PAW Patrol World · Guides

PAW Patrol World 100% guide

Published by Chubuggles

A chronological Xbox route through every region, collectible, help request, flashback, and current tracking risk.

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  • ETA

    Estimated time, as the guide’s author estimates: 6-8 hours

  • Difficulty

    2/10, as the guide’s author rates it

Completion Plan

Xbox Status and Route Plan

PAW Patrol World has 21 Xbox achievements worth 1,000G on one shared Xbox One, Xbox Series X|S, and Windows achievement list. There are no online achievements, no difficulty achievements, no New Game+ requirement, and no achievement-bearing DLC. Local two-player split-screen is optional. Whether Player 2 earns achievements is not confirmed, so always play as Player 1 on the profile earning the completion.

One normal playthrough plus the four flashback missions is enough. There are no true missables and no completion point of no return: the four regions remain available for cleanup, and the PAW Patroller lets you travel back to earlier regions. As of 2026-10-14, no achievement is CURRENTLY CONFIRMED UNOBTAINABLE or CURRENTLY CONFIRMED DISCONTINUED.

As of 2026-10-14, Ready for action and No job is too big are CURRENTLY COMMUNITY-FLAGGED / BUGGY: some players report no unlock after finishing every tag or request, but both are still being earned on Xbox. Flashback, the regional blimp achievements, and King of Seas have historical reports of failing to unlock. Time flies has been reported unlocking early, which does not block completion. None of these has a confirmed cause.

Because of this, check that each achievement pops as soon as its trigger is done, especially the regional story achievements, so a missed unlock is noticed right away rather than at the end. No job is too big also has no in-game counter, so this route clears each region's ten requests by name in one pass after that region's story and records them in the help-request checklists.

For the smoothest run, use Manual Camera, Automatic Character Selection, and Dialogue Skip if you prefer faster navigation. Quick Resume has been suspected in some missed unlocks, but that is not established. Fully quitting the game between sessions is a free precaution, not a proven fix.

As you move through every region, collect loose Pup Treats and interact with every glowing or obviously interactive object you pass. First-time object interactions award treats and progress the object achievements, so doing this naturally prevents a separate grind later. Do not detour heavily for collectibles until the regional cleanup windows below; several items require story access or specific pup abilities.

Adventure Bay

Tutorial and Early Setup

Complete the opening tutorial, including the required movement, jumping, and Pup Treat collection. When free roam opens, take a minute to knock out the immediate miscellaneous achievements before starting the longer route.

Adventure Bay calls

This unlocks when the Tutorial is completed and Adventure Bay opens for normal exploration.

Smile!

Open the pup Emote wheel and perform any unlocked emote. The achievement unlocks as soon as the emote is used.

That's how it works

Interact with any playable world object. Leaf piles, hydrants, vents, cones, and similar highlighted objects count. The achievement unlocks on your first qualifying interaction.

Keep doing these whenever you see them. The later object achievements count cumulative qualifying interactions; you do not need 15 or 40 objects available at once.

Express yourself

Pup Treats fill the reward meter and unlock cosmetic items. As soon as the first usable pup cosmetic is awarded, open the Pups customization menu, equip an unlocked cosmetic item, and apply the change. The achievement unlocks when the pup is customized.

Snack time

Collect 100 Pup Treats cumulatively. Story missions, Pup Tags, help requests, first-time object interactions, and loose treats all contribute. With the route above, this should unlock naturally in Adventure Bay; if it does not, keep collecting rather than stopping to farm.

Adventure Bay Story

First complete Clear the Bridge, then follow Ryder's story markers through Pups Check Out The Festival, Pups Track Kitten Marshall, Pups Save the Signs, Pups Save a Parrot, Pups Save the Groceries, Pups Save Cap'n Turbot's Glasses, Pups Save the Pies, Pups Save Chickaletta, Pups Clear the Road, and Pups Face the Mayor's Blimp.

Do not worry about the help-request icons yet. Finishing the regional story first gives every request its safest tracking state and avoids mixing completed and uncompleted requests while the map is changing.

Adventure Bay Showdown

This unlocks when Pups Face the Mayor's Blimp is completed.

Adventure Bay Help Requests

Collectibles 10 collectibles
  • Pups Collect Apples — Emote start as Chase at the water tower across from Mr. Porter's; net apples from the tree past the leaf pile and return them to Julius.

  • Pups Rescue Cali — Katie on the shore under the bridge near the Lookout (path on the left); Zuma's hovercraft and buoy rescue Cali.

  • Pups Fix the Traffic Signs — Danny on the bridge near the Lookout; Skye fixes three signs.

  • Pups Save a Sandwich Box — Alex at the playground near the bridge; Chase sniffs the garbage can, then fetches the box from behind the grandstands.

  • Pups Save the Beach Toys — Julia at the ship by the beach and Sea Patroller; Rubble digs up three toys.

  • Pups Help Francois — Emote start near the lighthouse; Marshall checks on Francois, then Rocky repairs the helmet behind the building.

  • Pups Save Otis' Treasure — Otis by the bleachers at the field and track; Everest digs left of the bleachers, then Rocky opens the crate.

  • Pups Save Precious' Owner — White building near the field and track; Tracker checks on the owner.

  • Pups Save a Piglet — Farmer Al near the costume shop; Chase finds the piglet by a beach chair, then Everest rescues it.

  • Pups Save the Thirsty Plants — Mr. Hudson near Ms. Marjorie's spot from Pups Save the Groceries; Marshall waters two plants.

Now sweep the ten help requests marked with exclamation points on the Adventure Bay map. The help-request checklists in the Collectibles section name all 40 requests with where to find each one. Tick them off as you go: the game has no completed-request counter, so the checklist is your primary record.

Two requests per region start with an emote instead of a conversation. The NPC shows a pup and an emote icon: switch to that pup, open the emote wheel, and use the matching emote. You start with one emote and unlock the rest from the Pup Treat reward track, so if the emote shown is still locked, skip that request for now and return once it unlocks. In Adventure Bay these are Pups Collect Apples (as Chase) and Pups Help Francois.

Complete all ten methodically in the same sweep, ideally within one day/night cycle. Request markers may stay on the map after completion or reappear when the day/night cycle restarts, so the map alone cannot tell you which requests are done. As a secondary check, speaking to a finished NPC normally offers a replay instead of a first-time start.

On a roll!

Complete any one help request. The achievement unlocks when that first request finishes.

Have fun

Play with 15 qualifying world objects cumulatively. If this did not already unlock during the story, work through interactable objects while moving between Adventure Bay help requests.

Playground

Play with 40 qualifying world objects cumulatively. This can unlock during Adventure Bay if you interact frequently; otherwise keep doing first-time interactions in later regions. There is no reason to grind a specific object now.

Adventure Bay Collectible Sweep

Adventure Bay has eight Pup Tags and four physical postcard mailboxes. The fifth Adventure Bay postcard entry is already present by default, which is why the full game has 20 postcard entries but only 19 mailbox pickups.

Each Pup Tag can only be collected by its matching pup: Rubble's tag by Rubble, Zuma's by Zuma, and so on. You may use another pup to reach a tag, such as Zuma's hovercraft for a water route, but switch to the tag's own pup before picking it up. This applies to all 32 tags.

Collect the eight Pup Tags now:

  • Rubble: on the roof of Mr. Porter's Cafe.
  • Marshall: behind Adventure Bay Town Hall.
  • Rocky: at the train-station boarding area.
  • Tracker: on the grassy knoll near Mr. Hudson.
  • Chase: beside the playground slide.
  • Skye: near the Sea Patroller, reached from the nearby traversal route.
  • Zuma: in the water under the bridge; use Zuma's hovercraft.
  • Everest: behind the lighthouse; use the water route with Zuma's hovercraft.

Collect the four mailbox postcards:

  • Fireworks Night: by the building near the Sea Patroller.
  • Porter's Cafe: outside Mr. Porter's Cafe.
  • Katie's Pet Parlor: outside the pet parlor.
  • Lookout View: on the lighthouse island.

Use the pause menu to confirm eight Adventure Bay Pup Tags and all five Adventure Bay postcard entries before leaving.

Stick it

After collecting any physical postcard, open Postcards from the pause menu, choose a postcard, add at least one stamp, and save or apply the change. The achievement unlocks when the customized postcard is saved.

The Jungle

Jungle Story

Follow Ryder's story chain in order: Pups Save a Monkey, Pups Clean the Jungle, Pups Find Carlos' New Tools, Pups Save a Snake Nest, Pups Save Matea, Pups Search for Chickaletta, Pups Investigate the River, Pups Track Kitten Zuma, Pups Clear the Jungle Path, and Pups Save the Jungle.

Pups Clear the Jungle Path is the important availability gate for cleanup. It opens access needed for the temple-area postcard and Everest's Pup Tag, so wait until the story is complete before doing the full sweep.

Rumble in the Jungle

This unlocks when Pups Save the Jungle is completed.

Jungle Help Requests and Collectibles

Collectibles 10 collectibles
  • Pups Rescue Gilda — Elephant near Carlos; Chase's winch moves two logs, then Tracker checks on Gilda.

  • Archeologist Pups — Listed as Archeology Pups in some guides. Carlos at his Pups Find Carlos' New Tools spot; Rubble jackhammers out a bowl, a vase, and an amphora.

  • Pups Save Monkey's Treasure — Monkey near the first bridge by the Patroller; Zuma dives for the mask.

  • Pups Search for Coconuts — Elephant across the bridge near the Patroller; Rocky grabs two coconuts.

  • Pups Save a Parrot — Help request, not the Adventure Bay story mission: parrot near the beach costume shop; Tracker scans, then Everest carries it.

  • Pups Save Mandy's Snack — Emote start on the opposite side of the playground from the ostrich; Rocky collects three batches of bananas.

  • Pups Save Danny's Ball — Danny at the quicksand pit near Mandy; Rocky's claw pulls the ball out.

  • Pups Save the Pond — Ostrich near the playground; Marshall fills the pond.

  • Pups Explore a Spooky Temple — Mr. Porter near the ruins; Tracker scans and clears the doorway inside.

  • Pups Save a Monkey — Help request, not the opening story mission: emote start at the far right when facing the temple; Tracker's multitool clears the area.

Complete all ten Jungle help requests in one methodical pass after the story, ideally within one day/night cycle, using the help-request checklist. Two Jungle requests share names with story missions: the help requests Pups Save a Parrot and Pups Save a Monkey are separate from the Adventure Bay and Jungle story missions of the same name. Pups Save Mandy's Snack and Pups Save a Monkey start with an emote.

Then collect the eight Pup Tags:

  • Rubble: in Carlos' archaeology work area.
  • Marshall: at the treehouse near the coconut help-request area.
  • Rocky: on the second path to the left while heading toward the temple.
  • Tracker: on the first path to the left while heading toward the temple.
  • Chase: on the sandbar near the rope bridge farthest from the Patroller.
  • Skye: on the building near the Patroller.
  • Zuma: in the cave near the pirate ship; use Zuma's hovercraft.
  • Everest: take the left fork near the temple after Pups Clear the Jungle Path.

Collect the five mailbox postcards:

  • The temple of the monkey queen: near the temple after Pups Clear the Jungle Path.
  • Arr, shiver me timbers: near the pirate ship.
  • Easter Egg Hunt Day: near Carlos' workshop.
  • Giant monkey's bridge: on the first left-side path toward the temple.
  • Fun at jungle park: in the playground area.

Before leaving, confirm eight Jungle Pup Tags and five Jungle postcards in the pause menu.

Hungry pup

Collect 1,000 Pup Treats cumulatively. With every story mission, ten help requests, Pup Tags, loose treats, and regular object interactions, this should unlock naturally around the early or middle part of the overall run. If it has not unlocked yet, continue the route; all remaining required activities award more than enough opportunities for treats.

Jake's Mountain

Mountain Story

Follow Ryder through Pups Rescue Chickaletta, Pups Save the Bunnies, Pups Save Bear's Snack, Pups Save the Ear Plugs, Pups Fix the Satellite Dish, Pups Save the Ski Resort, Pups Track Kitten Chase, Pups Explore The Mountain, Pups Climb the Mountain, and Pups Save Jake's Mountain.

Mountain Madness

This unlocks when Pups Save Jake's Mountain is completed.

Mountain Help Requests and Collectibles

Collectibles 10 collectibles
  • Pups Save Maynard — Ms. Marjorie at the playground at the bottom of the ski lift; Skye scouts, then Marshall's ladder helps Maynard down.

  • Pups Explore a Spooky Cabin — Emote start at the cabin atop the slope between the campground and playground; Tracker scans twice.

  • Pups Save Julia — Julius at the far end of the campground; Rubble clears rocks, then Marshall checks on Julia.

  • Pups Save Alex's Lunch — Alex near the campground entrance; Skye finds the bear, then grab the lunchbox behind a building.

  • Pups Rescue A Bear — Bear at the rock opening near the apple trees, opposite Mayor Goodway; Chase sniffs, then Rubble rescues.

  • Pups Dig For Treasure — Otis at the lodge left of Mayor Goodway; dig by the ski-lift fence opening, across the lake, and left of a cabin.

  • Pups Fix the Ski Lift — Mr. Hudson at the bottom of the ski lift by the lake; Everest clears the ramp and fixes the controls.

  • Pups Help the Eagle's Nest — From the Patroller go right, left at the fork, then the second opening on the left; gather three berry batches with any pup, then Skye feeds the chicks.

  • Pups Search the Lake — Cap'n Turbot at the lake; Zuma's hovercraft retrieves his lunch and phone.

  • Pups Save Katie's Ball — Emote start at Katie's cabin across the lake; Skye's helicopter retrieves the ball.

Complete all ten Jake's Mountain help requests in one sweep, ideally within one day/night cycle. Use the help-request checklist. The eagle request (Pups Help the Eagle's Nest) is tucked away: from the Mountain PAW Patroller, head right, take the left at the fork, then the second opening on the left. Pups Explore a Spooky Cabin and Pups Save Katie's Ball start with an emote.

Then collect the eight Pup Tags:

  • Rubble: behind the stone wall on the route toward the bear-rescue help request.
  • Marshall: on the path near the eagle help request.
  • Rocky: behind the lodge, to the left of Otis.
  • Tracker: among the trees near the first campground tent.
  • Chase: on the frozen creek near the bridge at the bottom of the ski lift.
  • Skye: near the cabin used by Katie's help request.
  • Zuma: on the lake beside that same cabin.
  • Everest: on the higher ledge in the playground area.

Collect the five mailbox postcards:

  • Snowy camping time: in the camping area.
  • Sliding through Christmas: in the lodge square.
  • Cold cold lake: near the cabin used for Pups Save Katie's Ball.
  • Snowboard time!: at the bottom of the ski lift.
  • Jake's snowy mountain: near Jake's cabin.

Confirm eight Mountain Pup Tags and five Mountain postcards before moving on.

King of Seas

The Pirate Costume (the pirate hat) is a Pup Treat reward roughly two-thirds of the way through the reward track, and it typically appears by Jake's Mountain. As soon as it becomes available, equip it on any pup. The achievement unlocks when the pirate item is worn, not when it is merely added to the reward collection.

The exact point depends on how many extra treats and objects you have collected. If the Pirate Costume has not appeared yet, continue the route and equip it immediately when it does.

Barkingburg

Story Through the Castle

Follow Ryder through Pups Fix the Broken Lamps, Pups Save Otis' Cellphone, Pups Save the Power Station, Pups Save the Royal Jewel, Pups Save Chickaletta Again, Pups Speak to the Citizens, Pups Investigate the City, Pups Track Kitten Skye, and Pups Explore the Royal Castle.

After Pups Explore the Royal Castle, pause before Pups Face the Super Blimp and sweep Barkingburg's collectibles. The castle area is now open. The upper-castle Chase Pup Tag sits on the route through the courtyard vent that Pups Face the Super Blimp uses, and it and the castle postcard may not be reachable until that mission. Take a quick look now, but do not spend time forcing access; if either is out of reach, collect it right after the finale as described below.

Barkingburg Collectible Checkpoint

Collect the available Barkingburg Pup Tags before the regional finale:

  • Rubble: on the sidewalk construction at the far end of Barkingburg near the beach.
  • Marshall: on the sidewalk construction near the town square.
  • Rocky: inside the vineyard near the open shed.
  • Tracker: in the zoo, on top of the hay bales.
  • Chase: on the castle's upper level. Reach it from the castle courtyard through the vent behind the fountain, then walk along the top of the wall. If it is out of reach, collect it after Pups Face the Super Blimp.
  • Skye: in the small fenced grassy area beside the town square.
  • Zuma: in the water under the middle of the bridge across from the Sea Patroller.
  • Everest: near the castle, behind the area used by Cap'n Turbot's help request.

If you followed the earlier sweeps, the last of these is your 32nd Pup Tag. If the Chase tag was not reachable yet, it becomes your 32nd tag right after the regional finale below.

Ready for action

Required: collect all 32 Pup Tags, eight in each region.

As of 2026-10-14, this is CURRENTLY COMMUNITY-FLAGGED / BUGGY: some Xbox players report no unlock at 32/32, but it remains obtainable. Before assuming a bug, check the pause menu for eight tags in each of the four regions.

If it still does not unlock at a confirmed 32, there is no verified in-save recovery method. Fully quitting and relaunching costs nothing but is not a confirmed fix. A second playthrough on a fresh save is reported to have worked for some affected players, but not all, and the cause is unknown.

Now collect Barkingburg's five mailbox postcards:

  • Howl'oween: in the town square.
  • Barkingburg castle: in the castle area; if it is not reachable after Pups Explore the Royal Castle, collect it after Pups Face the Super Blimp.
  • Royal animal care ground: at the zoo across from the Patroller.
  • City Trip: a couple of blocks from the town-square postcard.
  • Football match: at the soccer field.

If the earlier postcard sweeps are complete, this gives all 20 postcard entries: the default Adventure Bay entry plus 19 physical mailboxes.

Mail time

This unlocks when all 20 postcard entries are in the collection. Use the pause menu to verify five entries in each of the four regions. If the castle postcard was inaccessible before the finale, this unlocks after Pups Face the Super Blimp, once you return and collect it.

Barkingburg Regional Finale

Start Pups Face the Super Blimp after the collectible checkpoint above. Complete the mission normally. If the Chase Pup Tag or the castle postcard was out of reach before, return to the castle now and collect it; Barkingburg stays open. The story then sends the pups back toward Adventure Bay for the final confrontation.

Barkingburg Help Requests

Collectibles 10 collectibles
  • Pups Rescue Maynard — Ms. Marjorie at the dock near the Sea Patroller; Zuma's buoy rescues Maynard from the rocks.

  • Pups Save Francois' Poster — Francois in the first alley on the right, on the street left of the Sea Patroller; Marshall hangs two posters.

  • Pups Fix the Hydrants — Danny in the alley near the city park; Rocky fixes three hydrants.

  • Pups Fix the City Signs — Mr. Hudson on the far side of the buildings by the city park; Chase's megaphone, then Rocky repairs the sign.

  • Pups Save the Sand Castle — Emote start on the beach near the Patroller; Rubble builds the castle.

  • Pups Fix the Zoo Gate — Penguin inside the zoo on the left; Skye's helicopter fixes the gates.

  • Pups Save the Plush Toy — Ostrich inside the zoo on the right; Tracker scans, then Everest grabs the toy.

  • Pups Save the Toy Boats — Emote start at the playground next to the zoo; Zuma retrieves three boats for Julia.

  • Pups Clean up the Bridge — Mr. Porter near the bridge to the castle; Marshall's fire truck sprays the mess.

  • Pups Save the Royal Flag — Cap'n Turbot on the castle lawn; Marshall washes the flag, then Rocky raises it.

Before leaving Barkingburg, complete all ten Barkingburg help requests in one methodical sweep, ideally within one day/night cycle, using the help-request checklist. Pups Save the Sand Castle and Pups Save the Toy Boats start with an emote. Barkingburg's Pups Rescue Maynard is a different request from Jake's Mountain's Pups Save Maynard.

If you followed the route, you have now completed ten requests in each of the four regions.

No job is too big

Required: complete all 40 help requests, ten per region.

As of 2026-10-14, this is CURRENTLY COMMUNITY-FLAGGED / BUGGY: some players report completing all 40 without an unlock, but it is still being earned on Xbox.

The game has no counter for completed help requests, and request markers may remain on the map or reappear after the day/night cycle. The route here finishes each region's story before its ten requests, clears all ten by name in one pass, and uses the help-request checklists as the record.

If the achievement does not unlock after Barkingburg's tenth request, first rule out a missed request. Compare your checklists against all 40 names, then talk to any request NPC you are unsure about: a replay prompt normally means that request is done, and a first-time start means it is the missing one. Check Jake's Mountain's tucked-away eagle request carefully.

If all 40 are confirmed and it still does not unlock, you may have hit the reported tracking failure. There is no verified recovery for it on the existing save.

Always a different suit

Collect every base-game Pup Treat reward. Paid costume packs are not required.

This normally unlocks early in Barkingburg if you have been completing every story mission and help request, collecting Pup Tags and loose treats, and using first-time interactive objects. If the reward meter still has items remaining, keep collecting visible treats and use unplayed objects as you finish the last story and flashback missions. The achievement unlocks when the final base-game Pup Treat reward is awarded.

Adventure Bay Finale

Final Story Missions

Return to Adventure Bay and complete Pups Save Mayor Humdinger. This is the actual final blimp confrontation for the achievement list.

Happy PAW Patrol Day!

This unlocks when Pups Save Mayor Humdinger is completed.

Continue immediately with Pups Save PAW Patrol Day to finish the story sequence. Afterward, the world remains available for cleanup.

Flashback Missions

Each regional blimp drops a festival poster when you defeat it: Summer Celebration in Adventure Bay, Easter Egg Hunt in The Jungle, Christmas on Jake's Mountain, and Trick-or-Treaters in Barkingburg. Pick each one up, and pin it on the poster board near Adventure Bay Town Hall to open that flashback. You can play a flashback as soon as its poster is pinned, even right after the Adventure Bay blimp; this route simply saves all four for the end. Use the PAW Patroller to return to Adventure Bay at any time.

Complete all four flashbacks. Their order does not matter:

  • Pups Save the Summer Celebration.
  • Pups Save the Easter Egg Hunt.
  • Pups Save Christmas.
  • Pups Save the Trick-or-Treaters.

Flashback

Complete any one flashback mission. The achievement unlocks when the game returns you to Adventure Bay after the completed flashback. Confirm it unlocked before starting the next one.

Flashback has a historical report of not unlocking even though flashbacks were completed and Time flies unlocked. In that case, replaying a flashback on a second save slot did not help, while a fresh save that completed a flashback did. That is a single reported recovery, not a guaranteed fix.

Time flies

Complete all four flashback missions. The achievement normally unlocks after the final required flashback is completed.

If it ever unlocks before all four are finished, still complete all four so the save is genuinely finished.

Final Cleanup

Completion Check

At this point, the story, four flashbacks, 40 help requests, 32 Pup Tags, and 20 postcard entries should all be complete. If a cumulative reward achievement remains, finish it before leaving the save:

  • For Playground, interact with additional world objects until the cumulative total reaches 40.
  • For Hungry pup or Always a different suit, collect loose Pup Treats and use first-time interactive objects; required missions, requests, and tags have already supplied most of the reward-track progress.
  • For King of Seas, equip the Pirate Costume after it appears in the reward track.
  • For Stick it, place a stamp on any collected postcard and save the customization.

If Ready for action did not unlock with a confirmed 32 Pup Tags, see its section for the reported recovery. If No job is too big did not unlock, use the help-request checklists and replay-prompt check in its section to rule out a missed request before treating it as the reported tracking failure. If Flashback did not unlock, see its section.

Collectibles

Reference

Adventure Bay Help Requests

10 in the game

All 40 help requests are required for No job is too big. The game has no completed-request counter, and markers may stay on the map or reappear after the day/night cycle, so use this checklist as your record. Talking to a finished NPC normally offers a replay instead of a first-time start. Do each region's requests after its story, within one day/night cycle.

  • Pups Collect Apples — Emote start as Chase at the water tower across from Mr. Porter's; net apples from the tree past the leaf pile and return them to Julius.

    View in guide

  • Pups Rescue Cali — Katie on the shore under the bridge near the Lookout (path on the left); Zuma's hovercraft and buoy rescue Cali.

    View in guide

  • Pups Fix the Traffic Signs — Danny on the bridge near the Lookout; Skye fixes three signs.

    View in guide

  • Pups Save a Sandwich Box — Alex at the playground near the bridge; Chase sniffs the garbage can, then fetches the box from behind the grandstands.

    View in guide

  • Pups Save the Beach Toys — Julia at the ship by the beach and Sea Patroller; Rubble digs up three toys.

    View in guide

  • Pups Help Francois — Emote start near the lighthouse; Marshall checks on Francois, then Rocky repairs the helmet behind the building.

    View in guide

  • Pups Save Otis' Treasure — Otis by the bleachers at the field and track; Everest digs left of the bleachers, then Rocky opens the crate.

    View in guide

  • Pups Save Precious' Owner — White building near the field and track; Tracker checks on the owner.

    View in guide

  • Pups Save a Piglet — Farmer Al near the costume shop; Chase finds the piglet by a beach chair, then Everest rescues it.

    View in guide

  • Pups Save the Thirsty Plants — Mr. Hudson near Ms. Marjorie's spot from Pups Save the Groceries; Marshall waters two plants.

    View in guide

Jungle Help Requests

10 in the game

See Adventure Bay Help Requests for how request tracking works.

  • Pups Rescue Gilda — Elephant near Carlos; Chase's winch moves two logs, then Tracker checks on Gilda.

    View in guide

  • Archeologist Pups — Listed as Archeology Pups in some guides. Carlos at his Pups Find Carlos' New Tools spot; Rubble jackhammers out a bowl, a vase, and an amphora.

    View in guide

  • Pups Save Monkey's Treasure — Monkey near the first bridge by the Patroller; Zuma dives for the mask.

    View in guide

  • Pups Search for Coconuts — Elephant across the bridge near the Patroller; Rocky grabs two coconuts.

    View in guide

  • Pups Save a Parrot — Help request, not the Adventure Bay story mission: parrot near the beach costume shop; Tracker scans, then Everest carries it.

    View in guide

  • Pups Save Mandy's Snack — Emote start on the opposite side of the playground from the ostrich; Rocky collects three batches of bananas.

    View in guide

  • Pups Save Danny's Ball — Danny at the quicksand pit near Mandy; Rocky's claw pulls the ball out.

    View in guide

  • Pups Save the Pond — Ostrich near the playground; Marshall fills the pond.

    View in guide

  • Pups Explore a Spooky Temple — Mr. Porter near the ruins; Tracker scans and clears the doorway inside.

    View in guide

  • Pups Save a Monkey — Help request, not the opening story mission: emote start at the far right when facing the temple; Tracker's multitool clears the area.

    View in guide

Jake's Mountain Help Requests

10 in the game

See Adventure Bay Help Requests for how request tracking works.

  • Pups Save Maynard — Ms. Marjorie at the playground at the bottom of the ski lift; Skye scouts, then Marshall's ladder helps Maynard down.

    View in guide

  • Pups Explore a Spooky Cabin — Emote start at the cabin atop the slope between the campground and playground; Tracker scans twice.

    View in guide

  • Pups Save Julia — Julius at the far end of the campground; Rubble clears rocks, then Marshall checks on Julia.

    View in guide

  • Pups Save Alex's Lunch — Alex near the campground entrance; Skye finds the bear, then grab the lunchbox behind a building.

    View in guide

  • Pups Rescue A Bear — Bear at the rock opening near the apple trees, opposite Mayor Goodway; Chase sniffs, then Rubble rescues.

    View in guide

  • Pups Dig For Treasure — Otis at the lodge left of Mayor Goodway; dig by the ski-lift fence opening, across the lake, and left of a cabin.

    View in guide

  • Pups Fix the Ski Lift — Mr. Hudson at the bottom of the ski lift by the lake; Everest clears the ramp and fixes the controls.

    View in guide

  • Pups Help the Eagle's Nest — From the Patroller go right, left at the fork, then the second opening on the left; gather three berry batches with any pup, then Skye feeds the chicks.

    View in guide

  • Pups Search the Lake — Cap'n Turbot at the lake; Zuma's hovercraft retrieves his lunch and phone.

    View in guide

  • Pups Save Katie's Ball — Emote start at Katie's cabin across the lake; Skye's helicopter retrieves the ball.

    View in guide

Barkingburg Help Requests

10 in the game

See Adventure Bay Help Requests for how request tracking works.

  • Pups Rescue Maynard — Ms. Marjorie at the dock near the Sea Patroller; Zuma's buoy rescues Maynard from the rocks.

    View in guide

  • Pups Save Francois' Poster — Francois in the first alley on the right, on the street left of the Sea Patroller; Marshall hangs two posters.

    View in guide

  • Pups Fix the Hydrants — Danny in the alley near the city park; Rocky fixes three hydrants.

    View in guide

  • Pups Fix the City Signs — Mr. Hudson on the far side of the buildings by the city park; Chase's megaphone, then Rocky repairs the sign.

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  • Pups Save the Sand Castle — Emote start on the beach near the Patroller; Rubble builds the castle.

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  • Pups Fix the Zoo Gate — Penguin inside the zoo on the left; Skye's helicopter fixes the gates.

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  • Pups Save the Plush Toy — Ostrich inside the zoo on the right; Tracker scans, then Everest grabs the toy.

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  • Pups Save the Toy Boats — Emote start at the playground next to the zoo; Zuma retrieves three boats for Julia.

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  • Pups Clean up the Bridge — Mr. Porter near the bridge to the castle; Marshall's fire truck sprays the mess.

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  • Pups Save the Royal Flag — Cap'n Turbot on the castle lawn; Marshall washes the flag, then Rocky raises it.

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