Sledding Game · Guides

Sledding Game 100% guide

Published by Chubuggles

A chronological 100% route for the shared Xbox Series X|S and Windows achievement list, covering co-op, fishing RNG, all 35 map targets, cocoa grinds, and the current post-fix achievement state.

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  • ETA

    Estimated time, as the guide’s author estimates: 25-40 hours

  • Difficulty

    6/10, as the guide’s author rates it

Your Progress

37 achievements in this guide

Sign in with Xbox to see which of them you have already earned.

Game Page

Guide contents

Before You Start

What to know before starting

Sledding Game has 37 achievements worth 1,000G on one shared Xbox Series X|S and Windows Xbox Play Anywhere list. The Supporter Pack is cosmetic only and adds no achievements or completion requirements.

You need at least one other player for the full completion. Several achievements require another player directly: riding together, hitting another player, racing, and sitting on a bench together. A private lobby with one partner is enough for every co-op achievement. Check platforms before arranging the session: Xbox consoles and the Xbox/Microsoft Store PC version play together, but crossplay between Steam and Xbox is not supported in current player reports, so a Steam partner will most likely not be able to join an Xbox lobby. If an Xbox console player and an Xbox/Microsoft Store PC player cannot join each other, check that crossplay is allowed: accept the game's crossplay permission prompt and make sure the Xbox account's privacy settings permit cross-network play. Chicken Dinner's requirement is a race with two or more people, so you plus one partner is sufficient. The offline mode only covers playing without a connection; it cannot help with the co-op achievements.

There is no campaign, difficulty selection, New Game+, ending, or story point of no return in the current early-access build, which is still receiving updates. Activities are repeatable, so there are no traditional story missables. The practical completion is one persistent save. If the game asks which save to use at startup (it does this when more than one save exists), always pick the same one.

Two achievements need care about sessions. For Fisherman, catching all 20 species in one uninterrupted session is the safest known approach, because whether progress carries over after closing the game is disputed. Training Arc should also be swept in one session as a precaution. Each has its own instructions below.

Training Arc, Barista, and Sled Master were unobtainable at launch but work on the current build. Make sure the game is fully updated before starting the long grinds.

Achievements in this game sometimes only appear after you close the game. If you have clearly met a requirement and nothing popped, close and relaunch before redoing any long grind.

The 25–40 hour estimate assumes average fishing and ticket-wheel luck. Bad RNG on The BIG one or Ticket Master can push the completion well beyond it.

The route is built around four efficiency rules:

  • Start Walking Game, Falling Game, and Sled Master immediately and let normal play do as much work as possible.
  • Save the serious Ticket Master grind until after fishing, because fishing pays points while you are grinding fishing RNG anyway.
  • Do Fisherman in one uninterrupted game session in one private lobby. Do not quit to the menu or close the game until it unlocks.
  • Treat the host-only /speed command as an experimental accelerator for Walking Game only. Using it flags the lobby as "modded" and stops point gain there. Some players have unlocked Walking Game this way and others have not, so normal walking stays the primary method. Never have a command active while hitting targets for Training Arc, and never use commands while farming points.

Phase 1 — Lodge Setup and First Mountain Loop

Grab the easy lodge and snow achievements

Do these before wandering far from the lodge. They require almost no setup and establish the basic tools you will use later.

Sledding Game

Spawn or equip any sled and start sledding. The achievement unlocks when you enter normal sledding gameplay for the first time.

From this point onward, use the sled for routine travel whenever practical. Every meter contributes to Sled Master.

Fashion Star

Inside the lodge, go behind the middle outfit or cosmetics stall and claim the hidden flower-pot headpiece. This is a world item rather than a normal shop purchase. Use a nearby clothing chest to equip it.

The achievement unlocks when an item not found in the store is equipped. You do not need to collect every hidden wearable.

Stylish

Equipping the hidden flower-pot headpiece should also satisfy this because it is a wearable item. If Stylish does not unlock at the same time, equip any ordinary clothing piece from a chest.

Do you want to

Go outside onto the snow and make a snowball. Hold the snowball interaction again to roll it into a larger ball, then place it. Make a second, smaller ball and roll it directly into the larger one. When the two pieces combine into a completed snowman, the achievement unlocks.

Fireball

Use the campfire and s'more setup just outside the lodge:

  1. Put a marshmallow on a stick and hold it over the fire until it is lit. The cooking indicator maxes out when it is.
  2. Take the burning marshmallow to the cracker ingredients and assemble the s'more while it is still lit.
  3. Eat the burning s'more. Eating it is part of the reliable trigger, so always finish with this step.

Use the ski lift before heading uphill

Taking Your Time

Board any ski-lift chair and let it carry you. This unlocks as soon as the game registers that you are riding the lift.

Back Where I Started

Stay on the same chair instead of getting off at the upper station. Let it carry you through one complete circuit until you return to the point where you started.

Optional: if a golden chair comes by, staying on it for three full return trips unlocks the Ski Lift Sled cosmetic. It is not needed for any achievement.

New Look

The simplest character unlock is the Seal:

  1. Use the lift or the cannons to reach the upper central mountain near the race start.
  2. Find the two ice-fishing holes in front of the igloo, north of the red arch.
  3. Jump into the hole nearest the rock wall (it is also the one nearer the blue race gate) and press interact. A Seal popup confirms the unlock. If none appears, try the other hole.
  4. Return to a character chest in the lodge and equip the Seal to finish the achievement.

Fallback: as the default frog, jump on a trampoline 100 times to unlock the Tree Frog, then equip it at a character chest.

Start the three long movement counters now

Do not grind these yet. Just understand what counts and make your normal route work for you.

Three achievements are long cumulative counters. Their full instructions are in Phase 7. For now:

  • Walking Game needs 100,000 meters walked. Travel on foot for lodge errands, target positioning, fishing setup, and short uphill movement rather than teleporting every few seconds. The Stats menu (a button at the top of the pause menu) tracks your walking distance, and ordinary exploration will remove a large chunk of it before the dedicated grind.
  • Falling Game needs 100,000 meters traveled while ragdolled. Whenever you are already moving quickly downhill, deliberately ragdoll (D-pad Left on Xbox) and let the character slide before recovering. Yeti kicks also generate long ragdoll travel. The Stats menu has no ragdoll-distance stat, so this counter is untracked, but it is cumulative across lobbies.
  • Sled Master needs 1,000,000 meters sledded. Use your sled for nearly every long trip from now on and favor long uninterrupted descents over repeatedly teleporting to the lodge. The distance persists across sessions, and fishing, targets, and co-op setup will all add natural sled distance before you farm it.

Phase 2 — Build, Speed, Air, and the Map Boundary

Use the 3-in-1 boost-pad jump — no commands needed

Do this group in a normal, unmodified lobby. The speed and airtime achievements do not need chat commands.

Climb the mountain using both cannons. At the top, place a ramp in the mountain's groove so the groove acts as the main launch line, and lay a row of purple boost pads leading into it. Blue boost pads alone are not fast enough. One clean run off this setup can unlock Prepare for Takeoff, Speed Demon, and Soarin Flyin together.

Prepare for Takeoff

Buy any ramp from the lodge prop shop and place it outside on a usable slope. The achievement unlocks when the ramp is successfully built or placed; you do not need to land a jump with it.

Place it as part of the 3-in-1 setup above so you can immediately use it for the next two achievements.

Speed Demon

Sled down the purple boost-pad line and off the ramp at the top of the mountain. You need to exceed 100 m/s while in the sled state.

If a run falls short, add more purple boost pads to the line or start from a higher point. Do not rely on blue pads alone.

Soarin Flyin

Use the same boost-pad and ramp setup, and stay airborne on your sled for a full 10 seconds.

Speed Demon and Soarin Flyin can unlock on the same attempt. If you land early, add boost pads or move the takeoff point to a steeper drop.

Don't Wander Off

Now deliberately travel beyond the playable mountain boundary. When you wander too far out of bounds, the screen edges darken, the Yeti appears and kicks you back toward the map. The achievement unlocks when the Yeti kick occurs.

Use the kick as free Falling Game progress rather than immediately recovering from the ragdoll.

Error 404

Getting kicked by the Yeti and actually escaping the map are separate triggers. For Error 404, you need to fall out of the map geometry.

Primary method:

  1. Take a fast sled to the north side of the map.
  2. Climb to the peak slightly north-east of the purple race gate.
  3. Slide onto the out-of-bounds ice floor and hold forward until you fall off the map.

Fallbacks:

  • Launch from a cannon. Landings sometimes clip through the ground, more reliably when you are not ragdolling.
  • Place about ten ramps down the large slope behind (south of) the lodge and sled off them to fly out of the map.

If Don't Wander Off pops first, simply keep attempting until Error 404 also unlocks.

Phase 3 — One Partner Session

Clear the close-range co-op achievements first

Invite one partner into a private lobby. Keep snowballs available and use a flat open area near the lodge so retries are fast. If one of you hosts and Drive By refuses to unlock, swap so the other player hosts (see Drive By).

Choosing Violence

Make a snowball and hit your partner with it. The achievement unlocks on the successful player hit.

Drive By

  1. Hold the snowball input to grab a snowball, and keep holding to wind up the throw.
  2. Hop onto your sled and start moving slowly.
  3. Release to hit your partner at close range while you are still in the sled state.

Do not dismount before the snowball connects, and use a clean close-range hit while visibly sledding.

Host fallback: Drive By may only unlock for a player who is not the lobby host. If a clean sled hit does not unlock it in your lobby, have your partner host, join their lobby, and repeat.

Just a Bump

Have your partner stand at the end of a straight downhill line. Reach at least 20 m/s on the sled and physically run into them.

A purple boost or two blue boosts can make the speed requirement trivial. The achievement unlocks on the qualifying collision, not merely when you pass 20 m/s nearby.

Just the Two of Us

Use one of the green two-seat sleds. These are normally available and need no unlock. Have your partner use the join interaction beside it, then begin sledding together.

Chicken Dinner

Go to one of the two race starts with your partner. Both of you stand inside the blue sphere, then interact with the race flag in the middle to begin. The finish is always the flag in front of the lodge. You must win the race.

Use the same partner for the idle and long-range requirements

Bench Talk

Sit on the same actual bench as your partner and remain there together for 10 uninterrupted minutes. You cannot fish while sitting for this. A chairlift seat does not count; it has to be a bench. This is the only idle achievement that needs a partner.

Sitting Game

Stay seated after Bench Talk unlocks. Once your uninterrupted seated time reaches 20 minutes total, Sitting Game unlocks.

The timer is for continuous sitting, so avoid standing up between the two achievements. Sitting Game itself is solo: if you miss it here, sit on any seat alone for 20 straight minutes at any time.

Sharp Shooter

Use any target, such as one of the four range targets beside the lodge. Make snowballs and practice until you hit the exact bullseye. A successful bullseye posts a chat message with the distance of the throw.

You can deliberately save this for the next achievement and earn both with one long-range bullseye.

Sniper Training

The easiest setup is from the bean-bag toss spot outside the lodge. Aim at the range target that sits at the foot of a tree, which is roughly 102–103 m away. Turn your look sensitivity down and aim well above the target to allow for the snowball's arc, then adjust from where your throws land. The bullseye chat message confirms the distance.

Hit the bullseye from over 100 meters. If Sharp Shooter is still locked, the same throw should unlock it as well.

Cross Map

Keep the exact long-range position you just calibrated for Sniper Training. Have your partner stand directly in the line of your practiced shot, near the target, and hit them with a snowball from over 100 meters.

Using the already-calibrated arc removes most of the guesswork. The achievement unlocks on the distant player hit; a distant miss that hits the target instead does not count.

Clear the solo idle timer

Standing Game

Stand somewhere safe and provide no movement or other input for 10 uninterrupted minutes. This is a solo achievement, so do it as its own idle block. Opening the Xbox guide with the Xbox button and leaving it for 10 minutes is a reported easy way to guarantee no input reaches the game.

Optional: the Lodge Frog statue with three players

If a third player can join this session, this is the best time to deal with the Lodge Tiny Frog Hat statue. Its three targets are far apart (see Training Arc in Phase 4). Statue activation needs one player at each target hitting it within about 15 seconds of the others. The statue reward is cosmetic. For Training Arc you only need to hit each of the three targets, which you can also do solo during the Phase 4 sweep.

Phase 4 — Target Cleanup

Clear all 35 targets in one session

Training Arc

The Xbox description is literal: hit all the targets on the map. There are 35:

  • Nine statue sets with three targets each (27).
  • Four targets at the shooting range beside the lodge.
  • Four standalone practice targets out on the mountain.

Plain hits count; bullseyes are not required.

Before you start the sweep, set up these conditions:

  • Do the whole sweep in one continuous game session. Do not close the game until you have hit all 35.
  • Play in an unmodified lobby at normal speed. No command may be active at the moment of any hit; hits made under /speed do not register.
  • Watch for the "Target Practice" feedback on every hit. It is the only confirmation you get. There is no target counter, so tick each target off as you go.
  • Place a flag before each statue set and before any trip into the Yeti fog, so a fall or a Yeti kick costs seconds instead of a long climb. The Unstuck option also returns you to the last safe spot.

Each statue has three depressions on its front. Each hit lights one for about 15 seconds, and lighting all three together activates the statue's cosmetic reward. You can do this solo for every statue except the Lodge Frog statue. Activation is not known to be required for Training Arc, but every target still has to be hit. Work through the areas below in order.

When you have hit all 35, close the game and relaunch it if the achievement has not popped. If it is still locked, start a new session and re-hit the hardest targets: the Yeti-fog targets, the four standalone targets, and the Lodge Frog corners. Check for "Target Practice" on each one.

Lodge shooting range

Collectibles 4 collectibles
  • Lodge range — apple-and-arrow target — the range target topped with an apple and arrow, beside the lodge.

  • Lodge range — tree target — the range target at the foot of a tree, about 102 m from the bean-bag toss spot.

  • Lodge range — plain target (first of two) — one of the two remaining plain targets at the lodge range.

  • Lodge range — plain target (second of two) — the other remaining plain target at the lodge range.

Start at the shooting range beside the lodge and hit all four of its targets. One is topped with an apple and arrow. Another sits at the foot of a tree and is the Sniper Training target from the bean-bag toss spot.

Lodge Frog statue — south target

Collectibles 1 collectible
  • Lodge Frog statue — south — by the top wheel of the southern lift behind the lodge.

Take the southern lift behind the lodge (the one on open ground, not the one in the trees) to its top and climb the small hill there. The target is by the lift's top wheel.

Central mountain — Dark Toad and Panda

Collectibles 6 collectibles
  • Dark Toad — west downhill — far down the hill west of the Dark Toad statue.

  • Dark Toad — stone arch — downhill north of the statue, on the side of a stone arch.

  • Dark Toad — lift side — back toward the lower central lift from the statue.

  • Panda — below the lift path — just below the upper central lift path near the Panda arch.

  • Panda — under the arch — underneath the Panda statue's stone arch.

  • Panda — hill — up the hill south/south-east of the Panda statue.

The Dark Toad statue stands on a hilltop just west of the cannon at the top of the lower central lift. Its three targets are:

  • far down the hill to the west
  • downhill to the north, on the side of a stone arch
  • back toward the lift you came up

The Panda statue sits on top of a stone arch near the end of the upper central lift. Its three targets are:

  • just below the lift path
  • underneath the arch
  • up the hill to the south/south-east of the statue

Standalone targets around the central lift

Collectibles 3 collectibles
  • Standalone — rock spire — on a tall dark rock spire on the open slope beside the long western lift, west of the Dark Toad area.

  • Standalone — rock rise at the central lift top — on a small rocky rise down the run from the central (Dark Toad) lift top terminal.

  • Standalone — large central rock mound — high on the big dark rock mound north of the central lift top, above the Miner Hat cave.

Three of the four standalone practice targets are on this side of the mountain. They are not tied to any statue:

  • Rock spire. Ride the long left (western) lift from the lodge toward the high western peak and drop off onto the open slope beside its cable, west of the Dark Toad area and below the Panda arch. The bullseye is on the upper face of a tall, dark rock spire standing on that open snow slope, just east of the lift line, with pines around it and the lodge visible far below.
  • Rock rise at the central lift top. Ride the central lift from the lodge (the lift that serves the Dark Toad statue) to its top terminal, which has a red bullwheel, an orange wooden fence and large boulders beside it. Look down the groomed run ahead: the bullseye is on a small rocky rise in front of you.
  • Large central rock mound. From the same central lift top, look north at the big, dome-shaped dark rock mass with pines around its base. This is the central mountain with the large target on it; the Miner Hat cave is at its base. The bullseye is high near the top of the mound.

East side — Fox, Dorky Glasses, and the alpine village

Collectibles 10 collectibles
  • Fox — lift-top view — visible from the top of the east freestyle-slope lift, downhill of the Fox statue.

  • Fox — beside the statue — next to the Fox statue in the grove.

  • Fox — in the trees — off to the north of the Fox statue in the trees.

  • Dorky Glasses — beside the statue — next to the Thinker-pose frog under the stone arch south-west of the Fox.

  • Dorky Glasses — downhill — downhill west/north-west of the Dorky Glasses statue.

  • Dorky Glasses — cliff bottom — at the bottom of the cliff below the Dorky Glasses arch.

  • Crown — south-west slope — down the slope south-west of the penguin statue at the alpine village.

  • Crown — village house — on a village house east of the Crown statue.

  • Crown — north-west hill — on a hill north-west of the Crown statue.

  • Standalone — terrain-park lift run — at the end of the steep run down to the east lift's bottom station by the ice lake and terrain-park rails.

Fox statue: ride the far-right (east) freestyle-slope lift to its end. The statue is in a grove uphill from there, near the skate park at the east edge of the map. Its three targets are:

  • one visible from the lift top (it is downhill as seen from the statue)
  • one beside the statue
  • one off to the north in the trees. You can hit it from the top of the hill by aiming high between the trees.

Dorky Glasses statue: a frog in a Thinker pose under a stone arch south-west of the Fox statue. Its three targets are:

  • beside the statue
  • downhill to the west/north-west
  • at the bottom of the cliff below the arch

Crown statue: a penguin at the west edge of the alpine village, overlooking a gully. Its three targets are:

  • down the slope to the south-west
  • on a village house to the east
  • on a hill to the north-west

Standalone terrain-park target: go to the bottom station of the east lift beside the ice lake, south of the alpine village and close to the red-and-white terrain-park rails and boxes. The bullseye is at the end of the steep run that comes down to that small lift-station building and ramp.

South-west — Polar Bear

Collectibles 3 collectibles
  • Polar Bear — near the lift top — uphill near the top of the south-west lift, beside the Polar Bear statue area.

  • Polar Bear — downslope — down the slope north-east of the Polar Bear statue.

  • Polar Bear — across the gully — on a far hill across a gully north-west of the statue.

The Polar Bear statue is a rectangular bear-and-frog statue down the hill north-west of the top of the south-west lift. Its three targets are:

  • uphill near the lift top, beside the statue area
  • down the slope to the north-east
  • far away on a hill across a gully to the north-west. You can hit it from the statue if you aim about a tree's height high.

Top ridge — Black Bear and the Lodge Frog north-west target

Collectibles 4 collectibles
  • Black Bear — beside the statue — next to the Black Bear statue below the top-ridge lift.

  • Black Bear — downhill — downhill north of the Black Bear statue.

  • Black Bear — uphill rocks — uphill on the rocks south/south-west of the Black Bear statue.

  • Lodge Frog statue — north-west — behind the westernmost rock below the top ridge, a third of the way west.

The Black Bear statue stands on a hill below the top-ridge lift, about halfway along, in the north of the map. Its three targets are:

  • beside the statue
  • downhill to the north
  • uphill on the rocks to the south/south-west

Lodge Frog north-west target: ride the left lift to the high western peak and sled about a third of the way west along the top ridge. Below you, toward the Yeti zone, is a line of rocks. The target is behind the westernmost rock.

Tallest peak — Light Seal and the Lodge Frog north-east target

Collectibles 4 collectibles
  • Light Seal — behind the statue — behind the Light Seal plinth below the tallest peak.

  • Light Seal — south rock wall — up to the south of the Light Seal statue on a rock wall.

  • Light Seal — north downhill — down the tall hill north of the Light Seal statue.

  • Lodge Frog statue — north-east — on the north face of a hill in the Yeti fog, two-thirds of the way east along the ridge.

The Light Seal statue is a tall plinth on the slope below the tallest peak, on the north/north-east ridge. Its three targets are:

  • behind the statue
  • up to the south on a rock wall
  • down the tall hill to the north

Lodge Frog north-east target: from the highest peak, sled about two-thirds of the way east along the ridge. The target is on the north face of a hill inside the Yeti fog, near the rightmost tree. Alternative route: ride the rightmost lift to its top, sled about two-thirds of the way down the run, then look for a small snow hill in the distance and go to its rightmost tree; the target is on the left of that tree. Place a flag at the fog edge, dash in, throw, and get out. Snowballs are hard to throw while the Yeti is close.

Phase 5 — Fishing Session and Point Bank

Buy the rod, then stay in one private lobby

Buy the Fishing Rod for 10,000 points from the tool or prop stall at the back of the lodge. Before the recent fish-data rework, every fishing hole drew from one shared pool. That is not reconfirmed since, and some players report better luck at the igloo hole on the upper mountain, so it is a sensible default spot.

For Fisherman, host a private lobby and plan to stay in it, without closing the game, until the achievement unlocks. Pre-update analysis showed the unique-species progress resetting whenever the game was relaunched, even though your catch records persist; whether that still happens on every save is disputed, so treat one uninterrupted session as the safest precaution rather than a confirmed rule. There is no in-game fish book showing which types you have caught, so track them yourself with the checklist below.

Fish data was reworked in a recent update. The 20-type list below is the current known roster. If you catch a species that is not on the list, the roster has changed, so note it and keep fishing until Fisherman unlocks.

Fishing Game

Equip the Fishing Rod, cast into any fishing hole, wait for the bite, and reel in your first fish. The achievement unlocks when the first catch is completed.

Sell catches at the fishing stall when convenient. You will need a large point bank for Ticket Master later.

This One Sparkles

Keep fishing until you catch a shiny fish. Shiny status is an independent random roll on every catch, so there is no special pond or species you need to target. Shiny fish also sell for double.

This will usually happen early. If it does not, simply keep going with the Fisherman session rather than creating a separate grind.

Fisherman

Catch all 20 fish types during the same uninterrupted game session. This is the safest workaround for the counter's known behavior; it is not proven to be strictly required on every save, but nothing safer exists. You do not need different sizes of each species. Use this checklist and mark each type the first time it appears:

  • Bass
  • Catfish
  • Trout
  • Pike
  • Salmon
  • Goldfish
  • Lobster
  • Pufferfish
  • Eel
  • Pacific Halibut
  • Blob Fish
  • Sea Cucumber
  • Clownfish
  • Tuna
  • Aquatic Coral Snake
  • Swordfish
  • Great White Shark
  • Manta Ray
  • Weird Fish
  • Whale

The rare species create a long tail, especially Whale and Weird Fish. Expect the full set to take well over a thousand catches. Moving holes is not a proven way to improve the odds.

Selling earlier catches is safe, because progress is about types caught, not fish held. Do not quit to the menu or close the game until Fisherman has actually unlocked. As a cheap precaution, catch one more fish after your twentieth unique type before you leave.

If you have caught all 20 in one session and it still has not unlocked, there are reports of this on the current build. It is not a confirmed universal bug, but the achievement may remain unreliable. Try this order:

  1. Stay in the same lobby and catch a few more fish.
  2. Give it a minute, then close and relaunch the game, since achievements here sometimes only appear after closing.
  3. If it is still locked, start a fresh uninterrupted session and repeat the full 20-species set, ticking the checklist from zero.

The BIG one

Keep fishing until any catch rolls the size category BIG. Catches come in six size tiers: Mini, Small, Normal, Large, Giant, and BIG. BIG is a size tier, not a fish species, so a BIG Bass is just as valid as a BIG Whale.

This is the nastiest RNG check in the list and can take a couple of thousand catches. There is no bait or rod upgrade, and no location has been proven to help. Keep using the same convenient fishing hole, sell catches for points, and treat the extra fishing as funding for Ticket Master.

The BIG one is independent of Fisherman. It does not need to happen in the same session, so once Fisherman has unlocked you can stop and come back to it whenever you like. It is still efficient to keep fishing straight on, because the points fund Ticket Master.

Phase 6 — Lodge Economy, Trinkets, and Cocoa

Spend the fishing money on the wheel only after the fishing grind

Ticket Master

Inside the lodge, find the ticket wheel beside the basketball activity. Each spin costs 5,000 points. You need the rarest section: the small red 200-ticket jackpot segment.

There is no trick that guarantees the result. On average, expect around 90 spins, which is about 450,000 points, and budget well beyond that in case of bad luck. This is why the guide delays the wheel until after fishing.

Spin until the rarest section lands and the achievement unlocks. If you run out of points, return to fishing.

My Sled is Cooler

Every wheel spin pays out tickets, so you do not need the jackpot first. Once the Ticket Master spins have given you enough tickets:

  1. Buy any sled trinket from the lodge vending machines.
  2. Go to the sled customization station in the center of the lodge.
  3. Open the trinket category and equip the trinket.

The achievement unlocks when the trinket is equipped. You only need one.

Clear the drinking minigame before the repetitive cocoa grind

Professional Drinker

Start the drinking rhythm minigame in the lodge and focus on clean directional inputs. Holding the current direction through repeated identical prompts can make the timing more forgiving.

The requirement is 100 hits in a row, so play for 100 consecutive correct prompts. If you miss, keep the run going for practice. If it still has not unlocked, start another run and aim for a clean 100-hit streak.

Combine both 1,000-cup requirements

The bar has two adjacent cocoa dispensers, which is the best place to do the long cocoa grind. Make and fully drink each cup rather than separating the two achievements into different sessions.

Barista

The Xbox achievement description may still display "Sled Master". That text is wrong: the actual requirement is to make 1,000 cups of hot cocoa at the dispenser.

Each cup works like this: pick up a cup, place it in the dispenser, wait for it to fill (it pours automatically), then take it and hold RT to drink it.

There is no in-game counter for cups made, and it is not established that progress carries over between game sessions. Do the whole Barista grind in one sitting without closing the game, alternating between the two bar dispensers. Count your pours yourself in batches, for example in groups of 50, so you know when you have passed 1,000. The Drinking Game "Liquid consumed" stat also rises by about 10 per full cup, so it doubles as a cross-check: an extra 10,000 units over your starting value means about 1,000 cups.

Keep drinking each completed cup after it is poured so the same 1,000-cup grind also advances Drinking Game.

Drinking Game

Drink 1,000 full cups of hot cocoa. The Stats menu records "Liquid consumed". A normal full cocoa adds about ten units, so the target is 10,000 liquid-consumed units.

If the stat reaches 10,000 but the achievement does not appear, prepare and finish one more normal cup, then close and relaunch the game before doing any larger troubleshooting.

Phase 7 — Final Movement Cleanup

Finish only what natural play did not cover

Open the Stats menu and check your remaining walking and sledding distances. Falling Game has no stat, so judge it by how much time you have put into ragdoll farming. It usually needs the most direct grinding, because normal play produces less ragdoll distance than the other movement types.

Walking Game

If you are still well below 100,000 meters, you can optionally speed it up in a modded lobby:

  1. Host a private lobby and enable text chat (D-pad Right opens chat on Xbox).
  2. Enter /speed 10 and run long straight routes. This multiplies the rate at which you build walking distance, but it marks the lobby as modded.
  3. Leave the modded lobby a little before 100,000.
  4. Join a normal, unmodified lobby and walk the remaining distance there, so the threshold is crossed in a clean lobby.

This method is experimental. Some players have unlocked Walking Game after using /speed and others have not, so plain walking in a normal lobby remains the primary route.

If you are past 100,000 and the achievement has not fired, try this recovery:

  1. Close and relaunch the game.
  2. Join a different lobby, walk around, and ragdoll (D-pad Left).
  3. Leave and repeat with several different lobbies. Players have reported it popping after a ragdoll or on leaving a lobby, sometimes only after several lobbies.

This has worked for many players but is not guaranteed, and some have stayed stuck past 100,000.

Falling Game

Use a normal, unmodified lobby. The most efficient method is the Yeti kick farm:

  1. Place a flag just inside the fog edge at an outer boundary.
  2. Step out of bounds, let the Yeti kick you, and stay ragdolled (D-pad Left on Xbox) for the whole flight.
  3. Teleport back to the flag and repeat.

You can also build speed downhill, then ragdoll and let the character travel as far as possible before recovering. Keep going until the achievement unlocks at 100,000 meters of ragdoll travel.

There is no stat for this counter, so keep each attempt long rather than rapidly resetting short falls.

Sled Master

Finish the 1,000,000-meter sled requirement last.

The fastest safe route is repeated long-distance sled travel in a normal, unmodified lobby. Use the fastest sled you have unlocked, boost pads, and long downhill or outer-mountain lines so each run covers as much distance as possible before resetting. Repeat the longest clean descent from the upper mountain.

Optional passive loop: once you can afford the props, you can build an unmodified boost-pad loop on the frozen pond beside the lodge. You need walls/rails (5,000 each), purple boost pads (110,000 each), and the round bubble sled (500,000), about 10 props in total.

  1. At the curling-court corner of the pond, place a wall aimed down the longest length of the pond.
  2. Next to the middle of that wall, place a purple boost pad pointing toward the far end, then two more boost pads tightly in front of it.
  3. Put a second wall at 45 degrees on the other side of the first pad, as a catch that redirects you back into the pads.
  4. Build the same setup, mirrored, at the far end.
  5. Sit behind the first pads on the bubble sled, aimed down them, and let go. Watch a few cycles and nudge the pads if they throw you off.

This loop is experimental for Sled Master: it is documented for point farming, not confirmed to add sled distance. Note your sled-distance stat in the Stats menu, run the loop for about 10 minutes, then check that the stat has actually risen before relying on it. If it has not, go back to manual descents.

Watch the saved sled-distance stat rather than estimating from time played. Once it reaches 1,000,000 meters, continue sledding briefly. If the achievement does not fire, close and relaunch the game, then complete one more short sled run in a normal lobby before troubleshooting further.

When Sled Master unlocks, the shared 37-achievement, 1,000G list is complete.

Collectibles

Reference

Targets

35 in the game

All 35 targets count toward Training Arc. Plain hits are enough, the game has no counter, and a registered hit shows "Target Practice". Hit them all in one session, with no command active.

  • Lodge range — apple-and-arrow target — the range target topped with an apple and arrow, beside the lodge.

    View in guide

  • Lodge range — tree target — the range target at the foot of a tree, about 102 m from the bean-bag toss spot.

    View in guide

  • Lodge range — plain target (first of two) — one of the two remaining plain targets at the lodge range.

    View in guide

  • Lodge range — plain target (second of two) — the other remaining plain target at the lodge range.

    View in guide

  • Lodge Frog statue — south — by the top wheel of the southern lift behind the lodge.

    View in guide

  • Dark Toad — west downhill — far down the hill west of the Dark Toad statue.

    View in guide

  • Dark Toad — stone arch — downhill north of the statue, on the side of a stone arch.

    View in guide

  • Dark Toad — lift side — back toward the lower central lift from the statue.

    View in guide

  • Panda — below the lift path — just below the upper central lift path near the Panda arch.

    View in guide

  • Panda — under the arch — underneath the Panda statue's stone arch.

    View in guide

  • Panda — hill — up the hill south/south-east of the Panda statue.

    View in guide

  • Standalone — rock spire — on a tall dark rock spire on the open slope beside the long western lift, west of the Dark Toad area.

    View in guide

  • Standalone — rock rise at the central lift top — on a small rocky rise down the run from the central (Dark Toad) lift top terminal.

    View in guide

  • Standalone — large central rock mound — high on the big dark rock mound north of the central lift top, above the Miner Hat cave.

    View in guide

  • Fox — lift-top view — visible from the top of the east freestyle-slope lift, downhill of the Fox statue.

    View in guide

  • Fox — beside the statue — next to the Fox statue in the grove.

    View in guide

  • Fox — in the trees — off to the north of the Fox statue in the trees.

    View in guide

  • Dorky Glasses — beside the statue — next to the Thinker-pose frog under the stone arch south-west of the Fox.

    View in guide

  • Dorky Glasses — downhill — downhill west/north-west of the Dorky Glasses statue.

    View in guide

  • Dorky Glasses — cliff bottom — at the bottom of the cliff below the Dorky Glasses arch.

    View in guide

  • Crown — south-west slope — down the slope south-west of the penguin statue at the alpine village.

    View in guide

  • Crown — village house — on a village house east of the Crown statue.

    View in guide

  • Crown — north-west hill — on a hill north-west of the Crown statue.

    View in guide

  • Standalone — terrain-park lift run — at the end of the steep run down to the east lift's bottom station by the ice lake and terrain-park rails.

    View in guide

  • Polar Bear — near the lift top — uphill near the top of the south-west lift, beside the Polar Bear statue area.

    View in guide

  • Polar Bear — downslope — down the slope north-east of the Polar Bear statue.

    View in guide

  • Polar Bear — across the gully — on a far hill across a gully north-west of the statue.

    View in guide

  • Black Bear — beside the statue — next to the Black Bear statue below the top-ridge lift.

    View in guide

  • Black Bear — downhill — downhill north of the Black Bear statue.

    View in guide

  • Black Bear — uphill rocks — uphill on the rocks south/south-west of the Black Bear statue.

    View in guide

  • Lodge Frog statue — north-west — behind the westernmost rock below the top ridge, a third of the way west.

    View in guide

  • Light Seal — behind the statue — behind the Light Seal plinth below the tallest peak.

    View in guide

  • Light Seal — south rock wall — up to the south of the Light Seal statue on a rock wall.

    View in guide

  • Light Seal — north downhill — down the tall hill north of the Light Seal statue.

    View in guide

  • Lodge Frog statue — north-east — on the north face of a hill in the Yeti fog, two-thirds of the way east along the ridge.

    View in guide

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