The Outer Worlds Windows 10 · Guides
The Outer Worlds Windows 10 100% guide
Published by Chubuggles
Chronological route for the original Windows achievement stack, including both DLCs, save branches, missables, and an abbreviated Supernova finish.
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- ·Coverage: every achievementCoverage 100%
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ETA
Estimated time, as the guide’s author estimates: 40-50 hours
Difficulty
5/10, as the guide’s author rates it
Your Progress
68 achievements in this guide
Sign in with Xbox to see which of them you have already earned.
▶Before You Start
▶Windows Version and Completion Status
This guide is for the original Windows 10 / Microsoft Store version of The Outer Worlds. It has its own achievement stack and must not be confused with the Xbox console stack or The Outer Worlds: Spacer's Choice Edition.
The complete Windows list contains 68 achievements worth 1,390G:
- Base game: 48 achievements for 1,000G.
- Peril on Gorgon: 10 achievements for 195G.
- Murder on Eridanos: 10 achievements for 195G.
All 68 achievements are single-player and can be earned without multiplayer, co-op, competitive play, or live servers.
As verified 2026-10-14, none of the 68 achievements is CURRENTLY CONFIRMED UNOBTAINABLE or CURRENTLY CONFIRMED DISCONTINUED.
The original PC release and its DLC were removed from new purchase through the Xbox PC App and Windows Store on May 27, 2026. Existing entitlement to the original version remains usable. This matters because this guide is specifically for the original 1,390G Windows stack. Spacer's Choice Edition is a separate game with a separate achievement stack.
Neither DLC can be newly purchased for the original Windows stack. If your account does not already own Peril on Gorgon and Murder on Eridanos for the original Windows release, you cannot reach 1,390G on this stack. Verify your entitlement before beginning a 1,390G completion.
Owners of the original are eligible for a free Spacer's Choice Edition upgrade, but it is not automatic and it is a separate game with its own 68 achievements worth 1,000G. Playing Spacer's Choice Edition does not progress this stack. Saves can be carried forward from the original into Spacer's Choice Edition, but not back.
There is no conventional post-ending free roam. Entering the final stretch creates a special point-of-no-return system save that can be reloaded for unfinished content, but this route finishes all side content and both DLCs before the final story sequence.
▶Recommended Completion Route
The practical route is one full completion run plus a short Supernova branch.
Start the game on Supernova and clear Emerald Vale. When the Unreliable is ready to leave Emerald Vale, keep a permanent Supernova save. On a duplicate branch, lower the difficulty and complete the entire game, both DLCs, all missables, and all cleanup. When that branch is finished, reload the preserved Supernova save and use the abbreviated story route to finish Supernova.
This has three major advantages:
- Supernova can be lowered but never raised again on that save, so the only practical way to finish on Supernova is a save that has been on Supernova since character creation and was never lowered. A Supernova save made before you lower the difficulty on a duplicate branch keeps full credit when reloaded and continued.
- Hard stacks with Supernova, so the short branch earns both difficulty achievements.
- You do not have to endure permanent companion death, restricted saving, survival meters, and limited fast travel while completing two DLCs and dozens of side quests.
Do not overwrite the preserved Supernova save after reducing the difficulty.
Several mutually exclusive achievements are handled with manual-save branches. Always keep a separate main save that contains the outcome you want to continue with.
Both branches use the same ending path: side with Phineas, complete The City and the Stars, have the Hope skipped to Terra 2, then travel to Tartarus for the final confrontation with Sophia Akande. The main branch runs the Board quests early for The Cartographer and the Edgewater achievements, sends Phineas a corrupted tracking signal during Long Distance, and later finishes on Phineas's side.
Cumulative counters: some players report counters stalling or losing progress around reloads, while others report no problems. The safe habit costs nothing: progress every cumulative achievement on your live continuing save, save after making progress, avoid farm-and-reload loops, and watch the achievement progress in the Xbox app.
Major missable decisions are:
- Keep Reed Tobson in charge of Edgewater and return the deserters to town.
- Prepare the Iconoclast/MSI peace prerequisites before Canid's Cradle.
- Save before resolving Canid's Cradle so both Monarch outcomes can be earned.
- Finish every companion quest before Tartarus.
- Complete Balance Due, The Puppet Masters, and The Demolished Woman before Radio Free Monarch is finished. Udom Bedford is removed once Phineas's story moves on, which locks The Cartographer and both Edgewater outcomes.
- Spare Rachel Lockwood in The Demolished Woman. Felix's Friendship's Due only starts later, after you meet Hiram Blythe on Monarch, and sparing Lockwood keeps that later quest safe. Keep Felix in your party on Monarch so it triggers.
- Collect all three Peril on Gorgon science weapons before finishing that DLC.
- Make the required Peril on Gorgon ending saves.
- Investigate all four Murder on Eridanos suspects before accusing anyone.
- Bring a companion to Bertie's interrogation on Eridanos.
- Obtain The Needler before finishing Murder on Eridanos.
- Never sell, dismantle, or lose A Nice Hat.
- Do not turn in Electric Fling audio logs on Gorgon until Good Listener unlocks.
- Create a save at the Hope before attempting the Sunburn ending.
▶Character Setup
Choose Supernova at character creation.
A dialogue-focused build is the easiest overall completion.
Attributes are permanent. The Unreliable's respec machine changes skills and perks only, never attributes, so set them correctly at creation. The abbreviated Supernova ending avoids the final fight through Charm, Perception, and Temperament checks that require each attribute at Very High or Max at the moment of the confrontation. Put at least 2 extra points into each of Charm, Perception, and Temperament at creation (3 each is safer) so that alcohol and caffeine consumables can carry each of them to Very High.
Do not deliberately cripple Intelligence for Sunburn. Intelligence can be temporarily lowered at the Hope later through Adrena-Time withdrawal, reportedly Spectrum Brown, or the Concussion flaw, so a normal character build can still obtain the achievement.
Prioritize these skills during the main completion branch:
- Dialogue skills, especially Persuade and Lie.
- Lockpick and Hack.
- Sneak to at least 20, which is required for sneak attacks (Never Seen and Jack of All Trades).
- Base Ranged to at least 20, or base Melee to at least 40, so Tactical Time Dilation hits apply location effects (Poor Sportsmanship).
- Inspiration to at least 20 so companion special attacks become available.
- A combat skill matching your preferred weapons.
- Science for tinkering and science-weapon cleanup.
The vocational respecification machine aboard the Unreliable lets you rebuild skills and perks whenever a late requirement needs a specialized setup. It cannot change attributes.
▶Emerald Vale
▶Landing and First Steps
Play Emerald Vale normally on Supernova. Survival is more important than grinding here because this section is only establishing the permanent difficulty branch.
▶Welcome to Halcyon!
This is your first story achievement and unlocks upon arriving in Emerald Vale and gaining control of your character.
Continue toward Edgewater.
▶Edgewater and Early Cumulative Progress
Talk to Reed Tobson and accept Parvati's help. Do not reject any potential companion anywhere in the game.
Start working on the long cumulative achievements immediately. The easy branch after Emerald Vale gives you plenty of cleanup opportunities, so none needs to be forced while Supernova is still active.
▶Best Friend
Best Friend15G
Accept Parvati when Reed offers her assistance.
The achievement unlocks when your first companion is recruited.
Keep Parvati and every later companion. Six companions are needed for One for All, and their quest lines are needed for All for One.
▶Not the Best Choice
Collect Spacer's Choice equipment rather than immediately selling all of it.
You need to simultaneously equip:
- Spacer's Choice clothing.
- Spacer's Choice headgear.
- Four weapons manufactured by Spacer's Choice.
The brand is what matters. Generic spacer clothing does not count.
Once all six equipment slots satisfy the requirement at the same time, the achievement unlocks. Edgewater provides ample Spacer's Choice equipment, so finish this before selling surplus branded gear.
▶Well Balanced Breakfast
Edgewater's shops can provide all five consumable categories.
Consume one item from each category before backing out of the inventory:
- Meat.
- Carbohydrates.
- Sugary drink.
- Caffeine.
- Alcohol.
The achievement unlocks when all five bonuses are active simultaneously.
▶Tossball All Star
Keep a tossball stick or tossball blocker and use it as a finisher against easy enemies throughout the run.
You need 50 killing blows with either weapon type.
Do not leave all 50 kills for the end. Sprats and other weak wildlife are ideal targets, and dropping the difficulty after Emerald Vale makes this substantially faster.
▶Never Seen
Never Seen15G
Crouch before engaging unaware enemies and use high-damage opening attacks.
You need 50 kills counted as sneak attacks. Sneak attacks require at least 20 points in Sneak.
Weak enemies can be killed outright. Against stronger targets, weaken them without alerting them when practical and finish with the sneak attack.
▶Poor Sportsmanship
During Tactical Time Dilation, target the groin on human enemies whenever convenient.
You need 30 successful groin hits, not 30 kills. A target can survive the hit. Only humanoid enemies have a groin; robots do not.
Tactical Time Dilation hits only apply location effects once you have base Ranged 20 or base Melee 40. Melee and ranged groin hits both count.
Working on this throughout marauder-heavy areas is considerably faster than farming it later.
▶We All Fall Down
Use plasma as one of your primary damage types during normal exploration.
You need 100 enemies turned to ash through plasma damage. Plasma killing blows are the efficient way to progress it.
There are far more than 100 suitable enemies across the base game and DLCs, so start early and keep a plasma weapon equipped.
▶Upgrades Available
Use workbenches instead of hoarding every mod and bit.
The achievement counts 30 gear improvements through tinkering and modification. Cheap early equipment is ideal for inexpensive tinkering, while unwanted mods can be installed on equipment you intend to keep or sell later.
The achievement unlocks on the 30th qualifying improvement.
▶Health Insurance
Use the medical inhaler frequently rather than waiting until critically injured.
The requirement is 300 inhaler uses. Adreno is extremely common once you begin looting thoroughly.
Do not depend on save-reload farming for this guide. Some players report this counter not keeping progress around reloads, or sticking short of 300, with no known fix. Progressing the counter on your live completion save, and saving after progress, is the lowest-risk route.
By the end of both DLCs you should have an enormous Adreno supply. If the achievement remains, repeatedly use the inhaler until the 300th use registers.
▶Flawed Hero
Flawed Hero15G
You need to accept three flaws.
Because flaws permanently penalize that save, defer deliberate flaw farming until after the Supernova branch has been preserved and the main completion branch is on a lower difficulty.
Repeated exposure to qualifying hazards, enemy types, falls, elemental damage, or other repeated failures can cause the game to offer a flaw. Accept any three manageable flaws.
Make a manual save before accepting a flaw if you want to inspect its penalty first.
The achievement unlocks when the third flaw is accepted.
▶Silver Tongue
Use Persuade, Lie, and Intimidate options whenever they appear.
The requirement is to use dialogue-skill options 30 times in conversations. Disguise conversation checks also count.
A speech-focused completion route contains far more than 30 opportunities, so this should unlock naturally well before the end if you consistently select qualifying dialogue options. Progress it on your live continuing save; reloading an earlier save has been reported to lose progress.
▶Got Your Back
Raise base Inspiration to at least 20 to unlock companion special abilities.
You need 50 enemies killed by those abilities. The ability must deliver the killing blow.
The efficient method is to weaken enemies yourself and then trigger a companion ability as the finisher. Sprats and other weak enemies can often be killed outright by the ability.
Use companion specials aggressively after lowering the difficulty. Waiting until cleanup makes the cooldowns unnecessarily tedious.
▶The Harder They Fall
Kill any mega creature.
Mega versions of primals, raptidons, mantisaurs, canids, and other creatures appear throughout later areas. There is no need to force this during the Supernova portion.
On your lower-difficulty completion branch, kill the first mega creature you encounter rather than avoiding it.
The achievement unlocks on the kill.
▶Everything Must Go
Sell unwanted weapons, armor, consumables, and junk instead of dismantling everything.
You need to sell a cumulative 10,000 bits worth of goods to vendors.
There is no requirement to hold 10,000 bits at once. Normal looting through the base game and DLCs supplies considerably more than enough merchandise.
▶Comes Now the Power
This early choice controls two much later achievements.
For the main completion route:
- Redirect power to Edgewater.
- Convince the deserters to return to Edgewater.
- Leave Reed Tobson in charge.
- Do not persuade Reed to step down.
This preserves the prerequisite for Mightier than the Sword.
You can still create Ludwig was Right later by killing Reed immediately before reporting to Sophia Akande.
Complete Vicar Max's The Illustrated Manual while you are here and recruit him. Accept every companion recruitment opportunity.
Return to the Unreliable with the power regulator.
▶Ticket to Anywhere
Install the power regulator and complete the sequence that gives you full use of the Unreliable.
The achievement unlocks when you obtain your own functioning ship and can begin traveling between destinations.
▶Permanent Supernova Branch Point
Before disembarking on Groundbreaker, create at least one permanent Supernova save.
On Supernova, manual saving is only available while you are aboard the Unreliable, and autosaves are limited. While aboard the ship, create a manual save in a new slot. Then create a second manual save in another new slot as a backup. Never save over either slot.
For extra safety, close the game and copy both save folders to a backup location: %USERPROFILE%\Saved Games\The Outer Worlds Windows 10\ and %LOCALAPPDATA%\Packages\PrivateDivision.TheOuterWorldsWindows10_hv3d7yfbgr2rp\SystemAppData\wgs\. Restoring copied Xbox app saves is not guaranteed to work, so treat this copy as a safety net and rely on the untouched in-game slots.
Only after both slots exist, lower the difficulty and save in a different slot for your continuing branch.
Do not overwrite these saves.
On your main completion branch, lower the difficulty to Story or Normal. You may now save freely, fast travel normally, and complete the bulk of the achievement list without Supernova's survival restrictions.
The preserved save will not be touched again until the very end of the guide.
▶Groundbreaker
▶First Groundbreaker Visit
Retrieve the Holographic Shroud from the Unreliable if you have not already done so.
On Groundbreaker:
- Recruit Felix when he becomes available near the ship.
- Meet Ellie in the Medical Bay and complete Worst Contact to recruit her.
- Speak with Junlei and begin Parvati's Drinking Sapphire Wine immediately.
- Continue Vicar Max's quest when its objective becomes available.
- Speak with Gladys and obtain The Distress Signal for Roseway.
- Speak with Udom Bedford and tell him you know where Phineas is. This starts Balance Due, which this guide finishes right after Roseway and Scylla.
▶Impossible Mission
A Mardet identity cartridge can be obtained in the Medical Bay area, allowing the Holographic Shroud to disguise you inside a Groundbreaker restricted zone.
Enter the restricted area while disguised.
The disguise meter has three segments, giving you three chances. Keep walking or running around inside the restricted area while disguised. Each time a segment empties, a guard challenges you and you must pass a Persuade, Lie, or Intimidate conversation check.
The first check is low, roughly 15, and later checks rise. Around 40 in Lie, Persuade, or Intimidate is safe. Ellie in the party adds a Lie bonus.
Do not leave the restricted area between the checks.
The achievement unlocks on the third consecutive successful conversation check made under that single disguise.
▶Jack of All Trades
The Prismatic Hammer is an early science weapon in the Groundbreaker Repair Hangar, tied to the quest Weapons From the Void. Gladys's Battered Mardet Datapad points you to it. Enter the hangar through a loose panel, or open the door with the Repair Hangar Keycard carried by the Outlaw Squad Leader.
The requirement is to kill an enemy with a science weapon sneak attack during Tactical Time Dilation, with a weak-spot critical hit. All of the following must describe the killing blow:
- A science weapon is used.
- The target is unaware so the hit qualifies as a sneak attack.
- Tactical Time Dilation is active.
- The attack is a critical hit.
- The attack hits a weak spot.
- The attack kills the enemy.
A weak sprat is an excellent target.
You need at least 20 Sneak for the hit to count as a sneak attack.
Crouch before approaching, enter Tactical Time Dilation, aim at the weak spot, and make sure the science-weapon hit is the killing blow. The Prismatic Hammer is the usual method: crouch, enter Tactical Time Dilation, and kill the target in one swing to the head. Some players report repeated hammer kills not registering. If that happens, switch to a ranged science weapon such as the Mind Control Ray aimed at the head, which has worked as a fallback. If the achievement does not pop on a qualifying kill, reload and retry.
▶Crew and Long-Term Preparation
Continue speaking with companions aboard the Unreliable. Companion quests often require a conversation between major story stages.
For Parvati, do Drinking Sapphire Wine promptly and encourage her relationship with Junlei. This leads into Don't Bite the Sun later.
For SAM, inspect the inactive unit aboard the ship and begin The Cleaning Machine. Its Acid Steeper is found during the Roseway trip.
Felix's Friendship's Due triggers in conversation once you have met the information broker Hiram Blythe during Radio Free Monarch on Monarch with Felix in your party. Keep Felix in your party through Monarch and talk to him aboard the Unreliable until he raises it.
Felix disapproves of killing Rachel Lockwood in The Demolished Woman, and killing her can stall Friendship's Due, so spare her. If Felix only answers "What do you want?", he is upset with you; talking to him with high Inspiration (75 is reported) can repair it. Save before accepting Friendship's Due, because a known bug can fail it immediately.
Do not dismiss or intentionally kill companions.
▶Roseway and Scylla
▶Roseway Research
Take The Distress Signal to Roseway.
Talk to Anton Crane before antagonizing the settlement and accept both of his objectives.
Complete By His Bootstraps first. Jameson can die if you delay his rescue by clearing other Roseway facilities first, so go directly to the Auntie-Biotics Lab and save him before continuing the rest of Roseway.
After Jameson is safe, proceed through the Covert Lab and recover Anton's research.
▶Dentastic
Dentastic15G
Make a manual save before deciding what to do with Anton Crane's research.
Return the research to Anton.
The achievement unlocks when The Doom That Came to Roseway is completed by giving the research back to him.
If you prefer another outcome for your continuing save, reload the manual save after the achievement unlocks and make that choice instead.
▶Short Circuit
Roseway, later corporate facilities, and the DLCs contain many automechanicals.
Keep a shock weapon available and use it to deliver killing blows against robots, drones, and other automechanicals.
You need 30 automechanical kills with shock damage.
Do not waste these enemies with another damage type while the achievement is unfinished. It should unlock naturally during the main route if you consistently switch to shock against machines.
▶Scylla and Remaining Early Side Work
Finish The Cleaning Machine by obtaining the Acid Steeper from Roseway and activating SAM.
Continue Vicar Max's The Empty Man as its objectives move through Groundbreaker, Monarch, and Scylla.
Scylla also offers durable mega primals if The Harder They Fall is still unfinished.
Before leaving this stage, make sure Parvati, Vicar Max, Felix, Ellie, and SAM have all been recruited. Nyoka is the final companion and is recruited on Monarch.
▶Byzantium: Opening the Board Route
▶Balance Due and The Puppet Masters
Do the Board quest chain now, before Monarch. Udom Bedford is removed from Groundbreaker once Phineas's story moves on: at the latest when The City and the Stars begins, and possibly as early as completing Radio Free Monarch. If he is gone, Balance Due, The Puppet Masters, and The Demolished Woman are lost, and with them The Cartographer and both Edgewater achievements.
- On Groundbreaker, tell Udom Bedford you know where Phineas is. He needs his Board seal back from Gladys, which starts Balance Due.
- Get the Official Seal of Halcyon Holding Board from Gladys at the Rest-N-Go. Buy it for about 8,000 bits, or pick her safe: it needs around 55 Lockpick, so boost with drinks and companions.
- Return the seal to Udom. He gives you the Byzantium navkey and travel papers, and The Puppet Masters begins. You do not have to betray Phineas to do this.
- Fly to Byzantium, land at Adjutant Akande's landing pad, and meet Sophia Akande.
▶Paradise Found
This story achievement unlocks when you first land in Byzantium.
▶The Demolished Woman and Long Distance
To earn her trust, Sophia asks you to deal with the cartographer Rachel Lockwood, which starts The Demolished Woman.
▶The Cartographer
Rachel Lockwood is hiding in the Byzantium maintenance tunnels beneath Prosperity Plaza. Buy her whereabouts from Mr. Billingsly, or follow the lead through Sherman Bradshaw at the Bureau of Exploration; Bradshaw turns out to be an assassin hired to kill her.
Spare Lockwood. Felix's Friendship's Due has not started yet at this point, which is expected; it begins after you meet Hiram Blythe on Monarch. Killing Lockwood upsets Felix and can stall that later quest, while sparing her keeps it safe.
Either way she hands over the key to her office at the Bureau. Take the papers from her desk and return them to Sophia to finish the quest.
The achievement unlocks when the cartographer has been dealt with.
▶Long Distance and Signal Point in Space
After you report to Sophia, Long Distance begins. Follow the quest marker to Phineas's lab.
Talk to Phineas before using the terminal and tell him the Adjutant asked you to plant a tracker. He asks you to send a corrupted signal instead. Use the communications terminal west of his enclosure and choose Send Corrupted Tracking Signal. This only changes Sophia's later dialogue; it locks neither side and costs no rewards.
Return to the Unreliable and wait for Sophia to contact you. Then travel back to Byzantium, go to Sophia Akande's office, and finish her conversation. Only after that, speak to Percival Platt. He gives you Signal Point in Space and the Stellar Bay navkey, so you do not need to buy Gladys's navkey.
While you are in Byzantium, Maverick Johnston's movie job and Celeste Jolicoeur's tailoring quest can be started now and finished on your return.
▶Monarch
▶Stellar Bay Arrival
Travel to Stellar Bay.
Signal Point in Space and Radio Free Monarch progress together on Monarch: both end by stopping the Monarch broadcasts, and both can be held and turned in without harming either relationship.
Follow the main quest until you meet Nyoka in the Yacht Club. Complete Passion Pills and recruit her.
▶Something's Fishy
The achievement unlocks when you reach Stellar Bay as part of the main story route.
▶One for All
One for All15G
Recruit all six companions:
- Parvati.
- Vicar Max.
- SAM.
- Felix.
- Ellie.
- Nyoka.
Nyoka should be the sixth on this route.
The achievement unlocks the moment the sixth companion officially joins the Unreliable.
▶MSI, Iconoclasts, and Early Monarch Work
Do not rush Radio Free Monarch. Several decisions made now determine whether Peace in Our Time remains possible.
During BOLT with His Name, inspect Sanjar's personnel review, then delete the ARMS terminal data. Deleting the data is required for the peace route. Complete Errors Unseen for Sanjar.
For the Iconoclast quests:
- During The Commuter, choose Zora's supplies option, not Graham's cartridges.
- During Pay for the Printer, return the Van Noys to Amber Heights with the Trauma Kit.
- Complete Sucker Bait for Zora, recover the Old Data Cartridge, and report back to her. Failing Sucker Bait makes Zora refuse to cooperate.
- Obtain Zora's executive review from the HR terminal or safe in the Rizzo offices in Cascadia when the route takes you there.
These steps preserve the later negotiation option between Zora and Sanjar.
Continue all available companion quests while moving around Monarch. Nyoka's Star-Crossed Troopers and Vicar Max's The Empty Man naturally overlap with regions you are already visiting.
▶Patient N
Patient N15G
Once you obtain an N-ray weapon or an appropriate N-ray weapon modification, begin using it against clustered organic enemies.
You need 20 kills of enemies that carry the N-ray infected status when they die. The killing blow can come from N-ray damage or from any other attack, as long as the status is active. Infection spreading to nearby enemies is a bonus, not a requirement; directly infected targets count.
Apply N-ray damage to an organic target, for example by shooting a leg with an N-ray weapon or mod, and kill it while the debuff is active. Groups of marauders or creatures let the infection spread for extra progress.
Automechanicals cannot be infected, so do not use robots for this achievement.
▶Elemental Maelstrom
Prepare weapons that cover all five damage types:
- Physical.
- Shock.
- Plasma.
- Corrosive.
- N-ray.
Choose a high-health enemy such as a mega creature.
Set companions to defensive if necessary so they do not kill it early. Hit the target at least once with each of the five damage types, then kill it.
The five damage types do not need to be active as simultaneous status effects. The same enemy simply needs to have been hit by all five before it dies.
The achievement unlocks on that enemy's death.
▶Skilled
Skilled15G
Raise any single skill to 100.
The skill's BASE value must reach 100. Gear, companion, and consumable bonuses do not count. The achievement checks the skill reaching 100, even though the DLCs raise the overall skill cap beyond that point, and it pops when you leave the skills screen.
A focused dialogue, stealth, combat, or science build will reach 100 naturally. You can also use the Unreliable's respec machine late in the run if your points have been spread too broadly.
▶Radio Free Monarch
Complete the objectives needed to stop the Monarch broadcasts and proceed through Devil's Peak.
Bring Felix when you meet the information broker Hiram Blythe during this quest. Afterward, keep Felix in your party and talk to him aboard the Unreliable until he offers Friendship's Due. Save before accepting it, because a known bug can fail it immediately.
This opens the late Monarch conflict and is also one of the progression gates for Peril on Gorgon.
▶Pirate Radio
Pirate Radio15G
The achievement unlocks when you complete the main-story objective that stops Monarch's broadcasts.
Continue until the crashed ship appears and Canid's Cradle begins.
When Monarch is done, report Signal Point in Space to Sophia (the Edgewater Outcome Branch in the Byzantium Return section) before turning Radio Free Monarch in to Phineas.
▶Canid's Cradle Save Branch
Recover the targeting module from the crashed ship.
Before giving it to anyone, create a permanent manual save.
Peace in Our Time and Monarch Abides are mutually exclusive outcomes of this quest, but both can be earned from this save.
Do the war outcome first because it is disposable. Then reload and keep the peaceful result as the continuing save.
▶Monarch Abides
From the targeting-module save, give the module to either Sanjar (MSI) or Graham (Iconoclasts).
Fight the opposing faction and kill its leader.
The achievement unlocks when the battle of Stellar Bay is won for your chosen side, normally as the opposing leader dies. If it has not unlocked after the leader dies, report to your surviving leader.
Reload the targeting-module save after it unlocks.
▶Peace in Our Time
On the continuing branch, do not give the targeting module to either faction.
Provided you met the earlier Iconoclast and MSI requirements, including completing Sucker Bait and deleting the ARMS data, talk to Zora. She overthrows Graham, and Graham is killed in the process. Support her.
Persuade Zora to negotiate with Sanjar. This needs Persuade 55, or the Intelligence or Perception dialogue alternatives.
Talk to Sanjar and use Zora's executive review to convince him that she is suitable for negotiation.
Go to the OSI church outside Stellar Bay's southern gate and conduct the meeting. Choose dialogue that supports cooperation rather than reigniting the dispute.
The achievement unlocks when the negotiation successfully concludes.
Keep this peaceful branch as your main save.
▶Everybody Likes Me
You need at least 75% positive reputation with three factions simultaneously.
Positive and negative reputation are separate bars. This achievement checks only the positive bar, which must reach the top band (75% or higher) for each of three factions. Confirm on the Reputation screen that each bar is in that top band.
Counting factions are Groundbreaker, Iconoclasts, Monarch Stellar Industries, SubLight Salvage & Shipping, The Board, Auntie Cleo, C&P Boarst Factory, Deserters, and Spacer's Choice. SubLight is an easy faction to max.
The completion-friendly route naturally produces large positive gains with multiple factions through side quests and peaceful resolutions.
Check the Reputation screen as you progress. Completing faction quests before turning hostile against anyone is the safest method.
The achievement unlocks as soon as a third faction reaches at least 75% positive reputation while two others are already at or above that threshold.
▶Companion Quest Progress
Continue every companion's quest as soon as its next stage becomes available.
The required quest lines are:
- Parvati: Drinking Sapphire Wine and Don't Bite the Sun.
- Vicar Max: The Illustrated Manual and The Empty Man.
- Felix: Friendship's Due.
- Ellie: Worst Contact and The Low Crusade.
- SAM: The Cleaning Machine.
- Nyoka: Passion Pills and Star-Crossed Troopers.
Keep companions alive and avoid choices that cause them to leave the crew.
▶Anything for a Friend
Finish any one full post-recruitment companion quest line.
SAM's recruitment quest alone does not satisfy this achievement.
Ellie's The Low Crusade is one of the shortest practical completions once Byzantium is available, but any of the five full character quest lines works.
The achievement unlocks when the first qualifying companion's entire quest line is completed.
▶Byzantium Return: Board Outcomes and Colony Secrets
▶Returning to Byzantium
Return to Byzantium after Monarch. Paradise Found and The Cartographer were earned on your first visit before Monarch.
Report Signal Point in Space to Sophia Akande using the Edgewater Outcome Branch below, then finish the remaining Byzantium content.
▶A Star is Born
Find Maverick Johnston in Byzantium and accept the Odeon Pictures quest.
Complete the movie sequence.
Your acting choices do not determine the achievement. Even a disastrous performance can finish the quest.
The achievement unlocks when the movie job is completed.
▶Well Dressed
Well Dressed15G
Before or during Byzantium, collect A Nice Hat from the well-dressed skeleton in the ruined church area south of Stellar Bay, inside the plus-shaped building southwest of the Stellar Bay Ruins fast-travel point.
A Nice Hat is unique. The Oxonian looks similar but does not count. Never sell, dismantle, or lose A Nice Hat; doing so makes this achievement unobtainable.
In Byzantium, speak with Celeste Jolicoeur and complete Makes Space Suits, Won't Travel.
Her quest has three parts.
Model three outfits for her: Spacer, Iconoclast, and Marauder. For each one, wear a head piece and a body piece from that group, then talk to her. Check the item description, which names the group (for example "spacer's helmet").
- Spacer means the Spacers clothing group, not the Spacer's Choice brand. Spacer's Choice items do not count. Ike's Armory on Groundbreaker sells Spacer pieces such as Streetwear Basic with an Opti-Goggles or Vac Helm.
- Iconoclast pieces are sold by the Amber Heights vendors on Monarch, and the Iconoclast Apostle Armor and Helmet come from The Commuter and Pay for the Printer.
- Marauder pieces drop from marauders on Emerald Vale and Monarch.
Then bring her 10 Primal Leather, 3 Raptidon Flank Hide, and Mantiqueen Chitin. These materials only start dropping once this stage of her quest is active. Primals are on Emerald Vale and Scylla; raptidons and mantiqueens are on Monarch. Sebastian Adams in Stellar Bay reportedly sells the raptidon and mantiqueen materials. Do not take the Intimidate 40 option that skips this step for bits; it forfeits Chimaera.
Finally, collect her parcel from the HPS building northwest of Prosperity Plaza. The clerks send you between Window A and Window B and to 316 Rockwell in the Estate District; showing her Writ of Consent or passing Persuade 40 at Window A releases the parcel.
When you return, Celeste has been executed by the city guard. Loot Celeste's Key from her body, unlock her office, and take Chimaera from the desk. Attacking the guards is optional and costs Board reputation.
Equip A Nice Hat and Chimaera at the same time.
The achievement unlocks immediately when both are worn together.
▶Board, SubLight, and Colony Secrets
Continue the Phineas-related objectives through Byzantium without entering the final Hope sequence.
Ending path for the main branch: after the Edgewater branch below is done on your continuing save, report Radio Free Monarch to Phineas and complete The City and the Stars. The Hope's destinations depend on your path. Skipping the Hope to Terra 2 requires The City and the Stars, while skipping it to Tartarus requires Foundation, which this route only completes on the disposable Ludwig was Right branch. The Phineas path is the one this guide uses for Sunburn, Lost and Found, and the final ending.
Also finish Lilya Hagen's SubLight chain while these locations are open.
▶The Audience Gasps
Learn the shocking truth about the colony from Chairman Rockwell's video message.
- Phineas route: during The City and the Stars, watch Rockwell's video at the terminal in the HHC building office in Byzantium.
- Board route: Sophia Akande shows you the video herself.
The achievement unlocks when the revealing message is viewed. It is story progression on either route.
▶SubLight to the End
Complete all of Lilya Hagen's SubLight quests, started from Lilya on Groundbreaker:
- Space-Crime Continuum.
- The Ice Palace.
- The Chimerist's Last Experiment.
The chain concludes after dealing with Dr. Eva Chartrand and returning to Lilya.
The achievement is awarded for completing the SubLight quest lines. Any resolution of Chartrand that completes the quest should work.
▶Edgewater Outcome Branch
Complete Signal Point in Space and reach the point where Sophia Akande is ready to discuss Edgewater.
Your early Emerald Vale choices should still be:
- Edgewater received the power.
- Deserters returned.
- Reed remained leader.
Before speaking to Sophia at this stage, create a permanent manual save.
You will use this one save for both mutually exclusive Edgewater achievements.
▶Mightier than the Sword
From the Edgewater branch save, leave Reed alive and speak to Sophia.
Because Edgewater was preserved, its deserters returned, and Reed remains in charge, the Board considers the town productive.
Complete the conversation that recognizes Edgewater's survival.
The achievement unlocks when Edgewater is permanently spared under this outcome.
Reload the branch save.
▶Ludwig was Right
From the same pre-Sophia save, travel back to Edgewater before speaking to her and kill Reed Tobson.
Return to Sophia.
With Edgewater now leaderless, she can initiate Foundation.
Accept Foundation and travel to the Emerald Vale Geothermal Power Plant. Use the terminal to activate the termination protocol.
Return to Edgewater and destroy the automechanicals sent into town.
The achievement unlocks when the final required automechanical is destroyed.
Do not keep this destructive branch. Reload your pre-Sophia save and continue with the Mightier than the Sword outcome.
▶Destroyer of Worlds
This is best handled on the disposable Ludwig was Right branch.
You need at least 75% negative reputation with three factions simultaneously.
Positive and negative reputation are independent bars. A faction can sit at 75%+ positive and 75%+ negative at the same time, so this achievement does not undo Everybody Likes Me progress. The disposable branch is recommended only to keep your main save clean, not because it is required. Any three of the counting factions listed under Everybody Likes Me work.
Destroying Edgewater provides an easy route toward extreme negative Spacer's Choice reputation.
From the same throwaway branch, attack enough members of two other major factions to push each to at least 75% negative. MSI and the Iconoclasts are convenient because both have concentrated settlements on Monarch.
The achievement unlocks as soon as the third faction reaches at least 75% negative reputation.
Immediately reload your clean main save afterward. Do not carry the massacred-faction state into the rest of the completion.
▶Companion Quest Wrap-Up
By now every companion area is available.
Finish any outstanding objectives for Parvati, Vicar Max, Felix, Ellie, and Nyoka. SAM's Cleaning Machine should already be complete.
Talk to companions aboard the Unreliable after completing their field objectives so their quest lines actually close.
▶All for One
All for One30G
Complete all required companion quests on the same continuing save:
- Drinking Sapphire Wine.
- Don't Bite the Sun.
- The Illustrated Manual.
- The Empty Man.
- Friendship's Due.
- Worst Contact.
- The Low Crusade.
- The Cleaning Machine.
- Passion Pills.
- Star-Crossed Troopers.
The achievement unlocks once the final required companion quest is completed.
Do this before the Hope and Tartarus endgame.
▶Peril on Gorgon DLC
▶Opening the Investigation
Peril on Gorgon becomes available after you complete either Radio Free Monarch or Signal Point in Space, followed by traveling to another destination.
The Halcyon Parcel Service delivers a package aboard the Unreliable.
This route places Gorgon here because your character has strong skills, all companions, and access to Byzantium while the base-game point of no return is still ahead.
Gorgon's hardest achievement route benefits from very high adjusted Persuade. You will ultimately want to be capable of reaching 150 Persuade for one conversation with Minnie, through base skill, companion bonuses, armor, and consumables. Respec if necessary.
▶Peril at Hand
Open the delivered package aboard the Unreliable.
Lucky Montoya's message plays.
The achievement unlocks when you listen to that message.
Afterward, physically pick up the portable phonograph that appears with the package. Hearing the message is not enough for this device to count toward Good Listener.
▶Gorgon Exploration and Missables
Travel to Ambrose Manor, meet Minnie, then proceed to the main Gorgon landing area.
Pick up portable phonographs whenever you encounter them. Check the Codex periodically to confirm your collected Gorgon audio logs: open Inventory, then Journal, then switch from Quests to Codex, where Gorgon Audio Logs and Eridanos Audio Logs are listed.
Do not kill a named enemy and leave without checking the body. Two of the DLC's completion items can become permanently missable this way.
▶Lucky Stiff
Lucky Stiff15G
From the main Gorgon area, work southeast toward the Marauder Camp and Worker Domiciles.
Charles from Accounting is in this region.
After clearing or bypassing the camp, continue into the nearby passage and locate Lucky Montoya's body.
The achievement unlocks when you discover Lucky's corpse.
Pick up the portable phonograph beside him before leaving.
▶Good Listener
You need 20 qualifying Portable Phonographs.
The first is the physical phonograph created after Lucky's introductory package message, so make sure you picked it up rather than merely listening to the automatic message.
From there, thoroughly collect portable phonographs through Ambrose Manor, the Gorgon ruins, OCI, HIA, CHEM, employee areas, research sites, and other story locations.
Gorgon has about 23 qualifying audio logs, more than the 20 required, and Eridanos audio logs also count if you somehow leave Gorgon short.
Do not turn in the Electric Fling audio logs to Roscoe Clanton, and do not surrender them to NTVUR, until Good Listener has unlocked. Handing them over can reduce your tracked progress.
The achievement unlocks when your 20th qualifying phonograph is collected.
Do not postpone obvious phonographs. Several are inside locations you may have little reason to revisit.
Gorgon audio log checklist, in rough route order. Compare it with the Gorgon Audio Logs list in your Codex to find what you are missing. EF marks the logs tied to Roscoe Clanton's Electric Fling quest; hold onto those until the achievement unlocks.
- Lucky Montoya's Last Message: the package aboard the Unreliable. Pick up the phonograph from the table after the message plays.
- Olivia's Goodbye: Ambrose Manor, Olivia's master bedroom upstairs. The Master Bedroom Keycard is in the office off the kitchen; the Kitchen Keycard is in the storage building by the landing pad, or hack the kitchen door.
- Lucky's Notes: Smoke and Mirrors: beside Lucky Montoya's body in the Marauder Stronghold.
- For Benji: Abandoned Mines, in a short tunnel to the right of the northbound tracks.
- Lucky's Notes: Narrow Escape: near the Abandoned Mines marker, in an enclave by the rock wall beside a poison barrel. A mega creature roams nearby.
- I Feel Like Me Again: Economy Flats, top floor, farthest apartment, on the counter by the bed. The door needs roughly 55-65 Lockpick.
- Lucky's Notes: More to the Story: OCI lower exterior, on a crate just outside the entrance.
- An Interview with Dr. Ambrose, Part 1 (EF): OCI third floor, on a shelf. Climb the ladder from the maintenance room and turn right.
- An Interview with Dr. Ambrose, Part 2 (EF): Executive Suites in the east of Gorgon Canyon, first apartment up the ramp, beside the bed.
- Dr. Ambrose's Diary: Memory: Maurice's Research Site, inside the structure reached by the mined path behind the Executive Suites. Shoot the mines.
- Dr. Ambrose's Diary: Metamorphosis: the same structure at Maurice's Research Site.
- An Interview with Dr. Ambrose, Part 3 (EF): HIA third floor, hidden behind a large vertical pipe near a door.
- Incident Report: HIA: in HIA past the observation room. Take the stairs down on the far side, open the barred door, turn left, and it is on the top step of the next stairs.
- Unofficial Recording: HIA: on the floor in front of the desk in the HIA supervisor's office.
- CHEM Lab Passphrase: given by Dr. Jasper Low after you restore the turbine in The Man in High Orbit.
- Lucky's Notes: Onto Something: CHEM Lab upper exterior. Follow the facility to its far end; it is on a crate before a gated cylinder.
- To Roscoe (EF): a CHEM Lab storage room, on a shelf.
- Ambrose Lab Notes #1: CHEM Lab third floor, on the floor of the lower of the two upper-right rooms.
- Ambrose Lab Notes #2: CHEM Lab third floor, behind the bay door in the lower-left sector, on a cart near the Material Processing Terminal.
- Ambrose Lab Notes #3: CHEM Lab second floor, on shelves in the room left of the exit stairs.
- Follow-up Interview with Dr. Ambrose (EF): the Trash Dump hut, reached by the CHEM Lab lower exterior elevator. Check the locker right of the doorway.
- Observational Notes, Undated: Groundbreaker Auxiliary Maintenance Bay, second floor, on a table in the large plant room. The Gorgon side quest A Clockwork Mock Apple takes you there.
- Observation Log: Percy: the same floor of the Auxiliary Maintenance Bay, on a small table in the side passage beside Percy's glass box.
If you are still short after Gorgon, Murder on Eridanos audio logs also count. Reported Eridanos logs are Black Hole Bertie's Message (Grand Colonial penthouse bedroom), Constabulary Audio Log (Constabulary desk at Piraeus Spaceport), Danvers' Nightly Report and SLUG Crew C Work Log (the area between the Grand Colonial and the orchards), Silvio's Speed Record (by Silvio Trans' body before the Wilderness Exploitation elevator), Dr. Blossom's Slug Log (Dr. Blossom's room in RR&DD Labs), and a Malfunctioning Audio Log in the Grand Colonial.
▶Special P.E.T. Benefits
Three Gorgon science weapons must each be acquired. They do not need to remain in your inventory simultaneously.
Special Delivery is carried by Charles from Accounting in the Marauder Camp southeast of the main landing area. Kill or pickpocket him and immediately take Special Delivery. His body is not a safe place to leave the weapon for later.
Employee Benefits belongs to Dr. Jasper Low during The Man in High Orbit. Restore the turbine as he asks and return to him without killing him; he gives Employee Benefits as your reward. It can also be pickpocketed or looted from him. Whether it can still be obtained after you leave is unconfirmed, so before leaving the station, verify Employee Benefits entered your inventory and pickpocket him if it did not.
The P.E.T. is inside the Secret Hideout and is tied to A Dialog Between Dead Men. Collect the four Archibald Excelsior comics at their marked research sites, then use the terminal at the hideout.
The four answers, in order, are:
- Sissak Sassafrass, Spindle Knight of Olympus!
- The skull of King Alpha's own mother!
- Tricking Archibald with his dastardly Mind Control Ray!
- With a bolt of lightning from above!
Enter the hideout and physically pick up The P.E.T.
The achievement unlocks when all three science weapons have been acquired at least once.
▶SMC and Olivia's Journal
Continue the Gorgon story through OCI, HIA, and CHEM.
Once Red Tape of Command becomes active, slow down. The remaining achievements depend on incompatible ending states.
Make a permanent manual save as soon as Red Tape of Command begins, after using the CHEM Lab terminal to override the Synthesis and Manufactory Center lockdown. This save must come before you pick up Olivia's journal and before Minnie Ambrose dies.
▶Synthesize This
Enter the Synthesis and Manufactory Center as directed by Red Tape of Command.
Reach Olivia Ambrose's office and pick up her journal.
The achievement unlocks when Olivia's journal is acquired.
Do not continue into an ending branch without keeping the earlier save.
▶Gorgon Ending Branches
You need several incompatible outcomes. Use the Red Tape of Command save rather than replaying the entire DLC.
The four endings are Lucien's (The Postman), Minnie's (Greenlight Protocol), Olivia's (NDA Protocol), and the compromise (Family Reunion). Use this order:
- From the Red Tape save, play the Lucien branch. This earns Synthesize This, Greenlight Protocol, The Postman, and Peril on Gorgon.
- Reload the Red Tape save and take the journal without killing Minnie.
- Pass Minnie's Persuade chain and save.
- Execute NDA Protocol, then reload that save.
- Finish the compromise for Family Reunion and keep it as your continuing save.
▶Greenlight Protocol
The requirement is to power the SMC reactor. It does not require killing Minnie or siding with Lucien. It unlocks on either of two routes:
- Minnie's ending: in the SMC, kill Olivia, or use the dialogue option to throw her into the reactor, then power the reactor.
- The Lucien branch: it also powers the reactor, so this achievement unlocks automatically on the way to The Postman.
On this guide's route, it is earned on the Lucien branch:
- From the Red Tape save, kill Minnie Ambrose at Ambrose Manor at any time before you pick up Olivia's journal. This causes Lucien to appear through ADA aboard the Unreliable.
- Accept Lucien's revised instructions.
- Retrieve Olivia's journal, which unlocks Synthesize This.
- Side with Lucien in The Ambrose Intersection, deal with Olivia, and power the reactor.
The achievement unlocks when the reactor is successfully powered.
Continue this same disposable branch for The Postman.
▶The Postman
The Postman15G
This requires that Minnie was killed before Olivia's journal was picked up. That condition is what makes this branch incompatible with Family Reunion.
After siding with Lucien and powering the reactor, agree to deliver Olivia's journal for him.
Travel to Byzantium; either landing pad works. Follow the quest marker to the dead-drop mailbox and deposit the journal. Turn around and talk to Lucien's contact, Simon Rentoe.
The achievement unlocks when that conversation ends.
▶Peril on Gorgon
The first time you carry one of the DLC's valid ending routes through its conclusion, this achievement unlocks for completing Peril on Gorgon.
If it unlocks alongside The Postman on the disposable branch, that is fine. Achievement credit remains after you reload.
Reload the permanent Red Tape of Command save.
▶NDA Protocol
NDA Protocol30G
From the reloaded Red Tape save, play Red Tape of Command normally with Minnie alive and pick up Olivia's journal. Continue until The Ambrose Intersection gives you the final choice.
Go to the lab beneath Ambrose Manor and talk to Minnie. Pass her escalating Persuade checks (65, 100, then 150) until you receive the "Find a compromise" objective.
Make another manual save here, before using the terminal.
Use the terminal behind Minnie and choose "Execute NDA Protocol", which destroys the Synthesizer. Your conversation choices with Minnie do not decide this ending; using the terminal does.
The achievement unlocks when the Synthesizer is destroyed.
Reload the save from immediately before using the terminal for the reconciliation ending.
▶Family Reunion
From the pre-terminal save, with Minnie's Persuade chain already passed, pursue the compromise between Minnie and Olivia.
The very high Persuade requirement applies only to Minnie's chain, which tops out at a Persuade 150 check. Reach 150 through base skill, companion bonuses (for example Felix and Parvati), armor, caffeine drinks, and Gorgon's Improved Silver Tongue kit. The other three endings do not need high Persuade.
Travel to Olivia in the SMC. Her check is only Persuade 45: choose "You don't. You just have to trust me", then accept her tea invitation.
Return to Ambrose Manor and finish the conversation with both women. Your choices in this final conversation do not matter.
The achievement unlocks when the compromise between Olivia and Minnie is finalized.
Keep this reconciled outcome as the continuing main save.
▶Murder on Eridanos DLC
▶Invitation and First Investigation
Murder on Eridanos becomes available once you have progressed far enough to access the Stellar Bay landing pad.
Talk to ADA about the aetherwave drama and watch it.
Accept the request to investigate Halcyon Helen's murder.
Bring at least one companion throughout the suspect investigations. Ellie is especially simple for the Bad Inspector interaction, but the achievement can also be done with other companions if you keep encouraging their interrogation.
▶The Mystery's Afoot
Watch the aetherwave drama through ADA and accept the resulting investigation.
The achievement unlocks when you receive the invitation to Eridanos.
Travel there and begin The Last Role of Halcyon Helen.
▶No Longer Clueless
Early in the investigation, Dr. Goodnight gives you the Discrepancy Amplifier.
Equip it as a weapon.
At Helen's crime scene, aim the Amplifier at the highlighted footprints next to the body and analyze them.
The achievement unlocks the first time you successfully use the Discrepancy Amplifier.
Keep the Amplifier equipped while investigating because numerous quest clues require it.
▶Investigate All Four Suspects
Do not tell Administrator Ludovico that you know who killed Halcyon Helen until all four suspect quest lines are complete and Interrogo Totus has unlocked.
The four investigations are:
- Bertie through Prince of Tossball.
- Spencer Woolrich through The Man Who Chafed.
- The Prophet through The Productivity Queen.
- Sedrick through Lord of Blight.
The order is flexible.
Speak with Bellhop Norville in the Grand Colonial and exhaust his dialogue so The Productivity Queen is formally added to your journal. Merely visiting the Prophet without properly acquiring and resolving her suspect quest can leave the achievement incomplete.
Report each completed suspect investigation to Ludovico, but do not choose the dialogue option that begins your final accusation.
▶Mutt And Jeff
During Prince of Tossball, bring at least one companion before interrogating Bertie at Piraeus Spaceport.
Make a manual save before talking to him.
Continue the questioning until Bertie becomes reluctant to answer and you receive a dialogue option to assign one of your companions the Bad Inspector role.
Choose a companion.
If the companion hesitates or wants to stop, encourage them to continue. Do not interrupt the routine.
Ellie is the easiest choice because she readily embraces the role. SAM is reported to be unreliable for this, so do not use SAM.
Prince of Tossball is optional and can lapse as the story advances, so do this interrogation before moving the main investigation forward.
The achievement unlocks when the companion successfully finishes the Bad Inspector questioning.
If the conversation ends without the achievement, reload the pre-interrogation save and choose dialogue that keeps the companion in character until the sequence is finished. If the conversation finished correctly but nothing unlocked, restarting the game may help.
▶Interrogo Totus
Finish Prince of Tossball, The Man Who Chafed, The Productivity Queen, and Lord of Blight.
After each investigation, report its findings to Administrator Ludovico.
Do not select the option saying you know who killed Helen while any suspect investigation remains.
The achievement unlocks after you finish reporting your fourth suspect investigation.
Only after it has unlocked should you advance into An Unfinished Accusation.
▶Eridanos Weapons and Parasites
Continue exploring the hotel, wilderness, Piraeus Spaceport, Rizzo facilities, and the suspect quest areas.
Two cumulative/missable requirements should be finished before ending the DLC. Finish the Udder Buddy and Spectrum Gatling quests and the 50 infected kills before you make the Helen-or-Ludovico choice in The Naked Hunch. Take The Needler before Helen leaves.
▶Spectrum Needler Buddy
Acquire the three Murder on Eridanos science weapons. They only need to have been picked up at least once and do not need to remain equipped together.
Udder Buddy comes from Mildred Lenox's Lost Little Milkmech quest at LEGAL Hunting Supplies. Find Betty, resolve the quest, and obtain the weapon.
Spectrum Gatling is inside Rizzo's RR&DD Labs in the southwest of the map. Its task is At the End of the Spectrum, part of the main quest A Momentary Taste of Purpleberry. Gather the eight required Spectrum Vodka colors, then use the terminal beside the glass display case and take the weapon.
The task starts in the RR&DD Labs head research lab, after you help Dr. Blossom with the infected workers. At the central terminal, choose View Lab Notes, or the task is not added to your journal. The task does not mark individual bottles, and selling a bottle before you need it means finding or buying another.
Bottle sources:
- Rizzo's Distillation Station: reportedly all eight colors sit around the bar through the southern door off the room with the giant Rizzo's mascot head. Check here first.
- Green: Nursery Storage, in a container to the right just inside.
- Orange: a container in the Conservatory.
- Blue: the Purpleberry Puzzlehedge maze. Go left from the entrance; it is on a table deeper in on the right.
- Yellow: just inside the main building of the Hive (the Waspquito enclosure).
- Black and Red: side by side at the ruined picnic area west of RR&DD.
- Indigo: the Groundskeeper's Shack west of RR&DD, behind boxes on the back shelving. Easy to miss.
- Violet: Dr. Blossom's locked office in RR&DD, on a table. Take the office keycard from the lab or pick the lock. This is the most commonly missed color.
- Buying: the Colonial Lounge sells Red, Indigo, Blue, Violet, and Black; the Copper Bottom Cantina at Piraeus Spaceport sells Orange, Red, Green, and Yellow; the Nut Hut sells Orange and Red.
The required Spectrum colors are:
- Black.
- Violet.
- Indigo.
- Blue.
- Green.
- Yellow.
- Orange.
- Red.
The Needler becomes available late in the main Eridanos story and is the weapon most likely to be missed.
If you side with Helen, persuade her to give you The Needler in the Grand Colonial penthouse ("I'm already doing all the work"). Bring Persuade 45 to be safe; the check is around 40-45. Pickpocketing or killing her also works. If you side with Ludovico, fight Helen and loot The Needler from her.
Helen cannot be found after the DLC ends. Do not finish the DLC until The Needler has entered your inventory.
The achievement unlocks upon acquiring the third of these three science weapons.
▶Put Out of Their Happiness
Kill any combination of 50 Infected Humans or Parasites on Eridanos.
These enemies become common as the investigation progresses. Infected humans stumble; parasites are human-sized, slug-like creatures.
Kill infected enemies rather than bypassing every encounter.
The achievement unlocks on the 50th qualifying kill.
Returning to Eridanos after the DLC's ending is not documented, so finish the 50 kills before the final conversation with ADA that ends the DLC. If you are short, the garden region is a reliable place to farm parasites.
▶Eridanos Endgame
Once Interrogo Totus is safely unlocked, tell Ludovico you know who killed Helen and advance An Unfinished Accusation.
Before entering the late-game distillery sequence, make a manual save if you want to preserve both narrative endings. Both routes satisfy the achievement list, so only one is required for completion.
▶Alive And Kicking (And Shooting Too!)
Continue into The Naked Hunch and follow the quest markers.
The achievement unlocks when you discover that Halcyon Helen is alive, the aetherwave industry's biggest secret. It is story progression and cannot be missed.
The story then forces you to choose between Helen and Ludovico.
▶The Rock Or The Hard Place
Choose either Helen or Ludovico during The Naked Hunch and complete the resulting main quest that determines whether Eridanos is cured or infected.
Either outcome satisfies the achievement.
If you side with Helen, make sure you acquire The Needler from her before moving beyond the opportunity.
The achievement unlocks when the chosen cure-or-infect resolution is completed.
▶You Have Selected Regicide!
Both major Eridanos ending paths lead to the Slug Queen.
Fight the queen and kill her.
The achievement unlocks immediately when the Slug Queen dies.
▶Murder on Eridanos
Finish the remaining main quest after the Slug Queen encounter and carry the Eridanos story through its conclusion (Captain, Go Home).
Before the final conversation with ADA, verify that Spectrum Needler Buddy, Put Out of Their Happiness, Mutt And Jeff, and Interrogo Totus are already unlocked. Returning to Eridanos afterward is not documented, and Helen cannot be found once the DLC ends.
Speak to ADA aboard the Unreliable to conclude the story. The achievement unlocks then, for completing Murder on Eridanos on any difficulty.
▶Final Base-Game Cleanup
▶Cleanup Before the Hope
Do not enter the final Hope/Tartarus sequence until every non-ending achievement is complete.
Finish any cumulative kills, companion quests, faction reputation work, inhaler uses, equipment achievements, science-weapon challenges, or DLC cleanup now.
This is also the safest point to respec for any stubborn skill-related achievement.
▶Level 30
Level 3015G
Reach character level 30.
With both DLCs completed and normal side content included, this should occur naturally long before the point of no return.
If you are still below 30, complete remaining side quests, unexplored locations, and combat encounters before proceeding to the Hope.
The achievement unlocks immediately upon reaching level 30.
▶Mad Scientist
By now you possess numerous science weapons from the base game and DLCs.
Choose a durable enemy, such as a mega creature. Four different science-weapon effects must all be active on it at the same moment it dies. The effects are brief, so companions help.
Equip a science weapon on each companion. In each companion's combat settings, set them to Aggressive and set their weapon preference to match the science weapon you gave them (melee for the Prismatic Hammer, ranged for guns), so they actually use it. Keep two more science weapons on yourself. The Gloop Gun, Mind Control Ray, Shrink Ray, Prismatic Hammer, Special Delivery, Spectrum Gatling, and The Needler can all contribute. Employee Benefits does not, because it heals rather than debuffs. A Medical skill of 60 makes status effects last longer, which widens the window.
Let your companions land their science-weapon hits, then apply your two effects and kill the enemy while all four are still active. If Aggressive companions keep killing the target before all four effects land, switch them to Defensive and use manual attack commands to direct their hits.
The achievement unlocks when the enemy dies while affected by four different science weapons.
▶The Hope and Tartarus
▶Hope Ending Branches
Travel to the Hope only after all ordinary cleanup is finished.
Checkpoint: at this point you should have 62 of 68 achievements, worth 1,140G. The only six missing should be Sunburn, Lost and Found, Hard Time, The Outer Worlds, Hard, and Supernova, which together are worth 250G. If anything else is missing, finish it before entering the Hope.
This guide's main branch reaches the Hope on the Phineas path, after siding with Phineas at Long Distance and completing The City and the Stars. That makes Terra 2 the skip destination used below.
Reach the bridge and the terminal used to skip the ship.
Before interacting with the final control sequence, make a manual save. This is only possible on your lower-difficulty branch; Supernova cannot manual-save on the Hope, which is why Sunburn and Lost and Found are earned here rather than on the Supernova branch.
Sunburn is a deliberate game-over ending. Earn it first, then reload and perform the safe skip for your real playthrough. The Sunburn ending does not count as completing the game for The Outer Worlds, Hard, or Supernova.
▶Sunburn
Sunburn15G
The special dialogue required here only appears while Intelligence is Below Average or Minimum.
You do not need to have created a low-Intelligence character.
Before using the Hope's control terminal, temporarily reduce Intelligence enough to expose the Dumb dialogue:
- Adrena-Time withdrawal: take a puff, wait about 15 seconds for the crash, and repeat. Each crash lowers Intelligence by about one step, stacking up to three.
- Spectrum Brown from Murder on Eridanos: reportedly lowers Mind attributes by 2 for 2 minutes. One Spectrum Brown plus two Adrena-Time crashes is reported to take Very High Intelligence down to Below Average.
- The Concussion flaw, from exploding barrels or mines, lowers Intelligence permanently. Only accept it if you are comfortable carrying it on that save.
Check your character details and confirm Intelligence is Below Average or Minimum.
At the terminal:
- Open Comms and patch ADA through.
- Say you are ready to skip the Hope.
- Choose to skip the Hope to Terra 2.
- Choose "I'm skipping it myself".
- Select the [DUMB] option "Stand back, ADA. I know numbers real good."
The Hope is sent into the sun and the game ends.
The achievement unlocks after this failed skip.
Reload the manual save made before using the terminal.
▶Lost and Found
This time perform a legitimate Hope skip.
Allow ADA to handle the calculations rather than selecting the fatal Dumb option. ADA's skip always succeeds.
Choose Terra 2 as the destination and successfully skip the Hope.
The achievement unlocks when the Hope is safely relocated.
Continue on the real main save.
▶Tartarus and the Main Ending
After the Hope is skipped to Terra 2, obtain the Tartarus NavKey from the secret panel in Phineas's lab. The story then sends you to Tartarus.
Once you commit to Tartarus, treat it as the final point of no return. The game warns you and creates a special system save before this final stretch, which can be reloaded later for missed content, but all optional work should already be finished.
Dialogue and stealth can eliminate much of the final combat if your build is strong enough.
▶Hard Time
Hard Time30G
Travel to Tartarus and land.
The achievement unlocks upon reaching the prison world. It is earned on either story path.
Continue through Tartarus and resolve the final confrontation.
▶The Outer Worlds
The Outer Worlds130G
Finish the final Tartarus sequence, resolve the confrontation with Sophia Akande, free Phineas, and complete the game's ending.
The achievement unlocks when the post-game ending sequence begins.
At this point your lower-difficulty branch should have every achievement except Hard and Supernova.
Do not start a new full playthrough.
Return to the permanent Supernova save created immediately after Emerald Vale.
▶Abbreviated Supernova Branch
▶Groundbreaker to Tartarus Speed Route
Load the untouched Supernova save.
Do not change the difficulty.
This branch exists only to finish the story, so ignore side quests, DLCs, companion completion, collectibles, reputation achievements, and optional combat.
This route uses the Phineas path: the Hope is skipped to Terra 2, and the final confrontation on Tartarus is with Sophia Akande. Do not use the Board path for this branch. Its Tartarus skip requires Foundation, which in turn requires Signal Point in Space and therefore stopping both Monarch broadcasts.
The route skips Monarch with a shortcut: Percival Platt in Byzantium is used to open a locked office so you can print the Ministry access card early. This is a player technique, not an intended mechanic, and it is not guaranteed to work on every attempt. If the shortcut fails repeatedly, the fallback is the normal story. Complete Radio Free Monarch, and Phineas then gives you The City and the Stars with ordinary access to the Ministry. The rest of this route is unchanged.
Requirements to plan for:
- Charm, Perception, and Temperament each at Very High or Max at the final confrontation. Attributes cannot be respecced, so this depends on your character creation plus alcohol and caffeine boosts.
- Lockpick around 40-55 for Gladys's safe, boosted by drinks and companions.
- Dialogue skills around 40 for Byzantium.
- A Lie, Persuade, or Intimidate check of 102 to obtain the Labyrinth Security ID cartridge for Tartarus. The check is 102 because both DLCs are installed on this stack; it is 70 only without DLC.
- Lockpick of roughly 45-50 on Tartarus.
Use:
- Dialogue and stealth armor.
- Companion skill bonuses. Parvati, and possibly Felix, help with Lockpick.
- Caffeinated, sugary, and alcoholic drinks.
- The respec machine for skills. The first respec costs 500 bits and the second 1,000 bits.
- Avoidance and sprinting instead of unnecessary combat.
Saving on Supernova: manual saves are only possible aboard the Unreliable, and autosaves are limited. Make a new manual save on the ship before every risky step below.
Route:
- Gladys's safe. Make Passage to Anywhere your active quest and save on the ship. Enter the Rest-N-Go without talking to Gladys. Crouch in the corner between the safe and the wall and drink a caffeinated, a sugary, and an alcoholic drink. Pick the lock. The moment it opens, take everything and enter Tactical Time Dilation at the same time, then leave Tactical Time Dilation once the safe is empty. If you are caught after stealing, pass the dialogue check or pay the bribe; if you are caught before, reload. Buying the seal for about 8,000 bits is the alternative.
- Udom Bedford. Tell him you have information on Phineas and give him the seal. He gives you the Byzantium navkey.
- Byzantium. Save on the ship, land at Akande's landing pad, buy drinks from the vending machines, and walk to Percival Platt's desk in the HHC building. Your target is the locked office door beside his desk. It normally needs the Minister's HHC Access Card, but the key Percival carries opens it when he stands next to it.
- The Percival Platt bypass. Plan a path from Percival to the hinge side of that door. Crouch behind him, start a pickpocket at the very edge of pickpocket range, and immediately enter Tactical Time Dilation. When he starts to stand up, abort the pickpocket and move to the door's hinge side so he follows you. Leave Tactical Time Dilation. He challenges you; pass the dialogue check (a Lie works) and he returns to his desk, leaving the door unlocked. Enter the office. If the door stays locked or the guards turn hostile, reload your save and try again; failing his confrontation twice can make the guards attack.
- In the office, use the terminal to print the Ministry of Accuracy and Morale Key.
- The Ministry of Accuracy and Morale. Pickpocket the leftmost guard in the lobby for a UDL ID cartridge; the disguise gets you through about three challenges. Take the elevator down rather than the stairs. Follow the yellow floor line left, past the Central Lab, to the Hibernation Lab. Take the stairs on the right, wait for the guard to pass, go through the door, and jump the railing to the lower level. At the terminal choose Transfer 26.371% (100% kills the sleepers), then take the Dimethyl Sulfoxide. Leave through the barred door, take the elevator up, unbar the next door, and exit.
- Return to Phineas's lab and give him the Dimethyl Sulfoxide. This completes The City and the Stars and sends you to the Hope. If Phineas does not accept it or the Hope is not offered, use the fallback above: complete Radio Free Monarch, then redo The City and the Stars normally.
- The Hope. Go left of Quincy and climb the ladder, move forward, drop through the hole in the ceiling, and take the UDL ID chip from the shelf across the room. This avoids Quincy's speech check. Unlock the door, go to the bridge, and have ADA skip the Hope to Terra 2. Do not attempt Sunburn on this branch.
- Phineas's lab. Phineas sends a distress signal. At his lab, sneak past the UDL guards, open the door, and take the Tartarus navkey from the secret panel. Grab Phin's Phorce and the Shrink Ray to sell.
- Before Tartarus. Respec for 102 in Lie, Persuade, or Intimidate and 45-50 Lockpick, using two respecs if needed. Sell weapons at Ike's Armory on the Groundbreaker Promenade, buy alcohol and caffeine, and save on the ship.
- Tartarus. As you arrive, pass the 102 dialogue check with the incoming guard to get the Labyrinth Security ID cartridge. Disguised, walk through the prison toward the Pit, using roughly 45-50 Lockpick on the efficient route. Six vending machines sit in an alcove to the left just before the Pit. Chairman Rockwell lets you through whatever you say. Take the elevator up, then the next lift.
- At the final elevator, drink all your alcohol and caffeine together. Check the character screen and confirm that Charm, Perception, and Temperament are each Very High or Max. Caffeine boosts Perception and alcohol boosts Charm and Temperament. Extra drinks extend the duration, not the strength, and the hangover after alcohol wears off lowers Perception.
Talk Sophia Akande down by choosing these lines in order:
- It's over, Sophia. Stand down.
- I'm here for Phineas. Let him go.
- Let's talk about this.
- (Charm) I don't want to fight you, Sophia. You're one of the only rational people left.
- Halcyon is changing, and there's nothing you can do to stop it. It's time to let go.
- We can still work together. All you have to do is stand down.
- (Perception) You weren't trying to recruit me. You were trying to control me.
- I'm not about to abandon the people of the Hope.
- (Temperament) You're getting flustered. Accept that you've lost, and walk away with dignity.
- You'll be remembered as a soldier who did her duty. Nothing more, and nothing less.
- Thank you. I'm glad we could settle this without violence.
Then take the hallway and the stairs, pick up the keycard from the table, free Phineas, and let the post-game report begin.
▶Hard
Hard30G
Completing the game on Supernova also satisfies the Hard completion requirement.
The achievement unlocks at the end of the preserved Supernova branch.
There is no need for a separate Hard playthrough. The Sunburn ending does not count.
▶Supernova
Supernova30G
Remain on Supernova from the original character creation through the final ending of this branch.
Do not lower the difficulty at any point on this preserved save. Lowering is irreversible, and the game will not let you raise it back to Supernova.
When the final story resolution is complete and the post-game report begins, the achievement unlocks. The Sunburn ending does not count.
This completes the Windows achievement stack.
▶68/68 Completion Check
▶Final Verification
Before considering the original Windows stack complete, verify 68 achievements and 1,390G.
Your base-game list should contain all 48 achievements, including both difficulty completions, both Edgewater outcomes, both Monarch outcomes, all companions, the Board-dependent achievements, every cumulative requirement, Sunburn, and the normal ending.
Peril on Gorgon should contribute all 10 achievements, including the three science weapons, 20 phonographs, Lucien's journal delivery, both major facility protocols, and the Minnie/Olivia compromise.
Murder on Eridanos should contribute all 10 achievements, including all four suspect investigations, the Bad Inspector sequence, all three Eridanos science weapons, 50 infected kills, the Slug Queen, and the final cure-or-infect resolution.
The completed Windows 10 stack is 68/68 achievements for 1,390G.