Jusant 100% guide
Published by Chubuggles
A chapter-by-chapter route through Jusant's 105 collectibles, ballast achievements, and Chapter 6 extras for the full 1,000 Gamerscore in one playthrough.
- Published
- ·Coverage: every achievementCoverage 100%
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ETA
Estimated time, as the guide’s author estimates: 6-8 hours
Difficulty
2/10, as the guide’s author rates it
Your Progress
21 achievements in this guide
Sign in with Xbox to see which of them you have already earned.
▶Before You Start
Jusant has 21 achievements worth 1,000 Gamerscore, with no DLC or title-update achievements. The Xbox Series X and S and Windows versions are Xbox Play Anywhere and share the same list. Everything is offline and single-player, and there are no difficulty settings.
As of 2026-10-16, no achievement is unobtainable. Don't Nod has ended support for the game (its End of Service notice dates from November 2025), so the current build is final and no further bug fixes are coming.
▶The Plan
- One playthrough plus optional Chapter Select cleanup. Pick up every collectible as you climb and nothing needs replaying.
- 105 collectibles in six types: 44 letters, 13 of Bianca's journal entries, 20 cairns, 12 shells, 12 frescos, and 4 altars. All of them are in Chapters 1 to 5. Chapter 6 has none.
- Five running counters: stamina restores, jumps, ballast hugs, scared chocos, and the pebble freeze. Build them up during normal play rather than grinding them at the end.
- Two achievements exist only in Chapter 6. Do them before you start the tower climb (see the Chapter 6 section).
What counts for each collectible type:
- Letters and journal entries: pick them up with the interact prompt and let the text open.
- Cairns: press the interact prompt once to add a stone.
- Shells: interact to start the listening scene, and let it play out.
- Frescos: stand close to the painting and use the echo (D-pad Up). It lights up and is added to the Gallery.
- Altars: grab the altar, then hold LT and RT while pushing the left stick in the direction the prompt shows. One turn counts. Setting Interaction Mode to Simplified in the accessibility options reduces this to just LT and RT. Try that if an altar won't respond.
Several pickups sit behind optional branches: side crevices, drops on a rope, and plants you have to grow. The route below calls out each one.
▶Missables and Chapter Select
Nothing is permanently missable, but each chapter is a one-way trip on your first run. Once a chapter ends, you can't go back to it until you've finished the game and Chapter Select unlocks.
- Chapter Select only unlocks after the credits. It normally appears on the title screen once the credits finish, though a few players have reported it not showing up. It always starts a chapter from the beginning, with no checkpoint select, so a collectible missed at the end of a chapter means climbing that whole chapter again.
- After the credits, never choose New Game. Starting a New Game after finishing is reported to remove Chapter Select from the menu. Collectibles you already have are kept, but cleanup becomes much harder. Let the credits finish, go back to the title screen, and use Chapter Select.
- Collectibles picked up during a Chapter Select replay are saved once you return to the main menu. You don't need to finish the chapter.
- Tracking: during play, the pause menu's Letters screen shows the letters you've read, with journal entries under the Bianca tab. Check it before you end a chapter. After the credits, the Chapter Select screen shows each chapter's collectible progress (confirmed for shells), and the Extras menu shows which letters and journal entries you have.
- Shells, frescos, and altars are reported to show up on the ballast's echo. Letters and cairns may not, so check corners carefully for those.
▶Running Achievements
▶Fresh air
Fresh air30G
Restore your stamina more than 50 times while climbing.
- Click the left stick while hanging on a wall to rest and refill stamina (Simplified Climbing Mode moves Rest to D-pad Down). It counts from the very first stamina tutorial in Chapter 1.
- Rapid stamina spamming no longer counts. Keep stamina enabled, don't turn on No Stamina Mode until it pops, and rest whenever the bar has actually dropped. Done that way, it unlocks naturally over the first few chapters.
▶Acrobat
Acrobat30G
Complete more than 200 jumps or double jumps in a game.
- This is cumulative and usually pops during the story.
- Jumps on flat ground may not count, so make sure your jumps carry you somewhere: to a hold, a ledge, or a grapple point.
- If it still hasn't unlocked after the story, start a chapter from Chapter Select, hang near a relay, and jump back and forth between two nearby holds until it pops.
▶Chapter 1: Daymark
▶Opening Climbs
▶Collectibles · 4 4 collectibles
Daymark — cave ladder letter — Chapter 1, top of the cave ladder after the stamina tutorial, on a bench under hanging gloves.
Daymark — workshop shell — Chapter 1, on the floor in front of the workbench left of the ladder in the stone-carving workshop.
Daymark — carved window letter — Chapter 1, scroll in a small carved window beside a blue door in the alcove up the workshop ladder.
Daymark — under-scaffold letter — Chapter 1, pinned under the walkway after the wooden-structure shimmy and the ladder down.
The opening climb teaches you to grip, rest, and jump. Your first rest on a wall starts the Fresh air count, and every jump to a hold counts toward Acrobat.
- Letter 1: after the stamina tutorial wall, go into the cave and climb the ladder. The letter is on your left at the top, on a bench under hanging gloves.
- Shell 1: after the wall-swing section, climb the ledges up to the stone-carving workshop. The shell is on the floor in a corner in front of the workbench, left of the ladder.
- Letter 2: climb the ladder into the alcove. The letter is a scroll in a small carved window beside a blue door.
- Letter 3: shimmy along the wooden structure, then take the ladder at the top down to a platform. The letter is pinned under the walkway.
▶First contact
Read a letter.
Unlocks when you pick up Letter 1 at the top of the cave ladder.
▶An ear to the past
Listen to a shell.
Unlocks when you interact with Shell 1 in the workshop.
▶Angel's carabiner
Place a piton at the top of a wall run.
Chapter 1 is the earliest chance. Scratch marks on the rock show where wall runs work. This achievement isn't for the first piton you place:
- Hang from your rope beside a wide, open wall.
- Run sideways along the wall (left to right works well).
- Right at the peak of the run, just as your climber stops rising and starts to slide back down, place a second piton.
It unlocks when that second piton goes in at the top of the run. The timing takes a few tries. Keep trying on any wide wall in later chapters if it doesn't happen here.
▶The Bridge to the Towers
▶Collectibles · 5 5 collectibles
Daymark — chasm rim cairn — Chapter 1, far side of the dark chasm on the cave rim path, before crossing the main bridge.
Daymark — chasm path lantern letter — Chapter 1, on the ground by a lantern near a wall carving, past the cairn on the cave rim detour.
Daymark — bridge-end table letter — Chapter 1, on a table with a lit lantern down the side path on the right after crossing the bridge.
Daymark — sunlit edge cairn — Chapter 1, behind the draped table on the sunlit cliff edge, down the side path after the bridge.
Daymark — decorated blue door letter — Chapter 1, on the ground by the decorated blue door up the tower-base stairs.
- Cairn 1: when you reach the main bridge to the two towers, don't cross yet. Go into the cave and follow the narrow rim path around the dark chasm. The cairn is on the far side, near the large opening.
- Letter 4: keep following the path on from the cairn. The letter is on the ground by a lantern near a wall carving. The detour then brings you back to the bridge.
- Letter 5: cross the bridge and take the side path on the right at its end. The letter is on a wooden table with a lit lantern.
- Cairn 2: at the back of that same spot, behind the draped table, on the sunlit edge by the cliff.
- Letter 6: go back to the tower base and take the stairs up. The letter is on the ground by a decorated blue door. It's usually to the right at the top of the stairs. Look for the blue door.
▶First stone
First stone20G
Complete a cairn.
Unlocks when you add a stone to Cairn 1 on the cave rim path.
▶The Tower and the Horn
▶Collectibles · 2 2 collectibles
Daymark — tower room entry — Chapter 1, on the table in the small room across the bridge you lower from the tower window.
Daymark — tower ladder letter — Chapter 1, on a stool behind the ladder in the high tower room; last item before the horn.
- Journal Entry 1: inside the tower, use your carabiner to lower the bridge from the upper window, then cross to the small room. The entry is on the table.
- Letter 7: wall swing further up the tower to a small room with a ladder. The letter is on a stool behind the ladder. Grab it before you climb the ladder.
▶Chapter 2: Migration
▶The Ballast Awakens
Your ballast is now awake, so hugging and the echo are available.
▶Adventure buddies
Hug the ballast.
Press D-pad Left to hug the ballast as soon as Chapter 2 starts. It unlocks on the first hug. From here on, D-pad Up is the ballast's echo, which you'll use on frescos, altars, and pebbles.
▶Restored connection
Hug the ballast 20 times.
- Hug repeatedly right at the start of Chapter 2. Let each hug animation finish before starting the next one.
- If the counter stops moving partway, try closing and reopening the game, or wait a little and hug again somewhere else. This is a community workaround, not a confirmed fix.
▶Gardens and Hanging Boats
▶Collectibles · 4 4 collectibles
Migration — glowing crevice fresco — Chapter 2, in the glowing chamber through the crack in the wall after the zipline and the first echo plants.
Migration — tower overlook cairn — Chapter 2, on the overhanging boards at the cliff corner overlooking the two towers, just above Fresco 1.
Migration — restaurant shell — Chapter 2, on the floor among the tables below an anchor signboard in the restaurant alcove.
Migration — diving board cairn — Chapter 2, on the plank jutting out above the restaurant alcove; reach it from the platform above, by wall-running from the restaurant, or from the village cliff.
- Fresco 1: after the zipline, use the echo to grow the nearby plants and climb them until you reach a crack in the wall with a glow behind it. Squeeze through the crevice into a small chamber with glowing stones and echo next to the painting.
- Cairn 1: on the next level up, go forward and turn right. The cairn is on the overhanging boards at the cliff corner, looking out over the two towers.
- Shell 1: past the echo plants and hanging boats, climb or double jump up the wall to the left. Drop into the old restaurant alcove with tables, chairs, a step stool, and toys. The shell is on the floor among the tables, below an anchor signboard.
- Cairn 2: this is a wooden plank jutting out like a diving board, just above and beside the restaurant. Expect several attempts, and maybe more than one piton. From above (easier): keep climbing past the shell. Where the vine forks, take the left branch to the platform above the plank. Attach your rope or place a piton at the edge, let out plenty of rope, and swing under and up onto the plank. From the restaurant: with your back to the shell, hang from the carabiner point on the left and place pitons along the curved wall to wall-run over to the plank. If both fail: from the village ahead, take the elevator up to the cliff, anchor to the wall, and rappel and swing down to the same plank. This last chance is gone once you move past the village cliff.
▶Echo from the past
Activate a fresco.
Unlocks when you echo at Fresco 1 behind the crevice.
▶The Village
▶Collectibles · 8 8 collectibles
Migration — village wall note — Chapter 2, note pinned on a wall to the right at the village entrance, across a short wooden bridge.
Migration — domed house door letter — Chapter 2, at the yellow door of the round white-domed house on the left at the village entrance.
Migration — noticeboard letter — Chapter 2, pinned on the noticeboard opposite the cliff-edge corner house at the top of the elevator.
Migration — cliff house box letter — Chapter 2, in the box blocking the door of the cliff-edge corner house.
Migration — steep stairs letter — Chapter 2, at the yellow door at the top of the steep stairway past the elevator tunnel.
Migration altar — Chapter 2, in the lit side room through the dark corridor near the village elevator.
Migration — corner table entry — Chapter 2, on a stack of books on a corner table, up the wall ladder left of the altar room and across a ledge.
Migration — circular window cairn — Chapter 2, on the floor of the large circular window in the tower wall, before the next elevator.
- Letters 1 and 2: two letters a few steps apart at the village entrance, in either order. One is a note pinned on a wall to the right, between some wooden steps and a house, across a short wooden bridge. The other is at the yellow door of the round white-domed house on the left.
▶Bogeychoco
Bogeychoco30G
Scare more than 10 chocos back to their burrow.
- Chocos are the small creatures in this shaded village. Walk toward one and follow it until it actually disappears into its burrow, or it may not count. It unlocks once you've scared more than 10 back to their burrows.
- Re-scaring the same choco after it comes back out is the usual method. As a free safety net, also chase every different choco you pass in Chapters 2 to 4.
- HISTORICALLY REPORTED BUG (2023): it has stuck at 9 of 10 for some players. If it hasn't unlocked by the end of Chapter 4, keep scaring chocos during cleanup.
- Letters 3, 4, and 5: take the elevator on the right. These three can be collected in any order before the altar. Letter 3 is pinned on the noticeboard opposite the corner house at the cliff edge. Letter 4 is in the box blocking that house's door. Letter 5 is past the elevator: go through the dim tunnel, right up the stairs, then immediately left up the steep stairway. The letter is at the yellow door at the top.
- Altar 1: near the elevator, go into the dark corridor, turn left, then right into the lit side room, and turn the altar.
- Journal Entry 1: leaving the altar room, climb the first wall ladder on your left and shimmy across the narrow ledge. The entry is on a stack of books on a small corner table by the railing.
- Cairn 3: just beyond, on the floor of the large circular window cut into the tower wall. Get it before you take the next elevator up.
▶Back in motion
Turn an altar.
Unlocks when you finish turning Altar 1 in the lit side room.
▶The Chasm Swings
▶Collectibles · 6 6 collectibles
Migration — rope drop fresco — Chapter 2, in the chamber below the narrow crevice on the main path; lower yourself on the rope from the anchor slot.
Migration — watermill shell — Chapter 2, on the ground on the left of the cave platform with the small watermill, before lowering the drawbridge.
Migration — crevice room letter — Chapter 2, on a shelf in the small room through the crevice right of the lowered drawbridge.
Migration — side cove fresco — Chapter 2, in the temple chamber through the opening behind you at the hanging anchor before the chasm swing.
Migration — platform crate letter — Chapter 2, in the crate at the door of the small building on the platform after the vine and anchor climb.
Migration — chapter exit cairn — Chapter 2, on the cliff-edge side of the platform right of the exit doorway, after the third chasm swing.
- Fresco 2: take the elevator up and climb on to a narrow crevice on the main path. Shimmy through it, then attach your rope to the anchor slot beside you and lower yourself into the chamber below. Echo at the painting, then climb the rope back up.
- Shell 2: on the cave platform with mud flats, a small watermill, pottery, and musical instruments, with a raised drawbridge ahead. The shell is on the ground on the left. Grab it before you lower the drawbridge.
- Letter 6: lower the bridge, cross, turn right, and squeeze through the crevice. The letter is on a shelf in the small room.
- Fresco 3: back on the main path, clip onto the hanging anchor before the chasm swing, but don't swing. Lower yourself a little and turn the camera around. There's a small opening beside a plant in the wall behind you. Swing into it and follow the steps down to the temple chamber. Echo at the painting, then come back out the same way.
- Letter 7: after the long vine and anchor climb, it's in the crate blocking the door of a small building on top of a platform.
- Cairn 4: after the third swing across the chasm, on the cliff-edge side of the platform, right of the doorway. This is the chapter's last collectible. If a cutscene starts, you've gone past it.
▶Chapter 3: Solstice
The biggest chapter, with 33 collectibles. Pebbles, the small rock-clinging critters, first appear here. Plants in direct sunlight wilt quickly, so climb them fast.
▶Into the Heat
▶Collectibles · 6 6 collectibles
Solstice — starting dead end entry — Chapter 3, on a table at the shaded dead end just behind you at the chapter start.
Solstice — broken gate cairn — Chapter 3, at the half-broken gate down the side tunnel on the left, before the first zipline.
Solstice — side settlement entry — Chapter 3, on the step by the blue door in the optional left-hand settlement after the first zipline.
Solstice — side settlement letter — Chapter 3, by a fallen lantern in the optional left-hand settlement after the first zipline.
Solstice — caved doorway cairn — Chapter 3, on the ledge with a caved-in doorway; swing right from a piton at the top of the second plant wall.
Solstice — carved building letter — Chapter 3, pinned to a door frame on the bottom floor of the rock-carved building with patios.
- Journal Entry 1: right at the start, turn around and check just around the corner behind you. It's on a table at a shaded dead end.
- Cairn 1: on the main path, follow the left wall into a side tunnel. The cairn is at the end, by a half-broken gate. Get it before riding the first zipline, which is one-way.
- Journal Entry 2: after the zipline and the next wall, this is an optional detour. At the carabiner point by the plants, take the ledge and blue rope to the left instead of growing the plants. Climb into a small shaded settlement with a bed, stacked books, and a blue door. The entry is on the step in front of the door.
- Letter 1: in the same settlement, next to a lantern lying on the ground.
- Cairn 2: back on the route, climb to the very top of the second wall of wilting plants. Place a piton, hang down, and swing to the ledge on the right with the caved-in doorway.
- Letter 2: climb on, then swing to the rock-carved building with patios and ladders. Lower yourself floor by floor all the way to the bottom. The letter is pinned to a door frame around the corner.
▶Inside the Mountainside
▶Collectibles · 10 10 collectibles
Solstice — open window fresco — Chapter 3, in the blue-tile chamber, reached by lowering through the open window of three on the left.
Solstice — hidden alcove shell — Chapter 3, in the alcove with toy boats below a ledge, reached by rappelling from a piton outside the blue-tile building.
Solstice — dark room entry — Chapter 3, on the book table in the dark cluttered room with a large blue door, after the first pebble wall.
Solstice — cliff house crate letter — Chapter 3, in the crate beside the cliff-side house in the sunlit area up the stairs.
Solstice — pinned wall letter — Chapter 3, pinned on the wall opposite the cliff-side house crate.
Solstice — lowest terrace cairn — Chapter 3, on the lowest terrace below the sunlit stairs area, with a ladder back up.
Solstice — stockroom letter — Chapter 3, in the mountainside stockroom full of pillows and sacks.
Solstice — white tree letter — Chapter 3, behind the large white tree after the broken windmill climb.
Solstice altar — Chapter 3, below the hole in the floor of the building beyond the white tree; rappel from the ceiling anchor.
Solstice — white tree ledges cairn — Chapter 3, on the far ledge left of the vine behind the white tree, before the elevator.
- Fresco 1: climb to the top of the building and take the stairway into the mountainside, the first indoor area with broken blue tiles. Don't climb the next stairs. Of the three windows on the left, one is open. Attach to the anchor above it, lower yourself in, and echo at the painting.
- Shell 1: after two ladders, go back outside and left to the branches sticking out of the wall. Place a piton at the ledge and rappel down into a hidden alcove with toy boats and stuffed animals. Grow the nearby vine to climb back up.
- Journal Entry 3: climb across the first pebble-covered wall and go through the opening into a dark, cluttered room with a large blue door. The entry is on the table with the books.
- Letters 3 and 4: in the sunlit area up the stairs, in either order. Letter 3 is in the crate beside the cliff-side house. Letter 4 is pinned on the wall opposite.
- Cairn 3: drop down the terraces to the lowest ledge. There's no rope needed here. Climb back up by the nearby ladder.
- Letter 5: inside the mountainside, in the stockroom full of pillows and sacks.
- Letter 6: after the broken windmill climb, behind the large white tree in the long outside corridor.
- Altar 1: from the tree, go into the building at the end of the path. In the room with a hole in the floor, attach to the anchor on the ceiling and rappel down through the hole into the altar room. Afterward, grow the vine to climb back out.
- Cairn 4: back at the white tree, grow the vine by the pillar behind it and climb to the top. Turn left past the white tanks, and hop across the ledges with your rope attached to the far ledge with a fallen stick. Then come back to the vine and take the elevator. Get it before using the elevator. Taking the upper swing route after the windmill also reaches this same cairn.
▶The Pebble Wall
▶Collectibles · 5 5 collectibles
Solstice — pebble wall shell — Chapter 3, in a fossil cave on a hidden ledge just above the relay on the right side of the big pebble wall.
Solstice — bird stairs entry — Chapter 3, on a table by a lantern, left of the bird stairs at the top of the big pebble wall.
Solstice — minecart shed letter — Chapter 3, inside the leftmost shed in the minecart area across the gap from the bird stairs.
Solstice — zipline tower base letter — Chapter 3, on the ground among scrap and pots at the base of the zipline tower in the minecart area.
Solstice — minecart terrace cairn — Chapter 3, on the lowest terrace left of the long broken bridge in the minecart area.
▶Collective climb
Stop 25 pebbles with a single echo from the ballast.
- The huge wall covered in moving pebbles comes right after the elevator. Climb up the right side, near the relay.
- Hang on the wall and wait for a large crowd of pebbles to gather close by, then use the echo (D-pad Up). It unlocks when a single echo freezes 25 or more pebbles at once.
- If it doesn't pop, wait for the swarm to regroup and try again. Pebbles also appear in Chapter 4 if you need another chance.
- Shell 2: keep to the right side of the pebble wall and ride the right-hand pebbles up to the relay. The shell is in a small fossil cave on a hidden ledge just above the relay. If you can't see it, check both sides of the relay.
- Journal Entry 4: at the top of the pebble wall, by the stairs with yellow birds on the railings, turn left instead of climbing the stairs. The entry is on a table beside a lantern in the small settlement.
- Letters 7 and 8: take the bird stairs and swing across the gap into the open minecart area. These can be collected in either order. Letter 7 is inside the leftmost building, a shed among the houses on the left. Letter 8 is on the ground among scrap and pots at the base of the zipline tower.
- Cairn 5: before crossing the long broken bridge, look to the left of the bridge for terraces and drop to the lowest one in the minecart area.
▶The Broken Bridge and the Ship
▶Collectibles · 9 9 collectibles
Solstice — below the bridge fresco — Chapter 3, in the temple chamber below the far left edge of the broken bridge.
Solstice — boat house letter — Chapter 3, on a workbench with a lit lamp in the house up the stairs near the boat, past the broken bridge.
Solstice — boat ledge cairn — Chapter 3, on the cliff-edge ledge by the perched boat.
Solstice — clifftop door letter — Chapter 3, by the door at the top of the climb after the boat; the gap to its left leads to Cairn 7.
Solstice — hidden anchor cairn — Chapter 3, below a doorway reached through the gap left of the clifftop door letter; rappel from the anchor beside the doorway.
Solstice — corridor hall fresco — Chapter 3, in the hall room along the corridor through the doorway near the hidden anchor cairn.
Solstice — animal pens shell — Chapter 3, in the left pen on the lowest level of the animal pens below the fresco corridor.
Solstice — animal pens entry — Chapter 3, on a stool in the corner by the fence, up the ladder from the animal pens.
Solstice — wooden platform letter — Chapter 3, on the ground beside a door on the wooden platform below the animal-pen journal.
- Fresco 2: use the anchor and rope to swing over the gap in the broken bridge. On the far side, go to the left edge, place a piton, and lower yourself to the level below. Go into the temple chamber and echo, then climb back up.
- Letter 9: up the stairs to a house near the boat. The letter is on a workbench with a lit lamp, by a blue door.
- Cairn 6: on the cliff-edge ledge by the perched boat, on the main path.
- Letter 10: climb the next wall to a door at the top. A piton wall-run helps reach the wooden platform. The letter is by the door.
- Cairn 7: squeeze through the gap in the wall to the left of Letter 10 and reach a doorway. Clip onto the anchor beside the doorway and rappel down to the cairn, then climb back up. This is the chapter's best-hidden collectible.
- Fresco 3: go through the doorway and follow the corridor to the hall room. Echo at the painting.
- Shell 3: below the corridor are some animal pens. Drop down to the lowest level and check the left pen. A ladder in the corner by the big gate takes you back up. You can do Shell 3, Fresco 3, and Cairn 7 in any order, but do all three in this one visit.
- Journal Entry 5: up the ladder, on a small stool in the corner by the fence near the cave mouth.
- Letter 11: take the stairs down to the wooden platform. It's on the ground beside a door.
▶The Sundial
▶Collectibles · 3 3 collectibles
Solstice — round house letter — Chapter 3, sticking out of a pocket on the white round house on the zipline tower platform.
Solstice — flipped tables letter — Chapter 3, on a stool by a door in the corner with flipped tables, up two ladders; get it before the zipline.
Solstice — sundial plaza entry — Chapter 3, on a table by a lantern in the chapter-end plaza by the stone wheel; get it before turning the wheel.
- Letter 12: on the zipline tower platform, sticking out of a pocket on the side of the white round house overlooking the chasm.
- Letter 13: don't take the zipline. Take the stairs and two ladders up to a corner with flipped-over tables. The letter is on a stool by a door.
- Journal Entry 6: in the plaza at the chapter's end by the huge stone wheel (the sundial), on a table next to a lantern. Check both sides of the plaza. Grab it before you turn the wheel.
▶Chapter 4: Convergence
Dark caves lit by sparks. You'll call sparks up to climb toward several collectibles. If you still need Collective climb, pebbles appear again here, and this is the last chapter that has them.
▶The Study Rooms
▶Collectibles · 11 11 collectibles
Convergence — first fork letter — Chapter 4, on a shelf down the stairs after swinging left at the first fork.
Convergence — blue room cairn — Chapter 4, in the middle of the blue-lit room across the plank, up the left ladder past the first gate.
Convergence — shop doorstep shell — Chapter 4, on the shop doorstep beside a half-open door, right in the big hall past the canal.
Convergence — blue door ledge letter — Chapter 4, by the blue door across the plank, reached with sparks opposite the shop.
Convergence — hallway desk entry — Chapter 4, on the desk at the end of the hallway near the shop.
Convergence — pink hallway fresco — Chapter 4, at the end of the pink-lit hallway behind the hallway desk.
Convergence — main room ladder letter — Chapter 4, at the top of the sparks climb and wall ladder in the main room.
Convergence — study room entry — Chapter 4, on the table by the chalkboard in the bright study room.
Convergence — study room letter — Chapter 4, on the steps by the door with a symbol in the bright study room.
Convergence — seed alcove letter — Chapter 4, pinned by a crate in the hidden alcove reached by growing the left plant after the fan swing.
Convergence — door wheel letter — Chapter 4, on the wall next to the door wheel; jump up the broken stairs if you passed it.
- Letter 1: at the fork just after the start, swing left, go through the opening in the wall and down the stairs. The letter is on a shelf at the end. Use the echo for light if it's too dark.
- Cairn 1: past the first gate, take the ladder on the left, go around the stones, cross the plank, and turn left into the blue-lit room. The cairn is in the middle of the floor.
- Shell 1: take the other ladder, go through the doorway into the big hall, and head right. The shell is on the doorstep of the shop, beside a half-open door.
- Letter 2 and Journal Entry 1: these are nearby and can be collected in either order. For Letter 2, use the sparks on the wall to reach a ledge, then cross the plank to the blue door. Journal Entry 1 is on the desk at the end of the hallway.
- Fresco 1: with your back to that desk, take the pink-lit hallway to the fresco chamber.
- Letter 3: in the main room, climb using the sparks, then the wall ladder. It's right in front of you at the top.
- Journal Entry 2 and Letter 4: lower the bridge and cross into the bright study room. These can be collected in either order. The entry is on the table by the chalkboard, and the letter is on the steps by the door with a symbol.
- Letter 5: swing from the ceiling fan, call up the sparks, and grow the plant on the left (not the right). Follow the seeds into a hidden alcove. The letter is pinned to the wall by a crate.
- Letter 6: next to the door wheel on the main path. If you walk past it, jump up the broken stairs behind you.
▶The Shipwreck and the Fan Room
▶Collectibles · 9 9 collectibles
Convergence — orange room fresco — Chapter 4, on the wall of the big orange-lit room straight past the wheel door, before the zipline.
Convergence — elevator corner cairn — Chapter 4, in the left corner between blue mushrooms above the elevator after the zipline.
Convergence — shipwreck shell — Chapter 4, in the front seat of the tipped-over boat beyond the lock gates.
Convergence — ladder gap letter — Chapter 4, pinned to the wall across the gap right of the ladder near the shipwreck.
Convergence — blue mushroom letter — Chapter 4, on the right wall under the blue mushrooms in the central fan room.
Convergence — lit door letter — Chapter 4, beside the lit door up the stairs in the central fan room.
Convergence — fan platform letter — Chapter 4, on the stall under an awning on the only platform reached by the ceiling fan swing.
Convergence — beam bridge cairn — Chapter 4, in the alcove at the end of the short beam bridge near the white round hut.
Convergence — round hut letter — Chapter 4, on the deck at the right side of the white round hut.
- Fresco 2: turn the wheel to open the door, then go straight ahead into the big orange-lit room. The fresco is on the wall. Get it before you ride any zipline.
- Cairn 2: ride the zipline, take the elevator up, and turn left. The cairn is in the left corner between blue mushrooms, at a dead end blocked by boats and debris.
- Shell 2 and Letter 7: these can be collected in either order. The shell is in the front seat of the tipped-over boat beyond the lock gates. For the letter, take the nearby ladder, go right, and jump the gap. It's pinned to the wall.
- Letters 8 and 9: in the big room with the central fan. Letter 8 is on the right wall under the blue mushrooms. Letter 9 is up the stairs, beside the lit door.
- Letter 10: swing from the ceiling fan to the only platform. It's on a stall under an awning.
- Cairn 3: this is in a small alcove at the end of the short beam bridge near the white round hut. You can reach it on foot: near the hut, take the ladder down and cross the bridge to the alcove. Or, from the fan, swing to the opposite wall, climb, echo the plants, and follow the vine right. Let go directly above the beam bridge and drop into the alcove.
- Letter 11: on the deck at the right side of the white round hut.
▶The Altar and the Jellyfish Hall
▶Collectibles · 9 9 collectibles
Convergence altar — Chapter 4, in the cave below the narrow ledge after the long plank bridge; rappel from the anchor slot and swing in.
Convergence — fungus cave cairn — Chapter 4, immediately to the left on arrival at the green-glowing fungus area after the altar.
Convergence — jellyfish hall fresco — Chapter 4, down the right-hand path in the red jellyfish cavern.
Convergence — zipline start letter — Chapter 4, on the wooden platform where the zipline starts after the jellyfish hall.
Convergence — zipline landing letter — Chapter 4, on the left after landing from the zipline.
Convergence — pinned grapple letter — Chapter 4, pinned on a wall before the next grapple point after lowering the plank.
Convergence — hanging platform shell — Chapter 4, by blue pots on the hanging platform after the chasm swing.
Convergence — chair ledge letter — Chapter 4, next to a chair on the wooden platform after the chasm swing.
Convergence — elevator gap cairn — Chapter 4, across the gap by the spiral staircase at the top of the elevators; swing over with the anchor on the left.
- Altar 1: after the long plank bridge, climb the pebble wall and cross the narrow ledge. Before the next passage, clip onto the anchor slot and rappel down to the cave opening below, then swing in to the altar room. Grow the vine to climb back up.
- Cairn 4: as you arrive in the green-glowing fungus area, turn left right away.
- Fresco 3: in the cavern with red jellyfish, go right the moment you see them and follow the path down to the chamber.
- Letters 12, 13, and 14: Letter 12 is on the wooden platform where the zipline starts. Letter 13 is on your left after you land from the zipline. Letter 14 is pinned on a wall before the next grapple point, after you lower the plank.
- Shell 3: after the chasm swing, lower yourself and swing to the nearest hanging platform. Follow the edge to the shell, by some blue pots.
- Letter 15: on the wooden platform there, next to a chair on the ledge to the right.
- Cairn 5: ride the elevators up. At the top, don't take the spiral staircase. Use the hanging anchor on the left to swing across the gap to the ledge.
▶Chapter 5: Mirage
Wind pushes you and your rope around in this chapter. Time your swings with the gusts, and watch the wind chimes and flags for its direction. This is the last chapter with collectibles, and all six set achievements finish here.
▶The Windmills
▶Collectibles · 8 8 collectibles
Mirage — broken pot shell — Chapter 5, inside a broken pot up the ramp in the settlement past the two stacked windmills.
Mirage — settlement steps cairn — Chapter 5, beside a pillar up the steps behind the broken-pot shell.
Mirage — settlement entry — Chapter 5, near the spinning wheel on the steps of the fan house in the windmill settlement.
Mirage — settlement fresco — Chapter 5, in the room to the right of the fan house in the windmill settlement.
Mirage — windmill ledge shell — Chapter 5, in front of a wooden door on the small ledge reached by a wind-assisted swing from left of the top windmill.
Mirage — mountainside doorway letter — Chapter 5, on a door in a corner at the top of a short flight of steps above the windmills.
Mirage — mountainside stairs fresco — Chapter 5, through the door, left, and down the stairs in the mountainside above the windmills.
Mirage — shimmy crate letter — Chapter 5, in the crate in front of the building door at the end of the wall shimmy.
- Shell 1: at the second of the two stacked windmills, go right, wait for the wind to ease, and jump to the vine. Climb the ledge and ladder into the abandoned settlement, walk up the ramp, and turn right. The shell is inside a broken pot.
- Cairn 1: up the steps behind the shell, beside a pillar.
- Journal Entry 1: deeper in the settlement, near the spinning wheel on the steps of the fan house.
- Fresco 1: in the room to the right of the fan house.
- Shell 2: go back down to the windmills. Use the wall to the left of the top windmill (a piton on its left side works), and time your swing so the wind carries you to a small ledge with a wooden door. The shell is on the ground in front of the door. Use the hanging anchor to get back.
- Letter 1: climb up into the mountainside doorway above the windmills. The letter is on a door in a corner at the top of a short flight of steps.
- Fresco 2: in the same area, go through the door, turn left, and head down the stairs to the chamber. You can do this before or after Letter 1.
- Letter 2: back outside, shimmy along the wall. The letter is in the crate in front of the door of the building at the end.
▶Avid reader
Avid reader90G
Read all letters.
Unlocks when you read the last of the 44 letters. On a normal route, that's the crate letter at the end of the wall shimmy. If it doesn't pop, check the pause menu's Letters screen for gaps and pick up the missing letters through Chapter Select after the credits.
▶The Ladder Hole and the Tent
▶Collectibles · 3 3 collectibles
Mirage — ladder hole entry — Chapter 5, on a book-stacked table in the room below the ladder hole, through the crevice in the upper cave.
Mirage — ladder hole fresco — Chapter 5, through the makeshift opening at the bottom of the ladder hole.
Mirage — cliff tent entry — Chapter 5, on the table in the tent by the cliff edge at the top of the ladder hole.
- Journal Entry 2: climb the next wall to the upper cave and squeeze through the crevice at the back. Drop down the hole in the floor on the left using your rope or the ladder beside it. The entry is on a table with stacks of books in the room below.
- Fresco 3: at the bottom of the ladder hole, turn around and go through the makeshift opening in the collapsed wall. Follow the path to the chamber and echo, then climb back up the ladder.
- Journal Entry 3: at the top of the ladder, walk forward to the tent by the cliff edge. The entry is on the table.
These three can be collected in any order. Grab all of them before you leave this pocket.
▶Antique gallery manager
Activate all frescos.
Unlocks when you activate your 12th fresco, Fresco 3 here on a full route.
▶Final ascent
Final ascent90G
Read all of Bianca's journal entries.
Unlocks when you read the last of your 13 entries. On a full route, that's whichever of the ladder-hole entry and the tent entry you read second.
▶The Flag Relay
▶Collectibles · 3 3 collectibles
Mirage — flag ledge shell — Chapter 5, on the floor just before the altar in the opening below the flag relay.
Mirage altar — Chapter 5, in the opening below the flag relay, next to the flag ledge shell.
Mirage — summit room cairn — Chapter 5, in the small room left of the large hall at the top, before the horn.
- Shell 3 and Altar 1: from the tent, head to the cave mouth and turn left to a hanging anchor. Climb into the headwind until you reach the first relay, under a flag. Attach to the relay and lower yourself down to the hidden opening with a blue vine and a wind chime, then swing across and go in. The shell is on the floor to the left, just before the altar. Grow the vine to climb back up afterward.
▶Sound archeologist
Listen to all shells.
Unlocks when you listen to your 12th shell, Shell 3 at the flag ledge.
▶Cycle celebration
Turn all altars.
Unlocks when you turn your 4th altar, the one on the flag ledge.
- Cairn 2: after the long crack climb, at the top of the heights and before you touch the horn, turn left into the large hall, then left again into the small room. The cairn is on the floor.
▶Common ground
Complete all cairns.
Unlocks when you complete your 20th cairn, Cairn 2 in the small room.
▶Chapter 6: Syzygy
A short final chapter with no collectibles. Two achievements are only available here. Both should be done before you start climbing the central tower.
▶The Crater
▶A faint glimmer
Hold the ballast tight in the crater.
At the start of the chapter your ballast is cold. Press and hold both climbing triggers (LT and RT) together to hug it close and warm it up. Keep holding until the achievement unlocks. Do this right away, well before the tower.
▶Awakened memory
Use the echo on a frozen ballast in the crater.
- On the way down through the crater you'll pass huge frozen ballasts that look like snowy, cracked rock mounds. Walk up to one and use the echo (D-pad Up). Your own ballast doesn't count.
- The first few mounds sometimes don't respond, and the ones closer to the central tower are reported to work reliably. If nothing happens, keep echoing at each frozen ballast as you get nearer the tower.
▶The Constellation Tower
▶Water piper
Water piper100G
Complete the game.
To start the final climb, go to the front of the central obelisk and through the block-shaped rocks on its right side. A short cutscene puts the ballast in your backpack. Then climb the tower using the constellation holds. You don't need to light every hold, so just follow the climbable route to the summit. Then take the snowy ledge and the stairs up to the horn. It unlocks as the credits begin after you interact with the horn.
▶Cleanup and Troubleshooting
▶Chapter Select Cleanup
Anything missed can be collected through Chapter Select. Per chapter, the collectibles are:
- Chapter 1: 7 letters, 1 journal entry, 2 cairns, 1 shell.
- Chapter 2: 7 letters, 1 journal entry, 4 cairns, 2 shells, 3 frescos, 1 altar.
- Chapter 3: 13 letters, 6 journal entries, 7 cairns, 3 shells, 3 frescos, 1 altar.
- Chapter 4: 15 letters, 2 journal entries, 5 cairns, 3 shells, 3 frescos, 1 altar.
- Chapter 5: 2 letters, 3 journal entries, 2 cairns, 3 shells, 3 frescos, 1 altar.
Cleanup steps:
- Check the Chapter Select screen for chapters with collectibles still missing.
- Use the Extras menu to find which letters and journal entries are missing.
- Replay that chapter, grab the item, and return to the main menu to save.
Chapter 6 is short if you need to replay it for A faint glimmer or Awakened memory.
▶If Something Won't Unlock
- Delayed unlocks: achievements can pop up to a day late. Give it time and check the Xbox app before replaying anything.
- Hug counter stuck: patch 1.06 fixed reload-related unlocking problems for Acrobat, Fresh air, and Restored connection. If a counter still seems stuck, close and reopen the game as a precaution, then keep going (for hugs, hug again somewhere else).
- Bogeychoco not unlocking: replay Chapter 2 or 3 and keep scaring chocos, including different ones than before. This is a safety net, not a confirmed fix.
- A faint glimmer not unlocking, or Chapter 6 stuck: the ballast hold has been reported not registering, and the game soft-locking while you hold the ballast. On your first playthrough, use Load Last Checkpoint from the pause menu and try again, since Chapter Select isn't available until after the credits. After the credits, you can also replay Chapter 6 from Chapter Select, which is a short chapter.
- Altar won't turn: switch Interaction Mode to Simplified in the accessibility options and try again.
- Sound archeologist not unlocking at 12 of 12: this has been reported, including on Xbox, usually when the flag-ledge shell in Chapter 5 was the last one collected. First wait a day for a delayed unlock. Re-listening to shells in Chapter Select isn't a known fix. A community-reported workaround, not a guaranteed fix, is to start a New Game and listen to the first shell or two, since collectibles carry over to a new game. Do that only after every other achievement is done, because New Game removes Chapter Select.
- Collectibles not counting: Don't Nod's own advice, from its End of Service notice, is to make sure every requirement is met and, if that fails, start a fresh save. Only do this as a last resort, since it means another full playthrough.
▶Collectibles
Reference
▶Letters
44 in the game
All 44 letters are required for Avid reader, and Letter 1 also unlocks First contact. Bianca's journal entries are a separate set and don't count here. Nothing is permanently missable: anything missed can be picked up through Chapter Select after the credits. The pause menu's Letters screen shows what you've read. This checklist is your own record and doesn't read Xbox progress.
Daymark — cave ladder letter — Chapter 1, top of the cave ladder after the stamina tutorial, on a bench under hanging gloves.
Daymark — carved window letter — Chapter 1, scroll in a small carved window beside a blue door in the alcove up the workshop ladder.
Daymark — under-scaffold letter — Chapter 1, pinned under the walkway after the wooden-structure shimmy and the ladder down.
Daymark — chasm path lantern letter — Chapter 1, on the ground by a lantern near a wall carving, past the cairn on the cave rim detour.
Daymark — bridge-end table letter — Chapter 1, on a table with a lit lantern down the side path on the right after crossing the bridge.
Daymark — decorated blue door letter — Chapter 1, on the ground by the decorated blue door up the tower-base stairs.
Daymark — tower ladder letter — Chapter 1, on a stool behind the ladder in the high tower room; last item before the horn.
Migration — village wall note — Chapter 2, note pinned on a wall to the right at the village entrance, across a short wooden bridge.
Migration — domed house door letter — Chapter 2, at the yellow door of the round white-domed house on the left at the village entrance.
Migration — noticeboard letter — Chapter 2, pinned on the noticeboard opposite the cliff-edge corner house at the top of the elevator.
Migration — cliff house box letter — Chapter 2, in the box blocking the door of the cliff-edge corner house.
Migration — steep stairs letter — Chapter 2, at the yellow door at the top of the steep stairway past the elevator tunnel.
Migration — crevice room letter — Chapter 2, on a shelf in the small room through the crevice right of the lowered drawbridge.
Migration — platform crate letter — Chapter 2, in the crate at the door of the small building on the platform after the vine and anchor climb.
Solstice — side settlement letter — Chapter 3, by a fallen lantern in the optional left-hand settlement after the first zipline.
Solstice — carved building letter — Chapter 3, pinned to a door frame on the bottom floor of the rock-carved building with patios.
Solstice — cliff house crate letter — Chapter 3, in the crate beside the cliff-side house in the sunlit area up the stairs.
Solstice — pinned wall letter — Chapter 3, pinned on the wall opposite the cliff-side house crate.
Solstice — stockroom letter — Chapter 3, in the mountainside stockroom full of pillows and sacks.
Solstice — white tree letter — Chapter 3, behind the large white tree after the broken windmill climb.
Solstice — minecart shed letter — Chapter 3, inside the leftmost shed in the minecart area across the gap from the bird stairs.
Solstice — zipline tower base letter — Chapter 3, on the ground among scrap and pots at the base of the zipline tower in the minecart area.
Solstice — boat house letter — Chapter 3, on a workbench with a lit lamp in the house up the stairs near the boat, past the broken bridge.
Solstice — clifftop door letter — Chapter 3, by the door at the top of the climb after the boat; the gap to its left leads to Cairn 7.
Solstice — wooden platform letter — Chapter 3, on the ground beside a door on the wooden platform below the animal-pen journal.
Solstice — round house letter — Chapter 3, sticking out of a pocket on the white round house on the zipline tower platform.
Solstice — flipped tables letter — Chapter 3, on a stool by a door in the corner with flipped tables, up two ladders; get it before the zipline.
Convergence — first fork letter — Chapter 4, on a shelf down the stairs after swinging left at the first fork.
Convergence — blue door ledge letter — Chapter 4, by the blue door across the plank, reached with sparks opposite the shop.
Convergence — main room ladder letter — Chapter 4, at the top of the sparks climb and wall ladder in the main room.
Convergence — study room letter — Chapter 4, on the steps by the door with a symbol in the bright study room.
Convergence — seed alcove letter — Chapter 4, pinned by a crate in the hidden alcove reached by growing the left plant after the fan swing.
Convergence — door wheel letter — Chapter 4, on the wall next to the door wheel; jump up the broken stairs if you passed it.
Convergence — ladder gap letter — Chapter 4, pinned to the wall across the gap right of the ladder near the shipwreck.
Convergence — blue mushroom letter — Chapter 4, on the right wall under the blue mushrooms in the central fan room.
Convergence — lit door letter — Chapter 4, beside the lit door up the stairs in the central fan room.
Convergence — fan platform letter — Chapter 4, on the stall under an awning on the only platform reached by the ceiling fan swing.
Convergence — round hut letter — Chapter 4, on the deck at the right side of the white round hut.
Convergence — zipline start letter — Chapter 4, on the wooden platform where the zipline starts after the jellyfish hall.
Convergence — zipline landing letter — Chapter 4, on the left after landing from the zipline.
Convergence — pinned grapple letter — Chapter 4, pinned on a wall before the next grapple point after lowering the plank.
Convergence — chair ledge letter — Chapter 4, next to a chair on the wooden platform after the chasm swing.
Mirage — mountainside doorway letter — Chapter 5, on a door in a corner at the top of a short flight of steps above the windmills.
Mirage — shimmy crate letter — Chapter 5, in the crate in front of the building door at the end of the wall shimmy.
▶Bianca's Journal Entries
13 in the game
All 13 entries are required for Final ascent. They're tracked under the Bianca tab of the pause menu's Letters screen. This checklist is your own record and doesn't read Xbox progress.
Daymark — tower room entry — Chapter 1, on the table in the small room across the bridge you lower from the tower window.
Migration — corner table entry — Chapter 2, on a stack of books on a corner table, up the wall ladder left of the altar room and across a ledge.
Solstice — starting dead end entry — Chapter 3, on a table at the shaded dead end just behind you at the chapter start.
Solstice — side settlement entry — Chapter 3, on the step by the blue door in the optional left-hand settlement after the first zipline.
Solstice — dark room entry — Chapter 3, on the book table in the dark cluttered room with a large blue door, after the first pebble wall.
Solstice — bird stairs entry — Chapter 3, on a table by a lantern, left of the bird stairs at the top of the big pebble wall.
Solstice — animal pens entry — Chapter 3, on a stool in the corner by the fence, up the ladder from the animal pens.
Solstice — sundial plaza entry — Chapter 3, on a table by a lantern in the chapter-end plaza by the stone wheel; get it before turning the wheel.
Convergence — hallway desk entry — Chapter 4, on the desk at the end of the hallway near the shop.
Convergence — study room entry — Chapter 4, on the table by the chalkboard in the bright study room.
Mirage — settlement entry — Chapter 5, near the spinning wheel on the steps of the fan house in the windmill settlement.
Mirage — ladder hole entry — Chapter 5, on a book-stacked table in the room below the ladder hole, through the crevice in the upper cave.
Mirage — cliff tent entry — Chapter 5, on the table in the tent by the cliff edge at the top of the ladder hole.
▶Cairns
20 in the game
All 20 cairns are required for Common ground, and the first one unlocks First stone. Press the interact prompt once at each cairn to add a stone. Cairns may not show on the echo. This checklist is your own record and doesn't read Xbox progress.
Daymark — chasm rim cairn — Chapter 1, far side of the dark chasm on the cave rim path, before crossing the main bridge.
Daymark — sunlit edge cairn — Chapter 1, behind the draped table on the sunlit cliff edge, down the side path after the bridge.
Migration — tower overlook cairn — Chapter 2, on the overhanging boards at the cliff corner overlooking the two towers, just above Fresco 1.
Migration — diving board cairn — Chapter 2, on the plank jutting out above the restaurant alcove; reach it from the platform above, by wall-running from the restaurant, or from the village cliff.
Migration — circular window cairn — Chapter 2, on the floor of the large circular window in the tower wall, before the next elevator.
Migration — chapter exit cairn — Chapter 2, on the cliff-edge side of the platform right of the exit doorway, after the third chasm swing.
Solstice — broken gate cairn — Chapter 3, at the half-broken gate down the side tunnel on the left, before the first zipline.
Solstice — caved doorway cairn — Chapter 3, on the ledge with a caved-in doorway; swing right from a piton at the top of the second plant wall.
Solstice — lowest terrace cairn — Chapter 3, on the lowest terrace below the sunlit stairs area, with a ladder back up.
Solstice — white tree ledges cairn — Chapter 3, on the far ledge left of the vine behind the white tree, before the elevator.
Solstice — minecart terrace cairn — Chapter 3, on the lowest terrace left of the long broken bridge in the minecart area.
Solstice — boat ledge cairn — Chapter 3, on the cliff-edge ledge by the perched boat.
Solstice — hidden anchor cairn — Chapter 3, below a doorway reached through the gap left of the clifftop door letter; rappel from the anchor beside the doorway.
Convergence — blue room cairn — Chapter 4, in the middle of the blue-lit room across the plank, up the left ladder past the first gate.
Convergence — elevator corner cairn — Chapter 4, in the left corner between blue mushrooms above the elevator after the zipline.
Convergence — beam bridge cairn — Chapter 4, in the alcove at the end of the short beam bridge near the white round hut.
Convergence — fungus cave cairn — Chapter 4, immediately to the left on arrival at the green-glowing fungus area after the altar.
Convergence — elevator gap cairn — Chapter 4, across the gap by the spiral staircase at the top of the elevators; swing over with the anchor on the left.
Mirage — settlement steps cairn — Chapter 5, beside a pillar up the steps behind the broken-pot shell.
Mirage — summit room cairn — Chapter 5, in the small room left of the large hall at the top, before the horn.
▶Shells
12 in the game
All 12 shells are required for Sound archeologist, and the first one unlocks An ear to the past. Interact with each one and let the listening scene play. The Chapter Select screen shows shell progress per chapter. This checklist is your own record and doesn't read Xbox progress.
Daymark — workshop shell — Chapter 1, on the floor in front of the workbench left of the ladder in the stone-carving workshop.
Migration — restaurant shell — Chapter 2, on the floor among the tables below an anchor signboard in the restaurant alcove.
Migration — watermill shell — Chapter 2, on the ground on the left of the cave platform with the small watermill, before lowering the drawbridge.
Solstice — hidden alcove shell — Chapter 3, in the alcove with toy boats below a ledge, reached by rappelling from a piton outside the blue-tile building.
Solstice — pebble wall shell — Chapter 3, in a fossil cave on a hidden ledge just above the relay on the right side of the big pebble wall.
Solstice — animal pens shell — Chapter 3, in the left pen on the lowest level of the animal pens below the fresco corridor.
Convergence — shop doorstep shell — Chapter 4, on the shop doorstep beside a half-open door, right in the big hall past the canal.
Convergence — shipwreck shell — Chapter 4, in the front seat of the tipped-over boat beyond the lock gates.
Convergence — hanging platform shell — Chapter 4, by blue pots on the hanging platform after the chasm swing.
Mirage — broken pot shell — Chapter 5, inside a broken pot up the ramp in the settlement past the two stacked windmills.
Mirage — windmill ledge shell — Chapter 5, in front of a wooden door on the small ledge reached by a wind-assisted swing from left of the top windmill.
Mirage — flag ledge shell — Chapter 5, on the floor just before the altar in the opening below the flag relay.
▶Frescos
12 in the game
All 12 frescos are required for Antique gallery manager, and the first one unlocks Echo from the past. Stand close to each painting and use the echo (D-pad Up). Activated frescos appear in the pause menu's Gallery. This checklist is your own record and doesn't read Xbox progress.
Migration — glowing crevice fresco — Chapter 2, in the glowing chamber through the crack in the wall after the zipline and the first echo plants.
Migration — rope drop fresco — Chapter 2, in the chamber below the narrow crevice on the main path; lower yourself on the rope from the anchor slot.
Migration — side cove fresco — Chapter 2, in the temple chamber through the opening behind you at the hanging anchor before the chasm swing.
Solstice — open window fresco — Chapter 3, in the blue-tile chamber, reached by lowering through the open window of three on the left.
Solstice — below the bridge fresco — Chapter 3, in the temple chamber below the far left edge of the broken bridge.
Solstice — corridor hall fresco — Chapter 3, in the hall room along the corridor through the doorway near the hidden anchor cairn.
Convergence — pink hallway fresco — Chapter 4, at the end of the pink-lit hallway behind the hallway desk.
Convergence — orange room fresco — Chapter 4, on the wall of the big orange-lit room straight past the wheel door, before the zipline.
Convergence — jellyfish hall fresco — Chapter 4, down the right-hand path in the red jellyfish cavern.
Mirage — settlement fresco — Chapter 5, in the room to the right of the fan house in the windmill settlement.
Mirage — mountainside stairs fresco — Chapter 5, through the door, left, and down the stairs in the mountainside above the windmills.
Mirage — ladder hole fresco — Chapter 5, through the makeshift opening at the bottom of the ladder hole.
▶Altars
4 in the game
All four altars are required for Cycle celebration, and the first one unlocks Back in motion. Hold LT and RT and push the left stick as prompted; Simplified Interaction Mode needs only LT and RT. This checklist is your own record and doesn't read Xbox progress.
Migration altar — Chapter 2, in the lit side room through the dark corridor near the village elevator.
Solstice altar — Chapter 3, below the hole in the floor of the building beyond the white tree; rappel from the ceiling anchor.
Convergence altar — Chapter 4, in the cave below the narrow ledge after the long plank bridge; rappel from the anchor slot and swing in.
Mirage altar — Chapter 5, in the opening below the flag relay, next to the flag ledge shell.