Like a Dragon Gaiden: The Man Who Erased His Name · Guides

Like a Dragon Gaiden: The Man Who Erased His Name 100% guide

Published by Chubuggles

A chronological Xbox route through the story, Akame Network, Coliseum, minigames, Four Kings, and Amon for all 61 achievements.

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  • ETA

    Estimated time, as the guide’s author estimates: 25-30 hours

  • Difficulty

    4/10, as the guide’s author rates it

Your Progress

61 achievements in this guide

Sign in with Xbox to see which of them you have already earned.

Game Page

Guide contents

Completion Overview

Route and Completion Rules

The Xbox list contains 61 achievements for 1,000 Gamerscore and is shared across Xbox One, Xbox Series X|S, and Windows. All 61 achievements are in the base list, with no DLC or title-update achievement additions. The Legendary Fighter Pack adds optional Coliseum fighters but no additional Xbox achievements and is not required for this route.

  • Online/co-op requirements: none. The completion is single-player and does not depend on servers or multiplayer population.
  • Missables: none. Premium Adventure remains available after the story and lets you return to Sotenbori and the Castle for achievement cleanup.
  • Practical playthroughs: one. New Game+ is not required.
  • Difficulty requirements: none. Use Beginner if you want the fastest route; changing difficulty does not block achievements.
  • Current status, verified 2026-09-21: no achievement is CURRENTLY CONFIRMED UNOBTAINABLE or CURRENTLY CONFIRMED DISCONTINUED.
  • Final point of no return: in the Final Chapter, sleeping on the couch at Akame's hideout starts the closing sequence. This is not a permanent lockout because Premium Adventure opens after the ending.
The efficient route is to do Akame Network work whenever it appears, use the same core Joryu Clan fighters from the moment team battles open, and postpone heavy Coliseum cleanup until Chapter 4. That turns the Network, fan, recruitment, bond, and Four Kings requirements into one connected progression path instead of several separate grinds.

What to Track From the Start

Do not grind these immediately. Just build progress whenever combat gives you a safe opportunity.

  • Use Spider regularly from the opening battles.
  • Trigger Extreme Heat whenever the gauge is full and the fight is long enough to justify it.
  • Perform Ultimate Counters whenever bosses or stronger enemies use their clearly telegraphed Ultimate attacks.
  • Buy inexpensive abilities before expensive stat upgrades when you have spare yen and Akame Points.
  • Once Akame Network opens, clear quick Stroll n' Patrol jobs that sit directly on your route. They are the cleanest source of early Network experience and Akame Points.

Chapter 1: Hidden Dragon

Agent Tutorial and Early Combat

Chapter 1 is mostly linear. There is no reason to stop for a dedicated grind, but three cumulative combat achievements can start immediately.

Like a Spider

Spider is introduced in the opening combat tutorial. Use successful Spider pulls on enemies whenever spacing allows. The achievement unlocks after 50 successful Spider activations in battle.

Do not stand still farming all 50 in the tutorial unless you want to. Street encounters and later Coliseum fights provide far more than enough targets.

Extremely Heated

Activate Extreme Heat during normal fights whenever you have a full Heat gauge. The achievement unlocks on the 30th Extreme Heat activation.

Story bosses and the Coliseum make this essentially automatic if you use the mechanic instead of sitting on a full gauge.

Untouchable

Ultimate attacks are the heavily telegraphed powered attacks used by stronger enemies and bosses. Successfully answer them with the Ultimate Counter mechanic whenever the prompt becomes available.

The achievement unlocks after the fifth successful Ultimate Counter. You will have many opportunities across the story, Four Kings, and Amon route, so there is no need to force this in Chapter 1.

Finish Chapter 1

Follow the story through the Daidoji sequence and its closing battles. Keep healing items stocked if you are playing above Beginner.

Hidden Dragon

This is automatic. It unlocks after completing Chapter 1 and reaching the chapter-end transition.

Chapter 2: Castle on the Water

Sotenbori Arrival and Akame Network

Follow the story until Akame formally opens the Akame Network. From this point onward, treat nearby Stroll n' Patrol icons as part of your normal travel rather than saving all of them for cleanup.

The first Emergency Request also sends you to Club Heavenly. Complete the required first hostess visit to advance the request, but save the full hostess cleanup for later in the chapter when you are already moving around Sotenbori.

Whip-Splash

Do this as soon as free street fights are available. Start a fight near the Sotenbori River, with Bishamon Bridge being a convenient location. Position Joryu so the river is behind him, catch an enemy with Spider, and whip the enemy over the railing into the water.

The achievement unlocks when the enemy is actually thrown into the river. If the enemy only hits the railing or lands on the walkway, reposition and try again.

Gotta Catch Some Balls!

Despite the plural wording, the achievement requires only one Gold Ball.

The fastest fixed option is Ebisu Pawn in Sotenbori, which sells a Gold Ball for ¥77,777. Buy it when you can comfortably spare the money. The achievement unlocks as soon as you obtain the Ball.

A later alternative is the Gold Ball sold for billiards points at Kiss Shot, so do not grind cash for this if you are short early.

Neighborhood Watch

Complete Stroll n' Patrol missions as you cross Sotenbori. The achievement unlocks when your 10th mission is completed.

Prioritize simple hand-ins, short fights, Spider retrievals, and nearby photo jobs. You need 50 total later, so doing them in clusters around your current story objective saves substantial backtracking.

Taking Requests

Accept Akame's Requests whenever they are practical and do the short ones that overlap your current route. The achievement unlocks after five completed Requests.

You do not need every Request for 100%. The route eventually needs 15, plus the specific late Coliseum chain, so there is no benefit to clearing the entire board unless you want the extra money and Network experience.

Mizorogi, Hornet, Firefly, and the Full Upgrade Menu

Continue the story through Akame's first work until Mizorogi gives you Hornet. Shortly afterward, the smoke shop sequence adds Firefly. Hornet also opens the broader ability-upgrade pool, making this the first good time to spend aggressively on cheap abilities.

Like a Bee

Use Hornet constantly in ordinary street fights. The displayed description says to activate Hornet 100 times, but the practical counter advances by individual drones summoned. A charged summon can therefore add several counts at once.

Hold the Hornet input long enough to release multiple drones, then repeat in later battles. The achievement unlocks when the cumulative drone count reaches 100.

Like a Firefly

Throw Fireflies during combat and allow them to detonate. The achievement unlocks after 50 Firefly detonations in battle.

The detonation is what matters. If a fight ends before a thrown cigarette explodes, do not rely on that throw counting. Street groups are ideal because you can toss several before finishing the enemies.

Fledgling Dragon

Open Upgrade Abilities and buy inexpensive entries first. The achievement unlocks after obtaining 10 abilities through this menu.

Yen and Akame Points are both needed, so keep doing nearby Network work rather than spending time on a separate money grind this early.

Respectable Dragon

Continue buying the cheapest useful abilities as your resources increase. This unlocks when your Upgrade Abilities count reaches 20.

Do not max expensive health or attack tiers just for the achievement yet. You will eventually want strong combat stats for Amon, but cheap ability purchases move the count faster during the early chapters.

Always Prepared

Obtain 10 types of equipment items. Equipment means combat gear, not Boutique outfit cosmetics.

Buy inexpensive gear from available shops, keep the pieces earned from Requests and lockers, and check vendors when their inventory expands. The achievement unlocks as soon as the 10th equipment type is obtained; the items do not need to be equipped simultaneously.

First Castle Visit

The story now takes you to the Castle for the first time. The casino, gambling hall, Castle Cabaret, and other facilities begin opening, but free Coliseum progression is still limited by the story. Do the quick facility achievement now and leave serious Coliseum work until the second Castle visit.

Royal Gambler

Play one game in the Castle casino and one game in the Castle gambling hall. Winning is not required.

Start any available casino game, then start any available gambling-hall game. The achievement unlocks after both sides have registered, so there is no need to spend time building chips or tags.

Pocket Circuit and Serpent

After returning to Sotenbori, the story introduces CourStar and Pocket Circuit. Shortly afterward, another Mizorogi visit gives you Serpent.

Start the first Pocket Circuit races when CourStar opens, but do not try to finish the entire racing ladder yet. Winning the early races unlocks parts and makes three easy Rival Matches available for the Chapter 3 cleanup window.

Like a Snake

Serpent counts when you activate its movement in battle; you do not need to hit an enemy. Use short Serpent bursts while repositioning in ordinary fights.

The achievement unlocks on the 50th Serpent activation. Because each use is fast, this can be finished almost immediately after the gadget is unlocked if you want it out of the way.

Second Castle Visit and Silver Rank

The second Castle visit introduces the Boutique, Fighters' Lounge, Joryu Clan, and freely repeatable Coliseum content. The story fight against Hammerhead moves you into Silver rank.

From this point on, choose a core group of 10 Joryu Clan fighters and keep using them in team battles. Do not constantly swap the entire roster. The long-term goal is Level 20 and Bond Level 3 on 10 members, and every fight with the same group advances that work.

You can technically overlevel Akame Network and push Castle ranks earlier than the story asks, but that front-loads a large side-content grind for little benefit. This route takes Gold at the Chapter 3 story gate and saves the Platinum push for Chapter 4, when more quick jobs and the Four Kings chain are available.

Silver Tier

Complete the story's Hammerhead sequence and the first team-battle setup. The achievement unlocks when the Castle awards you Silver rank.

This is progression rank, not the letter grade shown after an individual Coliseum fight.

Rookie Fighter

Coliseum victories award fans. Keep clearing the available Bronze and Silver events while the fights are easy.

This unlocks when your cumulative fan count reaches 1,000. The total never needs to be held or spent, so simply continue winning fights.

Welcome to the Family

Begin recruiting immediately. Defeated fighters can appear in the Fighters' Lounge, several Akame Requests reward recruits, and referral NPCs marked with a magnifying-glass icon can connect you with additional fighters for a fee.

The achievement unlocks when the Joryu Clan reaches 10 recruited members. This is possible in Chapter 2, so take cheap or free recruits as they become available rather than waiting for the endgame.

Fashion Scrub

Once the Castle Boutique is open, buy inexpensive outfit pieces across the available categories. Outfit items are cosmetic and are tracked separately from combat equipment.

This unlocks after obtaining 15 types of outfit items. Buy the cheapest unowned pieces first; there is no requirement to equip them.

Chapter 2 Side Cleanup

Before committing to the chapter-ending story sequence, clear the two hostess achievements while both venues are already open. Nothing here is missable, but doing them now removes a large block of menu-driven cleanup from the later Coliseum-heavy chapters.

Heavenly VIP

Return to Club Heavenly and fully complete the hostess missions for Kei and Ayu. Each hostess has three affection stages.

Use the best dialogue answers you can, buy a drink or gift when helpful, and repeat visits until the third-heart conclusion for both women has been completed. The achievement unlocks after both Club Heavenly hostess routes are finished.

There is no permanent failure state. A weak answer only slows affection gain.

Castle VIP

At Castle Cabaret, fully complete the hostess missions for Kaname, Kokoro, and Ai. As with Club Heavenly, each route has three affection stages and can be repeated safely until complete.

The achievement unlocks after the final mission for all three Castle hostesses is finished.

Finish Chapter 2

Continue the main story once your nearby cleanup is done. Keep using Spider, Hornet, Firefly, Serpent, Extreme Heat, and Ultimate Counters during the mandatory fights instead of treating those counters as separate grinds.

Castle on the Water

This is automatic. It unlocks after completing Chapter 2.

Chapter 3: The Man Who Knew Too Much

Daidoji Hideout and the Master System

The Daidoji Hideout becomes a regular location and contains the SEGA Master System. Four games are available by default, so obtain one additional ROM before doing the quick five-game sweep.

Retro Gamer

A simple fifth ROM is Galaxy Force, sold by Ebisu Pawn in Sotenbori. Once you have it, use the Master System in the Daidoji Hideout and launch five different games.

You only need to start each game. Return to the selection menu after it loads and launch the next one. The achievement unlocks on the fifth distinct Master System game played.

Build Akame Network Level 10 and Gold Rank

Story progression now requires Gold rank. Your target is Akame Network Level 10 plus three wins in Silver-rank Coliseum matches, followed by reporting back to Akame.

This is the ideal window for another Sotenbori loop. Do nearby Stroll n' Patrol missions, finish Requests that reward recruits, open lockers you already have keys for, then return to the Castle for Silver fights.

At Your Service

Complete your 10th Akame Request during this push. Choose short Requests first, especially ones that award Joryu Clan recruits or overlap places you already need to visit.

Neighborhood Defender

Complete your 30th Stroll n' Patrol mission while building Network Level 10. Keep using the Support Map and clear dense clusters rather than crossing the entire map for one low-value job.

Up-and-Coming Fighter

Continue clearing Silver Coliseum matches. This unlocks when your cumulative fan total reaches 3,000.

If you reach Gold rank before 3,000, do not grind specifically for this milestone. The required full Coliseum clear later provides far more fans than you need for this achievement.

Strength in Numbers

Keep recruiting defeated fighters, Request rewards, and affordable referrals. The achievement unlocks at 20 Joryu Clan members.

Prioritize recruits who will actually join your core team, but do not over-optimize every slot. You eventually need 30 total recruits, so inexpensive bodies still have achievement value even if they never fight.

Ferocious Dragon

Use the money and Akame Points earned from the Network push to continue buying cheap abilities. This unlocks at 30 abilities obtained through Upgrade Abilities.

After this milestone, start mixing in useful combat-stat upgrades instead of buying purely by price. The Chapter 4 bosses benefit more from a strong Joryu than from racing straight to 50 mediocre purchases.

Gold Tier

Once Akame Network reaches Level 10 and you have won any three Silver-rank Coliseum matches, return to Akame and complete the Gold-rank promotion sequence.

The achievement unlocks when Akame awards Gold rank. The three Silver wins are prerequisites; merely reaching Network Level 10 does not trigger the achievement by itself.

Akame's First Drink Link and Sotenbori Minigames

Gold rank opens Akame's first Drink Link and the Castle VIP Lounge. Before returning to the main story, clear the quick minigame achievements that now overlap naturally with places you are visiting.

Rising Superstar

Complete Akame's first Drink Link, then go to Bar New Momoko with her and choose the duet version of Like a Butterfly.

The achievement unlocks after you finish the duet. Your karaoke score does not need to be exceptional; completing the song together is the trigger.

Bullseye

Go to Stijl Bar in Sotenbori or another available darts venue and win one game of darts. A 301 match against an easy opponent is the shortest straightforward option.

The achievement unlocks on the result screen after the win. Merely playing darts is not enough.

Surgical Precision

At Kiss Shot Billiards & Bar, enter the 1-Shot Challenge. If Normal is not yet selectable, clear the Easy set first. Then complete the Normal-difficulty 1-Shot Challenge.

Normal consists of its own trick-shot set; clear the required shots rather than simply starting the mode. The achievement unlocks when the Normal challenge is completed.

Arcade Dweller

Go to Club SEGA on Sotenbori St. and start all six distinct arcade games:

  • UFO Catcher
  • Virtua Fighter 2.1
  • Sonic the Fighters
  • Fighting Vipers 2
  • Motor Raid
  • SEGA Racing Classic 2

You can quit each one after it loads. The achievement unlocks when the sixth distinct arcade game registers.

Pocket Circuit Pro

Return to CourStar and continue the normal Pocket Circuit race ladder through the CourStar Race. Winning CourStar Race opens the Masters Circuit in the back room and triggers the achievement.

Buy newly unlocked parts as you progress. On jump-heavy courses, stability matters more than theoretical top speed: suspension, a stable frame, and downforce are often safer than an all-speed build. CourStar Race itself can throw the car off the track if the setup is too aggressive, so retry or trade some speed for stability rather than assuming one exact build is mandatory.

Once Masters Circuit opens, stop the normal race ladder. Later races are not required for any Xbox achievement.

Left in the Dust

Rival Matches begin appearing after early Pocket Circuit progress. Speak to rival NPCs in Sotenbori or the Castle to register them, then choose Rival Match at CourStar.

Win any three Rival Matches. The achievement unlocks as you cross the finish line in first place on the third win.

Use the easiest early rivals rather than chasing late-game opponents. If you need a strong early motor, Locker H5 on the roof of Yotsudera Kaikan rewards the High Torque Motor Mark II.

The Man Who Had Too Many Hobbies

The achievement requires 10 different minigames, but community evidence conflicts on whether the six individual Club SEGA arcade titles reliably count toward that separate total. Do not rely on Arcade Dweller to supply those entries.

For the safest route, deliberately play these 10 conventional activities:

  • Shogi
  • Mahjong
  • Pool
  • Golf
  • Darts
  • Oicho-kabu
  • Koi-Koi
  • Karaoke
  • Blackjack
  • Poker

You only need to register play in each activity; you do not need to complete their Activity Log challenges.

Arcade Dweller remains a separate achievement and should still be completed normally. If The Man Who Had Too Many Hobbies has not unlocked after the ten activities above, register additional distinct activities such as Cabaret, Pocket Circuit, or a Master System game rather than assuming the arcade titles counted.

Locked Up

Open coin lockers whenever you have keys. There are far more keys than the 30 required, so this is not a full collectible sweep.

A useful aid is the Contact Lenses gear, which marks locker keys on the map. Buy it from Mizorogi's Workshop for ¥14,000 once the workshop is available, or obtain the free pair from Locker D2. Check indoor locations as you visit them and use Spider on visible keys placed above street level.

The achievement unlocks after you have obtained 30 items from coin lockers, meaning you must actually open 30 lockers. Merely collecting 30 keys is not the trigger.

Complete the Silver Coliseum Tier

Before ending Chapter 3, finish the entire Silver tier. The wording of the Coliseum achievements is easy to misread: you do not need a Silver letter grade on every fight. You need to complete every match listed in the Silver-rank tier.

If a Silver event remains locked, clear the Bronze events and follow the Castle messages and sponsor NPCs. The Silver sponsored match is tied to clearing the lower-tier requirements and speaking to the relevant sponsor near Coliseum reception after the invitation becomes available. The Try and Hit Me special events also come through phone messages and their Castle gambling-area NPCs.

Hell's Keeper

Complete every Silver-rank Coliseum match, including its sponsored and special-event entries. Your result grade can be any passing grade.

The achievement unlocks when the final required Silver-tier match is completed.

Outfit Progress Before the Story Lock-In

Gold rank expands Castle access and Boutique stock. Spend some Coliseum money on cosmetics now, but save the 50-item finish for Chapter 4 when the full endgame inventory and larger cash rewards are available.

Fashionista

Buy unowned outfit pieces until your total reaches 30 types of outfit items. Use the owned indicators in the Boutique instead of rebuying duplicates.

The achievement unlocks on the 30th unique outfit type obtained.

Finish Chapter 3

Once the Gold-rank story requirements and your practical side cleanup are finished, accept Tsuruno's next major story step. The remainder of the chapter is combat-heavy and closes without any achievement-sensitive branch.

The Man Who Knew Too Much

This is automatic. It unlocks after completing Chapter 3.

Chapter 4: The Laughing Man

Early Chapter and Temporary Castle Lockout

The Castle is temporarily unavailable at the beginning of Chapter 4, so stay in Sotenbori and advance the story. New Stroll n' Patrol work appears during this chapter; clear convenient jobs as you move between objectives.

The story also takes you through several minigames during its social sequence. If The Man Who Had Too Many Hobbies somehow remains locked, these additional activities can add to its 10-minigame count.

Reclaim the Castle and Trigger the Four Kings

Continue until the Castle becomes available again. When you leave the Castle after the relevant story return, Dan Brody confronts you and starts the Four Kings substory chain.

This first encounter introduces the chain but is not the formal First King Dethroned fight. The achievement comes from the later Coliseum battle against King Dan Brody after you reach Platinum rank.

Preventative precaution: make a manual save before each Four Kings substory fight. These encounters use failure states that can produce a Game Over, so a fresh save is cheap protection even though none of the achievements are missable.

Push Akame Network to Level 20 and Reach Platinum

Now finish the Network progression. Your hard gates are Akame Network Level 20 and three Gold-rank Coliseum wins. This same push should finish the remaining Request, Stroll n' Patrol, Akame bond, and 10,000-fan milestones.

Akame's remaining Drink Links open at Network Levels 13, 16, and 19. Complete each as soon as it appears so the next one is never blocking Network interactions.

Go-To Guy

Complete your 15th Akame Request. You do not need every Request, but favor ones that provide Joryu Clan recruits or naturally advance the Four Kings and Coliseum route.

Neighborhood Hero

Complete your 50th Stroll n' Patrol mission. By Chapter 4, enough missions are available that you can choose dense, fast clusters rather than clearing the entire Support Map.

The achievement unlocks immediately when mission 50 is completed.

Drinkin' and Linkin'

Finish all four Akame Drink Links. The first is tied to reaching Gold rank; the next three become available at Network Levels 13, 16, and 19.

Dialogue choices do not lock you out. The fourth event ends with a fight, and the achievement unlocks when that final Drink Link is completed.

Platinum Tier

Reach Akame Network Level 20 and win any three Gold-rank Coliseum matches, then return to Akame and complete the Platinum promotion.

The achievement unlocks when you are formally awarded Platinum rank. Network Level 20 alone is not sufficient.

Favored Fighter

Continue winning required Coliseum matches. The achievement unlocks when your cumulative fan count reaches 10,000.

Do not grind fans yet if you are below the threshold. You still have the entire Gold tier, Platinum tier, Four Kings events, and Minamida progression ahead of you.

Build the Final Joryu Clan

Before attacking the Four Kings, finish recruitment and train one consistent 10-fighter team. This is the point where investing in the clan saves time twice: it clears the bond achievements and makes the difficult JUSTICE and Tetsu Amon team battles much safer.

Use Hell Team Rumble fights for experience and bond progress. Spend money on training items when useful. Bond Level 3 by itself is not enough for the bonding achievements: a fighter counts as completely bonded only when the fighter is Level 20 and Bond Level 3.

They Can't Stop Us All

Recruit your 30th Joryu Clan member through story recruits, Request rewards, defeated fighters, and paid referrals.

You do not need the Legendary Fighter Pack. If you are short, revisit the Castle referral NPCs marked with magnifying-glass icons, finish recruit-reward Requests you skipped earlier, and earn S grades on easier Coliseum fights that award recruitable fighters. Fight grades are irrelevant to Hell's Keeper, Hell's Patron, and Hell's Champion, but some recruits are specifically tied to S-grade rewards.

To Train in Life

Raise one Joryu Clan fighter to Level 20 and Bond Level 3. The achievement unlocks when the first fighter has both requirements satisfied.

To Train in Death

Repeat that full condition on five fighters. Keep the same people in every team battle and use training/bond items to close gaps instead of rotating new recruits into the active group.

The achievement unlocks when your fifth fighter simultaneously has Level 20 and Bond Level 3.

To Train Beyond

Complete the same requirement on 10 fighters. This should be your full Four Kings team.

Do not stop at Bond Level 3 if someone is under Level 20, and do not stop at Level 20 if the bond is below Level 3. The achievement unlocks only when the 10th fighter is fully maxed in both dimensions.

Finish Cosmetics and Ability Counts

The required Coliseum work now pays enough that the remaining purchase achievements are inexpensive relative to your income. Finish them before the hardest fights so the same spending also improves Joryu.

Trendsetter

Return to the Castle Boutique and buy unowned cosmetics until you have 50 types of outfit items.

The achievement unlocks on the 50th unique outfit type. Outfit cosmetics are separate from the equipment counted by Always Prepared. The in-game outfit challenge stops tracking at 30, so use the Boutique's owned checkmarks to avoid duplicate purchases while working from 30 to 50.

Legendary Dragon

Buy abilities until your Upgrade Abilities total reaches 50. At this point, prioritize useful combat upgrades as well as cheap entries because the Four Kings and Amon are next.

The achievement unlocks when the 50th qualifying ability purchase is obtained.

Complete the Gold Coliseum Tier

Clear every remaining Gold-rank Coliseum event before the Four Kings. As with Silver, the post-fight letter grade does not matter.

If the sponsored Gold event is still locked, finish the Silver tier first, leave and re-enter the Castle as needed to receive the invitation, then speak to the sponsor in the Gold/VIP area. Also clear the Gold gambling special event when it becomes available.

Hell's Patron

Complete every Gold-rank Coliseum match, including the sponsored and special-event entries.

The achievement unlocks when the last required Gold-tier match is completed, regardless of the individual fight grades you earned.

Four Kings

With Platinum rank, a Level 20/Bond 3 core team, and strong Joryu upgrades, start the formal Four Kings chain. Save before each substory fight.

First King Dethroned

Speak to Dan Brody at Coliseum reception and start his Hell Team Rumble. Bring your trained 10-member clan and focus on removing weaker enemies quickly so your team can collapse on Brody before the timer becomes the real enemy.

The achievement unlocks after defeating King Dan Brody in this formal Coliseum substory.

Afterward, complete Mizorogi's Big Dreams before moving deeper into the chain. It requires all four Agent gadgets at Level 5. Return to Mizorogi after upgrading them; this opens Daidoji Martial Mastery, a very useful Heat Action for the large team fights ahead.

Second King Dethroned

Challenge Kunimitsu Samejima. This is a one-on-one fight, so clan level does not matter here. Stay close enough to stop his pistols and Serpent movement from controlling the arena, dodge his ranged attacks, and punish his Ultimate attack windows.

The achievement unlocks when Samejima is defeated.

Third King Dethroned

Challenge JUSTICE only after your 10-person core is ready. This Hell Team Rumble brings back Dan Brody and Samejima alongside JUSTICE and a large group of enemies.

Thin the ordinary enemies first so your team is not overwhelmed, then concentrate damage on the Kings. JUSTICE can heal enemies, so do not let the fight become a long spread-out war. Use the Coliseum team command when it is ready and spend Joryu's Heat aggressively.

The achievement unlocks when JUSTICE's substory battle is won.

Fourth King Dethroned

The final King is Kiyoshi Ugajin in a one-on-one fight. He uses Agent-style gadgets but has a much smaller health pool than the previous team encounter.

Stay mobile through Hornets and Spider pressure, then punish his telegraphed Heat attack with your strongest safe counters. The achievement unlocks when Ugajin is defeated.

Platinum Endgame and the Last Coliseum Matches

After all four Kings are defeated, return to Akame and accept Operation Family Welfare. Complete its fight, then return to the Coliseum. This opens the late Platinum special-event chain, including Four Kings, Four Fights.

Now clear every Platinum event still showing incomplete. The last special event, Minamida Grand Prix, appears only after the required Coliseum content and late substories are done.

The Legendary Fighter Pack's optional Daigo, Saejima, and Majima content is not required for the Xbox achievement list. Use those fighters if you own the pack and want easier team battles, but do not buy the DLC for completion.

Hell's Champion

Complete every required Platinum-rank Coliseum match, including the late Four Kings special event and Minamida Grand Prix.

Again, the achievement description refers to the Platinum tier, not to earning a Platinum letter grade on each fight. Any passing fight grade is sufficient.

The achievement unlocks when the final required Platinum-tier match is completed.

Prizefighter

Your required Coliseum clear should provide most or all of the needed fans. If you finish Hell's Champion below the target, repeat a fast Platinum event you can clear consistently.

The achievement unlocks when your cumulative fan total reaches 30,000.

Amon: Path to the Strongest

Completing Minamida Grand Prix opens the final substory, Path to the Strongest. It has two consecutive stages with preparation time between them.

First, speak to Tetsu Amon near Coliseum reception and win the Hell Team Rumble against Tetsu and his robots. Use your Level 20/Bond 3 core team and the same crowd-clearing approach that worked against JUSTICE.

After Tetsu, restock healing items and fill Heat before approaching Gai Amon on the helipad. The second fight is normal combat, so inventory healing matters again.

The World's Strongest

Gai Amon is the real achievement trigger. His most dangerous early mechanic is the heart-shaped Hornet formation that rapidly heals him. Counter it by summoning your own Hornets until the healing formation is disrupted, then return to offense.

Use Extreme Heat and strong Heat Actions when you have clean openings. In his final red-Heat phase, his successful hits can heal him, so prioritize avoiding damage over trading blows. Hit, disengage, and punish recoveries rather than trying to armor through everything.

The achievement unlocks after defeating Gai Amon and completing Path to the Strongest. Defeating Tetsu Amon alone is only the first stage and does not finish the achievement.

Finish Chapter 4

With the side route complete, return to the Chapter 4 story and finish the remaining main missions. Nothing in the Four Kings, Amon, or minigame route becomes unavailable if you choose to finish the chapter earlier, but doing the heavy cleanup here keeps the Final Chapter focused on story.

The Laughing Man

This is automatic. It unlocks after completing Chapter 4.

Final Chapter: The Man Who Erased His Name

Point of No Return

The Final Chapter eventually sends you back to Akame's hideout and presents a prompt to sleep on the couch. Sleeping starts the closing story sequence.

If you followed the route, only the final story achievement should remain. If anything optional is still missing, you can either finish it before sleeping or continue anyway and use Premium Adventure after the ending. There is no achievement that requires a second playthrough.

Make a normal manual save before sleeping if you want an immediate pre-finale return point.

Final Story

Proceed through the final battles and ending. There are no difficulty conditions, alternate-ending achievements, or mutually exclusive Xbox achievements to manage here.

The Man Who Erased His Name

This is automatic. It unlocks after completing the Final Chapter and reaching the ending completion state.

Premium Adventure and Final Check

After the ending, create the clear data when prompted and load Premium Adventure if you still have anything unfinished. Sotenbori, the Castle, Akame Network, Coliseum, minigames, lockers, cabaret routes, Pocket Circuit, and the remaining purchase grinds remain available.

For a clean 61/61 check, the common late stragglers are a missing sponsored Coliseum match, fewer than 30 opened lockers, fewer than 50 unique outfit items, a Joryu Clan fighter at Bond Level 3 but below Level 20, or one of the four gadget/Heat counters not fully completed. Use the in-game achievement and Activity Log progress to identify the remaining requirement rather than replaying the story.

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