Star Wars Outlaws · Guides

Star Wars Outlaws 100% guide

Published by Chubuggles

A chronological route to all 59 Xbox Series X|S achievements in Star Wars Outlaws, including the Wild Card and A Pirate's Fortune story packs.

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  • ETA

    Estimated time, as the guide’s author estimates: 45-60 hours

  • Difficulty

    4/10, as the guide’s author rates it

Your Progress

59 achievements in this guide

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Guide contents

Before You Start

Star Wars Outlaws on Xbox Series X|S has 59 achievements worth 1,420 Gamerscore: 49 base-game achievements (1,000G), 4 in the Wild Card story pack (200G), and 6 in A Pirate's Fortune (220G). There is one Xbox list; the game was never released on Xbox One.

The Short Version

  • One playthrough is enough. There are no difficulty achievements, so play on whatever difficulty you like. The lowest setting makes the Adrenaline Rush, capital ship and Wanted achievements noticeably easier.
  • Nothing is permanently missable. After the credits you return to free roam on Toshara with every planet open, and every base-game achievement can still be earned.
  • There is no mission replay, chapter select or New Game+. You cannot replay a story mission without starting a new save, but no achievement needs it.
  • No online play or co-op is required. The game is single-player and only needs a connection for installs and updates.
  • As of October 2026, no achievement is confirmed unobtainable. The latest console title update is TU 1.7 (June 2025).

Point of No Return

The final Akiva main quest, Legacy, only appears once The Hive, Jabba's Favor and Viper are all complete, and The Truth follows Legacy. Starting The Truth begins the final run of linear missions (The Truth, The Heist, Revelator). The open world is locked until the credits roll. Nothing is lost, because you get free roam back afterwards, but the final missions are noticeably harder without your Expert abilities and ship upgrades. This guide does almost all cleanup, plus the Wild Card story pack, before The Truth.

A Pirate's Fortune can only be started after the main story is finished, so it comes last.

Useful Settings

Under Settings, Gameplay and Accessibility you can auto-complete or simplify the slicing minigame, the lockpicking minigame, the pickpocket prompt, and the street-food quick-time event. Using these does not block the related achievements. Turn them on if the minigames bother you.

The Collectibles section at the end of this guide has checklists for the 15 Nix treasures and the 16 Encrypted Transmissions. Collected Nix treasures can be checked under Databank, Collectibles. Transmissions only appear there after the Veteran's Decryption Module, so tick those off as you go until then.

The game has 27 manual save slots plus autosaves. Make manual saves before fathier bets, VIP purchases, capital ship fights, and the final transmission and vault pickups.

Cantonica Prologue

Beginnings and Outlaws

The opening missions in Canto Bight are linear and teach the basics. Bram, the bartender, is your first Expert, and his Fast-Talk ability unlocks shortly after the tutorial (see I'll bet you have on Toshara).

Against all odds

The achievement unlocks when you win a fathier race bet that the game has marked as fixed. A race only counts as fixed once you have read a tip datapad; the betting screen then shows orange text in the top-right confirming it is a fixed race.

Your first chance comes in Beginnings. After leaving the cantina, look for a datapad near the route toward the shops; it tells you which type of fathier will win the next race (usually the youngest runner). Bet on that fathier at the racing table you pass.

If you miss it, there is no penalty. Mirogana on Toshara has more tip datapads, including one in the room with the Pyke vault (reached through a vent in the southeastern alleys) and one behind a soup kitchen north of the Market District near the Crimson Dawn vault. Each tip is relative (youngest, heaviest, from a certain planet), so read it carefully and check the fathier stats before betting.

Manual saves aren't available yet during this opening race. If you miss or lose it, use a Mirogana tip later and make a manual save before that bet, so you can reload and bet again if needed.

Toshara

Toshara is linear at first, then opens fully after the main quest Underworld brings you to Mirogana. You stay here until Hyperspace.

Crashed

Made it somehow

Unlocks automatically during Crashed, once Kay has a blaster, the Trailblazer and a speeder.

Like a bantha

As soon as you have the speeder, find a ramp or rise and jump. While airborne, let go of accelerate, then press it again just before the speeder lands. The achievement unlocks on a clean perfect landing. Toshara's rolling plains have plenty of natural ramps; try a few times until it pops.

Galaxy drift

The achievement unlocks after a continuous 30-second powerslide on the speeder. Get up to speed on open flat ground, then hold accelerate and brake together while steering in a steady circle. Do not hit anything or straighten out. Open savanna away from the roads works best.

Underworld and Mirogana

Underworld brings you to Mirogana, and Toshara opens up. This is the right time to start the long-running counters below, since they build up naturally over the whole game.

Stay on target

Unlocks when you finish your first Intel chain. Intel arrives naturally from conversations, datapads and eavesdropping. Follow the first chain you get to its end; this usually happens on Toshara without any extra effort.

Galactic gourmet

You need to eat four street foods, one per open-world planet. On Toshara, buy Che Mosska from the street food vendor in the Mirogana Market District. The other three are Duradan Soup near the Kijimi City spaceport, Sketto Chuga in the Mos Eisley Bazaar on Tatooine, and Kurado Fruit near the Myrra spaceport on Akiva. The guide reminds you on each planet. The achievement unlocks after the fourth.

Easy pickings

You need to pickpocket a customer inside a cantina on each of the four open-world planets. Canto Bight does not count. The cantinas are Makal's Gambling Parlor in Mirogana (Toshara), The Domak Refectory in Kijimi City, Chalmun's Cantina in Mos Eisley (Tatooine) and The Alcazar in Myrra (Akiva). Inside, look for a customer with the pickpocket prompt and use Nix to lift their item. Do the Toshara one now at Makal's.

If no valid target appears, leave and re-enter the area or come back later; customers do not always spawn. Stealing from guards outside the cantina may not count, so stick to customers inside.

Good listener

Head to the Daruda Diner in Jaunta's Hope on Toshara and talk to the NPC labelled Criminal, sitting to the left of the bar, who wants to tell you his life story. Listen to the whole story without leaving. Comfort and Pry both lead to the same result. The achievement unlocks when the conversation ends.

There is no try

The achievement unlocks when you beat the high score on an arcade machine. There are two arcade games, Raven 6 (an on-rails space shooter) and Rider (a runner), and a high score in either one counts. Raven 6 is the easier pick; expect to need somewhere around 28,000 points. Arcade cabinets are in cantinas from the end of the tutorial onward, including Mirogana. Save the screen-clearing super shot for big waves, and restart if an asteroid ruins an early run.

Get rhythm

Cumulative: pick 20 locks with the data spike. Locks are everywhere in restricted areas and vaults. This unlocks naturally during the story; just open every lock you find.

Slice like you

Cumulative: slice 20 terminals. Like Get rhythm, this comes naturally from normal play.

Now you see me, now you don't

Unlocks when you shut off an active alarm at a security terminal. In any Imperial or syndicate restricted area, get spotted so the alarm triggers (the HUD shows a yellow alarm border), then reach the nearest security terminal and disable it while the alarm is still active. The Imperial outposts outside Mirogana are good spots.

I'll bet you have

Cumulative: defeat 20 enemies distracted by Fast-Talk. Fast-Talk is Bram's Expert ability; it unlocks after 3 distracted takedowns and 5 melee defeats. When an enemy spots you and time slows, use the Fast-Talk prompt to distract them, then take them down. The lowest difficulty helps. Keep using it whenever you get spotted.

Right back at you

Cumulative: defeat 20 enemies with items Nix fetches. Have Nix fetch a dropped blaster or grenade from the ground, then use it on an enemy. Imperial bases have plenty of heavy weapons and grenades. It adds up quickly if you use Nix's fetch whenever you can.

How rude!

Cumulative: blind 30 enemies with Nix's attack command. Let each blind animation finish before giving another command; cancelled attacks may not count. Use Nix's attack in every fight and it should unlock during the story.

Honest work

Cumulative: complete 40 contracts. Contracts come from contract brokers in cities and from the Trailblazer terminal once you have met a broker. Start taking them now. They pay credits and raise syndicate reputation, which you need for four other achievements and for Punching up. Space contracts are the quickest. Xbox shows progress in the achievement details.

It wasn't me

Do this before They live up to the name. You need to raise your Imperial Wanted level to 5 and then bribe a corrupt Imperial officer. The officer can only be bribed at Wanted 5 or lower; at 6 the bribe option is greyed out.

  1. Have about 200 to 220 credits ready.
  2. Attack Imperials in an Imperial zone outside Mirogana until five of the six Wanted segments are filled. Stop fighting as soon as you hit 5.
  3. Go straight to the corrupt officer in Mirogana, outside a door southwest of Makal's Gambling Parlor, and pay the bribe.

Other corrupt officers stand northwest of the Kijimi spaceport and near the Myrra landing pad. If you overshoot to 6, use that to do They live up to the name, then try again.

They live up to the name

Raise your Wanted level to 6 on foot. Mirogana's gates lock down at this level. A red marker appears on the map for a Death Trooper manhunt camp. Travel there, kill the Death Troopers and officers, take the keycard and use the Imperial terminal in the camp to clear your Wanted status. The achievement unlocks when your Wanted status clears. The lowest difficulty and full health items help a lot; Death Troopers hit hard.

New Tricks: The Mechanic and the Slicer

Completing New Tricks unlocks Expert Intel for the Mechanic (Daruda Diner, Jaunta's Hope) and the Slicer (Makal's Gambling Parlor, Mirogana). Do both Expert quests now. The Slicer unlocks advanced slicing, which you need below. The Mechanic's speeder upgrades make traversal much easier.

Into the main frame

Cumulative: slice 10 advanced terminals, the larger terminals that need the Slicer's Expert ability. Once the Slicer's quest is done, slice every advanced terminal you find in restricted areas. It should unlock naturally before the end of the game.

False Flag, The Wreck and Hyperspace

Collectibles 6 collectibles
  • Lucky Cubes — Toshara, Liar's Rest, just outside Mirogana Valley. Through the archway, down the stairs and ladder, grapple-swing across and climb down to the bridge; the mound is on a ledge.

  • Gun Piece — Toshara, Amberine Tunnel, the red-stone outcrop in the middle of The Grazing Fields. Keep right on the mountain path, climb, and the mound is at a viewpoint.

  • Shiny Lump — Toshara, Carver's Maze in The Mirage. In the stone labyrinth go right, right again at the fork, ahead, left, to the end, then right to the mound outside.

  • Twinkly Metal — Toshara, Windy Cliff in The Grazing Fields, between Mirogana Valley and the Crimson Dawn hideout. Slide, grapple-swing and climb; the exit is a grapple point by the mound.

  • Droid Eye — Toshara, Tree Nest in the Southern Falls, across the river from the Shipjacker Workshop. Climb to the giant tree, swing across and keep left at the top.

  • Secret Amulet — Toshara, Gushiro Canyon in The Lost Steppe, east of the Pyke poaching station. The longest climb on Toshara, ending at a ledge mound.

Continue the story. False Flag makes you frame a syndicate, which costs reputation with them. Reputation is fully recoverable, so choose freely.

Before leaving Toshara, clean up anything nearby you have not done yet: the Toshara street food and cantina pickpocket, Good listener, and the six Toshara Nix treasures.

Got you something

You need all 15 Nix treasures: 6 on Toshara, 1 on Kijimi, 4 on Tatooine and 4 on Akiva. Each is a short treasure hunt: when Nix senses one nearby, an objective appears and a Nix stamp is added to the map. Follow Nix through a short climb, crawl or maze to a dirt mound, and Nix digs up the item. Undiscovered hunts have no marker, so use the landmarks in the Nix Treasures checklist. Only one treasure, Talk Box on Akiva, needs anything beyond normal climbing and grappling.

Grab all six Toshara treasures now: Lucky Cubes (Liar's Rest, next to Mirogana Valley), Gun Piece (Amberine Tunnel), Shiny Lump (Carver's Maze), Twinkly Metal (Windy Cliff), Droid Eye (Tree Nest) and Secret Amulet (Gushiro Canyon). You can check which treasures you have under Databank, Collectibles, and compare it with the checklist to find any you're missing. The achievement unlocks with the 15th.

Berek Keehro, a tailor in the Mirogana Market, trades accessories for full planet sets of treasures. Trading is optional, and it is not confirmed whether it affects the achievement, so only trade after Got you something has unlocked.

Tip the scales

Unlocks as you finish Toshara's main quests, either at the end of The Wreck or during Hyperspace. Either way, it will have unlocked by the time you leave Toshara.

Think I had a choice?

The achievement unlocks when your reputation with any one syndicate drops to Terrible. Do this now, at the end of the Toshara story and before you leave, while all four syndicates are still low. It is far easier than lowering a maxed bar later, and waiting until the Toshara main quests are done means no Toshara story mission is affected by a hostile syndicate.

Pick one syndicate. The Pyke Syndicate is the usual choice. Trespass in their district, steal from their stashes and fight their members, and side against them in choices and contracts, until their meter reaches Terrible. You will bring them back up to Excellent later through contracts.

Safest route: grab the Pyke vault fixed-race datapad, any Pyke-district Intel and the Toshara Scoundrel vault (see Jet Kordo's Legacy Begins below) before you tank the Pykes. At Terrible, Pyke territory is hostile and kill squads come after you until you repair the relationship.

Toshara Orbit and First Space Flights

Collectibles 6 collectibles
  • On the Run 02 — Toshara orbit, center of The Crucible near Renpalli Station. Shoot nearby mines first.

  • On the Run 04 — Toshara orbit, southern end of The Crucible.

  • Sefin's Journey 01 — Toshara orbit, northern part of the Ship Graveyard, among mines and Slygels.

  • Sefin's Journey 02 — Toshara orbit, inside a wreck fragment in the Wreck Cluster.

  • Sefin's Journey 03 — Toshara orbit, inside the Slygel Hive. Two crates float close together here; check both.

  • Sefin's Journey 04 — Toshara orbit, eastern end of the Slygel Hive area, outside the hive.

Space opens once you leave Toshara. Two space achievements are easy to grab right away.

Toshara orbit also holds 6 of the 16 Encrypted Transmissions for Old school cool. They are yellow crates that cannot be shot open; fly up close and interact. Grab On the Run 02 and 04 in The Crucible, then Sefin's Journey 01 in the Ship Graveyard, 02 in the Wreck Cluster, and 03 and 04 in and around the Slygel Hive. Shoot proximity mines from range, and expect electrified Slygels around the hive. Save before each pickup and avoid grabbing a crate during a pirate attack.

Never tell me the odds

Unlocks when you destroy an enemy ship without finishing it with lasers or missiles. Damage a fighter until it is close to death, then ram it with a boost.

The heavier they fall

Raise your Wanted level to 6 in space by attacking Imperial ships. A Raider is sent after you. Destroy it to clear your Wanted status, and the achievement unlocks. The Raider is a large ship; target its weak points and keep boosting away from its fire. The Raider is one of the toughest ships in the game. If it is too much for your starting ship, come back once the Trailblazer is upgraded; nothing is lost by waiting.

Jet Kordo's Legacy Begins

Once Toshara's main story is finished, a holotracker appears on the bench next to the blaster workbench on the Trailblazer, left of the exit ramp. Pick it up to start Jet Kordo's Legacy, the questline for the Scoundrel gear set. You also get the first holodisc, and the holotracker goes into your tool wheel.

Every vault works the same way. Get the vault's holodisc from its Intel chain, open the holotracker to see which landmark it points to, and interact with the stone marked with a symbol at that landmark. The holotracker then beeps faster (and the controller rumbles) as the camera faces the hidden slot. Insert the holodisc at the slot to open the vault. You must tune the stone first, even if you already know where the slot is. Start the quest before opening any vault door, and save before each vault.

It's mine now

The achievement unlocks when you hold all three Scoundrel pieces: the belt, the jacket and the pants. The questline has seven vaults, but only four are needed:

  • Jet Kordo's Vault on Toshara: the belt. Do it now.
  • The Overgrown Vault on Akiva: no gear, but its datapad starts the chain for the Forgotten Vault.
  • The Forgotten Vault on Akiva: the pants.
  • The Buried Vault on Tatooine: the jacket.

The Kijimi vault, Tatooine's Perched Vault and the final secret room on Toshara hold no set pieces, so you can skip them.

Toshara vault: the stone is on a cliff edge beside a building just south or southwest of Typhon's Rock in The Lost Steppe, southeast of Jaunta's Hope. Follow the beeps down into a cave and insert the holodisc at the slot on the rock; a ladder drops. Climb up, use the data spike on the door to the left, and open the chest for the Scoundrel Belt. The area is only hostile if your Pyke standing is Bad or Terrible, which is another reason to do this before Think I had a choice?.

Kijimi

After Hyperspace, you can play the Kijimi, Tatooine and Akiva arcs in any order and switch between them freely. This guide does Kijimi first, then Tatooine, then Akiva. Kijimi gives the Power module, the Mercenary's Loop Maneuver comes early, and Akiva's Lando questline needs to be done before the Wild Card story pack.

The Safecracker and the Mercenary

When you reach the Kijimi spaceport, ND-5 sends you Intel for the Domak Refectory. This starts the Mercenary's Expert quest. Do it right away; it teaches the Loop Maneuver you need for a space achievement. Finish it before you pick up Encrypted Transmissions in Kijimi orbit, because an active Mercenary quest can block one of them.

Eat Duradan Soup in Kijimi City and pickpocket a customer in a Kijimi cantina while you are here (Galactic gourmet and Easy pickings).

Sometimes I amaze even myself

Unlocks when you destroy an enemy ship right after a loop maneuver. Once you have the Loop Maneuver from the Mercenary, weaken a fighter, fire a missile at it, then pull the loop before the missile hits. Any fighter works, so try it on the next pirates you meet.

Gunsmith, Breakout and The Hive

The Gunsmith gives you the Power module for the blaster. Finishing it is also one of the requirements to start the Wild Card story pack.

No match for a good blaster

The achievement unlocks when you fully upgrade one blaster module configuration (Plasma, Ion or Power). Upgrades are crafted at the Trailblazer workbench using parts found in vaults and bought from merchants. You only need to max out one configuration. Pick the one you use most and upgrade it as parts come in; the parts come naturally from vaults and Intel by the end of the planet arcs.

One job at a time

Unlocks when you finish all main quests on Kijimi, the last of which is The Hive. During The Hive you choose between Krisk and the Queen; this only affects reputation, which is fully recoverable.

Kijimi Cleanup

Collectibles 6 collectibles
  • Picture Card — Kijimi City, Secluded Backalley. Under the wall gap, over a shipping container to a balcony, across the roofs, down a ladder and through the archway.

  • Maranda's Mistake 01 — Kijimi orbit, between the rocks and ice pillars of Pilot's End. Finish the Mercenary's quest first or it may not be collectable.

  • Maranda's Mistake 02 — Kijimi orbit, northeastern part of the Derelict Ship area, in the debris.

  • Maranda's Mistake 03 — Kijimi orbit, center of Shadow Pass. Save first and avoid pirate events.

  • Maranda's Mistake 04 — Kijimi orbit, eastern side of the Derelict Ship area by a bright electrified rock.

  • On the Run 01 — Kijimi orbit, Nebula Core near an Imperial terminal.

Pick up Picture Card, Kijimi's only Nix treasure, in the Secluded Backalley in Kijimi City.

Kijimi orbit holds 5 Encrypted Transmissions. Collect them only after the Mercenary's quest is finished, because Maranda's Mistake 01 may refuse to be picked up while that quest is active. Maranda's Mistake 01 sits between the rocks and ice pillars in Pilot's End. Maranda's Mistake 02 and 04 are in the Derelict Ship area, 03 is in the center of Shadow Pass, and On the Run 01 is in the Nebula Core near an Imperial terminal. Save before each Maranda's Mistake pickup and don't grab 03 during a pirate event. If a crate has no pickup prompt, reload your save and try again.

Into darkness

Destroy 10 enemy ships inside the Kijimi nebula. The kills have to happen inside the nebula clouds themselves, where your HUD starts to glitch, not just near them. Pirate fights around the nebula, such as near Pilot's End, are the easiest source. The achievement tracks cumulatively, so you can spread it over several visits.

Before leaving Kijimi, walk the whole of Kijimi City, including Ridge Terrace on its outskirts. It is the area players most often miss for Adventure and excitement, because most players head straight into the city from the spaceport.

Tatooine

The Heavy and the Gunslinger

After The Heavy, ND-5 sends you to the Gunslinger, Sheriff Quint, in Chalmun's Cantina in Mos Eisley. Do his Expert quest right away; it unlocks the Adrenaline Rush upgrades you need for two achievements.

Eat Sketto Chuga in the Mos Eisley bazaar and pickpocket a cantina customer in Mos Eisley.

Shoot first

The achievement unlocks when you defeat 6 enemies with a single Adrenaline Rush. Adrenaline Rush starts with 3 targets. Finishing the Gunslinger's quest gives Adrenaline Rush Mastery, which raises it to 5. The sixth comes from the Gunslinger ability The More, which needs Mastery plus two conditions: get 4 kills in one Adrenaline Rush three times, and land 15 headshots. The Jarwal Bloom charm is reported to add a target as well, but The More is the reliable route.

Once you have six targets, find a group of six or more enemies, fill your meter, mark all six and fire.

Don't get cocky

Defeat 5 enemies with one Adrenaline Rush while riding the speeder. You need Adrenaline Rush Mastery from the Gunslinger, since the base ability only marks 3. Kay must be on the speeder, but the targets can be on foot, which is easier. Bandit groups in the Tatooine desert are ideal, or enter a zone where you have Bad or Terrible standing. Fill your meter, trigger Adrenaline Rush from the speeder, tag five and fire.

Partners

Making friends

Unlocks during Partners, when Kay escapes Jabba's palace.

Jabba's Favor and the Hotfixer

Jabba's Favor brings the Intel Buying a Turret, which starts the Hotfixer's Expert quest. Do it now. The chain runs from Scavenger's Draw in Mos Eisley, to the Bestine junkyard, to Teeka the Jawa's sandcrawler on the western edge of the South Jundland Wastes. Teeka then sends you into the Western Dune Sea for a Sarlacc tooth, and you chase down a thief on the speeder to get it back.

Finishing the quest repairs the Trailblazer's turret slot and gives you the starter TU-B4 turret. The turret slot is the only hard gate for Might want to buckle up, so from here on you can finish the ship upgrades any time. His ability Magnetic Dice is also a Kessel Sabacc cheat that helps with Lando's game later.

Rare friends

Unlocks when you finish all main quests on Tatooine, which ends with Jabba's Favor.

Tatooine Cleanup

Collectibles 5 collectibles
  • Tiny Ship — Tatooine, Old Junkyard in Mos Eisley. Through a house and yard, up a wall that looks like a dead end, and through another house to the sand mound.

  • Hammer Rock — Tatooine, Mine Cart in the North Jundland Wastes, west of Bestine. Climb, two grapple-swings, then a ledge jump to the mound.

  • Bang Button — Tatooine, Strange Pillar in the North Jundland Wastes, at the water's edge. A long column climb ending in a crawlspace under a wreck.

  • Horns — Tatooine, Dark Cave in the Great Chott Salt Flat, near the Hutt Cartel outpost. Through the lamp-lit cave to a side opening and climb to the ledge.

  • On the Run 03 — Tatooine orbit, in a large scrap pile in the southern part of Battle Aftermath. Tatooine's only transmission.

Before leaving Tatooine, check the map for unrevealed areas (Adventure and excitement), then do the following.

Nix treasures: Tiny Ship is in the Old Junkyard alleys of Mos Eisley. Hammer Rock (Mine Cart) and Bang Button (Strange Pillar) are both in the North Jundland Wastes, so do them together. Horns (Dark Cave) is in the Great Chott Salt Flat near the Hutt Cartel outpost; expect trouble there if your Hutt standing is low.

Encrypted Transmission: Tatooine orbit has only one, On the Run 03, hidden in a large scrap pile in the southern part of Battle Aftermath.

Jet Kordo's Legacy, Buried Vault (Scoundrel Jacket): this needs The Heavy finished.

  1. At Wayfar in the Great Chott Salt Flat, two NPCs near the cantina talk about a treasure hunter. Pay them 50 credits, or skip the fee with Good Hutt standing. A second pair outside Chalmun's Cantina in Mos Eisley also feeds this chain. If either pair is missing, fast travel to another planet and come back.
  2. Follow the Treasure Hunter Intel to a smoking crashed speeder beside a T-shaped rock formation in the northern Western Dune Sea. Follow the trail northwest to the cliffs and into a cave full of Massiffs, then take the Treasure Hunter's Holodisc from the equipment at the back wall.
  3. The stone is the smallest of a trio of rocks southwest of Mos Algo.
  4. The vault is a large, half-buried metal container on the western side of a big dune west-southwest of the stone. A Krayt dragon patrols here, so search from the speeder.
  5. Insert the holodisc, then switch your blaster to Ion and shoot the exposed power cell to open the vent. Drop inside and open the chest at the far end for the Scoundrel Jacket.

The Perched Vault that this unlocks has no set piece, so you can skip it.

Akiva

The Droidsmith, the Scavenger and the High Roller

Collectibles 4 collectibles
  • Smelly Bone — Akiva, Haunted Lair in the Karaba Foothills. Into the cave, squeeze through, grapple and climb; the mound is atop the wall. Keep Nix in view in the tall grass.

  • Old Money — Akiva, Kowakian Den, north of the Myrra Outskirts before the river bridge. Swing, climb and squeeze through, keep left at the yellow flowers, then slide down.

  • Fruit Wrapper — Akiva, Temple Ruins in Stormhollow, at the edge of Pyke territory. Up the stairs and walls to the mound at the top of the ruin.

  • Talk Box — Akiva, Sodora Falls in Mount Selasa, on the river along the sector's southern edge. Needs the Hydrorepulsor from the Scavenger. Follow the Nix stamp once he senses it.

The Droidsmith opens two Expert quests:

  • The Scavenger, Temmin Wexley, at Sashin Village. This one is required: the next main quest, Viper, can't continue until you have his Hydrorepulsor, which lets the speeder cross water.
  • The High Roller, Lando, starting at the Alcazar in Myrra. Talk to the bartender or the mechanic by the Sabacc table to get his Intel. Finishing his quest unlocks the Plan A Double Draw cheat. You also need this for the Wild Card story pack.

Eat Kurado Fruit in Myrra and pickpocket a customer in the Alcazar.

To get the Hydrorepulsor, start Temmin's Family from the journal after The Droidsmith. Go to Sashin and talk to his family, then find Temmin at the junkyard to the west. Chase down Surat's Shuttle on the lake, take the Durasteel Struts, and return to Temmin at the Myrra spaceport, where the upgrade is installed.

With the Hydrorepulsor installed and before you start Viper, do the following.

Nix treasures:

  • Smelly Bone (Haunted Lair, Karaba Foothills).
  • Old Money (Kowakian Den, north of the Myrra Outskirts before the river bridge).
  • Fruit Wrapper (Temple Ruins, Stormhollow).
  • Talk Box (Sodora Falls, Mount Selasa). It sits on the river along the southern edge of the sector and can only be reached with the Hydrorepulsor.

In the tall grass on the Smelly Bone and Old Money hunts, keep Nix in view. If you lose him, step back to the previous area.

Jet Kordo's Legacy, Akiva vaults (Scoundrel Pants). Both need the Hydrorepulsor.

  1. Overgrown Vault. Buy the Mysterious Holodisc for 100 credits from a Miyuki smuggler in Myrra's Market District, by the fast travel point outside the Pyke District entrance. The stone is near Delma Water Tower, north of Salea's Hand; reach it by river, then cross the fallen log from the river town. The slot is on an old stone wall near the vault's floor hatch, back across the log. Inside, read the datapad, which starts the Forgotten Vault chain, and open the chest.
  2. Forgotten Vault. Eavesdrop on the two NPCs at the Satrap's Promenade fast travel point in Myrra. Then go to the Hutt Poaching Outpost in Hunter's Canopy and have Nix steal the Stolen Holodisc from the marked Hutt smuggler, or take it from him by force. The stone is at water level on the southwest side of a small tree-topped island in the Great Basin, northwest of Witch's Finger. For the slot, drive into the giant cavern on the north side of the lake, ride up the path on the right and boost off the ramp to land in front of a red door. Inside, opening the chest wakes a ceiling turret. Have Nix hit it or its off switch near the bed, then open the chest for the Scoundrel Pants.

No such thing as luck

The achievement unlocks when you cheat at least once in a Kessel Sabacc game against Lando and win. This is base-game content and does not need the Wild Card story pack.

After you finish the High Roller quest, win a Kessel Sabacc game using the Double Draw cheat at any table. This usually triggers Lando's call and the Intel Lando's Duel. Follow the marker to Lando in Myrra.

Reports conflict on the exact trigger. If Lando's Duel doesn't appear, win the available High-Stakes Showdown games against Bosnok, Mehdo and Quint. If it still doesn't come, rematch Quint and win using a cheat, then travel to another area or reload and wait for Lando's call.

During the match, use a cheat (Double Draw or Magnetic Dice) at least once and win. Save before the duel. If you lose, you can challenge him again, or reload.

Viper

Spiked

Unlocks during Viper, when you liberate the original Super Viper Droid.

The Veteran and the Encrypted Transmissions

Collectibles 4 collectibles
  • CIS Transmission 01 — Akiva orbit, center of Trapper's Field next to the large satellite dish.

  • CIS Transmission 04 — Akiva orbit, eastern edge of Trapper's Field beside an asteroid fragment.

  • CIS Transmission 02 — Akiva orbit, Kinro Comet near the region marker and an Imperial terminal.

  • CIS Transmission 03 — Akiva orbit, northeastern part of the Convoy Shipwreck. Imperial space, so expect a Wanted level.

Old school cool

The achievement unlocks when you open the chest holding the Disruptor gear set. You need all 16 Encrypted Transmissions and the Veteran's Expert quest. The Veteran only becomes available once Viper is complete and you hold at least 5 transmissions, so this is the right time.

Akiva orbit holds the last 4 transmissions. CIS Transmission 01 is in the center of Trapper's Field next to the big satellite dish, and 04 is on the eastern edge of Trapper's Field. 02 is near the Kinro Comet region marker. 03 is in the northeastern part of the Convoy Shipwreck, which is Imperial space, so grab it and leave, then clear your Wanted status at a terminal. With Toshara (6), Kijimi (5) and Tatooine (1), that makes 16.

  1. Once you have 5 or more transmissions and Viper is done, ND-5 triangulates the signal (Intel: Encrypted Messages). Let his dialogue finish, then fast travel to the Abandoned Hideout landing pad on Akiva and step out to meet MT-7. If the cutscene doesn't start, reload and fast travel there again.
  2. At the hideout, climb to the upper wall opening and quickly shoot the three Ion generators with your blaster's Ion mode: one left of the opening, one right near the climbed wall, one inside by the door. Then read the datapad.
  3. Read the datapad in the cave south of the hideout (watch for poison-spitting Vengas), then the one at the Separatist base west of Sashin. The Sashin one takes yellow-wall climbing and a grapple.
  4. Fly to Trapper's Field in Akiva orbit and destroy 5 jammers around the satellite dish and the nearby wrecks. Pirate waves arrive along the way; kill them first. Keep searching until the objective counter clears.
  5. Return to the Abandoned Hideout to finish the quest and receive the Decryption Module.
  6. Your transmissions only become viewable under Databank, Collectibles, Transmissions after the Decryption Module. Check there for 16 of 16.
  7. With all 16 and the Module, you get the Intel Hidden Coordinates, which includes a security code. If it doesn't appear, a transmission is missing; use the checklist to find it.
  8. Follow the marker to the large gate just west of Sashin Village (Vengas nearby), enter the code, squeeze through the crack in the wall, and open the chest for the Disruptor set.

Legacy

Best of the best

Legacy appears in the journal once The Hive, Jabba's Favor and Viper are all complete, and it is the last Akiva main quest. Best of the best unlocks when you complete Legacy. Legacy is still open-world. The Truth becomes available after it; do not start it yet. Finish the Wild Card story pack and the pre-endgame cleanup first.

Wild Card Story Pack

The Wild Card story pack needs two base-game quests: The Gunsmith on Kijimi and The High Roller on Akiva. The opening quest, A Message, can show up in the journal earlier, but the story pack does not progress until both are done. Start it from the holotable on the Trailblazer. You can't return to the Morenia once the third quest, Double Down, is done, but no achievement depends on it. The achievements are all story unlocks and cannot be missed.

Wild Card

All in

Unlocks when you find the Morenia, the casino ship, during the first Wild Card quest.

The Game

All out

Unlocks when you escape the Morenia.

Double Down

Take your own advice

Unlocks when you save Aksali Noll.

All In

A moon in your hand

Unlocks when you retrieve the map to Okala V at the end of the story pack.

Pre-Endgame Cleanup

Before you start The Truth, finish the work below. None of it is truly missable, but your Expert abilities, upgraded ship and full reputation make the final missions much easier.

Reputation

You need Excellent with all four syndicates at the same time, or at least Good, for the capital ship fights. Raise them with contracts from that syndicate, by selling syndicate data to their merchants, and by winning Sabacc in each syndicate's district (a one-time boost). Unlike story choices, contracts raise one syndicate without lowering the others.

Cut-throat politics

Reach Excellent reputation with the Pyke Syndicate. Most guides say entering Excellent is enough. If the achievement has not unlocked, keep pushing until the bar is completely full. If you tanked the Pykes for Think I had a choice?, rebuild them with Pyke contracts.

Cloak and dagger

Reach Excellent with Crimson Dawn. As with the Pykes, keep filling the bar if the achievement has not unlocked when you enter Excellent.

What you see is what you get

Reach Excellent with the Hutt Cartel. Same method.

The Queen's word is law

Reach Excellent with the Ashiga Clan. Same method.

Give me the good stuff

Unlocks when you buy any item from a syndicate merchant's VIP stock, which opens at Good reputation with that syndicate. Save before buying, buy the cheapest item, then reload if you want the credits back.

Space Cleanup

Might want to buckle up

Upgrade the Trailblazer fully and fly into space. The ship has seven part slots: cannons, launcher, turret, shield, hull, engine and auxiliary. Only the part line you have equipped in each slot needs upgrading, so you don't need to buy every line. Every Ship Mechanic sells the same parts, and each tier needs the one before it in the same line.

Safest route: fill all seven slots like this.

  • Cannons: LC-70, the top of the cheap laser line. C-K12B or C-10 also work.
  • Launcher: CM-2 Arana, the top of the missile line. PT-240 or M-IO8 also work.
  • Turret: TU-C6 or IT-11. The turret slot stays locked until you finish the Hotfixer's quest, which gives the starter TU-B4. TU-B4 is not top tier, so buy TU-C6 or IT-11 afterwards.
  • Shield: S50C. Hull: H-SD. Engine: E-410.
  • Auxiliary: there are no tiers, but install one module. CO-BA Countermeasures is in a locked room on Renpalli Station in Toshara orbit, opened with the Renpalli Station keycard from the Crimson Dawn vault in Mirogana. HS-2300 Heat Sink is in Smuggler's Refuge in the North Jundland Wastes on Tatooine. SE-JA-4 Sensor Jammer is on Achra Station in Akiva orbit, through the Passenger quest.

The cheapest full build costs about 14,000 credits, 6 Ship Computers and 130 Quadanium, plus smaller amounts of Durasteel, Heuristic Processors, Enhanced Durasteel Hull and 4XB units. Ship Computers are the usual bottleneck, so don't spend them on lines you won't equip.

Check the ship menu: no slot should be empty or greyed out. Then take off and fly fully into space, and wait a few seconds for the achievement. If it doesn't pop, recheck each slot, especially the turret and auxiliary, then land and launch again.

Community-reported fallback (not a confirmed requirement): if every equipped slot is maxed, an auxiliary is installed and relaunching still does nothing, buy the base cannon, launcher and turret variants you don't own yet, then launch again.

Punching up

You need to destroy each syndicate's capital ship without taking hull damage. Shield damage is fine; hull damage is not. There are four: Crimson Dawn in Toshara orbit; the Pyke and Hutt ships on either side of Battle Aftermath in Tatooine orbit; and the Ashiga ship in the Kijimi nebula fog, southeast of Nebula Core toward Pilot's End.

  • Reach at least Good reputation with all four syndicates first, or their fighters will join in against you.
  • Use the fully upgraded Trailblazer from Might want to buckle up.
  • Make a manual save before each fight. If your hull takes any damage, reload.
  • Each ship has weak points to target. Keep moving and let your shield recover between attack runs.
  • If a ship does not spawn, fly a good distance away and come back, or reload.
  • Make sure the capital ship is hostile (marked red) before you kill it, and land the finishing damage yourself. Don't let another faction's ships finish it, or the kill may not count.
  • The game doesn't show which ships have counted, so keep your own four-ship checklist.

The Hutt ship is the one most likely not to spawn. Lower difficulty makes this much easier.

If the achievement doesn't unlock after the fourth ship, redo any kill you're unsure about: reload its pre-fight save and repeat it with the ship red, no hull damage and your own finishing blow.

Final Checks Before The Truth

Experience outranks everything

The achievement unlocks when you have finished all nine Expert quests: Bram (Fast-Talk), the Mechanic, the Slicer, the Mercenary, the Gunslinger, the Hotfixer, the Scavenger, the High Roller and the Veteran. The Veteran is the one most often left undone: he needs 5 Encrypted Transmissions and Viper finished. You only need each Expert's quest, not every ability. Check the Experts tab of the journal.

If it doesn't unlock, check the Experts tab of the journal for any unfinished quest.

It's mine now

If It's mine now has not unlocked yet, check your Equipment screen for the Scoundrel Belt (Toshara vault), Jacket (Tatooine's Buried Vault) and Pants (Akiva's Forgotten Vault, reached through the Overgrown Vault), and finish whichever vault is missing. The achievement should unlock as soon as you hold all three. The Kijimi vault, the Perched Vault and the final secret room are optional.

Adventure and excitement

Unlocks once every named area on all four open-world planets has been discovered. Canto Bight is not part of it. Discovery happens just by entering an area, which clears the fog on the map.

The most commonly missed area is Ridge Terrace in Kijimi City. If the achievement has not unlocked by now, open each planet's map and look for any fogged region, starting with Kijimi.

Honest work

If you have not reached 40 contracts, finish them now. They also help with any reputation still below Excellent.

Endgame

Starting The Truth locks the open world until the credits. Before you start, make sure every item in Pre-Endgame Cleanup is done or that you are fine finishing it afterwards in post-game free roam.

The Truth

The Director

Unlocks during The Truth, when Kay learns Sliro's secret.

The Heist

Eye on the score

Unlocks when you finish all main quests in Canto Bight, which ends with The Heist.

Revelator

Calling in some favors

Unlocks when you destroy the Revelator in the final mission. After the credits, you return to free roam on Toshara.

A Pirate's Fortune

A Pirate's Fortune needs the main story finished. After the credits, investigate the noise aboard the Trailblazer to start A Pirate's Plight, which leads into the Khepi system. The main quest achievements cannot be missed. The Khepi Tomb can't be revisited afterwards, but none of the remaining achievements need it.

Into the Khepi System

Stranger Tides

Unlocks when you escape from the Khepi Tomb early in the story pack.

No Prey, No Pay

Wordsmith

Once you reach Hauler's Keep, talk to the Sullustan poet in the back left corner of the cantina, near the Reess office. Help with the pirate poem; either answer works. The achievement unlocks when the conversation ends. You can return any time after this point if you skip it.

Pirate's Honor

Unlocks when you steal a Rokana Raider ship during the story.

Lost Treasures

Price of Loyalty

Unlocks when you get the Khepi scepter hilt. Make a manual save before Lost Treasures. If the achievement doesn't unlock, reloading that save and replaying the mission is the reported fix.

Dead Man's Tale

Together

Unlocks when you discover the secrets of the Khepi at the end of the story pack.

After the Story Pack

First Voyage

The achievement unlocks when you finish a contract while flying the R93 Refractor, the purple and white Rokana Raider ship.

  1. After the story, ND-5 or a scrapper near the Trailblazer offers you the Refractor.
  2. Take a standard contract from Gend Chuka, the broker in the Hauler's Keep cantina.
  3. Fly the Refractor and complete the contract. It does not matter whether you stay loyal to the client.

Miyuki Trade League contracts require the Trailblazer, so they do not count. HISTORICALLY REPORTED BUG (May–June 2025): some players never got the Refractor offer. If it does not appear, check near the Trailblazer at Hauler's Keep, then travel away and back or reload and relaunch. Only if it still won't appear, reload a save from before the story pack ending and replay the ending.

Post-Game Cleanup

Free roam remains available after both stories, so anything left can be finished here:

  • Contracts for Honest work and reputation.
  • Any remaining Nix treasures, transmissions or unrevealed map areas. Use the checklists below.
  • The capital ships for Punching up.

If an achievement seems stuck, check its progress in the Xbox achievement details. Xbox pop-ups can occasionally arrive late.

Collectibles

Reference

Nix Treasures

15 in the game

All 15 Nix treasures are needed for Got you something: 6 on Toshara, 1 on Kijimi, 4 on Tatooine and 4 on Akiva. Each hunt starts when Nix senses it nearby and adds a Nix stamp to the map, and ends at a mound Nix digs up. Only Talk Box needs an upgrade, the Hydrorepulsor. Nothing is missable; every treasure stays available in post-game free roam.

  • Lucky Cubes — Toshara, Liar's Rest, just outside Mirogana Valley. Through the archway, down the stairs and ladder, grapple-swing across and climb down to the bridge; the mound is on a ledge.

    View in guide

  • Gun Piece — Toshara, Amberine Tunnel, the red-stone outcrop in the middle of The Grazing Fields. Keep right on the mountain path, climb, and the mound is at a viewpoint.

    View in guide

  • Shiny Lump — Toshara, Carver's Maze in The Mirage. In the stone labyrinth go right, right again at the fork, ahead, left, to the end, then right to the mound outside.

    View in guide

  • Twinkly Metal — Toshara, Windy Cliff in The Grazing Fields, between Mirogana Valley and the Crimson Dawn hideout. Slide, grapple-swing and climb; the exit is a grapple point by the mound.

    View in guide

  • Droid Eye — Toshara, Tree Nest in the Southern Falls, across the river from the Shipjacker Workshop. Climb to the giant tree, swing across and keep left at the top.

    View in guide

  • Secret Amulet — Toshara, Gushiro Canyon in The Lost Steppe, east of the Pyke poaching station. The longest climb on Toshara, ending at a ledge mound.

    View in guide

  • Picture Card — Kijimi City, Secluded Backalley. Under the wall gap, over a shipping container to a balcony, across the roofs, down a ladder and through the archway.

    View in guide

  • Tiny Ship — Tatooine, Old Junkyard in Mos Eisley. Through a house and yard, up a wall that looks like a dead end, and through another house to the sand mound.

    View in guide

  • Hammer Rock — Tatooine, Mine Cart in the North Jundland Wastes, west of Bestine. Climb, two grapple-swings, then a ledge jump to the mound.

    View in guide

  • Bang Button — Tatooine, Strange Pillar in the North Jundland Wastes, at the water's edge. A long column climb ending in a crawlspace under a wreck.

    View in guide

  • Horns — Tatooine, Dark Cave in the Great Chott Salt Flat, near the Hutt Cartel outpost. Through the lamp-lit cave to a side opening and climb to the ledge.

    View in guide

  • Smelly Bone — Akiva, Haunted Lair in the Karaba Foothills. Into the cave, squeeze through, grapple and climb; the mound is atop the wall. Keep Nix in view in the tall grass.

    View in guide

  • Old Money — Akiva, Kowakian Den, north of the Myrra Outskirts before the river bridge. Swing, climb and squeeze through, keep left at the yellow flowers, then slide down.

    View in guide

  • Fruit Wrapper — Akiva, Temple Ruins in Stormhollow, at the edge of Pyke territory. Up the stairs and walls to the mound at the top of the ruin.

    View in guide

  • Talk Box — Akiva, Sodora Falls in Mount Selasa, on the river along the sector's southern edge. Needs the Hydrorepulsor from the Scavenger. Follow the Nix stamp once he senses it.

    View in guide

Encrypted Transmissions

16 in the game

All 16 Encrypted Transmissions are needed for Old school cool: 6 in Toshara orbit, 5 in Kijimi orbit, 1 in Tatooine orbit and 4 in Akiva orbit. They are yellow crates; fly close and interact. Any 5 plus Viper unlock the Veteran, and the Databank only lists them after his Decryption Module, so use this checklist until then. Nothing is missable.

  • On the Run 02 — Toshara orbit, center of The Crucible near Renpalli Station. Shoot nearby mines first.

    View in guide

  • On the Run 04 — Toshara orbit, southern end of The Crucible.

    View in guide

  • Sefin's Journey 01 — Toshara orbit, northern part of the Ship Graveyard, among mines and Slygels.

    View in guide

  • Sefin's Journey 02 — Toshara orbit, inside a wreck fragment in the Wreck Cluster.

    View in guide

  • Sefin's Journey 03 — Toshara orbit, inside the Slygel Hive. Two crates float close together here; check both.

    View in guide

  • Sefin's Journey 04 — Toshara orbit, eastern end of the Slygel Hive area, outside the hive.

    View in guide

  • Maranda's Mistake 01 — Kijimi orbit, between the rocks and ice pillars of Pilot's End. Finish the Mercenary's quest first or it may not be collectable.

    View in guide

  • Maranda's Mistake 02 — Kijimi orbit, northeastern part of the Derelict Ship area, in the debris.

    View in guide

  • Maranda's Mistake 03 — Kijimi orbit, center of Shadow Pass. Save first and avoid pirate events.

    View in guide

  • Maranda's Mistake 04 — Kijimi orbit, eastern side of the Derelict Ship area by a bright electrified rock.

    View in guide

  • On the Run 01 — Kijimi orbit, Nebula Core near an Imperial terminal.

    View in guide

  • On the Run 03 — Tatooine orbit, in a large scrap pile in the southern part of Battle Aftermath. Tatooine's only transmission.

    View in guide

  • CIS Transmission 01 — Akiva orbit, center of Trapper's Field next to the large satellite dish.

    View in guide

  • CIS Transmission 04 — Akiva orbit, eastern edge of Trapper's Field beside an asteroid fragment.

    View in guide

  • CIS Transmission 02 — Akiva orbit, Kinro Comet near the region marker and an Imperial terminal.

    View in guide

  • CIS Transmission 03 — Akiva orbit, northeastern part of the Convoy Shipwreck. Imperial space, so expect a Wanted level.

    View in guide

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