LIMBO (Xbox 360) 100% guide
Published by Chubuggles
A chronological route through all 10 achievement eggs and the five-death No Point in Dying run in the original Xbox 360 version of LIMBO.
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- ·Coverage: every achievementCoverage 100%
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ETA
Estimated time, as the guide’s author estimates: 5-9 hours
Difficulty
5/10, as the guide’s author rates it
Your Progress
12 achievements in this guide
Sign in with Xbox to see which of them you have already earned.
▶Before You Start
This guide covers the original Xbox 360 (Xbox Live Arcade) release of LIMBO. That version has 12 achievements worth 200 Gamerscore and is backward compatible on Xbox One and Xbox Series X|S. Its list is separate from the newer Xbox One and Windows lists, which have 13 achievements worth 1,000G including DING!. The 360 version has no secret level and no DING!.
The standalone Xbox 360 digital version has been delisted. Existing digital owners can still access this list, and the game was also released on the physical Xbox 360 Triple Pack disc. Buying LIMBO digitally on Xbox today gets you the newer Xbox One version and its 13-achievement list instead.
- Online: none. Everything is single-player and offline.
- Unobtainable: nothing, as of 2026-10-05.
- Missables: no achievement is permanently missable. After you finish the game, every chapter can be loaded from chapter select, so any skipped egg can be collected later. No Point in Dying can be failed within a run, but a failed attempt is simply restarted with New Game.
- Achievement types: ten for hidden eggs, one for finishing the game, and one (No Point in Dying) for a one-sitting run with five or fewer deaths.
- Playthroughs: two in practice. The first is a normal run where you collect the eggs as you go. The second is a dedicated No Point in Dying run started with Start New Game, because chapter select doesn't count for that run.
- Extra eggs: the 360 version also hides 11 secret eggs that aren't tied to achievements. They only raise your percentage on the Xbox Live leaderboard, so you can ignore them.
▶Completion Plan
- Play the story once from the beginning and collect each egg as you reach it. Deaths don't matter on this run.
- After the credits, check that all ten egg achievements have unlocked. Use chapter select to pick up any you missed.
- Practise the hard late-game sections with chapter select. Then do the No Point in Dying run from Start New Game.
▶How Eggs Work
Each egg is a small glowing light, usually tucked off the main path. Walk or run into it to crack it, and its achievement unlocks. The game has no egg counter, so use your achievement list as the tracker and check it after each egg.
Chapter numbers in this guide follow the Xbox 360 chapter select, which has 24 chapters. Guides written for the Xbox One, Windows, PC or PlayStation versions use 40-chapter numbering, so their chapter numbers won't match yours. Where an egg sits on the border between two chapters, this guide gives both numbers.
▶The Main Playthrough
Play normally and die as often as you need to. The only goal on this run is to grab every achievement egg on the way through. The eggs are listed in the order you reach them.
▶The Opening: Waking Up
▶Wrong Way
▶Collectibles · 1 1 collectible
Wrong Way — Opening of the game. Go left from the starting spot.
The first egg is right at the start of the game. When the boy stands up, go left instead of right. The egg is on the ground a short walk away. Step on it, then turn around and continue the game to the right.
▶Chapter 2: The Forest Log
▶Altitude is attitude
▶Collectibles · 1 1 collectible
Altitude is attitude — Chapter 2. Hidden rope to the left of the branch where you push the log down.
In the forest section, use the crate to climb the trees and push the broken log down from its branch.
From that branch, look left for a rope that is hard to see in the foliage. Make a running jump to grab it, then swing up to the higher platform on the left, where the egg sits.
▶Chapters 3 to 10: No Achievement Eggs
There are no achievement eggs from Chapter 3 until the flooding room at the end of Chapter 11. Keep playing the story until you reach it.
▶Chapter 11: The Flooding Room
▶It's Stuck
It's Stuck10G
▶Collectibles · 1 1 collectible
It's Stuck — End of Chapter 11. Push the floating pipe right, jump left from it to the hidden rope, and the egg drops onto the pipe.
This egg is at the end of Chapter 11, just before the big ladder up into Chapter 12. It comes right after the brain-worm section in the room where the water rises. Finish that sequence first, then climb back down to the water.
- Push the floating pipe out to the right as far as it goes. About three-quarters of it should be over the water, with its left end only just touching the platform.
- Climb onto the pipe and make a running jump back to the left. You'll grab a rope that is partly hidden by the scenery.
- While you hang on the rope, an egg falls out of the pipe above and lands on the floating pipe.
- Drop onto the floating pipe and step on the egg.
If the pipe drifts out of reach, reload the checkpoint and try again.
▶Chapter 14: The Lift Room
▶Urban Exploration
▶Collectibles · 1 1 collectible
Urban Exploration — Chapter 14. Ride on top of the lift, jump left to the rope near the top, and the egg lands on the ground to the right.
In the room with the lift and a box:
- Drag the box onto the lift, ride it up, and leave the box on the upper platform.
- Send the lift back down.
- Use the box to climb onto the top of the lift, then ride the lift up again.
- When the lift is near the top and you have barely enough headroom, jump left onto the hanging rope. Grabbing it knocks the egg out of a pipe high above.
- Drop back onto the lift and down to the ground. The egg lands on the ground to the right. Step on it.
▶End of Chapter 14 / Start of Chapter 15: The Dark Cave
▶Alone in the Dark
▶Collectibles · 1 1 collectible
Alone in the Dark — End of Chapter 14 (or start of Chapter 15). In the dark cave right of the ladder's base, jump right when you hear water.
Later in Chapter 14, just before Chapter 15, you reach a ladder leading up and out. Don't climb it. At the bottom of the ladder, walk right into the dark cave.
- Replaying with chapter select: load Chapter 14 and play to its end. Alternatively, load Chapter 15, which starts at the top of that ladder. Climb down it, then walk right into the cave.
The cave is nearly pitch black, so play by sound. Walk right. The moment you hear the boy step into water, jump to the right. He catches a hidden ledge and climbs up. Keep going right to the egg.
Leaving the cave: walk back left and climb the ladder.
▶Chapter 16: The Cog and the Lever
▶Climbing the Cog
▶Collectibles · 1 1 collectible
Climbing the Cog — Chapter 16. Don't pull the lever. Cross the giant cog to its far side.
- Use the box to climb up to the platform with the lever. Leave the lever alone.
- From the lever platform, jump right onto the giant cog.
- Climb across to the opposite side of the cog, where the egg sits.
▶Chapter 18 (end) / Chapter 19: The Crushers
▶Backtracking
Backtracking10G
▶Collectibles · 1 1 collectible
Backtracking — End of Chapter 18 (or backtrack from Chapter 19). Ride the second crusher up, take the ladder, and go right under the cog.
This egg is by the second crusher in the conveyor section. It's the crusher that rises next to a hanging ladder.
- Get rid of the brain worm as normal, but don't continue right yet.
- Use the crates to climb back up to the second crusher.
- Hang on the crusher's left side and ride it up.
- At the top, jump across to the hanging ladder and climb it.
- Go right. The egg sits under a turning cog.
Optional: if you set the nearby switch so the cog above the egg turns counter-clockwise, walking underneath it is safer.
- Replaying with chapter select: load Chapter 18 and play to the end of it. Loading Chapter 19 and heading back left to the same crusher also works, and skips the brain worm.
▶Chapter 19: The Electric Wall
▶Guided by Sparks
▶Collectibles · 1 1 collectible
Guided by Sparks — Chapter 19. Crate against the electric wall, jump left to the hidden platform, then right to the ledge.
Right after the rotating-room puzzle, look for a hard-to-spot wooden crate near the electrified wall on the right.
- Push the crate up against the wall and climb onto it. Don't touch the electricity.
- Jump left onto a hidden platform that is almost invisible against the background.
- From that platform, jump right onto the ledge above the electric wall, where the egg sits.
▶Chapter 21: The Elevator Shaft
▶Under Ground
Under Ground10G
▶Collectibles · 1 1 collectible
Under Ground — Chapter 21. Hang off the edge beside the elevator and climb down the chain to the bottom.
- Go right to the elevator but don't ride it.
- At the edge beside it, press down to hang off.
- Jump to the chain and climb down. Let go only once the remaining drop is short.
- Step on the egg at the bottom.
▶Chapter 23: Timed Gravity
▶Going Up
Going Up10G
▶Collectibles · 1 1 collectible
Going Up — Chapter 23. Flip gravity, run left along the ceiling into the hidden room, and pull the handle.
This is the last achievement egg in the game, and it's timed. The gravity panel is at the entrance to the room, with a box nearby.
- Hit the gravity panel. Gravity flips, and you and the box fall up to the ceiling. The effect only lasts a short time.
- The box rides up to the ceiling with you. Position it so you can use it to climb back out toward the left, away from the entrance. The common method is to nudge it right, come back past the panel, and hit the panel again to refresh the timer before heading left.
- Run quickly left along the ceiling. You fall up into a small hidden room above and to the left of the entrance.
- Pull the handle on the left wall. The egg drops out. Step on it as soon as it lands.
If gravity flips back before you get there, hit the panel again and retry. Make sure the achievement has unlocked before you head on to the ending.
▶Chapter 24: The Ending
▶Where Credit is due
Finish the game and stay in the session until the achievement unlocks.
Finishing the game opens chapter select for every chapter. Check your achievement list now. If any egg is missing, load the chapter listed above and collect it again.
▶Final Run: No Point in Dying
▶Rules for the Run
▶No Point in Dying
Finish the whole game in one sitting with five or fewer deaths. Exactly five deaths still counts. The sixth ends the attempt.
Required:
- Start the run from New Game on the main menu. Starting from chapter select doesn't count, even from the first chapter. Starting a new game doesn't lock your chapter select.
- Don't quit to the main menu, close the game, or go back to the Xbox dashboard during the run. Any of those voids the attempt.
- Keep your own tally. There is no death counter in the game.
- The game won't stop you after the sixth death, but the run is already void. Start a fresh new game rather than playing on.
Allowed:
- Pausing from the in-game menu, even for longer breaks.
Safest route:
- Don't let the console sleep or turn off. On Xbox One and Series X|S, also avoid Quick Resume and switching to other games mid-run. How these affect a run is UNVERIFIED, but they break the one-sitting idea, so treat them as voiding the attempt. If you need a break, pause in-game and leave the game running.
There is no known checkpoint reload or save trick that undoes a death. Plan to restart with a new game rather than salvage a bad run.
Finish the game and stay in the session until the achievement unlocks.
▶Practice First
A clean run takes roughly an hour. The first half of the game is mostly scripted and forgiving, and several of the highest-risk sections are in the last third. Before your attempt, use chapter select to practise these spots until you can do them every time:
- The first HOTEL sign (Chapter 12). The flickering electric letters are a major run-killer. Only land on the H while it is switched off, never while it is electrified. On a continuous New Game run, keep running without stopping and make the jump; the sign naturally switches off in time. Chapter-select practice starts with different timing, so when practising, watch the on/off cycle and time the jump manually.
- The second HOTEL sign (Chapter 23). Jump toward the arrow switch shortly after the H lights, so it has dimmed by the time you land. After reaching the pipe, time the return jump so you land on the H while it is not electrified, then immediately jump right for the rope.
- The two suspended crushers. At the first crusher, the raised center section is the safe spot; avoid the depressed ground immediately before it, which triggers the crusher. At the second crusher, the setup reverses: the raised center section is the trigger, so jump completely over it.
- Saw-blade and crate puzzles. On the first saw, press the button and hold back until the crate drops before you jump. Push or ride crates carefully rather than rushing.
- The two-crate, two-claw puzzle (mid-game). Press the left button, wait until the first crate is almost dropping, then press the right.
- The rotating rooms and electric floors. Take the mine cart section and the tight ledge jump slowly.
- The final timed gravity sections at the end of the game. Most late runs fail at the turret room and the final gravity jump. Learn exactly when to jump relative to the gravity switch and the turret pulses.
▶Running It
- Select New Game.
- Wait out a full cycle of every trap before committing, and play with good audio. Several late-game hazards are easier to time by sound.
- Aim to reach the first HOTEL sign with no more than one death. That leaves four for the hard final third. If you've already died twice or more before the sign, it's usually quicker to restart than to push on.
- Finish the game and stay in the session until the achievement unlocks.
▶Collectibles
Reference
▶Achievement Eggs
10 in the game
Each of the ten eggs unlocks its own achievement. You collect an egg by walking into it. Every egg can be recollected from chapter select after you finish the game. The 11 secret leaderboard eggs in the 360 version aren't part of this list and aren't needed for any achievement.
Wrong Way — Opening of the game. Go left from the starting spot.
Altitude is attitude — Chapter 2. Hidden rope to the left of the branch where you push the log down.
It's Stuck — End of Chapter 11. Push the floating pipe right, jump left from it to the hidden rope, and the egg drops onto the pipe.
Urban Exploration — Chapter 14. Ride on top of the lift, jump left to the rope near the top, and the egg lands on the ground to the right.
Alone in the Dark — End of Chapter 14 (or start of Chapter 15). In the dark cave right of the ladder's base, jump right when you hear water.
Climbing the Cog — Chapter 16. Don't pull the lever. Cross the giant cog to its far side.
Backtracking — End of Chapter 18 (or backtrack from Chapter 19). Ride the second crusher up, take the ladder, and go right under the cog.
Guided by Sparks — Chapter 19. Crate against the electric wall, jump left to the hidden platform, then right to the ledge.
Under Ground — Chapter 21. Hang off the edge beside the elevator and climb down the chain to the bottom.
Going Up — Chapter 23. Flip gravity, run left along the ceiling into the hidden room, and pull the handle.