Star Trucker 100% guide
Published by Chubuggles
One-playthrough Xbox route through the convoy story, all ten golden cones, every freight type and company, trading, upgrades, and the Rank 50 cleanup.
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- ·Coverage: every achievementCoverage 100%
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ETA
Estimated time, as the guide’s author estimates: 45-65 hours
Difficulty
4/10, as the guide’s author rates it
Your Progress
49 achievements in this guide
Sign in with Xbox to see which of them you have already earned.
▶Before You Start
Star Trucker uses one Xbox achievement list across Xbox Series X|S and Windows through Xbox Play Anywhere: 49 achievements for 1,000 Gamerscore. The current game version is 1.75.2 (2026-09-21), and no update through that version has added achievements. All 49 are single-player and can be earned offline. There are no online or co-op requirements, no difficulty achievements, no New Game+ requirement, and one practical playthrough is enough.
CURRENTLY CONFIRMED UNOBTAINABLE: none as of 2026-10-03. CURRENTLY CONFIRMED DISCONTINUED: none as of 2026-10-03.
There are no true missables in the current career mode. After the credits, the same career continues and you can keep taking freight contracts, visiting sectors, upgrading the truck, dislodging golden cones, and cleaning up cumulative achievements. There is no completion-critical point of no return. The only real risk is a Convoy story chain stalling, which is why this guide uses a conservative mission order and asks you to keep backup saves.
Start a Custom career, not Free Play. Free Play disables Convoy side jobs and the achievements tied to them. Custom difficulty is achievement-safe, and most custom settings can be changed later in the same career.
For the fastest completion, use these settings or their closest current equivalents:
- Free Play Off, Tutorial Job On, Death Off with auto-recovery, Collision Damage Low, Item Damage Low, Truck Warranty On.
- Power Consumption Rate Off, Consumable Usage Rate Off, Oxygen Usage Low.
- Fuel Cost Low, Job Rewards High, Job Deductions Low, Job Bonuses High. Job Deductions Low is for normal play; you will raise deductions or fines temporarily for Violation Virtuoso later.
- Starting Balance $25,000, Repair Costs Low, Fines Low.
- Keep Salvage Frequency Low. Salvage is not needed for the completion.
Do not skip tutorial steps; skipping them could once stall side-job progression, and the full tutorial costs little.
Keep a manual save before starting each Convoy mission, and keep at least one older manual save rather than relying on the autosave alone. Convoy soft-locks have happened over the game's life, and an older save is the only fallback if a story chain stalls. Leave Business Ventures, including Lost Mail and Specialist Courier jobs, until the Convoy story is finished; they have no achievements.
Convoy missions are offered over the CB radio, usually when you enter a sector. Many steps of the story simply wait for the next call, and a call cannot be forced: if a character's next mission is not available yet, keep hauling freight and jumping between sectors. The Convoy tab on the Map screen is the best progress check. It lists every side job by zone and shows what each locked one is waiting for, such as completing a previous side job or waiting for a CB call. Check it after every Convoy mission.
The long-term rule is simple: if you are traveling, haul something. Before driving to a story objective in another sector, check the local job board for a contract going to that sector or somewhere on the route. Prioritize high estimated XP, then rare company progress, then missing freight types. The job board shows estimated XP for each contract.
From your first job board onward, manually track two things the game does not track for you: how many jobs you have completed for each of the eight required freight companies, and which special freight types you have completed. There is no in-game per-company counter. For company achievements, the company that counts is the sender shown on the left side of the contract information, under the origin sector, not the recipient and not the company painted on the trailer.
The four freight classes that require five completions each are Heavy Loads, Long Distance, Multi-Trailer, and Valuable. For Cargo Cowboy you also need at least one completed Fragile, Hazardous, Just-In-Time, Oversized, and Perishable job. Take these whenever their certifications become available instead of leaving all nine types for cleanup.
Also keep a checklist of all 32 sectors, grouped by territory in the Cosmic Cartographer section, and tick each sector the first time you enter it. The map only shows exploration progress as a percentage, so it cannot tell you which sector you have missed.
Keep a ten-line list of the golden cone sectors (Purity, Junk Fields, Purgatory, Shatterstone, Redsock, Binary Point, Kingsweave, Crossvale, Edgeburgh, Solitude) and tick each one as you dislodge its cone. The game only shows a total, not which cone is missing.
The current Xbox list has no DLC achievements. The free Specialist Courier venture and the paid Cultivation Content Pack added in version 1.75 are not required for 1,000 Gamerscore. Leave business-venture content until after the Convoy story.
▶Core Systems — Tutorial and First Contracts
▶Tutorial Repairs and First Delivery
Complete the opening repair tutorial exactly as prompted. Put on the suit, cycle the airlock, and repair the two hull breaches.
▶Weld Done
This unlocks on the first successful truck repair. Hold the repair interaction on either opening hull breach until the patch completes.
After both breaches are fixed, return to the airlock and recharge the suit. Before sitting back down, do the one risky miscellaneous achievement while recovery is cheap and immediate.
▶Human Popsicle
Make a manual save first as a precaution; if you die outside, you are recovered at a medical facility for a cash fee. Remove the space suit, enter the airlock, close the inner door, and open the outer hatch. The achievement unlocks when you are ejected into space without wearing the suit; you do not need to die. Immediately turn back toward the airlock (look down and behind you for the prompt) and re-enter.
With Death Off and auto-recovery enabled, failure is only an inconvenience, but there is no reason to linger outside.
Continue the tutorial, take the starting trailer through the jump gate to Atlas Prime, place it fully inside the delivery box, stop, and unhitch.
▶First Haul
This normally arrives with your first completed freight delivery. If the tutorial delivery does not unlock it, your first job-board contract will.
Drive to the station the tutorial marks in Atlas Prime and complete the docking tutorial. Reverse into the bay until Maglock Ready appears, then engage the maglock lever.
▶Lock and Dock
This unlocks when you successfully maglock to a space station for the first time.
▶Establish the Completion Loop
From now on, always prefer a contract whose origin is your current sector. Empty repositioning is the biggest avoidable time loss in the completion.
Use the first few ranks to unlock Fragile Loads and then Just-In-Time Jobs, because those certifications open the first Red Eddie and Sour Candy missions. Take the Long Distance certification early as well; it is needed for Star Trekker and Cargo Cowboy anyway, After those story gates are covered, prioritize Multi-Trailer certification tiers for their strong XP bonuses, then build Heavy and Oversized to at least level II each. Planeto Metals, the rarest company, mostly ships heavy, oversized asteroids, so those certifications are what make its contracts appear.
Do the first-person freight achievement on a short one-sector local contract before the job pool becomes more complicated. The tutorial job does not count for it.
Before accepting any multi-trailer job, make a manual save. Some drop zones are reportedly too small for the set, and cancelling costs a penalty; reload instead.
▶Eyes on the Road
Accept a short freight contract and remain in the cab from the moment you take the job until the final delivery summary. Do not switch to third-person even briefly. The dashboard side-screen cameras are safe and are the intended way to reverse and dock while staying in first-person.
The achievement unlocks when the freight job completes without any third-person camera use during that contract.
Keep hauling between every story stop. Your first progression achievements will arrive naturally.
▶Space Duster
Reach career Rank 5. The achievement unlocks as soon as the rank increases to 5.
▶Novice Hauler
Earn a cumulative $10,000 from freight contracts. This is contract earnings, not the amount currently in your bank account. Spending money does not reduce progress.
▶Mile-stone
Drive a cumulative 100 miles. Do not grind this separately; normal story routing and the eventual Rank 50 grind provide far more distance than required.
▶First Convoy Story Window
Complete FRAGILE EGO for Red Eddie in Atlas Prime: accept his CB call, hitch the marked cargo, and deliver it to Edgeburgh. Cargo damage cannot fail this mission. Then complete PERFECT TIMING for Sour Candy from Atlas Prime to Emerald Junction. The drop point only appears once the arrival window opens; if you would arrive too early, rest in a parking bay or use the cab bed rather than wandering around. Either of these two can come first.
Next, start ARTISTIC PROCESS for Red Eddie in Emerald Junction. The mission waits until the truck's odometer reads 80,000 miles. On the suggested settings a new career starts just under that, so only about a hundred miles of normal freight driving is needed. When the milestone message appears, Red Eddie invites you to Diego's Paint & Ride in Atlas Prime. Stop in the highlighted area out front until it turns green, which opens the shop. The options are cosmetic: change something or nothing and back out, and Red Eddie checks in to finish the mission. Confirm in the Convoy tab that ARTISTIC PROCESS has closed. If it has not, buying one inexpensive item at Diego's is a cheap precaution, though no purchase is confirmed as required.
Complete STAR PRIZE for Sour Candy in Medusa Six. The quiz answers do not affect anything, so answer however you like. Dusty Bear then invites you to his first job.
Then complete Dusty Bear's JOB HUNT. JOB HUNT needs both ARTISTIC PROCESS and STAR PRIZE finished. Meet Dusty at the marked spot in Emerald Junction, then take the Luna Link job marked with Dusty's icon from the Tiger Rock Station job board there. Pick the cargo up in Edgeburgh; at Atlas Prime the story diverts the delivery to Three Kings, where you drop it at the marked point. Accept that Luna Link job itself and do not substitute another haul on the way. JOB HUNT does not unlock a new region.
This is the point where the first exploration and certification milestones normally land. Exact timing varies with how many freight jobs you work between Convoy missions.
▶Station Hopper
Explore 8 unique sectors. The achievement unlocks when your career records the eighth sector.
▶Skills to Pay Bills
Unlock 10 certifications. Spend Skill Points on useful freight certifications rather than hoarding them. The achievement unlocks when the tenth certification is unlocked.
▶Expert Hauler
Earn a cumulative $50,000 from freight contracts. Like Novice Hauler, this tracks lifetime contract earnings on the career, not your cash balance.
Use upgrade shops whenever you have comfortable spare money. Thruster handling and cooling are useful early; shielding and thermal protection become more valuable after the next zones open. Pick one component you actually value and keep pushing it to maximum rather than spreading every early purchase thinly.
▶My Favourite
My Favourite25G
Fully upgrade one truck component to its maximum level. The achievement unlocks the moment the first single component reaches full upgrade.
Do not spend yourself broke to force it early. Freight income becomes abundant later and every upgrade also contributes toward Max Power.
▶Mineral Colonies and Solar Provinces
▶JUNK FOR THE TRUNK — Purity and Junk Fields
▶Collectibles · 2 2 collectibles
Purity — center of the X-shaped rigging on a structure beside the parking area on the route to the Atlas Prime gate. Open from the start; taken during JUNK FOR THE TRUNK.
Junk Fields — in the scrap trailers in the parking bay directly below Killkirk's, Moon Baby's reclamation yard (reported on the second trailer from the left). Open from the start; taken during JUNK FOR THE TRUNK.
Red Eddie's third mission is JUNK FOR THE TRUNK. The developer's 2026 patch notes call it Junk in the Trunk; it is the same mission, the third entry in Red Eddie's Convoy list. It starts in Purity, where Red Eddie tells you the rig needs an upgrade before it can join him.
While you are in Purity, take the first golden cone. On the route toward the Atlas Prime jump gate there is a parking area; beside it stands a structure with X-shaped rigging, and the golden cone sits in the center of the X. Park close to the parking area, suit up, EVA to it, and hold the interact prompt to dislodge it. You do not need to catch, keep, or sell the cone; dislodging is what counts. If you cannot spot it now, skip it and come back once you have the scanner from SENSORY OVERLOAD. Nothing is lost.
Continue to Moon Baby in Junk Fields. Talk to Moon Baby before touching any Shock Pods.
Before leaving Moon Baby's area, grab the Junk Fields cone. Moon Baby works at Killkirk's, her family's reclamation yard, which stands apart on the side of the sector away from the Emerald Junction gate. Directly below it is a parking bay holding a row of battered trailers; the cone sits in that scrap, reported on the second trailer from the left. If what you see does not match, take it later by pinging the scanner from the yard.
Moon Baby marks three possible Shock Pod sites. Go to the marker near the broken circular structure by the Tanktown jump gate; Moon Baby confirms the right spot. With the suit on, EVA out and bring the three Shock Pods inside one at a time (ignore the box item). Downstairs, the wall panel with the spanner icon by the shelving has three slots; install all three. Make a manual save before starting the recovery, collect and install all three in one visit without leaving Junk Fields, keep oxygen topped up while ferrying them, and never step outside without the suit.
If a pod's waypoint disappears, reload the save you made before the recovery. Stay in Junk Fields until the pods are installed and the conversation ends.
▶Spark Central
This unlocks when the three Shock Pods are installed and the story grants access to the Mineral Colonies: six new sectors, plus access to Dependency Loop in the Core Systems.
Keep a spare Shock Pod or two once shops begin stocking them. Electrical zones are no longer a progression problem, but a failed pod at the wrong time wastes travel.
▶SHADY BUSINESS — Unlock the Solar Provinces
After STAR PRIZE, Sour Candy calls you to Tanktown for SHADY BUSINESS. Meet her, then let her repair the shutters at her workshop in Tanktown. The shutter lever is above you, to the right of the jump gate lever; close the shutters in solar-flare areas. The mission then continues: collect the load Barrow marks in Heaven's Rest and deliver it back to Tanktown.
▶Hot Patch
Hot Patch10G
This unlocks when Sour Candy repairs the shutters and the story grants access to the Solar Provinces, before the Heaven's Rest delivery. Finish the whole mission anyway.
With twelve additional sectors now available across the Mineral and Solar regions (six each, for 22 total with the Core Systems), and Dependency Loop in the Core Systems reachable now that the Mineral Colonies are open, keep taking contracts that move you through unvisited sectors instead of making empty sightseeing trips.
▶Warp Jockey
Warp Jockey10G
Explore 16 unique sectors. The achievement unlocks when the sixteenth sector is recorded.
▶GREEN FOR GREEN Through PARK AND RIDE
The middle Convoy storylines can overlap. Use this order because it keeps Dusty Bear's line ahead of Moon Baby's, keeps destinations reasonably aligned, and opens the most useful systems before the late-game cleanup:
- Complete Barrow's GREEN FOR GREEN: hitch the triple trailer at Barrow's marker in Atlas Prime and deliver it to Crossvale through Haze Way. Haze Way is full of debris, so go slowly and follow the pairs of white lights. In Crossvale, brake early and stop fully inside the bay until it turns green before unhitching, or the trailers swing out of the zone. Barrow's line needs the Mineral Colonies open, so do this after JUNK FOR THE TRUNK. It is a good filler while you wait for Dusty's call.
- Complete Dusty Bear's DEAD WEIGHT as soon as it is offered, and before starting any Moon Baby mission. Meet Dusty at the marker in Three Kings and take the Luna Link job from the Three Kings board. When you hitch at Atlas Prime, Dusty reroutes you to Tanktown. While the conversation plays, drive into the Tanktown weigh station between Boss I and Boss II, then unhitch at the alternate drop G-Bee marks nearby.
- Complete Moon Baby's GHOST GOLD: meet her in Darkside, then spacewalk to collect five pieces of pyrite from the marked field in Shatterstone and sell them at the marked shop nearby. Moon Baby's first call needs the Solar Provinces open; if it is slow to arrive, keep jumping around Atlas Prime and Darkside.
- Complete Sour Candy's RED TAPE AND ROCKETS from Darkside: take the three trailers to the marked locations even though the objective text may not match, prime the last one by spacewalk at the marked spot, then drive to the marked safe distance.
- Complete Moon Baby's RECLAMATIONS before Barrow's PARK AND RIDE, since both use Junk Fields and RECLAMATIONS returns you there. It starts at Killkirk's in Junk Fields: bring a trailer from Emerald Junction and then a beat-up trailer from Redsock back to Junk Fields.
- Complete Barrow's PARK AND RIDE: a heavy oversized trailer from Junk Fields whose destination changes twice (Emerald Junction, then Haze Way) before it finally sticks at New Aspen.
- Complete Red Eddie's PAINT THE TOWN RED in Spark City. At Tommy T's Bar and Star Grill, choose one of the top two password replies and keep trying others until one is accepted, then dock at the marker and talk to Red Eddie. Unhitch (the airlock cannot be used while attached), reverse back, clean the three marked graffiti spots, remove the two traffic cones from an antenna (these are ordinary red cones, not golden cones), then find Rosso nearby.
Doing Dusty's first two jobs before any Moon Baby mission guards against an old bug that could break Dusty's chain and lock you out of the ending. It has been patched, but the order costs nothing. If an expected CB call does not arrive, keep hauling and jumping between sectors.
Whenever one of these missions sends you to another sector without forcing a special story trailer, first take a normal freight job in the same direction.
▶GHOST GOLD — Trading and Contraband Window
Moon Baby's GHOST GOLD introduces the trading system. After collecting and selling the required pyrite, start the money achievements here rather than waiting until the very end.
Trading achievements count the sale value of goods sold to traders, not your profit. When you have enough cash, buy a shop's useful inventory and sell it back. Move on while that shop restocks.
For contraband, use black-market traders; they are reported at Shatterstone, Meteor Ridge, Haze Way and Dependency Loop, and not every one stocks much contraband. Meteor Ridge's Black Rock Market becomes a particularly convenient repeat stop later in Barrow's story. Contraband carries a yellow warning triangle in the item information. Sell it to a trader; merely carrying or buying it is not enough.
▶Transit Trader
Sell a cumulative $5,000 worth of goods to traders. It unlocks when the cumulative sale value reaches $5,000.
▶Moon Merchant
Sell a cumulative $25,000 worth of goods to traders. Continue the same buy-and-resell loop as cash allows.
▶Space Hustler
Sell a cumulative $100,000 worth of goods to traders. This is sale value, so you do not need $100,000 of net trading profit.
▶Rogue Trader
Rogue Trader10G
Sell a cumulative $50,000 worth of contraband. Revisit black-market shops while the story and freight route already take you past them. The achievement unlocks on the sale that pushes total contraband sold to $50,000.
Do not carry contraband through security unnecessarily. When Barrow later gives you the hidden compartment during BEAR CONTINGENCY, use it for the mission item and any contraband you are deliberately moving.
▶Enigma Territories and Late Convoy Stories
▶SENSORY OVERLOAD — Scanner and Final Region Unlock
After PAINT THE TOWN RED, complete Moon Baby's SENSORY OVERLOAD in Darkside. It only needs GHOST GOLD and RECLAMATIONS. Make a manual save before starting it and keep that save. Dock at TechTrove Electronics and wait for the software update while docked. Then go below deck to the systems panel on the wall by the shelves, switch Core Systems off and back on, return to the seat, and use the horn (left of the jump lever) to scan.
The horn now activates the scanner. A scan marks nearby points of interest, including golden cones, within about a mile. The Sensor Tuning upgrade, which unlocks around now, roughly doubles that range. Use the scanner liberally in the Enigma Territories and when hunting the remaining cones. If you skipped the Purity or Junk Fields cone earlier, take it the next time you pass through the Core Systems.
▶Outer Wilds
Outer Wilds10G
This unlocks when SENSORY OVERLOAD finishes and G-Bee grants access to the Enigma Territories, nine new sectors.
All truck upgrade categories are now available. You can finish the truck whenever your bank balance allows it.
After SENSORY OVERLOAD, Dusty Bear's next mission waits for a CB call. Keep hauling and jumping between sectors until it arrives, which can take several jumps. Check the Convoy tab: Dusty's entry should say it is waiting for a CB call, not that a previous side job is incomplete. If the call never comes, reload the save from before SENSORY OVERLOAD.
▶Max Power
Max Power100G
Fully upgrade every truck component. The last upgrade system is not available until the Enigma Territories have opened, so this is the earliest safe cleanup window.
If money is still needed, leave the final purchases for the Rank 50 grind. The achievement unlocks as soon as every component is at maximum upgrade.
▶BEAR CONTINGENCY and the Purgatory Cone
▶Collectibles · 1 1 collectible
Purgatory — high on the farther of the two small structures near the penitentiary, wedged beside a light. Needs the Mineral Colonies; taken during BEAR CONTINGENCY.
Start Barrow's BEAR CONTINGENCY in Tanktown, where Sour Candy fits a secret compartment. Make a manual save first and keep it. Sour Candy may send an urgent-sounding message during this mission; ignore it, because her mission waits for you. Meet Barrow in New Aspen, then dock at Black Rock Market in Meteor Ridge and buy the mission item. Carry it from the airlock down to the lower deck, open the floor panel in the middle nearer the shelves, place the item inside with any contraband you are moving, and close it.
This is an excellent time to buy and immediately resell any contraband the market has for Rogue Trader.
Deliver the hidden mission item to the dock on the back of the central penitentiary building in Purgatory. The mission puts you right beside the Purgatory golden cone, although the cone is not locked to the mission. Near the penitentiary stand two smaller structures set apart from the main building. Pass over the first and ping the scanner: the cone is high on the second, farther structure, wedged beside a light near the top. EVA over and hold interact to dislodge it.
Return to Meteor Ridge to complete the mission with Barrow. Finish BEAR CONTINGENCY before starting MELTDOWN.
Finishing BEAR CONTINGENCY before MELTDOWN avoids a reported marker conflict between the two in New Aspen. After every CB call, check in the Convoy tab which mission is active.
▶THE RENDEZVOUS and MELTDOWN
▶Collectibles · 2 2 collectibles
Shatterstone — in a vent on the side of the platform beside the informant's tower, left of the Darkside entrance. Needs the Solar Provinces; taken during THE RENDEZVOUS; flare sector.
Redsock — very top of the mast above the top end of Sunburst Condo. Needs the Solar Provinces; taken at the end of MELTDOWN; flare sector.
Dusty Bear's THE RENDEZVOUS becomes available after SENSORY OVERLOAD plus Dusty's first two missions, once his CB call arrives. Take it as soon as it is offered, and do it before the Red Eddie / Sour Candy finale missions (MELTDOWN and FULL THROTTLE); it can come before or after BEAR CONTINGENCY. Dusty waits in Heaven's Rest. Then go to Shatterstone, line up with the FREETIDE REFINERY billboard, and flash the headlights three times (the headlight control is the leftmost button above the glove box). Follow the trail of markers to the old comm relay and reply to the informant.
The mission makes this the easiest time to find the Shatterstone golden cone, though the cone is not mission-locked. Coming in from Darkside, the informant's tower is off to the left, with a platform beside it. Scan near the tower: the cone is wedged in a vent on the side of that adjacent platform. Shatterstone is a solar-flare sector, so keep the shutters down and only EVA when no flare is active.
Then complete Sour Candy and Red Eddie's MELTDOWN from New Aspen. Enter the structure, avoiding the gas and passing the grey tanks, and use the hitch inside to take the reactor. The destination is Hell's Pocket, and the game routes you through Darkside because the alternative crosses the whole permanent solar storm. Drop the reactor near the Darkside gate in Hell's Pocket (the external view helps), then go to Redsock and meet Red Eddie at the marker to finish. Thermal insulation is useful here, but the completion does not require a particular upgrade level.
Before leaving Redsock, collect the Redsock golden cone. Drive to the top end of Sunburst Condo, the central station, and look at the mast above it; the cone is at the very top. Redsock is also a solar-flare sector: shutters down, and EVA only when no flare is active.
By this stage your required EVAs and normal travel should have built significant cumulative progress.
▶Void Walker
Spend a cumulative 12 minutes and 9 seconds performing EVA activity outside the truck. Story repairs, salvage steps, Shock Pod recovery, and the cone route all count.
Do not idle for this early. If it remains locked after the final cone, park somewhere safe, suit up, and stay outside until the cumulative timer crosses 12:09.
▶Mile-ologist
Mile-ologist10G
Drive a cumulative 500 miles. This normally unlocks during the late Convoy story. If not, keep working freight contracts; no special route is required.
▶EXPRESS SLICE and FULL THROTTLE
Complete Barrow's EXPRESS SLICE. Barrow's last two missions appear to be Enigma-tier jobs that wait for a CB call, so expect them only after SENSORY OVERLOAD. Start with Barrow in Three Kings and pick up the goods at Cosmic Crust in Solomon Station. They are heat- and cold-sensitive, but spoilage only changes the dialogue; keeping the cab around 25 degrees C helps. Deliver them to the marked docking bay at Sunburst Condo in Redsock, return to Three Kings, then deliver two more items: Spark City first, then the Medusa Six Business Hub by way of Three Kings and Atlas Prime. Use the delivery docks even if the on-screen instructions say otherwise.
If the Convoy tab shows Barrow's last two missions waiting for a CB call for a long time, keep jumping between sectors, including Crossvale, Redsock and Three Kings.
Then return to New Aspen for Red Eddie and Sour Candy's finale, FULL THROTTLE. Hitch to Taverstock Tower and accelerate when instructed. Hold the throttle until the mission counter reaches 100, then release and detach when told.
▶Twin Triumphs
This unlocks when FULL THROTTLE completes, finishing all Red Eddie and Sour Candy side jobs.
▶HIT AND RUN and CACHE GRAB
▶Collectibles · 1 1 collectible
Binary Point — in a vent on one of the low buildings with unmarked parking bays at Denton Spaceport. Needs the Enigma Territories; taken during the HIT AND RUN investigation, or on any later Denton Spaceport visit.
After THE RENDEZVOUS, Dusty calls again after more jumps. Start Dusty Bear's HIT AND RUN in Vexmont, where Dusty has been set up. You can pay the $25,000 impound charge over the CB at the Truck Impound near Vexmont and finish quickly, but the better completion route is to investigate, because it takes you straight past the Binary Point golden cone. Paying the impound does not lose the cone; it just skips this convenient window, and you can collect it on any later trip to Denton Spaceport in Binary Point.
To investigate, go to Denton Spaceport in Binary Point and check the three suspects: one parked in a bay, one near the Distribution Hub, and one toward the Bermuda Gap gate. Barrow gives you a lead. Near the bay suspect is a small cluster of low buildings with unmarked parking bays. Ping the scanner there: the cone is in a vent on one of those buildings, beside the parked suspect. Dislodge it, then follow the investigation to Enigma Belt to find the real culprit. He confesses either way. Either make him pay and use the cash for the impound, or hand him over and return to Dusty directly.
Next, complete Dusty Bear's CACHE GRAB. Meet Dusty in Reaper's Bluff, where he is hiding among invisible anomalies; the scanner reveals them. Then destroy the three Private Data Relays by driving into them: one near the arrival point on the left in Binary Point, one around the Binary Point jump gate, and one in Zeta's Arch.
▶Bear Necessities
This unlocks when CACHE GRAB is completed, finishing Dusty Bear's side-job line.
▶DEEP SWEEP — Kingsweave
▶Collectibles · 1 1 collectible
Kingsweave — on a small sensor station floating left of the lane near the Astroco Fuel stop, coming from Zeta's Arch. Needs the Enigma Territories; taken during DEEP SWEEP.
Moon Baby's fourth job is DEEP SWEEP, which the TrueAchievements walkthrough calls Moon Sweep. Her call should arrive after HIT AND RUN; this route takes it after CACHE GRAB. Meet her in Zeta's Arch. On the way through Kingsweave toward Dustbrook, collect the Kingsweave golden cone.
Coming into Kingsweave from Zeta's Arch, the traffic lane runs past the Astroco Fuel stop near Stonetrail Services. As you pass the fuel stop, ping the scanner and look to the left: the cone is attached to a small sensor station, also described as a satellite or buoy, floating a little way out from the lane. Sources disagree on the distance, so rely on the landmark and the scan rather than any number. Watch for Enigma anomalies, which the scanner reveals for a short time.
Continue into Dustbrook and follow the binary beacons. Moon Baby's code is shown in the upper-left of the screen (0101). The code is a matching rule: follow beacons whose second and fourth digits are both 1. One example sequence that fits is 0111, then 1111, then 1101, but the exact beacons are not confirmed to be fixed, so check each against the rule. Go slowly, use the scanner for distant beacons, and get within roughly 30 meters of each one so it registers. Do not fly to Silver Titan's outpost until the beacons lead you there; reaching it early has been reported to stall the mission. Reach the outpost through the beacon trail and listen to the broadcast to finish. If the mission stalls, reload the save from before DEEP SWEEP.
▶CHARMED RELIEF — Crossvale to Meteor Ridge
▶Collectibles · 1 1 collectible
Crossvale — on the radar dish of the lone asteroid at the end of the rail line past the Enigma Belt gate; ping around Crossvale if the dish is empty. Needs the Mineral Colonies; taken during CHARMED RELIEF or GREEN FOR GREEN.
Start Barrow's final job, CHARMED RELIEF, with Barrow in Crossvale. DEEP SWEEP and CHARMED RELIEF can be done in either order. Before leaving Crossvale, get the Crossvale golden cone. You may have passed it already during GREEN FOR GREEN; if you checked the dish then, it may already be done.
From the Enigma Belt jump gate in Crossvale, a rail line runs on past the gate to a lone asteroid at the end of the line carrying a radar dish. The cone is stuck on that dish. Ping the scanner as you approach. If the dish is empty, ping from a few spots around Crossvale before moving on.
Continue CHARMED RELIEF. Pick up the water cargo in Atlas Prime, then G-Bee updates the mission to Redsock. In Redsock the cargo can be hidden behind the Body Shop icon: approach it until the screen blacks out and you reappear with a double trailer. Re-hitch, go to Junk Fields, and approach the next cargo the same way to form the triple trailer. Deliver everything to the Meteor Ridge drop point.
▶Wheeler Dealer
This is for completing all of Barrow's side jobs. It can pop when the triple trailer is assembled in Junk Fields, before CHARMED RELIEF is actually finished. Do not treat that pop as the end of the line: deliver everything to Meteor Ridge, because the mission must be complete for Barrow's line to close and for G-Bee's final job to be offered. If it does not pop early, it unlocks when CHARMED RELIEF is completed.
▶SILVER LINING — Moon Baby Finale
After DEEP SWEEP, start SILVER LINING with Moon Baby in Zeta's Arch. Go to Bermuda Gap; Silver Titan's rig gains a hitching point as you get close. Hitch it and tow it to the Medusa Six Business Hub, a long drive with plenty of dialogue.
▶Ghost Busted
Ghost Busted25G
This unlocks when SILVER LINING completes, finishing all Moon Baby side jobs.
▶ONE LAST SIDE JOB — Edgeburgh and Terminus Link
▶Collectibles · 1 1 collectible
Edgeburgh — front face of the asteroid beyond the far-left parking bay, back-left corner of the sector behind the Cloverleaf station. Open from the start; taken before ONE LAST SIDE JOB or on any earlier visit.
ONE LAST SIDE JOB cannot start until every other Convoy line is finished: Red Eddie and Sour Candy, Dusty Bear, Barrow, and Moon Baby. Check the Convoy tab to confirm all four lines are complete. Then keep working normal freight contracts and making jumps until G-Bee calls you to Edgeburgh.
Before meeting G-Bee, collect the Edgeburgh golden cone if you have not already taken it on an earlier visit. From the arrival point, go up over the main structures toward the far-left parking bay, in the back-left corner of the sector behind the Cloverleaf station. Beyond that bay is an asteroid; the cone is stuck on its front face. EVA over and dislodge it.
Meet G-Bee, hitch the wide story load, and take it to the huge delivery box in Three Kings. The nearby gate is then repaired and G-Bee unlocks the gate to Terminus Link. Fly through and finish the sequence through the credits, which can be skipped. Terminus Link is the 32nd sector and is only reachable through this finale, so it always completes the exploration set.
▶Boldly Went
Boldly Went100G
This unlocks when ONE LAST SIDE JOB is completed and the Terminus Link finale resolves.
Your career continues after the credits. Terminus Link now appears as a destination for some jobs, and all remaining procedural cleanup stays available.
▶Hyper Hauler
Hyper Hauler25G
Reach Rank 25. Depending on how aggressively you hauled between story missions, this can unlock before the credits or shortly after them. The trigger is simply reaching career Rank 25.
▶Post-Story Exploration and Golden Cone Cleanup
▶Solitude and the Last Sectors
▶Collectibles · 1 1 collectible
Solitude — on one of four storage tanks on the structure up and to the right of the lighthouse. Needs the Enigma Territories; taken in post-story cleanup or on any earlier visit.
Check your 32-sector checklist (in the Cosmic Cartographer section below) for any sector you have not ticked. A story-focused route commonly leaves Solitude and sometimes Dependency Loop until cleanup, so favor freight contracts that send you there.
Visit Solitude for the last golden cone. You can take it earlier if a contract already sends you there. After entering the sector, look left toward the lighthouse. Slightly above and to its right is a structure with a cluster of four storage tanks. Scan it; the cone is stuck on the side of one tank. EVA over and dislodge it.
▶Cone Connoisseur
There are ten golden traffic cones, one each in Purity, Junk Fields, Purgatory, Shatterstone, Redsock, Binary Point, Kingsweave, Crossvale, Edgeburgh and Solitude. The achievement unlocks when the tenth cone is dislodged. You do not need to catch, carry, or sell the cones, and selling them does not affect progress. Regular red cones, like the ones in Red Eddie's missions, are not golden cones and do not count.
The Galaxy Map shows the total you have dislodged in its lower-right corner but does not say which cone is missing. Read the count before leaving each cone's sector and tick that sector on your list. If you took every cone in the windows above, expect nine before Solitude and ten after it. A cone you have already dislodged no longer shows up on the scanner, so a cone point on the scanner means a cone still waiting.
▶Cosmic Cartographer
Explore all 32 sectors. The game only shows exploration progress as a percentage on the map, so it cannot tell you which sector is missing. Tick each sector below the first time you enter it. Terminus Link is only entered during ONE LAST SIDE JOB, so this cannot finish before the story finale. After the story, use freight contracts to reach any unticked sector rather than driving empty. The achievement unlocks when the 32nd unique sector is recorded.
Core Systems (10) — open from the start, except Dependency Loop, which opens with the Mineral Colonies.
- Atlas Prime
- Dependency Loop
- Edgeburgh
- Emerald Junction
- Junk Fields
- Medusa Six
- Onyx
- Purity
- Tanktown
- Three Kings
Mineral Colonies (6) — after JUNK FOR THE TRUNK.
- Crossvale
- Haze Way
- Meteor Ridge
- New Aspen
- Purgatory
- Spark City
Solar Provinces (6) — after SHADY BUSINESS.
- Darkside
- Gamma Valley
- Heaven's Rest
- Hell's Pocket
- Redsock
- Shatterstone
Enigma Territories (9) — after SENSORY OVERLOAD.
- Bermuda Gap
- Binary Point
- Dustbrook
- Enigma Belt
- Kingsweave
- Reaper's Bluff
- Solitude
- Vexmont
- Zeta's Arch
Final sector (1) — during ONE LAST SIDE JOB.
- Terminus Link
A story-focused route most often leaves Solitude and sometimes Dependency Loop unvisited, so check those first if you are one short.
▶Missing a Golden Cone
Reference
Reference material to look things up in, not a step in the route.
▶Collectibles · 10 10 collectibles
Purity — center of the X-shaped rigging on a structure beside the parking area on the route to the Atlas Prime gate. Open from the start; taken during JUNK FOR THE TRUNK.
Junk Fields — in the scrap trailers in the parking bay directly below Killkirk's, Moon Baby's reclamation yard (reported on the second trailer from the left). Open from the start; taken during JUNK FOR THE TRUNK.
Edgeburgh — front face of the asteroid beyond the far-left parking bay, back-left corner of the sector behind the Cloverleaf station. Open from the start; taken before ONE LAST SIDE JOB or on any earlier visit.
Purgatory — high on the farther of the two small structures near the penitentiary, wedged beside a light. Needs the Mineral Colonies; taken during BEAR CONTINGENCY.
Crossvale — on the radar dish of the lone asteroid at the end of the rail line past the Enigma Belt gate; ping around Crossvale if the dish is empty. Needs the Mineral Colonies; taken during CHARMED RELIEF or GREEN FOR GREEN.
Shatterstone — in a vent on the side of the platform beside the informant's tower, left of the Darkside entrance. Needs the Solar Provinces; taken during THE RENDEZVOUS; flare sector.
Redsock — very top of the mast above the top end of Sunburst Condo. Needs the Solar Provinces; taken at the end of MELTDOWN; flare sector.
Binary Point — in a vent on one of the low buildings with unmarked parking bays at Denton Spaceport. Needs the Enigma Territories; taken during the HIT AND RUN investigation, or on any later Denton Spaceport visit.
Kingsweave — on a small sensor station floating left of the lane near the Astroco Fuel stop, coming from Zeta's Arch. Needs the Enigma Territories; taken during DEEP SWEEP.
Solitude — on one of four storage tanks on the structure up and to the right of the lighthouse. Needs the Enigma Territories; taken in post-story cleanup or on any earlier visit.
If the count stalls below ten, work through these steps in order. Each is a precaution; none is a confirmed fix.
- Read the count on the Galaxy Map and go through your sector list. Mark any sector you are not sure about, such as a hurried visit, a reload after a cone, Binary Point with its several similar buildings, or Purgatory with its two small structures.
- Buy Sensor Tuning if you have not, to extend the scanner to about two miles.
- Ping from the documented spot in each doubtful sector: the Purity parking area, the yard in Junk Fields, the back-left asteroid in Edgeburgh, the penitentiary in Purgatory, the dish in Crossvale, Sunburst Condo in Redsock, the informant's tower in Shatterstone, the low buildings at Denton Spaceport in Binary Point, the Astroco Fuel stop in Kingsweave, and the lighthouse in Solitude. A cone point means that sector still has its cone. A ping that shows nothing only clears the area within range of where you pinged, so do not tick a sector off from one ping.
- In Crossvale, if the dish asteroid shows nothing, ping from several points (station, gate, rail line).
- If still nothing, ping from the arrival point of the other Solar Provinces and Enigma sectors, then the remaining sectors zone by zone. This is the expensive step, so do it last.
- If a ping seems missing in a sector you expect a cone in, leave and re-enter the sector and ping again.
- If every sweep comes up empty, there is no confirmed fix; contact Raw Fury support with your save.
▶Rank 34 Certifications and Fine Cleanup
▶Finish Every Certification
Keep selecting the best local XP contract at each station. Use the job board's estimated XP and filter options rather than assuming the longest drive is best.
By roughly Rank 34, normal Skill Point progression provides enough points to unlock the entire certification tree if you have been spending them normally.
▶Fully Certified
Unlock every certification. The achievement triggers when the final certification node is purchased.
If any freight type needed for Cargo Cowboy is still missing, buying the remaining certification nodes should now make the full job pool available.
▶Turn Fines Into Progress
Once money is no longer a concern, open the mid-session difficulty settings and raise Fines to Severe and Weight Checks to High. Continue normal freight jobs and deliberately skip weigh stations when they are called.
Job deductions count toward the same total. Raising Job Deductions temporarily, or accepting late or damaged deliveries, speeds this up. Contraband fines at security checkpoints also count.
This is safer than repeatedly sabotaging contracts because you continue earning XP, company completions, freight-type progress, contract money, and mileage at the same time.
▶Violation Virtuoso
Accumulate $25,000 in traffic fines and job deductions. The achievement unlocks when the cumulative total reaches $25,000.
After it unlocks, lower the fine and deduction settings again if you prefer.
▶Freight-Type Cleanup
▶Five-Job Categories and the Full Type Set
Check your manual freight tally before accepting generic high-XP jobs. Finish whichever categories are still short while continuing to prioritize good XP.
The four five-job achievements are cumulative within the career. A job counts when the freight contract is successfully completed, not when it is accepted.
▶Heavy Hauler
Heavy Hauler10G
Complete five Heavy Loads freight jobs. It unlocks on the fifth completed Heavy Loads contract.
▶Star Trekker
Star Trekker10G
Complete five Long Distance freight jobs. It unlocks on the fifth completed Long Distance contract.
▶Wiggle Wagoneer
Complete five Multi-Trailer freight jobs. It unlocks on the fifth completed Multi-Trailer contract.
Multi-Trailer jobs are especially attractive during the Rank 50 grind because their certification tiers carry strong XP bonuses. Keep saving before each one in case the drop zone cannot fit the set.
▶Money Runner
Money Runner10G
Complete five Valuable freight jobs. It unlocks on the fifth completed Valuable contract.
▶Cargo Cowboy
Cargo Cowboy50G
Complete at least one freight contract of every required type: Fragile, Hazardous, Heavy Loads, Just-In-Time, Long Distance, Multi-Trailer, Oversized, Perishable, and Valuable.
The achievement unlocks when the final missing type is successfully delivered. If the four five-job achievements are already done, your missing Cargo Cowboy type will be one of Fragile, Hazardous, Just-In-Time, Oversized, or Perishable.
▶Freight-Company Cleanup
▶Work the Sender, Not the Recipient
For all eight company achievements, inspect the company name on the left side of the contract information, under the origin sector. That is the sender whose five-job counter advances. A delivery whose recipient is the target company does not count, and the company painted on the trailer is not a reliable guide.
There is no in-game counter for these, so keep your own tally; the achievement pop is the only confirmation. A job counts when it is delivered, not when it is accepted, and clean, on-time deliveries are the safe choice. The board cannot filter by company, so read the sender on every listing. Listings expire, so accept a rare sender's contract when you first see it, even if the destination is awkward. Jumping between sectors shows you new boards.
Cloverleaf, Double Five, Planeto Metals and Everycrop are the slowest to finish. Start them early and take their contracts whenever you see them. Franks, Instagalactic, Q-Starr and West Coast Galaxy usually finish during normal hauling.
▶Over and Over
Complete five freight jobs with Cloverleaf as the sender. Check the Edgeburgh board (Silverwell Yard) whenever Edgeburgh is on your route, but do not camp there; Cloverleaf contracts can appear elsewhere and can go a long time between listings, so take any you see. The achievement unlocks on the fifth qualifying delivery.
▶Riding With Lady Luck
Complete five freight jobs with Double Five as the sender. Once the Enigma Territories are open, check their boards first, especially the larger hubs, where Double Five is reportedly common. Take Double Five listings anywhere. The achievement unlocks on the fifth qualifying delivery.
▶Cream of the Crop
Complete five freight jobs with Everycrop as the sender. Take Everycrop listings whenever you see them. The achievement unlocks on the fifth qualifying delivery.
▶Playing Among the Stars
Complete five freight jobs with Franks as the sender. It unlocks on the fifth qualifying delivery.
▶No Sleep Till Vexmont
Complete five freight jobs with Instagalactic as the sender. It unlocks on the fifth qualifying delivery.
▶Watching Lights Blink Below
Complete five freight jobs with Planeto Metals as the sender. This is the rarest of the eight. Planeto mostly ships whole metal-ore asteroids, which are both heavy and oversized, so build Heavy and Oversized to at least level II each; level III in both reportedly makes Planeto jobs frequent. Leave this for the late game once those certifications are high, and check boards in mining areas as you pass, such as Tiger Rock Station in Emerald Junction and the Mineral Colonies around Meteor Ridge and Purgatory.
Asteroid hauls are awkward: they dwarf the truck, some routes are dense with traffic and debris, and asteroids do not fit weigh-check bays. Save before a long asteroid haul. The achievement unlocks on the fifth qualifying delivery.
▶Playing Corporation Games
Complete five freight jobs with Q-Starr as the sender. It unlocks on the fifth qualifying delivery.
▶Money On My Mnd
Complete five freight jobs with West Coast Galaxy as the sender. It unlocks on the fifth qualifying delivery.
▶Rank 50 Final Grind
▶Stack Money, Mileage, and XP
At this point, stop taking contracts just because they are long. Compare estimated XP first. Favor local contracts with strong XP and use any remaining company or freight counter only as a tiebreaker between similar-XP jobs; no company's jobs are known to pay better XP. Express gates are worth using when they shorten a route because Rank 50, not cash, is usually the final wall.
If trading, fines, certifications, cones, sectors, freight types, and company achievements are complete, the only remaining objective is efficient hauling.
▶Master Hauler
Earn a cumulative $250,000 from freight contracts. The achievement unlocks when lifetime freight-contract earnings reach $250,000. Spending the money has no effect on the counter.
▶Mile-ificent
Mile-ificent25G
Drive a cumulative 2,000 miles. The achievement unlocks when career driving distance reaches 2,000 miles. Do not grind circles or empty routes unless this somehow remains after Rank 50; normal contract work should supply the distance.
▶Master Mover
Master Mover50G
Reach career Rank 50. Keep taking the highest-value local XP contracts and stack any remaining company or freight requirements into those jobs.
The achievement unlocks the instant Rank 50 is reached. If every earlier section was followed, this should also be the point where the Xbox list reaches 49/49 and 1,000 Gamerscore.
▶Collectibles
Reference
▶Golden Traffic Cones
10 in the game
Ten golden traffic cones count toward Cone Connoisseur, one per sector. The game gives them no names or numbers, so each is identified here by its sector. Dislodging a cone (holding interact on it) is what counts; you never need to collect or sell it. Every cone stays available after the story, so none is missable. The scanner from SENSORY OVERLOAD helps but is only practically needed for the Enigma cones, and you always have it by the time you can reach them.
Purity — center of the X-shaped rigging on a structure beside the parking area on the route to the Atlas Prime gate. Open from the start; taken during JUNK FOR THE TRUNK.
View in guideAlso in Missing a Golden Cone
Junk Fields — in the scrap trailers in the parking bay directly below Killkirk's, Moon Baby's reclamation yard (reported on the second trailer from the left). Open from the start; taken during JUNK FOR THE TRUNK.
View in guideAlso in Missing a Golden Cone
Edgeburgh — front face of the asteroid beyond the far-left parking bay, back-left corner of the sector behind the Cloverleaf station. Open from the start; taken before ONE LAST SIDE JOB or on any earlier visit.
View in guideAlso in Missing a Golden Cone
Purgatory — high on the farther of the two small structures near the penitentiary, wedged beside a light. Needs the Mineral Colonies; taken during BEAR CONTINGENCY.
View in guideAlso in Missing a Golden Cone
Crossvale — on the radar dish of the lone asteroid at the end of the rail line past the Enigma Belt gate; ping around Crossvale if the dish is empty. Needs the Mineral Colonies; taken during CHARMED RELIEF or GREEN FOR GREEN.
View in guideAlso in Missing a Golden Cone
Shatterstone — in a vent on the side of the platform beside the informant's tower, left of the Darkside entrance. Needs the Solar Provinces; taken during THE RENDEZVOUS; flare sector.
View in guideAlso in Missing a Golden Cone
Redsock — very top of the mast above the top end of Sunburst Condo. Needs the Solar Provinces; taken at the end of MELTDOWN; flare sector.
View in guideAlso in Missing a Golden Cone
Binary Point — in a vent on one of the low buildings with unmarked parking bays at Denton Spaceport. Needs the Enigma Territories; taken during the HIT AND RUN investigation, or on any later Denton Spaceport visit.
View in guideAlso in Missing a Golden Cone
Kingsweave — on a small sensor station floating left of the lane near the Astroco Fuel stop, coming from Zeta's Arch. Needs the Enigma Territories; taken during DEEP SWEEP.
View in guideAlso in Missing a Golden Cone
Solitude — on one of four storage tanks on the structure up and to the right of the lighthouse. Needs the Enigma Territories; taken in post-story cleanup or on any earlier visit.
View in guideAlso in Missing a Golden Cone