial
Continue through Lodgok's Loyalty and San Bakar's Trial. This is the important late-game gate for Graphorn-related completion.
▶The One Who Mastered Memories
View all Pensieve memories tied to the Keeper trials. The achievement unlocks through the main story once the final required memory has been viewed.
Because the required memories are part of the Keeper progression, no separate collectible sweep is needed for this achievement.
▶Grappling with a Graphorn
During San Bakar's Trial, defeat and subdue the Lord of the Shore. The achievement unlocks through the mandatory Graphorn encounter.
After the trial, the Graphorn den becomes usable for normal beast collection. This is why the breeding achievement is deliberately finished here rather than earlier.
▶Finish the beast breeding set
▶Collectibles · 4 4 collectibles
Swamp Vivarium: lit ledge behind the entry — turn back toward the light and climb the ledge across the rocks and tree roots.
Swamp Vivarium: large rock to the west — climb the lit rock west of the gate, jump to the rock formation, turn right; at the bottom of a tree.
Swamp Vivarium: northeast island cave — burn the cobweb with Incendio or Confringo and cast Revelio to clear the fog; behind a boulder.
Foal of the Dead — Deek, Room of Requirement; after The Plight of the House-Elf and Charles Rookwood's Trial.
By now, continue or complete Foal of the Dead so you have the Breeding Pen. Capture a male and female of each breedable species as needed.
Completing Foal of the Dead also opens the Swamp Vivarium. Open its three hidden chests on your first visit after the quest is complete:
- Lit ledge behind the entry: turn back toward the light as you enter, hop across the rocks between the lamppost and tree roots, and climb the ledge on that piece of land.
- Large rock to the west: with your back to the gate, find the large rock with a light to the west, climb the lamppost ledge, jump the gap to the rock formation, and turn right; the chest is at the bottom of a tree.
- Northeast island cave: cross east to the next island and go north to the mound through the gaps in the tree roots, burn the cobweb with Incendio or Confringo, and cast Revelio to clear the fog; the chest is behind a boulder.
The twelve breedable species are Puffskein, Fwooper, Jobberknoll, Graphorn, Mooncalf, Unicorn, Niffler, Thestral, Giant Purple Toad, Kneazle, Diricawl, and Hippogriff. Phoenix cannot be bred and is not part of this achievement.
▶The Nature of the Beast
Successfully breed all twelve breedable beast species.
The Graphorn is the practical final gate, so finish any remaining pairs after San Bakar's Trial. The achievement unlocks once every required species has produced an offspring at least once.
Keep the offspring or release them as you prefer; the requirement is the completed breeding event for each species.
▶Upgrade one gear piece three times
The late game gives you dependable access to the rarer beast materials needed for high-tier gear upgrades.
▶Third Time's a Charm
Use the loom to upgrade the same piece of gear three times.
Use a blue, purple, or orange piece and apply the first, second, and third upgrades to that same item. Sources disagree about whether lower-rarity gear can also take three upgrades, so a blue or better piece is the safe choice. If you are short of a beast material for the higher tiers, Brood and Peck in Hogsmeade sells them. The achievement unlocks when the third upgrade is completed.
Do this before selling your late-game gear. It also contributes to the broader gear-upgrade Challenge progress needed for collection completion.
▶Final Repository and Post-Story Quest Cleanup
▶The Final Repository
Complete Wand Mastery and then The Final Repository.
There is no achievement tied to choosing one repository ending over another. Pick the story choice you want. There is also no difficulty requirement for the final fight.
▶The Hero of Hogwarts
Defeat Ranrok and finish The Final Repository. The achievement unlocks when the final main-story confrontation is completed.
After the credits sequence, remain on this character. Free-roam cleanup is available, so there is no reason to restart the full completion route.
▶Finish Deek and the three student relationship chains
▶Collectibles · 4 4 collectibles
Mountain Vivarium: rock bridge — southwest from the entry, up three levels, on top of the bridge-like rock formation.
Mountain Vivarium: past the rock arch — second level, left through the arch, then right to the path's end.
Mountain Vivarium: ruined building — north to the ruin, through the right-hand entrances, burn the cobwebs; continue to the chest.
Phoenix Rising — Deek, Room of Requirement; after Foal of the Dead and Niamh Fitzgerald's Trial.
Now clear any relationship quests that did not naturally fit between main-story gates. These chains are not mutually exclusive, and completing one does not block the others.
For Deek, finish The Plight of the House-Elf, Foal of the Dead, and Phoenix Rising. Phoenix Rising is offered after Niamh Fitzgerald's Trial, and completing it opens the Mountain Vivarium. Open its three hidden chests right away:
- Rock bridge: head southwest from the entry and climb three levels; the chest is at the end of the path on top of the bridge-like rock formation.
- Past the rock arch: drop to the second level, go left through the rock arch, and follow the path right to where it ends.
- Ruined building: head north to the abandoned ruin, go through the doorway and the entrances on the right, burn the cobwebs with Incendio or Confringo, and continue to the chest.
That completes all 12 Vivarium chests. After each one, confirm a new-conjuration notification appeared; if none did, reload before moving on.
For Natsai, finish her chain through Harlow's Last Stand and Acting On Instinct.
For Poppy, finish her chain through The Centaur and the Stone, A Bird in the Hand, and Poppy Blooms.
For Sebastian, finish his chain through the final In the Shadow quests. Learning or refusing the Unforgivable Curses does not affect the achievement.
▶Rising From the Ashes
Complete Phoenix Rising and rescue the Phoenix. The achievement unlocks when the Phoenix rescue is completed.
The Phoenix is also the one beast that cannot be bred, so do not waste time searching for a second one for The Nature of the Beast.
▶The Avenging Gazelle
Finish Natsai Onai's full relationship questline. The achievement unlocks at the conclusion of her final relationship quest.
▶Beast Friends
Finish Poppy Sweeting's full relationship questline. The achievement unlocks at the conclusion of her final relationship quest.
▶A Sallow Grave
Finish Sebastian Sallow's full relationship questline. The achievement unlocks after the final relationship quest resolves.
Your dialogue decisions can change story flavor and curse access, but they do not require another run for this achievement.
▶The five cairn dungeons
▶Collectibles · 2 2 collectibles
Cursed Tomb Treasure — a locked chest in the manor basement at Manor Glen (Manor Cape); after The Helm of Urtkot; one of the five cairn dungeons.
'Beeting' a Curse — Samantha Dale, Greenhouses; after Charles Rookwood's Trial and Summoner's Court: Match 2.
Five named quests take you through the cairn dungeons required by the exploration achievement: The Helm of Urtkot, Cursed Tomb Treasure, 'Beeting' a Curse, In the Shadow of Time, and The Centaur and the Stone. Each cairn is entered through its quest.
The main story and relationship cleanup have already covered several of them. Finish the two side-quest dungeons if they are still outstanding.
▶The Intrepid Explorer
Discover all five cairn dungeons. The safe instruction is to complete all five quests and clear each cairn; the achievement is reported to unlock once the last cairn dungeon is completed through its quest.
If this remains locked after the relationship chains, check Cursed Tomb Treasure and 'Beeting' a Curse first; they are the easiest two to leave untouched because they are optional side quests.
▶Finish the original side-quest roster
▶Collectibles · 44 44 collectibles
Like a Moth to a Frame — Lenora Everleigh's portrait, Library Annex near Central Hall; after Defence Against the Dark Arts Class.
Flying Off the Shelves — Cressida Blume, Library Annex near Central Hall; after Defence Against the Dark Arts Class; rewards a wand handle.
Crossed Wands: Round 1 — Lucan Brattleby, Clock Tower Courtyard; after Defence Against the Dark Arts Class.
Gobs of Gobstones — Zenobia Noke, Defence Against the Dark Arts Tower; after Weasley After Class; rewards a wand handle.
Cache in the Castle — Arthur Plummly, Astronomy Wing above Professor Fig's classroom; after Welcome to Hogsmeade.
Crossed Wands: Round 2 — Lucan Brattleby, Clock Tower Courtyard; after Round 1 and Professor Hecat's Assignment 1.
Spell Combination Practice 1 — Lucan Brattleby, Clock Tower Courtyard; after Professor Hecat's Assignment 1.
Venomous Valour — Duncan Hobhouse, ground floor of the Defence Against the Dark Arts Tower; after Professor Hecat's Assignment 1.
'Dissending' for Sweets — Garreth Weasley, Great Hall; after Potions Class.
Summoner's Court: Match 1 — Leander Prewett, Summoner's Court on the Flying Class lawn; after Potions Class.
Crossed Wands: Round 3 — Lucan Brattleby, Clock Tower Courtyard; after Round 2 and Tomes and Tribulations.
Spell Combination Practice 2 — Lucan Brattleby, Clock Tower Courtyard; after Practice 1 and Tomes and Tribulations.
'Mer-Ky' Depths — Nerida Roberts, Boathouse docks; after Percival Rackham's Trial.
Summoner's Court: Match 2 — Samantha Dale, Summoner's Court; after Match 1 and The Helm of Urtkot.
The Tale of Rowland Oakes — Adelaide Oakes, Transfiguration Courtyard; after The Helm of Urtkot.
The Hall of Herodiana — Sophronia Franklin, lounge near the Charms classroom; after The Helm of Urtkot.
Summoner's Court: Match 3 — Grace Pinch-Smedley, Summoner's Court; after Match 2 and Charles Rookwood's Trial.
Summoner's Court: Match 4 — Charlotte Morrison, Summoner's Court; after Match 3 and In the Shadow of the Mine.
All's Well That Ends Bell — Evangeline Bardsley, Defence Against the Dark Arts Tower; after In the Shadow of the Mine.
History of Magic Class — Professor Binns, Transfiguration Courtyard area (some sources: North Hall); after Niamh Fitzgerald's Trial; some players only see it after the story.
Portrait in a Pickle — Ferdinand Octavius Pratt's portrait, back of the Library; after In the Shadow of the Mountain.
Summoner's Court: Match 5 — Professor Ronen, Summoner's Court; after Match 4 and Lodgok's Loyalty; may appear a little later.
A Demanding Delivery — Parry Pippin, J. Pippin's Potions; after Flying Class.
Venomous Revenge — Ackley Barnes, behind The Three Broomsticks; after The Helm of Urtkot.
Take the Biscuit — Garnuff, near the western bridge; after Astronomy Class.
Spot Removal — Sacharissa Tugwood, outside Dogweed and Deathcap; after The High Keep.
Tangled Web — Crispin Dunne, The Three Broomsticks; after Charles Rookwood's Trial and Absconder Encounter.
The Unique Unicorn — Betty Bugbrooke, Hogsmeade; after Niamh Fitzgerald's Trial.
Breaking Camp — Claire Beaumont, Upper Hogsfield (Hogsmeade Valley); after Tomes and Tribulations.
Brother's Keeper — Dorothy Sprottle, Upper Hogsfield (Hogsmeade Valley); after Tomes and Tribulations; rewards a wand handle.
Ghost of our Love — a map in a chest; the spot depends on your house (Hufflepuff: behind Claire Beaumont's stall in Upper Hogsfield); after Potions Class.
Carted Away — Arn, outside Lower Hogsfield (South Hogwarts Region); after Tomes and Tribulations; unlocks the Silver Arrow broom.
The Lost Astrolabe — Grace Pinch-Smedley, lakeshore outside Lower Hogsfield (South Hogwarts Region); after Tomes and Tribulations.
Absconder Encounter — Edgar Adley, Aranshire (South Hogwarts Region); after Tomes and Tribulations; rewards a wand handle.
Well, Well, Well — the talking well in the ruins southeast of Aranshire (South Hogwarts Region); no marker until found; no prerequisite; a common 56/57 miss.
Kidnapped Cabbage — Eddie Thistlewood, Brocburrow (Hogwarts Valley); after Tomes and Tribulations.
Troll Control — Alexandra Rickett, Brocburrow (Hogwarts Valley); after Tomes and Tribulations.
E-Vase-Ive Manoeuvre — Althea Twiddle, Irondale (Feldcroft Region); after Tomes and Tribulations; rewards a wand handle.
A Thief in the Night — Padraic Haggarty, Irondale (Feldcroft Region); after The High Keep (one source: The Elf, The Nab-Sack, and the Loom).
The Hippogriff Marks the Spot — a parchment map on a table at Poidsear Castle (Poidsear Coast); after Tomes and Tribulations.
Birds of a Feather — Marianne Moffett, Marunweem (Marunweem Lake); after Tomes and Tribulations and The Elf, The Nab-Sack, and the Loom.
Solved by the Bell — the Musical Map looted inside Henrietta's Hideaway (Manor Cape); after Tomes and Tribulations.
Rescuing Rococo — Agnes Coffey, Bainburgh (Manor Cape); after The High Keep.
Sacking Selwyn — Hyacinth Olivier, Cragcroft (Cragcroftshire); after The Helm of Urtkot; return to her after defeating Selwyn or it will not count.
Use the Quests menu and completed-quest list to clear every remaining original side quest. Nothing in the base side-quest set becomes permanently unavailable after the story.
The Haunted Shop quest, Minding Your Own Business, added to Xbox in 2024 is worthwhile content but is not required for the original all-side-quests achievement.
▶The Good Samaritan
Complete all 57 original side quests. The Collectibles section lists all 57 by region with their start and prerequisite: 29 in Hogwarts, 11 in Hogsmeade, and 17 in the Highlands. Well, Well, Well and Sacking Selwyn are the usual reasons for a 56/57 count; Sacking Selwyn only counts after you return to Hyacinth Olivier.
Relationship quests and professor assignments do not count toward the 57. They are still required for the relationship achievements and The Spell Master, but the remaining work for this achievement is the base side-quest set scattered through Hogwarts, Hogsmeade, and the Highlands.
If the achievement has not unlocked, compare your completed quests against the original 57 rather than assuming the added Haunted Shop quest fills a missing original slot.
▶The House Cup
After the story, complete Weasley's Watchful Eye and reach level 34. If you are below 34, do the side quests and world activities in the next section first, then return.
▶The Seeker of Knowledge
Complete The House Cup after reaching level 34. The achievement unlocks when the House Cup endgame quest finishes.
You do not need level 40 for this story epilogue; level 34 is the gate. Continue using the same save afterward for the final level and collection achievements.
▶Hogwarts and Hogsmeade Completion Sweep
▶Finish the castle before the Highlands
▶Collectibles · 17 17 collectibles
The Daedalian Keys — Nellie Oggspire, Transfiguration Courtyard; after Welcome to Hogsmeade; needs all 16 keys.
Astronomy Tower — Astronomy Wing; the quest-guided first key, cabinet in the Astronomy Classroom (Astronomy Tower Floo).
Defence Against the Dark Arts Tower — Astronomy Wing; key by the rhinoceros skeleton below the classroom, cabinet on the balcony upstairs (DADA Classroom Floo).
Bell Tower Courtyard — Bell Tower Wing; key on the stairs going up, cabinet at the top of the spiral staircase (Bell Tower Courtyard Floo).
Grand Staircase, lower levels — key after the second descent, cabinet at the bottom of the spiral stairs near the Great Hall entrance (Grand Staircase Tower Floo).
Quad Courtyard — upper courtyard by the Grand Staircase; cabinet at the west end (Quad Courtyard Floo).
Great Hall exit gates — beyond the exit gates; cabinet downstairs on the right (Great Hall Floo).
Great Hall fireplace — east side by the fireplace; cabinet in the northwest corner up the stairs (Great Hall Floo).
Outside the Potions Classroom — Library Annex; key left of the doorway, cabinet at the end of the downstairs corridor (Potions Classroom Floo).
Central Hall, lower level — Library Annex; key on the right, cabinet at the opposite end down the stairs (Central Hall Floo).
Central Hall, upper level — Library Annex; key behind the staircase at the top, cabinet down the stairs on the right (Central Hall Floo).
Library — Library Annex; key between the shelves left of the Floo, cabinet right of the Library Floo.
Map Chamber dungeon — key down the stairs left of the metal door, cabinet left of the stairs by the cells; needs the Map Chamber opened by the story (Map Chamber Floo).
Sleeping dragon statue — dungeons; key around the dragon statue, cabinet up the stairs past it; needs the Map Chamber opened by the story.
Faculty Tower — South Wing; key up the stairs before the second door, cabinet on the left past the right-hand door; some sources say Alohomora is needed (Faculty Tower Floo).
Hospital Wing — South Wing; key down the right corridor from the Floo, cabinet at the bottom of the spiral stairs; some sources say Alohomora is needed (Hospital Wing Floo).
Clock Tower — South Wing; key on the left up the first stairs from the Clock Tower Courtyard, cabinet at the top of the tower; needs Alohomora I.
With every required spell, Alohomora III, broom travel, and the Headmaster's area open, Hogwarts can now be cleared without repeated locked-door returns.
Use the Hogwarts map counters wing by wing. Collect all Collection Chests, Demiguise statues if any remain, Astronomy Table, and Field Guide Pages. Revelio constantly in corridors and use the audio cue for nearby pages.
Field Guide Page Challenge tiers count from zero again after each tier, so the Hogwarts row needs 100 Hogwarts pages in total. Collect every Hogwarts Revelio page (all 150 Revelio pages across the game are Collections entries) plus enough flying and mirror pages to finish all five Hogwarts tiers. Check the Challenges menu row rather than counting by hand.
Complete the other two Hogwarts Secrets if you have not already done them. The Admittance Key secret should already be complete from Room with a View. All three Secrets are needed for their Challenge row, which awards three Appearances.
- Clock Tower doors: in the Clock Tower pendulum room (Clock Tower Courtyard Floo), four grated doors carry the symbols Unicorn, Owl, Goblet, and Mantis, matching marks under the pendulum's swing. Wait until the pendulum is over a door's symbol and cast Arresto Momentum on it; that door stays open briefly. The Unicorn door is in the main room, Owl is one floor up through a locked door, Goblet is a floor above that, and Mantis is in the stairwell, so freeze the pendulum on Mantis and hurry. You need Arresto Momentum from Madam Kogawa's Assignment 2 and Alohomora I for the upper doors.
- Viaduct Bridge braziers: walk out onto the Viaduct Bridge from the Central Hall side. Light all four braziers with Incendio or Confringo, then rotate each one to the Roman numeral shown on the floor seal at the start of the bridge. Looking across from the Library side, set them to near-left IV, far-left I, near-right II, and far-right III. A hatch opens to a hidden walkway under the bridge with a legendary chest and two collection chests.
Finish The Daedalian Keys from Nellie Oggspire in the Transfiguration Courtyard. Revelio highlights each flying key; follow it to its cabinet and time the key into the lock to earn a House Token. The 16 keys are listed by wing in the Collectibles section; the two dungeon keys need the Map Chamber opened by the story, the Clock Tower key needs Alohomora I, and some sources also lock the Faculty Tower and Hospital Wing keys, all of which you have by now. Place all 16 House Tokens in your house chest, then speak to Nellie. Its House Relic robe reward is one of the quest Appearances needed for Collector's Edition.
Do both Depulso Puzzle Rooms before declaring the castle clear. Both need Depulso from Professor Sharp's Assignment 1. Room 1 is reached from the Potions classroom Floo area; Room 2 is behind the locked door at the back of the History of Magic classroom and needs Alohomora. Their chests give exploration conjurations that no map counter tracks.
▶Hogsmeade storefront and page cleanup
Clear Hogsmeade's Collection Chests, remaining Field Guide Pages, and any unfinished side quests. Hogsmeade has 55 Field Guide Pages (30 Revelio, 20 flying, 5 mirror) and its Challenge row needs 50, so collect all 55 to be safe.
Buy any collection-linked items you still lack: the four J. Pippin's recipes and three Dogweed and Deathcap seeds, all 16 Tomes and Scrolls conjurations, and the five Spintwitches brooms (Ember Dash, Hogwarts House, Moon Trimmer, Wind Wisp, Yew Weaver). No wand handles are sold anywhere. As cheap insurance, also buy every remaining seed at The Magic Neep and recipe at J. Pippin's; a few launch-era players only saw the achievement unlock after doing so. Post-update bonus cosmetics and the Lavender Borealis broom are not reasons to keep spending money.
▶Challenge Accepted
Complete every tier of any one Challenge row.
This will usually have unlocked naturally long before now. If it has not, choose a nearly finished row in the Challenges menu and complete its final tier. Field Guide Page challenge rows are convenient during this Hogwarts/Hogsmeade sweep.
Remember to claim the Challenge rewards afterward for collection progress, even though the achievement itself is tied to completing the challenge tiers.
▶North-to-South Highlands Sweep
▶Use one fixed regional route
▶Collectibles · 62 62 collectibles
North of Pitt-Upon-Ford — North Ford Bog; along the eastern road out of the hamlet.
Hills east of Hogsmeade — Hogsmeade Valley; past the lake, near a Merlin Trial.
North Hogwarts river trail — North Hogwarts Region; follow the river far west from the East North Hogwarts Floo Flame; chest on the north bank near a Niffler den, southwest of Jackdaw's Tomb.
East of Jackdaw's Tomb — Forbidden Forest; cross east past the forest lake toward the mountain path, past a bandit camp to a rundown building.
Cliffs southwest of the Quidditch Pitch — South Hogwarts Region; near a stone archway and a Merlin Trial.
South of Aranshire — South Hogwarts Region; near a Merlin Trial; the swarm can hide under the bridge.
Brocburrow viaduct — Hogwarts Valley; west of Brocburrow and east of the Central Hogwarts Valley Floo Flame; chest below the viaduct arches.
West of Keenbridge — Hogwarts Valley; western road toward the cliffs, past the ruins.
East of Keenbridge — Hogwarts Valley; north bank of the river near a ruin and the bandit camp castle.
North of Feldcroft — Feldcroft Region; southeast of North Feldcroft, on the cliff edge facing Rookwood Castle.
Feldcroft Catacomb cliffs — Feldcroft Region; southeast of the Feldcroft Catacomb Floo Flame, south of a bandit camp, above an enemy camp.
Northern Poidsear Coast — outside the Coastal Cavern, north of Poidsear Castle; the cave has strong enemies.
South Poidsear Coast Floo Flame — Poidsear Coast; beside the Floo Flame near Marunweem Lake.
Northern Clagmar Coast — west of Cragcroft, south of a bandit camp.
North Ford Bog: above Pitt-Upon-Ford — between the hamlet and the tower.
North Ford Bog: East North Ford Bog Floo — along the cliff above the waterways.
Hogsmeade Valley: southwest of Upper Hogsfield — Upper Hogsfield Floo.
North Hogwarts Region: along the map edge — near the East North Hogwarts Region Floo (one source: Mooncalf Den Floo, northwest of the Quidditch Pitch).
South Hogwarts Region: south of Hogwarts South Exit — above the first cliff at the castle's southern exit.
South Hogwarts Region: railway viaduct — east side of the railway bridge.
South Hogwarts Region: railway south of Aranshire — along the train line toward Keenbridge; one source files it under Hogwarts Valley.
Hogwarts Valley: south of Lower Hogsfield — running east to west.
Hogwarts Valley: east of Brocburrow — starts over the village and runs east toward the mountains.
Hogwarts Valley: railway near the ruins — south of the Central Hogwarts Valley Floo, running north to south.
Hogwarts Valley: ridge near Keenbridge — on the hillside by Keenbridge toward South Sea Bog; sources disagree on east or west of the hamlet.
Hogwarts Valley: south of The Mine's Eye Floo — far southeast corner of the region.
Feldcroft Region: southwest of the North Feldcroft Floo — use the World Map balloon and platform icons for the exact spot.
Feldcroft Region: northwest of the South Feldcroft Floo — use the World Map balloon and platform icons for the exact spot.
Feldcroft Region: south of Feldcroft — use the World Map balloon and platform icons for the exact spot.
Feldcroft Region: southwest of the Feldcroft Catacomb — use the World Map balloon and platform icons for the exact spot.
Feldcroft Region: near Irondale — south toward the river.
Feldcroft Region: north of Rookwood Castle — above the water.
Coastal Cavern: inside the cave — southeast side past the Loyalist tunnel, dropping toward the water; nearest is the North Poidsear Coast Floo; easy to miss on the overworld map.
Poidsear Coast: south of Poidsear Castle — where the river meets the sea.
Poidsear Coast: southwest of the South Poidsear Coast Floo — use the World Map balloon and platform icons for the exact spot.
Poidsear Coast: southwest of Phoenix Mountain Cave — along a narrow river.
Marunweem Lake: south of the Coastal Mine Floo — above a landing platform on a hill.
Manor Cape: west of the West Manor Cape Floo — use the World Map balloon and platform icons for the exact spot.
Manor Cape: rocks south of the cape — near a landing platform.
Cragcroftshire: above Cragcroft — use the World Map balloon and platform icons for the exact spot.
Cragcroftshire: south of Cragcroft Shore — along a river running east.
Clagmar Coast: west of the South Clagmar Coast Floo — use the World Map balloon and platform icons for the exact spot.
North Ford Bog: southwest of the castle ruins — across the river near Pitt-Upon-Ford and the East North Ford Bog Floo.
Hogsmeade Valley: northern forest cliff — near the North Ford Bog border and the Korrow Ruins Floo.
Hogsmeade Valley: cliffs east of Hogsmeade — near a Merlin Trial, East Hogsmeade Valley Floo.
North Hogwarts Region: hill south of a small bandit camp — by the river west of the East North Hogwarts Region Floo.
North Hogwarts Region: river source — western part of the region, across from a balloon set.
South Hogwarts Region: below Aranshire — outside a Treasure Vault, Aranshire Floo.
Hogwarts Valley: north of the West Hogwarts Valley Floo — use the World Map balloon and platform icons for the exact spot.
Hogwarts Valley: ruined house roof northwest of Keenbridge — Keenbridge Floo.
Hogwarts Valley: north of the East South Sea Bog Floo — one source names The Mine's Eye Floo as nearest.
Feldcroft Region: east of the North Feldcroft Floo — use the World Map balloon and platform icons for the exact spot.
Feldcroft Region: ruins east of the Feldcroft Floo — use the World Map balloon and platform icons for the exact spot.
Feldcroft Region: cliff outside the South Feldcroft Floo — use the World Map balloon and platform icons for the exact spot.
Feldcroft Region: river cliff near Irondale — Irondale Floo.
Poidsear Coast: rock at the region's southern tip — use the World Map balloon and platform icons for the exact spot.
Marunweem Lake: hill south of the Coastal Mine Floo — below a balloon set.
Marunweem Lake: Marunweem Bridge — right-hand structure on the bridge.
Manor Cape: cliff behind a ruined mansion — southwest of the Bainburgh Floo.
Manor Cape: large jutting rock — near a balloon set, West Manor Cape Floo.
Cragcroftshire: huge rock off the southeast shore — Cragcroft Floo.
Clagmar Coast: southeast tip by the ocean — Clagmar Castle Floo.
Do the Highlands once, from north to south, instead of repeatedly crossing the map for one collectible type at a time.
Use this regional order: North Ford Bog, Hogsmeade Valley, North Hogwarts Region, South Hogwarts Region, Hogwarts Valley, Feldcroft Region, South Sea Bog and Coastal Cavern, Poidsear Coast, Marunweem Lake, Manor Cape, Cragcroftshire, then Clagmar Coast.
In each region, finish the visible completion categories before moving on: Floo Flames, side quests and hamlets, Collection Chests and Bandit Camps, Merlin Trials, Ancient Magic Hotspots, balloon sets, Landing Platforms, Astronomy Tables, Infamous Foes, and Field Guide Pages. Use the regional map counters to confirm these. The Highlands Field Guide Challenge row needs 30 Highlands pages, which is effectively every Highlands page.
At each Bandit Camp, open the collection chest; it should award a Trait. If one ever opens without awarding a Trait, stop and reload immediately before doing anything else; contents re-roll on reload. No dedicated save before each chest is needed.
Butterfly trails have no map icon or counter, so use this list. A swarm only shows on the minimap at close range and never respawns once its chest is opened, so a swarm still visible at a listed spot means that trail is not done. At each one, follow the swarm until it settles, cast Revelio, and open the chest:
- North Ford Bog: north or northeast of Pitt-Upon-Ford, along the eastern road out of the hamlet.
- Hogsmeade Valley: in the hills east of Hogsmeade, past the lake, near a Merlin Trial.
- North Hogwarts Region: from the East North Hogwarts Floo Flame, follow the river far west with the bandit camps on your right; the chest is on the north bank, southwest of Jackdaw's Tomb near a Niffler den.
- Forbidden Forest: from Jackdaw's Tomb, cross east past the forest lake toward the mountain path, past a bandit camp to a rundown building.
- South Hogwarts Region: on the tall cliffs southwest of the Quidditch Pitch, near a stone archway and a Merlin Trial.
- South Hogwarts Region: south of Aranshire, near a Merlin Trial; the swarm can hide under the bridge south of the hamlet.
- Hogwarts Valley: west of Brocburrow at the railway viaduct, east of the Central Hogwarts Valley Floo Flame; the chest is below the arches.
- Hogwarts Valley: west of Keenbridge, along the western road toward the cliffs past the ruins.
- Hogwarts Valley: east or southeast of Keenbridge on the north bank of the river, near a ruin and the bandit camp castle.
- Feldcroft Region: north of Feldcroft and southeast of North Feldcroft, on the cliff edge facing Rookwood Castle across the bay.
- Feldcroft Region: from the Feldcroft Catacomb Floo Flame, head southeast to the cliff edge south of a bandit camp, above an enemy camp.
- Poidsear Coast: northern Poidsear Coast, outside the Coastal Cavern and north of Poidsear Castle; reaching it may mean passing through the cave's strong enemies.
- Poidsear Coast: next to the South Poidsear Coast Floo Flame by Marunweem Lake.
- Clagmar Coast: north of the Clagmar Coast region, west of Cragcroft and south of a bandit camp.
Together with the Follow the Butterflies chest, that is all 15 butterfly trails. After every chest, confirm a new-conjuration notification appeared; if it did not, reload before moving on.
The 32 balloon sets (28 open-world sets plus the four Madam Kogawa assignment sets) and the 20 Landing Platforms are listed by region in the Collectibles section with a nearby Floo Flame or landmark. Balloon sets feed the Pop Balloons Challenge (brooms at 2, 7, 17, and 32 sets) and platforms feed the Landing Platforms Challenge (Quidditch Captain appearances at 2, 6, 12, and 20). One balloon set is inside the Coastal Cavern and is easy to miss on the overworld map.
In Hogwarts Valley, the Silver Arrow broom from Arn only becomes available after the side quest Carted Away. Buy the four roaming-vendor brooms as you pass them: Sky Scythe from Leopold Babcoke in Hogsmeade Valley, Silver Arrow from Arn, Family Antique from Priya Treadwell in Feldcroft, and Aeromancer from Rohan Prakash on Poidsear Coast.
Keep performing Duel Feats and the remaining Combat Challenges while sweeping. Challenge tiers reset to zero after each tier, so the Duelling Feats row needs over a hundred feats in total; follow the Challenges menu. Challenge rewards contain appearances, Traits, brooms, and conjurations, so collection completion requires more than simply opening world chests.
▶Floo network
Activate every Floo Flame you pass during the regional sweep. The map makes missing nodes easy to identify once you zoom by region.
▶Floo Around the World
Unlock all 83 Floo Flames.
The achievement unlocks when the final fast-travel point is activated. If one remains, inspect Hogwarts separately from the World Map; castle Floo Flames are easy to overlook when you only scan the Highlands.
▶The two required Battle Arenas
Complete the standard Battle Arena in North Ford Bog and the standard Battle Arena in Feldcroft during their respective regional sweeps.
The Dark Arts Battle Arena is bonus content and does not count toward this achievement. At each standard arena, break the surrounding vases to unlock the arena, enter, and defeat every wave.
These arenas are also good places to finish Mandrake stuns, Combat Challenges, Duel Feats, and Ancient Magic enemy checks. Their waves are fixed and the arenas can be repeated, so use the finisher on these if they are still unticked:
- North Ford Bog Battle Arena: Ashwinder and Poacher Executioners, the Poacher Animagus in both forms, Inferi, and Venomous Shooters and Matriarchs.
- Feldcroft Battle Arena: Venomous Ambushers, all five Loyalist types, Stoneback and Cottongrass Dugbogs, and Dark Mongrels.
Each standard arena also awards an Appearance needed for Collector's Edition.
▶Rise to the Challenges
Defeat all waves in both standard Battle Arenas.
The achievement unlocks after both required arenas have been completed. Do not buy or use the Dark Arts Pack solely for this achievement.
▶Merlin Trial sweep
Carry a large stack of Mallowsweet from the Room of Requirement and solve every Merlin Trial as you work south.
If a trial appears unsolvable, identify the puzzle mechanic before leaving the region. By this point you have every spell needed, so there is no longer a story gate to justify postponing it.
▶Merlin's Beard!
Complete all 95 Merlin Trials.
The achievement unlocks when the final trial is solved. Only part of the set is needed for Challenge rewards, so a 100% Challenges screen does not prove this achievement is finished; use the regional World Map counters to find the remaining trials.
▶Cow, stealth, and combat stragglers
If The Ends Petrify the Means is still locked, use remaining camps for stealth takedowns before entering open combat.
If Finishing Touches is still locked, compare your manual list of the 34 with Collections > Enemies, read the Xbox progress percentage if one is shown, and check the commonly missed types in this order: regular Mongrel, River Troll, Venomous Shooter, the Dugbogs (especially Great Spined), the Poacher Animagus (including its wolf form), the Ambushers, and the Executioners. Re-run the Battle Arenas for the types they guarantee. The core types with no arena source are the Poacher Duellist, Great Spined Dugbog, Thornback Ambusher, Shooter and Matriarch, the Forest, Mountain, and River Trolls, and the regular Mongrel.
Troubleshooting only: if every one of the 34 is ticked and the achievement is still locked, finish the extra types some published lists include. An Acromantula appears in the North Ford Bog arena's final wave (and as the boss of The Plight of the House-Elf). Armoured and Fighter Trolls appear in the Feldcroft arena. A Fortified Troll has no arena source; look in troll lairs and at the medium bandit camp and goblin base in southern South Sea Bog. Spider hatchlings are not on any list.
Do not farm random enemies for experience once their relevant Challenges are complete. Level progression is primarily driven by Field Guide Challenge completion, so finishing the remaining Challenges is the efficient route to level 40.
▶Collection, Level 40, and Final Main-Save Achievements
▶Finish every achievement-relevant collection source
At this point, use the Collections and Challenges menus as your diagnostic tools rather than roaming randomly. Every original collection source is still available in post-story free roam; nothing is missable by design.
Collector's Edition checks the Collections menu. The original set is 603 entries across ten categories. On current Xbox some visible counters include post-2024 or bonus items that are not required, so compare each category with the required total, not the visible one:
- Tools: 9. Wiggenweld and Edurus come from the story; the other seven are the four J. Pippin's recipes and three Dogweed and Deathcap seeds you buy. The counter shows 10 because of Felix Felicis, which is not required.
- Enemies: 67. An entry is added the first time you fight a type. Sources are story and quest bosses, all Infamous Foes, Bandit Camps, both standard Battle Arenas, troll lairs, spider nests, and Dugbog areas. Easily missed: the Rampant Dugbog (an Infamous Foe) and Grodbik inside The Coastal Mine. The counter shows 69 because of the Haunted Shop quest's Puppet and Fastidious Monster, which are not required.
- Appearances: 78. That is 49 Challenge rewards, 27 quest rewards, and the 2 standard Battle Arena rewards. Deluxe, Dark Arts Pack, Haunted Shop Shopkeeper set, Azkaban gear, and other bonus cosmetics are not required, so the visible total will be higher.
- Revelio Pages: 150. Only Revelio pages are Collections entries. Flying and mirror pages only matter for the Field Guide Page Challenges, which need 100 Hogwarts, 50 Hogsmeade, and 30 Highlands pages because each tier counts from zero.
- Beasts: 13. An entry is added on first encounter. The Unicorn needs the side quest The Unique Unicorn and the Phoenix needs Deek's chain through Phoenix Rising.
- Traits: 75. That is 24 Challenge rewards (three from each of the seven combat kill rows and three from Upgrade Gear), the collection chest inside each of the 50 Bandit Camps, and Scorching I from The Elf, The Nab-Sack, and the Loom.
- Wand Handles: 42. That is 37 from Collection Chests and 5 from the side quests Brother's Keeper, Absconder Encounter, E-Vase-Ive Manoeuvre, Gobs of Gobstones, and Flying Off the Shelves. None are sold.
- Conjurations: 140. That is the 16 Tomes and Scrolls items, 25 quest rewards, the 3 Rescue Beasts Challenge rewards, and 96 exploration finds. Exploration finds come from map-tracked Collection Chests, the two Depulso Puzzle Rooms, the 15 butterfly trails, the 12 Vivarium chests, and chests in quest-unlocked areas such as the Admittance Key room. Which chest gives which conjuration is random.
- Ingredients: 16. An entry is added on first acquisition. All except Moonstone can be bought; mine Moonstone from blue ore or use Evanesco in the Room of Requirement.
- Brooms: 13. These are 9 vendor brooms (the five at Spintwitches plus Sky Scythe, Silver Arrow, Family Antique, and Aeromancer) and 4 balloon Challenge rewards for popping all 32 balloon sets. Lavender Borealis is granted automatically by the 2024 update and is not required.
Exploration activities feed the collection like this: Astronomy Tables, Landing Platforms, and the three Hogwarts Secrets award Appearances through their Challenge rows, and balloon sets award brooms. Ancient Magic Hotspots and Merlin Trials award no Collections entries; they are still needed for their own Challenges and for Merlin's Beard!.
Every Challenge reward must be claimed by selecting the completed tier in the Challenges menu. A completed but unclaimed tier leaves its Appearance, Trait, broom, or conjuration missing.
Make a final check after the Highlands sweep: claim every completed Challenge tier, then compare each Collections category with the totals above.
▶Collector's Edition
Complete the achievement-relevant Collections. The achievement fires on the pickup or unlock that completes the original set; no final interaction is needed.
CURRENTLY COMMUNITY-FLAGGED / BUGGY as of 2026-10-02: Xbox, PlayStation, and PC players report it unlocking before every currently visible Collection slot is filled; one Xbox report describes an unlock at 625 of the 633 slots shown on that save. Visible category totals include post-2024 bonus items and vary by save, so there is no universal overall number to chase. If it unlocks early, stop chasing bonus items for its sake; if it does not, finish the full original set.
If it is still locked, work through this order:
- Challenges menu: claim every completed tier, then finish any incomplete row that feeds Collections.
- Collections menu: compare each category with the required totals. Ignore Tools at 9/10 missing only Felix Felicis, Enemies at 67/69 missing only Puppet and Fastidious Monster, Appearances missing only bonus or update cosmetics, and Brooms missing only Lavender Borealis.
- Tools short: buy the missing J. Pippin's recipe or Dogweed and Deathcap seed.
- Brooms short: Spintwitches, the four roaming vendors (Silver Arrow only after Carted Away), then any unfinished balloon sets.
- Appearances short: unfinished Challenge rows (Field Guide Pages by region, Duelling Feats, Landing Platforms, Astronomy Tables, Hogwarts Secrets, Breed 10 unique beasts), then unfinished quests and assignments including The Daedalian Keys, then the two standard Battle Arenas.
- Conjurations short: buy any missing Tomes and Scrolls item, finish quests, and claim the Rescue Beasts tiers. For exploration conjurations, check the map chest counters, then the two Depulso Puzzle Rooms, then the 12 Vivarium chests and all 15 butterfly sites (a visible swarm means an unopened trail), then quest-unlocked areas. One community report suggests Revelio-sweeping enclosed hedge or stone maze areas as a last check; this is unverified.
- Traits short: claim the combat and Upgrade Gear tiers, then check every Bandit Camp. HISTORICALLY REPORTED BUG: in 2023 some players, including on Xbox, were stuck at 74/75 Traits after a Bandit Camp chest gave none; the only reported fix was reloading straight away, which is why the sweep tells you to reload immediately if a chest gives no Trait.
- Wand Handles short: map chest counters, then the five quest handles.
- Enemies short: Infamous Foes (including the Rampant Dugbog), Grodbik in The Coastal Mine, the arenas, and unfinished quest bosses.
- Beasts short: The Unique Unicorn, Deek's chain through Phoenix Rising, and den species.
- Ingredients short: obtain the missing ingredient.
- Revelio Pages short: use the region page counters and cast Revelio constantly.
- As cheap insurance, buy any remaining Hogsmeade seeds and recipes, then fully quit and restart the game; this is an anecdotal fix from launch-era reports.
HISTORICALLY REPORTED BUG: one PC player in mid-2024 reported Dittany disappearing from Ingredients after a beast-grooming purchase, with no known fix; it is unconfirmed on Xbox. After any grooming purchase at Brood and Peck, check Ingredients for Dittany and re-acquire it if missing. This is a precaution, not a guaranteed recovery.
If a conjuration is missing on a current save, the likeliest cause is a missed butterfly trail or Vivarium chest. The Follow the Butterflies conjuration loss only explains saves affected before the March 2023 fix.
Preventative precaution: keep rotating manual saves before Follow the Butterflies, before grooming purchases, and before the last suspected source in each category. Restoring an older save loses progress and is not a verified achievement-recovery method.
▶Reach level 40 and spend the final points
Your full Challenge cleanup should carry the main character to level 40. If you are short, look for unfinished Challenge progress instead of repeatedly killing enemies whose combat Challenges are already complete.
▶A Forte for Achievement
Reach level 40.
Level 40 is the cap. The achievement unlocks when the character reaches it, normally during the final Challenge and collection cleanup.
▶Savvy Spender
Spend every Talent Point available on the level-40 character.
A level-40 character has enough earned Talent Points to satisfy this achievement when all available points have been spent. Open the Talents menu after reaching 40 and spend any unallocated points until none remain.
Do not reset talents until this achievement has unlocked. The official reset feature is useful for builds, but it adds no completion advantage here.
▶Final Three House Sprints
▶Fast route to the Map Chamber
Only begin these after the full-run character is finished or safely saved.
Create one new character for each house achievement you still lack. Set difficulty to Story, skip dialogue and cutscenes, ignore exploration, and do only required main quests and mandatory assignments. On Xbox, hold Y to skip most cutscenes and tap Y to advance dialogue. Expect roughly 1.5-3 hours per house.
Optional time-saver, not a confirmed method: on the first sprint character, make a manual save immediately after the Sorting. On later sprints, reloading the pre-Sorting The Path to Hogwarts autosave and choosing a different house may let you re-sort without replaying the prologue. If it does not behave that way on your save, simply create a fresh character.
The repeat route is: The Path to Hogwarts, Welcome to Hogwarts, both first classes, Weasley After Class, Professor Ronen's Assignment, Welcome to Hogsmeade, The Locket's Secret, Professor Hecat's Assignment 1, Secrets of the Restricted Section, Tomes and Tribulations, Herbology Class, Potions Class, The Girl from Uagadou, Trials of Merlin, that house's exclusive Jackdaw lead-in, Professor Hecat's Assignment 2, then Jackdaw's Rest.
Each house has a different exclusive quest immediately before the shared Jackdaw route: Scrope's Last Hope for Slytherin, Prisoner of Love for Hufflepuff, The Hunt for the Missing Pages for Gryffindor, and Ollivander's Heirloom for Ravenclaw.
Do not collect side content, buy optional gear, clear Merlin Trials, or build out the Room of Requirement on these files. The sprint ends the moment the corresponding Map Chamber achievement unlocks.
▶Slytherin cleanup character
If your full run was not Slytherin, create a Slytherin character and follow the fast route through Scrope's Last Hope and Jackdaw's Rest. Stop when The Toast of the Town unlocks.
▶Hufflepuff cleanup character
If your full run was not Hufflepuff, create a Hufflepuff character and follow the fast route through Prisoner of Love and Jackdaw's Rest. Stop when The Auror's Apprentice unlocks.
▶Gryffindor cleanup character
If your full run was not Gryffindor, create a Gryffindor character and follow the fast route through The Hunt for the Missing Pages and Jackdaw's Rest. Stop when The Gryffindor in the Graveyard unlocks.
▶Ravenclaw cleanup character
If your full run was not Ravenclaw, create a Ravenclaw character and follow the fast route through Ollivander's Heirloom and Jackdaw's Rest. Stop when The Wise Owl unlocks.
Once the three missing house achievements have unlocked, the Xbox list should be 45/45 and 1,000/1,000G.
▶Collectibles
Reference
This section is the checklist of the conjuration chests that no World Map counter tracks. The walkthrough above tells you when to open each one; ticking items here is your own tracking and does not change your Xbox achievement progress. Map-tracked collectibles such as Collection Chests, Revelio Pages, Demiguise statues, and Floo Flames are left to the game's own region counters.
▶Butterfly Trail Chests
15 in the game
There are 15 butterfly trails, including the Follow the Butterflies quest trail. Each ends in a chest that gives one random conjuration. The game does not name or number them and shows no map icon or counter, so they are listed by location. Follow the swarm until it settles, cast Revelio, and open the chest. A swarm never respawns after its chest is opened, so a swarm still visible at a listed spot means that trail is unfinished. Finish the quest trail before touching any other swarm.
Forbidden Forest entrance (quest trail) — Follow the Butterflies from Clementine Willardsey; a short way down the forest path past the archway and bridge; turn the quest in afterward for a second, separate conjuration.
North of Pitt-Upon-Ford — North Ford Bog; along the eastern road out of the hamlet.
Hills east of Hogsmeade — Hogsmeade Valley; past the lake, near a Merlin Trial.
North Hogwarts river trail — North Hogwarts Region; follow the river far west from the East North Hogwarts Floo Flame; chest on the north bank near a Niffler den, southwest of Jackdaw's Tomb.
East of Jackdaw's Tomb — Forbidden Forest; cross east past the forest lake toward the mountain path, past a bandit camp to a rundown building.
Cliffs southwest of the Quidditch Pitch — South Hogwarts Region; near a stone archway and a Merlin Trial.
South of Aranshire — South Hogwarts Region; near a Merlin Trial; the swarm can hide under the bridge.
Brocburrow viaduct — Hogwarts Valley; west of Brocburrow and east of the Central Hogwarts Valley Floo Flame; chest below the viaduct arches.
West of Keenbridge — Hogwarts Valley; western road toward the cliffs, past the ruins.
East of Keenbridge — Hogwarts Valley; north bank of the river near a ruin and the bandit camp castle.
North of Feldcroft — Feldcroft Region; southeast of North Feldcroft, on the cliff edge facing Rookwood Castle.
Feldcroft Catacomb cliffs — Feldcroft Region; southeast of the Feldcroft Catacomb Floo Flame, south of a bandit camp, above an enemy camp.
Northern Poidsear Coast — outside the Coastal Cavern, north of Poidsear Castle; the cave has strong enemies.
South Poidsear Coast Floo Flame — Poidsear Coast; beside the Floo Flame near Marunweem Lake.
Northern Clagmar Coast — west of Cragcroft, south of a bandit camp.
▶Vivarium Chests
12 in the game
Each of the four Room of Requirement Vivariums hides three collection chests that give random conjurations. No counter tracks them. The game does not name the Vivariums in any source checked, so they are listed by biome: the forest Vivarium opens with The Elf, The Nab-Sack, and the Loom; the coastal one with The Plight of the House-Elf; the swamp one with Foal of the Dead; and the mountain one with Phoenix Rising.
Forest Vivarium: hilltop — go left (north) from the entrance and climb two levels to the top of the small hill.
Forest Vivarium: south trail — south along the trail beside the large rock, then drop down; end of the right-hand path.
Forest Vivarium: cave — drop further and crawl into the cave on the left; just inside on the right.
Coastal Vivarium: north ledge path — left from the entry, up the first ledge, through the narrow passage, first right to the end.
Coastal Vivarium: rocky island — swim east from the beach to the flat rocky island and climb its left ledge.
Coastal Vivarium: cave — northwest of the island; beneath a small tree on the left.
Swamp Vivarium: lit ledge behind the entry — turn back toward the light and climb the ledge across the rocks and tree roots.
Swamp Vivarium: large rock to the west — climb the lit rock west of the gate, jump to the rock formation, turn right; at the bottom of a tree.
Swamp Vivarium: northeast island cave — burn the cobweb with Incendio or Confringo and cast Revelio to clear the fog; behind a boulder.
Mountain Vivarium: rock bridge — southwest from the entry, up three levels, on top of the bridge-like rock formation.
Mountain Vivarium: past the rock arch — second level, left through the arch, then right to the path's end.
Mountain Vivarium: ruined building — north to the ruin, through the right-hand entrances, burn the cobwebs; continue to the chest.
▶Side Quests: Hogwarts
29 in the game
The 29 Hogwarts side quests for The Good Samaritan. Relationship quests, professor assignments, and Minding Your Own Business do not count. Each line gives the start and the main-story point after which it is offered.
Like a Moth to a Frame — Lenora Everleigh's portrait, Library Annex near Central Hall; after Defence Against the Dark Arts Class.
Flying Off the Shelves — Cressida Blume, Library Annex near Central Hall; after Defence Against the Dark Arts Class; rewards a wand handle.
Crossed Wands: Round 1 — Lucan Brattleby, Clock Tower Courtyard; after Defence Against the Dark Arts Class.
Gobs of Gobstones — Zenobia Noke, Defence Against the Dark Arts Tower; after Weasley After Class; rewards a wand handle.
Cache in the Castle — Arthur Plummly, Astronomy Wing above Professor Fig's classroom; after Welcome to Hogsmeade.
The Daedalian Keys — Nellie Oggspire, Transfiguration Courtyard; after Welcome to Hogsmeade; needs all 16 keys.
Crossed Wands: Round 2 — Lucan Brattleby, Clock Tower Courtyard; after Round 1 and Professor Hecat's Assignment 1.
Spell Combination Practice 1 — Lucan Brattleby, Clock Tower Courtyard; after Professor Hecat's Assignment 1.
Venomous Valour — Duncan Hobhouse, ground floor of the Defence Against the Dark Arts Tower; after Professor Hecat's Assignment 1.
'Dissending' for Sweets — Garreth Weasley, Great Hall; after Potions Class.
Summoner's Court: Match 1 — Leander Prewett, Summoner's Court on the Flying Class lawn; after Potions Class.
Crossed Wands: Round 3 — Lucan Brattleby, Clock Tower Courtyard; after Round 2 and Tomes and Tribulations.
Spell Combination Practice 2 — Lucan Brattleby, Clock Tower Courtyard; after Practice 1 and Tomes and Tribulations.
Interior Decorating — Professor Weasley, Room of Requirement; after The Room of Requirement; teaches the Altering Spell.
'Mer-Ky' Depths — Nerida Roberts, Boathouse docks; after Percival Rackham's Trial.
Summoner's Court: Match 2 — Samantha Dale, Summoner's Court; after Match 1 and The Helm of Urtkot.
The Tale of Rowland Oakes — Adelaide Oakes, Transfiguration Courtyard; after The Helm of Urtkot.
The Hall of Herodiana — Sophronia Franklin, lounge near the Charms classroom; after The Helm of Urtkot.
The Man Behind the Moons — Gladwin Moon, Faculty Tower; after The Caretaker's Lunar Lament.
The Plight of the House-Elf — Deek, Room of Requirement; after The High Keep.
Summoner's Court: Match 3 — Grace Pinch-Smedley, Summoner's Court; after Match 2 and Charles Rookwood's Trial.
Foal of the Dead — Deek, Room of Requirement; after The Plight of the House-Elf and Charles Rookwood's Trial.
'Beeting' a Curse — Samantha Dale, Greenhouses; after Charles Rookwood's Trial and Summoner's Court: Match 2.
Summoner's Court: Match 4 — Charlotte Morrison, Summoner's Court; after Match 3 and In the Shadow of the Mine.
All's Well That Ends Bell — Evangeline Bardsley, Defence Against the Dark Arts Tower; after In the Shadow of the Mine.
Phoenix Rising — Deek, Room of Requirement; after Foal of the Dead and Niamh Fitzgerald's Trial.
History of Magic Class — Professor Binns, Transfiguration Courtyard area (some sources: North Hall); after Niamh Fitzgerald's Trial; some players only see it after the story.
Portrait in a Pickle — Ferdinand Octavius Pratt's portrait, back of the Library; after In the Shadow of the Mountain.
Summoner's Court: Match 5 — Professor Ronen, Summoner's Court; after Match 4 and Lodgok's Loyalty; may appear a little later.
▶Side Quests: Hogsmeade
11 in the game
The 11 Hogsmeade side quests for The Good Samaritan.
Follow the Butterflies — Clementine Willardsey, The Three Broomsticks; sources vary from Potions Class to Jackdaw's Rest.
A Demanding Delivery — Parry Pippin, J. Pippin's Potions; after Flying Class.
Flight Test — Albie Weekes, Spintwitches Sporting Needs; after Flying Class.
Sweeping the Competition — Albie Weekes, Spintwitches Sporting Needs; after Flight Test and Percival Rackham's Trial.
Venomous Revenge — Ackley Barnes, behind The Three Broomsticks; after The Helm of Urtkot.
A Friend in Deed — Sirona Ryan, The Three Broomsticks; after The Helm of Urtkot.
Take the Biscuit — Garnuff, near the western bridge; after Astronomy Class.
Spot Removal — Sacharissa Tugwood, outside Dogweed and Deathcap; after The High Keep.
The Sky is the Limit — Albie Weekes, Spintwitches Sporting Needs; after Sweeping the Competition and In the Shadow of the Mine.
Tangled Web — Crispin Dunne, The Three Broomsticks; after Charles Rookwood's Trial and Absconder Encounter.
The Unique Unicorn — Betty Bugbrooke, Hogsmeade; after Niamh Fitzgerald's Trial.
▶Side Quests: Highlands
17 in the game
The 17 Highlands side quests for The Good Samaritan, listed north to south by region.
Breaking Camp — Claire Beaumont, Upper Hogsfield (Hogsmeade Valley); after Tomes and Tribulations.
Brother's Keeper — Dorothy Sprottle, Upper Hogsfield (Hogsmeade Valley); after Tomes and Tribulations; rewards a wand handle.
Ghost of our Love — a map in a chest; the spot depends on your house (Hufflepuff: behind Claire Beaumont's stall in Upper Hogsfield); after Potions Class.
Carted Away — Arn, outside Lower Hogsfield (South Hogwarts Region); after Tomes and Tribulations; unlocks the Silver Arrow broom.
The Lost Astrolabe — Grace Pinch-Smedley, lakeshore outside Lower Hogsfield (South Hogwarts Region); after Tomes and Tribulations.
Absconder Encounter — Edgar Adley, Aranshire (South Hogwarts Region); after Tomes and Tribulations; rewards a wand handle.
Well, Well, Well — the talking well in the ruins southeast of Aranshire (South Hogwarts Region); no marker until found; no prerequisite; a common 56/57 miss.
Kidnapped Cabbage — Eddie Thistlewood, Brocburrow (Hogwarts Valley); after Tomes and Tribulations.
Troll Control — Alexandra Rickett, Brocburrow (Hogwarts Valley); after Tomes and Tribulations.
E-Vase-Ive Manoeuvre — Althea Twiddle, Irondale (Feldcroft Region); after Tomes and Tribulations; rewards a wand handle.
A Thief in the Night — Padraic Haggarty, Irondale (Feldcroft Region); after The High Keep (one source: The Elf, The Nab-Sack, and the Loom).
The Hippogriff Marks the Spot — a parchment map on a table at Poidsear Castle (Poidsear Coast); after Tomes and Tribulations.
Birds of a Feather — Marianne Moffett, Marunweem (Marunweem Lake); after Tomes and Tribulations and The Elf, The Nab-Sack, and the Loom.
Solved by the Bell — the Musical Map looted inside Henrietta's Hideaway (Manor Cape); after Tomes and Tribulations.
Cursed Tomb Treasure — a locked chest in the manor basement at Manor Glen (Manor Cape); after The Helm of Urtkot; one of the five cairn dungeons.
Rescuing Rococo — Agnes Coffey, Bainburgh (Manor Cape); after The High Keep.
Sacking Selwyn — Hyacinth Olivier, Cragcroft (Cragcroftshire); after The Helm of Urtkot; return to her after defeating Selwyn or it will not count.
▶Demiguise Statues
30 in the game
The 30 free-roam Demiguise statues tracked by the World Map counters: 10 in Hogwarts, 9 in Hogsmeade, and one per Highlands hamlet. The three statues from The Caretaker's Lunar Lament are collected during that quest and also count toward the 33 for Demiguise Dread. Statues can only be collected at night, and none needs Alohomora III.
Hogwarts: Professor Fig's office — Astronomy Wing, up the stairs at the back of Fig's office (Professor Fig's Classroom Floo); no lock.
Hogwarts: Divination Classroom — Library Annex, on Professor Onai's desk up the ladder (Divination Classroom Floo); no lock.
Hogwarts: Restricted Section — Library Annex, end of the underground path from the Restricted Section quest, back-left corner by an eye chest (Library Floo); no lock.
Hogwarts: Great Hall — locked door in the far right corner at the end of the hall (Great Hall Floo); Alohomora I.
Hogwarts: South Wing bathroom — down from the Clock Tower Courtyard, through a cubicle into the back room (Clock Tower Courtyard Floo); Alohomora I (a few sources list no lock).
Hogwarts: Muggle Studies Classroom — off the Transfiguration Courtyard through the big doors behind the dragon statue, Level 1 lock on the left (Transfiguration Courtyard Floo); Alohomora I.
Hogwarts: ramparts by the North Exit — Bell Tower Wing, locked door under the stone steps along the left wall (Hogwarts North Exit Floo); Alohomora I.
Hogwarts: Defence Against the Dark Arts Tower — from the Transfiguration Courtyard, door left of the Floo, then the Level 2 door on the right; Alohomora II.
Hogwarts: Professor Howin's office — Bell Tower Wing, second door right of the Beasts Classroom Floo, room on the right; Alohomora II.
Hogwarts: Long Gallery storeroom — Library Annex, Level 1 double doors then the first door on the left (Potions Classroom Floo); Alohomora II.
Hogsmeade: Tomes and Scrolls — back bedroom past the shopkeeper, on a dresser; no lock.
Hogsmeade: The Hog's Head — back room on the right behind the bar; no lock.
Hogsmeade: Dervish and Banges — just inside, on the counter (some guides label the neighbouring Gladrags storefront); no lock.
Hogsmeade: The Three Broomsticks — top floor, behind a Level 1 door, on a table; Alohomora I.
Hogsmeade: house east of The Three Broomsticks — upstairs, on top of a chest; Alohomora I.
Hogsmeade: house behind Honeydukes — on a side table; Alohomora I.
Hogsmeade: house opposite Brood and Peck — near the North Hogsmeade Floo, above the ground-floor fireplace; Alohomora I.
Hogsmeade: house next to J. Pippin's Potions — west edge of the village, upstairs on the chest of drawers across from the bed; Alohomora II.
Hogsmeade: southwest house near Ollivanders — alley past Tomes and Scrolls, upstairs on drawers next to a crystal ball; Alohomora II.
Highlands: Pitt-Upon-Ford — North Ford Bog; cross the bridge, first house, top floor; no lock.
Highlands: Upper Hogsfield — Hogsmeade Valley; house west of the well with a wheel outside; no lock.
Highlands: Lower Hogsfield — South Hogwarts Region; first house straight ahead from the Floo; no lock.
Highlands: Aranshire — South Hogwarts Region; house left of the Floo; Alohomora I (sources vary between none and II).
Highlands: Brocburrow — Hogwarts Valley; house left of the vendor, west of the Merlin Trial; no lock.
Highlands: Keenbridge — Hogwarts Valley; westernmost house near Fatimah Lawang's shop, upstairs; Alohomora I.
Highlands: Irondale — Feldcroft Region; house north of the Floo, kitchen right of the door; no lock.
Highlands: Feldcroft — Feldcroft Region; house on the east side near the big well; Alohomora II.
Highlands: Marunweem — Marunweem Lake; house west of the second bridge from the Floo, kitchen; sources vary from none to II; bring Alohomora II.
Highlands: Bainburgh — Manor Cape; house in the north of the village behind the notice board, on a chair; sources vary; treat as Alohomora II.
Highlands: Cragcroft — Cragcroftshire; west-edge house by Bella Navarro's stand, top floor; no lock.
▶Balloon Sets
32 in the game
The 32 balloon sets for the Pop Balloons Challenge, whose broom rewards are Collector's Edition entries. The four Madam Kogawa sets are part of the 32 and only spawn while her matching assignment is active. Pop every balloon in a set to complete it.
South Hogwarts Region: above Hogsmeade Station — Madam Kogawa's Assignment 1 set; only spawns while that assignment is active.
South Hogwarts Region: around the Quidditch Pitch — Madam Kogawa's Assignment 1 set; two balloons sit outside the walls; only spawns while the assignment is active.
Hogwarts Valley: The Spires — Madam Kogawa's Assignment 2 set; high in the mountains north of the West Hogwarts Valley Floo, with boost rings; only spawns while the assignment is active.
Hogwarts Valley: Keenbridge Tower — Madam Kogawa's Assignment 2 set; southeast of the Keenbridge Floo, running east along the river; only spawns while the assignment is active.
North Ford Bog: above Pitt-Upon-Ford — between the hamlet and the tower.
North Ford Bog: East North Ford Bog Floo — along the cliff above the waterways.
Hogsmeade Valley: southwest of Upper Hogsfield — Upper Hogsfield Floo.
North Hogwarts Region: along the map edge — near the East North Hogwarts Region Floo (one source: Mooncalf Den Floo, northwest of the Quidditch Pitch).
South Hogwarts Region: south of Hogwarts South Exit — above the first cliff at the castle's southern exit.
South Hogwarts Region: railway viaduct — east side of the railway bridge.
South Hogwarts Region: railway south of Aranshire — along the train line toward Keenbridge; one source files it under Hogwarts Valley.
Hogwarts Valley: south of Lower Hogsfield — running east to west.
Hogwarts Valley: east of Brocburrow — starts over the village and runs east toward the mountains.
Hogwarts Valley: railway near the ruins — south of the Central Hogwarts Valley Floo, running north to south.
Hogwarts Valley: ridge near Keenbridge — on the hillside by Keenbridge toward South Sea Bog; sources disagree on east or west of the hamlet.
Hogwarts Valley: south of The Mine's Eye Floo — far southeast corner of the region.
Feldcroft Region: southwest of the North Feldcroft Floo — use the World Map balloon and platform icons for the exact spot.
Feldcroft Region: northwest of the South Feldcroft Floo — use the World Map balloon and platform icons for the exact spot.
Feldcroft Region: south of Feldcroft — use the World Map balloon and platform icons for the exact spot.
Feldcroft Region: southwest of the Feldcroft Catacomb — use the World Map balloon and platform icons for the exact spot.
Feldcroft Region: near Irondale — south toward the river.
Feldcroft Region: north of Rookwood Castle — above the water.
Coastal Cavern: inside the cave — southeast side past the Loyalist tunnel, dropping toward the water; nearest is the North Poidsear Coast Floo; easy to miss on the overworld map.
Poidsear Coast: south of Poidsear Castle — where the river meets the sea.
Poidsear Coast: southwest of the South Poidsear Coast Floo — use the World Map balloon and platform icons for the exact spot.
Poidsear Coast: southwest of Phoenix Mountain Cave — along a narrow river.
Marunweem Lake: south of the Coastal Mine Floo — above a landing platform on a hill.
Manor Cape: west of the West Manor Cape Floo — use the World Map balloon and platform icons for the exact spot.
Manor Cape: rocks south of the cape — near a landing platform.
Cragcroftshire: above Cragcroft — use the World Map balloon and platform icons for the exact spot.
Cragcroftshire: south of Cragcroft Shore — along a river running east.
Clagmar Coast: west of the South Clagmar Coast Floo — use the World Map balloon and platform icons for the exact spot.
▶Landing Platforms
20 in the game
The 20 Landing Platforms for the Landing Platforms Challenge, whose four Quidditch Captain appearances are Collector's Edition entries. Neither Madam Kogawa assignment uses them.
North Ford Bog: southwest of the castle ruins — across the river near Pitt-Upon-Ford and the East North Ford Bog Floo.
Hogsmeade Valley: northern forest cliff — near the North Ford Bog border and the Korrow Ruins Floo.
Hogsmeade Valley: cliffs east of Hogsmeade — near a Merlin Trial, East Hogsmeade Valley Floo.
North Hogwarts Region: hill south of a small bandit camp — by the river west of the East North Hogwarts Region Floo.
North Hogwarts Region: river source — western part of the region, across from a balloon set.
South Hogwarts Region: below Aranshire — outside a Treasure Vault, Aranshire Floo.
Hogwarts Valley: north of the West Hogwarts Valley Floo — use the World Map balloon and platform icons for the exact spot.
Hogwarts Valley: ruined house roof northwest of Keenbridge — Keenbridge Floo.
Hogwarts Valley: north of the East South Sea Bog Floo — one source names The Mine's Eye Floo as nearest.
Feldcroft Region: east of the North Feldcroft Floo — use the World Map balloon and platform icons for the exact spot.
Feldcroft Region: ruins east of the Feldcroft Floo — use the World Map balloon and platform icons for the exact spot.
Feldcroft Region: cliff outside the South Feldcroft Floo — use the World Map balloon and platform icons for the exact spot.
Feldcroft Region: river cliff near Irondale — Irondale Floo.
Poidsear Coast: rock at the region's southern tip — use the World Map balloon and platform icons for the exact spot.
Marunweem Lake: hill south of the Coastal Mine Floo — below a balloon set.
Marunweem Lake: Marunweem Bridge — right-hand structure on the bridge.
Manor Cape: cliff behind a ruined mansion — southwest of the Bainburgh Floo.
Manor Cape: large jutting rock — near a balloon set, West Manor Cape Floo.
Cragcroftshire: huge rock off the southeast shore — Cragcroft Floo.
Clagmar Coast: southeast tip by the ocean — Clagmar Castle Floo.
▶Daedalian Keys
16 in the game
The 16 Daedalian Keys for the side quest The Daedalian Keys. Each key's cabinet gives one House Token; all 16 tokens go in your house chest to finish the quest and earn its house robe appearance.
Astronomy Tower — Astronomy Wing; the quest-guided first key, cabinet in the Astronomy Classroom (Astronomy Tower Floo).
Defence Against the Dark Arts Tower — Astronomy Wing; key by the rhinoceros skeleton below the classroom, cabinet on the balcony upstairs (DADA Classroom Floo).
Bell Tower Courtyard — Bell Tower Wing; key on the stairs going up, cabinet at the top of the spiral staircase (Bell Tower Courtyard Floo).
Grand Staircase, lower levels — key after the second descent, cabinet at the bottom of the spiral stairs near the Great Hall entrance (Grand Staircase Tower Floo).
Quad Courtyard — upper courtyard by the Grand Staircase; cabinet at the west end (Quad Courtyard Floo).
Great Hall exit gates — beyond the exit gates; cabinet downstairs on the right (Great Hall Floo).
Great Hall fireplace — east side by the fireplace; cabinet in the northwest corner up the stairs (Great Hall Floo).
Outside the Potions Classroom — Library Annex; key left of the doorway, cabinet at the end of the downstairs corridor (Potions Classroom Floo).
Central Hall, lower level — Library Annex; key on the right, cabinet at the opposite end down the stairs (Central Hall Floo).
Central Hall, upper level — Library Annex; key behind the staircase at the top, cabinet down the stairs on the right (Central Hall Floo).
Library — Library Annex; key between the shelves left of the Floo, cabinet right of the Library Floo.
Map Chamber dungeon — key down the stairs left of the metal door, cabinet left of the stairs by the cells; needs the Map Chamber opened by the story (Map Chamber Floo).
Sleeping dragon statue — dungeons; key around the dragon statue, cabinet up the stairs past it; needs the Map Chamber opened by the story.
Faculty Tower — South Wing; key up the stairs before the second door, cabinet on the left past the right-hand door; some sources say Alohomora is needed (Faculty Tower Floo).
Hospital Wing — South Wing; key down the right corridor from the Floo, cabinet at the bottom of the spiral stairs; some sources say Alohomora is needed (Hospital Wing Floo).
Clock Tower — South Wing; key on the left up the first stairs from the Clock Tower Courtyard, cabinet at the top of the tower; needs Alohomora I.