Tiny Tina's Wonderlands · Guides
Tiny Tina's Wonderlands 100% guide
Published by Chubuggles
Chronological Xbox route through the campaign, all side quests, Overworld completion, Chaos Chamber, inventory upgrades, and all four Mirrors of Mystery.
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ETA
Estimated time, as the guide’s author estimates: 55-75 hours
Difficulty
5/10, as the guide’s author rates it
Your Progress
47 achievements in this guide
Sign in with Xbox to see which of them you have already earned.
▶Before You Start
▶Xbox Status and Route Plan
Tiny Tina's Wonderlands has 47 Xbox achievements worth 1,080G on one shared achievement list across Xbox One and Xbox Series X|S. The base game contains 39 achievements worth 1,000G. Coiled Captors, Glutton's Gamble, Molten Mirrors, and Shattering Spectreglass each add two achievements worth 20G, for eight DLC achievements and 80G total.
As of 2026-10-13, no achievement is confirmed unobtainable or discontinued.
One playthrough is enough. There are no difficulty achievements, mutually exclusive ending achievements, or New Game+ requirements. You can use Relaxed difficulty for the entire completion. The campaign leaves you in free roam after the ending, so there is no completion-critical point of no return and no true missable achievement.
Two achievements require interaction with another player character, but neither requires online play. On Xbox, a second controller and second local profile can handle both in split-screen. Online multiplayer remains available as of 2026-10-13, so online co-op is also an option.
Full 1,080G requires ownership of all four Mirrors of Mystery. Each Mirror must be cleared on four sequential Mirror difficulties for its two achievements. These Mirror difficulties are separate from the global game difficulty, so the main game can stay on Relaxed.
The main completion burden is Mule Character. Maxing every inventory upgrade costs roughly 306 million gold. Sell unwanted loot throughout the entire run and avoid buying expensive gear unless it materially helps your build. A normal player-to-player gold trade is achievement-safe and can remove most of this grind if another player is willing to help.
For side quests, complete each batch when this guide introduces it. The game tracks 48 achievement-counted side quests. The Ancient Powers chain has several follow-up parts, but it occupies one slot in the side-quest total. Complete Parts 1 through 5 once for the safest route, then ignore the repeatable Part 5 marker.
Completionist is Next to Godliness may unlock early if you complete Mirror DLC quests first. Reportedly the game counts how many side quests you have done, not which ones. An early unlock does not mean the base side-quest list is finished. Use the regional Progress screens (open the Map and press right to reach the Progress tab) and complete the full base-game route below.
Inconsistent unlocks at launch for Walk the Stalk, The Trial of Crooked-Eye Phil, The Ditcher, Completionist is Next to Godliness, and the level milestones were patched in 2022. Players still report occasional failures with side-quest credit in co-op and with Dungeon Ender. Doing every side quest and every Dungeon Door solo or as host costs nothing, so do that.
The 55-75 hour estimate assumes some help with gold or careful use of half-price upgrade weeks. Self-funding the full 306 million gold for Mule Character through loot sales alone can add a lot of extra Chaos farming.
▶Progress These From the Start
Pick up Lucky Dice whenever they are directly on your path, but do not turn the campaign into a full collectible sweep. Loot Luck only needs to reach 3,000, and Chaos Chamber progression after the campaign normally carries you past it.
Open containers, sell excess equipment, and keep increasing your cash balance. Bursting Coffers and Goldionaire require you to hold the stated amount at one time, not merely earn that much cumulatively.
Clear side quests as they become available. They scale to you and provide enough experience that a separate level grind should not be necessary.
▶A Recent Hope
This unlocks the moment your character reaches level 10. Do not grind specifically for it. Following the story and side-quest route will reach this naturally.
▶Hero Protagonist
This unlocks at level 20. Keep doing the routed side quests rather than farming enemies.
▶Wyvernheart
Wyvernheart30G
This unlocks at level 30. Your exact story position when it pops depends on how many optional encounters you clear.
▶Living Legend
This unlocks at level 40, the base-game level cap. Completing the campaign, the full side-quest route, Overworld encounters, and post-game work provides more than enough experience.
▶Chapters 1-3: Opening Brighthoof
▶Bunkers & Badasses
Play through the opening normally. When the game introduces a badass enemy, weaken it before finishing the fight so you can deliberately use it for Reversal of Fates.
▶Reversal of Fates
The achievement asks for a Death Save off a badass or a boss. Lower a badass or boss to very low health, allow yourself to enter Save Your Soul, then kill that same badass or boss before the timer expires. The achievement unlocks when the qualifying kill revives you. Enemies with a yellow armor bar reportedly qualify too, which makes them the easiest repeatable target.
▶They Haven't Invented Podcasts Yet
Pick up any lore scroll. The opening areas contain several, so take the first one you see while following the objective path. The achievement triggers on the pickup.
▶Shop, Drop, and Roleplay
Pick up a cosmetic item, open your inventory, and redeem it. Cosmetics begin appearing immediately and become common drops. The achievement requires actually redeeming the item, not merely collecting it.
▶Quest Get!
Quest Get!10G
Finish Bunkers & Badasses. The achievement unlocks when the story quest completes.
▶Hero of Brighthoof
Continue the main story until Brighthoof is restored and Hero of Brighthoof completes.
▶Brighthoof Calls for Aid
This unlocks on completion of Hero of Brighthoof.
Before moving far into the next chapter, complete Knife to Meet You. This begins the side-quest route without creating later cleanup.
▶A Hard Day's Knight
Follow the story through A Hard Day's Knight.
▶Short Rein
Short Rein10G
This unlocks when A Hard Day's Knight completes.
During this quest, the blacksmith's SDU station in Brighthoof opens, and your first inventory upgrade is free. These upgrades are part of your long-term completion. Do not try to max them yet. Buy backpack space when it is useful, but preserve gold whenever possible.
Before starting Thy Bard, with a Vengeance, clear the side quests now available:
- Goblins in the Garden
- A Farmer's Ardor
- Working Blueprint
Working Blueprint is especially useful because it opens the rainbow bridge in the Overworld. That path is needed for later Dungeon Door and encampment cleanup.
▶Split-Screen Cleanup
You can do both player-interaction achievements now or at any later point. On Xbox, connect a second controller, sign it into a second profile, add its character to split-screen, and enter a combat area.
▶Grab My Hand!
Let enemies down the second player's character, then revive that character before the Save Your Soul timer expires. NPCs and class companions do not count. The achievement unlocks when the player revive completes.
▶Take This
Take This10G
Approach the second player and initiate a trade. Put any item or a small amount of gold into the trade and have both players accept it. The achievement unlocks when the trade completes.
▶Chapter 4: Thy Bard, with a Vengeance
▶Weepwild Dankness and the Newly Open Overworld
When you leave Brighthoof for Weepwild Dankness, a giant cheese puff blocks the path. Inspect it to start Cheesy Pick-Up, clear the small dungeon Tina spawns beside it, and the puff floats away. The story cannot continue until this side quest is done, and it counts as one of the 48 side quests. Then finish the main quest.
On the way, start the encampment route: see Fired Festival in the Overworld Completion Sweep for the full camp list. Camps 1 and 2 sit on this first stretch of road. Clearing any three camps also completes part of A Realm in Peril.
▶Friend to the Forest
This unlocks when Thy Bard, with a Vengeance completes.
From this point onward, clear the encampments listed under Fired Festival as the route reaches them. An uncleared camp has black smoke rising from it, and you hear a battle horn as you approach. Track your progress on the Overworld Challenges tab in the pause menu (press right on the D-pad until it appears). With Working Blueprint done, cross the rainbow bridge now for camps 3 and 4.
If an Overworld enemy spawns from tall grass and starts chasing your miniature character, use melee before it reaches you.
▶Back Off!
Back Off!10G
Melee a chasing Overworld enemy before it touches you and starts the random encounter. The achievement unlocks immediately when the melee hit stops that pursuer.
▶Early Side-Quest Sweep
This is the first large cleanup window. Finish the following before advancing the story. The order inside the window is flexible, but keep linked quests together:
- In My Image
- A Knight's Toil
- Little Boys Blue
- Lyre and Brimstone
- Inner Daemons
- Cash 4 Teeth
- A Realm in Peril
- Alchemy: Precious Metals
- Goblins Tired of Forced Oppression
- The Slayer of Vorcanar
- Non-Violent Offender
- Forgery
Goblins Tired of Forced Oppression opens the Mount Craw route. Continue directly into The Slayer of Vorcanar before leaving that questline.
▶Gob Darn Good Work
Complete Goblins Tired of Forced Oppression and then The Slayer of Vorcanar. The achievement unlocks when the second named quest completes.
Keep clearing encampments while moving through the Overworld, but do not detour across locked routes yet.
▶Dungeon Door: Bucket Head
▶Collectibles · 1 1 collectible
Bucket Head — Rainbow bridge on the Mount Craw side, through the snowy patch, then left over the giant eraser bridge; needs Working Blueprint.
Dungeon Doors are skull-faced doorways with two glowing blue eyes. Each one has two combat rooms and then a final room where a mini-obelisk spawns enemies before the door's boss appears. You must clear all three rooms in one attempt. Dying sends you back outside, and the door restarts from the first room. A cleared door gets your banner beside it. Dungeon Ender needs all seven, so clear each one solo as this route reaches it.
With Working Blueprint done, cross the rainbow bridge on the Mount Craw side of the Overworld. Continue through the snowy patch, then go left over the giant eraser bridge to reach the door. Defeat Bucket Head and his brigands and cultists to finish it.
▶Chapter 5: Emotion of the Ocean
▶Main Story
Continue the story through Emotion of the Ocean. The world-state change at the end opens the next large portion of the Overworld.
▶Bomb Voyage!
Bomb Voyage!10G
This unlocks when Emotion of the Ocean completes.
Do not force late-game Overworld cleanup yet. Clear the two Dungeon Doors that just opened, then continue toward Ballad of Bones, because its completion opens the next substantial side-quest batch and additional traversal routes.
▶Dungeon Doors: Frondstrosity and Captain Swallow
▶Collectibles · 2 2 collectibles
Frondstrosity — Hill beside the Weepwild Dankness entrance next to the Shrine of Zoomios; trees block it until Emotion of the Ocean.
Captain Swallow — Nocean, east of the Shrine of Grindanna near the Tangledrift signpost and Wargtooth Shallows entrance; opens after Emotion of the Ocean.
Emotion of the Ocean clears the trees blocking the Weepwild door and reveals the Nocean, the second Overworld area.
- Frondstrosity: go to the hill beside the Weepwild Dankness entrance, next to the Shrine of Zoomios among the mushrooms. The boss is a giant mushroom with mushroom adds.
- Captain Swallow: in the Nocean, head east of the Shrine of Grindanna. Follow the path toward the Tangledrift signpost; the door sits just off the path near the Wargtooth Shallows entrance, down the hill. The boss fights alongside pirates and crabs.
▶Chapter 6: Ballad of Bones
▶Wargtooth Shallows and Tangledrift Window
Complete Ballad of Bones.
▶Rude Sails of Magic
This unlocks when Ballad of Bones completes.
Now clear the following newly available quests. Start with Lens of the Deceiver: Margravine stands at the gap in the new ocean-floor Overworld where the path to Drowned Abyss is missing. Clear her ruins to get the telescope, which reveals hidden bridges. Mortal Coil cannot reach Drowned Abyss without it.
- Lens of the Deceiver
- Walk the Stalk
- Legendary Bow
- Alchemy: Miracle Growth
- Twenty Thousand Years Under the Sea
- Raiders of the Lost Shark
- Burning Hunger
- A Small Favor
- Ron Rivote
Walk the Stalk opens Tangledrift. Finish it solo or as host.
While you are in the Nocean, clear encampment 5 and its backup near the Wargtooth Shallows exit (see Fired Festival). With the Lens done, camp 6 is also open.
▶Parasites Lost
Complete Walk the Stalk. The achievement unlocks when the quest itself finishes, not when Tangledrift first becomes accessible.
▶No Quest Too Small
This requires 20 completed side quests. If you have followed every side-quest batch so far, it will unlock during this cleanup window. The exact quest that becomes number 20 depends on the order you choose inside the window.
If it has not unlocked yet, keep following the listed side quests. Do not repeat quests; the requirement is 20 completed side quests.
▶Chapter 7: Mortal Coil
▶Main Story and Hidden-Bridge Access
Finish Mortal Coil.
▶Brutal Narrative Dissonance
This unlocks when Mortal Coil completes.
The next side-quest window opens Drowned Abyss, Crackmast Cove, and important Overworld traversal. Lens of the Deceiver is already done from the Ballad of Bones window, so hidden bridges are available for later Overworld routes and two Dungeon Doors.
Complete:
- Of Curse and Claw
- On Wings and Dreams
- The Trial of Crooked-Eye Phil
- Clerical Error
- A Walk to Dismember
- In the Belly Is a Beast
- All Swashed Up
- A Wandering Aye
- Diplomatic Relations
▶You, Esquire
You, Esquire10G
Complete The Trial of Crooked-Eye Phil. The achievement unlocks when the quest completes.
Clear encampments 7 and 8 on either side of the Drowned Abyss entrance (see Fired Festival). You still do not need a dedicated full sweep yet.
▶Dungeon Doors: Grissom Whitmore and Magical Splotch
▶Collectibles · 2 2 collectibles
Grissom Whitmore — Past the Wargtooth Shallows entrance at the big blue die, across the hidden bridge, left and up around; needs Lens of the Deceiver.
Magical Splotch — Right from the Drowned Abyss and Godswell exit across the giant eraser bridge; opens after Mortal Coil.
- Grissom Whitmore: go past the Wargtooth Shallows entrance to a large blue die beside some columns. Reveal the hidden bridge with the Lens, cross it, go left, then follow the path up and around; the door is on the left. The same route can also be started from a mine down the left path of Queen's Gate. Two nearby pirate dungeons, one left from Queen's Gate into the Nocean and one right of the Wargtooth Shallows entrance, are not Dungeon Doors. The real door has the hidden bridge, three rooms, and Grissom with goblins, trolls, and bandits.
- Magical Splotch: from the Drowned Abyss and Godswell exit, go right and cross the giant eraser bridge that Mortal Coil opened. The door is on the right; ignore the smaller mines nearby. Expect Klomps, Bloomps, Skuttles, and wyverns before the boss.
▶Chapter 8: The Son of a Witch
▶Main Story and Karnok's Wall Cleanup
Finish The Son of a Witch.
▶Body Unsnatcher
This unlocks when The Son of a Witch completes.
Now complete the Karnok's Wall and Overworld quests opened at this stage:
- Spell to Pay
- A Pet's Rest
- Ancient Powers
- Ancient Powers (Part 2)
- Ancient Powers (Part 3)
- Ancient Powers (Part 4)
- Ancient Powers (Part 5)
Ancient Powers begins after Spell to Pay. Parts 2 through 5 continue the same chain. Part 5 becomes repeatable, but repeating it is not required for side-quest completion. Do it once, then move on.
The northern desert beyond Karnok's Wall is now open, and it holds the last encampments on the route. You can clear them now or during the sweep after Soul Purpose.
▶Chapter 9: Soul Purpose
▶Main Story
Complete Soul Purpose.
▶The First Session
This unlocks when Soul Purpose completes.
▶Upper Overworld and Final Pre-Boss Side Quests
Before starting Fatebreaker, clear the following side quests. Necromance Her, The Ditcher, Pocket Sandstorm, Eye Lost It, Alchemy: To Block the Sun, and On the Wink of Destruction actually become available once The Son of a Witch is complete, so you may start them earlier. Hot Fizz, Armageddon Distracted, and Gumbo No. 5 appear during Soul Purpose.
- Necromance Her
- The Ditcher
- Pocket Sandstorm
- Eye Lost It
- Alchemy: To Block the Sun
- Armageddon Distracted
- On the Wink of Destruction
- Gumbo No. 5
- Hot Fizz
The Ditcher opens Sunfang Oasis. Pocket Sandstorm clears the dune in front of one of the Dungeon Doors. Finish those two early in this batch so the Overworld sweep below is fully available.
▶So Much for That Guy
Complete The Ditcher. The achievement unlocks when the quest finishes.
▶Dungeon Doors: Eros Wyvern and Thorne Shadow
▶Collectibles · 2 2 collectibles
Eros Wyvern — Sweetsands, west of the Ossu-Gol Necropolis gate behind Blatherskite; needs Pocket Sandstorm.
Thorne Shadow — Sunfang Oasis entrance: clear the mine and temple dungeon, cross the hidden bridge from the hilltop, and ride the air vent; needs The Son of a Witch and the Lens.
- Eros Wyvern: in the Sweetsands desert, the door is west (left) of the Ossu-Gol Necropolis gate. Blatherskite stands in front of it and a lore scroll sits at the door. It opens once Pocket Sandstorm clears the dune. Expect Coiled casters before the wyvern.
- Thorne Shadow: at the Sunfang Oasis entrance, clear the two-level mine and temple dungeon and exit onto the hilltop. Cross the hidden bridge with the Lens, then step onto the air vent, which launches you to the door. Thorne can turn stealthy and fights alongside skeletons, zombies, and Cyclopes.
▶Overworld Completion Sweep
You now have the story progress and quest-gated traversal needed for the achievement-relevant Overworld cleanup.
▶Fired Festival
Clear any ten Overworld encampments. Camps do not appear on the Overworld map. An uncleared camp has black smoke rising from it and a battle horn plays as you approach. A cleared camp's fire goes out and your banner stands beside it. Camps can reset after you reload or return from Brighthoof, so the Overworld Challenges tab in the pause menu is your real progress count.
The numbers below are this guide's route order, not in-game labels. A few camps have reported alternate spots nearby, noted below. If a camp is not at its listed spot, check those nearby alternates, then move on to the next camp. The twelve listed give you two spares.
- First Overworld area, on the main path just outside Brighthoof, across the bottle-cap bridge and the wooden bridge behind it.
- First Overworld area, near the giant can opposite the Queen's Gate entrance; go straight past it and take the left.
- Across the Working Blueprint rainbow bridge on the snowy Mount Craw side, in the grass just past the bridge.
- Same snowy area: follow the path right, cross the wooden bridge, then go left into the grass.
- Nocean, at the start of the second Overworld area, beside the cave you clear for the Legendary Bow side quest.
- Nocean: take the left path from Queen's Gate into the mine, exit the far side, and cross the hidden bridge with the Lens. Past the blue dice, go forward, take the left, then go right at the second fork. Another spawn reported in this region sits in front of the Wargtooth Shallows exit.
- Left of the Drowned Abyss entrance, up the hill by the waterfall. This camp can swap places with camp 8 or move up the same hill behind the second patch of red grass.
- Right of the Drowned Abyss entrance, in the grass. If it is not there, go right over the rubber bridge and check the top of the hill on the right.
- Northern desert beyond Karnok's Wall, in the middle of the sand in front of the Ossu-Gol Necropolis gate.
- Northern desert, left of center in front of the Eros Wyvern Dungeon Door. Its alternate spawn is to the right of where you enter the desert.
- Start of the Sunfang Oasis area, on the right side of the desert.
- Close to camp 11, beside the Sunfang Oasis temple.
Clear ten different camps. If you are stuck at nine, work through the spare locations above and look for any camp still showing smoke rather than one with your banner. The achievement unlocks when the challenge reaches ten.
▶Dungeon Ender
Complete all seven Dungeon Doors in the Overworld: Bucket Head, Frondstrosity, Captain Swallow, Grissom Whitmore, Magical Splotch, Eros Wyvern, and Thorne Shadow. The route above places each door where it opens, and the Collectibles section at the end of this guide lists all seven.
Confirm a banner stands beside all seven doors. Also check the Overworld Challenges tab in the pause menu if it shows a door count. Every door also holds a shrine piece, and uncollected shrine pieces show a green marker on the Overworld map, which helps you spot a door you skipped.
Dungeon Ender can still fail to register even with all seven banners showing, and no official fix is known. If it does not unlock, try these steps in order:
- Check the Overworld Challenges tab to see whether one door is missing from the count, and use the banners and green shrine markers to find it.
- Exit to the Overworld, then replay your most recent door solo.
- Replay all seven doors solo.
- As a last resort, run the doors on a fresh character.
▶Chapter 10: Fatebreaker and Epilogue
▶Fatebreaker
Complete the final main story quest.
▶At the Top of All Things
This unlocks when Fatebreaker completes.
Continue through the Epilogue instead of leaving immediately. The Epilogue introduces the Chaos Chamber and the Enchantment Re-Roller, and the last base-game side quest, Destruction Rains from the Heavens, does not appear until the campaign is fully finished.
▶Enchantment Tutorial
Follow the Epilogue objective back to the Brighthoof blacksmith and use the Enchantment Re-Roller when prompted.
▶Keep On Rollin'
Enchant or re-enchant any eligible item. The achievement unlocks as soon as the reroll succeeds. The Epilogue tutorial supplies the opportunity, so there is no reason to spend extra Moon Orbs before this step.
▶Final Side-Quest Sweep
If Hot Fizz is still outstanding, complete it now. Then return to the upper Overworld after the Epilogue and get Destruction Rains from the Heavens from Saklas in the Sweetsands. This is the only side quest gated behind completion of the campaign.
Before moving on, check the Progress screen for every region and the Overworld. Open the Map and press right for the Progress tab, which shows each region's side-quest count. The Journal lists every completed quest, so you can compare it against the batches in this guide. Quest givers you have not finished show a gold exclamation mark, and the bounty boards in Brighthoof offer some of the remaining quests. Your achievement-counted side-quest total should be complete. The 48-slot requirement is represented by the route above; the extra Ancient Powers follow-up entries do not create additional permanent slots.
▶Completionist is Next to Godliness
Complete all achievement-counted base-game side quests. The normal trigger is completion of the full 48-side-quest set, with Destruction Rains from the Heavens being the final campaign-gated quest if you followed this route.
If the achievement unlocked earlier because you completed Mirror DLC content, still finish the base side-quest checklist. The early unlock behavior does not change what the base game considers finished.
If every quest is done but the achievement has not unlocked, work through these anecdotal recovery steps in order:
- Open the Progress tab and check each region's side-quest total to find any incomplete entry.
- Make sure the game is fully updated, then reload your save.
- Re-complete Ancient Powers (Part 5) and reload.
- As a last resort, complete the full side-quest set solo on a fresh character.
▶Post-Game Base Cleanup
▶Cash Milestones and Inventory Upgrades
Return to the SDU station beside the Brighthoof blacksmith. Upgrades cost gold only. There are nine inventory upgrade categories, and the final completion requires every tier in every category. The total cost is roughly 306 million gold:
- Pistol, Shotgun, SMG, and Assault Rifle: 10 tiers each.
- Sniper, Heavy, and Backpack: 13 tiers each.
- Lost Loot: 8 tiers, about 3.28 million gold.
- Bank: 23 tiers, about 167 million gold, which is more than half of the total.
The game runs a five-week rotation of weekly mini-events that refreshes every Thursday at 9:00 a.m. Pacific. During the Supreme Savings week, SDUs and vending machines cost half price. That can cut the full SDU bill to roughly 153 million gold. No in-game banner announces it, so check an SDU price after each Thursday refresh. Save gold and buy the expensive tiers, especially the Bank, during that week.
Continue selling high-value loot from Chaos Chamber runs rather than leaving it on the ground. If another player is willing to help, receiving gold through the normal in-game trade system is the fastest safe shortcut. Do not use risky save manipulation for this guide.
▶Bursting Coffers
Hold at least 100,000 gold at one time. The achievement unlocks as soon as your current balance reaches the threshold.
If you already earned this during the campaign, continue saving toward Goldionaire and Mule Character.
▶Goldionaire
Goldionaire50G
Hold at least 1,000,000 gold at one time. This is also based on current balance rather than lifetime earnings.
Do not spend below one million until this achievement has unlocked.
▶Mag of Holding
Purchase the final tier of any one inventory upgrade category. The Lost Loot capacity has the fewest tiers and is the cheapest straightforward target, so max it first unless another category is already closer.
The achievement unlocks when the final tier of that category is purchased.
▶Mule Character
Purchase every tier in all nine inventory upgrade categories at the Brighthoof blacksmith.
This is the long gold grind. Use normal campaign and Chaos loot sales, keep expensive drops for vending, and accept legitimate gold trades if you have a helper. The achievement unlocks on purchasing the last outstanding inventory upgrade.
▶Enchanted Legendary Cleanup
Do not farm this until after the campaign and your early Chaos runs unless it is the only thing left.
▶Put the RNG in Orange
The achievement asks you to find an enchanted Legendary item in the wild. Rely on drops from enemies, bosses, and chests. Do not depend on an item dropped by another player or on a purchase, since neither is confirmed to count.
The trigger occurs when the qualifying enchanted Legendary drops, so you do not need to pick it up or equip it. Enchanted gear starts dropping around level 15, so this can pop during the story. It will almost certainly pop during the Chaos Trial climb to Chaos level 20. If it still has not happened, increase Loot Luck and repeat Chaos Chamber runs or boss farms until one appears. This is RNG, so there is no guaranteed attempt count.
▶Chaos Chamber
▶Tutorial and First Full Run
Finish the Chaos Chamber tutorial during the Epilogue. Afterward, leave the chamber if necessary so the Chaos Mode controls initialize correctly, then return and speak to the Dragon Lord.
For achievement progression, select Chaos Trial. Normal, Featured, and Extended Runs do not raise your Chaos level.
▶Thank the Maker
Complete one full Chaos Chamber run and pass through the final reward/exit sequence. Your first completed Chaos Trial is the efficient place to earn this.
▶Reach Chaos Level 20
The current catch-up progression skips levels below 50. For the achievement range, expect five successful Chaos Trials after the tutorial, unlocking 1, 5, 10, 15, and 20 rather than requiring the original one-level-at-a-time launch grind.
After each clear, make sure the next highest unlocked Chaos level is selected before starting the next Chaos Trial. Do not accidentally switch the run type away from Chaos Trial.
▶"You Mean the Chaos Levels?"
Continue successful Chaos Trials until Chaos level 10 is unlocked. With the current catch-up progression, this occurs on the route through the early 1, 5, and 10 milestones.
The achievement unlocks when your account reaches Chaos level 10, not merely when you start a run at that level.
▶Controlled Chaos
Continue Chaos Trials through the 15-to-20 step. The achievement unlocks when Chaos level 20 is reached.
You do not need to continue toward the modern Chaos level cap for any Xbox achievement. Stop at 20 unless you want stronger loot or a better gold farm.
▶Loot Luck Check
After reaching Chaos level 20, open Skills and then Hero Stats to see your current Loot Luck. The campaign alone leaves most characters around 1,600, so do not grind for this before the finale.
▶Luck Amok
Luck Amok50G
The achievement unlocks when your displayed total Loot Luck reaches at least 3,000.
Normal leveling, Lucky Dice, shrine bonuses, Myth Rank after level 40, and especially Chaos levels all raise Loot Luck, so this normally unlocks on the way to Chaos 20. If you are still below 3,000, complete the Shrine of Aaron G in the northern desert beyond Karnok's Wall. It needs four pieces:
- One from each of the two dungeons beside the shrine.
- One from the Eros Wyvern Dungeon Door, which opens behind Blatherskite after Pocket Sandstorm clears the dune.
- One behind the magical barrier near Sunfang Oasis. Drop the barrier with its console.
Then add Loot Luck gear or enchantments and run another Chaos Trial. You do not need Lucky Dice for this achievement.
▶Base-Game Achievement Check
Before starting the Mirrors of Mystery, confirm that all other 38 base-game achievements are unlocked. If Mule Character is still outstanding, keep selling Chaos loot or arrange a normal gold trade and finish the blacksmith upgrades first.
▶Bunker Mastered
Bunker Mastered120G
This is the base game's meta-achievement. It unlocks automatically once the other 38 base-game achievements have been earned. The eight Mirror DLC achievements are not required.
▶Coiled Captors
▶Dreamveil Overlook and Chums
Travel to Dreamveil Overlook outside Brighthoof and enter the Coiled Captors Mirror. The Mirrors scale to your character and can be entered much earlier, but doing them after the campaign at level 40 is faster and avoids interrupting the chronological base-game route.
Turn Chaos Mode off before the Mirrors unless you deliberately want the added challenge. Mirror difficulty and Chaos Mode are separate systems.
All four Chums forms are available as of 2026-10-13. The old weekly release schedule is historical, but the four difficulties still have to be cleared consecutively. Dying inside a Mirror ends that attempt and sends you back out, so prioritize survival over optional speed.
▶Chums, Bested!
Complete Best Chums on the first Mirror difficulty. The achievement unlocks when the first full Coiled Captors run is completed.
▶Champion of Tall Fish Tales
Run Coiled Captors three more times, clearing difficulties 2, 3, and 4 in order. Defeat Chums the Old God on difficulty 4.
The achievement unlocks when Chums is defeated on the fourth and highest Mirror difficulty.
▶Glutton's Gamble
▶Imelda the Sand Witch
Enter the second Mirror at Dreamveil Overlook. Keep Chaos Mode off and clear the four difficulties in order.
▶No More Hero Sandwiches
Complete Pesto Chango on difficulty 1. The achievement unlocks when the first Glutton's Gamble run is completed.
▶The Epic in Epicure
Clear difficulties 2 and 3, then finish difficulty 4 and defeat Imelda the Sand Witch at her highest Mirror difficulty.
The achievement unlocks on the difficulty-4 Imelda defeat.
▶Molten Mirrors
▶Fyodor the Soul Warden
Enter the third Mirror. This is the most mechanically punishing Mirror for many builds because Fyodor's arena layers projectile and machinery hazards around the boss fight. Keep Chaos Mode off, use your strongest level-40 setup, and prioritize surviving the hazard cycles over forcing damage.
▶Off the Hook
Off the Hook10G
Complete Puns and Crimeishment on difficulty 1. The achievement unlocks when the first Molten Mirrors run is completed.
▶Destroyer of Chains
Clear difficulties 2 and 3, then complete difficulty 4 and defeat Fyodor the Soul Warden at his highest Mirror difficulty.
The achievement unlocks on the difficulty-4 Fyodor defeat. If this fight is giving you trouble, improve your level-40 gear through Chaos Chamber rewards rather than enabling higher Chaos levels inside the Mirror.
▶Shattering Spectreglass
▶Redmourne the Trivern
Enter the fourth and final Mirror. As with the other packs, the four boss forms are already released but must be defeated in sequence.
▶Nothing to Fear
Complete Outer Daemons on difficulty 1. The achievement unlocks when the first Shattering Spectreglass run is completed.
▶Avenger of Lost Souls
Clear difficulties 2 and 3, then complete difficulty 4 and defeat Redmourne the Trivern at the highest Mirror difficulty.
The achievement unlocks on the difficulty-4 Redmourne defeat. With this done, all 47 Xbox achievements and the full 1,080G are covered.
▶Collectibles
Reference
▶Dungeon Doors
7 in the game
All seven Overworld Dungeon Doors are required for Dungeon Ender. Clear each one solo in a single attempt and confirm the banner beside the door afterward. None is missable, and every door stays available in free roam after the story.
Bucket Head — Rainbow bridge on the Mount Craw side, through the snowy patch, then left over the giant eraser bridge; needs Working Blueprint.
Frondstrosity — Hill beside the Weepwild Dankness entrance next to the Shrine of Zoomios; trees block it until Emotion of the Ocean.
Captain Swallow — Nocean, east of the Shrine of Grindanna near the Tangledrift signpost and Wargtooth Shallows entrance; opens after Emotion of the Ocean.
Grissom Whitmore — Past the Wargtooth Shallows entrance at the big blue die, across the hidden bridge, left and up around; needs Lens of the Deceiver.
Magical Splotch — Right from the Drowned Abyss and Godswell exit across the giant eraser bridge; opens after Mortal Coil.
Eros Wyvern — Sweetsands, west of the Ossu-Gol Necropolis gate behind Blatherskite; needs Pocket Sandstorm.
Thorne Shadow — Sunfang Oasis entrance: clear the mine and temple dungeon, cross the hidden bridge from the hilltop, and ride the air vent; needs The Son of a Witch and the Lens.