The LEGO Movie Videogame · Guides

The LEGO Movie Videogame 100% guide

Published by Chubuggles

Chronological Xbox route through Story Mode, post-story hub setup, every Free Play collectible, the Bonus Room, and final 100% cleanup.

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  • ETA

    Estimated time, as the guide’s author estimates: 15-20 hours

  • Difficulty

    3/10, as the guide’s author rates it

Your Progress

48 achievements in this guide

Sign in with Xbox to see which of them you have already earned.

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Guide contents

Before You Start

This guide covers the Xbox One achievement stack, including play on Xbox Series X|S through backward compatibility. The Xbox 360 release has a separate achievement stack and is not mixed into this route.

There are 48 achievements worth 1,000G. Everything is offline-capable. Local co-op is optional, but four achievements are explicitly tagged Single Player — Honey, Where Are My Pants?, You Are The Special, Welcome To Bricksburg, and The Special People In Your Life — and achievements have been reported failing to unlock in co-op until the content was replayed solo. Keep the primary achievement profile as Player 1 and do the collectible, shop, and 100% cleanup solo.

There are no difficulty achievements, no New Game+, no alternate endings, and no permanent point of no return. Finish the 15-level story once, then replay every level in Free Play and return to all four hubs for cleanup. Nothing requires a second full Story playthrough.

As of 2026-09-15, there are no CURRENTLY CONFIRMED UNOBTAINABLE or CURRENTLY CONFIRMED DISCONTINUED achievements in this Xbox stack.

HISTORICALLY REPORTED BUG, verified 2026-09-15: Some collection, finale, and story-completion achievements have been reported not to unlock right away. This is not a current unobtainable issue. If an achievement does not appear after its requirement is visibly complete, fully power-cycle the console, then finish or replay the relevant or a short level (Free Play counts) so the game saves and rechecks progress before trying anything destructive. Do not delete the save.

The Wild West Pack is optional. It adds characters and pants but no achievements, and its content is not required for the base 1,000G or the base-game 100% counter.

The efficient completion order is:

  1. Finish Story Mode while taking the easy character-specific and one-opportunity achievements when they appear.
  2. After the story, unlock the five stud multipliers and useful collectible detectors in the hubs.
  3. Buy the utility characters needed for Free Play.
  4. Replay all 15 levels once in Free Play, collecting five Golden Manuals, one pair of Pants, and The Special in each level.
  5. Complete the 15 Golden Instruction Builds for their separate achievement and collect all 10 Bonus Room Gold Bricks.
  6. Buy the full base roster and reach one billion studs on hand.

Golden Manuals are the per-level collectible named in the achievement text; the detector Red Brick and many players call them Gold Instruction Pages. They are the same item. The plain white Instruction Pages found in the hubs, which open Instruction Build pads, are a different thing.

For the in-game 100% counter, you need all 96 base characters (25 free story unlocks plus 71 bought for 8,940,000 studs in total), all 20 Red Bricks, all 75 Golden Manuals, all 15 Pants, The Special in all 15 levels, and all 70 Gold Bricks. There are no Gold Bricks or Pants in the hubs. Five more characters (Vitruvius (Young), Angry Kitty, Robo Pilot, Johnny Thunder, and Blacktron Fan) can only be unlocked with free codes. The standard roster for the character achievement is the 96, but the achievement has been reported to unlock only after these five were entered, so enter them as a free, harmless precaution. That makes 101 characters on the grid. The 70 Gold Bricks come from 15 story completions, 15 The Special results, 15 complete Golden Manual sets, 15 Pants, and 10 Bonus Room challenges. The 15 Golden Instruction Builds and the one-billion-stud balance have their own achievements but are not additional requirements for the save's 100% percentage.

Phase 1 — Story Mode

Do not try to fully collect each level in Story Mode. Many collectibles require Free Play abilities. Grab obvious studs and manuals if convenient, but the only things worth deliberately protecting on the first run are the specialty achievements below.

Prologue — The Prophecy

Complete the opening sequence normally.

Cover Your Butt!

This unlocks when you complete Prologue - The Prophecy.

Hacking minigames

Any hacking minigame counts for the next achievement, so take it on the first hack you play. If it does not unlock in the story, two guaranteed later chances are the hacking terminal at the start of Level 11 in Free Play and the Bonus Room hacking terminal in Phase 4.

I Am The Computer

During a hacking minigame, collect every stud in the digital area, then collect the purple stud that appears in the centre, before completing the hack. The achievement unlocks when all studs from one hacking minigame have been collected. If you miss one, later hacks provide another opportunity.

Level 1 — Bricksburg Construction

Collectibles 1 collectible
  • Level 1 Pants — Score at least three Awesome results in the Construction Site dance.

The first Instruction Build is the easiest place to protect a perfect build. When the build interface appears, identify the correct piece quickly. Pausing before selecting is safe if you want a moment to locate it.

First Try!

Complete any Instruction Build without losing any of its timed stud reward. In Level 1's first build, pick the correct piece (the big round tree) quickly and finish the build before the reward begins dropping. If you miss it, any later Instruction Build also counts.

Near the end of the level, the Construction Site dance minigame has exactly 21 prompts. Every prompt must score Awesome in the same attempt. Wait until the input icon is inside the target circle before pressing it. If you miss one, quit the dance and restart it rather than finishing a failed run.

I Could Sing This Song For Hours

Score Awesome on all 21 moves in one Construction Site dance attempt. This is not cumulative across attempts. A successful perfect dance also secures this level's pair of Pants. Get the Pants here in Story: Free Play may not let your character dance.

Lets Get Craaazzzyyyy

This unlocks when you complete Level 1 - Bricksburg Construction.

Bricksburg hub during the story

After Level 1, the Bricksburg hub opens between levels. Handle three things here during the story.

Enter the five code-only characters. At the large LEGO kit floating to the left of the Bricksburg police station, enter each code below. If a 6LK code is refused, use the alternative in brackets.

  • 6LK78NN9 (HVLH63VL): Angry Kitty
  • 6LKMNDHR (HVLLRX6R): Blacktron Fan
  • 6LK3FRL6 (HVL4TQT4): Johnny Thunder
  • 6LK3RRY4 (HVL4TB94): Robo Pilot

Then open the pause menu, go to Extras > Enter Code, and enter BC2XJ5 for Vitruvius (Young). These characters cannot be bought, codes do not disable achievements, and the Pants these codes unlock do not count toward the Pants achievement. If the kit box does not accept codes yet, enter them after the story. Do not use the other character codes; buy those characters with studs.

Warning: Do not smash the red street bench to the left of Emmet's house until you have accepted Mrs. Scratchen-Post's cat quest and own Batman (free after Level 5). Breaking it early can glitch one of the Studs x10 cats and make that cat harder to confirm.

Optional early Studs x2. After Level 4, Vitruvius (Old) gives you the Secret Knock. You can then do Studs x2 and Collect Guide Studs early, using the steps in Phase 2, so the rest of the story pays double. Sheriff-Not-A-Robot also becomes buyable after Level 4. Anything you skip here is still available after the story.

Level 2 — Escape From Bricksburg

When the second Master Build opportunity appears in the alley, switch to Emmet before interacting with the Master Build circle. Emmet is not a Master Builder, which is exactly what this achievement needs.

Building Bad

Attempt a Master Build-It with Emmet or another Non-Master Builder such as Gail. Any Master Build circle works; the Level 2 alley is simply the first convenient one. The achievement unlocks as soon as the failed attempt registers; you do not need to complete the build with that character.

Darn Darn Darn Darny Darn!

This unlocks when you complete Level 2 - Escape From Bricksburg.

Level 3 — Flatbush Gulch

Emmet Cowboy becomes usable here. Start accumulating enemy kills with him whenever combat is convenient. Revolver kills and normal attacks both work. If you do not reach 30 during the story, finish the total during Free Play rather than wasting time farming now.

Pow Pow! Bullet Bullet! Gun!

Defeat 30 enemies as Emmet Cowboy. The total is cumulative for that character and does not need to be earned in one encounter.

Are You A DJ?

This unlocks when you complete Level 3 - Flatbush Gulch.

Level 4 — Flatbush Rooftops

Continue the story normally. The rooftop chase collectibles are much easier to handle in Free Play.

Freeze, Turkeys!

This unlocks when you complete Level 4 - Flatbush Rooftops.

Level 5 — Escape From Flatbush

Continue through the train sequence. Do not restart for missed manuals or the Pants; Free Play makes all of them recoverable.

Rest In Pieces

This unlocks when you complete Level 5 - Escape From Flatbush.

Level 6 — Welcome to Cloud Cuckoo Land

Play through the introduction to Cloud Cuckoo Land normally. The Invisible Jet and the rest of the collectibles are reserved for Free Play.

No Frowny Faces

This unlocks when you complete Level 6 – Welcome to Cloud Cuckoo Land.

Level 7 — Attack On Cloud Cuckoo Land

After Unikitty breaks free, the game gives you Rage Unikitty for a combat wave containing enough enemies to finish her achievement naturally. Hold B as Unikitty to enrage her, keep her enraged, and use her for the entire wave instead of switching away.

The Opposite Of Happiness

Defeat 20 enemies as Rage Unikitty. The requirement is cumulative, but the Level 7 story encounter provides a clean one-stop opportunity.

Every Man For Himself!

This unlocks when you complete Level 7 - Attack On Cloud Cuckoo Land.

Level 8 — Escape From Cloud Cuckoo Land

Continue the story normally.

You Can't Build 'Em All At Once

This unlocks when you complete Level 8 - Escape From Cloud Cuckoo Land.

Level 9 — The Depths

The underwater collectibles are all recoverable in Free Play, so prioritize finishing the level rather than combing every side tunnel now.

Why Are My Pants Cold and Wet?

This unlocks when you complete Level 9 - The Depths.

Level 10 — Infiltrate The Octan Tower

When you take control of MetalBeard, stop at the section with endlessly replenishing enemies (they spawn in groups of four) before pushing the objective too far.

Really hard? This be Impossible!

Destroy 50 enemies as MetalBeard. Farm the repeating enemies in his story section until the achievement unlocks, then continue. Doing it here prevents a needless replay later. If it does not unlock, replay Level 10 and farm the same MetalBeard section again; the buyable MetalBeard (Minifigure) is reported not to count.

This Bedoubled Land Couch

This unlocks when you complete Level 10 - Infiltrate The Octan Tower.

Level 11 — Put The Thing On The Thing

Collectibles 1 collectible
  • Level 11 Pants — Score enough Awesome results in the Kragelizer dance; a perfect 21-Awesome run is more than enough.

The Kragelizer dance has 21 prompts. Just like the Construction Site dance, every prompt must score Awesome in one attempt. If you miss, restart the dance instead of accepting the result.

No Way, This Is My Jam.

Score Awesome on all 21 moves in one Kragelizer dance attempt. This is not cumulative. A successful perfect run also exceeds the score needed for this level's pair of Pants.

Later in the level, complete the giant speaker Instruction Build. This is the last mandatory Story Mode Instruction Build.

Always Read The Instructions!

Complete every required Instruction Build in Story Mode. The achievement unlocks after the final required Story Instruction Build is completed in Level 11.

Near the end of the level, Benny's hack lets you control a Robo Skeleton. Before leaving that control sequence, aim the Robo Skeleton's laser at Emmet and fire.

END OF THE LINE!

Shoot Emmet while directly controlling Robo Skeleton. The achievement unlocks when the shot hits Emmet. Free Play fallback: put Robo Skeleton and Emmet in your party and shoot Emmet.

See You Later Alligator

This unlocks when you complete Level 11 - Put The Thing On The Thing.

Level 12 — Broadcast News

The Server Room contains three Master Build circles. Use Benny for all three. Do not let another Master Builder perform one of them during this story pass.

SPACESHIP SPACESHIP!

Complete all three Master Builds in the Server Room as Benny. The achievement unlocks when Benny completes the third Server Room Master Build.

Found Your Pants, Series Is Over

This unlocks when you complete Level 12 - Broadcast News.

Level 13 — Back From Reality

Continue the story normally. The level's manuals and Pants can all be taken cleanly in Free Play.

I Am A Master Builder!

This unlocks when you complete Level 13 - Back From Reality.

Level 14 — Bricksburg Under Attack

The story places Superman and Green Lantern into the active sequence. Play through their required sections normally.

I Super Hate You Right Now

Play as Superman and Green Lantern. In the Level 14 story it unlocks on its own: you control Superman in the first area and Green Lantern in the second. Free Play fallback: play as both characters.

Release Every Micro Manager!

This unlocks when you complete Level 14 - Bricksburg Under Attack.

Level 15 — The Final Showdown

Finish the story. There is no permanent endgame lockout; after the credits you can return to every hub and replay all 15 levels in Free Play.

You Can Still Change Everything

This unlocks when you complete Level 15 - The Final Showdown.

Phase 2: Post-Story Hub Setup

Do this setup before the full collectible sweep. The five stud multipliers stack to x3,840, which makes The Special automatic in Free Play and removes the only real stud grind. The detectors also point you to the remaining manuals and Pants.

Each Red Brick appears in its hub once you finish its task. Pick it up, then buy it from Extras in the pause menu and switch it on there. Buy every brick as Player 1 in single player. Studs x10, Fast Repair, and Fast Hack all need Lord Business, so they come last. Every Octan Tower brick needs a flying character.

Buy the key utility characters

You can only buy characters in a hub. Hold Y and choose the bottom option on the character wheel, or walk up to the character in the hub. A character becomes buyable once the story level that unlocks it is finished, so you can shop between story levels.

Free story unlocks you will rely on:

  • Vitruvius (Old) after Level 4 (Secret Knock)
  • Batman after Level 5 (grapple)
  • Unikitty after Level 6 (rainbow)
  • Benny after Level 7 (hacking)
  • Bad Cop after Level 12 (laser)
  • Blaze Firefighter after Level 13 (extinguisher)
  • Superman, Wonder Woman, and Green Lantern after Level 14 (flight)

MetalBeard (Minifigure) is not free: he costs 250,000 studs after Level 10.

Buy these for the achievements below (2,750,000 studs in total):

  • Lord Business (Minifigure): 1,000,000, buyable after Level 15
  • Vitruvius (Ghost): 750,000, buyable after Level 15
  • Sheriff-Not-A-Robot: 500,000, buyable after Level 4
  • Good Cop (Scribble Face): 300,000, buyable after Level 12
  • Lady Liberty: 150,000, buyable after Level 9
  • Ma Cop: 25,000, buyable after Level 10
  • Pa Cop: 25,000, buyable after Level 10

Also buy these:

  • Mrs. Scratchen-Post, 10,000: needed to start the Studs x10 cat quest.
  • Demolition Guy, 50,000: silver objects and fire spots.
  • Robo Fed, 25,000: gold objects, if Bad Cop is not yet free.
  • A firestarter: Caveman (100,000) or Lady Liberty.
  • An extinguisher: Blaze Firefighter is free; Yeti (100,000) is also reported to work.

If you have not entered the five code-only characters yet, do it now. The codes are listed in Phase 1 under the Bricksburg hub.

Use the two-character party in a hub for the next four quick achievements.

A House Divided

Play as Abraham Lincoln and Lady Liberty. Abraham Lincoln is free after Level 7, and Lady Liberty costs 150,000 studs after Level 9. Put them in the two active slots in a hub or in Free Play. Switching from one to the other is also reported to work. The achievement unlocks once both characters have been used.

It's Just Business

Use Lord Business's Legs Machine. In Bricksburg, smash the red dumpster beside the vehicle outside the construction-site entrance. Build the pieces into a Business pad, then step onto it as Lord Business (President Business also works). The achievement unlocks when he gets the giant legs.

The Prophecy, I Made It Up!

Select Vitruvius (Old) in one active character slot, then switch that same slot to Vitruvius (Ghost). The achievement unlocks on the direct switch.

Too Bad!

Select Good Cop (Scribble Face) in one active character slot, then switch that same slot to Bad Cop. The achievement unlocks on the direct switch.

Bricksburg: Studs x2, Studs x10, and cleanup

Collectibles 5 collectibles
  • Studs x2 — Bricksburg, 250,000. Knock-room crane, then the plaque into the fountain slot.

  • Collect Guide Studs — Bricksburg, 50,000. Master Build three billboards.

  • Fast Repair — Bricksburg, 100,000–200,000 (shop price applies). Three pages, then the ice-cream truck build. Needs Lord Business.

  • Pants Detector — Bricksburg, 200,000. Park tree Master Build into the watering-can vehicle.

  • Studs x10 — Bricksburg, 5,000,000. Mrs. Scratchen-Post's five cats. Needs Lord Business.

If you already did Studs x2 or Collect Guide Studs during the story, skip them here.

Studs x2 (250,000):

  1. Use Vitruvius (Old)'s Secret Knock on the wall of the building to the left of the construction site.
  2. Inside, smash the barrels and build the blue-and-white beam. Cross it as Vitruvius.
  3. At the upper crane, pull the lever to lower the moving platform, then ride it down.
  4. Go left to the broken lower crane and repair it with Emmet's wrench.
  5. The crane flings a plaque near the fountain. Push it along the tiles into the green slot at the front of the fountain.

Buy Studs x2 and turn it on.

Collect Guide Studs (50,000): Rearrange three billboards with Master Builds. The brick appears on the grass near the train station.

  • Billboard 1: In the housing area across the road from Emmet's house, smash the pink-and-blue fence and build the climbing wall. Climb up, smash the bench on that rooftop ledge, and use the Master Build spot. This is not the red street bench.
  • Billboard 2: Take the stairs behind the ice-cream truck to the train station, then climb the net on the right to the roof. Smash the dumpster in the middle and use the Master Build spot.
  • Billboard 3: In the Studs x2 knock room, ride the lowered platform down. Go to the far left past the barriers, smash the debris, and use the Master Build spot.

Fast Repair (listed as 100,000 or 200,000; the in-game shop price is what counts): Collect three Instruction Pages, then complete the Instruction Build pad near the train station. It builds an ice-cream truck, and the brick appears nearby.

  • Page 1: Go through the construction-site gate, turn left, and drill the cracked ground.
  • Page 2: Go back up to the Billboard 1 rooftop. Throw Vitruvius's staff into the blue-and-white socket on the left, then swing along the poles to the balcony.
  • Page 3: This is inside the train station, in the same room as cat E below. It needs Lord Business.

Pants Detector (200,000):

  1. Go to the park in the lower residential area outside Emmet's house. Do not smash the two staffed stands or the archway near the house. If you already did, leave through the portal and come back to restore them.
  2. Smash the tree in the right corner of the park to reveal a Master Build spot.
  3. Build the stands and archway into a large watering-can vehicle. The brick appears nearby.

One source says this brick only appears after the story is complete, so do it now.

Warning: Do not smash the red street bench to the left of Emmet's house until you have accepted the cat quest below and own Batman. Breaking it early can glitch the bench cat. The cat is usually still counted, but confirming it gets awkward.

Studs x10 (5,000,000): Buy Mrs. Scratchen-Post and select her. Talk to her outside her apartment beside the Dispantsery to start the quest. She asks for five lost cats. Each cat you find follows you; walk it back to her.

  • Cat A: Climb the train-station stairs, then the second set of stairs. Go left to the terminal and hack it with Benny.
  • Cat B: Smash the rainbow bricks by the police-station steps with Unikitty and build the launch pad. Launch onto the roof by the construction site, then shoot the target on the porta-potty.
  • Cat C: Climb the Billboard 1 route in the fenced area. Drop onto the bar in the near-right corner and hop into the small alcove with boxes.
  • Cat D: Smash the red street bench to the left of Emmet's house. Build the grapple point and have Batman pull the balcony down.
  • Cat E: Smash the red dumpster beside the vehicle outside the construction-site entrance and build the Business pad. As Lord Business with the giant legs, hit the big red switch on the right side of the train station, behind a tree. The cat is inside. Fast Repair page 3 is in the same room.

If the bench cat glitches, rescue another cat and check that the counter goes up by one more than you expected. If it does, the bench cat was already counted. Do not leave the bench cat for last, because this check needs another cat to rescue afterward. If you are still one short, look for a stray cat inside the café under the train station.

Studs x10 costs 5,000,000, so buy it after the cheaper multipliers are running. Turn on Pants Detector for the Free Play sweep.

The Old West: Studs x4 and cleanup

Collectibles 5 collectibles
  • Studs x4 — Old West, 500,000. Recover the bank's three gold bars.

  • Fast Build — Old West, 100,000. Put out the three upper-window fires.

  • Fast Drill — Old West, 100,000. Startle five birds.

  • Gold Instruction Page Detector — Old West, 200,000. On top of the Saloon.

  • Character Studs — Old West, 100,000. Three pages, then the well.

Studs x4 (500,000): Talk to the banker outside the bank. Three robbers have his gold. Return each gold bar to him, and the brick appears by the bank door after the third.

  • Barn robber: At the building left of the bank, use the Master Build spot at the cactus to build stairs. Climb to the second floor, push the box off the ledge, then build the firestarter panel and light it with a firestarter.
  • Saloon robber: Climb the side steps to the Saloon balcony and Secret Knock the door.
  • Jail robber: Get onto the jail rooftop around the Sheriff's office and grapple the outhouse door open.

Buy Studs x4 and turn it on.

Fast Build (100,000): The large building to the right of the entrance, beside the graveyard, has fires in three upper windows. Put all three out with Blaze Firefighter (Yeti is also reported to work).

Fast Drill (100,000): Startle five birds.

  1. Corral: At the corral across from the Pants Changing Station, smash the rainbow object and build the butterfly.
  2. Building left of the bank: Master Build the stairs, smash the basket on the second floor, and build the chimney.
  3. Bank: Climb the net on the side of the bank and use the bar to reach the roof. Drill the cracked panel under the bird.
  4. Saloon: Climb to the Saloon balcony and high-jump onto the bar to reach the roof. Slide down the rope on the right to the Sheriff's roof and hack the terminal.
  5. Graveyard: At the church, blow up the silver crate, build the lever, and pull it.

Gold Instruction Page Detector (200,000): The brick is on top of the Saloon, the large green building straight ahead from the portal and to the right of the bank. Take the side steps to the balcony, high-jump onto the bar to reach the roof, and head left. The brick is near a catapult.

Character Studs (100,000): Collect three Instruction Pages, then complete the build pad in the centre to make a well. Use the well's wrench switch with Emmet.

  • Page 1: In the horse pen beside the Pants Changing Station, grab the page with Vitruvius.
  • Page 2: On the left side of the Saloon roof, smash the water tower.
  • Page 3: Laser the gold door of the jail beside the Sheriff's office.

Buy every brick and turn on Gold Instruction Page Detector.

Cloud Cuckoo Land: Studs x6 and cleanup

Collectibles 5 collectibles
  • Studs x6 — Cloud Cuckoo Land, 1,000,000. Three block-picture puzzles.

  • Fast Boomerangs — Cloud Cuckoo Land, 100,000. Light three firework panels.

  • Fast Secret Knock — Cloud Cuckoo Land, 100,000. Spiral-staircase tower room.

  • Red Brick Detector — Cloud Cuckoo Land, 200,000. Three pages, then the carousel.

  • Attract Studs — Cloud Cuckoo Land, 600,000. Three jack-in-the-boxes.

Studs x6 (1,000,000):

  1. Laser the gold wall to the right of the rainbow bridge.
  2. Hop across the moving flowers to the panel area.
  3. There are three block puzzles. For each one, stand on its buttons to rotate the blocks until they match the picture behind them, then step off to lock it.
  4. Solving all three spawns the brick.

Buy it and turn it on.

Fast Boomerangs (100,000): Light three firework panels with a firestarter.

  1. In the main area by the stairs to the portal, smash the rainbow object, build the ladder, and climb up.
  2. Blow open the silver wall to the left of the rainbow bridge and hop across the moving flower. Smash the rainbow table, build the launch pad, and launch to the far cloud.
  3. Ride the moving jet to the third cloud.

Fast Secret Knock (100,000):

  1. Go through the silver wall to the left of the rainbow bridge and hop across the moving flower.
  2. Master Build the floating objects into a spiral staircase and climb it.
  3. Cross the rope into the tower room. The brick is in the centre.

Red Brick Detector (200,000): Collect three Instruction Pages, then complete the carousel build pad in the centre of the main area.

  • Page 1: Shoot the target on the building to the left of the rainbow bridge, then high-jump through the opening.
  • Page 2: This page is in the Fast Secret Knock tower room.
  • Page 3: In the gold-wall area to the right of the bridge, grapple the building to lower it and go through the opening.

Attract Studs (600,000): Repair three Unikitty jack-in-the-boxes with Emmet's wrench.

  1. Grapple the giant teacup in the main area to pull it over. Repair the box that falls out.
  2. The second box is on the platform inside the silver-wall area, to the right.
  3. The third box is in the gold-wall area room, the same room as Red Brick Detector page 3.

The Red Brick Detector arrow can point at this brick's spot before all three boxes are done.

Buy every brick. Turn on Attract Studs.

While you are in this hub, go into The Dog, the Master Builders' meeting building, and use the character customizer.

Wear Clothes… Check!

Use the character customizer in The Dog and change at least one part of your custom character. The achievement unlocks when the change is applied. The Dog is open any time you are in the Cloud Cuckoo Land hub.

Octan Tower: Studs x8 and cleanup

Collectibles 5 collectibles
  • Invincibility — Octan Tower, 100,000. Secret Knock panel above the TV Studio.

  • Extra Hearts — Octan Tower, 100,000. Five grapple holograms.

  • Regenerate Hearts — Octan Tower, 100,000. Three rainbow dance pads.

  • Studs x8 — Octan Tower, 2,500,000. Spin the TV Studio wheel.

  • Fast Hack — Octan Tower, 100,000. Green Lantern pieces and the Business pad. Needs Lord Business.

Every brick here needs a flying character (Superman, Wonder Woman, Green Lantern, or Vitruvius (Ghost)). Bring a Secret Knock character too. Most tasks run through the ledge above the TV Studio.

Invincibility (100,000):

  1. Fly to the ledge above the TV Studio and Secret Knock the wall panel.
  2. Step onto the platform and press the console. This opens the door at the end of the hallway and sends a large green ball rolling.
  3. The brick is inside that office.

While you are on this ledge, operate all three consoles.

Extra Hearts (100,000): Pull down five Emmet holograms with grapple points. The brick appears on the ledge above the TV Studio.

  1. By the portal, smash the silver box and build the grapple point.
  2. Up the stairs, repair the broken console with the wrench and activate it. Smash the box that appears and build the grapple point.
  3. Climb the net across from the TV Studio, push the box off, and build the grapple point.
  4. Pull the grapple point on the ledge above the TV Studio.
  5. Pull the grapple point inside the Invincibility office.

Regenerate Hearts (100,000): Build three rainbow dance pads with Unikitty.

  1. In the portal room, laser the gold panel to the left of the staircase and build the rainbow pieces.
  2. Up the stairs to the left, smash the rainbow-bordered Lord Business poster and build.
  3. The left console on the ledge above the TV Studio releases the last rainbow pieces.

Studs x8 (2,500,000):

  1. The centre console on the ledge above the TV Studio opens the studio.
  2. Inside, pull the lever to spin the wheel.
  3. Clear each event the spin creates, then spin again.
  4. The brick appears when the wheel lands on it. This is random and can take anywhere from 3 to more than a dozen spins.

Buy it and turn it on.

Fast Hack (100,000):

  1. Do Invincibility first. Its green ball leaves green Lantern pieces in the portal room.
  2. Have Green Lantern build the pieces. This hits a red button and reveals a Business pad.
  3. Use the pad as Lord Business and hit the red wall switch in the corner to the left of the broken lift. The lasers on the upper ledge shut off.
  4. Ride the lift up for the brick.

Buy every remaining Red Brick. With Studs x2, x4, x6, x8, and x10 active, later levels shower you with studs.

Welcome To Bricksburg

Collect all of the Red Bricks (Single Player). Find and buy all 20 as Player 1. Some players report the achievement not unlocking with 20 of 20 bricks, and there is no confirmed fix. If that happens, check that every brick is bought, then save, leave the hub, and come back.

Phase 3: Free Play Collectible Sweep

Turn on all five stud multipliers, Attract Studs, Pants Detector, and Gold Instruction Page Detector. In each level, collect five Golden Manuals, one pair of Pants, and The Special. With all multipliers active, The Special should fill almost immediately.

Once the HUD confirms that level's manuals, Pants, and The Special have registered, you can use Save & Quit instead of finishing the whole replay.

Level 1: Bricksburg Construction

Collectibles 6 collectibles
  • Level 1 — Security cameras — Destroy all five cameras. The first two respawn after the Deconstruction Zone.

  • Level 1 — Mobile homes — Behind the right-hand gold lock in the opening area, destroy all 11 mobile homes.

  • Level 1 — Lord Business switch — In the gold-lock side route, cross the flaming gas as Lord Business and hit the switch.

  • Level 1 — Rainbow wall — Far right of the second construction area; break it with Unikitty.

  • Level 1 — Falling stud ring — Final fall: press X on the spike to take the rainbow path; the manual is in the final (about fifth) ring.

  • Level 1 Pants — Score at least three Awesome results in the Construction Site dance.

  • Destroy all five security cameras: two in the first construction area, two in the second, and one after the conveyor section. The first two respawn after you return from the Deconstruction Zone side area, so destroy them again.
  • In the opening area, open the gold lock on the right and destroy all 11 mobile homes in the side challenge.
  • In that same side route, use the Lord Business interaction, cross the flaming-gas section, hit the switch, and collect the manual on the left.
  • In the second major construction area, use Unikitty on the rainbow wall at the far right for another manual.
  • During the final falling sequence, when Emmet lands on the spike, press X at the prompt to bounce right onto the rainbow path. The manual is in the middle of the final stud ring (about the fifth) on that path.
  • If you did not earn the Pants from the Story dance, replay the Construction Site dance and score at least three Awesome results. If Free Play will not let you dance, replay the level in Story.
HISTORICALLY REPORTED BUG: On Xbox One the Free Play dance can get stuck and block the rest of the level, including the final falling manual. Reported workarounds, none guaranteed: use only Emmet and Gail, turn off all Extras, then restart the level or the game. If it still sticks, replay the level in Story to finish the fall.

Level 2: Escape From Bricksburg

Collectibles 6 collectibles
  • Level 2 — Net-route beam — Drop onto the narrow wall beam while crossing the net route.

  • Level 2 — Backstreet hack — Go through the gold lock behind the starting position and hack the terminal at the end.

  • Level 2 — Rainbow-flower beam — Rainbow-flower launch pad, then the ladder and the blue-and-white beam.

  • Level 2 — Rope and bar route — From the upper route, take the stairs, the high-jump platforms, then the rope and bars.

  • Level 2 — Robot motorcycles — Destroy all four robot motorcycles in the chase after the tanker.

  • Level 2 Pants — Early interior side room: hack, grapple, repair, agility, power, rainbow, and hack again.

Before leaving the first room, switch to Bad Cop and use his contextual attack on the chair near the front of the area.

Grrrg!

Smash a chair as Bad Cop. The starting room of Level 2 in Free Play is the cleanest location. The achievement unlocks when Bad Cop breaks the chair.

Continue the sweep:

  • In the early interior, hack the terminal leading into the Pants side room. Work through its grapple, repair, agility, power, rainbow, and second hack interactions until the Pants become accessible below.
  • While crossing the net route later in the first section, drop onto the narrow beam jutting from the wall for a manual.
  • In the backstreets, open the gold lock behind the starting position and complete the hack at the end of that route for a manual.
  • Open the near-left gold fence, rebuild the rainbow flower into a launch pad, cross the fence, climb the ladder, and traverse the blue-and-white beam for a manual.
  • From that same upper route, drop left, climb the stairs and high-jump platforms, then use the rope and bar path for another manual.
  • During the motorcycle sequence after the tanker, destroy all four robot motorcycles for the final manual.

Level 3: Flatbush Gulch

Collectibles 6 collectibles
  • Level 3 — Falling stud ring — Lower-center stud-ring path in the falling section.

  • Level 3 — Hanging sacks — Rolling section: hit all five pairs of sacks. They are on the higher left path, the high right ledge, by the mine entrance, past the tunnel exit, and on the final right ledge.

  • Level 3 — Rail route end — Stay on the mine-cart rail route to its end.

  • Level 3 — Campfire — Put out the campfire.

  • Level 3 — Ledge door knock — Secret Knock the left-side door on the final-section ledge.

  • Level 3 Pants — Gold lock, fireworks target, net, roof, drill, then into the barn.

  • During the falling section, collect the manual in the lower-center stud-ring path.
  • During the rolling section, hit all five pairs of tan hanging sacks on poles, in this order: on the higher left path near the start; halfway along a high ledge on the right; just left of the mine entrance; above the tracks just past the tunnel exit; and, after the tracks end, about halfway along the right ledge (jump left, then across to it).
  • After the mine-shaft sequence, stay on the rail route to its end for a manual.
  • Extinguish the campfire for another manual.
  • In the final section, use Vitruvius's secret knock on the left-side door of the ledge for the last manual.
  • For the Pants, melt the rear gold lock, cross the fence route, use the fireworks target and rebuilt net, climb to the roof, drill the cracked panel, and enter the barn.

If Pow Pow! Bullet Bullet! Gun! did not unlock during Story Mode, keep using Emmet Cowboy against enemies during this replay until his cumulative total reaches 30.

Level 4: Flatbush Rooftops

Collectibles 6 collectibles
  • Level 4 — Cobwebs — Hit all three target-marked cobwebs to free the skeletons.

  • Level 4 — Saloon grapple — Rainbow-door Saloon side room; use the near-right grapple point.

  • Level 4 — Silver fence route — Final rooftop: destroy the silver fence, then the high-jump and pole route.

  • Level 4 — Covered wagons — Destroy the targets on all three wagons in the chase.

  • Level 4 — Rocket robots — Destroy all three rocket-launcher robots in the chase.

  • Level 4 Pants — Saloon side room window challenge: defeat the 10 robots.

The rooftop fight with three enemy ladders is a convenient farm before you destroy all three ladders. Switch to Sheriff Not-A-Robot and defeat enemies until his achievement unlocks.

Ayayaya!

Defeat 20 enemies as Sheriff Not-A-Robot. The requirement is cumulative. The repeating enemies at the three-ladder rooftop fight let you finish it without another replay.

Continue the collectible route:

  • Hit all three target-marked cobwebs to free the skeletons: one immediately to the right of the start, one above the start near an Instruction Page, and one on the later rooftop.
  • After the first bridge, move toward the screen and open the rainbow-door Saloon side room. Use the grapple point on the near-right side to reach a manual.
  • In that same Saloon room, activate the window challenge and defeat the 10 spawned robots for the Pants.
  • On the final rooftop, destroy the large silver fence on the right, then use the high-jump and pole route to reach another manual.
  • During the moving chase, destroy the targets on all three covered wagons. The chase keeps looping while regular enemies remain, and clearing every enemy ends it. Leave some regular enemies alive until both chase manuals register.
  • In the same chase, destroy all three rocket-launcher robots for the final manual.

Level 5: Escape From Flatbush

Collectibles 6 collectibles
  • Level 5 — Rainbow object — At the opening, fly left past the hatch and break it.

  • Level 5 — Log car — Floating above the log car once the logs are knocked loose.

  • Level 5 — Brown train car — Defeat the robot inside after Bad Cop opens the car.

  • Level 5 — Water tank — Backtrack to the burning car and destroy the water tank.

  • Level 5 — Roof hole — After the rebuilt bridge, drop through the roof hole and go right.

  • Level 5 Pants — Separate train car through the gold hatch: safe mechanism and two dot-row panels.

  • At the opening, fly left to the separate train car, open the gold hatch, and drop inside. Destroy the two gold-bar piles, rebuild the safe mechanism, and solve the two dot-row alignment panels to open the Pants chest.
  • Back outside, fly left past the hatch and destroy the rainbow object for a manual.
  • After knocking the logs loose, collect the manual floating above the log car.
  • After Bad Cop breaks open the brown train car, enter it and defeat the robot inside for a manual.
  • After applying the brakes to the foreground train, backtrack left to the burning car and destroy the water tank to extinguish it and reveal a manual.
  • After crossing the rebuilt bridge, drop through the blasted hole in the train-car roof and move right for the final manual.

Level 6: Welcome to Cloud Cuckoo Land

Collectibles 6 collectibles
  • Level 6 — Right-side cloud route — Opening right-side rainbow cloud, then grapple, beam, knock, and launch.

  • Level 6 — Pinwheels — Hit all five pinwheel targets on the early route.

  • Level 6 — Snowmen — Rebuild the three odd cloud piles near the entrance into snowmen.

  • Level 6 — Trampoline route — Trampoline left of the entrance, then the platform and high-jump route.

  • Level 6 — Storm clouds — Reveal or destroy all five dark storm clouds on the later route.

  • Level 6 Pants — Right side: rainbow cloud left of the stairs, then the launch-pad chain.

At the start, use the rainbow cloud on the right to create the launch route up toward the storm cloud. Trigger the rain so the Invisible Jet becomes visible, then destroy it.

To The Invisible Jet!

Find and destroy the Invisible Jet in Level 6. The achievement unlocks when the hidden jet is broken.

Continue the sweep:

  • Follow the opening right-side rainbow-cloud route through its grapple, beam, secret-knock, and launch interactions for a manual.
  • Hit all five pinwheel targets along the early route for another manual.
  • Around the entrance and stair area, destroy and rebuild the three unusual cloud piles into snowmen for a manual.
  • Use the trampoline left of the entrance, then the platform and high-jump route, for another manual.
  • Reveal or destroy all five dark storm clouds through the later route for the final manual.
  • For the Pants, after sailing to the right side, use the rainbow cloud left of the stairs and follow the launch-pad chain.

Level 7: Attack On Cloud Cuckoo Land

Collectibles 6 collectibles
  • Level 7 — Six fires — Put out all six fires in the first section.

  • Level 7 — Above the flower platforms — Floating in front of the ledge where Emmet is being held.

  • Level 7 — Gold wall — Melt the gold wall on the right of the upper ledge.

  • Level 7 — Three small fires — Left of the rocket, above the beam, and right after the stairs.

  • Level 7 — Silver windmill — Destroy the silver windmill right of the staircase.

  • Level 7 Pants — Separate cloud left of Lincoln's chair: gold doors, then Green Lantern's vehicle.

Use Lord Business during the opening combat and fully Kragelize hostile robots. Hold the Kragle action until each target is visibly stuck.

Ah! The Kragle!

Kragelize 10 people with the Kragle gun. Fully stick ten valid targets with Lord Business. The achievement unlocks on the tenth successful Kragleization. Community-reported fallback: if enemy targets do not seem to count, keep Kragelizing your second active character instead.

Collect the level items as you continue:

  • Extinguish all six fires in the first section for a manual.
  • Collect the manual in front of the ledge where Emmet is being held by a Micro Manager.
  • On the upper ledge, melt the gold wall on the right for another manual.
  • In the later section, extinguish the three small fires: one left of the rocket, one on the upper ledge above the beam, and one to the right after the stairs.
  • Destroy the silver windmill to the right of the staircase for the final manual.
  • For the Pants, after meeting Abraham Lincoln in the second section, fly left to the separate cloud, destroy the gold doors, and let Green Lantern build the resulting pieces into the vehicle that reveals the Pants.

Level 8: Escape From Cloud Cuckoo Land

Collectibles 6 collectibles
  • Level 8 — Far left of the submarine — Fly to the far left at the opening.

  • Level 8 — Far right of the submarine — Near the propeller; collect it before Vitruvius's section ends, as it gets covered.

  • Level 8 — Rainbow flags — Destroy all three flags in Unikitty's section and build fireworks.

  • Level 8 — Gold flowers — Destroy all three gold flowers in Unikitty's section.

  • Level 8 — Cracked block box — After the platform falls, drill the cracked block and open the box.

  • Level 8 Pants — Far-right large box: gold lock, Green Lantern chainsaw against the gunship.

  • At the opening, fly to the far left side of the submarine for a manual.
  • Before leaving Vitruvius's opening section, fly to the far right side for another manual. Collect it before advancing because the later route covers that side of the area for the rest of the replay.
  • During Unikitty's build section, destroy all three rainbow flags and rebuild the pieces into fireworks for a manual.
  • In the same area, destroy all three gold flowers for another manual.
  • After knocking down the platform later in the route, drill the cracked block and open the revealed box for the final manual.
  • At the far-right large box, open the gold lock, let Green Lantern build the lantern pieces into a chainsaw, and use the result against the attacking gunship to reveal the Pants.

Level 9: The Depths

Collectibles 6 collectibles
  • Level 9 — First-descent gold rocks — Break the gold rocks on the left during the first descent.

  • Level 9 — Above the moving platform — Fly above it before the room floods, or swim back up afterward.

  • Level 9 — Treasure chests — Open all five chests in the underwater tunnel with a ranged character.

  • Level 9 — Rock-wall opening — Hidden opening above the left side of the tunnel's rock wall.

  • Level 9 — Dark-section alcove — After the school of fish, swim straight down and then right.

  • Level 9 Pants — Hidden route behind the left gold rocks: destroy three gold pufferfish.

  • During the first descent, break the gold rocks on the left for a manual.
  • At the moving-platform section, fly above the platform for the manual before the area floods; if you advance first, you can still swim back to it after flooding.
  • In the underwater tunnel, use a ranged character to open all five treasure chests for a manual.
  • When the tunnel turns right, break the gold rocks on the left and enter the hidden route. Destroy all three gold pufferfish for the Pants.
  • In the same underwater tunnel, use the hidden opening above the left side of the rock wall to reach another manual.
  • After passing the school of fish in the darker section, swim straight down and then right into the hidden alcove for the final manual.

Level 10: Infiltrate The Octan Tower

Collectibles 6 collectibles
  • Level 10 — Wheel lever — After the Pants machine, pull the lever on the same wheel.

  • Level 10 — Sea Cow cannons — Destroy all four large cannons on deck.

  • Level 10 — Delivery-ship tanks — Destroy both gold tanks on the back of the delivery spaceship.

  • Level 10 — Outside the tower — Fly to the far right outside the structure.

  • Level 10 — Relic Room switch — Long-legs route through the lasers to the large switch. Collect it before you pull the foil grapple point, which ends the level.

  • Level 10 Pants — Opening fire-panel side room machine: stove, wrench switch, valve, chalkboard.

At the very start, use the proper fire interaction at the door on the right with a character who can start fires: Lady Liberty, Caveman, Prospector, Hank Haystacks, Demolition Guy, Wiley Fusebot, Kabob Bob, Tomahawk, or Johnny Thunder from the codes. Thrown dynamite does not count.

Firestarter

Make a fire using a character's dedicated fire-start interaction. The achievement unlocks when the contextual fire action is performed.

For the level collectibles:

  • In the opening side room, complete Emmet's plan around the rear wheel using the stove, wrench switch, valve, and chalkboard interactions. The Pants appear in the center when the sequence is finished.
  • After obtaining the Pants, pull the lever on the same wheel for a manual.
  • On the Sea Cow deck, destroy all four large cannons for a manual.
  • In the tower, destroy the two gold tanks mounted on the back of the delivery spaceship for a manual.
  • In the next area, fly to the far right outside the structure for the floating manual.
  • In the Relic Room, shut off the lasers, use the Lord Business pad at the back-left, cross through the laser route with his tall legs, and hit the large switch. The manual is on the right.
Warning: Pulling the grapple point under the aluminium foil in the Relic Room ends the level. Collect the Relic Room manual and earn Glues Your Daddy? before you pull it.

Before leaving the Relic Room, put Lord Business with Ma Cop and Pa Cop. Kragelize one parent until they are frozen solid, then smash them. Repeat with the other parent.

Glues Your Daddy?

Use the Kragle Gun to shoot Ma Cop and Pa Cop in the Level 10 Relic Room. The achievement unlocks after both parents have been frozen and destroyed.

Level 11: Put The Thing On The Thing

Collectibles 6 collectibles
  • Level 11 — Terminal door — Hack the terminal on the right at the start.

  • Level 11 — First-room float — Fly to it near the center of the first room.

  • Level 11 — Gold-panel alcove — Cut the gold panel on the right ledge, enter, and head left.

  • Level 11 — Micro Manager gantry — Sneak past the sensor and hack the terminal to control the Micro Manager, before the second mooring breaks.

  • Level 11 — Suspended manual — Jump or fly up to it before the second booby-trapped floor.

  • Level 11 Pants — Score enough Awesome results in the Kragelizer dance; a perfect 21-Awesome run is more than enough.

Your perfect Story dance should already have the Pants. If not, replay the dance; the Pants requirement is lower than the 21-Awesome achievement requirement. If Free Play will not let you dance, replay the level in Story.

  • At the start, use the hacking terminal on the right to open the door containing a manual.
  • In the first room, fly to the manual floating near the center.
  • On the right ledge of that room, cut the shape from the gold panel and enter the alcove, then head left for a manual.
  • After the first booby-trapped floor in the Kragelizer section, use the terminal to control the Micro Manager and collect the manual on the left. Do this before destroying the second cable mooring, because the gantry moves afterward.
  • Before the second booby-trapped floor, fly up to the manual suspended in the air.

If END OF THE LINE! was missed in Story Mode, replay the Robo Skeleton control sequence and shoot Emmet before leaving it.

Level 12: Broadcast News

Collectibles 6 collectibles
  • Level 12 — Conference table — Use the wrench switch to retract the bleachers; the manual is on the table.

  • Level 12 — Color pattern alcove — Copy the color-block pattern twice in the conference room.

  • Level 12 — Right ledge — After the right-side net, hop onto the right ledge.

  • Level 12 — Between Server Room ledges — Fly between the two rear ledges.

  • Level 12 — Cylinder tanks — Destroy all six tank groups in the Server Room.

  • Level 12 Pants — Fly above the television set area.

  • In the first room, use the wrench switch on the right to retract the bleachers and enter the conference room. The first manual is on the table.
  • In the same conference room, reproduce the displayed color-block pattern twice to open the alcove containing another manual.
  • After climbing the net on the right side, hop onto the right ledge for a manual.
  • Fly above the television set area for the Pants.
  • In the Server Room, fly between the two rear ledges for another manual.
  • In the Server Room, destroy all six groups of cylindrical tanks with MetalBeard for the final manual.

If SPACESHIP SPACESHIP! was missed in Story Mode, replay the Server Room and make sure Benny performs all three Master Builds before leaving.

Level 13: Back From Reality

Collectibles 6 collectibles
  • Level 13 — High-jump bar route — First clearing after Gail joins, back left.

  • Level 13 — Gold wall — First floor of the building, on the right.

  • Level 13 — Elevator push — Push the elevator all the way right.

  • Level 13 — Shaft ledge — Grapple up to the ledge as you leave the elevator shaft.

  • Level 13 — Behind the green wall — After the first net, go left behind the green wall.

  • Level 13 Pants — Lord Business pad on the right, defeat eight robots, then up the ladder.

  • In the first clearing after Gail joins, use the back-left high-jump and bar route for a manual.
  • In the second section, use the Lord Business pad on the right, climb the route, defeat the eight robots, and collect the Pants at the top of the ladder.
  • On the first floor of the building, open the gold wall on the right for a manual.
  • Push the elevator all the way to the right to open the route containing another manual.
  • As you leave the elevator shaft, grapple upward to the ledge for a manual.
  • After the first net later in the route, move left behind the green wall for the final manual.

Level 14: Bricksburg Under Attack

Collectibles 6 collectibles
  • Level 14 — Four fires — Put out all four fires on the opening street and in the first tentacle section.

  • Level 14 — HOTEL and FISH signs — Destroy both before the first tentacle sequence ends.

  • Level 14 — Hotel alley — In the alley beside the HOTEL sign.

  • Level 14 — Metro stairs — Open the gold doors in the metro and follow the stairs.

  • Level 14 — Statue build — Build the loose back-right pieces into the statue.

  • Level 14 Pants — Roof above the plumbing van: Business pad, electricity switch, rainbow wall.

  • Extinguish all four fires through the opening street and first tentacle section for a manual.
  • Before the first tentacle sequence is over, destroy both the HOTEL and FISH signs for a manual.
  • Check the alley beside the HOTEL sign for another manual.
  • In the metro section, open the gold doors and follow the stairs for a manual.
  • At the later tentacle area, use the loose pieces at the back-right to build the Gandalf statue for the final manual.
  • For the Pants, reach the roof above the plumbing van, use the Lord Business pad at the back-right, hit the switch on the left to shut off the electricity, then use the rainbow wall route.

Level 15: The Final Showdown

Collectibles 6 collectibles
  • Level 15 — Glue blocks — Destroy all three clear glue blocks in the opening area.

  • Level 15 — Stud-ring route — Activate the back-right marker and fly through the rings.

  • Level 15 — Upper-left float — Floating above the upper-left ledge.

  • Level 15 — Silver scaffolds — Destroy both scaffolds on the final rooftop.

  • Level 15 — Rooftop fans — Destroy all three large fans on the right of the rooftop.

  • Level 15 Pants — Cut through the gold-panel billboard on the upper left.

  • In the opening area, destroy all three clear glue blocks for a manual.
  • On the back-right ledge, activate the marker that reveals the stud rings, then fly through the route to the manual.
  • On the upper-left side, collect the manual floating above the ledge.
  • On that same upper-left side, cut through the gold-panel billboard for the Pants.
  • On the final rooftop, destroy both silver scaffolds, one on each side, for a manual.
  • Destroy all three large fans on the right side of the rooftop for the final manual.

Finishing this sweep should complete the three whole-game collectible achievements below. One may unlock earlier if you collected more during Story Mode.

Honey, Where Are My Pants?

Collect all 15 pairs of Pants in single-player progress. Wild West Pack pants are not required.

Build Things Only You Can Build

Collect all 75 Golden Manuals, five in each of the 15 levels. The achievement unlocks when the final required manual is collected.

You Are The Special

Achieve The Special in all 15 levels in single-player progress. With all stud multipliers active, every threshold should be reached very early in each replay.

Phase 4: Bonus Room and Final Completion

At this point the story is complete, all level collectibles should be finished, and all Red Bricks should be purchased. Finish the Golden Instruction Builds, collect the 10 Bonus Room Gold Bricks, buy the base roster, and then reach one billion studs on hand.

Complete all Golden Instruction Builds

The Bonus Room can be visited earlier, but its full collectible content appears after Level 15. Reach it from the hub warp portal list. All 15 Golden Instruction Builds use the large Instruction Build pad in the centre of the room, and each build becomes available once that level's five Golden Manuals are collected. Build them with a character who can do Instruction Builds, such as Emmet. Optional shortcut: after entering code 6LK78NN9, equip the Construction Pants on Emmet at any Pants Changing Station; they are reported to complete Instruction Builds instantly.

These builds are required for Midas Touch but are not an extra requirement for the in-game 100% percentage.

Midas Touch

Complete all 15 Golden Instruction Builds. The achievement unlocks when the fifteenth build is completed. The Flatbush Rooftops train build can take unusually long to load and may look frozen; give it time before restarting.

Collect the 10 Bonus Room Gold Bricks

Use a flying character. The million-stud challenge counts only unmultiplied studs collected inside the Bonus Room, so turn every stud multiplier off before you start it.

  1. Collect the Gold Brick in the aquarium at the back-left of the room.
  2. Climb the dresser and the plant to the upper-left shelf and push the small car off to the left. It knocks the books over and tips the trash can, which gives a Gold Brick.
  3. Complete the hacking minigame near the central computer for a Gold Brick.
  4. Fly to the top of the corkboard above the desk for a Gold Brick.
  5. Collect the Gold Brick on top of the large red chest at the back-right.
  6. Melt or laser the grate behind the starting area and collect the Gold Brick inside.
  7. Follow the ramp made from LEGO books and enter the circular tube for a Gold Brick.
  8. Pull down the box under the bed, then build the released pieces to reveal a Gold Brick.
  9. Note your stud total when you enter. With multipliers off, smash and collect everything in the room until you have gained 1,000,000 raw studs; the Gold Brick appears on the desk. The safest method is to earn the full million in one visit. If you leave before the brick appears, note your balance again when you re-enter and earn another full 1,000,000 raw studs in that visit.
  10. Get into the car you pushed off the shelf. Drive it to the starting marker on the floor, between the baseball bat and the central build pad. Follow the stud trail that appears through its five markers, collecting every stud, and the Gold Brick appears. If the trail does not show, drive around the floor or leave and re-enter the room.

Turn your multipliers back on after the million-stud challenge.

Buy the complete base roster

In any hub, hold Y and choose the bottom option of the character wheel, then buy every remaining base-game character. The base roster has 96 characters: 25 are free story unlocks and 71 cost 8,940,000 studs in total. The most expensive are Lord Business (Minifigure) and President Business at 1,000,000 each and Vitruvius (Ghost) at 750,000. The 96 are the standard requirement. Also add the five code-only characters from Phase 1 as a recommended precaution, for 101 on the grid. Wild West Pack characters are not required.

Including, But Not Limited To

Purchase all Master Builders. Buying the complete roster guarantees coverage; entering the five codes as well covers the code-only candidates. The achievement unlocks once every Master Builder is owned.

The Special People In Your Life

Purchase all Characters (Single Player). The standard requirement is all 96 base characters. Also enter the five code-only characters as a harmless precaution, because the achievement has been reported to unlock only after they were added. It unlocks when the last required character is owned. If it does not unlock with a full grid:

  1. Check that every character can be selected.
  2. Enter any of the five codes you skipped.
  3. Re-enter the hub and save.
  4. If it still has not unlocked, restart the game.

Reach one billion studs on hand

Business Business Business needs your displayed stud balance to reach 1,000,000,000 at one time. Anything you spend before then has to be earned again, so buy the roster and Red Bricks first, then stop spending until it unlocks. With all five multipliers active you may already be close after the Free Play sweep. If not, replay Level 15 - The Final Showdown with a flying character and use the prompt on the upper-right awning, which spawns blue stud rings. A community estimate puts each run at well over 100 million studs.

Business Business Business

Earn 1,000,000,000 studs. In practice, your stud balance must show 1,000,000,000. The achievement unlocks when it does.

Final 100% check

Verify the base-game completion screen:

  • Story complete through all 15 levels.
  • The Special earned in all 15 levels.
  • 75 of 75 Golden Manuals collected.
  • 15 of 15 Pants collected.
  • 20 of 20 Red Bricks unlocked and purchased.
  • 70 of 70 Gold Bricks collected.
  • All 96 base characters unlocked and purchased. The five code-only characters (101 on the grid) are recommended as a precaution.

The 70 Gold Bricks are 15 story completions, 15 The Special results, 15 complete Golden Manual sets, 15 Pants, and 10 Bonus Room Gold Bricks. Golden Instruction Builds and the one-billion-stud balance have separate achievements but are not additional items in this percentage checklist.

Everything Is Awesome!

Reach 100% completion on the save. The achievement unlocks when the in-game completion counter reaches 100% after all required base-game content is finished.

If the counter visibly reaches 100% but the achievement does not appear immediately, follow the historical precaution from the opening: finish or replay a short level so the game saves and rechecks the completion state. Do not delete the save.

Collectibles

Reference

This is the checklist of the level collectibles and the hub Red Bricks. The route sections above give the full steps for each one. Golden Manuals and Pants come from the 15 story levels, and you can collect them all in Free Play. Red Bricks come from the four hubs. Your checklist here is your own tracking; the game's own counters are what count for achievements.

Golden Manuals — Levels 1–8

40 in the game

There are five Golden Manuals in each of the 15 levels, 75 in total. They are also called Gold Instruction Pages. Collecting all five in a level awards that level's Gold Brick and unlocks its Golden Instruction Build in the Bonus Room. The Gold Instruction Page Detector Red Brick points to them. Levels 9–15 continue in the next category.

  • Level 1 — Security cameras — Destroy all five cameras. The first two respawn after the Deconstruction Zone.

    View in guide

  • Level 1 — Mobile homes — Behind the right-hand gold lock in the opening area, destroy all 11 mobile homes.

    View in guide

  • Level 1 — Lord Business switch — In the gold-lock side route, cross the flaming gas as Lord Business and hit the switch.

    View in guide

  • Level 1 — Rainbow wall — Far right of the second construction area; break it with Unikitty.

    View in guide

  • Level 1 — Falling stud ring — Final fall: press X on the spike to take the rainbow path; the manual is in the final (about fifth) ring.

    View in guide

  • Level 2 — Net-route beam — Drop onto the narrow wall beam while crossing the net route.

    View in guide

  • Level 2 — Backstreet hack — Go through the gold lock behind the starting position and hack the terminal at the end.

    View in guide

  • Level 2 — Rainbow-flower beam — Rainbow-flower launch pad, then the ladder and the blue-and-white beam.

    View in guide

  • Level 2 — Rope and bar route — From the upper route, take the stairs, the high-jump platforms, then the rope and bars.

    View in guide

  • Level 2 — Robot motorcycles — Destroy all four robot motorcycles in the chase after the tanker.

    View in guide

  • Level 3 — Falling stud ring — Lower-center stud-ring path in the falling section.

    View in guide

  • Level 3 — Hanging sacks — Rolling section: hit all five pairs of sacks. They are on the higher left path, the high right ledge, by the mine entrance, past the tunnel exit, and on the final right ledge.

    View in guide

  • Level 3 — Rail route end — Stay on the mine-cart rail route to its end.

    View in guide

  • Level 3 — Campfire — Put out the campfire.

    View in guide

  • Level 3 — Ledge door knock — Secret Knock the left-side door on the final-section ledge.

    View in guide

  • Level 4 — Cobwebs — Hit all three target-marked cobwebs to free the skeletons.

    View in guide

  • Level 4 — Saloon grapple — Rainbow-door Saloon side room; use the near-right grapple point.

    View in guide

  • Level 4 — Silver fence route — Final rooftop: destroy the silver fence, then the high-jump and pole route.

    View in guide

  • Level 4 — Covered wagons — Destroy the targets on all three wagons in the chase.

    View in guide

  • Level 4 — Rocket robots — Destroy all three rocket-launcher robots in the chase.

    View in guide

  • Level 5 — Rainbow object — At the opening, fly left past the hatch and break it.

    View in guide

  • Level 5 — Log car — Floating above the log car once the logs are knocked loose.

    View in guide

  • Level 5 — Brown train car — Defeat the robot inside after Bad Cop opens the car.

    View in guide

  • Level 5 — Water tank — Backtrack to the burning car and destroy the water tank.

    View in guide

  • Level 5 — Roof hole — After the rebuilt bridge, drop through the roof hole and go right.

    View in guide

  • Level 6 — Right-side cloud route — Opening right-side rainbow cloud, then grapple, beam, knock, and launch.

    View in guide

  • Level 6 — Pinwheels — Hit all five pinwheel targets on the early route.

    View in guide

  • Level 6 — Snowmen — Rebuild the three odd cloud piles near the entrance into snowmen.

    View in guide

  • Level 6 — Trampoline route — Trampoline left of the entrance, then the platform and high-jump route.

    View in guide

  • Level 6 — Storm clouds — Reveal or destroy all five dark storm clouds on the later route.

    View in guide

  • Level 7 — Six fires — Put out all six fires in the first section.

    View in guide

  • Level 7 — Above the flower platforms — Floating in front of the ledge where Emmet is being held.

    View in guide

  • Level 7 — Gold wall — Melt the gold wall on the right of the upper ledge.

    View in guide

  • Level 7 — Three small fires — Left of the rocket, above the beam, and right after the stairs.

    View in guide

  • Level 7 — Silver windmill — Destroy the silver windmill right of the staircase.

    View in guide

  • Level 8 — Far left of the submarine — Fly to the far left at the opening.

    View in guide

  • Level 8 — Far right of the submarine — Near the propeller; collect it before Vitruvius's section ends, as it gets covered.

    View in guide

  • Level 8 — Rainbow flags — Destroy all three flags in Unikitty's section and build fireworks.

    View in guide

  • Level 8 — Gold flowers — Destroy all three gold flowers in Unikitty's section.

    View in guide

  • Level 8 — Cracked block box — After the platform falls, drill the cracked block and open the box.

    View in guide

Golden Manuals — Levels 9–15

35 in the game

This is the second part of the Golden Manuals. See Levels 1–8 above for how they work.

  • Level 9 — First-descent gold rocks — Break the gold rocks on the left during the first descent.

    View in guide

  • Level 9 — Above the moving platform — Fly above it before the room floods, or swim back up afterward.

    View in guide

  • Level 9 — Treasure chests — Open all five chests in the underwater tunnel with a ranged character.

    View in guide

  • Level 9 — Rock-wall opening — Hidden opening above the left side of the tunnel's rock wall.

    View in guide

  • Level 9 — Dark-section alcove — After the school of fish, swim straight down and then right.

    View in guide

  • Level 10 — Wheel lever — After the Pants machine, pull the lever on the same wheel.

    View in guide

  • Level 10 — Sea Cow cannons — Destroy all four large cannons on deck.

    View in guide

  • Level 10 — Delivery-ship tanks — Destroy both gold tanks on the back of the delivery spaceship.

    View in guide

  • Level 10 — Outside the tower — Fly to the far right outside the structure.

    View in guide

  • Level 10 — Relic Room switch — Long-legs route through the lasers to the large switch. Collect it before you pull the foil grapple point, which ends the level.

    View in guide

  • Level 11 — Terminal door — Hack the terminal on the right at the start.

    View in guide

  • Level 11 — First-room float — Fly to it near the center of the first room.

    View in guide

  • Level 11 — Gold-panel alcove — Cut the gold panel on the right ledge, enter, and head left.

    View in guide

  • Level 11 — Micro Manager gantry — Sneak past the sensor and hack the terminal to control the Micro Manager, before the second mooring breaks.

    View in guide

  • Level 11 — Suspended manual — Jump or fly up to it before the second booby-trapped floor.

    View in guide

  • Level 12 — Conference table — Use the wrench switch to retract the bleachers; the manual is on the table.

    View in guide

  • Level 12 — Color pattern alcove — Copy the color-block pattern twice in the conference room.

    View in guide

  • Level 12 — Right ledge — After the right-side net, hop onto the right ledge.

    View in guide

  • Level 12 — Between Server Room ledges — Fly between the two rear ledges.

    View in guide

  • Level 12 — Cylinder tanks — Destroy all six tank groups in the Server Room.

    View in guide

  • Level 13 — High-jump bar route — First clearing after Gail joins, back left.

    View in guide

  • Level 13 — Gold wall — First floor of the building, on the right.

    View in guide

  • Level 13 — Elevator push — Push the elevator all the way right.

    View in guide

  • Level 13 — Shaft ledge — Grapple up to the ledge as you leave the elevator shaft.

    View in guide

  • Level 13 — Behind the green wall — After the first net, go left behind the green wall.

    View in guide

  • Level 14 — Four fires — Put out all four fires on the opening street and in the first tentacle section.

    View in guide

  • Level 14 — HOTEL and FISH signs — Destroy both before the first tentacle sequence ends.

    View in guide

  • Level 14 — Hotel alley — In the alley beside the HOTEL sign.

    View in guide

  • Level 14 — Metro stairs — Open the gold doors in the metro and follow the stairs.

    View in guide

  • Level 14 — Statue build — Build the loose back-right pieces into the statue.

    View in guide

  • Level 15 — Glue blocks — Destroy all three clear glue blocks in the opening area.

    View in guide

  • Level 15 — Stud-ring route — Activate the back-right marker and fly through the rings.

    View in guide

  • Level 15 — Upper-left float — Floating above the upper-left ledge.

    View in guide

  • Level 15 — Silver scaffolds — Destroy both scaffolds on the final rooftop.

    View in guide

  • Level 15 — Rooftop fans — Destroy all three large fans on the right of the rooftop.

    View in guide

Pants

15 in the game

Each of the 15 levels has one pair of Pants. All 15 are needed for Honey, Where Are My Pants? (Single Player). Pants unlocked with codes or from the Wild West Pack do not count. The Pants Detector Red Brick points to them.

  • Level 1 Pants — Score at least three Awesome results in the Construction Site dance.

    View in guideAlso in Level 1: Bricksburg Construction

  • Level 2 Pants — Early interior side room: hack, grapple, repair, agility, power, rainbow, and hack again.

    View in guide

  • Level 3 Pants — Gold lock, fireworks target, net, roof, drill, then into the barn.

    View in guide

  • Level 4 Pants — Saloon side room window challenge: defeat the 10 robots.

    View in guide

  • Level 5 Pants — Separate train car through the gold hatch: safe mechanism and two dot-row panels.

    View in guide

  • Level 6 Pants — Right side: rainbow cloud left of the stairs, then the launch-pad chain.

    View in guide

  • Level 7 Pants — Separate cloud left of Lincoln's chair: gold doors, then Green Lantern's vehicle.

    View in guide

  • Level 8 Pants — Far-right large box: gold lock, Green Lantern chainsaw against the gunship.

    View in guide

  • Level 9 Pants — Hidden route behind the left gold rocks: destroy three gold pufferfish.

    View in guide

  • Level 10 Pants — Opening fire-panel side room machine: stove, wrench switch, valve, chalkboard.

    View in guide

  • Level 11 Pants — Score enough Awesome results in the Kragelizer dance; a perfect 21-Awesome run is more than enough.

    View in guideAlso in Level 11: Put The Thing On The Thing

  • Level 12 Pants — Fly above the television set area.

    View in guide

  • Level 13 Pants — Lord Business pad on the right, defeat eight robots, then up the ladder.

    View in guide

  • Level 14 Pants — Roof above the plumbing van: Business pad, electricity switch, rainbow wall.

    View in guide

  • Level 15 Pants — Cut through the gold-panel billboard on the upper left.

    View in guide

Red Bricks

20 in the game

There are five Red Bricks in each of the four hubs, 20 in total. You must find and buy all 20 as Player 1 for Welcome To Bricksburg and for 100%. Full steps for each brick are in Phase 2.

  • Collect Guide Studs — Bricksburg, 50,000. Master Build three billboards.

    View in guide

  • Fast Repair — Bricksburg, 100,000–200,000 (shop price applies). Three pages, then the ice-cream truck build. Needs Lord Business.

    View in guide

  • Pants Detector — Bricksburg, 200,000. Park tree Master Build into the watering-can vehicle.

    View in guide

  • Studs x2 — Bricksburg, 250,000. Knock-room crane, then the plaque into the fountain slot.

    View in guide

  • Studs x10 — Bricksburg, 5,000,000. Mrs. Scratchen-Post's five cats. Needs Lord Business.

    View in guide

  • Character Studs — Old West, 100,000. Three pages, then the well.

    View in guide

  • Fast Build — Old West, 100,000. Put out the three upper-window fires.

    View in guide

  • Fast Drill — Old West, 100,000. Startle five birds.

    View in guide

  • Gold Instruction Page Detector — Old West, 200,000. On top of the Saloon.

    View in guide

  • Studs x4 — Old West, 500,000. Recover the bank's three gold bars.

    View in guide

  • Attract Studs — Cloud Cuckoo Land, 600,000. Three jack-in-the-boxes.

    View in guide

  • Fast Boomerangs — Cloud Cuckoo Land, 100,000. Light three firework panels.

    View in guide

  • Fast Secret Knock — Cloud Cuckoo Land, 100,000. Spiral-staircase tower room.

    View in guide

  • Red Brick Detector — Cloud Cuckoo Land, 200,000. Three pages, then the carousel.

    View in guide

  • Studs x6 — Cloud Cuckoo Land, 1,000,000. Three block-picture puzzles.

    View in guide

  • Extra Hearts — Octan Tower, 100,000. Five grapple holograms.

    View in guide

  • Fast Hack — Octan Tower, 100,000. Green Lantern pieces and the Business pad. Needs Lord Business.

    View in guide

  • Invincibility — Octan Tower, 100,000. Secret Knock panel above the TV Studio.

    View in guide

  • Regenerate Hearts — Octan Tower, 100,000. Three rainbow dance pads.

    View in guide

  • Studs x8 — Octan Tower, 2,500,000. Spin the TV Studio wheel.

    View in guide

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