Like a Dragon: Infinite Wealth · Guides

Like a Dragon: Infinite Wealth 100% guide

Published by Chubuggles

Chronological Xbox route through the story, side systems, Premium Adventure cleanup, Big Swell, and one Legend New Game+ save branch for all 1,200G.

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  • ETA

    Estimated time, as the guide’s author estimates: 95-120 hours

  • Difficulty

    6/10, as the guide’s author rates it

Your Progress

73 achievements in this guide

Sign in with Xbox to see which of them you have already earned.

Game Page

Guide contents

Before You Start

Completion Plan

Like a Dragon: Infinite Wealth has 73 Xbox achievements worth 1,200G: 64 base-game achievements worth 1,000G and 9 Master Vacation Bundle achievements worth 200G. The same Xbox achievement list is used across Xbox One, Xbox Series X|S, and the Xbox Play Anywhere Windows version.

As of 2026-10-02, no achievement is CURRENTLY CONFIRMED UNOBTAINABLE or CURRENTLY CONFIRMED DISCONTINUED. The completion is single-player and does not require online co-op or multiplayer.

The base game has no true missable achievements. Premium Adventure opens after the story and allows the remaining side content to be completed. The two late-story warnings are temporary progression locks, not permanent achievement cutoffs.

For all 1,200G, you need the Master Vacation Bundle. It is included with the Deluxe and Ultimate Editions and can also be purchased separately. The bundle adds the Big Swell, New Game+, and the Hard and Legend completion achievements.

Plan on two story runs in practical terms:

  • First playthrough: complete the story. The base game does not offer a difficulty selector on the initial run, so there is no base-game difficulty achievement to plan around. Progress useful side systems as they unlock, then finish the base-game cleanup and Big Swell in Premium Adventure.
  • Second playthrough: start New Game+ from the prepared Premium Adventure save, reach the final boss, beat it on Legend, reload a separate pre-boss manual save, switch to Hard, and beat the final boss again.
Critical DLC warning: We're Probably the Best! and We're Definitely the Best! do not stack. A Legend clear does not also award the Hard achievement. Keep a separate manual save immediately before the final boss of New Game+ and do not overwrite it.

Rules to Follow From the Start

Do not try to clear every side system the moment it appears. Infinite Wealth gives you several long progression tracks at once, but the efficient route is to advance them while they overlap with normal exploration and save the long dedicated grinds for Premium Adventure.

Use these habits from the first time each system becomes available:

  • Greet Aloha Links contacts whenever they are directly on your route.
  • Take Photo Rally pictures when the subject is nearby instead of touring the whole map solely for photos.
  • Use Poundmates regularly in ordinary battles once the system opens.
  • Fight Sujimon Raids you naturally pass and recruit post-battle Sujimon whenever the opportunity appears.
  • Complete nearby substories, but do not force all 40 early.
  • Fill Bond Bingo entries, use Table Talks, eat with party members, and view Drink Links when bond thresholds are reached.
  • Keep characters on jobs long enough to reach rank 30 instead of constantly rotating jobs before they contribute to the job-rank achievements.
  • Pick up Kiryu's Memoirs whenever they are near the route once his side content opens.

The full Sujimon League and Dondoko Island storylines are faster to finish after the main story. Premium Adventure gives you stronger party resources, and finishing Sujimon first gives Dondoko Island better workers.

Chapter 1 — Doin' the Best I Can

Story Route

Follow the chapter normally. There are no completion-critical side systems to manage yet, so do not waste time grinding the early encounters.

Back in Action

This unlocks when Chapter 1 is completed. It is story-related and automatic.

Chapter 2 — Paradise, Hawaiian Style

Hawaii Arrival and Early Side Systems

Continue the story until the early Hawaii substories introduce the Sujidex. You do not need to grind Sujidex entries yet; simply fight new enemy types as you encounter them.

Fish Out of Water

This unlocks when Chapter 2 is completed. It is story-related and automatic.

Chapter 3 — The Fool

Aloha Links, Poundmates, Miss Match, and Sicko Snap

Chapter 3 opens several systems that should be progressed naturally for the rest of the Hawaii route. Poundmates becomes available through the story-related substory, Aloha Links begins during the chapter, and the Miss Match and Sicko Snap substories can now be completed.

Do the introductory substories when their map markers are available, then return to the main route. From this point forward, greet nearby Aloha Links contacts and use Poundmates whenever the cost is reasonable.

Crazy Delivery opens once you finish the mandatory Crazy Money introduction early in this chapter, which includes the required first course. As soon as that introduction is complete, clear the remaining courses: they are short, award useful early money and personality growth, and remove one complete minigame chain from later cleanup.

30 Mins or It's Free

Complete all four Crazy Delivery courses. The first course is played during the mandatory Crazy Money introduction. Each later course opens after you meet the required rank on the preceding course, so continue through the chain until the fourth course is finished. The achievement unlocks after completing the final course.

Wandering Dragon

This unlocks the moment Kasuga reaches character level 10. Normal story combat is enough, so do not stop to grind for it.

Spirit of Aloha

Befriend 50 people through Aloha Links. Initial interactions with eligible contacts count, and there are far more than 50 available. Start greeting people now and this should finish naturally while exploring Honolulu.

Pound for Pound

Dial up Poundmates 30 times. This is a cumulative total, so start using summons now instead of leaving all 30 for cleanup. Kasuga's and Kiryu's uses contribute to the same achievement total even though their in-game counters are shown separately.

Sicko Stopper

Finish all three Sicko Snap courses after the minigame is introduced through its Chapter 3 substory. Meet the completion score for each course; the achievement unlocks when the third course is completed.

Not a Total Waste

Obtain an item from a toilet bowl. Enter the men's side of a public restroom in Hawaii, go into a stall, and interact with the toilet to take the Ethereal Egesta crafting item. Most Hawaii public restrooms work, as do about half of those in Japan. An easy early option is the public restroom beside the Aloha Seaside restaurant.

Somewhere Over the Rainbow

This is weather-dependent but not missable. When a sudden squall starts in Hawaii, stay outside. Right after the rain stops, a rainbow appears in the sky to the northeast. Sakura St. in the northeast corner of the map gives the clearest view without buildings in the way. Pull out the phone camera and photograph the rainbow. Do this opportunistically during the story rather than waiting in place for weather.

Time Marches On

This unlocks when Chapter 3 is completed. It is story-related and automatic.

Chapter 4 — In the Ghetto

Julie's Gearworks, Ounabara, and Sujimon Battles

Chapter 4 opens three major achievement systems. Julie's Gearworks becomes available through the story, the Ounabara Vocational School opens through its substory, and the Sujimon battle storyline begins around the Anaconda Shopping Center sequence.

Handle the cheap requirements now, then let the long Sujimon objectives progress in the background. Do not force the entire Sujimon League yet.

License to Skill

Obtain 10 certificates from the Ounabara Vocational School. You only need 10, not every certificate. Pass any 10 exams you are comfortable with. The personality gains also help the later Metahuman cleanup.

Something from Nothing

Make 10 pieces of gear at Julie's Gearworks. The requirement is 10 crafted gear pieces, not 10 upgrades. Use inexpensive recipes while raising the facility so you are not burning rare late-game materials just for the counter.

Break It Up!

Win 20 Sujimon Raids. Raids become available with the Sujimon battle system. Fight convenient raids whenever they are close to your route; the achievement unlocks on the twentieth raid victory.

Sujimon Snag 'Em

Recruit 10 Sujimon from battle. After eligible street fights or raids, a defeated enemy may remain available to recruit. Use the required gift interaction and keep taking these opportunities until 10 battle recruits have joined you.

Down and Out

This unlocks when Chapter 4 is completed. It is story-related and automatic.

Chapter 5 — Suspicious Minds

Drink Links, Alo-Happy, Photo Rally, and Hawaiian Haunt

Chapter 5 is the point where the game starts rewarding a consistent completion routine. Drink Links for Tomizawa and Chitose open when the story returns you to the bar, and they can be progressed as their bonds rise. Alo-Happy Tours unlocks job-changing activities, Photo Rally begins through its introductory substory, and Hawaiian Haunt becomes available.

How Drink Links work for every party member: each character has five Drink Links, opening at bond levels 10, 20, 30, 40, and 50. The first four are conversations. The fifth always ends in a battle fought alongside that character. Most fifth-scene fights are against level-32 enemies whenever you do them; Zhao's are level 40 and Joongi's are level 44. Walk and Talk scenes are not required to trigger Drink Links, but they raise bond quickly.

Chitose's chain starts now, but her final Walk and Talk does not appear until Chapter 11, and her fifth Drink Link cannot be finished until Chapter 13.

Complete nearby Photo Rally targets and run the story-appropriate sectors of Hawaiian Haunt when you need levels or materials. Leave the EX sector for Premium Adventure.

Touching Lives

Complete 10 substories. Story progression itself contributes several required substories, and the system introductions in the early chapters push the total quickly. If this has not unlocked naturally, finish nearby substories until the counter reaches 10.

Photo Hunter

Take 30 different Photo Rally photos. Only 30 are required, so photograph marked subjects as you pass through districts instead of clearing all Photo Rally sets immediately. Use the in-game Photo Rally smartphone app to track and clean up: it shows your progress for each district along with a visual and location clue for every target, and a camera icon appears when you are close enough to a valid target to take its photo. If the achievement is still unfinished by the end of the story, finish the remaining shots in Premium Adventure using the app's district progress to pick targets.

Misgivings

This unlocks when Chapter 5 is completed. It is story-related and automatic.

Chapter 6 — Puppet on a String

Dondoko Island Introduction

Early in Chapter 6, the Dondoko Island storyline pulls Kasuga into its mandatory introduction. Follow the island tutorial until the game allows you to leave.

Do not commit to the full resort grind now unless you specifically want a break from the main story. The completion route is faster if you return in Premium Adventure after finishing the Sujimon League, because stronger Sujimon make facility staffing much easier.

Side Hustle

Raise any one job to rank 30. Default character jobs count. If you have kept at least one frequently used character on the same job, this can arrive around the middle of the story. If it does not, leave it alone; the later dungeon route will finish it easily.

Hiding in Plain Sight

This unlocks when Chapter 6 is completed. It is story-related and automatic.

Chapter 7 — Trouble

Hawaii Midgame Cleanup Window

Before pushing through the chapter, use this window to catch up on the cumulative tasks that are directly on your route. You should be greeting Aloha Links contacts, taking nearby Photo Rally shots, using Poundmates, fighting convenient Raids, and completing easy substories.

Adachi's Drink Links become available when he joins Kasuga's party in this chapter. Tomizawa's full chain is also practical to finish once his bond reaches 50, but his fifth Drink Link is a level-32 fight with only Kasuga and Tomizawa. Wait until Kasuga is around level 30 before starting it.

Letting Go

View all five of Tomizawa's Drink Links. New Drink Links open at bond levels 10, 20, 30, 40, and 50. The achievement unlocks after the fifth Drink Link is completed. The fifth scene is a fight against level-32 enemies with only Kasuga and Tomizawa, so it is much easier once Kasuga is around level 30. If his bond is still below 50, keep using Bond Bingo, Table Talks, meals, and party activities and finish it later.

No Regrets

View all five of Adachi's Drink Links. His chain becomes available later than Tomizawa's, so complete each scene as his bond reaches the 10-level thresholds and finish the fifth scene at bond 50. The fifth scene is a fight against level-32 enemies.

Resolute Dragon

This unlocks when Kasuga reaches character level 30. Normal story and side-content progression should reach this without dedicated grinding.

Sujimaniac

Register 100 Sujimon to the Sujidex. This tracks regular combat enemies registered through the Sujidex, not only Sujimon League recruits. Fight new enemy types as you encounter them and the first 100 should come naturally.

Saving Lives

Complete 20 substories. By now you have access to enough optional stories to reach 20 without clearing the map. Choose convenient substories and include the Sujimon-related chain later because that chain is required for its own achievement.

Separate Ways

This unlocks when Chapter 7 is completed. It is story-related and automatic.

Chapter 8 — Return to Sender

Kiryu's Awakening, Memoirs, Life Links, and Japan Bonds

Chapter 8 shifts the route to Kiryu and opens his completion systems. Memoirs of a Dragon appear across the map, Awakening challenges begin feeding Soul, Tech, and Body, and the Life Links system is introduced through a story event.

Do not try to finish every Memoir immediately. Pick up the ones on or near the story route and work through easy Unfinished Business objectives. After the introductory Life Link, no further Life Link can be played until Chapter 10, so do not wait for a call from Date here. The later Life Links are story- and Awakening-gated.

Nanba, Saeko, and Seonhee can also begin or continue their Drink Link chains in Japan. Push each toward bond 50 through Bond Bingo, meals, Table Talks, and normal party use.

Precious Memories

Gather 30 Memoirs of a Dragon. Many are visible on the map once Kiryu's system opens, and additional Memoirs come from story and Life Link progress. Collect nearby entries until the total reaches 30.

Squared Away

View all five of Nanba's Drink Links. Reach bond 50 and complete the fifth scene. Like every fifth Drink Link, the final scene is a fight (against level-32 enemies), so equip Kiryu and Nanba before starting it.

Missing Words

View all five of Saeko's Drink Links. Reach bond 50 and complete the fifth scene, which is a fight against level-32 enemies.

Commanding Respect

View all five of Seonhee's Drink Links. Reach bond 50 and complete the fifth scene, which is a fight against level-32 enemies.

Mad Hustle

Raise three jobs to rank 30. Separate characters' default jobs count, so this often unlocks naturally if you have avoided unnecessary job switching. Otherwise, finish it during the dungeon grind later.

Layered Lies

This unlocks when Chapter 8 is completed. It is story-related and automatic.

Chapter 9 — Hard Headed Woman

Keep the Long Counters Moving

This chapter does not introduce a new completion system that needs a separate grind. Keep collecting nearby Memoirs with Kiryu and continue Kasuga's cumulative work when control returns to Hawaii.

Do not divert into large cleanup tours yet. The story continues to unlock party members, Drink Links, Life Links, and the second main dungeon.

Found and Lost

This unlocks when Chapter 9 is completed. It is story-related and automatic.

Chapter 10 — Don't Be Cruel

Yokohama Underground and Zhao's Drink Links

Yokohama Underground becomes available at the start of this chapter. Its first three sectors are useful for story-level experience and job experience, but the EX sector is intended for post-story cleanup. Use the dungeon only as much as you need to stay comfortable with the story.

Zhao's Drink Links also become available. Raise his bond naturally and clear the scenes as they open.

Kiryu's Life Links start becoming playable again from this chapter. Complete them in order as Date contacts you and as Kiryu's Awakening Level allows.

Starting Fresh

View all five of Zhao's Drink Links. Reach bond 50 and finish his fifth Drink Link. His fifth scene is a fight against level-40 enemies, tougher than most Drink Link fights, so go in well equipped. If you are short on bond, do not grind it here solely for the achievement; Premium Adventure remains available.

Dying Breed

This unlocks when Chapter 10 is completed. It is story-related and automatic.

Chapter 11 — Devil in Disguise

Late-Story Bond and Side-Content Window

Continue Kiryu's nearby Memoirs and available Life Links. On Kasuga's side, keep Chitose's bond moving and complete any Drink Links the story currently permits. Her final Walk and Talk becomes available in this chapter, but her fifth Drink Link stays locked until Chapter 13.

This is also a good time to finish convenient substories if you are below 40, but do not delay the story just to force the final count. Premium Adventure will make cleanup simpler.

Reunion

This unlocks when Chapter 11 is completed. It is story-related and automatic.

Chapter 12 — For Ol' Times Sake

Finish Kiryu's Life Links and Awakening Push

The final two Life Links become available in this chapter once the required Awakening progress is met. Life Links must be completed in order, and the last three need Awakening Level 7, 8, and 9 respectively. The last Life Link requires Kiryu's Soul, Tech, and Body to be at least level 9, so prioritize Memoirs, earlier Life Links, Part-Time Hero rescues, and quick Unfinished Business objectives until all three reach that threshold.

Complete every available Life Link before leaving Kiryu's late-game cleanup behind. Nothing here is permanently missable, but doing it now reduces Premium Adventure backtracking.

Renewed Purpose

Complete all eight Life Links. They must be done in order, and the last three require Awakening Level 7, 8, and 9. The achievement unlocks when the final Life Link is completed. If the last one is not available, raise all three Awakening stats to level 9 and make sure the earlier Life Links are finished.

Abundant Memories

Gather 70 Memoirs of a Dragon. There are more Memoirs than the achievement requires, so use the map-marked entries, Life Link rewards, and story-related Memoirs to reach 70 without needing every one.

Funk Goes On

Push Kiryu's Soul, Tech, or Body to level 10. Completing all Life Links already forces broad Awakening progress; after all three stats are at least 9, target quick Unfinished Business objectives for whichever stat is closest to 10.

Holding the Line

This unlocks when Chapter 12 is completed. It is story-related and automatic.

Chapter 13 — Promised Land

Final Party Bond Window

Joongi's Drink Links become available late, and Chitose's fifth Drink Link opens in this chapter. Use this chapter to finish their bond events if you have reached 50.

Do not panic if any Drink Link, substory, minigame, or collectible objective is still incomplete. Premium Adventure remains the main cleanup phase after the finale.

Breaking Free

View all five of Joongi's Drink Links. Raise Joongi to bond 50 and complete the fifth scene. His fifth scene is a fight against level-44 enemies, the toughest Drink Link fight, so go in well prepared.

Rest Assured

View all five of Chitose's Drink Links. Earlier parts of her chain can be progressed from Chapter 5, but her final Walk and Talk only appears in Chapter 11, and her fifth Drink Link cannot be finished until Chapter 13. Finish the entire five-scene sequence once her bond is at least 50. Her fifth-scene fight is against level-32 enemies.

Turning the Tides

This unlocks when Chapter 13 is completed. It is story-related and automatic.

Finale — If I Can Dream

Temporary Points of No Return

The finale gives separate warnings before the final Hawaii and Japan sequences. These warnings temporarily lock you into story progression, but they do not make the base-game side content permanently missable. Premium Adventure restores the cleanup route after the credits.

Before accepting each warning, equip the active party properly and stock healing items. There is no achievement reason to clear every side activity before these warnings.

Apex Dragon

This unlocks when Kasuga reaches character level 50. A completion-focused first playthrough will usually reach or approach 50 by the finale. If you are below 50, do not grind street encounters; the Premium Adventure dungeons provide much better experience.

The Man Who Regained His Name

This unlocks when the final chapter is completed. After the credits, create and keep the resulting clear data so Premium Adventure and, with the Master Vacation Bundle, New Game+ are available.

Premium Adventure — Base-Game Cleanup

Finish the Sujimon League First

Start Premium Adventure by finishing the Sujimon League. You now have much more money and stronger options than when the mode first opened, and the completion rewards make the later Dondoko Island work easier.

Complete every Sujimon-related substory in the League chain, keep winning battles to raise one chosen Sujimon, and fill any missing Sujidex entries through normal combat.

Suji League Champion

Complete all Sujimon-related substories. The storyline begins with Substory 37 (Choosing Your Starter) and the League chain runs through Substories 38 to 42. Follow it through every ranked opponent and the final championship substory. The achievement unlocks when the last Sujimon storyline substory is completed.

Prize Fighter

Max out both the level and friendship of one Sujimon. The level cap expands as the Sujimon League story advances, so finish enough of the League to remove the earlier caps, then use battles, Sujimunch, and friendship gifts until the same Sujimon is maxed in both values.

Sujimon Sensei

Register 200 Sujimon to the Sujidex. The Sujidex tracks combat enemy entries, so use Premium Adventure street fights, substories, and dungeon encounters to fill the remaining unique entries. Stop when the in-game Sujidex counter reaches 200; there is no need to complete the full dex.

Dondoko Island Full Completion

Return to Dondoko Island after the Sujimon League. Progress the resort story normally: clear trash, build useful facilities, improve satisfaction and popularity, handle the Washbucklers, and use strong Sujimon as workers where available.

Keep guest lodgings occupied whenever possible. Guest stays take several island days, so the 100-guest achievement is the one counter most likely to continue after the main island story ends. Always defeat any Washbucklers on the map before ending the day, because they destroy lodgings and drive guests away.

Dondoko A-Go-Go!

Run a TV ad on Dondoko Island. TV ads open once the resort reaches the 3-star level. Talk to Subaru on Dondoko Beach and buy any TV ad; the cheapest costs 100,000 Dokobucks.

Basking in Glory

Transform Dondoko Island into a 4-star resort. Follow the resort rank checklist shown in-game, raising satisfaction and popularity and clearing the required island areas until the 4-star evaluation is awarded.

Craftaholic

Craft 100 different pieces of DIY furniture. The requirement is 100 unique furniture recipes, not 100 total crafted objects. Use the DIY menu and its completion tracking to make new recipes instead of mass-producing duplicates.

Dondoko Denouement

Complete the Dondoko Island story. Continue the resort objectives through the 5-star goal and the concluding Washbucklers sequence. The achievement unlocks when the island storyline is finished.

Island Hospitality

Welcome 100 guests to Dondoko Island. This is cumulative across completed guest stays. Track it under Suggestion Box > Guests, "Have a total of X guests stay". The counter only goes up when a three-day tour ends, not when guests arrive. Keep all available lodgings filled, deal with Washbucklers every day, and advance island days until the total reaches 100. If the story ends first, continue operating the resort until this unlocks.

Hawaii Side-Activity Cleanup

Now finish the short requirements that benefit Kasuga's personality stats. This order turns required achievement work into the personality grind instead of doing personality challenges first and duplicating effort.

Alo-Happy as Can Be

Experience eight activities offered by Alo-Happy Tours. Complete eight distinct tour activities. If a tour was blocked earlier by a personality requirement, your late-game stats should make it accessible now.

Don't Hate the Player

Meet up with five people from Miss Match. Complete the matching process and successfully reach an in-person meetup five times. This requires five successful dates, not merely five app conversations.

Having Fun Yet?

Play 10 different minigames. Only participation in 10 distinct minigames is required; you do not need high scores. Ten qualifying minigames are Crazy Delivery, Sicko Snap, Miss Match, the Ounabara Vocational School, the Batting Center, the Golf Center, Darts, Karaoke, Mahjong, and Shogi; Can Quest is another option if one of those does not register. You can see which minigames you have played at the bottom of the minigame section of the Personality screen, but that list counts slightly differently from the achievement, so the achievement may unlock before ten entries are checked there.

Living Your Best Life

Complete 40 substories. Finish any remaining substories until the in-game total reaches 40. You do not need all 52, but the completed Sujimon storyline already covers the only substory chain independently required for another achievement.

Investing in the Future

Complete all of Julie's investments. Return to Julie's Gearworks and purchase every facility investment until the shop reaches its maximum facility level. This is separate from crafting 10 gear pieces.

Superhuman

Raise any one of Kasuga's six personality stats to level 10. If none has reached 10 naturally, complete activities and Personality Challenges that award the stat currently closest to max.

Metahuman

Raise all six of Kasuga's personality stats to level 10. Finish the remaining Ounabara exams, Alo-Happy activities, Photo Rally sets, minigame objectives, and targeted Personality Challenges as needed. Use the Personality screen to target only the deficient stat instead of blindly clearing the entire challenge list.

Job Rank Cleanup

Keep the active party on jobs that still need rank 30 while finishing the dungeons. The job achievements count any characters and include default jobs, so there is no requirement to raise seven different jobs on Kasuga himself.

Ultimate Hustle

Raise seven jobs to rank 30. If Side Hustle and Mad Hustle unlocked earlier, this is simply the same cumulative count reaching seven. The late dungeons provide enough job experience to finish the remaining ranks efficiently.

Main-Game Dungeons

Clear both base-game dungeons through their EX sectors now. The first three sectors are story-range content; the EX sectors are the actual postgame finish and are required for the dungeon achievements.

Do Hawaiian Haunt first if its encounters are easier for your current party, then Yokohama Underground. Bring a balanced spread of damage types, healing, and strong gear rather than overinvesting in perfect weapons before these clears.

Ruffians Beware

Conquer the Hawaiian Haunt by clearing all of its sectors, including the EX sector. The achievement does not unlock after only the three story-range sectors; it triggers after the EX-sector completion.

The EX finale is a group of five level-53 Robo Michio enemies with different elemental weaknesses. Bring strong blade, gun, fire, electric, and ice options so one resistance does not stall the fight.

Dungeon Sweeper

Conquer the Yokohama Underground by clearing all of its sectors, including the EX sector. Finish the EX boss to trigger the achievement.

The EX finale is the Amon Clan around level 55. Focus damage instead of spreading it, keep Kiryu healthy, and be ready for Jo Amon's late-fight recovery and group attack. Tag Team attacks, strong Poundmates, and area damage are excellent here.

Remaining Kasuga Level and Job Progress

If you do not own the Master Vacation Bundle, continue running the higher Yokohama Underground sectors with Kasuga active until he reaches level 70.

If you do own the bundle, move directly into the Big Swell instead. Its higher-level enemies make Legendary Dragon and any unfinished job ranks much faster.

Master Vacation Bundle — Big Swell

Start the Bonus Dungeon in Premium Adventure

The Big Swell is available only after the main story. During daytime in Premium Adventure, visit Revolve for the new event, follow the prompt to the beach, and continue to the dungeon entrance.

The dungeon has five sectors with escalating recommended levels. Each sector is five floors, and every exit room has a Crown enemy group fight.

No saving inside the Big Swell: You cannot save anywhere in the dungeon: not before sector bosses, and not even in the entry room. Before every entry, leave the dungeon and make a manual save outside. Treat each sector, boss included, as a single commitment, and leave between sectors to restock healing and status items. A wipe sends you back to your last outside save.

Building Bonds and Making Gains

Clear sector one of the Big Swell. The sector is aimed around level 55 and ends with three level-57 Sawashiro variants. Red is weak to ice and resists fire, Yellow is weak to fire and resists electricity, and Blue is weak to electricity and resists ice. The achievement unlocks after the sector-one victory.

Titillating Teamwork

Clear sector two of the Big Swell. The sector is aimed around level 57 and ends with a level-60 Giant Shark that is weak to blade and fire damage. The achievement unlocks after the sector-two victory.

Kei is for Kinship

Clear sector three of the Big Swell. The sector is aimed around level 60 and ends with level-62 Bryce and Ebina. Bryce is vulnerable to gun and blade damage while Ebina is vulnerable to magic elements. The achievement unlocks after the sector-three victory.

Unboxed Brotherhood

Clear sector four of the Big Swell. The sector is aimed around level 62 and ends with level-65 Yamai and Majima. Yamai is weak to blade damage and Majima to fire. Focus Majima if his clones begin multiplying. The achievement unlocks after the sector-four victory.

We Did It?

Clear the fifth and final sector of the Big Swell. The sector is aimed around level 65 and ends with the level-66 Game Master. Kill his left and right parts before the center body. One side is weak to fire (resists blade and gun), the other is weak to gun (resists blade and fire), and the center body is weak to blade. The achievement unlocks after the final sector boss is defeated.

Legendary Dragon

Reach character level 70 with Kasuga. Keep Kasuga in the active party through the Big Swell and he should reach or approach 70 naturally. If he is still short after sector five, repeat the highest efficient Big Swell content until he reaches level 70.

Master Vacation Bundle — Legend New Game+

Prepare the Clear Data Before Starting

Do the preparation while still in Premium Adventure. A little work here saves much more time in the Legend run.

Recommended preparation:

  • Push the main cast to roughly the mid-70s by repeating efficient Big Swell fights if needed.
  • Craft the strongest practical weapon for each character's intended main job and invest heavily in upgrades before starting New Game+.
  • Give every regular party member access to a reliable healing skill through job inheritance.
  • Put some levels into Kasuga's Freelancer job because the early New Game+ story temporarily forces it.
  • Carry several strong battle items for the early forced Hero transition fight.
  • Keep your completed Premium Adventure save permanently. Start New Game+ from a copy of that clear state rather than treating it as disposable.

New Game+ resets story-side content such as substories and bond events, but carries the character progression intended by the mode.

Early New Game+

Start New Game+ on Legend. You are allowed to change difficulty during the run; the difficulty achievements check the final game boss. Staying on Legend for most of Kiryu's route is still the efficient choice because Legend-scaled enemies give the experience needed for the level-95 endgame without a separate late grind.

The Hero Returns

Continue New Game+ until Kasuga takes up the Hero mantle again and the story switches him back into the Hero job. The achievement unlocks at that story event.

Legend Progression Checkpoints

The first major wall is the Chapter 10 Sawashiro fight, where Legend raises enemy levels sharply. If Kiryu's active team is badly underleveled, use Yokohama Underground to bring the group into a comfortable range before continuing.

Chapter 12 is another meaningful checkpoint. Keep Kiryu healthy during the major boss sequence and use inherited healing on the rest of the party. If you have been playing Kiryu's chapters on Legend, the required experience should come much more naturally than if you dropped the whole run to Normal.

Kasuga's finale is also high-level, but his final boss does not determine the Hard or Legend achievement. The achievement check occurs on Kiryu's final boss.

Final Save Branch — Legend First, Hard Second

Immediately before Kiryu's final boss, create a new manual save in a separate slot. This is the save you will reload for the second difficulty achievement. Do not overwrite it after the first clear.

For the first clear, verify the difficulty is set to Legend before entering the final boss. Defeat the boss and finish the ending.

We're Definitely the Best!

This unlocks when the final boss of New Game+ is defeated on Legend difficulty. The rest of the New Game+ run does not have to remain on Legend continuously; the verified trigger is the final boss clear on Legend.

Endless Vacation

This unlocks when the New Game+ playthrough is completed. It can unlock alongside the Legend completion on the first ending clear.

Reload the separate manual save from immediately before the final boss. Change the difficulty to Hard in the settings before starting the fight, then defeat the boss again.

We're Probably the Best!

This unlocks when the final boss of New Game+ is defeated on Hard difficulty. It does not stack from the Legend clear, which is why the pre-boss manual save is required for the efficient two-clear branch.

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