INDIKA · Guides

INDIKA 100% guide

Published by Chubuggles

A chronological route through all 20 chapters of INDIKA for all 16 Xbox achievements, with Chapter Select as a safety net for anything missed.

HelpfulSign in to mark this Helpful

  • ETA

    Estimated time, as the guide’s author estimates: 4-5 hours

  • Difficulty

    2/10, as the guide’s author rates it

Your Progress

16 achievements in this guide

Sign in with Xbox to see which of them you have already earned.

Before You Start

INDIKA has 16 achievements worth 1,000 Gamerscore, all in the base game. There is no DLC, no online play and no difficulty setting.

  • Playthroughs: one. Chapter Select covers anything you miss.
  • Missables: none are permanent. After you complete the story, Chapter Select on the main menu lets you replay any chapter. Grab everything on your first run and use Chapter Select only for what's left. If you botch a single-chapter achievement mid-run, restarting the current level from the pause menu is usually the quickest retry.
  • Saving: autosave only, with no manual saves. Checkpoints are frequent.
  • Points: the points you earn from praying, collecting icons and certain actions are not tied to any achievement. The story also wipes them late in the game. Ignore them completely.
  • The one achievement you can't get in the same pass as another: Fish Factory has Jeweler (clear the fish dryer without falling) and Bream (fall in the dryer 5 times). Neither run counts toward the other. Do Bream first, then restart the level and do a clean run for Jeweler, all in one sitting.
  • Hardest achievement: Jeweler. It's a short platforming gauntlet, and you can retry it as often as you like.
  • Ending: let the credits and the short scene after them play out. The final achievement unlocks at the very end.

Achievements sit in 11 of the 20 chapters. The others are pure story, so play through them normally.

Monastery to Train Wreck

Monastery

Sisterly love

You get this on the way to your first objective, inside the tower the nun walks into. Hug the left wall inside to reach a doorway blocked by stacked furniture: a cabinet, a piano and chairs, with a ladder on top. Climb the furniture and interact with the ladder. It falls, and the achievement unlocks.

After that, finish the chapter normally.

Tihon

This chapter has three achievements. Do them in the order below.

Unholy water

Required: drown in the river 5 times. When you reach the river crossing with the shed, lever and platform, jump into the water and drown 5 times before you cross. Each drowning sends you back to a checkpoint right beside the water.

Portatissa

At the cave, look along the tunnel's right wall for a ladder. Carry it back out, set it against the cave entrance, climb onto the roof of the cave and pick up the icon.

True Virtue

Required: leave the cave in one prayer. Deeper in the cave, a crank scene fails and the cave turns dark red. You only get one prayer from here to the exit, so don't press Pray to experiment.

  1. When the cave turns red, a prayer prompt appears. Ignore it.
  2. Walk a few steps back toward the lift and drop down.
  3. Climb the boxes onto the small broken wooden bridge on the left.
  4. Walk to the broken edge and hold Pray. Keep holding while the walkway reconnects and you walk across the gap. Let go only once you're standing on the far walkway. This one continuous hold is your single prayer.
  5. Don't pray again. Take the second small bridge on the right, climb up, run forward and drop down. The achievement unlocks there.

Near the end, the world shifts back on its own. That automatic transition doesn't count as another prayer.

If you pray a second time, restart the level from the pause menu and try again, or replay Tihon later from Chapter Select.

Train Wreck

Tribute to the deceased

Right after the opening cutscene, find the dead man in the wreckage. Hold Pray near him and let the prayer finish.

Rahmaninoff

The closing puzzle of this chapter is a tilting house. Upstairs, you slide a safe from side to side to tilt the building. Each time the safe hits a wall, the piano downstairs slams into the wall. Required: 5 piano hits. Push the safe back and forth until the achievement unlocks.

To exit afterwards, leave the safe in the upper-left corner so the piano sits under the window you need to climb out of.

Chase to Roof

Chase, Mirko, Road, Village, Barn and Under the Mill

These six chapters have no achievements. That includes the retro minigame in Mirko, since no achievement depends on a minigame score. Play through them normally.

Mill

Piety

The Mill includes a chase by a huge dog. You reach a small room with a picture of Jesus on the wall. The room is a checkpoint, so dying here costs nothing.

  1. Close the door.
  2. Push the table under the picture and climb onto it.
  3. Look up at the picture and hold Pray. A point pops when the prayer registers.
If it does not unlock: the prayer only counts while Indika is looking directly at the picture. Work through these steps in order.
  1. Wait until the dog pushes its head through the door. This turns Indika away from the picture.
  2. Turn back to the picture and pray again.
  3. If it still doesn't unlock, push the table closer to the picture, climb back up and pray while looking directly at it.
  4. As a last resort, replay the Mill from Chapter Select.

Station

Meticulousness

The Station is a crane puzzle. Use the crane's swinging cargo to smash every box in the yard. Two groups sit underneath the train trailers, so drag the cargo underneath to reach them. Some boxes break during the puzzle on their own. Sweep the whole yard before you finish the puzzle, because the achievement unlocks only once every box is gone.

If it hasn't unlocked, check these spots in order:

  1. The single box in front of the gate.
  2. The two groups of three boxes beyond the gate.
  3. The box beside the trailers. It often breaks on its own as you move that way.
  4. The two groups underneath the trailers.
  5. The box beyond the trailers.
  6. The two final groups at the end of the yard.

Roof

There are no achievements here. The Roof minigame has none either. Continue to the Fish Factory.

Fish Factory to Cathedral

Fish Factory

The chapter opens with the fish dryer: two rooms of moving racks and swinging fish that knock Indika off the platforms. The first room has two rotating sections, and the second has a giant horizontal fish. Get both of its achievements here: Bream first, then restart the level for Jeweler.

Bream

At the first platform, let the fish knock Indika into the dryer, or walk off on purpose, until she has fallen 5 times. If it hasn't unlocked after 5 falls, keep falling, including from the upper dryer area, before you restart. Once it unlocks, pause and restart the level.

Jeweler

Required: get through the whole fish dryer without falling once. A fall ruins the attempt, and a checkpoint reload isn't known to clear it, so restart the level if you slip.

  • Rotating sections (first room): don't stand still and wait for the hanging fish. Move along the platform so you're lined up with the gap in the next row of fish as it comes around.
  • Giant fish (second room): head for the opening around the giant fish's tail. Indika crouches automatically as it passes, so don't fight the movement.

The dryer ends with a scripted fall into the water. That fall doesn't count against you, and Jeweler unlocks right there.

Abstinence

This is a story achievement. It unlocks after the drying scene with Ilya, later in the chapter, after the fish dryer.

Stroboscopic Effect

John Damascus

This is a story achievement. It unlocks during the cutscene in this chapter when Ilya's hand is cut off.

Pond

Desire for a kiss

Required: drown 10 times in the pond. Pond is a 2D retro-style minigame with Mirko, in which frogs pop in and out of the water as platforms. You don't need to cross. From the small boardwalk at the start, jump into the water 10 times. You respawn right beside it each time.

Spasov

Full set

Required: find both bast shoes.

  • First shoe: use the upper lever, the one just before the exit outside. Raise the platform only until its top lines up with the ledge you'll land on, not all the way. The number of pulls depends on where the platform starts, so judge it by height. Climb down the right side and up the far side, then light the area with the torch. The shoe sits on a can. Inspect it.
  • Second shoe: head left past the buildings and cross the wooden planks outside to a balcony. The shoe is on a box there. Inspect it.

Inspect both. The achievement unlocks when you have the pair.

Cathedral of John of Damascus

Anecdote

  1. Follow Ilya up the wooden scaffolding until he turns right at a fork.
  2. Don't follow him. Take the lift on the left side instead and lower it.
  3. Climb onto the raised counterweight block and use it to get back up to the upper scaffolding.
  4. Head left. The indecent book is on a crate next to a chair. Pick it up.

Ending

Bicycle Shop, Makar the Scytheman and Pawnshop

These final chapters have no achievements until the very end. Bicycle Shop has another minigame with no achievement. In Makar the Scytheman, the story takes all your points away, which doesn't affect any achievement.

Kudets

This is a story achievement. It unlocks when the game ends, after the credits in Pawnshop. Don't skip the credits. Let them finish, then play through the short pixel-art scene that follows. If it doesn't unlock, replay Pawnshop from Chapter Select and watch the ending in full.

Chapter Select Cleanup

Anything Else

After completing the story, use Chapter Select from the main menu. Each chapter is short, so cleanup is quick. Anything you missed, such as an extra prayer in Tihon or a box left standing at the Station, can be redone here. Load that chapter, follow the matching section above, then return to the menu. You don't need to replay the rest of the game.

Something broken or updated?

0 update requests

Sign in to request an update