Indiana Jones and the Great Circle · Guides

Indiana Jones and the Great Circle 100% guide

Published by Chubuggles

Chronological Xbox Series X|S and Windows Xbox-stack route for all 55 achievements, including The Order of Giants.

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  • ETA

    Estimated time, as the guide’s author estimates: 46-58 hours

  • Difficulty

    5/10, as the guide’s author rates it

Your Progress

55 achievements in this guide

Sign in with Xbox to see which of them you have already earned.

Game Page

Guide contents

Before You Start

Completion Plan

This guide covers the current shared Xbox achievement stack for Xbox Series X|S and the Microsoft Xbox app on Windows: 55 achievements for 1,250 Gamerscore. The base game contains 45 achievements for 1,000G, and The Order of Giants adds 10 achievements for 250G.

  • This is a single-player completion. No achievement requires online multiplayer, co-op, boosting, or an active game server.
  • One normal playthrough plus post-story cleanup is the practical minimum. New Game+ is not required.
  • There are no difficulty achievements. For the quickest route, use Very Light Action difficulty and Light Adventure difficulty if you want the least resistance from combat and puzzles.
  • The Order of Giants must be owned and installed for the full 1,250G. Its story becomes available once you reach the "Bring the Parchment to Antonio" objective in The Stolen Cat Mummy, but this route saves it for after the base story so you enter Rome with the full traversal toolkit and plenty of Adventure Points.
  • Current versions let you revisit achievement-relevant areas through the Travels system. Collectibles from certain non-revisitable story spaces are relocated into revisitable hubs. Nothing completion-critical currently requires a second playthrough if the revisit system and relocated collectibles work as intended.
  • Some required base-game content in Iraq only appears after the credits: the final Ancient Relic, the "Stone Research" note, and the Secret Vault relic puzzle that awards the "Great Circle Mural" note. The post-story cleanup below starts there.
  • Photograph every camera prompt, read every loose note, complete Fieldwork and Mysteries as they appear, and collect Adventure Books even if you cannot afford their abilities yet. That steadily advances the three largest cleanup achievements instead of leaving the entire grind for the end.
  • Adventure Books are not only world pickups. Many are bought from regional vendors with that region's currency, some are Fieldwork, Mystery or story rewards, each boxing ring's vendor sells two, and the doctors in all three hubs (Valeria, Dr. Kafour and Doctor Nŏo) trade from one shared stock of six books for medicine bottles. Bookman needs all 55 base-game abilities. Pick up currency from pouches, locked boxes, and furniture as you explore, keep every medicine bottle (all six doctor books cost 60 bottles in total, exactly the number in the base game), and do not spend every coin on maps if books are still for sale.
  • When buying regional guide books, prioritize Notes, Mysteries, Artifacts, Relics, and other collectible maps. These turn the late-game sweep into marked cleanup rather than blind searching. Guide-book markers are not complete for every category; see the Ancient Relics section. The Collectibles section at the end of this guide lists every Journal note, Ancient Relic, Adventure Book and DLC entry with its location context.
  • After collecting a large batch of notes or finishing an important hand-in, wait for the hat-shaped save indicator to finish before using Travels. Do not pick up notes in the middle of combat; interrupted pickups have been reported to leave notes stuck in an uncollectable state.

Current Achievement Status

As of 2026-10-02, all 55 achievements are obtainable. There are no currently confirmed unobtainable or discontinued achievements on the Xbox stack.

Relevant patch history: Update 3 (February 2025) fixed the Shadows out of Time relic-placement issue, the Riddles of the Ancients final-relic counter, and a Fried Egg field-note collection issue. Update 4 (April 10, 2025) added the Open Season and Sleight of Hand Adventure Books, and its April 23, 2025 hotfix fixed Bookman counting, Sleight of Hand availability, and the Stelae crate. Update 4 Hotfix 2 (May 2025) fixed one known cause of Archivist failing to unlock (affected saves should receive the achievement as soon as gameplay starts after the patch), fixed the "Forgotten Page" note failing to appear in Sunan's hut in Sukhothai if it was not picked up in the hotel on arrival, and fixed rapid d-pad item switching permanently dropping progression items such as the camera, lighter or whip. Update 5 (September 4, 2025) enabled The Order of Giants and added the Very Light difficulty. The Update 5 DLC hotfix (September 18, 2025) fixed the Headless Gladiator photo marker and improved Rome Guide markers toward unobtained DLC photos and notes. Update 7 (December 9, 2025) fixed A Mystery Begins not appearing in the Journal for players who bought the DLC after reaching the Vatican. Update 8 (May 12, 2026) fixed being unable to photograph "Game Room", "Messenger Statue" and "Messenger Statue Symbol" when revisiting Sukhothai after finishing the game; let the "Lockbox Note" below the Vatican Post Office be picked up again if "Collect" was not pressed the first time, and gave it a Journal map marker; corrected the Sukhothai Symbol Pedestal photo marker timing, the Fountain of Confession light and dark dragon photo descriptions, the Sacred Wounds photo descriptions, a Sukhothai guide-book relic marker near Wat Si Sawai, the Button Man II marker on the Kummetz Guide, Adventure Book markers persisting across levels, and the Tomb of Gibborim local-map transition. Update 4 Hotfix 2 addressed only one known cause of the Archivist problem, and no update is documented as fully resolving Archivist or as fixing Roman Scholar's counter.

CURRENTLY COMMUNITY-FLAGGED / BUGGY, 2026-10-02: Archivist can still fail to unlock even when the Journal appears complete. Community reports of failures continued after the most recent documented fixes. Official and community-reported workarounds include taking hint photographs, waiting for saves to finish before travelling, and using Save Rollback promptly if entries stop registering.

CURRENTLY COMMUNITY-FLAGGED / BUGGY, 2026-10-02: Roman Scholar has a separate The Order of Giants tracking problem. The intended DLC set is 118 distinct Journal notes, but the Adventure-note counter can misreport progress; players have reported counters such as 58/60 or a full 60/60 while a unique note was still missing. Do not trust the counter. Some players have reported the counter displaying 61/60 when the missing unique entry was finally found and the achievement unlocked.

PATCHED / NO LONGER A CURRENT ISSUE, 2026-10-02: the old Bookman problem involving Adventure Books collected before Update 4 and the missing Sleight of Hand book was fixed in the April 23, 2025 Update 4 hotfix.

PATCHED / NO LONGER A CURRENT ISSUE, 2026-10-02: the old Shadows out of Time problem caused by placing Ancient Relics into the Iraq puzzle before the achievement registered was fixed in Update 3. The safe route below still confirms Shadows out of Time before using the relics in the Iraq Secret Vault.

South America and Marshall College

Peru Prologue

The Golden Idol

Play the opening Peru sequence normally. This is a story unlock and triggers when the prologue adventure, The Golden Idol, is completed.

There is no completion cleanup worth forcing here. The achievement-critical collectible route begins at Marshall College.

Marshall College After the Break-In

Collectibles 10 collectibles
  • Baseball Card — Adventure — on the book cart outside the classroom.

  • Björkman's Letter — Adventure — beside Indy's classroom desk.

  • Blackshirts Article — Adventure — shelf in the janitor's room.

  • Cat Mummy Notes — Adventure — Indy's classroom desk.

  • Cat Mummy Photograph — Adventure — corkboard in Indy's office (story).

  • Faculty Card — Adventure — museum reception desk.

  • Giant's Pendant — Adventure — story item, window behind the lifted bookshelf.

  • Shirley's Letter — Adventure — student desk by the classroom window.

  • Strange Aeons #1 — Adventure — comic on a student-lounge table.

  • Temple Map Drawing — Adventure — desk next to the typewriter in Indy's office.

Search the college while restoring the exhibits. Pick up every Journal note you see; there are 10 Marshall College notes in the base-game Journal set.

Before leaving the college, pick up an apple if one is handy. You can use it for a quick combat achievement once enemies become available in the Vatican. Losing it is harmless because other apples can be found later.

The Break-In

Finish the Marshall College story sequence and depart for Europe. The achievement unlocks when The Break-In is completed.

Vatican City

Arrival, Antonio, and the Camera

Follow the story until you meet Antonio and receive the Clerical Suit. This opens much of the Vatican and is the correct point to begin side-content routing.

Go to the Vatican Post Office as soon as the story sends you toward the camera. Buy the camera from Ernesto. From this point forward, photograph every white camera prompt you encounter, including optional hint photographs.

Ecco!

Collectibles 1 collectible
  • Ernesto — Discovery — Photograph of Ernesto at the Post Office (Ecco!).

Immediately after obtaining the camera, point it at Ernesto and take his photograph. The achievement triggers when Ernesto's photograph registers in the Journal.

Literary Bug

Open the Books tab after finding an Adventure Book and spend the required Adventure Points to learn its ability. Collecting a book is only the prerequisite; the achievement triggers when you actually purchase the ability.

Keep collecting books even when you cannot yet afford them. Bookworm and Bookman both count learned abilities, not books merely sitting in the Journal. Remember that many books must be bought from regional vendors with local currency, boxing-ring vendors or the doctors rather than found in the world.

Little Horn

Eat a cornetto while exploring the Vatican. Food only needs to be consumed once for this achievement. If Indy is too full to eat, take some damage or return after expending health, then consume the cornetto.

Early Combat Cleanup

The Vatican gives you enough isolated guards and improvised weapons to clear most combat-specific achievements without creating a later grind.

The Right Note

During A Savage Discovery, the Vatican Gardens security barracks contains a guitar and enemies in the same area. Pick up the guitar and use it against a guard until the achievement registers. This is a reliable early setup because both the instrument and target are together.

Apple of Discord

Throw an apple directly into an enemy. The achievement triggers when the enemy is hit by the apple, not when you merely throw one nearby.

If you carried the Marshall College apple forward, use it here. Otherwise use another apple found during normal exploration.

Your Own Medicine

Find an armed guard. Use the whip to disarm him, pick up the weapon he dropped, and use that same weapon to knock him out. The knockout with his own weapon is the trigger.

The later Sleight of Hand ability can make retrieving disarmed weapons easier, but it is not required.

Offensive Defense

Fight an isolated enemy and deal damage only through counters. Block or parry an incoming strike, counter with a single punch, then return to defense and repeat until the enemy is knocked out.

Do not open with normal punches or weapon hits. The achievement is for a knockout using only counters, so starting a fresh isolated fight is safer than trying to salvage a fight where you have already dealt other damage.

A Slippery Customer

Look for a Heavyweight enemy. When he clasps both hands and winds up the distinctive power punch, dodge sideways or backward before it connects. The achievement triggers on a successful dodge of that power attack.

First Vatican Fieldwork Window

Do the Vatican Fieldwork as it becomes available rather than postponing it. Besides their own achievements, these quests open spaces needed for inscription photographs, Mysteries, Adventure Books, and Archivist notes.

A Savage Discovery

Collectibles 4 collectibles
  • Theft Report — Fieldwork — A Savage Discovery Fieldwork entry.

  • Sidney's Letter — Fieldwork — A Savage Discovery Fieldwork entry.

  • Fool Card — Fieldwork — A Savage Discovery Fieldwork entry.

  • Dig Site Schedule — Fieldwork — A Savage Discovery Fieldwork entry.

Start this by reading the Theft Report near the Apostolic Library area or by encountering Professor Savage in the Vatican Gardens. Follow the Fieldwork through Sidney's rescue, the excavation investigation, and the return of the stone fragment to Professor Savage.

Finish the entire Fieldwork before treating its restricted spaces as complete. The achievement triggers when A Savage Discovery is turned in and completed.

The Mad Priest

Collectibles 7 collectibles
  • Iron Grip I — Vatican City — Apostolic Palace basement crates during The Mad Priest.

  • Catherine's Letter — Fieldwork — The Mad Priest Fieldwork entry.

  • Ventura's Letter — Fieldwork — The Mad Priest Fieldwork entry.

  • Contraband List — Fieldwork — The Mad Priest Fieldwork entry.

  • Confiscation Manifest — Fieldwork — The Mad Priest Fieldwork entry.

  • Crescenzo's Diary — Fieldwork — The Mad Priest Fieldwork entry.

  • Ipeo Card — Fieldwork — The Mad Priest Fieldwork entry.

At the Post Office, pick up Catherine's Letter on the desk outside Ernesto's office. Follow the trail through Sister Catherine, Antonio, the sewers beneath the Tower of Nicholas V, and Crescenzo's diary.

Return the diary to Sister Catherine. The achievement triggers when The Mad Priest is completed.

Parchment Story Window

Collectibles 6 collectibles
  • Beneath the Library — Vatican City — secret passage/lab below the Apostolic Library, on the table just past the locked gate; starts Riddles of the Ancients.

  • Underworld — Warrior Giant's tomb exit — Vatican City — after leaving the Warrior Giant's tomb, hang from the beam over the water, lower on the whip and swing into the side tunnel.

  • Underworld — straw barrier room — Vatican City — past the water-filled gap, push a lit torch through the hole in the wall to burn the straw barrier.

  • Underworld — bust-and-gate room — Vatican City — put an Antique Bust on the right pressure plate to open the metal gate; relic in the north room.

  • Underworld — northwest of the Nike Statue — Vatican City — end of the lower Underworld; grapple across the wooden beams to the room northwest of the Nike Statue.

  • Underworld — two-room bust and candlestick puzzle — Vatican City — weight-pedestal puzzle across two connected rooms using busts and candlesticks; opens the gate to the relic.

Continue The Stolen Cat Mummy until you have photographed the initial inscriptions, recovered the Warrior Giant's Parchment, brought it to Antonio, and then left the Apostolic Library.

Do not rush directly through the next main-story objective. Leaving the library after Antonio examines the parchment opens the Vatican's important late Fieldwork window.

Reaching the "Bring the Parchment to Antonio" objective also makes The Order of Giants Fieldwork, A Mystery Begins, available. This route deliberately leaves it until after the base story.

A Nun in Trouble

Collectibles 12 collectibles
  • Mother-in-Law's Letter — Fieldwork — A Nun in Trouble Fieldwork entry.

  • Handprint — Fieldwork — A Nun in Trouble Fieldwork entry.

  • Gina's Note — Fieldwork — A Nun in Trouble Fieldwork entry.

  • Piece of Cloth — Fieldwork — A Nun in Trouble Fieldwork entry.

  • Identification Card — Fieldwork — A Nun in Trouble Fieldwork entry.

  • Castello Photograph — Fieldwork — A Nun in Trouble Fieldwork entry.

  • Footprints — Fieldwork — A Nun in Trouble Fieldwork entry.

  • Blood — Fieldwork — A Nun in Trouble Fieldwork entry.

  • Gold Ring — Fieldwork — A Nun in Trouble Fieldwork entry.

  • Tower Card — Fieldwork — A Nun in Trouble Fieldwork entry.

  • Giuliana's Information — Fieldwork — A Nun in Trouble Fieldwork entry.

  • Interrogation Document — Fieldwork — A Nun in Trouble Fieldwork entry.

This Fieldwork starts automatically after you leave the Apostolic Library following Antonio's examination of the Warrior Giant's Parchment.

Meet Gina, follow the museum investigation, continue through Borgia Tower, and free Giuliana. Complete the Fieldwork now. It opens access needed for the final Vatican inscription route and for the Father and Son Mystery.

The achievement triggers when A Nun in Trouble is completed.

Vatican Completion Sweep

Collectibles 78 collectibles
  • Punch Out I — Vatican City — crate in the southeast office (radio operator's room) of Castel Sant'Angelo.

  • Lucky Hat I — Vatican City — desk in the Captain's office, Castel Sant'Angelo (relocated to the hub if missed).

  • Brawler I — Vatican City — Bastione San Marco, on a crate at the bottom of the spiral staircase.

  • Street Scrapper I — Vatican City — Post Office basement footlocker, code 1136.

  • Open Season — Vatican City — on a pillar base near the door Gina lockpicks (Update 4 book).

  • Sleight of Hand — Vatican City — crate on scaffolding; appears after meeting Gina (Update 4 book).

  • Throttle — Vatican City — desk in the VSA office.

  • Fruit Bag — Vatican City — westmost patio table above the laundry area; zipline to the balcony after meeting Gina.

  • Climbing Ace I — Vatican City — barrel/crate by the scaffold door near the Pharmacy (coffee-break roof).

  • Splinter Smash — Vatican City — library tent footlocker, code 5238.

  • Brawler II — Vatican City — southwest tent of the Belvedere Courtyard secure area.

  • Pep I — Vatican City — tent in the Belvedere Courtyard.

  • Sawbones I — Vatican City — Underground Boxing Ring vendor, 400 lire (Blackshirt disguise).

  • Hardboiled I — Vatican City — Underground Boxing Ring vendor, 720 lire (Blackshirt disguise).

  • Moxie I — Any doctor (shared stock) — 5 medicine bottles; first available from Valeria at the Vatican Pharmacy.

  • Shaping Up I — Any doctor (shared stock) — 5 medicine bottles; first available from Valeria at the Vatican Pharmacy.

  • Adjusting Painting — Discovery — Discovery entry marked by the Vatican Notes guide book.

  • Anchored Airship — Discovery — Discovery entry marked by the Vatican Notes guide book.

  • Angry Note — Discovery — Discovery entry marked by the Vatican Notes guide book.

  • Antonio — Discovery — Discovery entry marked by the Vatican Notes guide book.

  • Belvedere Courtyard — Discovery — Discovery entry marked by the Vatican Notes guide book.

  • Bird Feeding — Discovery — Discovery entry marked by the Vatican Notes guide book.

  • Boxing Ring — Discovery — Discovery entry marked by the Vatican Notes guide book.

  • Briscola Flyer — Discovery — Discovery entry marked by the Vatican Notes guide book.

  • Cacio e Pepe Recipe — Discovery — Discovery entry marked by the Vatican Notes guide book.

  • Chapel Altar — Discovery — Discovery entry marked by the Vatican Notes guide book.

  • Cobblestone Workers — Discovery — Discovery entry marked by the Vatican Notes guide book.

  • Coffee Break — Discovery — Discovery entry marked by the Vatican Notes guide book.

  • Dragon Statue — Discovery — Discovery entry marked by the Vatican Notes guide book.

  • Facade Painting — Discovery — Discovery entry marked by the Vatican Notes guide book.

  • Fixture Work — Discovery — Discovery entry marked by the Vatican Notes guide book.

  • Gizeh Postcard — Discovery — Discovery entry marked by the Vatican Notes guide book.

  • Great Tower Hall — Discovery — Discovery entry marked by the Vatican Notes guide book.

  • Jerusalem Cross — Discovery — Discovery entry marked by the Vatican Notes guide book.

  • Lockbox Note — Discovery — Discovery entry marked by the Vatican Notes guide book.

  • Lovers' Tomb — Discovery — Discovery entry marked by the Vatican Notes guide book.

  • Marble Statue — Discovery — Discovery entry marked by the Vatican Notes guide book.

  • Metatron Statue — Discovery — Discovery entry marked by the Vatican Notes guide book.

  • Nike Statue — Discovery — Discovery entry marked by the Vatican Notes guide book.

  • Oceanus — Discovery — Discovery entry marked by the Vatican Notes guide book.

  • Ornamented Gate — Discovery — Discovery entry marked by the Vatican Notes guide book.

  • Ornate Door — Discovery — Discovery entry marked by the Vatican Notes guide book.

  • Pendulum Trap — Discovery — Discovery entry marked by the Vatican Notes guide book.

  • Pope Article — Discovery — Discovery entry marked by the Vatican Notes guide book.

  • Propaganda Flyer — Discovery — Discovery entry marked by the Vatican Notes guide book.

  • Risotto ai Funghi Recipe — Discovery — Discovery entry marked by the Vatican Notes guide book.

  • Roman Murals — Discovery — Discovery entry marked by the Vatican Notes guide book.

  • Saltimbocca alla Romana Recipe — Discovery — Discovery entry marked by the Vatican Notes guide book.

  • Secret Room — Discovery — Discovery entry marked by the Vatican Notes guide book.

  • Sewer Bridge — Discovery — Discovery entry marked by the Vatican Notes guide book.

  • Shanghai Article — Discovery — Discovery entry marked by the Vatican Notes guide book.

  • Sister Catherine — Discovery — Discovery entry marked by the Vatican Notes guide book.

  • Sistine Chapel Ceiling — Discovery — Discovery entry marked by the Vatican Notes guide book.

  • St. Peter Postcard — Discovery — Discovery entry marked by the Vatican Notes guide book.

  • Stage Construction — Discovery — Discovery entry marked by the Vatican Notes guide book.

  • Stolen Artifacts — Discovery — Discovery entry marked by the Vatican Notes guide book.

  • Study Group — Discovery — Discovery entry marked by the Vatican Notes guide book.

  • Swiss Guard Postcard — Discovery — Discovery entry marked by the Vatican Notes guide book.

  • Tales of Dread #1 — Discovery — Discovery entry marked by the Vatican Notes guide book.

  • Tales of Dread #2 — Discovery — Discovery entry marked by the Vatican Notes guide book.

  • Tales of Dread #3 — Discovery — Discovery entry marked by the Vatican Notes guide book.

  • Teacher and Apprentice — Discovery — Discovery entry marked by the Vatican Notes guide book.

  • Ticket Stub — Discovery — Discovery entry marked by the Vatican Notes guide book.

  • Tomb Fresco — Discovery — Discovery entry marked by the Vatican Notes guide book.

  • Tomb of the Warrior Giant — Discovery — Discovery entry marked by the Vatican Notes guide book.

  • Treasure Chamber — Discovery — Discovery entry marked by the Vatican Notes guide book.

  • Valeria — Discovery — Discovery entry marked by the Vatican Notes guide book.

  • Valeria's Letter — Discovery — Discovery entry marked by the Vatican Notes guide book.

  • Vatican Apostolic Library — Discovery — Discovery entry marked by the Vatican Notes guide book.

  • Vatican Excavation — Discovery — Discovery entry marked by the Vatican Notes guide book.

  • Vatican Seal — Discovery — Discovery entry marked by the Vatican Notes guide book.

  • Washing Tent — Discovery — Discovery entry marked by the Vatican Notes guide book.

  • Window Cleaning — Discovery — Discovery entry marked by the Vatican Notes guide book.

  • Bronze Mirror — Discovery — Lost Artifact of Europe — flooded corridor behind a weak wall.

  • Drinking Horn — Discovery — Lost Artifact of Europe — safe, code 7171.

  • Golden Xiphos — Discovery — Lost Artifact of Europe — behind a painting in the Sistine Chapel museum.

  • Parade Helmet — Discovery — Lost Artifact of Europe — top of a broken spiral staircase.

  • Venus Figurine — Discovery — Lost Artifact of Europe — secret room at the top of Borgia Tower.

You now have the story state and Fieldwork access needed for a clean Vatican sweep. Finish the regional Mysteries, remaining inscriptions, Lost Artifacts of Europe, Ancient Relics, Adventure Books, photographs, and loose notes that your guide books can currently mark.

After meeting Gina, obtain the Blackshirt Uniform. It gives you access to the Vatican underground boxing club. Enter the club and defeat all three opponents, including its champion. All three fights in this ring count toward Tour de Force. While you are there, buy Sawbones I (400 lire) and Hardboiled I (720 lire) from the ring's vendor.

Also collect the two Adventure Books added in Update 4, Open Season and Sleight of Hand. Both belong to the current base-game Bookman requirement. Check the Vatican vendors for Adventure Books that can be bought with lire, and trade 5 medicine bottles each for Moxie I and Shaping Up I at Valeria's Pharmacy when you have them.

The five Lost Artifacts of Europe each register as a Discovery entry in the Journal, so they also count toward Archivist.

Path of Junia

Collectibles 11 collectibles
  • Antonio's reward — Vatican City — given after all 10 inscription photographs are delivered to Antonio (The Secret of Giants).

  • A Strange Inscription — Museum Wing — Fieldwork — The Secret of Giants inscription photograph (Museum Wing).

  • A Strange Inscription — Sewers — Fieldwork — The Secret of Giants inscription photograph (Sewers).

  • A Strange Inscription — Apostolic Palace — Fieldwork — The Secret of Giants inscription photograph (Apostolic Palace).

  • A Strange Inscription — Post Office Cellar — Fieldwork — The Secret of Giants inscription photograph (Post Office Cellar).

  • A Strange Inscription — Belvedere Courtyard — Fieldwork — The Secret of Giants inscription photograph (Belvedere Courtyard).

  • A Strange Inscription — Belvedere Courtyard Balcony — Fieldwork — The Secret of Giants inscription photograph (Belvedere Courtyard Balcony).

  • A Strange Inscription — Fountain of Confession — Fieldwork — The Secret of Giants inscription photograph (Fountain of Confession).

  • A Strange Inscription — Museum Garden — Fieldwork — The Secret of Giants inscription photograph (Museum Garden).

  • A Strange Inscription — Laundry Area — Fieldwork — The Secret of Giants inscription photograph (Laundry Area).

  • A Strange Inscription — Excavation Site — Fieldwork — The Secret of Giants inscription photograph (Excavation Site).

Track The Secret of Giants after it appears. There are 10 Vatican inscriptions in total; the first four come through the main story, and the remaining locations become safely accessible after the three Vatican Fieldwork quests above.

Photograph all 10, then return to Antonio and complete the hand-in. Treat the return to Antonio as part of the requirement rather than stopping after the tenth photograph.

When in Rome

Collectibles 28 collectibles
  • Cutman I — Vatican City — Secret of Secrets Mystery chest/safe in the Sistine Chapel area.

  • Red Bulls Card — Mystery — The Bulls of Blood Mystery.

  • Angel Courtyard Map — Mystery — The Bulls of Blood Mystery.

  • Russo's Note — Mystery — The Bulls of Blood Mystery.

  • Cesare Borgia's Letter — Mystery — The Bulls of Blood Mystery.

  • Bookcase Note — Mystery — A Snake in the Garden Mystery.

  • Mussolini's Letter — Mystery — A Snake in the Garden Mystery.

  • Nicoletti's Letter — Mystery — Secret of Secrets Mystery.

  • Planetary Chart — Mystery — Secret of Secrets Mystery.

  • Hidden Note — Mystery — Secret of Secrets Mystery.

  • Cleaning Note — Mystery — House of God Mystery.

  • Italian Poem — Mystery — Father and Son Mystery (after A Nun in Trouble).

  • Polybius Square Diagram — Mystery — Father and Son Mystery (after A Nun in Trouble).

  • Siwa Photograph — Mystery — Father and Son Mystery (after A Nun in Trouble).

  • Junior Report — Mystery — Father and Son Mystery (after A Nun in Trouble).

  • Senior Report — Mystery — Father and Son Mystery (after A Nun in Trouble).

  • Office Photograph — Mystery — Father and Son Mystery (after A Nun in Trouble).

  • Calendar Page — Mystery — A Date to Remember Mystery.

  • Code Lookup Table — Mystery — A Date to Remember Mystery.

  • Giovanni's Letter — Mystery — A Date to Remember Mystery.

  • Secret Delivery Letter — Mystery — A Date to Remember Mystery.

  • Contact's Message — Mystery — Signs of Trouble Mystery.

  • Gina's Request — Mystery — Signs of Trouble Mystery.

  • Brown Cat — Mystery — A Free Spirit Mystery cat photograph.

  • Black Cat — Mystery — A Free Spirit Mystery cat photograph.

  • Orange Cat — Mystery — A Free Spirit Mystery cat photograph.

  • White Cat — Mystery — A Free Spirit Mystery cat photograph.

  • Black and White Cat — Mystery — A Free Spirit Mystery cat photograph.

Complete every Vatican Mystery. The important dependency is Father and Son, which only becomes available after A Nun in Trouble gives you Giuliana's key and access.

Use the in-game Vatican Mysteries guide book (sold by Ernesto at the Post Office) to identify anything unfinished. The achievement triggers when the last Vatican Mystery is completed.

Field Survey

Continue collecting Journal entries throughout this sweep. Field notes, discovery notes, eligible photographs, quest notes, Lost Artifacts, and other Journal entries contribute.

The achievement triggers when your 50th qualifying Journal note registers. A completion-focused route will normally reach this during the Vatican if you have been taking photographs and doing Fieldwork.

Bookworm

Spend Adventure Points on abilities as you go rather than hoarding them. The achievement triggers when the tenth Adventure Book ability has actually been learned.

If you are short of Adventure Points in the Vatican, leave this alone and keep following the route. The steady Journal and Fieldwork completion in Gizeh will supply more points.

Leave for Gizeh

Before advancing the Vatican story, make sure A Savage Discovery, The Mad Priest, and A Nun in Trouble are complete and that Path of Junia is finished. Those are the only Vatican tasks in this route that are worth deliberately resolving before departure because they simplify both the regional cleanup and later Archivist verification.

The Stolen Cat Mummy

Collectibles 45 collectibles
  • Fountain of Confession — before the Gold Path — Vatican City — squeeze through the wall gap before the Gold Path room and put an Antique Bust on the plate.

  • Fountain of Confession — Treasury of Esoteric Artifacts — Vatican City — Gina opens the locked door on the left; relic inside.

  • Fountain of Confession — Chamber of Tribulations — Vatican City — during the swinging-blade challenge, drop into the pit for the relic.

  • Ark of Bulrushes Rotations — Adventure — The Stolen Cat Mummy story note.

  • Artifacts List — Adventure — The Stolen Cat Mummy story note.

  • Atonement Prayer — Adventure — The Stolen Cat Mummy story note.

  • Biblia Sacra Cover — Adventure — The Stolen Cat Mummy story note.

  • Caruso's Letter — Adventure — The Stolen Cat Mummy story note.

  • Chariot Card — Adventure — The Stolen Cat Mummy story note.

  • Crescenzo's Map — Adventure — The Stolen Cat Mummy story note.

  • De Vito's Letter — Adventure — The Stolen Cat Mummy story note.

  • Explorer's Journal — Adventure — The Stolen Cat Mummy story note.

  • Father Antonio — Adventure — The Stolen Cat Mummy story note.

  • Laetus' Letter — Adventure — The Stolen Cat Mummy story note.

  • Laura Photograph — Adventure — The Stolen Cat Mummy story note.

  • Lockpicking Nun — Adventure — The Stolen Cat Mummy story note.

  • Mad Scribbles — Adventure — The Stolen Cat Mummy story note.

  • Mario's Note — Adventure — The Stolen Cat Mummy story note.

  • Paranoid Writing — Adventure — The Stolen Cat Mummy story note.

  • Priestess Card — Adventure — The Stolen Cat Mummy story note.

  • Rossi's Letter — Adventure — The Stolen Cat Mummy story note.

  • Strange Writing Page — Adventure — The Stolen Cat Mummy story note.

  • Trapped Account — Adventure — The Stolen Cat Mummy story note.

  • Vatican Secrets — Adventure — The Stolen Cat Mummy story note.

  • Warrior Giant's Parchment — Adventure — The Stolen Cat Mummy story note.

  • Ziggurat Dig Report — Adventure — The Stolen Cat Mummy story note.

  • Anointment of Jesus — Adventure — The Stolen Cat Mummy chapter photograph.

  • Body of Christ — Adventure — The Stolen Cat Mummy chapter photograph.

  • Courtyard Plaque — Adventure — The Stolen Cat Mummy chapter photograph.

  • Fountain Gate — Adventure — The Stolen Cat Mummy chapter photograph.

  • Fountain of Confession — Adventure — The Stolen Cat Mummy chapter photograph.

  • Gold Path Forge — Adventure — The Stolen Cat Mummy chapter photograph.

  • Gold Path Plaque — Adventure — The Stolen Cat Mummy chapter photograph.

  • Holy Chalice — Adventure — The Stolen Cat Mummy chapter photograph.

  • Left Tower Inscription — Adventure — The Stolen Cat Mummy chapter photograph.

  • Right Tower Inscription — Adventure — The Stolen Cat Mummy chapter photograph.

  • Sacred Wounds Mural — Adventure — The Stolen Cat Mummy chapter photograph.

  • Silver Path Forge — Adventure — The Stolen Cat Mummy chapter photograph.

  • Silver Path Plaque — Adventure — The Stolen Cat Mummy chapter photograph.

  • Spear of Longinus — Adventure — The Stolen Cat Mummy chapter photograph.

  • Strange Mural — Adventure — The Stolen Cat Mummy chapter photograph.

  • The Ark of Bulrushes — Adventure — The Stolen Cat Mummy chapter photograph.

  • The Baptism — Adventure — The Stolen Cat Mummy chapter photograph.

  • Trials of Augur — Adventure — The Stolen Cat Mummy chapter photograph.

  • Walking on Water — Adventure — The Stolen Cat Mummy chapter photograph.

Continue the main adventure through the Fountain of Confession and the remaining Vatican story sequence. The achievement unlocks when The Stolen Cat Mummy is completed and the story moves on from the Vatican.

Gizeh

Collectibles 25 collectibles
  • Dig Report — Fieldwork — Gizeh Fieldwork entry (Sanctuary of the Guardians, Secret of the Queen Mother or Savage Predicament).

  • Excavation Photograph — Fieldwork — Gizeh Fieldwork entry (Sanctuary of the Guardians, Secret of the Queen Mother or Savage Predicament).

  • Fortune Card — Fieldwork — Gizeh Fieldwork entry (Sanctuary of the Guardians, Secret of the Queen Mother or Savage Predicament).

  • Gantz's Journal — Fieldwork — Gizeh Fieldwork entry (Sanctuary of the Guardians, Secret of the Queen Mother or Savage Predicament).

  • Gantz's Orders — Fieldwork — Gizeh Fieldwork entry (Sanctuary of the Guardians, Secret of the Queen Mother or Savage Predicament).

  • Gina Holding the Mask — Fieldwork — Gizeh Fieldwork entry (Sanctuary of the Guardians, Secret of the Queen Mother or Savage Predicament).

  • Gold Mask — Fieldwork — Gizeh Fieldwork entry (Sanctuary of the Guardians, Secret of the Queen Mother or Savage Predicament).

  • Golden Medallion — Fieldwork — Gizeh Fieldwork entry (Sanctuary of the Guardians, Secret of the Queen Mother or Savage Predicament).

  • Guardian Mural — Fieldwork — Gizeh Fieldwork entry (Sanctuary of the Guardians, Secret of the Queen Mother or Savage Predicament).

  • Hanged Man Card — Fieldwork — Gizeh Fieldwork entry (Sanctuary of the Guardians, Secret of the Queen Mother or Savage Predicament).

  • Hidden Chamber — Fieldwork — Gizeh Fieldwork entry (Sanctuary of the Guardians, Secret of the Queen Mother or Savage Predicament).

  • Jack Card — Fieldwork — Gizeh Fieldwork entry (Sanctuary of the Guardians, Secret of the Queen Mother or Savage Predicament).

  • Jürgen's Note — Fieldwork — Gizeh Fieldwork entry (Sanctuary of the Guardians, Secret of the Queen Mother or Savage Predicament).

  • Khentkawes Ruins — Fieldwork — Gizeh Fieldwork entry (Sanctuary of the Guardians, Secret of the Queen Mother or Savage Predicament).

  • King Card — Fieldwork — Gizeh Fieldwork entry (Sanctuary of the Guardians, Secret of the Queen Mother or Savage Predicament).

  • Logbook Entry — Fieldwork — Gizeh Fieldwork entry (Sanctuary of the Guardians, Secret of the Queen Mother or Savage Predicament).

  • Malfunction Notice — Fieldwork — Gizeh Fieldwork entry (Sanctuary of the Guardians, Secret of the Queen Mother or Savage Predicament).

  • Mirror Statue — Fieldwork — Gizeh Fieldwork entry (Sanctuary of the Guardians, Secret of the Queen Mother or Savage Predicament).

  • Mural Puzzle — Fieldwork — Gizeh Fieldwork entry (Sanctuary of the Guardians, Secret of the Queen Mother or Savage Predicament).

  • Nightshift Diary — Fieldwork — Gizeh Fieldwork entry (Sanctuary of the Guardians, Secret of the Queen Mother or Savage Predicament).

  • Ostracan Shard — Fieldwork — Gizeh Fieldwork entry (Sanctuary of the Guardians, Secret of the Queen Mother or Savage Predicament).

  • Radiogram Transcript — Fieldwork — Gizeh Fieldwork entry (Sanctuary of the Guardians, Secret of the Queen Mother or Savage Predicament).

  • Savage's Letter — Fieldwork — Gizeh Fieldwork entry (Sanctuary of the Guardians, Secret of the Queen Mother or Savage Predicament).

  • Shutdown Notice — Fieldwork — Gizeh Fieldwork entry (Sanctuary of the Guardians, Secret of the Queen Mother or Savage Predicament).

  • Sidney's Letter — Fieldwork — Gizeh Fieldwork entry (Sanctuary of the Guardians, Secret of the Queen Mother or Savage Predicament).

Arrival and Early Fieldwork

Collectibles 2 collectibles
  • Moxie II — Any doctor (shared stock) — 10 medicine bottles; e.g. Dr. Kafour in Gizeh.

  • Shaping Up II — Any doctor (shared stock) — 10 medicine bottles; e.g. Dr. Kafour in Gizeh.

Meet Gina and Nawal, progress the opening Gizeh objectives, and begin buying the Gizeh guide books as funds allow. Keep taking every photograph prompt and collecting every note in the worker area, village, dig sites, and restricted zones.

Gizeh vendors also sell Adventure Books for local currency, and Dr. Kafour offers the same shared doctor stock as Valeria: Moxie II and Shaping Up II cost 10 medicine bottles each. Keep any medicine bottles you find for these trades.

Bread is Life

Eat Aish Baladi bread in Gizeh. The achievement triggers as soon as the food is consumed.

Sanctuary of the Guardians

Collectibles 3 collectibles
  • Sphinx Tomb — left side — Gizeh — beneath the Sphinx during Sanctuary of the Guardians; past the gate beyond the lever mechanism, turn left (bring a lighter).

  • Sphinx Tomb — Trial of Light — Gizeh — after the Trial of Light puzzle, dead end to the right of the large central hole, before the exit staircase.

  • Sphinx Tomb — secret room — Gizeh — behind the Protector Stele gate, climb and shimmy along the right wall into the hidden chamber.

Soon after arriving in Gizeh, Gina plays an intercepted Nazi message and gives you the excavation photograph that starts this Fieldwork.

Follow the Sphinx investigation to its conclusion. Complete it before the final regional sweep because it awards one of the Stelae needed for It Belongs in a Museum!.

The achievement triggers when Sanctuary of the Guardians is completed.

Secret of the Queen Mother

Collectibles 3 collectibles
  • Secret of the Queen Mother — flooded chamber — Gizeh — Khentkawes dig: follow the blue power cord from the elevator, pull the switch, swing across and drop down into the flooded chamber.

  • Climbing Ace II — Gizeh — roof platform of the Khentkawes ruin.

  • Button Man I — Gizeh — footlocker in the Khentkawes flooded chamber.

When you reach the Khentkawes dig and can speak with Omar outside the site, accept this Fieldwork. Complete the Queen Mother's tomb route and collect its reward before the Stelae hand-in.

This Fieldwork contains another Stela required for It Belongs in a Museum!. The achievement triggers when Secret of the Queen Mother is completed.

Detention Center and Professor Savage

Collectibles 4 collectibles
  • Nazi Compound — above Voss's office — Gizeh — far east side of the top floor of Voss's office building, in an open crate behind stacked boxes; Wehrmacht disguise recommended.

  • Nazi Compound — laundry safe — Gizeh — Nazi HQ laundry area / war-room safe, code 40926 (from the Code Note).

  • Slug Boy I — Gizeh — table on the second floor of the Nazi HQ.

  • Pitcher — Gizeh — Wehrmacht building in the Nazi Compound.

Progress the main adventure far enough to enter and escape the Nazi Compound. If you completed A Savage Discovery in the Vatican, Professor Savage will be available in Gizeh Village for the follow-up.

Savage Predicament

Speak with Professor Savage in Gizeh Village and follow the Fieldwork into the detention center and Khafre Excavation Site. Rescue Sidney and return to Savage.

Sidney gives you the Construction Stele during the conclusion, so finish this before attempting the all-Stelae hand-in. The achievement triggers when Savage Predicament is completed.

Pest Control

While clearing a Gizeh camp or dig site, pick up a fly swatter and hit an enemy with it. The achievement triggers on the hit; a full knockout is not required.

Gizeh Radio and Stelae Window

Collectibles 2 collectibles
  • Block Head — Gizeh — vehicle garage footlocker.

  • Vatican Article Draft — Discovery — Given by Gina after all four Gizeh radio frequencies are placed at her radio (Wehrmacht Transmissions).

There are four radio-frequency documents in Gizeh. Collect all four while clearing the Weather Station, vehicle garage, detention center war room, and Khafre Excavation Site.

Do not stop at collecting them. Return to Gina at Nawal's tent, place all four frequencies on the table beside the radio, listen to her response, and take the resulting Journal note, the "Vatican Article Draft". It is a required Archivist entry. That completes the Gizeh half of Tuned In.

The first four Stelae are part of The Idol of Ra story progression. Once that collection task expands, finish the three Fieldworks above and collect the remaining marked Stelae before doing the final hand-in.

It Belongs in a Museum!

Collectibles 1 collectible
  • It Belongs in a Museum! reward — Gizeh — awarded when all 10 Stelae are placed in the crate beside Nawal's delivery boy.

There are 10 Gizeh Stelae. Three of them are tied to Sanctuary of the Guardians, Secret of the Queen Mother, and Savage Predicament, so the Fieldwork route above is part of the requirement.

After all 10 are in your possession, return to the Delivery Boy in the worker area and place the remaining Stelae into the transport crate. The achievement triggers when the completed set is successfully handed over, not merely when the tenth Stela enters your inventory.

The older crate-interaction problem was fixed in the April 23, 2025 hotfix. Even so, after the final placement, wait for the save indicator to finish before travelling away.

Gizeh Regional Cleanup

Collectibles 88 collectibles
  • Great Sphinx dune — Gizeh — on the dune west of the Great Sphinx; rappel down and head north (ledge left of the shallow moat).

  • Numerals hut chest — Gizeh — wooden building northwest of the Khentkawes dig site (pipeline building footlocker); enter through the window, code 3262.

  • True Grit — Gizeh — cave reached by following the paint trail.

  • Bread Basket — Gizeh — table in the workers' tent.

  • Street Scrapper II — Gizeh — bed in a Nazi tent at the workers' camp.

  • Pep II — Gizeh — ruined structure west of the Haunted Tomb.

  • Patch Up — Gizeh — second floor of the red building.

  • Brawler III — Gizeh — Funerary Temple registration tent.

  • Slugger I — Gizeh — sleeping quarters in the recreation area.

  • Jumbo Lasso — Gizeh — table in the pipeline building.

  • Sawbones II — Gizeh — boxing-ring vendor, 550 Egyptian pounds (Wehrmacht disguise).

  • Hardboiled II — Gizeh — boxing-ring vendor, 850 Egyptian pounds (Wehrmacht disguise).

  • Adamic Tablet — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Airship Document — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Asmaa — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Assignment Letter — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Camels — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Carpet Merchant — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Code Letter — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Conveyor Belt View — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Crashed Bulldozer — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Date Harvesting — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Disappearance Report — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Dr. Kafour — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Dunes — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Engel's Report — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Excavation Orders — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Excavation Plans — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Fattah Recipe — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Field Kitchen — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Ful Medames Recipe — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Funerary Temple Dig — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Funerary Temple Tunnel — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Geomantic Analysis — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Gizeh Story Teller — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Gizeh Village — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Gizeh Vista — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Goat — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Great Sphinx — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Gun Approval Document — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Hamam Mashi Recipe — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Horror Tales #1 — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Horror Tales #2 — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Khafre's Pyramid — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Khentkawes Mural — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Khufu's Pyramid — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Kleber's Letter — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Kozra Letter — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Margaret Portrait — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Marya's Letter — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Menkaure's Pyramid — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Meroë Page — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Nawal Article — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Nazi Cinema — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Nazi Compound — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Numeral Basics — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Old Research Journal — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Old Scholar's Diary — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Omega Book Page — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Osiris — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Oud Master — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Parked Car — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Peru Postcard — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Pipeline Construction — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Poker Tent — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Professor Omar — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Savage and Sidney — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Scary Stories #1 — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Scary Stories #2 — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Senet Players — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Snake Charmer — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Tea House — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • The Blue Tent — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • The Bridge Cavern — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Thieves Article — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Train — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Village Dog — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Voss Article — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Weather Station — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Winning Hand — Discovery — Discovery entry marked by the Gizeh Notes guide book.

  • Temple Entrance (photo) — Discovery — Discovery photograph; a separate entry from the Adventure note "Temple Entrance".

  • Code Note (first entry) — Discovery — One of two separate Discovery entries both named "Code Note"; collect both (the Nazi HQ code note gives safe code 40926).

  • Code Note (second entry) — Discovery — The second of the two separate Discovery entries named "Code Note".

  • Aduno Koro — Discovery — Lost Artifact of Africa.

  • Ba'al Statuette — Discovery — Lost Artifact of Africa.

  • Ivory Mask — Discovery — Lost Artifact of Africa.

  • Jambiya Dagger — Discovery — Lost Artifact of Africa.

  • Nok Sculpture — Discovery — Lost Artifact of Africa — underground tomb through the crawl hole.

By now you have access to the important restricted and Fieldwork spaces. Obtain the Wehrmacht Uniform once the story opens its watchtower area. Wear it to enter the Gizeh boxing club in northern Gizeh Village and defeat all three opponents, including its champion. All three fights in this ring count toward Tour de Force. Buy Sawbones II (550 pounds) and Hardboiled II (850 pounds) from the ring's vendor.

Use the regional guide books to clear remaining Mysteries, Lost Artifacts of Africa, Ancient Relics, Adventure Books, photographs, and Journal notes that are currently reachable.

Secrets in the Sand

Collectibles 16 collectibles
  • Seat of Eternity — Gizeh — ruins south of the Nazi Compound; place the Jackal, Baboon and Falcon canopic jars on their pedestals, break the walls with a hammer and open the sarcophagus.

  • Haunted Tomb — Gizeh — tomb west of the Workers' Area beside the wailing radios (The Haunting); through the crawlway, on a crate in the caved-in room.

  • Dead Nazi's Note — Mystery — A Thief's Promise Mystery.

  • Desertion Report — Mystery — A Thief's Promise Mystery.

  • Nazi Note — Mystery — Bright Future Mystery.

  • Pohl's Letter — Mystery — Bright Future Mystery.

  • Cloud Atlas Page — Mystery — Cloud Atlas Mystery.

  • Cloud Status Logbook — Mystery — Cloud Atlas Mystery.

  • Trail of Red Paint — Mystery — Fortune's Reach Mystery.

  • Graverobbing Plan — Mystery — Fortune's Reach Mystery.

  • Wanted Poster — Mystery — Fortune's Reach Mystery.

  • Canopic Jar — Mystery — Seat of Eternity Mystery.

  • Tomb Journal — Mystery — Seat of Eternity Mystery.

  • Hauntings Report — Mystery — The Haunting Mystery.

  • Tomb Photograph — Mystery — The Haunting Mystery.

  • Spy's Note — Mystery — The Haunting Mystery.

Complete every Gizeh Mystery. Use the in-game Gizeh Mysteries guide book (sold at Asmaa's stand) rather than relying on map exploration alone, because several Mystery notes sit inside locations you will already be visiting for story or Fieldwork.

The achievement triggers when the final Gizeh Mystery is solved.

Shutterbug

Keep photographing every Journal prompt. The achievement triggers when your 50th qualifying Journal photograph registers.

If it has not unlocked by the end of Gizeh, do not farm random scenery. Only Journal-recognized photograph prompts count, and Sukhothai supplies many more.

Finish The Idol of Ra

Collectibles 4 collectibles
  • Ancient Caves — Chamber of Resonance — Gizeh — after the Chamber of Resonance puzzle, jump left across the gaps where the bats gather.

  • Ancient Caves — Three-Eyed Gate — Gizeh — through the broken door behind the left mirror at the Three-Eyed Gate, to the end of the path.

  • Ancient Caves — fallen bridge — Gizeh — Ancient Abyss broken bridge: whip-swing across twice, then go left.

  • Ancient Caves — symbol-gate puzzle — Gizeh — solve the rotating-stone gate puzzle at the base of the bridge to open the final chamber.

Once the Stelae Fieldwork and your practical regional sweep are done, continue the main story through the Gizeh finale.

The Idol of Ra

Collectibles 33 collectibles
  • Cutman II — Gizeh — desk aboard the Nazi zeppelin; relocated to the Gizeh hub if missed.

  • "Al haht sheram" — Adventure — The Idol of Ra story entry.

  • "Eo-shohd" — Adventure — The Idol of Ra story entry.

  • "Hat sha-Athon" — Adventure — The Idol of Ra story entry.

  • "Leneph" — Adventure — The Idol of Ra story entry.

  • "Lezeem" — Adventure — The Idol of Ra story entry.

  • "Vuha" — Adventure — The Idol of Ra story entry.

  • Affirmation Letter — Adventure — The Idol of Ra story entry.

  • Ageless Cave Mural — Adventure — The Idol of Ra story entry.

  • Chamber of Resonance — Adventure — The Idol of Ra story entry.

  • Dead Raider — Adventure — The Idol of Ra story entry.

  • Destroyed Mural — Adventure — The Idol of Ra story entry.

  • Eternal Rest Mural — Adventure — The Idol of Ra story entry.

  • Genesis Chapter — Adventure — The Idol of Ra story entry.

  • Giant's Tattoo — Adventure — The Idol of Ra story entry.

  • Gift of the Gods Mural — Adventure — The Idol of Ra story entry.

  • Great Pyramid Symbol — Adventure — The Idol of Ra story entry.

  • Guardian Symbol — Adventure — The Idol of Ra story entry.

  • Khufu's Command Mural — Adventure — The Idol of Ra story entry.

  • Meier's Letter — Adventure — The Idol of Ra story entry.

  • Mural Observation — Adventure — The Idol of Ra story entry.

  • Nephilim Symbol Marking — Adventure — The Idol of Ra story entry.

  • Queen's Pyramid Symbol — Adventure — The Idol of Ra story entry.

  • Second Stelae List — Adventure — The Idol of Ra story entry.

  • Secret Phrase — Adventure — The Idol of Ra story entry.

  • Sphinx Symbol — Adventure — The Idol of Ra story entry.

  • Stelae List — Adventure — The Idol of Ra story entry.

  • Symbols Rubbing — Adventure — The Idol of Ra story entry.

  • Temple Entrance — Adventure — The Idol of Ra story entry.

  • The Dream Stele — Adventure — The Idol of Ra story entry.

  • The Three Eyed Gate — Adventure — The Idol of Ra story entry.

  • Three Eyed Gate Combinations — Adventure — The Idol of Ra story entry.

  • Voss Arriving — Adventure — The Idol of Ra story entry.

Complete the Gizeh main adventure. The achievement is story-related and triggers when The Idol of Ra is completed.

On the Nazi zeppelin at the end of the chapter, pick up the Cutman II Adventure Book from the desk. If you miss it, it is relocated to the Gizeh hub.

The Himalayas

Airship Expedition

Collectibles 17 collectibles
  • Button Man II — The Himalayas — KMS Kummetz; after finding Gina's sister, climb the ladder, go through the hall to the Radio Room and exit right past the sonar equipment.

  • Adamic Research — Adventure — automatic on finding Gina's sister.

  • Anchor Chain — Adventure — A Harsh Climb photo.

  • Captain's Journal — Adventure — A Harsh Climb note.

  • Cipher Machine — Adventure — A Harsh Climb photo.

  • Experiment Journal — Adventure — A Harsh Climb note.

  • Judgement Card — Adventure — A Harsh Climb card.

  • KMS Kummetz — Adventure — photograph during the mountain ascent.

  • Laura's Card — Adventure — automatic on finding Gina's sister.

  • Life Boat — Adventure — A Harsh Climb photo.

  • Machu Picchu Sketch — Adventure — A Harsh Climb note.

  • Mayan Sketch — Adventure — A Harsh Climb sketch.

  • New Orders — Adventure — A Harsh Climb diary page.

  • Radio Room — Adventure — A Harsh Climb photo.

  • Scary Stories #3 — Adventure — comic book.

  • Survivor's Account — Adventure — diary page.

  • Witness Account — Adventure — diary page.

The Himalayas are substantially more linear than the hubs. Keep the camera ready and collect the Journal notes placed along the story path rather than trying to rush the chapter.

There are no regional boxing, radio, Lost Artifact, or Mystery achievements here. If you miss an achievement-required collectible in a non-revisitable transition space, current versions relocate the required item into a revisitable area.

Aboard the KMS Kummetz, after finding Gina's sister, climb the ladder, go through the hall to the Radio Room and exit right past the sonar equipment for the Button Man II Adventure Book.

A Harsh Climb

Complete the Himalayas story adventure. The achievement triggers when A Harsh Climb is completed.

Shanghai

Escape Through Shanghai

Collectibles 8 collectibles
  • Bob & Weave — Shanghai — climb the wall left of the crashed Japanese airplane to the destroyed room; on a chair.

  • Chilling Encounters — Adventure — comic book.

  • Chinese Biplane — Adventure — Into the Fire photo.

  • Crashed Plane — Adventure — Into the Fire photo.

  • Destroyed Bridge — Adventure — Into the Fire photo.

  • Old Town Canal — Adventure — Into the Fire photo.

  • Shanghai Drawing — Adventure — Into the Fire note.

  • Xiaolongbao Recipe — Adventure — after crossing the broken-bridge roof, turn around, drop down and leap into the tower.

Follow the linear escape and collect visible Journal entries along the route. This is another short story chapter rather than a hub, so there is no reason to stop for a large separate cleanup. Near the crashed Japanese airplane, climb the wall to its left into the destroyed room for the Bob & Weave Adventure Book on a chair.

Into the Fire

Complete the Shanghai story adventure. The achievement triggers when Into the Fire is completed.

Sukhothai

Arrival and Village Setup

Collectibles 3 collectibles
  • Fast Hands — Sukhothai — cot in the left-side tent near the hotel on arrival; if missed, relocated to a basket in a stone structure at Wat Sa Si.

  • Moxie III — Any doctor (shared stock) — 15 medicine bottles; e.g. Doctor Nŏo in Sukhothai.

  • Shaping Up III — Any doctor (shared stock) — 15 medicine bottles; e.g. Doctor Nŏo in Sukhothai.

Progress Trouble in Paradise until you have normal access to Khaimuk Saksit Village, the boat, Tongdang's shop, and the region.

Tongdang becomes the key cleanup vendor. Buy the Sukhothai guide books, especially Notes, Artifacts, Cogwheels, and Mysteries, as they become available, along with any Adventure Books he sells. Doctor Nŏo's clinic in the village has the last tier of the shared doctor stock: Moxie III and Shaping Up III cost 15 medicine bottles each. Also buy the Rebreather when the story and funds allow; it is required for The Serpent's Chest and several underwater collectibles.

Celestial Delight

Eat a Star Fruit in Sukhothai. The achievement triggers as soon as it is consumed.

Hidden Pyramid and New Side Content

Collectibles 33 collectibles
  • Broken Bridge (pyramid approach) — Sukhothai — near the northwest passage on the approach to the Hidden Pyramid; whip onto the tree branch and swing across the broken stone bridge.

  • Pyramid water entrance — sunken tower — Sukhothai — in the water around the pyramid, climb the northeast sunken stone tower; relic on top.

  • Pyramid — initial chamber — Sukhothai — head south when you first surface inside the pyramid.

  • Stone Library — entrance — Sukhothai — jump onto the slab on the right and follow the platforms north.

  • Stone Library — tower climb — Sukhothai — after photographing "The Retribution", jump the gap and climb the root/vine wall to the highest point.

  • "Gira'ahn-matu" — Fieldwork — Sukhothai Fieldwork entry (The Kid Who Vanished, A Study in Fear or Lost in the Past).

  • Annika's Research Journal — Fieldwork — Sukhothai Fieldwork entry (The Kid Who Vanished, A Study in Fear or Lost in the Past).

  • Aran Photograph — Fieldwork — Sukhothai Fieldwork entry (The Kid Who Vanished, A Study in Fear or Lost in the Past).

  • Bangkok Postcard — Fieldwork — Sukhothai Fieldwork entry (The Kid Who Vanished, A Study in Fear or Lost in the Past).

  • Bird's Nest Key — Fieldwork — Sukhothai Fieldwork entry (The Kid Who Vanished, A Study in Fear or Lost in the Past).

  • Bribe Letter — Fieldwork — Sukhothai Fieldwork entry (The Kid Who Vanished, A Study in Fear or Lost in the Past).

  • Code Instructions — Fieldwork — Sukhothai Fieldwork entry (The Kid Who Vanished, A Study in Fear or Lost in the Past).

  • Demolition Request — Fieldwork — Sukhothai Fieldwork entry (The Kid Who Vanished, A Study in Fear or Lost in the Past).

  • Devil Card — Fieldwork — Sukhothai Fieldwork entry (The Kid Who Vanished, A Study in Fear or Lost in the Past).

  • Dream Journal — Fieldwork — Sukhothai Fieldwork entry (The Kid Who Vanished, A Study in Fear or Lost in the Past).

  • Excavation Orders — Fieldwork — Sukhothai Fieldwork entry (The Kid Who Vanished, A Study in Fear or Lost in the Past).

  • Ghost Report — Fieldwork — Sukhothai Fieldwork entry (The Kid Who Vanished, A Study in Fear or Lost in the Past).

  • Hidden Map — Fieldwork — Sukhothai Fieldwork entry (The Kid Who Vanished, A Study in Fear or Lost in the Past).

  • Khmer Pipeworks Placement — Fieldwork — Sukhothai Fieldwork entry (The Kid Who Vanished, A Study in Fear or Lost in the Past).

  • Moon Card — Fieldwork — Sukhothai Fieldwork entry (The Kid Who Vanished, A Study in Fear or Lost in the Past).

  • Platform Pipeworks Placement — Fieldwork — Sukhothai Fieldwork entry (The Kid Who Vanished, A Study in Fear or Lost in the Past).

  • Poisoning Report — Fieldwork — Sukhothai Fieldwork entry (The Kid Who Vanished, A Study in Fear or Lost in the Past).

  • Yaksha — Fieldwork — Sukhothai Fieldwork entry (The Kid Who Vanished, A Study in Fear or Lost in the Past).

  • "Heh'k-dashu" — Fieldwork — Sukhothai Fieldwork entry (The Kid Who Vanished, A Study in Fear or Lost in the Past).

  • "Heh-zam-eesh" — Fieldwork — Sukhothai Fieldwork entry (The Kid Who Vanished, A Study in Fear or Lost in the Past).

  • Another Symbols Pedestal — Fieldwork — Sukhothai Fieldwork entry (The Kid Who Vanished, A Study in Fear or Lost in the Past).

  • Bridge With a Statue — Fieldwork — Sukhothai Fieldwork entry (The Kid Who Vanished, A Study in Fear or Lost in the Past).

  • Demon's Head — Fieldwork — Sukhothai Fieldwork entry (The Kid Who Vanished, A Study in Fear or Lost in the Past).

  • Giant Cogwheels — Fieldwork — Sukhothai Fieldwork entry (The Kid Who Vanished, A Study in Fear or Lost in the Past).

  • Large Skeleton — Fieldwork — Sukhothai Fieldwork entry (The Kid Who Vanished, A Study in Fear or Lost in the Past).

  • Nephilim Stone Construction — Fieldwork — Sukhothai Fieldwork entry (The Kid Who Vanished, A Study in Fear or Lost in the Past).

  • Pipe Slot — Fieldwork — Sukhothai Fieldwork entry (The Kid Who Vanished, A Study in Fear or Lost in the Past).

  • Symbol Pedestal — Fieldwork — Sukhothai Fieldwork entry (The Kid Who Vanished, A Study in Fear or Lost in the Past).

Continue The Blessed Pearl through the Hidden Pyramid. Leaving the pyramid materially expands the region's completion route: A Study in Fear becomes available, Sunan can start Lost in the Past, Gina can introduce The Kid Who Vanished while you travel by boat, and Tongdang adds important guide books.

Before pushing the main story toward Wat Mahathat, use this window for the three achievement Fieldworks and the region's major cleanup.

The Kid Who Vanished

Collectibles 6 collectibles
  • Wat Si Sawai — Naga hall — Sukhothai — straight down the hall past the three-headed snake statue after reuniting with Gina (The Kid Who Vanished).

  • Wat Si Sawai — pipeworks wall — Sukhothai — break the weak wall south of the "Bridge With a Statue" photo during the pipe puzzle.

  • Shiva Shrine — Sukhothai — at the foot of the giant Shiva statue after the Khmer Pipeworks.

  • Handyman — Sukhothai — east hallway of Wat Si Sawai (The Kid Who Vanished route).

  • Jumbo Grip — Sukhothai — Path of Tigers Mystery: safe in the flooded house at the east end of the map, code 2480.

  • Fried Egg — Discovery — Field note from the Sunan / The Kid Who Vanished chain; confirm it registers.

Travel by boat until Gina tells you about the missing villager. Follow the investigation from the treehouse to Wat Si Sawai, solve the temple route, find Aran, and report back to Sunan.

The Fieldwork overlaps naturally with the Path of Tigers Mystery, so complete that Mystery while you are in the same area rather than returning later.

The achievement triggers when you report back and The Kid Who Vanished is completed.

After the Sunan conclusion, confirm that the "Fried Egg" field note has registered in your Journal. It is the most commonly reported missing Archivist entry; Bethesda tracked it as a known issue, and Update 3 fixed one cause of it.

A Study in Fear

Collectibles 3 collectibles
  • Secret Khmer Vault — gear room — Sukhothai — A Study in Fear: ride the stone ledge through the rotating cogwheel to the upper platform left of the lever.

  • Khmer Water Mill — flooded chamber — Sukhothai — A Study in Fear: eastern doorway among the rubble after Annika rescues you; top of the climbable wall.

  • Khmer Burial Chamber — Demon's Head — Sukhothai — A Study in Fear: whip-climb the west wall, pull up and whip-swing across past the Demon's Head statue.

After leaving the Hidden Pyramid, visit Pailin in Khaimuk Saksit Village and follow the investigation into the southwestern excavation.

Finish the entire Fieldwork, including its deep ruin sequence, before leaving that part of the map. It contains Journal entries and Ancient Relics needed for the larger collection achievements.

The achievement triggers when A Study in Fear is completed.

Lost in the Past

Collectibles 3 collectibles
  • Wat Sa Si prayer wheel — Sukhothai — Lost in the Past: crawl through the hole in the north wall, whip to the root and climb.

  • Sunan — Discovery — Field note about Sunan.

  • Uncle Sunan — Discovery — The Sunan fishing photograph; take it before Iraq.

After the Hidden Pyramid, speak with Sunan again and listen to his story about the girl and the demon near Wat Sa Si. That conversation starts Lost in the Past.

Follow the Wat Sa Si cave sequence, solve the prayer-wheel route, recover the Golden Fishing Hook, and bring it back to Sunan. The achievement triggers when Lost in the Past is completed.

Before leaving Sunan's area for Iraq later, take the Sunan fishing photograph (Journal entry "Uncle Sunan") if the camera prompt is available; the separate "Sunan" field note is also required. Having this photograph registered before travelling to Iraq is a recommended Archivist precaution.

Sukhothai Combat and Boxing Cleanup

Collectibles 4 collectibles
  • Secret Armory — Sukhothai — east of the Fascist Armory, box on the table in the tent beyond the antenna.

  • Bear Hands — Sukhothai — behind the Royal Army door in the tent under the watchtower.

  • Punch Out II — Sukhothai — behind the Royal Army door in the Fascist Armory.

  • Slugger II — Sukhothai — locked equipment room in the Fascist Armory.

Obtain the Royal Army disguise before treating restricted Sukhothai locations as cleanup-ready.

A Little Tumble

Use a guard standing near a ledge at a restricted area such as the tower on the approach to Voss's camp. Get behind or beside him and use a shove to send him over the edge.

The achievement triggers when an enemy is successfully pushed off a ledge. Do this against an ordinary guard rather than a Heavyweight so the shove is reliable.

Tour de Force

Collectibles 2 collectibles
  • Sawbones III — Sukhothai — Jungle-Bruiser Pit vendor, 700 baht (Royal Army disguise).

  • Hardboiled III — Sukhothai — Jungle-Bruiser Pit vendor, 1,200 baht (Royal Army disguise).

You need to defeat all three fighters in each of the three hub boxing rings: Vatican City, Gizeh, and Sukhothai, for nine fights in total. Each ring has a short ladder of three opponents, with the final fighter counting as that location's champion.

You should already have cleared the Vatican and Gizeh rings when their disguises became available. With the Royal Army disguise, take the boat to the Jungle-Bruiser Pit, the Sukhothai boxing ring in a building north of Khaimuk Saksit Village across the river, and defeat all three of its fighters. Buy Sawbones III (700 baht) and Hardboiled III (1,200 baht) from its vendor.

The achievement triggers when all three fighters in each of the three rings have been defeated. If you skipped an earlier ring or any fighter in it, use Travels and clear it before returning to Sukhothai.

Radio Frequencies

Collect Sukhothai's four radio-frequency documents. One is at each of these locations: Voss' Camp, Wat Mahathat, Wat Sa Si and Wat Chana Songkhram. If one is missing, pick up the in-game Sukhothai Frequencies guide book in the main Voss' Camp building, below Voss' office; it marks the frequencies you have not collected yet.

Tuned In

Collectibles 1 collectible
  • Gizeh Article Draft — Discovery — Given by Gina after all four Sukhothai radio frequencies (Voss' Camp, Wat Mahathat, Wat Sa Si, Wat Chana Songkhram) are placed at a dock radio (Royal Army Transmissions).

After collecting all four Sukhothai frequencies, place them on the wooden box beside the boat radio at a dock that has one, such as the Jungle-Bruiser Pit dock or the village's original boat location. Gina's reply awards the "Gizeh Article Draft" Journal note, a draft article about the Nazi plundering of Gizeh. It is a required Archivist entry.

The Gizeh set also had to be physically handed to Gina. If both four-document sets have been submitted and their resulting notes collected, the achievement triggers here.

Cogwheels and Regional Mysteries

Collectibles 11 collectibles
  • Waterfall Ruins cogwheel — Sukhothai — reward for the 4-gear Waterfall (Cascade) Ruins cogwheel puzzle.

  • Village cogwheel — Sukhothai — reward for the 5-gear Village cogwheel puzzle southeast of Tongdang's hut.

  • Wat Si Sawai cogwheel — Sukhothai — reward for the 6-gear cogwheel puzzle in the swamp (follow the left wall).

  • Wat Mahathat cogwheel — Sukhothai — reward for the 6-gear cogwheel puzzle on the hilltop southwest of the main temple.

  • Hidden Platform cogwheel — Sukhothai — reward for the 7-gear puzzle in the northeast, reached by removing the underwater beam.

  • Hidden Platform Cogwheel Pillar — Discovery — Photograph the carved pillar at the Hidden Platform cogwheel site.

  • River Bank Cogwheel Pillar — Discovery — Photograph the carved pillar at the River Bank cogwheel site.

  • Village Cogwheel Pillar — Discovery — Photograph the carved pillar at the Village cogwheel site.

  • Wat Mahathat Cogwheel Pillar — Discovery — Photograph the carved pillar at the Wat Mahathat cogwheel site.

  • Wat Si Sawai Cogwheel Pillar — Discovery — Photograph the carved pillar at the Wat Si Sawai cogwheel site.

  • Waterfall Ruins Cogwheel Pillar — Discovery — Photograph the carved pillar at the Waterfall Ruins cogwheel site.

During The Blessed Pearl, the story introduces the Khmer Cogwheel mechanic. There are six Khmer Cogwheel puzzles in Sukhothai. Small cogwheels are reused and accumulated, so recollect the portable small cogs after solving each puzzle rather than abandoning them in the mechanism.

Buy the in-game Sukhothai Cogwheels guide book from Tongdang after the Hidden Pyramid. Clear the optional cogwheel sites as you acquire enough small cogs, then tackle the final River Bank puzzle at the far north of the map, next to Voss's Camp. At each of the six sites, photograph the carved Cogwheel Pillar; each photo is a required Journal entry.

Update 3 fixed an issue where cogs could not be recollected after changing puzzle difficulty once the Khmer Gate puzzle was solved. Avoid changing puzzle difficulty in the middle of the cog chain if you are on an unpatched build.

Gear Head

Collectibles 1 collectible
  • River Bank cogwheel — Sukhothai — reward for the final 10-gear puzzle on the northern island next to Voss's Camp (Gear Head).

The final Khmer Cogwheel puzzle, the River Bank cogwheel next to Voss's Camp, requires every small cog accumulated from the preceding puzzles. Solve that final puzzle and collect its Ancient Relic.

The achievement triggers when the final River Bank Cogwheel puzzle is completed. Do not expect it simply for solving one of the earlier story mechanisms.

The Serpent's Chest Revisit Loop

Collectibles 1 collectible
  • The Serpent's Chest — Sukhothai — inside the chest at Voss's Camp after collecting the Vatican, Gizeh and Shanghai Ancient Keys (Rebreather needed).

At Voss's Camp, find Voss's Letter by the Serpent's Chest to begin the Mystery. Buy the Rebreather first.

Use Travels to revisit the Vatican, Gizeh, and Shanghai. Recover the Ancient Vatican Key, Ancient Gizeh Key, and Ancient Shanghai Key from their underwater routes, then return to the chest at Voss's Camp and open it.

This is the most efficient point for the loop because all three old locations are available and the Rebreather lets you finish the submerged routes in one pass.

Beneath the Surface

Collectibles 21 collectibles
  • Jumbo Shove — Sukhothai — Child's Play Mystery reward: crate behind a rock in Khaimuk Saksit Village, east side of the south bridge.

  • Street Scrapper III — Sukhothai — Counting Letters Mystery: chest at the Fascist camp at Wat Mahathat, code 4134.

  • Lorenzo's Challenge — Mystery — A Game of Wits Mystery.

  • Mak-Yek Rules — Mystery — A Game of Wits Mystery.

  • First Bottle Message — Mystery — Child's Play Mystery.

  • Second Bottle Message — Mystery — Child's Play Mystery.

  • Third Bottle Message — Mystery — Child's Play Mystery.

  • Phra Ruang Statuette — Mystery — Child's Play Mystery.

  • Bartolomeo's Challenge — Mystery — Counting Letters Mystery.

  • Buddhist Shrine — Mystery — Elephant in the Room Mystery.

  • King's Elephant Shrine — Mystery — Elephant in the Room Mystery.

  • Rebel Journal — Mystery — Elephant in the Room Mystery.

  • Francesco's Note — Mystery — Monkey Business Mystery.

  • Keyring Note — Mystery — Monkey Business Mystery.

  • Monkey Warning — Mystery — Monkey Business Mystery.

  • Pailin's Message — Mystery — Path of Tigers Mystery.

  • Painted Message — Mystery — Path of Tigers Mystery.

  • Rebels Photograph — Mystery — Path of Tigers Mystery.

  • Voss' Letter — Mystery — The Serpent's Chest Mystery — by the chest at Voss's Camp.

  • Code Lookup Table — Mystery — Timely Arrival Mystery.

  • Shipment Paper — Mystery — Timely Arrival Mystery.

After The Serpent's Chest is complete, use the in-game Sukhothai Mysteries guide book (sold by Tongdang) to finish any remaining regional Mystery.

The achievement triggers when the last Sukhothai Mystery is solved. If your Journal still shows an unfinished Mystery, do not advance on the assumption that it will auto-complete later; track the specific entry and finish its final note or interaction.

Final Sukhothai Collection Sweep

Collectibles 67 collectibles
  • Waterfall relic puzzle — Sukhothai — secret room behind the waterfall east of the pyramid river; solve the relic puzzle.

  • Slug Boy II — Sukhothai — truck behind a tent.

  • Lucky Hat II — Sukhothai — side room of the headquarters building.

  • Jumbo Throttle — Sukhothai — secure area, northeast corner of the headquarters.

  • Iron Grip II — Sukhothai — basket in a stone structure east of the Wat Chana Songkhram checkpoint.

  • Seeing Red — Sukhothai — basket at the corner of the central temple, Wat Mahathat ruins.

  • Bergmann's Letter — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

  • Delivery Note — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

  • Flood Article — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

  • Forgotten Page — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

  • Monument Research — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

  • Pla Pao Recipe — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

  • Rebel Article — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

  • Rebel Flyer — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

  • Ruins Research — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

  • Sukhothai Article — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

  • Sukhothai Research Notes — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

  • Tales of Dread #4 — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

  • Tales of Dread #5 — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

  • Tales of Dread #6 — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

  • Thot Man Pla Recipe — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

  • Tom Yum Goong Recipe — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

  • Capsized Barges — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

  • Coconut Graters — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

  • Cooking — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

  • Elephant Skeleton — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

  • Elephant Statue — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

  • Exploded Opening — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

  • Fascist Armory — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

  • Giant Mushroom — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

  • Jungle Bruisers — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

  • Khmer Water Mill — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

  • Mak-Yek — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

  • Naga — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

  • Old Ruins — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

  • Overgrown Statue — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

  • Prayer Grove — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

  • Pyramid Tower — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

  • Rice Farmers — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

  • River Buddha — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

  • Shiva — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

  • Stone Library — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

  • Storyteller — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

  • Sukhothai Pyramid — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

  • Thieving Monkeys — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

  • Tongdang — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

  • Tree House — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

  • Village Doctor — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

  • Village Fishermen — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

  • Village Market — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

  • Village View — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

  • Villager Portrait — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

  • Voss' Camp — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

  • Voss' Camp Entrance — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

  • Wat Chana Songkhram — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

  • Wat Mahathat — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

  • Wat Sa Si — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

  • Wat Si Sawai — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

  • Waterfall Tributary — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

  • Wreckage — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

  • Yeak Statue — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

  • Anti-Comintern Article — Discovery — Field note on a table at Voss's Camp; pick it up when no fight is under way.

  • Belt Buckle — Discovery — Lost Artifact of Asia — ruins reached through a flooded tunnel.

  • Bronze Jue — Discovery — Lost Artifact of Asia — small ruin with a grapple point.

  • Ganesha Statue — Discovery — Lost Artifact of Asia — under the main building at Voss's Camp.

  • Jade Humanoid — Discovery — Lost Artifact of Asia — lowest level under the central platform.

  • Jōmon Mask — Discovery — Lost Artifact of Asia — upper ledge reached after burning hay.

Finish the five Sukhothai Lost Artifacts, the currently reachable Ancient Relics, Adventure Books, photographs, and marked Journal notes. You can leave the last global Ancient Relic and any stubborn Journal cleanup for post-story revisits.

Sukhothai holds 24 Ancient Relics, the most of any region. The last three Sukhothai relics, the Wat Mahathat story relics (Under Wat Mahathat, Messenger Statue and the leech water chamber), drop off the Sukhothai relic guide book's map once the first 21 are found; track the Riddles of the Ancients discovery to reveal them.

At Voss's Camp, collect the "Anti-Comintern Article" note when the area is calm. Players have reported this note becoming invisible on its table after a pickup interrupted by combat.

Repatriation

There are five Lost Artifacts in each major hub: Vatican City, Gizeh, and Sukhothai, for 15 total.

The displayed wording says the artifacts are returned, but current achievement behavior is tied to completing all three Lost Artifact collections. No separate museum-deposit step is required after finding all 15. If you collected the five in each earlier hub as routed, the achievement triggers on the final Sukhothai Lost Artifact.

Finish The Blessed Pearl

Collectibles 3 collectibles
  • Under Wat Mahathat — Sukhothai — in the water after the Big Board Game puzzle; not shown on the relic guide book map.

  • Wat Mahathat — Messenger Statue — Sukhothai — after descending the precarious stairs, whip-swing and jump the gap to the hidden spot on the right; not shown on the guide book map.

  • Wat Mahathat — leech water chamber — Sukhothai — final chamber; follow the stone path southeast from the middle platform; not shown on the guide book map.

Once the Sukhothai Fieldwork, radio hand-in, boxing champion, mysteries, and practical collectible sweep are done, return to the main adventure.

The Blessed Pearl

Collectibles 20 collectibles
  • Archaeologist's Notes — Adventure — The Blessed Pearl story entry.

  • Camp Notes — Adventure — The Blessed Pearl story entry.

  • Fascist's Journal — Adventure — The Blessed Pearl story entry.

  • Left Cogwheel Layout — Adventure — The Blessed Pearl story entry.

  • Nephilim Game Piece Placements — Adventure — The Blessed Pearl story entry.

  • Right Cogwheel Layout — Adventure — The Blessed Pearl story entry.

  • Rome Postcard — Adventure — The Blessed Pearl story entry.

  • The Great Game Piece Placements — Adventure — The Blessed Pearl story entry.

  • Warning Letter — Adventure — The Blessed Pearl story entry.

  • Wat Mahathat Report — Adventure — The Blessed Pearl story entry.

  • "The Fall" — Adventure — The Blessed Pearl story entry.

  • "The Retribution" — Adventure — The Blessed Pearl story entry.

  • "The Servants" — Adventure — The Blessed Pearl story entry.

  • Game Board — Adventure — The Blessed Pearl story entry.

  • Game Room — Adventure — The Blessed Pearl story entry.

  • Left Gear Train — Adventure — The Blessed Pearl story entry.

  • Messenger Statue — Adventure — The Blessed Pearl story entry.

  • Messenger Statue Symbol — Adventure — The Blessed Pearl story entry.

  • Nephilim Map — Adventure — The Blessed Pearl story entry.

  • Right Gear Train — Adventure — The Blessed Pearl story entry.

Complete the Sukhothai main adventure. The achievement triggers when The Blessed Pearl is completed and the story moves to Iraq.

Iraq and the Base-Game Finale

Ziggurat of Ur

Collectibles 12 collectibles
  • Ark Analysis — Adventure — Atonements story entry.

  • Censored Letter — Adventure — Atonements story entry.

  • Excavation Office — Adventure — Atonements story entry.

  • Excavation Plans — Adventure — Atonements story entry.

  • Horror Tales #4 — Adventure — Atonements story entry.

  • Mersu Recipe — Adventure — Atonements story entry.

  • Nazi Digsite — Adventure — Atonements story entry.

  • Nineveh Document — Adventure — Atonements story entry.

  • Noah's Ark — Adventure — Atonements story entry.

  • Secret Vault — Adventure — Atonements story entry.

  • Ziggurat Model — Adventure — Atonements story entry.

  • Ziggurat of Ur — Adventure — Atonements story entry.

Iraq is a compact final story location. Collect its visible Journal notes as you progress, but do not interrupt the finale trying to solve the global Ancient Relic and Archivist cleanup before the credits.

Some required Iraq content cannot be obtained before the credits at all: the single Iraq Ancient Relic (the 50th relic), the "Stone Research" Journal note, and the Secret Vault relic puzzle that awards the "Great Circle Mural" Journal note. These are handled at the start of the post-story cleanup.

Atonements

Finish the final base-game story sequence. The achievement triggers when Atonements is completed.

After the credits, the game returns you to the Ziggurat of Ur and the Travels system remains available for cleanup. Do not travel away yet; start the post-story cleanup in Iraq.

Base-Game Post-Story Cleanup

Revisit the World

Collectibles 2 collectibles
  • Ziggurat of Ur — Voss's tent — Iraq — beside the entrance of Voss's tent; post-credits only.

  • Stone Research — Adventure — Post-credits note at Voss's tent.

Post-story is the safest time to reconcile every regional Journal category because you now have the full traversal toolkit and can move freely among the revisitable hubs.

Before using Travels, finish the Iraq post-credits pickups while you are still at the Ziggurat of Ur:

  1. Go to Voss's tent. Collect the 50th Ancient Relic, which sits right next to the tent entrance, and the "Stone Research" Journal note.
  2. Wait for the hat-shaped save indicator to finish.
  3. Leave the Secret Vault for later. It requires all 50 Ancient Relics and is completed after Shadows out of Time, as described below.

Filling in the Blanks

This achievement requires revisiting a previous location. The post-credits return and normal use of the Travels system may satisfy it automatically.

If it has not unlocked, open the Journal's Travels tab and deliberately revisit a completed hub such as the Vatican or Gizeh. The achievement triggers when the revisit registers.

Ancient Relics

Track the Riddles of the Ancients discoveries and use regional relic guide books to identify missing relics. There are 50 Ancient Relics in the base game: 10 in Vatican City, 15 in Gizeh, 24 in Sukhothai, and 1 in Iraq.

Guide-book markers are not complete: the three Wat Mahathat story relics in Sukhothai stop appearing on the guide book map after the first 21 Sukhothai relics, so track Riddles of the Ancients to reveal them. The Collectibles section lists every relic with its location. Update 3 fixed an issue where the Riddles of the Ancients counter failed to update after the final relic, giving the impression that one more remained.

Remember that The Serpent's Chest contributes an Ancient Relic, as do several Fieldwork and puzzle chains, including the Stelae hand-in, the final River Bank cogwheel, and Antonio's Path of Junia reward. If the map looks clear but the count is short, inspect unfinished Discoveries and Fieldwork rather than assuming the relic is a loose world pickup.

Shadows out of Time

Collectibles 1 collectible
  • Great Circle Mural — Adventure — Awarded automatically for completing the Secret Vault relic puzzle (all 50 Ancient Relics).

Collect all 50 base-game Ancient Relics. The achievement triggers when the complete relic set registers.

The old issue where relics placed into the Iraq secret puzzle could prevent this achievement from registering was fixed in Update 3. You can now use the relics in the final puzzle without sacrificing the achievement, but the conservative order is to confirm Shadows out of Time first.

Once Shadows out of Time has unlocked, use Travels to return to the Ziggurat of Ur and enter the Secret Vault, a hidden chamber east of the lift. Its puzzle has four panels that take 11, 12, 13, and 14 relics respectively, so it requires all 50. Solve all four panels, collect or photograph the "Great Circle Mural" Journal note, and watch the secret ending. This note is required for Archivist. Wait for the save indicator before travelling.

Adventure Books and Abilities

Revisit each hub and finish every base-game Adventure Book source. Books come from world pickups, regional vendors selling for local currency, Fieldwork, Mystery and story rewards, the three boxing-ring vendors (two books each), and the doctors' shared six-book medicine stock. The linear chapters also hold three books: Cutman II on the zeppelin, Button Man II on the KMS Kummetz, and Bob & Weave in Shanghai. Then open the Books menu and spend Adventure Points on every remaining ability. Exploration guide books such as "Vatican Notes" sit in the same menu but are not abilities and do not count.

The current base-game requirement includes the Update 4 books Open Season and Sleight of Hand. The April 23, 2025 hotfix fixed the known counting and availability issues tied to those books.

Bookman

The achievement triggers only after all 55 base-game Adventure Book abilities have been learned: the original 53 plus Open Season and Sleight of Hand. Learning every ability costs roughly 25,000 Adventure Points, which a full collectible run comfortably supplies. Finding all books is not enough; each ability must be purchased with Adventure Points.

If you are short of points, finish Journal notes, Mysteries, Fieldwork, Discoveries, and photographs before looking for a grind. A full Archivist route supplies the points needed for the completion path.

Journal Audit

The base-game Archivist set contains 497 Journal notes. Use these regional totals to locate the shortfall before doing a blind sweep:

  • Marshall College: 10
  • Vatican City: 164
  • Gizeh: 148
  • The Himalayas: 16
  • Shanghai: 7
  • Sukhothai: 138
  • Iraq: 14

The Iraq total includes the post-credits "Stone Research" note and the "Great Circle Mural" note from the Secret Vault; the "Secret Vault" photograph is a separate Iraq entry. Do not begin the final Archivist audit until the Secret Vault has been solved.

The fifteen Lost Artifacts, the six Sukhothai Cogwheel Pillar photographs and the two radio-transmission article drafts ("Vatican Article Draft" and "Gizeh Article Draft") are all Discovery entries that count toward the 497. The Collectibles section lists every base-game entry by region and category for a name-by-name check.

Before doing a blind sweep, compare the Journal's regional categories and use the Notes guide books in the three hubs. Finish every Fieldwork and Mystery because their internal notes also count.

Take optional hint photographs when the camera recognizes them. Recommended precautions include the hint photograph of the boy at the Fountain of Confession and hint photographs around the Sacred Wounds mural. Make sure the Sunan fishing photograph was taken before Iraq if that prompt was available.

Check these commonly reported problem entries by name: the "Fried Egg" field note in Sukhothai, from the Sunan / The Kid Who Vanished chain, and the "Anti-Comintern Article" at Voss's Camp in Sukhothai. Hint photographs on puzzle clues can be missing from the map markers, so check photo prompts manually around the major puzzles.

Archivist

Collect all 497 base-game Journal notes. This includes the "Great Circle Mural" note from the Iraq Secret Vault, so Archivist effectively requires all 50 Ancient Relics and the solved Secret Vault. The achievement should trigger when the final required Journal entry registers.

CURRENTLY COMMUNITY-FLAGGED / BUGGY, 2026-10-02: if your Journal appears complete but the achievement does not unlock, do not immediately start a second playthrough. The steps below are official and community-reported workarounds; results vary.

  • Confirm the Secret Vault is solved and the "Great Circle Mural" and "Stone Research" notes are present.
  • Revisit the Vatican Fountain of Confession and take the boy-statue photograph when the camera specifically shows the Hint prompt.
  • Recheck the Sacred Wounds mural area for any remaining Hint photograph prompts.
  • Photograph the Vatican riddle hint depicting Christ beneath the Tower of Nicholas V. Several players report this triggered missing entries or Archivist itself, though it does not work for everyone.
  • Check that Sunan's fishing photograph ("Uncle Sunan") is present in the Journal.
  • Check that the "Fried Egg" field note and the "Anti-Comintern Article" are present.
  • Travel through the regions and verify that no Fieldwork, Mystery, Discovery, or photograph category still shows an incomplete entry, comparing names against the Collectibles section.
  • After every newly registered entry, wait for the hat-shaped save indicator to finish before travelling.
  • If a collectible fails to register while you are still near the point where it happened, use the Save Rollback feature before making much more progress. Rollback snapshots are reported roughly every 30 minutes of play. Treat this as recovery for a bad registration state, not as a guaranteed achievement retrigger.

Once Archivist, Bookman, Shadows out of Time, Repatriation, and the three regional Mystery achievements are unlocked, the base 1,000G route is complete.

The Order of Giants

Start A Mystery Begins in the Vatican

Collectibles 5 collectibles
  • Casina Pio IV — Adventure — Photograph from the scaffolding while climbing toward Ricci's office (look up and to the east).

    DLC

  • Pasquinata — Adventure — Father Ricci's office.

    DLC

  • Father Borgnino's Letter — Adventure — Father Ricci's office.

    DLC

  • A Letter of Warning — Adventure — Father Ricci's office — easy to overlook in the left corner of the room.

    DLC

  • Research Note — Adventure — Father Ricci's office.

    DLC

The DLC becomes available once you reach the "Bring the Parchment to Antonio" objective in The Stolen Cat Mummy, when the A Mystery Begins Fieldwork appears in the Journal. This route deliberately starts it after Atonements so you have every base-game traversal tool and a large Adventure Point reserve.

If A Mystery Begins does not appear in your Journal, update the game. Update 7 fixed the entry failing to appear for players who bought the DLC after reaching the Vatican.

Use Travels to return to the Vatican and find Father Ricci outside the west side of the Belvedere Courtyard, just south of the Blackshirt barracks. Start A Mystery Begins and follow Pio toward Ricci's office.

During the climb toward the office, watch for the Casina Pio IV camera prompt from the scaffolding and take the photograph when the Journal frame appears. This is one of the easiest DLC notes to overlook.

The Casina Pio IV photograph is the first of the five opening Vatican DLC entries. In Ricci's office, collect the other four before moving on: Pasquinata, Father Borgnino's Letter, A Letter of Warning, and Research Note.

Villa Pia and the Casina

Collectibles 13 collectibles
  • Mediterranean Map Mural — Adventure — Villa Pia photograph.

    DLC

  • Blackshirt Orders — Adventure — Villa Pia note.

    DLC

  • The Holy Expeditions — Adventure — Villa Pia mural photograph.

    DLC

  • City of Antioch — Adventure — Villa Pia mural photograph.

    DLC

  • Crusader Armor — Adventure — Secret Study photograph.

    DLC

  • Giants Arriving in Rome — Adventure — Secret Study note.

    DLC

  • Theodorus' Confession — Adventure — Secret Study note.

    DLC

  • Crusader's Diary — Adventure — Secret Study note.

    DLC

  • Nephilim Orders — Adventure — Secret Study — story pickup from the helmet.

    DLC

  • Peculiar Wall — Adventure — Secret Study photograph.

    DLC

  • Water Serpent Fountain — Adventure — Underground chamber below the Study — photograph.

    DLC

  • Death Card — Discovery — Villa Pia — card on the church pew/bench in a side room.

    DLC

  • Herbal Cure — Discovery — Secret Study — on the floor behind the tallest knight statue's cape.

    DLC

Follow Ricci's key trail and enter the restricted complex. Once inside, search each room before advancing because the DLC's Journal completion is dense and several notes are tied to specific puzzle spaces.

Locked Doors Hide Secrets

Use Father Ricci's key route and enter Villa Pia. The achievement triggers as the story successfully gets you inside.

A Collegial Mystery

Collectibles 9 collectibles
  • Water Serpent Blueprints — Adventure — Water Serpent chamber note.

    DLC

  • The Water Serpent Solution — Adventure — Awarded automatically on solving the Water Serpent puzzle.

    DLC

  • Junia Statue — Adventure — Tomb of Junia photograph.

    DLC

  • Building Instructions — Adventure — Tomb of Junia — on a middle platform during the parkour sequence; often missed.

    DLC

  • Protection Instructions — Adventure — Tomb of Junia note.

    DLC

  • Federico's Letter — Mystery — A Collegial Mystery — on a desk in the Casina council (debate) chamber.

    DLC

  • Alessandro's Letter — Mystery — A Collegial Mystery — Casina council (debate) chamber; explains the locked safe.

    DLC

  • Alessandro's Note — Mystery — A Collegial Mystery — inside the council-chamber safe (code 1222).

    DLC

  • Discretionary Assessment — Mystery — A Collegial Mystery — inside the council-chamber safe (code 1222).

    DLC

On the upper floor, read the notes in the debate room (Federico's Letter and Alessandro's Letter) to start A Collegial Mystery. Solve the debate-room safe with code 1222 and collect the Hard Crust Adventure Book, Alessandro's Note and Discretionary Assessment.

Do not stop at picking up the book. Save enough Adventure Points to buy its ability later.

Continue through the Casina story puzzles and the following route out of the Vatican complex.

Out of the Vatican

The achievement triggers when you exit the sewers after Junia's Tomb and the DLC story reaches Rome.

Via Giulia

Early in Rome, use the scaffolding in Via Giulia. At the upper level, walk past the zipline onto the balcony and enter the apartment instead of immediately riding away.

Pet the Cat

Pet the cat inside the Via Giulia apartment. The achievement triggers from the interaction.

Books of Power

Pick up the Vitamins Adventure Book in the same Via Giulia apartment. The other DLC book, Hard Crust, came from A Collegial Mystery.

Open the Books menu and spend Adventure Points to learn both Rome abilities. The achievement triggers when both DLC Adventure Book abilities have been learned, not merely collected.

Early Rome Exploration

Collectibles 30 collectibles
  • DiMaggio's Note — Adventure — River Tiber dock.

    DLC

  • Boat Request — Adventure — River Tiber dock.

    DLC

  • Blackshirt Note — Adventure — Via Giulia.

    DLC

  • Magician Card — Adventure — Palazzo Ricci courtyard.

    DLC

  • Blackshirt Search Order — Adventure — Father Ricci's library.

    DLC

  • Dr. Barbieri's Research — Adventure — Father Ricci's library.

    DLC

  • Battle of La Forbie — Adventure — Father Ricci's library.

    DLC

  • Nero's Favorite — Adventure — Father Ricci's library.

    DLC

  • Nero Bust — Adventure — Father Ricci's library — photograph.

    DLC

  • Burned Paper — Adventure — Library storage closet.

    DLC

  • Titans of the Arena — Discovery — River — comic on the bench at the tin-roofed shelter by the bridge.

    DLC

  • Leonardo's Letter — Discovery — River — table in the hut on stilts at the southern docks.

    DLC

  • Fascist Propaganda — Discovery — River — crate on the western edge of the north pier.

    DLC

  • Sewer Tours — Discovery — On a barrel at the locked gate (upper passage) on the way to Palazzo Ricci.

    DLC

  • Cult of the Eternal Serpent — Discovery — Sewer tunnel — comic between two dead soldiers.

    DLC

  • Disappearances Article — Discovery — Side tunnel — on crates around the corner south of the split.

    DLC

  • Message in a Bottle — Discovery — Sewer — pick up the bottle and smash it against the wall to release the note; often missed.

    DLC

  • Book Presentation Leaflet — Discovery — Street — easel/table of books east along the street.

    DLC

  • Trattoria Ad — Discovery — Note pinned to a wall in the west alley.

    DLC

  • Colosseum Tours — Discovery — Stone bench in the square by the round flower bed.

    DLC

  • Oenogarum Recipe — Discovery — Second-floor balcony room reached by jumping from the scaffolding.

    DLC

  • Vadstena Postcard — Discovery — Café tables in the square east of Palazzo Ricci.

    DLC

  • Castel Sant'Angelo — Discovery — Photograph prompt at the door as you exit the sewers.

    DLC

  • Sewer Entrance — Discovery — Photograph of the tunnel entrance before the Cloaca Maxima.

    DLC

  • Sewer Cat — Discovery — Grapple up to the alcove with the sleeping cat — photograph.

    DLC

  • Palazzo Ricci Back Door — Discovery — Photograph from the building balcony overlooking the palazzo.

    DLC

  • Palazzo Ricci — Discovery — Exterior photograph approaching the entrance.

    DLC

  • Palazzo Ricci Courtyard — Discovery — Courtyard photograph facing east.

    DLC

  • Father Ricci's Library — Discovery — Photograph on entering the library.

    DLC

  • Pio the Parrot — Discovery — Photograph in the room with Father Ricci.

    DLC

From this point on, sweep each Rome story space before advancing through its exit. Photograph every Journal prompt, open side rooms, and read every loose document. The DLC has a much denser Journal list than its size suggests.

Symbol of Initiation

Collect your first Mithraic Artifact. The achievement triggers as soon as one of the seven artifacts registers.

Chronicler

Continue collecting Rome Journal entries. The achievement triggers when the 25th qualifying DLC Journal note registers and should come naturally well before the final cleanup if you are searching each story space.

Rome Mysteries and Artifact Sweep

Collectibles 57 collectibles
  • Pump Room Request — Adventure — Cloaca Maxima pump house.

    DLC

  • Dead Blackshirt's Letter — Adventure — Cloaca Maxima.

    DLC

  • Fountain Statue — Adventure — Cloaca Maxima chamber — photograph.

    DLC

  • Headless Gladiator — Adventure — Gladiator chamber — photograph (its old stuck map marker was fixed in the Update 5 DLC hotfix).

    DLC

  • Lion Gladiator — Adventure — Gladiator chamber ledge — photograph.

    DLC

  • Boar Gladiator — Adventure — Gladiator chamber ledge — photograph.

    DLC

  • Tiger Gladiator — Adventure — Gladiator chamber ledge — photograph.

    DLC

  • Bear Gladiator — Adventure — Gladiator chamber ledge — photograph.

    DLC

  • Gladiator Shrine Solution — Adventure — Awarded automatically on solving the Gladiator Shrine.

    DLC

  • Emperor Nero — Adventure — Gladiator chamber — photograph.

    DLC

  • The Nameless Crusader — Adventure — Tomb of Gibborim — photograph.

    DLC

  • Crusader Cross Mural — Adventure — Tomb of Gibborim — photograph.

    DLC

  • Hands of Faith — Adventure — Tomb of Gibborim — photograph.

    DLC

  • Shield Mural — Adventure — Tomb of Gibborim — photograph.

    DLC

  • Ring of Sigils — Adventure — Tomb of Gibborim — photograph.

    DLC

  • Skeleton's Note — Adventure — Tomb of Gibborim note.

    DLC

  • Trinity Mural — Adventure — Tomb of Gibborim — photograph.

    DLC

  • Sword Mural — Adventure — Tomb of Gibborim — photograph.

    DLC

  • The Tomb of Gibborim Solution — Adventure — Awarded automatically on solving the tomb puzzle.

    DLC

  • Safe Invoice — Adventure — Father Ricci's secret room.

    DLC

  • Costume Shop Receipt — Adventure — Father Ricci's bedroom.

    DLC

  • Code to Safe — Adventure — Father Ricci's bedroom.

    DLC

  • Mithras Born from a Rock (note) — Adventure — Mithraeum note — a separate entry from the photograph of the same name.

    DLC

  • Note about Relief — Adventure — Mithraeum storage room.

    DLC

  • On the Tauroctony — Adventure — Mithraeum storage room.

    DLC

  • Ventura's Letter — Adventure — Mithraeum storage room.

    DLC

  • Notes on Mural — Adventure — Lower Mithraeum.

    DLC

  • The Monster's Gate — Adventure — Lower Mithraeum — photograph.

    DLC

  • The Monster's Gate Solution — Adventure — Awarded automatically on solving the Monster's Gate.

    DLC

  • Garum Recipe — Discovery — Sewer — rack of wooden crates just after entering the Cylinder Roll section.

    DLC

  • Love Letter Draft — Discovery — End of an underwater tunnel (Rebreather needed).

    DLC

  • Miles' Letter — Discovery — Hidden dark corridor behind a burnable wall / beyond the locked gate.

    DLC

  • Claudius' Diary — Discovery — Mithraeum — side room north of the A Bull in the Sky constellation chamber, on the ground in the corner.

    DLC

  • Digger's Letter — Discovery — On a barrel in a corner against the wall.

    DLC

  • Food for Beasts — Discovery — Colosseum cells — on the ground in one of the cells.

    DLC

  • Gladiator Earnings — Discovery — On the floor next to the signpost.

    DLC

  • Gladiator Medical Status — Discovery — On the ground in an upper-level room.

    DLC

  • Gladiator Puls Recipe — Discovery — On a stone slab in an upper-level room.

    DLC

  • Mithraic Degrees — Discovery — Mithraeum — note on a table.

    DLC

  • Mithras Guard Rotation — Discovery — On a stone tomb in a side room.

    DLC

  • Nero's Letter — Discovery — Inside Ricci's safe (needs the three cylinder pieces).

    DLC

  • October Feast — Discovery — In a crate of bottles against the wall.

    DLC

  • Ode to Nero — Discovery — On the ground next to a skeleton.

    DLC

  • Bull Painting — Discovery — Sewer — painting on the west wall near the brazier (photograph).

    DLC

  • Ancient Flame Graffiti — Discovery — Sewer — graffiti lit by a brazier (photograph).

    DLC

  • Dangerous Hole — Discovery — Pump House room with the hole (photograph).

    DLC

  • Intriguing Architecture — Discovery — Look back into the octagonal sewer room (photograph).

    DLC

  • Bull Graffiti — Discovery — North wall of the octagonal sewer chamber (photograph).

    DLC

  • On Astrological Symbolism — Mystery — A Bull in the Sky — bench by the southwest wall of the constellation chamber.

    DLC

  • Mural Note — Mystery — A Tale of Wine Making — beside the mural in the wine cellar behind the sledgehammer wall at the lit Cloaca Maxima dock.

    DLC

  • Heliodromus Artifact — Mithraic Artifact — Below the Secret Study: after the Water Serpent puzzle, jump onto the raised metal platforms, enter the hole in the serpent statue and follow the passage down to the stone coffin.

    DLC

  • Leo Artifact — Mithraic Artifact — Cloaca Maxima safe in the southeast corner near Ricci's secret room; code 5742 is written on a box behind bottles in the northern tunnel.

    DLC

  • Perses Artifact — Mithraic Artifact — Reward for A Tale of Wine Making.

    DLC

  • Miles Artifact — Mithraic Artifact — Small chamber above the Gladiator Shrine maze; break the weak wall in the southwest corner of the second floor with a two-handed weapon.

    DLC

  • Pater Artifact — Mithraic Artifact — First chamber on the left in the northeast Mithraeum hallway; place a lit torch in the statue's open hand.

    DLC

  • Nymphus Artifact — Mithraic Artifact — Reward for A Bull in the Sky.

    DLC

  • Corax Artifact — Mithraic Artifact — Lower Mithraeum: whip down into the main chamber, break the weak wall on the west side and drop into the hole.

    DLC

There are three DLC Mysteries: A Collegial Mystery, A Tale of Wine Making, and A Bull in the Sky. Complete them as their areas become available rather than leaving their notes for the final count.

  • A Tale of Wine Making: from Father Ricci's basement dock in the Cloaca Maxima, go east, skip the first gated split and continue southeast to the lit dock. Break the wall with a sledgehammer, read the Mural Note beside the mural, and collect the Grow, Ferment, Harvest and Process tiles. Arrange the mural as A1 Plant, A2 Grow, B3 Harvest, B4 Process, C5 Ferment, C6 Drink for the Perses Artifact.
  • A Bull in the Sky: in the Mithraeum, reach into the mouth of the carved stone face to pull the secret-door lever. Read On Astrological Symbolism on the bench by the southwest wall; Claudius' Diary in the side room to the north is a separate Discovery note worth taking at the same time. The chamber has seven pedestals and five weights. Place the weights on the pedestals from left to right as 2 / empty / 3 / 2 / empty / 1 / 1 to form Taurus. The reward is the Nymphus Artifact.

The six Mystery notes are Federico's Letter, Alessandro's Letter, Alessandro's Note and Discretionary Assessment (A Collegial Mystery), Mural Note (A Tale of Wine Making), and On Astrological Symbolism (A Bull in the Sky). Claudius' Diary is a Discovery note, not a Mystery note. All six Mystery notes are required for Roman Scholar.

There are seven Mithraic Artifacts. Use the in-game Rome Guide book (found on the metal rails near the Cloaca Maxima hole) and the Journal's artifact category to track the set as you move through the city, sewers, Colosseum, and later story spaces:

  • Heliodromus: below the Secret Study after the Water Serpent puzzle.
  • Leo: the Cloaca Maxima safe, code 5742.
  • Perses: A Tale of Wine Making reward.
  • Miles: weak wall above the Gladiator Shrine maze (two-handed weapon).
  • Pater: lit torch in the statue's hand, northeast Mithraeum hallway.
  • Nymphus: A Bull in the Sky reward.
  • Corax: weak wall in the lower Mithraeum.

Depths of the City

Complete all three Rome Mysteries and collect the notes tied to each solution. The achievement triggers when the third Mystery is fully solved.

The Seven Grades

Collect all seven Mithraic Artifacts. The achievement triggers when the seventh artifact registers.

Roman Scholar Safety Sweep

Collectibles 4 collectibles
  • Mithras Born from a Rock (photo) — Discovery — Photograph entry; a separate entry from the note of the same name. Exact location not documented — use the Rome Guide markers.

    DLC

  • A Tree — Discovery — Photograph entry; exact location not documented — use the in-game Rome Guide book's markers.

    DLC

  • Mithras Slaying the Bull — Discovery — Photograph entry; exact location not documented — use the in-game Rome Guide book's markers.

    DLC

  • Mystery Graffiti — Discovery — Photograph entry; exact location not documented — use the in-game Rome Guide book's markers.

    DLC

The intended The Order of Giants Journal set contains 118 distinct notes: 60 Adventure notes, 45 Discovery notes, 6 Mystery notes, and 7 Mithraic Artifact entries.

Before entering the final boss sequence, use the in-game Rome Guide book's markers and the Journal categories to clear every visible marker you can reach. The Update 5 DLC hotfix improved Rome Guide markers so they point toward unobtained DLC photos and notes. If story progression has already moved you beyond an area, finish the DLC first and use its post-story free-roam access for the sweep.

High-value checks before you declare the Journal complete:

  • Verify the Casina Pio IV photograph from the opening Vatican scaffolding is present.
  • Verify all five opening Vatican DLC entries are present.
  • Check for "Message in a Bottle": break the bottle in the Cloaca Maxima to release the note inside.
  • Check for "Building Instructions", which sits on a middle platform during a parkour sequence.
  • "Love Letter Draft" is at the end of an underwater tunnel and needs the Rebreather.
  • Four photographs (Mithras Born from a Rock, A Tree, Mithras Slaying the Bull, Mystery Graffiti) have no documented exact location; follow the in-game Rome Guide book's markers to them. "Mithras Born from a Rock" is both a note and a separate photograph, and both are required.
  • Check optional sewer and Colosseum side spaces instead of only following the main objective line.
  • Confirm all three Mysteries are complete and all seven Mithraic Artifacts are registered.
  • Confirm both DLC Adventure Books were collected even though their abilities are tracked separately by Books of Power.
  • The Headless Gladiator photo marker that used to stay on the map after capture was fixed in the Update 5 DLC hotfix and is not needed for Roman Scholar.

Roman Scholar

Collect every distinct Journal note belonging to The Order of Giants.

CURRENTLY COMMUNITY-FLAGGED / BUGGY, 2026-10-02: the intended collection is 118 distinct notes, but the Adventure-note counter can misreport progress. If the Journal shows 60/60 Adventure notes and Roman Scholar has not unlocked, do not treat 60/60 as proof that every unique entry is present.

Compare the actual note names in your Journal against the complete list in the Collectibles section and find the missing unique entry. Some players have reported the counter then displaying 61/60 when the achievement unlocked. This is a reported tracking defect, not evidence that the DLC intentionally contains 61 unique Adventure notes.

As with Archivist, wait for the save indicator after the final pickup before travelling or closing the game.

DLC Finale

Once the Mysteries, seven Mithraic Artifacts, both Adventure Book abilities, and Journal sweep are finished or safely tracked for post-story cleanup, continue the main DLC quest.

The Order of Giants

Complete the final DLC confrontation and defeat Abgal. The achievement triggers when The Order of the Giants story is completed.

If Roman Scholar was still outstanding, return to Rome after the story and finish the Journal audit. After the DLC story, Rome can only be reached by fast travel through the Travels system, because the original manhole entrance can no longer be used. No second DLC playthrough is required for normal collectible cleanup on the current version.

Collectibles

Reference

This section is the checklist of every tracked collectible. The walkthrough above tells you when to collect each one; ticking items here is your own tracking and does not change your Xbox achievement progress.

Ancient Relics

50 in the game

The 50 base-game Ancient Relics: 10 in Vatican City, 15 in Gizeh, 24 in Sukhothai and 1 in Iraq. Collecting all of them unlocks Shadows out of Time and unlocks the Iraq Secret Vault, whose four panels take 11, 12, 13 and 14 relics. The relic names below are location descriptions; the game does not name or number individual relics. Nothing here is permanently missable; story-space relics stay reachable through Travels or are relocated to their hub.

  • Beneath the Library — Vatican City — secret passage/lab below the Apostolic Library, on the table just past the locked gate; starts Riddles of the Ancients.

    View in guide

  • Underworld — Warrior Giant's tomb exit — Vatican City — after leaving the Warrior Giant's tomb, hang from the beam over the water, lower on the whip and swing into the side tunnel.

    View in guide

  • Underworld — straw barrier room — Vatican City — past the water-filled gap, push a lit torch through the hole in the wall to burn the straw barrier.

    View in guide

  • Underworld — bust-and-gate room — Vatican City — put an Antique Bust on the right pressure plate to open the metal gate; relic in the north room.

    View in guide

  • Underworld — northwest of the Nike Statue — Vatican City — end of the lower Underworld; grapple across the wooden beams to the room northwest of the Nike Statue.

    View in guide

  • Underworld — two-room bust and candlestick puzzle — Vatican City — weight-pedestal puzzle across two connected rooms using busts and candlesticks; opens the gate to the relic.

    View in guide

  • Fountain of Confession — before the Gold Path — Vatican City — squeeze through the wall gap before the Gold Path room and put an Antique Bust on the plate.

    View in guide

  • Fountain of Confession — Treasury of Esoteric Artifacts — Vatican City — Gina opens the locked door on the left; relic inside.

    View in guide

  • Fountain of Confession — Chamber of Tribulations — Vatican City — during the swinging-blade challenge, drop into the pit for the relic.

    View in guide

  • Antonio's reward — Vatican City — given after all 10 inscription photographs are delivered to Antonio (The Secret of Giants).

    View in guide

  • Seat of Eternity — Gizeh — ruins south of the Nazi Compound; place the Jackal, Baboon and Falcon canopic jars on their pedestals, break the walls with a hammer and open the sarcophagus.

    View in guide

  • Sphinx Tomb — left side — Gizeh — beneath the Sphinx during Sanctuary of the Guardians; past the gate beyond the lever mechanism, turn left (bring a lighter).

    View in guide

  • Great Sphinx dune — Gizeh — on the dune west of the Great Sphinx; rappel down and head north (ledge left of the shallow moat).

    View in guide

  • Sphinx Tomb — Trial of Light — Gizeh — after the Trial of Light puzzle, dead end to the right of the large central hole, before the exit staircase.

    View in guide

  • Sphinx Tomb — secret room — Gizeh — behind the Protector Stele gate, climb and shimmy along the right wall into the hidden chamber.

    View in guide

  • Numerals hut chest — Gizeh — wooden building northwest of the Khentkawes dig site (pipeline building footlocker); enter through the window, code 3262.

    View in guide

  • Nazi Compound — above Voss's office — Gizeh — far east side of the top floor of Voss's office building, in an open crate behind stacked boxes; Wehrmacht disguise recommended.

    View in guide

  • Nazi Compound — laundry safe — Gizeh — Nazi HQ laundry area / war-room safe, code 40926 (from the Code Note).

    View in guide

  • Secret of the Queen Mother — flooded chamber — Gizeh — Khentkawes dig: follow the blue power cord from the elevator, pull the switch, swing across and drop down into the flooded chamber.

    View in guide

  • Haunted Tomb — Gizeh — tomb west of the Workers' Area beside the wailing radios (The Haunting); through the crawlway, on a crate in the caved-in room.

    View in guide

  • Ancient Caves — Chamber of Resonance — Gizeh — after the Chamber of Resonance puzzle, jump left across the gaps where the bats gather.

    View in guide

  • Ancient Caves — Three-Eyed Gate — Gizeh — through the broken door behind the left mirror at the Three-Eyed Gate, to the end of the path.

    View in guide

  • Ancient Caves — fallen bridge — Gizeh — Ancient Abyss broken bridge: whip-swing across twice, then go left.

    View in guide

  • Ancient Caves — symbol-gate puzzle — Gizeh — solve the rotating-stone gate puzzle at the base of the bridge to open the final chamber.

    View in guide

  • It Belongs in a Museum! reward — Gizeh — awarded when all 10 Stelae are placed in the crate beside Nawal's delivery boy.

    View in guide

  • Broken Bridge (pyramid approach) — Sukhothai — near the northwest passage on the approach to the Hidden Pyramid; whip onto the tree branch and swing across the broken stone bridge.

    View in guide

  • Pyramid water entrance — sunken tower — Sukhothai — in the water around the pyramid, climb the northeast sunken stone tower; relic on top.

    View in guide

  • Pyramid — initial chamber — Sukhothai — head south when you first surface inside the pyramid.

    View in guide

  • Stone Library — entrance — Sukhothai — jump onto the slab on the right and follow the platforms north.

    View in guide

  • Stone Library — tower climb — Sukhothai — after photographing "The Retribution", jump the gap and climb the root/vine wall to the highest point.

    View in guide

  • Waterfall relic puzzle — Sukhothai — secret room behind the waterfall east of the pyramid river; solve the relic puzzle.

    View in guide

  • The Serpent's Chest — Sukhothai — inside the chest at Voss's Camp after collecting the Vatican, Gizeh and Shanghai Ancient Keys (Rebreather needed).

    View in guide

  • Wat Si Sawai — Naga hall — Sukhothai — straight down the hall past the three-headed snake statue after reuniting with Gina (The Kid Who Vanished).

    View in guide

  • Wat Si Sawai — pipeworks wall — Sukhothai — break the weak wall south of the "Bridge With a Statue" photo during the pipe puzzle.

    View in guide

  • Shiva Shrine — Sukhothai — at the foot of the giant Shiva statue after the Khmer Pipeworks.

    View in guide

  • Secret Armory — Sukhothai — east of the Fascist Armory, box on the table in the tent beyond the antenna.

    View in guide

  • Secret Khmer Vault — gear room — Sukhothai — A Study in Fear: ride the stone ledge through the rotating cogwheel to the upper platform left of the lever.

    View in guide

  • Khmer Water Mill — flooded chamber — Sukhothai — A Study in Fear: eastern doorway among the rubble after Annika rescues you; top of the climbable wall.

    View in guide

  • Khmer Burial Chamber — Demon's Head — Sukhothai — A Study in Fear: whip-climb the west wall, pull up and whip-swing across past the Demon's Head statue.

    View in guide

  • Wat Sa Si prayer wheel — Sukhothai — Lost in the Past: crawl through the hole in the north wall, whip to the root and climb.

    View in guide

  • Waterfall Ruins cogwheel — Sukhothai — reward for the 4-gear Waterfall (Cascade) Ruins cogwheel puzzle.

    View in guide

  • Village cogwheel — Sukhothai — reward for the 5-gear Village cogwheel puzzle southeast of Tongdang's hut.

    View in guide

  • Wat Si Sawai cogwheel — Sukhothai — reward for the 6-gear cogwheel puzzle in the swamp (follow the left wall).

    View in guide

  • Wat Mahathat cogwheel — Sukhothai — reward for the 6-gear cogwheel puzzle on the hilltop southwest of the main temple.

    View in guide

  • Hidden Platform cogwheel — Sukhothai — reward for the 7-gear puzzle in the northeast, reached by removing the underwater beam.

    View in guide

  • River Bank cogwheel — Sukhothai — reward for the final 10-gear puzzle on the northern island next to Voss's Camp (Gear Head).

    View in guide

  • Under Wat Mahathat — Sukhothai — in the water after the Big Board Game puzzle; not shown on the relic guide book map.

    View in guide

  • Wat Mahathat — Messenger Statue — Sukhothai — after descending the precarious stairs, whip-swing and jump the gap to the hidden spot on the right; not shown on the guide book map.

    View in guide

  • Wat Mahathat — leech water chamber — Sukhothai — final chamber; follow the stone path southeast from the middle platform; not shown on the guide book map.

    View in guide

  • Ziggurat of Ur — Voss's tent — Iraq — beside the entrance of Voss's tent; post-credits only.

    View in guide

Adventure Books

55 in the game

The 55 base-game Adventure Books whose abilities count for Bookman, including the Update 4 books Open Season and Sleight of Hand. Each ability must be learned with Adventure Points; collecting the book is not enough. Exploration guide books are not listed because they grant no ability. The six doctor books come from one stock shared by Valeria, Dr. Kafour and Doctor Nŏo, so buy each tier from whichever doctor is at hand.

  • Punch Out I — Vatican City — crate in the southeast office (radio operator's room) of Castel Sant'Angelo.

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  • Lucky Hat I — Vatican City — desk in the Captain's office, Castel Sant'Angelo (relocated to the hub if missed).

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  • Brawler I — Vatican City — Bastione San Marco, on a crate at the bottom of the spiral staircase.

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  • Iron Grip I — Vatican City — Apostolic Palace basement crates during The Mad Priest.

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  • Street Scrapper I — Vatican City — Post Office basement footlocker, code 1136.

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  • Cutman I — Vatican City — Secret of Secrets Mystery chest/safe in the Sistine Chapel area.

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  • Open Season — Vatican City — on a pillar base near the door Gina lockpicks (Update 4 book).

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  • Sleight of Hand — Vatican City — crate on scaffolding; appears after meeting Gina (Update 4 book).

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  • Throttle — Vatican City — desk in the VSA office.

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  • Fruit Bag — Vatican City — westmost patio table above the laundry area; zipline to the balcony after meeting Gina.

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  • Climbing Ace I — Vatican City — barrel/crate by the scaffold door near the Pharmacy (coffee-break roof).

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  • Splinter Smash — Vatican City — library tent footlocker, code 5238.

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  • Brawler II — Vatican City — southwest tent of the Belvedere Courtyard secure area.

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  • Pep I — Vatican City — tent in the Belvedere Courtyard.

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  • Sawbones I — Vatican City — Underground Boxing Ring vendor, 400 lire (Blackshirt disguise).

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  • Hardboiled I — Vatican City — Underground Boxing Ring vendor, 720 lire (Blackshirt disguise).

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  • Cutman II — Gizeh — desk aboard the Nazi zeppelin; relocated to the Gizeh hub if missed.

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  • True Grit — Gizeh — cave reached by following the paint trail.

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  • Bread Basket — Gizeh — table in the workers' tent.

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  • Street Scrapper II — Gizeh — bed in a Nazi tent at the workers' camp.

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  • Pep II — Gizeh — ruined structure west of the Haunted Tomb.

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  • Patch Up — Gizeh — second floor of the red building.

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  • Slug Boy I — Gizeh — table on the second floor of the Nazi HQ.

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  • Brawler III — Gizeh — Funerary Temple registration tent.

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  • Pitcher — Gizeh — Wehrmacht building in the Nazi Compound.

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  • Block Head — Gizeh — vehicle garage footlocker.

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  • Slugger I — Gizeh — sleeping quarters in the recreation area.

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  • Jumbo Lasso — Gizeh — table in the pipeline building.

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  • Climbing Ace II — Gizeh — roof platform of the Khentkawes ruin.

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  • Button Man I — Gizeh — footlocker in the Khentkawes flooded chamber.

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  • Sawbones II — Gizeh — boxing-ring vendor, 550 Egyptian pounds (Wehrmacht disguise).

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  • Hardboiled II — Gizeh — boxing-ring vendor, 850 Egyptian pounds (Wehrmacht disguise).

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  • Button Man II — The Himalayas — KMS Kummetz; after finding Gina's sister, climb the ladder, go through the hall to the Radio Room and exit right past the sonar equipment.

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  • Bob & Weave — Shanghai — climb the wall left of the crashed Japanese airplane to the destroyed room; on a chair.

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  • Slug Boy II — Sukhothai — truck behind a tent.

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  • Fast Hands — Sukhothai — cot in the left-side tent near the hotel on arrival; if missed, relocated to a basket in a stone structure at Wat Sa Si.

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  • Jumbo Shove — Sukhothai — Child's Play Mystery reward: crate behind a rock in Khaimuk Saksit Village, east side of the south bridge.

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  • Bear Hands — Sukhothai — behind the Royal Army door in the tent under the watchtower.

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  • Lucky Hat II — Sukhothai — side room of the headquarters building.

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  • Jumbo Throttle — Sukhothai — secure area, northeast corner of the headquarters.

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  • Handyman — Sukhothai — east hallway of Wat Si Sawai (The Kid Who Vanished route).

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  • Jumbo Grip — Sukhothai — Path of Tigers Mystery: safe in the flooded house at the east end of the map, code 2480.

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  • Punch Out II — Sukhothai — behind the Royal Army door in the Fascist Armory.

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  • Slugger II — Sukhothai — locked equipment room in the Fascist Armory.

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  • Iron Grip II — Sukhothai — basket in a stone structure east of the Wat Chana Songkhram checkpoint.

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  • Seeing Red — Sukhothai — basket at the corner of the central temple, Wat Mahathat ruins.

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  • Street Scrapper III — Sukhothai — Counting Letters Mystery: chest at the Fascist camp at Wat Mahathat, code 4134.

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  • Sawbones III — Sukhothai — Jungle-Bruiser Pit vendor, 700 baht (Royal Army disguise).

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  • Hardboiled III — Sukhothai — Jungle-Bruiser Pit vendor, 1,200 baht (Royal Army disguise).

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  • Moxie I — Any doctor (shared stock) — 5 medicine bottles; first available from Valeria at the Vatican Pharmacy.

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  • Shaping Up I — Any doctor (shared stock) — 5 medicine bottles; first available from Valeria at the Vatican Pharmacy.

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  • Moxie II — Any doctor (shared stock) — 10 medicine bottles; e.g. Dr. Kafour in Gizeh.

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  • Shaping Up II — Any doctor (shared stock) — 10 medicine bottles; e.g. Dr. Kafour in Gizeh.

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  • Moxie III — Any doctor (shared stock) — 15 medicine bottles; e.g. Doctor Nŏo in Sukhothai.

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  • Shaping Up III — Any doctor (shared stock) — 15 medicine bottles; e.g. Doctor Nŏo in Sukhothai.

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Journal Notes — Marshall College

10 in the game

The 497 base-game Journal entries are split by region in this and the next six sections: Marshall College 10, Vatican City 164, Gizeh 148, The Himalayas 16, Shanghai 7, Sukhothai 138 and Iraq 14. Collecting all 497 unlocks Archivist. Lost Artifacts, Cogwheel Pillar photographs and the two radio article drafts are Discovery entries. Entries described as marked by a Notes guide book can be located with that hub's Notes book. Use these lists for the name-by-name Archivist check; the Journal counter itself can mis-track.

Marshall College has 10 entries, all collected during The Break-In.

  • Baseball Card — Adventure — on the book cart outside the classroom.

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  • Björkman's Letter — Adventure — beside Indy's classroom desk.

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  • Blackshirts Article — Adventure — shelf in the janitor's room.

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  • Cat Mummy Notes — Adventure — Indy's classroom desk.

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  • Cat Mummy Photograph — Adventure — corkboard in Indy's office (story).

    View in guide

  • Faculty Card — Adventure — museum reception desk.

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  • Giant's Pendant — Adventure — story item, window behind the lifted bookshelf.

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  • Shirley's Letter — Adventure — student desk by the classroom window.

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  • Strange Aeons #1 — Adventure — comic on a student-lounge table.

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  • Temple Map Drawing — Adventure — desk next to the typewriter in Indy's office.

    View in guide

Journal Notes — Vatican City

164 in the game

Base-game Journal entries from Vatican City (164). They count toward Archivist.

  • Ark of Bulrushes Rotations — Adventure — The Stolen Cat Mummy story note.

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  • Artifacts List — Adventure — The Stolen Cat Mummy story note.

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  • Atonement Prayer — Adventure — The Stolen Cat Mummy story note.

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  • Biblia Sacra Cover — Adventure — The Stolen Cat Mummy story note.

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  • Caruso's Letter — Adventure — The Stolen Cat Mummy story note.

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  • Chariot Card — Adventure — The Stolen Cat Mummy story note.

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  • Crescenzo's Map — Adventure — The Stolen Cat Mummy story note.

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  • De Vito's Letter — Adventure — The Stolen Cat Mummy story note.

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  • Explorer's Journal — Adventure — The Stolen Cat Mummy story note.

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  • Father Antonio — Adventure — The Stolen Cat Mummy story note.

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  • Laetus' Letter — Adventure — The Stolen Cat Mummy story note.

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  • Laura Photograph — Adventure — The Stolen Cat Mummy story note.

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  • Lockpicking Nun — Adventure — The Stolen Cat Mummy story note.

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  • Mad Scribbles — Adventure — The Stolen Cat Mummy story note.

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  • Mario's Note — Adventure — The Stolen Cat Mummy story note.

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  • Paranoid Writing — Adventure — The Stolen Cat Mummy story note.

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  • Priestess Card — Adventure — The Stolen Cat Mummy story note.

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  • Rossi's Letter — Adventure — The Stolen Cat Mummy story note.

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  • Strange Writing Page — Adventure — The Stolen Cat Mummy story note.

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  • Trapped Account — Adventure — The Stolen Cat Mummy story note.

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  • Vatican Secrets — Adventure — The Stolen Cat Mummy story note.

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  • Warrior Giant's Parchment — Adventure — The Stolen Cat Mummy story note.

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  • Ziggurat Dig Report — Adventure — The Stolen Cat Mummy story note.

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  • Anointment of Jesus — Adventure — The Stolen Cat Mummy chapter photograph.

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  • Body of Christ — Adventure — The Stolen Cat Mummy chapter photograph.

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  • Courtyard Plaque — Adventure — The Stolen Cat Mummy chapter photograph.

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  • Fountain Gate — Adventure — The Stolen Cat Mummy chapter photograph.

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  • Fountain of Confession — Adventure — The Stolen Cat Mummy chapter photograph.

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  • Gold Path Forge — Adventure — The Stolen Cat Mummy chapter photograph.

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  • Gold Path Plaque — Adventure — The Stolen Cat Mummy chapter photograph.

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  • Holy Chalice — Adventure — The Stolen Cat Mummy chapter photograph.

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  • Left Tower Inscription — Adventure — The Stolen Cat Mummy chapter photograph.

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  • Right Tower Inscription — Adventure — The Stolen Cat Mummy chapter photograph.

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  • Sacred Wounds Mural — Adventure — The Stolen Cat Mummy chapter photograph.

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  • Silver Path Forge — Adventure — The Stolen Cat Mummy chapter photograph.

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  • Silver Path Plaque — Adventure — The Stolen Cat Mummy chapter photograph.

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  • Spear of Longinus — Adventure — The Stolen Cat Mummy chapter photograph.

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  • Strange Mural — Adventure — The Stolen Cat Mummy chapter photograph.

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  • The Ark of Bulrushes — Adventure — The Stolen Cat Mummy chapter photograph.

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  • The Baptism — Adventure — The Stolen Cat Mummy chapter photograph.

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  • Trials of Augur — Adventure — The Stolen Cat Mummy chapter photograph.

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  • Walking on Water — Adventure — The Stolen Cat Mummy chapter photograph.

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  • Catherine's Letter — Fieldwork — The Mad Priest Fieldwork entry.

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  • Ventura's Letter — Fieldwork — The Mad Priest Fieldwork entry.

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  • Contraband List — Fieldwork — The Mad Priest Fieldwork entry.

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  • Confiscation Manifest — Fieldwork — The Mad Priest Fieldwork entry.

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  • Crescenzo's Diary — Fieldwork — The Mad Priest Fieldwork entry.

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  • Ipeo Card — Fieldwork — The Mad Priest Fieldwork entry.

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  • Theft Report — Fieldwork — A Savage Discovery Fieldwork entry.

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  • Sidney's Letter — Fieldwork — A Savage Discovery Fieldwork entry.

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  • Fool Card — Fieldwork — A Savage Discovery Fieldwork entry.

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  • Dig Site Schedule — Fieldwork — A Savage Discovery Fieldwork entry.

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  • Mother-in-Law's Letter — Fieldwork — A Nun in Trouble Fieldwork entry.

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  • Handprint — Fieldwork — A Nun in Trouble Fieldwork entry.

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  • Gina's Note — Fieldwork — A Nun in Trouble Fieldwork entry.

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  • Piece of Cloth — Fieldwork — A Nun in Trouble Fieldwork entry.

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  • Identification Card — Fieldwork — A Nun in Trouble Fieldwork entry.

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  • Castello Photograph — Fieldwork — A Nun in Trouble Fieldwork entry.

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  • Footprints — Fieldwork — A Nun in Trouble Fieldwork entry.

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  • Blood — Fieldwork — A Nun in Trouble Fieldwork entry.

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  • Gold Ring — Fieldwork — A Nun in Trouble Fieldwork entry.

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  • Tower Card — Fieldwork — A Nun in Trouble Fieldwork entry.

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  • Giuliana's Information — Fieldwork — A Nun in Trouble Fieldwork entry.

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  • Interrogation Document — Fieldwork — A Nun in Trouble Fieldwork entry.

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  • A Strange Inscription — Museum Wing — Fieldwork — The Secret of Giants inscription photograph (Museum Wing).

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  • A Strange Inscription — Sewers — Fieldwork — The Secret of Giants inscription photograph (Sewers).

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  • A Strange Inscription — Apostolic Palace — Fieldwork — The Secret of Giants inscription photograph (Apostolic Palace).

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  • A Strange Inscription — Post Office Cellar — Fieldwork — The Secret of Giants inscription photograph (Post Office Cellar).

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  • A Strange Inscription — Belvedere Courtyard — Fieldwork — The Secret of Giants inscription photograph (Belvedere Courtyard).

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  • A Strange Inscription — Belvedere Courtyard Balcony — Fieldwork — The Secret of Giants inscription photograph (Belvedere Courtyard Balcony).

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  • A Strange Inscription — Fountain of Confession — Fieldwork — The Secret of Giants inscription photograph (Fountain of Confession).

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  • A Strange Inscription — Museum Garden — Fieldwork — The Secret of Giants inscription photograph (Museum Garden).

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  • A Strange Inscription — Laundry Area — Fieldwork — The Secret of Giants inscription photograph (Laundry Area).

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  • A Strange Inscription — Excavation Site — Fieldwork — The Secret of Giants inscription photograph (Excavation Site).

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  • Adjusting Painting — Discovery — Discovery entry marked by the Vatican Notes guide book.

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  • Anchored Airship — Discovery — Discovery entry marked by the Vatican Notes guide book.

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  • Angry Note — Discovery — Discovery entry marked by the Vatican Notes guide book.

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  • Antonio — Discovery — Discovery entry marked by the Vatican Notes guide book.

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  • Belvedere Courtyard — Discovery — Discovery entry marked by the Vatican Notes guide book.

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  • Bird Feeding — Discovery — Discovery entry marked by the Vatican Notes guide book.

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  • Boxing Ring — Discovery — Discovery entry marked by the Vatican Notes guide book.

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  • Briscola Flyer — Discovery — Discovery entry marked by the Vatican Notes guide book.

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  • Cacio e Pepe Recipe — Discovery — Discovery entry marked by the Vatican Notes guide book.

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  • Chapel Altar — Discovery — Discovery entry marked by the Vatican Notes guide book.

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  • Cobblestone Workers — Discovery — Discovery entry marked by the Vatican Notes guide book.

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  • Coffee Break — Discovery — Discovery entry marked by the Vatican Notes guide book.

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  • Dragon Statue — Discovery — Discovery entry marked by the Vatican Notes guide book.

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  • Facade Painting — Discovery — Discovery entry marked by the Vatican Notes guide book.

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  • Fixture Work — Discovery — Discovery entry marked by the Vatican Notes guide book.

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  • Gizeh Postcard — Discovery — Discovery entry marked by the Vatican Notes guide book.

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  • Great Tower Hall — Discovery — Discovery entry marked by the Vatican Notes guide book.

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  • Jerusalem Cross — Discovery — Discovery entry marked by the Vatican Notes guide book.

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  • Lockbox Note — Discovery — Discovery entry marked by the Vatican Notes guide book.

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  • Lovers' Tomb — Discovery — Discovery entry marked by the Vatican Notes guide book.

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  • Marble Statue — Discovery — Discovery entry marked by the Vatican Notes guide book.

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  • Metatron Statue — Discovery — Discovery entry marked by the Vatican Notes guide book.

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  • Nike Statue — Discovery — Discovery entry marked by the Vatican Notes guide book.

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  • Oceanus — Discovery — Discovery entry marked by the Vatican Notes guide book.

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  • Ornamented Gate — Discovery — Discovery entry marked by the Vatican Notes guide book.

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  • Ornate Door — Discovery — Discovery entry marked by the Vatican Notes guide book.

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  • Pendulum Trap — Discovery — Discovery entry marked by the Vatican Notes guide book.

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  • Pope Article — Discovery — Discovery entry marked by the Vatican Notes guide book.

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  • Propaganda Flyer — Discovery — Discovery entry marked by the Vatican Notes guide book.

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  • Risotto ai Funghi Recipe — Discovery — Discovery entry marked by the Vatican Notes guide book.

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  • Roman Murals — Discovery — Discovery entry marked by the Vatican Notes guide book.

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  • Saltimbocca alla Romana Recipe — Discovery — Discovery entry marked by the Vatican Notes guide book.

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  • Secret Room — Discovery — Discovery entry marked by the Vatican Notes guide book.

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  • Sewer Bridge — Discovery — Discovery entry marked by the Vatican Notes guide book.

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  • Shanghai Article — Discovery — Discovery entry marked by the Vatican Notes guide book.

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  • Sister Catherine — Discovery — Discovery entry marked by the Vatican Notes guide book.

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  • Sistine Chapel Ceiling — Discovery — Discovery entry marked by the Vatican Notes guide book.

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  • St. Peter Postcard — Discovery — Discovery entry marked by the Vatican Notes guide book.

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  • Stage Construction — Discovery — Discovery entry marked by the Vatican Notes guide book.

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  • Stolen Artifacts — Discovery — Discovery entry marked by the Vatican Notes guide book.

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  • Study Group — Discovery — Discovery entry marked by the Vatican Notes guide book.

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  • Swiss Guard Postcard — Discovery — Discovery entry marked by the Vatican Notes guide book.

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  • Tales of Dread #1 — Discovery — Discovery entry marked by the Vatican Notes guide book.

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  • Tales of Dread #2 — Discovery — Discovery entry marked by the Vatican Notes guide book.

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  • Tales of Dread #3 — Discovery — Discovery entry marked by the Vatican Notes guide book.

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  • Teacher and Apprentice — Discovery — Discovery entry marked by the Vatican Notes guide book.

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  • Ticket Stub — Discovery — Discovery entry marked by the Vatican Notes guide book.

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  • Tomb Fresco — Discovery — Discovery entry marked by the Vatican Notes guide book.

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  • Tomb of the Warrior Giant — Discovery — Discovery entry marked by the Vatican Notes guide book.

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  • Treasure Chamber — Discovery — Discovery entry marked by the Vatican Notes guide book.

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  • Valeria — Discovery — Discovery entry marked by the Vatican Notes guide book.

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  • Valeria's Letter — Discovery — Discovery entry marked by the Vatican Notes guide book.

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  • Vatican Apostolic Library — Discovery — Discovery entry marked by the Vatican Notes guide book.

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  • Vatican Excavation — Discovery — Discovery entry marked by the Vatican Notes guide book.

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  • Vatican Seal — Discovery — Discovery entry marked by the Vatican Notes guide book.

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  • Washing Tent — Discovery — Discovery entry marked by the Vatican Notes guide book.

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  • Window Cleaning — Discovery — Discovery entry marked by the Vatican Notes guide book.

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  • Ernesto — Discovery — Photograph of Ernesto at the Post Office (Ecco!).

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  • Bronze Mirror — Discovery — Lost Artifact of Europe — flooded corridor behind a weak wall.

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  • Drinking Horn — Discovery — Lost Artifact of Europe — safe, code 7171.

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  • Golden Xiphos — Discovery — Lost Artifact of Europe — behind a painting in the Sistine Chapel museum.

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  • Parade Helmet — Discovery — Lost Artifact of Europe — top of a broken spiral staircase.

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  • Venus Figurine — Discovery — Lost Artifact of Europe — secret room at the top of Borgia Tower.

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  • Red Bulls Card — Mystery — The Bulls of Blood Mystery.

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  • Angel Courtyard Map — Mystery — The Bulls of Blood Mystery.

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  • Russo's Note — Mystery — The Bulls of Blood Mystery.

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  • Cesare Borgia's Letter — Mystery — The Bulls of Blood Mystery.

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  • Bookcase Note — Mystery — A Snake in the Garden Mystery.

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  • Mussolini's Letter — Mystery — A Snake in the Garden Mystery.

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  • Nicoletti's Letter — Mystery — Secret of Secrets Mystery.

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  • Planetary Chart — Mystery — Secret of Secrets Mystery.

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  • Hidden Note — Mystery — Secret of Secrets Mystery.

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  • Cleaning Note — Mystery — House of God Mystery.

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  • Italian Poem — Mystery — Father and Son Mystery (after A Nun in Trouble).

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  • Polybius Square Diagram — Mystery — Father and Son Mystery (after A Nun in Trouble).

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  • Siwa Photograph — Mystery — Father and Son Mystery (after A Nun in Trouble).

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  • Junior Report — Mystery — Father and Son Mystery (after A Nun in Trouble).

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  • Senior Report — Mystery — Father and Son Mystery (after A Nun in Trouble).

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  • Office Photograph — Mystery — Father and Son Mystery (after A Nun in Trouble).

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  • Calendar Page — Mystery — A Date to Remember Mystery.

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  • Code Lookup Table — Mystery — A Date to Remember Mystery.

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  • Giovanni's Letter — Mystery — A Date to Remember Mystery.

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  • Secret Delivery Letter — Mystery — A Date to Remember Mystery.

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  • Contact's Message — Mystery — Signs of Trouble Mystery.

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  • Gina's Request — Mystery — Signs of Trouble Mystery.

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  • Brown Cat — Mystery — A Free Spirit Mystery cat photograph.

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  • Black Cat — Mystery — A Free Spirit Mystery cat photograph.

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  • Orange Cat — Mystery — A Free Spirit Mystery cat photograph.

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  • White Cat — Mystery — A Free Spirit Mystery cat photograph.

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  • Black and White Cat — Mystery — A Free Spirit Mystery cat photograph.

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Journal Notes — Gizeh

148 in the game

Base-game Journal entries from Gizeh (148). They count toward Archivist.

  • "Al haht sheram" — Adventure — The Idol of Ra story entry.

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  • "Eo-shohd" — Adventure — The Idol of Ra story entry.

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  • "Hat sha-Athon" — Adventure — The Idol of Ra story entry.

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  • "Leneph" — Adventure — The Idol of Ra story entry.

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  • "Lezeem" — Adventure — The Idol of Ra story entry.

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  • "Vuha" — Adventure — The Idol of Ra story entry.

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  • Affirmation Letter — Adventure — The Idol of Ra story entry.

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  • Ageless Cave Mural — Adventure — The Idol of Ra story entry.

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  • Chamber of Resonance — Adventure — The Idol of Ra story entry.

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  • Dead Raider — Adventure — The Idol of Ra story entry.

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  • Destroyed Mural — Adventure — The Idol of Ra story entry.

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  • Eternal Rest Mural — Adventure — The Idol of Ra story entry.

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  • Genesis Chapter — Adventure — The Idol of Ra story entry.

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  • Giant's Tattoo — Adventure — The Idol of Ra story entry.

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  • Gift of the Gods Mural — Adventure — The Idol of Ra story entry.

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  • Great Pyramid Symbol — Adventure — The Idol of Ra story entry.

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  • Guardian Symbol — Adventure — The Idol of Ra story entry.

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  • Khufu's Command Mural — Adventure — The Idol of Ra story entry.

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  • Meier's Letter — Adventure — The Idol of Ra story entry.

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  • Mural Observation — Adventure — The Idol of Ra story entry.

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  • Nephilim Symbol Marking — Adventure — The Idol of Ra story entry.

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  • Queen's Pyramid Symbol — Adventure — The Idol of Ra story entry.

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  • Second Stelae List — Adventure — The Idol of Ra story entry.

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  • Secret Phrase — Adventure — The Idol of Ra story entry.

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  • Sphinx Symbol — Adventure — The Idol of Ra story entry.

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  • Stelae List — Adventure — The Idol of Ra story entry.

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  • Symbols Rubbing — Adventure — The Idol of Ra story entry.

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  • Temple Entrance — Adventure — The Idol of Ra story entry.

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  • The Dream Stele — Adventure — The Idol of Ra story entry.

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  • The Three Eyed Gate — Adventure — The Idol of Ra story entry.

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  • Three Eyed Gate Combinations — Adventure — The Idol of Ra story entry.

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  • Voss Arriving — Adventure — The Idol of Ra story entry.

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  • Dig Report — Fieldwork — Gizeh Fieldwork entry (Sanctuary of the Guardians, Secret of the Queen Mother or Savage Predicament).

    View in guide

  • Excavation Photograph — Fieldwork — Gizeh Fieldwork entry (Sanctuary of the Guardians, Secret of the Queen Mother or Savage Predicament).

    View in guide

  • Fortune Card — Fieldwork — Gizeh Fieldwork entry (Sanctuary of the Guardians, Secret of the Queen Mother or Savage Predicament).

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  • Gantz's Journal — Fieldwork — Gizeh Fieldwork entry (Sanctuary of the Guardians, Secret of the Queen Mother or Savage Predicament).

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  • Gantz's Orders — Fieldwork — Gizeh Fieldwork entry (Sanctuary of the Guardians, Secret of the Queen Mother or Savage Predicament).

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  • Gina Holding the Mask — Fieldwork — Gizeh Fieldwork entry (Sanctuary of the Guardians, Secret of the Queen Mother or Savage Predicament).

    View in guide

  • Gold Mask — Fieldwork — Gizeh Fieldwork entry (Sanctuary of the Guardians, Secret of the Queen Mother or Savage Predicament).

    View in guide

  • Golden Medallion — Fieldwork — Gizeh Fieldwork entry (Sanctuary of the Guardians, Secret of the Queen Mother or Savage Predicament).

    View in guide

  • Guardian Mural — Fieldwork — Gizeh Fieldwork entry (Sanctuary of the Guardians, Secret of the Queen Mother or Savage Predicament).

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  • Hanged Man Card — Fieldwork — Gizeh Fieldwork entry (Sanctuary of the Guardians, Secret of the Queen Mother or Savage Predicament).

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  • Hidden Chamber — Fieldwork — Gizeh Fieldwork entry (Sanctuary of the Guardians, Secret of the Queen Mother or Savage Predicament).

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  • Jack Card — Fieldwork — Gizeh Fieldwork entry (Sanctuary of the Guardians, Secret of the Queen Mother or Savage Predicament).

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  • Jürgen's Note — Fieldwork — Gizeh Fieldwork entry (Sanctuary of the Guardians, Secret of the Queen Mother or Savage Predicament).

    View in guide

  • Khentkawes Ruins — Fieldwork — Gizeh Fieldwork entry (Sanctuary of the Guardians, Secret of the Queen Mother or Savage Predicament).

    View in guide

  • King Card — Fieldwork — Gizeh Fieldwork entry (Sanctuary of the Guardians, Secret of the Queen Mother or Savage Predicament).

    View in guide

  • Logbook Entry — Fieldwork — Gizeh Fieldwork entry (Sanctuary of the Guardians, Secret of the Queen Mother or Savage Predicament).

    View in guide

  • Malfunction Notice — Fieldwork — Gizeh Fieldwork entry (Sanctuary of the Guardians, Secret of the Queen Mother or Savage Predicament).

    View in guide

  • Mirror Statue — Fieldwork — Gizeh Fieldwork entry (Sanctuary of the Guardians, Secret of the Queen Mother or Savage Predicament).

    View in guide

  • Mural Puzzle — Fieldwork — Gizeh Fieldwork entry (Sanctuary of the Guardians, Secret of the Queen Mother or Savage Predicament).

    View in guide

  • Nightshift Diary — Fieldwork — Gizeh Fieldwork entry (Sanctuary of the Guardians, Secret of the Queen Mother or Savage Predicament).

    View in guide

  • Ostracan Shard — Fieldwork — Gizeh Fieldwork entry (Sanctuary of the Guardians, Secret of the Queen Mother or Savage Predicament).

    View in guide

  • Radiogram Transcript — Fieldwork — Gizeh Fieldwork entry (Sanctuary of the Guardians, Secret of the Queen Mother or Savage Predicament).

    View in guide

  • Savage's Letter — Fieldwork — Gizeh Fieldwork entry (Sanctuary of the Guardians, Secret of the Queen Mother or Savage Predicament).

    View in guide

  • Shutdown Notice — Fieldwork — Gizeh Fieldwork entry (Sanctuary of the Guardians, Secret of the Queen Mother or Savage Predicament).

    View in guide

  • Sidney's Letter — Fieldwork — Gizeh Fieldwork entry (Sanctuary of the Guardians, Secret of the Queen Mother or Savage Predicament).

    View in guide

  • Adamic Tablet — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Airship Document — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Asmaa — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Assignment Letter — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Camels — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Carpet Merchant — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Code Letter — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Conveyor Belt View — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Crashed Bulldozer — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Date Harvesting — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Disappearance Report — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Dr. Kafour — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Dunes — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Engel's Report — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Excavation Orders — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Excavation Plans — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Fattah Recipe — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Field Kitchen — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Ful Medames Recipe — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Funerary Temple Dig — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Funerary Temple Tunnel — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Geomantic Analysis — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Gizeh Story Teller — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Gizeh Village — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Gizeh Vista — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Goat — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Great Sphinx — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Gun Approval Document — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Hamam Mashi Recipe — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Horror Tales #1 — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Horror Tales #2 — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Khafre's Pyramid — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Khentkawes Mural — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Khufu's Pyramid — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Kleber's Letter — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Kozra Letter — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Margaret Portrait — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Marya's Letter — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Menkaure's Pyramid — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Meroë Page — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Nawal Article — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Nazi Cinema — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Nazi Compound — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Numeral Basics — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Old Research Journal — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Old Scholar's Diary — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Omega Book Page — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Osiris — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Oud Master — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Parked Car — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Peru Postcard — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Pipeline Construction — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Poker Tent — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Professor Omar — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Savage and Sidney — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Scary Stories #1 — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Scary Stories #2 — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Senet Players — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Snake Charmer — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Tea House — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • The Blue Tent — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • The Bridge Cavern — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Thieves Article — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Train — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Village Dog — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Voss Article — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Weather Station — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Winning Hand — Discovery — Discovery entry marked by the Gizeh Notes guide book.

    View in guide

  • Temple Entrance (photo) — Discovery — Discovery photograph; a separate entry from the Adventure note "Temple Entrance".

    View in guide

  • Code Note (first entry) — Discovery — One of two separate Discovery entries both named "Code Note"; collect both (the Nazi HQ code note gives safe code 40926).

    View in guide

  • Code Note (second entry) — Discovery — The second of the two separate Discovery entries named "Code Note".

    View in guide

  • Aduno Koro — Discovery — Lost Artifact of Africa.

    View in guide

  • Ba'al Statuette — Discovery — Lost Artifact of Africa.

    View in guide

  • Ivory Mask — Discovery — Lost Artifact of Africa.

    View in guide

  • Jambiya Dagger — Discovery — Lost Artifact of Africa.

    View in guide

  • Nok Sculpture — Discovery — Lost Artifact of Africa — underground tomb through the crawl hole.

    View in guide

  • Vatican Article Draft — Discovery — Given by Gina after all four Gizeh radio frequencies are placed at her radio (Wehrmacht Transmissions).

    View in guide

  • Dead Nazi's Note — Mystery — A Thief's Promise Mystery.

    View in guide

  • Desertion Report — Mystery — A Thief's Promise Mystery.

    View in guide

  • Nazi Note — Mystery — Bright Future Mystery.

    View in guide

  • Pohl's Letter — Mystery — Bright Future Mystery.

    View in guide

  • Cloud Atlas Page — Mystery — Cloud Atlas Mystery.

    View in guide

  • Cloud Status Logbook — Mystery — Cloud Atlas Mystery.

    View in guide

  • Trail of Red Paint — Mystery — Fortune's Reach Mystery.

    View in guide

  • Graverobbing Plan — Mystery — Fortune's Reach Mystery.

    View in guide

  • Wanted Poster — Mystery — Fortune's Reach Mystery.

    View in guide

  • Canopic Jar — Mystery — Seat of Eternity Mystery.

    View in guide

  • Tomb Journal — Mystery — Seat of Eternity Mystery.

    View in guide

  • Hauntings Report — Mystery — The Haunting Mystery.

    View in guide

  • Tomb Photograph — Mystery — The Haunting Mystery.

    View in guide

  • Spy's Note — Mystery — The Haunting Mystery.

    View in guide

Journal Notes — The Himalayas

16 in the game

Base-game Journal entries from The Himalayas (16). They count toward Archivist.

  • Adamic Research — Adventure — automatic on finding Gina's sister.

    View in guide

  • Anchor Chain — Adventure — A Harsh Climb photo.

    View in guide

  • Captain's Journal — Adventure — A Harsh Climb note.

    View in guide

  • Cipher Machine — Adventure — A Harsh Climb photo.

    View in guide

  • Experiment Journal — Adventure — A Harsh Climb note.

    View in guide

  • Judgement Card — Adventure — A Harsh Climb card.

    View in guide

  • KMS Kummetz — Adventure — photograph during the mountain ascent.

    View in guide

  • Laura's Card — Adventure — automatic on finding Gina's sister.

    View in guide

  • Life Boat — Adventure — A Harsh Climb photo.

    View in guide

  • Machu Picchu Sketch — Adventure — A Harsh Climb note.

    View in guide

  • Mayan Sketch — Adventure — A Harsh Climb sketch.

    View in guide

  • New Orders — Adventure — A Harsh Climb diary page.

    View in guide

  • Radio Room — Adventure — A Harsh Climb photo.

    View in guide

  • Scary Stories #3 — Adventure — comic book.

    View in guide

  • Survivor's Account — Adventure — diary page.

    View in guide

  • Witness Account — Adventure — diary page.

    View in guide

Journal Notes — Shanghai

7 in the game

Base-game Journal entries from Shanghai (7). They count toward Archivist.

  • Chilling Encounters — Adventure — comic book.

    View in guide

  • Chinese Biplane — Adventure — Into the Fire photo.

    View in guide

  • Crashed Plane — Adventure — Into the Fire photo.

    View in guide

  • Destroyed Bridge — Adventure — Into the Fire photo.

    View in guide

  • Old Town Canal — Adventure — Into the Fire photo.

    View in guide

  • Shanghai Drawing — Adventure — Into the Fire note.

    View in guide

  • Xiaolongbao Recipe — Adventure — after crossing the broken-bridge roof, turn around, drop down and leap into the tower.

    View in guide

Journal Notes — Sukhothai

138 in the game

Base-game Journal entries from Sukhothai (138). They count toward Archivist.

  • Archaeologist's Notes — Adventure — The Blessed Pearl story entry.

    View in guide

  • Camp Notes — Adventure — The Blessed Pearl story entry.

    View in guide

  • Fascist's Journal — Adventure — The Blessed Pearl story entry.

    View in guide

  • Left Cogwheel Layout — Adventure — The Blessed Pearl story entry.

    View in guide

  • Nephilim Game Piece Placements — Adventure — The Blessed Pearl story entry.

    View in guide

  • Right Cogwheel Layout — Adventure — The Blessed Pearl story entry.

    View in guide

  • Rome Postcard — Adventure — The Blessed Pearl story entry.

    View in guide

  • The Great Game Piece Placements — Adventure — The Blessed Pearl story entry.

    View in guide

  • Warning Letter — Adventure — The Blessed Pearl story entry.

    View in guide

  • Wat Mahathat Report — Adventure — The Blessed Pearl story entry.

    View in guide

  • "The Fall" — Adventure — The Blessed Pearl story entry.

    View in guide

  • "The Retribution" — Adventure — The Blessed Pearl story entry.

    View in guide

  • "The Servants" — Adventure — The Blessed Pearl story entry.

    View in guide

  • Game Board — Adventure — The Blessed Pearl story entry.

    View in guide

  • Game Room — Adventure — The Blessed Pearl story entry.

    View in guide

  • Left Gear Train — Adventure — The Blessed Pearl story entry.

    View in guide

  • Messenger Statue — Adventure — The Blessed Pearl story entry.

    View in guide

  • Messenger Statue Symbol — Adventure — The Blessed Pearl story entry.

    View in guide

  • Nephilim Map — Adventure — The Blessed Pearl story entry.

    View in guide

  • Right Gear Train — Adventure — The Blessed Pearl story entry.

    View in guide

  • "Gira'ahn-matu" — Fieldwork — Sukhothai Fieldwork entry (The Kid Who Vanished, A Study in Fear or Lost in the Past).

    View in guide

  • Annika's Research Journal — Fieldwork — Sukhothai Fieldwork entry (The Kid Who Vanished, A Study in Fear or Lost in the Past).

    View in guide

  • Aran Photograph — Fieldwork — Sukhothai Fieldwork entry (The Kid Who Vanished, A Study in Fear or Lost in the Past).

    View in guide

  • Bangkok Postcard — Fieldwork — Sukhothai Fieldwork entry (The Kid Who Vanished, A Study in Fear or Lost in the Past).

    View in guide

  • Bird's Nest Key — Fieldwork — Sukhothai Fieldwork entry (The Kid Who Vanished, A Study in Fear or Lost in the Past).

    View in guide

  • Bribe Letter — Fieldwork — Sukhothai Fieldwork entry (The Kid Who Vanished, A Study in Fear or Lost in the Past).

    View in guide

  • Code Instructions — Fieldwork — Sukhothai Fieldwork entry (The Kid Who Vanished, A Study in Fear or Lost in the Past).

    View in guide

  • Demolition Request — Fieldwork — Sukhothai Fieldwork entry (The Kid Who Vanished, A Study in Fear or Lost in the Past).

    View in guide

  • Devil Card — Fieldwork — Sukhothai Fieldwork entry (The Kid Who Vanished, A Study in Fear or Lost in the Past).

    View in guide

  • Dream Journal — Fieldwork — Sukhothai Fieldwork entry (The Kid Who Vanished, A Study in Fear or Lost in the Past).

    View in guide

  • Excavation Orders — Fieldwork — Sukhothai Fieldwork entry (The Kid Who Vanished, A Study in Fear or Lost in the Past).

    View in guide

  • Ghost Report — Fieldwork — Sukhothai Fieldwork entry (The Kid Who Vanished, A Study in Fear or Lost in the Past).

    View in guide

  • Hidden Map — Fieldwork — Sukhothai Fieldwork entry (The Kid Who Vanished, A Study in Fear or Lost in the Past).

    View in guide

  • Khmer Pipeworks Placement — Fieldwork — Sukhothai Fieldwork entry (The Kid Who Vanished, A Study in Fear or Lost in the Past).

    View in guide

  • Moon Card — Fieldwork — Sukhothai Fieldwork entry (The Kid Who Vanished, A Study in Fear or Lost in the Past).

    View in guide

  • Platform Pipeworks Placement — Fieldwork — Sukhothai Fieldwork entry (The Kid Who Vanished, A Study in Fear or Lost in the Past).

    View in guide

  • Poisoning Report — Fieldwork — Sukhothai Fieldwork entry (The Kid Who Vanished, A Study in Fear or Lost in the Past).

    View in guide

  • Yaksha — Fieldwork — Sukhothai Fieldwork entry (The Kid Who Vanished, A Study in Fear or Lost in the Past).

    View in guide

  • "Heh'k-dashu" — Fieldwork — Sukhothai Fieldwork entry (The Kid Who Vanished, A Study in Fear or Lost in the Past).

    View in guide

  • "Heh-zam-eesh" — Fieldwork — Sukhothai Fieldwork entry (The Kid Who Vanished, A Study in Fear or Lost in the Past).

    View in guide

  • Another Symbols Pedestal — Fieldwork — Sukhothai Fieldwork entry (The Kid Who Vanished, A Study in Fear or Lost in the Past).

    View in guide

  • Bridge With a Statue — Fieldwork — Sukhothai Fieldwork entry (The Kid Who Vanished, A Study in Fear or Lost in the Past).

    View in guide

  • Demon's Head — Fieldwork — Sukhothai Fieldwork entry (The Kid Who Vanished, A Study in Fear or Lost in the Past).

    View in guide

  • Giant Cogwheels — Fieldwork — Sukhothai Fieldwork entry (The Kid Who Vanished, A Study in Fear or Lost in the Past).

    View in guide

  • Large Skeleton — Fieldwork — Sukhothai Fieldwork entry (The Kid Who Vanished, A Study in Fear or Lost in the Past).

    View in guide

  • Nephilim Stone Construction — Fieldwork — Sukhothai Fieldwork entry (The Kid Who Vanished, A Study in Fear or Lost in the Past).

    View in guide

  • Pipe Slot — Fieldwork — Sukhothai Fieldwork entry (The Kid Who Vanished, A Study in Fear or Lost in the Past).

    View in guide

  • Symbol Pedestal — Fieldwork — Sukhothai Fieldwork entry (The Kid Who Vanished, A Study in Fear or Lost in the Past).

    View in guide

  • Bergmann's Letter — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

    View in guide

  • Delivery Note — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

    View in guide

  • Flood Article — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

    View in guide

  • Forgotten Page — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

    View in guide

  • Monument Research — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

    View in guide

  • Pla Pao Recipe — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

    View in guide

  • Rebel Article — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

    View in guide

  • Rebel Flyer — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

    View in guide

  • Ruins Research — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

    View in guide

  • Sukhothai Article — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

    View in guide

  • Sukhothai Research Notes — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

    View in guide

  • Tales of Dread #4 — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

    View in guide

  • Tales of Dread #5 — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

    View in guide

  • Tales of Dread #6 — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

    View in guide

  • Thot Man Pla Recipe — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

    View in guide

  • Tom Yum Goong Recipe — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

    View in guide

  • Capsized Barges — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

    View in guide

  • Coconut Graters — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

    View in guide

  • Cooking — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

    View in guide

  • Elephant Skeleton — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

    View in guide

  • Elephant Statue — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

    View in guide

  • Exploded Opening — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

    View in guide

  • Fascist Armory — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

    View in guide

  • Giant Mushroom — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

    View in guide

  • Jungle Bruisers — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

    View in guide

  • Khmer Water Mill — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

    View in guide

  • Mak-Yek — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

    View in guide

  • Naga — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

    View in guide

  • Old Ruins — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

    View in guide

  • Overgrown Statue — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

    View in guide

  • Prayer Grove — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

    View in guide

  • Pyramid Tower — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

    View in guide

  • Rice Farmers — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

    View in guide

  • River Buddha — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

    View in guide

  • Shiva — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

    View in guide

  • Stone Library — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

    View in guide

  • Storyteller — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

    View in guide

  • Sukhothai Pyramid — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

    View in guide

  • Thieving Monkeys — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

    View in guide

  • Tongdang — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

    View in guide

  • Tree House — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

    View in guide

  • Village Doctor — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

    View in guide

  • Village Fishermen — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

    View in guide

  • Village Market — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

    View in guide

  • Village View — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

    View in guide

  • Villager Portrait — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

    View in guide

  • Voss' Camp — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

    View in guide

  • Voss' Camp Entrance — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

    View in guide

  • Wat Chana Songkhram — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

    View in guide

  • Wat Mahathat — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

    View in guide

  • Wat Sa Si — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

    View in guide

  • Wat Si Sawai — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

    View in guide

  • Waterfall Tributary — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

    View in guide

  • Wreckage — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

    View in guide

  • Yeak Statue — Discovery — Discovery entry marked by the Sukhothai Notes guide book.

    View in guide

  • Fried Egg — Discovery — Field note from the Sunan / The Kid Who Vanished chain; confirm it registers.

    View in guide

  • Sunan — Discovery — Field note about Sunan.

    View in guide

  • Uncle Sunan — Discovery — The Sunan fishing photograph; take it before Iraq.

    View in guide

  • Anti-Comintern Article — Discovery — Field note on a table at Voss's Camp; pick it up when no fight is under way.

    View in guide

  • Hidden Platform Cogwheel Pillar — Discovery — Photograph the carved pillar at the Hidden Platform cogwheel site.

    View in guide

  • River Bank Cogwheel Pillar — Discovery — Photograph the carved pillar at the River Bank cogwheel site.

    View in guide

  • Village Cogwheel Pillar — Discovery — Photograph the carved pillar at the Village cogwheel site.

    View in guide

  • Wat Mahathat Cogwheel Pillar — Discovery — Photograph the carved pillar at the Wat Mahathat cogwheel site.

    View in guide

  • Wat Si Sawai Cogwheel Pillar — Discovery — Photograph the carved pillar at the Wat Si Sawai cogwheel site.

    View in guide

  • Waterfall Ruins Cogwheel Pillar — Discovery — Photograph the carved pillar at the Waterfall Ruins cogwheel site.

    View in guide

  • Belt Buckle — Discovery — Lost Artifact of Asia — ruins reached through a flooded tunnel.

    View in guide

  • Bronze Jue — Discovery — Lost Artifact of Asia — small ruin with a grapple point.

    View in guide

  • Ganesha Statue — Discovery — Lost Artifact of Asia — under the main building at Voss's Camp.

    View in guide

  • Jade Humanoid — Discovery — Lost Artifact of Asia — lowest level under the central platform.

    View in guide

  • Jōmon Mask — Discovery — Lost Artifact of Asia — upper ledge reached after burning hay.

    View in guide

  • Gizeh Article Draft — Discovery — Given by Gina after all four Sukhothai radio frequencies (Voss' Camp, Wat Mahathat, Wat Sa Si, Wat Chana Songkhram) are placed at a dock radio (Royal Army Transmissions).

    View in guide

  • Lorenzo's Challenge — Mystery — A Game of Wits Mystery.

    View in guide

  • Mak-Yek Rules — Mystery — A Game of Wits Mystery.

    View in guide

  • First Bottle Message — Mystery — Child's Play Mystery.

    View in guide

  • Second Bottle Message — Mystery — Child's Play Mystery.

    View in guide

  • Third Bottle Message — Mystery — Child's Play Mystery.

    View in guide

  • Phra Ruang Statuette — Mystery — Child's Play Mystery.

    View in guide

  • Bartolomeo's Challenge — Mystery — Counting Letters Mystery.

    View in guide

  • Buddhist Shrine — Mystery — Elephant in the Room Mystery.

    View in guide

  • King's Elephant Shrine — Mystery — Elephant in the Room Mystery.

    View in guide

  • Rebel Journal — Mystery — Elephant in the Room Mystery.

    View in guide

  • Francesco's Note — Mystery — Monkey Business Mystery.

    View in guide

  • Keyring Note — Mystery — Monkey Business Mystery.

    View in guide

  • Monkey Warning — Mystery — Monkey Business Mystery.

    View in guide

  • Pailin's Message — Mystery — Path of Tigers Mystery.

    View in guide

  • Painted Message — Mystery — Path of Tigers Mystery.

    View in guide

  • Rebels Photograph — Mystery — Path of Tigers Mystery.

    View in guide

  • Voss' Letter — Mystery — The Serpent's Chest Mystery — by the chest at Voss's Camp.

    View in guide

  • Code Lookup Table — Mystery — Timely Arrival Mystery.

    View in guide

  • Shipment Paper — Mystery — Timely Arrival Mystery.

    View in guide

Journal Notes — Iraq

14 in the game

Base-game Journal entries from Iraq (14). They count toward Archivist.

  • Ark Analysis — Adventure — Atonements story entry.

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  • Censored Letter — Adventure — Atonements story entry.

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  • Excavation Office — Adventure — Atonements story entry.

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  • Excavation Plans — Adventure — Atonements story entry.

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  • Horror Tales #4 — Adventure — Atonements story entry.

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  • Mersu Recipe — Adventure — Atonements story entry.

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  • Nazi Digsite — Adventure — Atonements story entry.

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  • Nineveh Document — Adventure — Atonements story entry.

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  • Noah's Ark — Adventure — Atonements story entry.

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  • Secret Vault — Adventure — Atonements story entry.

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  • Ziggurat Model — Adventure — Atonements story entry.

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  • Ziggurat of Ur — Adventure — Atonements story entry.

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  • Stone Research — Adventure — Post-credits note at Voss's tent.

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  • Great Circle Mural — Adventure — Awarded automatically for completing the Secret Vault relic puzzle (all 50 Ancient Relics).

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The Order of Giants Journal Notes

DLC118 in the game

All 118 The Order of Giants Journal entries: 60 Adventure, 45 Discovery, 6 Mystery and 7 Mithraic Artifact entries, including the five opening Vatican entries. Collecting every entry unlocks Roman Scholar. The Adventure counter can misreport, so check entries by name. Four photograph entries have no documented exact location and are found with the in-game Rome Guide book's markers.

  • Casina Pio IV — Adventure — Photograph from the scaffolding while climbing toward Ricci's office (look up and to the east).

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  • Pasquinata — Adventure — Father Ricci's office.

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  • Father Borgnino's Letter — Adventure — Father Ricci's office.

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  • A Letter of Warning — Adventure — Father Ricci's office — easy to overlook in the left corner of the room.

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  • Research Note — Adventure — Father Ricci's office.

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  • Mediterranean Map Mural — Adventure — Villa Pia photograph.

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  • Blackshirt Orders — Adventure — Villa Pia note.

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  • The Holy Expeditions — Adventure — Villa Pia mural photograph.

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  • City of Antioch — Adventure — Villa Pia mural photograph.

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  • Crusader Armor — Adventure — Secret Study photograph.

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  • Giants Arriving in Rome — Adventure — Secret Study note.

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  • Theodorus' Confession — Adventure — Secret Study note.

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  • Crusader's Diary — Adventure — Secret Study note.

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  • Nephilim Orders — Adventure — Secret Study — story pickup from the helmet.

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  • Peculiar Wall — Adventure — Secret Study photograph.

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  • Water Serpent Fountain — Adventure — Underground chamber below the Study — photograph.

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  • Water Serpent Blueprints — Adventure — Water Serpent chamber note.

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  • The Water Serpent Solution — Adventure — Awarded automatically on solving the Water Serpent puzzle.

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  • Junia Statue — Adventure — Tomb of Junia photograph.

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  • Building Instructions — Adventure — Tomb of Junia — on a middle platform during the parkour sequence; often missed.

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  • Protection Instructions — Adventure — Tomb of Junia note.

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  • DiMaggio's Note — Adventure — River Tiber dock.

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  • Boat Request — Adventure — River Tiber dock.

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  • Blackshirt Note — Adventure — Via Giulia.

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  • Magician Card — Adventure — Palazzo Ricci courtyard.

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  • Blackshirt Search Order — Adventure — Father Ricci's library.

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  • Dr. Barbieri's Research — Adventure — Father Ricci's library.

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  • Battle of La Forbie — Adventure — Father Ricci's library.

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  • Nero's Favorite — Adventure — Father Ricci's library.

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  • Nero Bust — Adventure — Father Ricci's library — photograph.

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  • Burned Paper — Adventure — Library storage closet.

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  • Pump Room Request — Adventure — Cloaca Maxima pump house.

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  • Dead Blackshirt's Letter — Adventure — Cloaca Maxima.

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  • Fountain Statue — Adventure — Cloaca Maxima chamber — photograph.

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  • Headless Gladiator — Adventure — Gladiator chamber — photograph (its old stuck map marker was fixed in the Update 5 DLC hotfix).

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  • Lion Gladiator — Adventure — Gladiator chamber ledge — photograph.

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  • Boar Gladiator — Adventure — Gladiator chamber ledge — photograph.

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  • Tiger Gladiator — Adventure — Gladiator chamber ledge — photograph.

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  • Bear Gladiator — Adventure — Gladiator chamber ledge — photograph.

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  • Gladiator Shrine Solution — Adventure — Awarded automatically on solving the Gladiator Shrine.

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  • Emperor Nero — Adventure — Gladiator chamber — photograph.

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  • The Nameless Crusader — Adventure — Tomb of Gibborim — photograph.

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  • Crusader Cross Mural — Adventure — Tomb of Gibborim — photograph.

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  • Hands of Faith — Adventure — Tomb of Gibborim — photograph.

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  • Shield Mural — Adventure — Tomb of Gibborim — photograph.

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  • Ring of Sigils — Adventure — Tomb of Gibborim — photograph.

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  • Skeleton's Note — Adventure — Tomb of Gibborim note.

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  • Trinity Mural — Adventure — Tomb of Gibborim — photograph.

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  • Sword Mural — Adventure — Tomb of Gibborim — photograph.

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  • The Tomb of Gibborim Solution — Adventure — Awarded automatically on solving the tomb puzzle.

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  • Safe Invoice — Adventure — Father Ricci's secret room.

    View in guide

  • Costume Shop Receipt — Adventure — Father Ricci's bedroom.

    View in guide

  • Code to Safe — Adventure — Father Ricci's bedroom.

    View in guide

  • Mithras Born from a Rock (note) — Adventure — Mithraeum note — a separate entry from the photograph of the same name.

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  • Note about Relief — Adventure — Mithraeum storage room.

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  • On the Tauroctony — Adventure — Mithraeum storage room.

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  • Ventura's Letter — Adventure — Mithraeum storage room.

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  • Notes on Mural — Adventure — Lower Mithraeum.

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  • The Monster's Gate — Adventure — Lower Mithraeum — photograph.

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  • The Monster's Gate Solution — Adventure — Awarded automatically on solving the Monster's Gate.

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  • Death Card — Discovery — Villa Pia — card on the church pew/bench in a side room.

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  • Herbal Cure — Discovery — Secret Study — on the floor behind the tallest knight statue's cape.

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  • Titans of the Arena — Discovery — River — comic on the bench at the tin-roofed shelter by the bridge.

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  • Leonardo's Letter — Discovery — River — table in the hut on stilts at the southern docks.

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  • Fascist Propaganda — Discovery — River — crate on the western edge of the north pier.

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  • Sewer Tours — Discovery — On a barrel at the locked gate (upper passage) on the way to Palazzo Ricci.

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  • Cult of the Eternal Serpent — Discovery — Sewer tunnel — comic between two dead soldiers.

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  • Disappearances Article — Discovery — Side tunnel — on crates around the corner south of the split.

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  • Message in a Bottle — Discovery — Sewer — pick up the bottle and smash it against the wall to release the note; often missed.

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  • Book Presentation Leaflet — Discovery — Street — easel/table of books east along the street.

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  • Trattoria Ad — Discovery — Note pinned to a wall in the west alley.

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  • Colosseum Tours — Discovery — Stone bench in the square by the round flower bed.

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  • Oenogarum Recipe — Discovery — Second-floor balcony room reached by jumping from the scaffolding.

    View in guide

  • Vadstena Postcard — Discovery — Café tables in the square east of Palazzo Ricci.

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  • Castel Sant'Angelo — Discovery — Photograph prompt at the door as you exit the sewers.

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  • Sewer Entrance — Discovery — Photograph of the tunnel entrance before the Cloaca Maxima.

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  • Sewer Cat — Discovery — Grapple up to the alcove with the sleeping cat — photograph.

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  • Palazzo Ricci Back Door — Discovery — Photograph from the building balcony overlooking the palazzo.

    View in guide

  • Palazzo Ricci — Discovery — Exterior photograph approaching the entrance.

    View in guide

  • Palazzo Ricci Courtyard — Discovery — Courtyard photograph facing east.

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  • Father Ricci's Library — Discovery — Photograph on entering the library.

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  • Pio the Parrot — Discovery — Photograph in the room with Father Ricci.

    View in guide

  • Garum Recipe — Discovery — Sewer — rack of wooden crates just after entering the Cylinder Roll section.

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  • Love Letter Draft — Discovery — End of an underwater tunnel (Rebreather needed).

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  • Miles' Letter — Discovery — Hidden dark corridor behind a burnable wall / beyond the locked gate.

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  • Claudius' Diary — Discovery — Mithraeum — side room north of the A Bull in the Sky constellation chamber, on the ground in the corner.

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  • Digger's Letter — Discovery — On a barrel in a corner against the wall.

    View in guide

  • Food for Beasts — Discovery — Colosseum cells — on the ground in one of the cells.

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  • Gladiator Earnings — Discovery — On the floor next to the signpost.

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  • Gladiator Medical Status — Discovery — On the ground in an upper-level room.

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  • Gladiator Puls Recipe — Discovery — On a stone slab in an upper-level room.

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  • Mithraic Degrees — Discovery — Mithraeum — note on a table.

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  • Mithras Guard Rotation — Discovery — On a stone tomb in a side room.

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  • Nero's Letter — Discovery — Inside Ricci's safe (needs the three cylinder pieces).

    View in guide

  • October Feast — Discovery — In a crate of bottles against the wall.

    View in guide

  • Ode to Nero — Discovery — On the ground next to a skeleton.

    View in guide

  • Bull Painting — Discovery — Sewer — painting on the west wall near the brazier (photograph).

    View in guide

  • Ancient Flame Graffiti — Discovery — Sewer — graffiti lit by a brazier (photograph).

    View in guide

  • Dangerous Hole — Discovery — Pump House room with the hole (photograph).

    View in guide

  • Intriguing Architecture — Discovery — Look back into the octagonal sewer room (photograph).

    View in guide

  • Bull Graffiti — Discovery — North wall of the octagonal sewer chamber (photograph).

    View in guide

  • Mithras Born from a Rock (photo) — Discovery — Photograph entry; a separate entry from the note of the same name. Exact location not documented — use the Rome Guide markers.

    View in guide

  • A Tree — Discovery — Photograph entry; exact location not documented — use the in-game Rome Guide book's markers.

    View in guide

  • Mithras Slaying the Bull — Discovery — Photograph entry; exact location not documented — use the in-game Rome Guide book's markers.

    View in guide

  • Mystery Graffiti — Discovery — Photograph entry; exact location not documented — use the in-game Rome Guide book's markers.

    View in guide

  • Federico's Letter — Mystery — A Collegial Mystery — on a desk in the Casina council (debate) chamber.

    View in guide

  • Alessandro's Note — Mystery — A Collegial Mystery — inside the council-chamber safe (code 1222).

    View in guide

  • Discretionary Assessment — Mystery — A Collegial Mystery — inside the council-chamber safe (code 1222).

    View in guide

  • Alessandro's Letter — Mystery — A Collegial Mystery — Casina council (debate) chamber; explains the locked safe.

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  • On Astrological Symbolism — Mystery — A Bull in the Sky — bench by the southwest wall of the constellation chamber.

    View in guide

  • Mural Note — Mystery — A Tale of Wine Making — beside the mural in the wine cellar behind the sledgehammer wall at the lit Cloaca Maxima dock.

    View in guide

  • Heliodromus Artifact — Mithraic Artifact — Below the Secret Study: after the Water Serpent puzzle, jump onto the raised metal platforms, enter the hole in the serpent statue and follow the passage down to the stone coffin.

    View in guide

  • Leo Artifact — Mithraic Artifact — Cloaca Maxima safe in the southeast corner near Ricci's secret room; code 5742 is written on a box behind bottles in the northern tunnel.

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  • Perses Artifact — Mithraic Artifact — Reward for A Tale of Wine Making.

    View in guide

  • Miles Artifact — Mithraic Artifact — Small chamber above the Gladiator Shrine maze; break the weak wall in the southwest corner of the second floor with a two-handed weapon.

    View in guide

  • Pater Artifact — Mithraic Artifact — First chamber on the left in the northeast Mithraeum hallway; place a lit torch in the statue's open hand.

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  • Nymphus Artifact — Mithraic Artifact — Reward for A Bull in the Sky.

    View in guide

  • Corax Artifact — Mithraic Artifact — Lower Mithraeum: whip down into the main chamber, break the weak wall on the west side and drop into the hole.

    View in guide

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