Wobbly Life 100% guide
Published by Chubuggles
Chronological Xbox route for all 68 achievements, every title update, Planet Wobb cleanup, and the full Space completion.
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- ·Coverage: every achievementCoverage 100%
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ETA
Estimated time, as the guide’s author estimates: 65-85 hours
Difficulty
5/10, as the guide’s author rates it
Your Progress
68 achievements in this guide
Sign in with Xbox to see which of them you have already earned.
▶Before You Start
▶Xbox Status and Route Plan
Wobbly Life currently has 68 Xbox achievements worth 2,120G: 32 base-game achievements worth 1,000G and 36 achievements worth 1,120G across nine achievement-bearing title updates. The current v1.1 Crossplay update, released August 27, 2026, added cross-platform multiplayer and invite codes but did not add achievements.
- Online or co-op required: No. The entire Xbox list can be completed solo and offline.
- Co-op available: Yes. Wobbly Life supports online and local split-screen co-op, and v1.1 supports crossplay between Xbox, PlayStation, Nintendo Switch, Steam PC, and Luna. The iOS and Android versions are a separate ecosystem and cannot play with Xbox.
- Missables: None are established as true missables. A handful of Space collectibles sit inside mission areas that may not be re-enterable afterward, so this guide collects them during those missions.
- Practical playthroughs: One world/save.
- Difficulty achievements: None.
- New Game+: None required.
- Point of no return: None for the achievement route. Do the mission-gated collectibles when you are already inside those areas to avoid unnecessary revisits.
- CURRENTLY CONFIRMED UNOBTAINABLE: None on Xbox as of 2026-10-14.
- CURRENTLY CONFIRMED DISCONTINUED: None on Xbox as of 2026-10-14.
- SAVE-LOSS PRECAUTION: Xbox saves have lost progress before, and partially finished missions or collections were not recoverable. Finish a mission or collection in one sitting, let the game save after major turn-ins, and avoid force-closing during world transitions. These habits reduce risk but don't eliminate it. If an established world ever loads reset or the game offers the tutorial again, stop: don't play on or create a new save until you've checked your saves and cloud sync, because continuing can overwrite progress that might otherwise be recoverable. Recovery isn't guaranteed.
- If an achievement does not pop when its condition completes, restart the game and repeat the trigger.
This route deliberately delays the two large Planet Wobb collection sweeps. Many presents and artifacts sit inside quest areas, the Ancient Wobbly Trials, Dreamland, the sewers, and other content that you will visit naturally, and this guide tells you to grab them as you pass. Clearing the major missions first prevents a second full lap of the map.
For co-op, keep the main completion on your own hosted world. Friends can make jobs, transport, fishing, and searching faster, but world-state progress such as your bank, collections, and mission state should be treated as belonging to the host world. Online guests have reported earning job achievements, and Museum hand-ins reportedly credit everyone present at the turn-in, but there is no official rule. Local split-screen guests may not receive achievements or mission unlocks. The safe approach is to accept quests and earn everything on your own profile as host.
▶Completion Rules That Save Time
Keep a Metal Detector after you buy one for the Jelly Car. Every Treasure Hunter vendor sells one for $5. You will use it again for buried museum artifacts, Treasure Hunt maps, and the Bard's Treasure.
Collect presents and glowing artifacts whenever this guide routes you past them. Artifacts on Planet Wobb glow gold until donated; once donated, any copy you find has no glow and can be sold. Never sell a glowing artifact. Donate artifacts whenever you pass the Museum so you can see which collection hints remain, and carry artifacts by hand or in an open truck bed: they can fall out of vehicles over bumps.
The present counter shows how many presents you have, not which ones are missing, so tick off presents in the Collectibles tracker at the end of this guide as you go. If you start this guide on an existing save, use the Museum and Emporium exhibit hints to see which artifacts remain and the Wizard's paid hints to locate missing presents.
Do not spend heavily before the dollar achievements. The $1,000, $5,000, and $10,000 achievements check money held in the bank, not lifetime earnings. Buy the cheap necessities needed for the route, then let your balance climb to $10,000 before buying pets, expensive vehicles, or cosmetics.
The same rule applies in Space. Hold 5,000 Space Credits at once before buying optional ships, clothes, or pets.
▶Phase 1 — Residential Island Setup
▶First Job, First Savings, and First House
Start on Residential Island and use the nearby Jelly Delivery job as your tutorial. From here, work the nearby easy jobs rather than buying cosmetics. Your first useful money target is $1,000.
▶A Wobbly Start
Complete one Jelly Job successfully. The achievement unlocks when the delivery job finishes successfully.
▶Look At Me Grandma!
Build your bank balance to at least $1,000 at one time. Do this before buying your first house so the purchase does not delay the milestone.
▶Making Grandma Proud
After the $1,000 achievement has unlocked, buy any player house. A cheap house is sufficient; there is no achievement benefit to buying an expensive property first.
▶Jelly Man and the Metal Detector
Go to Jelly Man's house on Residential Island and read the book in his upstairs bedroom. It tells you the spare basement key is buried in the garden and requires a Metal Detector. Buy one for $5 from a Treasure Hunter vendor (the City Pawn Shop or the Mountain and Jungle vendors), return to the backyard, locate the buried key, and open the basement.
Keep the Metal Detector for the rest of the completion.
▶A Jelly Fueled Journey
Help Jelly Man finish the Jelly Car. Find and fit the four wheels, complete the engine temperature test, bring five jellies to the house and move them onto the conveyor, finish the body step, then retrieve the steering wheel through the basement platforming section. Buy the five jellies at the grocery store in the nearby mall, drop them down the chute beside the basement door, then place them on the conveyor one at a time. Return the steering wheel to Jelly Man. The achievement unlocks when the Jelly Car task is completed.
▶Residential Island Pickups
▶Collectibles · 13 13 collectibles
Grandma's House — Residential: first bedroom at the top of the stairs.
Jelly Road Porch — Residential: porch of the green house next to Jelly Man's.
Red House Bedroom — Residential: red house behind Jelly Man, west of the newspaper job, first bedroom upstairs.
Blue House Garage — Residential: behind the garage of the blue house beside the Post Office, facing the train tracks.
Yellow House Gap — Residential: gap between the yellow house by the playground and its garage.
Mall Grocery — Residential mall ground floor: behind the shelves by the ice-cream freezers.
Mall Shoe Shop — Residential mall second floor: between the shoe-shop shelves.
Mall Washroom — Residential mall second floor: men's washroom left at the top of the stairs, by the sinks.
Behind the Lighthouse — Residential: behind the lighthouse on the south-east end.
Racetrack Hill — Residential: top of the trampoline chain up the south-east mountain, just before the catapult.
Rail Bridge Middle Support — Residential side: base of the middle bridge support in the water; drop carefully from the deck.
Jelly Man's Basement — Residential: ride the green pipe from the workshop, go through the portal into the bouncy-platform room.
The First Wheel — Early Wobblys: Metal Detector X under a Racetrack Hill trampoline, Residential Island.
Residential Island holds 13 presents; take 12 of them now. Most are ordinary house, mall, and outdoor pickups. Grab the grocery present while buying jellies, and the Jelly Man basement present on the bouncy-platform room reached through the green pipe and portal in his workshop. The rail-bridge present sits at the base of the middle support in the water: drop carefully off the bridge deck, and do not wade into deep water because Wobblies cannot swim. The 13th Residential present (the Clown Car at the Birthday House) needs a purchased outfit and is routed in Phase 2.
With the Metal Detector in hand, dig up the First Wheel artifact at the X under one of the trampolines leading up the Racetrack Hill mountain by the lighthouse. Exact spots are in the Collectibles tracker.
▶Phase 2 — City and General Job Sweep
▶City Jobs
Use the map job icons and clear one successful run of each job below. These are simple one-completion achievements, so there is no reason to grind them beyond the money you need. Pick up the City presents listed in City Pickups while driving between jobs.
▶A Speedy Slice
Complete one normal Pizza Delivery job. Deliver the assigned pizza before the timer expires; the achievement unlocks on successful job completion.
▶Flipping The Perfect Burger
Complete one Burger Job at Wobbly Burger. Assemble and serve the requested order correctly before the job ends.
▶Speedy Nee-Naw
Complete one Emergency Job from the hospital. Load the patient, transport them safely, and finish the delivery to the hospital.
▶Rapid Delivery To Your Door
Complete one Newspaper Job. Finish the marked paper route before the timer expires.
▶Creative Courier
Complete one Furniture Job. Deliver the assigned furniture to its destination before time expires.
▶Cleaning Up The Island
Complete one Garbage Job successfully.
▶Frantic Fares
Complete one Taxi Job. Pick up the marked passenger and deliver them to the requested destination.
▶A Sweet Day At Work
Complete one Ice Cream Job successfully. Keep the order intact and finish the delivery requirements before the job ends.
▶Dazzling On The Dance Floor
Complete one Disco Job. Follow the dance prompts until the job reaches a successful finish; the meter must be in the green when the song ends.
▶You're My Wobbly Hero
Complete one Fire Fighter Job. Extinguish the required fires before the timer expires.
▶My Best Work
My Best Work20G
Complete one Art Job at the Art Studio. Follow the sculpting and painting instructions until the artwork is accepted and the job ends successfully. Paint the exact number of dabs of each colour shown; the hose washes off all paint, not just the mistake.
▶What A Clever Wobbly
Go to the Wonderful Wobbly Quiz on the top floor of the WTV building and win one full quiz. You must answer all five questions correctly with about 15 seconds each; a single miss fails the quiz. The question pool can vary, so use the information in the studio and replay the quiz if you miss a question. The achievement unlocks when the quiz is won, not merely when it is started.
▶Midnight Pizza Secret
Do the UFO pizza immediately after the normal pizza achievement so you do not forget the time gate. A normal Pizza job must already be complete.
▶A Supernatural Delivery
Start the Pizza Delivery job between 12:00 and 1:00 AM in-game, ideally soon after midnight. Alien music and a roughly nine-minute timer confirm the UFO delivery triggered. Do not sleep to reach midnight: beds skip straight to morning. Watch the clock under the minimap and keep doing other jobs until it approaches midnight. Follow the UFO up toward the Mountain Island ice-hockey area and place the pizza in its tractor beam; the beam is finicky, so stand still in it while holding the pizza and let it lift you. The achievement unlocks when the UFO accepts the delivery.
The UFO delivery also unlocks the Alien Outfit. Its top is a jetpack, which helps with several high presents later.
▶City Pickups
▶Collectibles · 27 27 collectibles
Birthday House Clown Car — Residential: upstairs during Down to Clown; wear the $150 Clown Outfit and pull the breaker-box battery to move the mother.
Docks Ship Containers — City docks: between two containers on the right-most vertical ship.
Docks Flatcars — City docks: beside the green container where the train flatcars are parked.
Docks Race Shed — City docks: behind the small shed where the race cars are parked.
Train Tunnel — City: train tunnel from the docks, north entrance side.
Train Station Office — City: inside the train station office.
Police Station Jail — City: in one of the right-hand cells (second or third from the right).
Subway Washroom — City: subway station by the hospital, right-most stall of the women's washroom.
Hospital Room — City hospital: second floor, furthest room on the right, by the bed.
Cinema — City: right-hand entrance into the screen room.
Games Office — City: RubberBandGames office upstairs cubicles behind the lift.
Fire Station — City: second floor next to the vending machine.
Paint Shop Office — City: inside the vehicle paint shop office near the pizza job.
Downtown Gas Station — City: by the freezers in the gas station next to Wobbly Pizza.
Pawn Shop Alley — City: alley behind the Pawn Shop.
Disco Alley — City: alley further west of the Pawn Shop, south of the Disco, before City Hall.
Swimming Pool Showers — City: left changing-room showers in the pool building.
Teddy Stall — City amusement park: inside the stall next to the dodgems.
Mansion Garage — City, Victoria Road: garage of the left mansion, behind a car.
Mansion Bedroom — City, Disaster Drive: bedroom of the middle mansion.
Mansion Bathroom — City, Disaster Drive: bathroom of the right mansion.
TV Station Limo — City TV station: remove the Quiz poster in the second-floor room by the lift, press the button, take the present on the top floor.
Art Studio Office Roof — City: climb the ruler onto the Art Studio office roof, behind the pencil case.
Bank Break Room — City bank at night: A Bank Un'Robbery route past the lasers, right into the staff break room.
Mayor's Office — City: key from the Mayor's bedroom opens the locked door in his office.
Dinosaur Egg — Dinosaurs: Metal Detector X behind the City Museum.
Ancient Scroll — Treasure: drive through City trash cans until it drops.
City Island has 31 presents; take the 24 ground-level ones now plus the Clown Car present from Residential Island. Leave the seven rooftop, crane, carrier, and skyscraper presents for Phase 9, when the Propeller Hat and Flying Car make them easy.
Three City-area presents need setup:
- Birthday House (Residential Island, Down to Clown): talk to the mother outside the house to start the task, buy the Clown Hat ($40), Clown Shirt ($50), and Clown Pants ($60) from Streetwear Urban Style in north City Island, and wear them to enter. Pull the battery out of the breaker box to distract the mother, then go upstairs for the Clown Car present. Buy the outfit after Look At Me Grandma! has unlocked.
- Bank break room (A Bank Un'Robbery): during the day (5 AM–7 PM) talk to the suspicious Wobbly behind the bank. Then, between 6 PM and 6 AM, talk to him at the bank's Staff Only door. Climb the first stairs, avoid the guard and jump the lasers, take the key from the room on the right, use it in the security room to switch off the lasers, then turn right into the staff break room for the present. Getting caught ejects you and restarts the run. You do not need to finish the heist. The midnight pizza night is a convenient time for this.
- Mayor's building: take the key from the Mayor's bedroom and use it on the locked door in his office.
The TV-station present is in the second-floor room next to the lift: take the Wonderful Wobbly Quiz poster off the wall and press the button behind it to open the top floor.
Optional: start Detective Buck's cases at the Main Island police station now (read the case board; one new case appears each in-game day). The Haunted House present in Phase 9 needs case 6, so clearing one case a day while you play avoids waiting later.
Artifacts here: dig the Dinosaur Egg at the X behind the City Museum (under the billboard), and drive through City trash cans whenever convenient for the random Ancient Scroll drop.
▶Phase 3 — Races, Fishing Introduction, and Power Plant Grind
▶One of Each Race
These achievements require completing the race, not a separate championship. Races are solo timed checkpoint runs with no opponents, so you only need to finish before time runs out. Finish one of each vehicle type as you travel around the islands.
▶Putting The Pedal To The Metal
Complete one Kart Race and cross the finish successfully.
▶Taking To The Skies!
Complete one Plane Race and finish the course.
▶Making Waves
Making Waves20G
Complete one Boat Race and finish the course.
▶Learn Fishing Before the Big Collection
Do the paid Fishing Job now so you learn the reeling mechanic before the later Fish Book cleanup.
▶Relentless Reeler
Start a Fishing Job at a fishing hut, catch the five fish required by the job, and deposit them in the fish pens. Only sellable fish count; trash catches do not. The achievement unlocks when the paid job completes successfully.
Do not grind the full Fish Book yet. Catch new species whenever convenient, but the efficient full sweep comes after the major island missions.
▶Power Plant and Gooey Louie
The Waste Removal job gives you five toxic barrels per completed run. Each successful run ends after Gooey Louie eats five barrels, so ten full runs naturally cover both cumulative barrel achievements. Louie only appears while a Power Plant job is active, and a barrel counter appears when you feed him. Do these early because the runs also add cash toward the bank milestones.
▶Monster Manager
Complete one Power Plant Waste Removal job by delivering five toxic barrels to Gooey Louie.
▶Powering The Whole Island
Feed Gooey Louie 25 toxic barrels total. Five complete Waste Removal runs are enough if each run delivers the required five barrels.
▶Feeding Frenzy
Continue until Gooey Louie has eaten 50 toxic barrels total. Ten complete five-barrel runs cover the requirement. Use the in-game total counter rather than trying to remember individual barrels. This also unlocks the Monster pet and pays $500 toward the bank milestones.
▶Phase 4 — Farm, Mountain, Construction, and Bank Milestones
▶Farm and Woodcutter Jobs
Clear the three Farm jobs in the same visit, then do the Woodcutter job while you are already working the Mountain/Farm side of the map. The Farm jobs are linked and only one is offered at a time (Plowing, then Seeding, then Harvest). If the one you want isn't on the map, complete whichever is.
▶Plowing Ahead
Complete one Plowing Farm Job successfully.
▶Growing Your Own
Complete one Seeding Farm Job successfully.
▶Cream Of The Crop
Complete one Harvest Farm Job successfully.
▶Lumber Legend
Complete one Woodcutter job successfully.
▶Construction Site Jobs
The three construction-site jobs share the same general area and unlock in a chain: Demolition first unlocks Recycling, and Recycling unlocks Construction. Do them back to back in that order instead of returning later.
▶A Daring Demolition
Complete one Demolition Job successfully by destroying every part of the house before the timer expires.
▶The Rapid Recycler
Complete one Recycling Job successfully.
▶One Happy Hammerer
Complete one Construction Job successfully.
▶Mining and Uranium
Start Mining runs while you are on Mountain Island. Uranium is the rare glowing green ore, so it may not appear immediately. Keep mining until it does rather than treating a normal mining completion as sufficient.
▶Mining The Glowy Green Ore
Mine a glowing green Uranium deposit and place the Uranium into the Mining Machine. The achievement unlocks when Uranium is deposited and processed; ordinary ore does not count.
▶Farm and Mountain Pickups
▶Collectibles · 12 12 collectibles
Farmhouse Bathroom — Farm: bathroom in the southernmost farmhouse.
Stables — Farm: first closed stable at the middle farm.
Windmill Top — Farm: hold the bottom of a windmill sail to ride to the top.
Farm Tents — Farm: second tent on the right near the purchasable farmhouse.
Yellow House — Mountain: second bedroom upstairs, yellow house by the furniture job.
Behind the Mechanic — Mountain: outdoors between the car paint building and the mechanic.
Mountain Gas Station — Mountain: outside the gas station on the mountain side.
Airfield Hangar — Mountain airfield: right-hand hangar with your back to the Lab doors.
Toboggan Run — Mountain: at the second bend of the toboggan run.
Wobbly Rex Tail Bone — Wobbly Rex: Metal Detector X at the southern tip of Farm Island.
Fossilised Present — Early Wobblys: drive through Farm Island hay bales until it drops.
Gems of Pure Uranium — Treasure: rare drop from green Uranium deposits in the Mining job.
Take four Farm Island presents and five Mountain Island presents while you work these jobs. The windmill present needs no flight: grab the bottom of a sail at ground level and hold on until it carries you to the top. The barn present on the raised platform is easier with flight and waits for Phase 9.
Artifacts: dig the Wobbly Rex Tail Bone at the X on the southern tip of Farm Island, and drive any vehicle through the Farm Island hay bales until the Fossilised Present pops out. The Uranium Gems artifact is a rare extra drop when you break a green Uranium deposit during the Mining job, so watch for it while doing Mining The Glowy Green Ore; if it doesn't appear, it can be farmed in Phase 9.
▶Finish the Dollar Milestones Before Spending
At this point you will have cleared most ordinary jobs and several repeatable grinds. Keep doing whichever completed job you find fastest until the bank milestones are done. Mining and short delivery jobs are both useful because they also move you around areas where you can pick up presents.
▶High Roller
High Roller60G
Hold at least $5,000 in the bank at one time.
▶There's A Big Spender In Wobbly Town
Continue saving until the bank shows at least $10,000 at one time. Do not buy an expensive pet, vehicle, or cosmetic just before this threshold.
▶Your New Best Friend
Once the $10,000 achievement is safely unlocked, buy any pet from a pet shop. The achievement unlocks on the first pet purchase. You do not need a specific species; the cheapest pets (Cat, Chicken, Hedgehog, Rabbit) cost $500.
▶Phase 5 — Jungle Temple, Ghost Pet, and Ancient Trials
▶Complete the Temple First
Go to the large ancient Temple on Jungle Island. Bring the bomb from the jeep parked near the pyramid to the blocked entrance, then work through the swinging-blade corridor, mirror/light puzzle, hidden-tile path, and blue-orb mechanism. Place the blue orb on the Temple pedestal to open the boulder route, use the side alcoves to avoid the boulders, clear the maze, and finish the final memory-pattern room to reach the treasure chamber and exit. The blue orb is also needed for the Ghost Pet chain, so retrieve it when the Temple route releases it instead of abandoning it somewhere random.
The Temple has eight chests holding 16 presents; open every one as you go (see Jungle and Temple Pickups below).
▶Awesome Archaeologist
Complete the Temple from entrance to final completion. The achievement unlocks when the Temple itself is finished, not when you merely open it or solve the first orb puzzle.
▶Jungle and Temple Pickups
▶Collectibles · 28 28 collectibles
Sphinx — Jungle: between the Sphinx's front legs.
Waterfall Puzzle (first) — Jungle waterfall puzzle cave, first section.
Waterfall Puzzle (second) — Jungle waterfall puzzle cave, second section (Devil Outfit).
Hill Building — Jungle: building on the hill near the Treasure Hunting stall.
Temple Path Bushes — Jungle: bushes at the start of the stone path to the Temple.
Balloon Basket — Jungle: grounded hot-air-balloon basket outside the Temple.
Temple Chest 1 — Side room opened by the light-reflection puzzle (Explorer Hat).
Temple Chest 2 (cash) — Orb-and-cog room, immediately left on entering.
Temple Chest 2 (Mummy Bottom) — Same chest, second present.
Temple Chest 3 — Right of the boulder run start (Explorer Top).
Temple Chest 4 (1 of 3) — First left after the boulder path.
Temple Chest 4 (2 of 3) — Same chest.
Temple Chest 4 (Mummy Top) — Same chest, third present.
Temple Chest 5 — End of the maze, doorway on the left (Explorer Pants).
Temple Chest 6 (cash) — Far end of the memory-pattern room.
Temple Chest 6 (Mummy Hat) — Same chest, second present.
Temple Chest 7 (1 of 3) — Left chest after the memory pattern.
Temple Chest 7 (2 of 3) — Same chest.
Temple Chest 7 (3 of 3) — Same chest.
Temple Chest 8 (1 of 3) — Right chest after the memory pattern.
Temple Chest 8 (2 of 3) — Same chest.
Temple Chest 8 (3 of 3) — Same chest.
Ancient Wobbly Bomb — Jungle: Temple maze just after the boulder chase.
Wobbly Rex Skull Fragment — Wobbly Rex: break the cracked rock beside the golden exit door on Jungle's western beach.
Venus Flytrap — Jungle: just past the Army Base bridge.
Giant Wobbly Shark Tooth — Fossils: Metal Detector X on Jungle Island's north coast beach.
Deep Sea Creature Shell — Fossils: Metal Detector X on the beach just north of the Army Base bridge, Jungle Island.
Solid Gold Goblet — Treasure: random drop from smashed pottery.
Jungle Island surface and the Temple hold 22 presents: the Sphinx, two waterfall-puzzle presents (the same cave as the Ghost Pet's green orb), the hill building by the Treasure Hunting stall, the bushes at the start of the Temple path, the grounded balloon basket, and the 16 Temple chest presents. A missing Explorer or Mummy clothing piece in your wardrobe means you skipped that chest.
Artifacts on this island:
- Ancient Wobbly Bomb: inside the Temple maze just after the boulder chase.
- Wobbly Rex Skull Fragment: break the cracked rock beside the large golden exit door on the western beach (the waterfall puzzle exit) with a pickaxe or bomb.
- Venus Flytrap: in the jungle just after the bridge from the Army Base.
- Shark Tooth and Deep Sea Shell: Metal Detector X spots on the north coast beach and on the beach just north of the Army Base bridge.
- Solid Gold Goblet: a random drop from smashed pottery; the Temple and Trials are full of pots.
Optional: buy a few Jungle Treasure Hunt maps while you are here. The Jungle vendor's maps are the only source of six Museum artifacts (see Phase 9).
▶Set Up the Ghost Pet While the Temple Is Fresh
The Ghost Pet uses two glowing orbs. The blue orb comes from the Temple. The green orb comes from the waterfall puzzle cave on Jungle Island. The orbs can be delivered separately, so do not risk transporting both at once if that makes the physics harder.
Take the orb or orbs to the Mining Job. Leave them in a vehicle outside the mine before starting the timed job so they do not vanish if the job ends. Inside, break the wooden wall to the right of the Mining Machine room entrance and take the right branch twice to reach the two-pedestal doorway. Place the green orb on the left pedestal and the blue orb on the right to open the secret room. Retrieve the tombstone and process it through the Mining Machine before the active job ends. If the secret door has already been opened in the current world, restart the Mining Job if you need more time for the tombstone step.
▶A Deep Spooky Wobbly Secret
Process the secret tombstone in the Mining Machine after opening the two-orb chamber. The achievement unlocks when the Ghost Pet itself is unlocked. Buying the Ghost Pet afterward ($1,200) is not required for the achievement.
▶Ancient Wobbly Trials
Start An Ancient Mystery with Steve, the archaeologist, in a house in the East Village of Jungle Island. He gives you a key and a wall map showing four scroll caves. Clear all four caves and bring back the four scrolls. The caves need a boat, a pickaxe, and bombs.
After returning the scrolls, retrieve the Trial Hat from the cave by the giant statue (log crossing, whirlpool raft, and lift), equip it, and complete all four Trials. The Trials use the hat to reveal or activate the intended route and finish with the ancient hoverboard race, which unlocks the ancient hoverboard.
▶Trivializing The Trials
Complete all four Ancient Wobbly Trials and finish the final interaction with the archaeologist. The achievement unlocks when the Trials task is completed.
▶Trials Pickups
▶Collectibles · 13 13 collectibles
Trials Scaffold — Trials caves: plain pickup on the bottom platforms of the wooden scaffold in the first cave section.
River Island Chest — Trials hat cave: chest on the island crossed by rafts and crocodiles.
Archaeologist Left Chest (1 of 2) — Trials archaeologist room, left chamber.
Archaeologist Left Chest (2 of 2) — Same chest.
Archaeologist Right Chest (1 of 2) — Trials archaeologist room, right chamber.
Archaeologist Right Chest (2 of 2) — Same chest.
Frog Hat — Beside the exit lift after the whirlpool raft.
Ancient Armour Pants — Trial room 1, behind a pillar.
Ancient Armour Shirt — Trial room 2, behind the archaeologist.
Ancient Armour Helmet — Trial room 3, ground floor behind the waterfall by the door.
Giant Jade Crystal — Cave: green gem wall in the Trials scroll cave under the City–Mountain bridge. Pickaxe.
Ruby Crystals — Cave: red gem wall in the Trials scroll cave on Mountain Island's east side. Pickaxe.
Amethyst Geode — Cave: purple gem wall in the waterfall scroll cave; carry it out slowly by boat.
The Trials area holds 10 presents: a plain pickup on the bottom platforms of a wooden scaffold in the first cave section, a chest on the river island crossed by rafts and crocodiles, two chests in the archaeologist's room (two presents each), the Frog Hat beside the exit lift after the whirlpool raft, and one Ancient Armour piece in each of trial rooms 1–3. Trial 4 (the hoverboard race) has no present.
Three Cave-collection artifacts sit in the scroll caves behind coloured gem walls you break with the pickaxe: the Jade Crystal in the cave under the City–Mountain bridge, the Ruby Crystals in the cave on Mountain Island's east side, and the Amethyst Geode in the waterfall cave reached by water. Carry the Amethyst out slowly in the boat and let the waves settle after each waterfall drop.
▶Phase 6 — Secret Lab, Science Job, and UFO
▶Secret Lab Pass
Go to the Secret Lab at the Mountain airport end of the runway. Do the Science Job while you are here, then continue the lab's shrinking/scientist objectives because the UFO repair chain uses the same location.
▶Formula Frenzy
Complete one Science Job successfully. Produce the requested formulas and finish the job before the timer expires.
▶Rebuild the UFO
Work through the Secret Lab objectives until you have found the missing scientists and obtained the UFO Keys. Shrink in the corner office and find the four lost scientists; the Keys are beside the last one. Finding them also gives the Scientist Jacket, which you wear to pass the guarded door to the Fuse. For the Battery, move the forklift pallets onto the five coloured boxes and jump across the stacks. For the fuel, set the Science Machine to the fuel formula shown on the lab whiteboard and fill the barrel; the expected ingredients are Purple Chemical, Emerald, and Corn, but follow the whiteboard if it differs. Bring the Keys, battery, fuse, and fuel to the UFO scientist and install the full set.
▶A Tiny Adventure
Complete the UFO repair by delivering and installing all required UFO components. The achievement unlocks when the UFO is completed.
▶Secret Lab Pickups
▶Collectibles · 11 11 collectibles
Lab Entrance Gear — Secret Lab: behind the large gear just inside the big doors.
Lab Lift Shaft — Secret Lab: hop off the descending lift halfway onto the red-beamed platform.
Lab Crate Stack — Secret Lab UFO level: on top of the crate stack after the forklift battery step.
Shrunk: Behind the Machine — Secret Lab while shrunk: behind the Shrinking Machine.
Shrunk: Bottle Maze — Secret Lab while shrunk: behind a bottle on the middle table's upper shelf.
Shrunk: Globe Desk — Secret Lab while shrunk: among the books on the globe desk by the fridge.
Shrunk: Trolley Cupboard — Secret Lab while shrunk: far back corner of the cupboard reached by the trolley.
Shrunk: Plank Area — Secret Lab while shrunk: bottom level behind a wooden plank past the cupboard hole.
Lab CCTV Room — Secret Lab Scientist Jacket area: CCTV room two floors up.
Lab Rocket Room — Secret Lab Scientist Jacket area: behind the rocket on the same floor.
Mosquito in Amber — Dinosaurs: shrunk Secret Lab, behind a red pipe before the third scientist; un-shrink it before donating.
The Lab holds 10 presents and is the most common place to finish one short. Work it in one pass:
- Main level: behind the large gear just inside the big doors; on the lift shaft, where you must hop off the descending lift about halfway onto the red-beamed platform; and on top of the crate stack on the UFO level, reached during the forklift battery step.
- Shrunk: five presents in the miniature lab (behind the Shrinking Machine, the bottle-maze table, the globe desk, the trolley cupboard, and the plank area). Find these while hunting the four scientists.
- Scientist Jacket area: the CCTV room and the rocket room two floors up from the vending machines.
The Mosquito in Amber artifact is in the shrunk section on the bottom level behind a red pipe, just before the third scientist. It shrinks with you: carry it back to the machine, stand near the centre (not against a wall), and grow back before taking it to the Museum.
▶Phase 7 — Weather, Dreamland, and the Forgotten Wobbly
▶Weather Researcher Job
Do the paid Weather Job before the larger weather mission so you are familiar with the Climate Club equipment.
▶The Balloon Buster
Complete one Weather Job successfully by using the research equipment to deal with the assigned weather balloons and finish the job.
▶Fix the Weather Machine
Talk to Colin at the Climate Club and take the Data Hat. Gather readings from the four marked research areas: the City skyscrapers, the Paradise Observatory, the Jungle sloth bridge, and the Mountain Ice Cave. Return to Colin.
Next, go to Perfect Parachutes on Paradise Island and choose the Storm destination. Parachute into the tornado and take the storm reading with the Data Hat. After the hospital transition, return to Colin and complete the Weather Machine test.
▶Into The Storm
Finish the Climate Club mission and test the repaired Weather Machine. The achievement unlocks when the Weather Machine is fixed.
The repaired machine lets you buy a specific weather type at the Climate Club for $200, including a lightning storm, so do the storm-dependent sword secret next instead of waiting for natural weather.
▶Weather Trip Pickups
▶Collectibles · 13 13 collectibles
Climate Club Shaft — Climate Club top floor: drop into the broken lift shaft.
Ice Cave Slide — Ice Cave: middle tunnel, then the right-hand hole in the penguin chamber; the slide delivers it.
Hedge Maze — Paradise: corner of the red-mansion hedge maze.
Greenhouse — Paradise: first greenhouse behind the red mansion.
Pink Building Balcony — Paradise: middle balcony of the pink building by the taxi job.
Garage Dumpster — Paradise: behind the dumpster of the garage near the car dealership.
Boutique Pool — Paradise: poolside behind Beachside Boutique.
Behind the Observatory — Paradise: behind the Observatory.
Golf Club Bar — Paradise: behind the golf clubhouse bar.
Ice Sculpture — Ice Cave: chisel (booth) the ice block right of the entrance.
Ice Hockey Stick — Ice Cave: give a fish to the penguin at the hockey-stick booth.
Mammoth Tusk — Ice Cave: Metal Detector X on the ice floor past the slides.
Unidentified Fur — Ice Cave: pickaxe the wall between the shops, ring the gong, middle slide to the Yeti's home.
The research stops take you past nine presents:
- Climate Club: drop into the broken lift shaft on the top floor.
- Mountain Ice Cave (ski lift on the north side): go left to the three tunnels, take the middle one, and in the penguin chamber drop down the hole nearest you on the right; the slide delivers the present.
- Paradise Island (Observatory and Perfect Parachutes trip): all seven Paradise presents, including behind the Observatory, the red-mansion hedge maze, the first greenhouse behind the red mansion, the pink building's middle balcony beside the taxi job, the garage dumpster near the car dealership, poolside behind Beachside Boutique, and behind the golf clubhouse bar.
The Ice Cave also holds all four Ice Cave artifacts. Bring the Metal Detector and one fish you caught, then:
- Mammoth Tusk: dig the X on the ice floor in the area past the slides.
- Ice Sculpture: buy a chisel from a booth, carry it back toward the entrance, turn right, and chisel the ice block.
- Hockey Stick: give a fish to the penguin in the booth with the fish-and-hockey-stick sign.
- Unidentified Fur: buy a pickaxe at a booth, break the cracked wall between the two shops, hit the gong with the mallet, take the middle slide, and pick up the fur to the right of the snow block in the Yeti's home.
You will usually pass 100 presents during this phase, which unlocks the Propeller Hat.
▶The Sword During a Storm
▶Collectibles · 4 4 collectibles
Sword Vault Chest (1 of 3) — Mountain north-coast cave: vault chest opened with the storm sword.
Sword Vault Chest (2 of 3) — Same vault chest.
Sword Vault Chest (3 of 3) — Same vault chest.
Golden Sceptre — Gold: on the table in the storm-sword vault.
Use the Weather Machine to create a thunderstorm with lightning; rain alone is not enough. During the storm, a small island rises in the lake at the mouth of the Jungle waterfall river, near the small dock with a fishing pole and boat. Take the sword from the stone. Carry it by boat to the cave on the north edge of the map along the Mountain Island shoreline. Lightning can strike you and knock the sword away, so carry it in a boat or hovercraft and keep low; if it is lost, wait for or buy the next storm. Inside the cave, place the sword in the sword-shaped outline on the floor to open the vault.
The vault chest gives three presents, and the Golden Sceptre artifact is on the table in the treasure room. Equip the Ghost Knight Armour before you leave (see the achievement below).
▶Helping The Wobbly That Time Forgot
Open the vault with the storm sword, then interact with and equip the Ghost Knight Armour inside before leaving. Reports differ on whether opening the vault alone triggers the achievement, so equipping the armour covers both. The description ("Choosing Wisely") does not represent a mutually exclusive dialogue choice; there is no alternate ending to manage here.
▶Dreamland
▶Collectibles · 2 2 collectibles
Dreamland Castle — Dreamland: behind the castle, before entering it.
Dreamland King's Room — Immediately left on entering the King's room, behind a gold pile; take it before walking further in.
Go to the mountain furniture store and interact with the giant cloud bed to enter Dreamland. Work through the Dreamland rooms in order: rebuild the route forward, help the stranded dreamers, complete the cloud platforming, obtain the King's Invitation, and solve the castle sequence that leads to the sleeping king. The jetpack and Moon Boots do not work here, and there are no checkpoints.
Take both Dreamland presents on your first run. Dreamland can be replayed from the cloud bed after you wake the king, but you'd have to repeat the whole route to recover a missed present. The first is behind the castle; grab it before going inside. The second is in the King's room: step in and turn immediately left to find it behind a gold pile. Do not walk further into the room first, because that triggers the ending and sends you back.
▶One Big Sleep
Reach the end of Dreamland and wake the Sleep King. The achievement unlocks after the king is awakened and the sequence completes.
▶Phase 8 — Sewers and Bard's Treasure
▶Get the Sewer Permit and Finish the Queen's Route
At the harbour sewer entrance, speak to the worker and then visit the Mayor's Office for the Sewer Permit test. The answers are available in the nearby book, and the test can be repeated, so there is no missable choice. The answers are: climb carefully around holes, fix pipe holes with your wrench, jump into a sewer exit pipe if lost, report criminals to the police, and leave mysterious valves alone.
Enter the main sewers and follow Deep In The Sewers. Repair the required pipes, continue into the Old Sewers, restore the Queen's water taps, then complete the crown recovery section.
▶Drain Diver
Drain Diver20G
Return the Sewer Queen's crown to her. The achievement unlocks when the crown is delivered back to the Queen.
▶Sewer Pickups
▶Collectibles · 10 10 collectibles
Main Sewer Crates — Main sewers: behind stacked crates in the pipe-repair area.
Locked Door Room — Main sewers: room behind the locked dock door, after all pipes are fixed.
Grandma's Street Sewer — Sewer outside Grandma's/Jelly Man's house: wash the jelly off it.
Fire Station Sewer — Sewer in front of the fire station, in the exit room.
Disco Sewer — Sewer outside the Disco; dark, bring a lantern.
Mountain Tunnel Sewer — Mountain tunnel sewer: fuel the boiler, then the door left of it. Needs the Old Sewers key.
Louie's Baby Tooth — Sewer: grate at the far end of a City dock pier. Sewer Permit.
Sewer Blueprints — Sewer: grate at the Lab-door end of the Mountain airport runway. Sewer Permit.
Golden Toilet — Sewer: grate on the Paradise golf course green. Sewer Permit.
Giant Lipstick — Sewer: grate under the hay in the small Farm barn with the tractor. Sewer Permit.
The sewers hold six presents. Two are in the main sewers: one behind stacked crates in the pipe-repair area, and one behind crates in the room behind the locked door from the dock, which opens once all six pipes are fixed. The other four are in separate grate sewers: outside Grandma's/Jelly Man's house (wash the jelly off it), in front of the fire station (in the exit room; douse the fire if it blocks you), outside the Disco (dark; bring a lantern), and in the Mountain tunnel (fuel the boiler to melt the ice, then take the door left of the boiler; this one needs the Old Sewers key from the Queen route).
With the permit, any manhole or grate works (press Y above it on Xbox). The four Sewer-collection artifacts are in grate sewers: Louie's Baby Tooth (grate at the far end of a City dock pier), the Sewer Blueprints (grate at the Lab-door end of the Mountain airport runway), the Golden Toilet (grate on the open green of the Paradise golf course), and the Giant Lipstick (grate inside the small Farm Island barn with the tractor, under the hay bales).
▶Nine Bard Map Pieces
▶Collectibles · 9 9 collectibles
Weather Club Branch — Manhole beside the Weather Club; piece behind boxes near the exit end. The commonly missed piece.
Pet Store Branch — Manhole beside the Farm Island Pet Store.
City Dump Branch — Manhole inside the City Dump.
Power Plant Branch — Manhole beside a chimney at the Power Plant.
Mine Road Branch — Manhole across the road from the Mine.
Theme Park Branch — Manhole behind the Theme Park arcades.
Lighthouse Branch — Manhole beside the Residential Island lighthouse.
Tunnel Branch — Manhole in the underground road tunnel between Residential and Mansion Islands.
Observatory Cliff Branch — Manhole on the lower cliff near the Observatory.
The Bard's Bounty begins when you pick up any map page; no NPC is involved. There are nine pieces, one in each of nine small sewer branches entered by manhole, and the Sewer Permit is all you need to get in. The Old Sewers key and the Queen's quest are not required for these branches. The mission list shows "Map pieces found: ?/9", and an audio cue plays when a page is close.
The counter doesn't tell you which branches are done, so tick each entrance off in the Collectibles tracker. In every branch, follow the audio cue and walk all the way to the far end before leaving. A sensible loop: lighthouse, tunnel, Observatory cliff, Theme Park, City Dump, Power Plant, Weather Club, Mine road, Pet Store.
If you are stuck at 8/9, re-check the Weather Club branch and look behind the boxes near its exit end. That is where the commonly missed middle piece has been found.
▶Piecing It All Together
After collecting all nine map pieces, open the completed map and note the X. Go there with a Metal Detector; the beeping speeds up until a D-Pad Left prompt appears. Press it to dig up the Bard's Treasure. The achievement unlocks when the treasure is found, and the dig also gives the Bard Outfit and $200.
▶Phase 9 — Planet Wobb Collection Cleanup
▶Museum: Finish What Normal Exploration Started
By now you have visited the Temple, Trials caves, mine, Secret Lab, Ice Cave, Dreamland, sewers, fishing areas, and most of the world. If you followed the route, about 25 of the 55 artifacts are already in hand or donated.
Planet Wobb's Museum contains 13 collections with 55 artifacts total. Interact with each exhibit to see one hint per missing artifact; use those hints as your checklist. Remaining artifacts come from a Paradise Island trip, the Wizard's potions, a pawn-shop purchase, fishing, and Treasure Hunt maps.
Work one incomplete collection at a time, finish and donate it, let the game save, then move on. The easiest first collections are Cave, Sewer, Paradise Island, or Ocean.
▶Recovering The Past
Complete any one Museum collection. If you have been donating artifacts throughout the route, this may already be unlocked. The achievement triggers when the first collection reaches completion.
▶Paradise Island Artifact Trip
▶Collectibles · 5 5 collectibles
Pineapple Drink — Paradise Island: hotel balcony by Beachside Boutique, via the trampoline and rooftop plank.
Louie's Lunch — Paradise Island: glowing flower in the cave below the Golf Club.
Emerald Golf Ball — Paradise Island: hit the gold ball on the golfer statue with a golf club.
Golden Golf Club — Paradise Island: hedge-maze bench key opens the Golf Club lobby case.
Sapphire Crystals — Cave: blue crystal wall in the east-edge Paradise cave. Pickaxe.
Do all five deterministic Paradise artifacts in one visit. Bring a pickaxe and $15:
- Pineapple Drink: on a balcony of the resort hotel block beside Beachside Boutique; use the trampoline by the zipline to reach the rooftop plank that leads to it.
- Louie's Lunch: the glowing green flower at the back of the cave down the hillside from the Golf Club, on the east edge of the island.
- Sapphire Crystals: in the nearby east-edge cave; break the large blue crystals to reach the back, then break the blue crystal wall. If you fall through a hole, exit and climb back to the upper entrance.
- Emerald Golf Ball: buy a golf club from the Golf Club vendor, then hit the gold ball on the golfer statue outside the club to smash it open.
- Golden Golf Club: take the key from under a bench in the mansion hedge maze and open the locked case by the Golf Club's front desk. You don't need to own the mansion.
▶Wizard Runes
▶Collectibles · 4 4 collectibles
Shabby Wizard's Hat — Wizard: Purple potion (Drought of Dozing) on the Residential train-tunnel rune.
Wizard's Spellbook — Wizard: Red potion on the rune behind the Mountain forest lighthouse.
Shabby Wizard's Robe — Wizard: Light Blue potion on the rune behind a Mountain air-base hangar.
Wizard's Staff — Wizard: Yellow potion on the rune behind a small docks building near the race.
The Wizard's caravan moves each in-game day between four spots: the Paradise cliff near the golf course, Residential Island near the football field, Farm Island near the windmill, and Mountain Island near the mines. Rainbow smoke and accordion music mark it. Potions cost $30 each; carry them one at a time (the Potion Sack stops them breaking) and break each one on the ground in front of its glowing rune, standing close and facing the wall.
- Wizard Staff: rune behind a small building on the docks near the race start. Yellow potion.
- Wizard Robe: rune behind a hangar at the Mountain air base. Light Blue potion.
- Wizard Spellbook: rune behind the lighthouse in the Mountain Island forest. Red potion.
- Wizard Hat: rune on the wall of the Residential train tunnel near the Birthday House. It needs the Purple potion (Drought of Dozing). If the labels look different in your game, check the book in the Wizard's tent, which shows which potion matches each rune.
▶Treasure Maps and the Gold Ring
▶Collectibles · 17 17 collectibles
Fossilised Leaf — Fossils: Jungle vendor Treasure Hunt map.
Cave-dweller Club — Early Wobblys: Jungle vendor Treasure Hunt map.
Ancient Mask — Jungle: Jungle vendor Treasure Hunt map.
Golden Amulet — Gold: Jungle vendor Treasure Hunt map.
Wobblysaurus Footprint — Dinosaurs: Jungle vendor Treasure Hunt map.
Wobblysaurus Droppings — Dinosaurs: Jungle vendor Treasure Hunt map.
Ammonite Fossil — Fossils: City Pawn Shop Treasure Hunt map.
Wobbly Rex Arm Bone — Wobbly Rex: City Pawn Shop Treasure Hunt map.
First Wobbly Pizza — Early Wobblys: City Pawn Shop Treasure Hunt map.
Prehistoric Wobbly Spear — Early Wobblys: City Pawn Shop Treasure Hunt map.
Jewelled Ancient Crown — Treasure: City Pawn Shop Treasure Hunt map.
Trilobite Fossil — Fossils: Mountain vendor Treasure Hunt map.
Wobbly Rex Leg Bone — Wobbly Rex: Mountain vendor Treasure Hunt map.
Model of Wobbly Rock — Jungle: Mountain vendor Treasure Hunt map.
Ancient Gold Pants — Gold: Mountain vendor Treasure Hunt map.
Wobbly Raptor Claw — Dinosaurs: Mountain vendor Treasure Hunt map.
Solid Gold Ring — Gold: buy it from the City Pawn Shop window for $500.
Sixteen artifacts come only from Treasure Hunt maps, and each vendor has its own pool. An exhibit hint's region names the vendor to buy from, not the item's theme:
- "Main island" hints: City Pawn Shop maps (Ammonite, Rex Arm Bone, First Wobbly Pizza, Prehistoric Spear, Ancient Crown).
- "Buried in the Jungle" hints: Jungle vendor maps (Fossilised Leaf, Cave-dweller Club, Ancient Mask, Golden Amulet, Wobblysaurus Footprint, Wobblysaurus Droppings).
- "Up north" hints: Mountain vendor maps (Trilobite, Rex Leg Bone, Wobbly Rock Model, Gold Pants, Raptor Claw).
Start a map, walk into the red circle with the Metal Detector, and dig when the beeping peaks. Each hunt gives one result, and duplicates of artifacts you already own can still drop. Hard maps may give better artifact odds and always give treasure that sells for at least the map's cost. Farm one vendor at a time until its pool is complete. This is the longest RNG portion of the Museum.
Buy the Solid Gold Ring from the City Pawn Shop window for $500 on the same trip.
The other random artifacts (Ancient Scroll from City trash cans, Fossilised Present from Farm hay bales, Uranium Gems from Mining-job Uranium deposits, Gold Goblet from pottery) can be farmed here if they didn't drop earlier.
▶Committed Collector
Complete all 13 Planet Wobb Museum collections (55 artifacts). The Museum grand-opening cutscene plays when the final collection is finished and the Curator hands you the Basement Key. The Flying Car is in the basement, which has its own exit. The achievement unlocks with the completed Museum.
▶Fish Book: 47 Current Species
▶Collectibles · 4 4 collectibles
Jungle Reef Coral — Ocean: chance catch fishing the Coral Reef near the Jungle.
Giant Clamshell — Ocean: chance catch fishing deep water.
Sea Turtle Shell — Ocean: chance catch fishing off the Paradise beach.
Glistening Pearl — Ocean: chance catch fishing by the sunken ship between the lighthouse and Observatory.
The current Fish Book has 47 unique species. Nine of them appear in more than one water type, so you only need each species once (lists showing 56 count those twice).
Work through the Fish Book by water type instead of fishing randomly across the map: Shallow Sea, Deep Sea, Tropical Sea, Coral Reef, Docks, Fresh Water, and Ice Fishing. The Fish Book at each fishing hut lists every species for each area along with its rarity, and uncaught species stay unrevealed, so use it as the authoritative cleanup checklist and expect the rarer catches to create some RNG variance. There is no bait and no time or weather restriction. Water near the huts becomes overfished and yields mostly trash, so move away from them. Most sea zones need a fishing boat; Fresh Water and Ice Fishing do not.
Deposit or otherwise record each new species and keep moving between water types once a zone's entries are complete. Expect the rare fish to be one of the longest RNG portions of the guide, often hundreds of casts.
The four Ocean-collection artifacts are chance catches in specific zones, so they come naturally during this sweep: Coral (Coral Reef near the Jungle), Giant Clamshell (deep water), Turtle Shell (Shallow Sea off the Paradise beach), and Pearl (beside the small sunken ship in the channel between the Residential lighthouse and the Paradise Observatory).
▶Marine Master
Catch every one of the 47 current Planet Wobb fish species so the Fish Book is complete. The achievement unlocks when the final unique species is registered.
▶Present Sweep: 120 on Planet Wobb
▶Collectibles · 12 12 collectibles
Rail Bridge Top — City side: on top of the lowest bridge support nearest the Amusement Park. Flight.
Aircraft Carrier Tower — City: top of the carrier tower; zipline from the Residential mountain, boat, or flight.
Docks Crane — City docks: end of the bottom-right crane. Flight.
TV Station Roof — City: on the Wobbly TV station roof. Flight.
Pink Zipline Roof — City downtown: roof of the coral/pink building with the zipline.
Right Skyscraper Roof — City: roof of the right-most tall blue skyscraper. Flight.
Left Skyscraper Ledge — City: ledge about halfway up the left-most tall blue skyscraper. Flight.
Red Barn Platform — Farm: raised platform inside the southernmost red barn. Flight helps.
North Plateau — Mountain: small dip on the north side of the summit plateau. Flight.
Haunted House Basement — Mountain: basement during Detective Buck case 6, The Haunted House.
Train Rear Carriage — On the last carriage of the moving train.
Wizard's Tent — Inside the Wizard's tent, behind barrels left of the crystal ball.
Planet Wobb has 120 counted presents. If you took every present in the earlier phases, the counter reads 108 and only these 12 remain. That number is a route estimate, not a checkpoint: if you're lower, the unticked entries in the Collectibles tracker show what's left.
- Flight spots: the City-side rail-bridge support (on top of the lowest support nearest the Amusement Park), the aircraft carrier tower, the end of the bottom-right dock crane, the TV station roof, the pink zipline building roof, the right-hand blue skyscraper roof, the ledge halfway up the left-hand blue skyscraper, the raised platform in Farm Island's southern red barn, and the dip on the Mountain's northern plateau. Use the Propeller Hat and the Flying Car.
- The rear carriage of the moving train.
- The Wizard's tent: push aside the barrels left of the crystal ball.
- The Haunted House basement on Mountain Island. This needs Detective Buck's case chain from the Main Island police station. Read the case board to start it; one new case appears each in-game day (or after reloading the world). The present is in the basement where you switch the power back on during case 6, The Haunted House. To avoid waiting at the end, start this chain early and clear one case a day during earlier phases.
If the counter is still short, check your wardrobe for the clothing rewards (Devil Outfit, Explorer and Mummy sets, Frog Hat, Ancient Armour, Electrified Hair, Secret Service Glasses) and vehicles (Clown Car, Limo) to spot a missed chest or pickup, then re-check the Mountain Lab, Temple chests, Trials, and Dreamland. The Wizard sells a $100 hint that marks a missing present on the map until you collect it; hints can repeat or be vague, so use them as a last resort.
▶Explorer Extraordinaire
Collect all 120 current Planet Wobb presents. The achievement unlocks when the last counted Wobbly Island present is collected. All 120 also unlock the Wizard's Cape, which opens a fast-travel portal hub.
▶Phase 10 — Space License and Arrival
▶Become an Astronaut
Go to the Wobbly Space Center on Jungle Island. The Astronaut Training Course costs $500. Sign up, pass the written exam using the information displayed in the training room, complete the spaceship test, then finish the gravity tests and collect your Space License.
Do not confuse earning the license with the achievement trigger. The achievement is for actually reaching Space.
▶A New Frontier
After earning the Space License, use the Space Center to travel to Space. The achievement unlocks after you arrive at the Space Station and the introductory sequence completes.
From this point, keep Planet Wobb dollars and Space Credits mentally separate. Space uses its own currency.
▶Phase 11 — Space Jobs and Parallel Mission Chains
▶How to Use Space Days Efficiently
Three major mission chains run in parallel: Space Cadets, Space Detective Agency, and Space Garden. After finishing a mission in one chain, the next mission does not become available until the next in-game day. The efficient route is simple: each day, complete every currently available chain mission, then fill the waiting time with the nine Space jobs, present searching, and artifact pickups. Sleeping or reloading the world may advance the day faster, but this is untested in Space.
Do not spend optional Space Credits yet. One early Cadet objective requires a small purchase, but otherwise preserve the balance for 5,000c.
▶Space Job Sweep
Complete each Space job once while the mission chains are waiting for the next day. These are all one-success achievements.
▶Luggage Lifter
Complete one Suitcase Delivery Job at the Space Port. Finish all required luggage deliveries before the job ends.
▶Proud Protector
Complete one Asteroid Defence Job successfully. This is the hardest Space job; retry as needed, and bring a co-op partner if one is available.
▶Throwing Space Shapes
Complete one Space Disco Job successfully.
▶Wonderous Waiter
Complete one Space Diner Job successfully.
▶Wrench Wizard
Complete one Spaceship Mechanic Job successfully.
▶Spaceship Saviour
Complete one Spaceship Rescue Job successfully.
▶No Delivery Too Far
Complete one Space Courier Job successfully.
▶Space Mine Specialist
Complete one Asteroid Mining Job successfully. This is also a useful repeatable source of Space Credits for the later 5,000c grind.
▶Rapid Rockets
Complete one Spaceship Race and finish the course successfully.
▶Space Free-Roam Pickups
▶Collectibles · 41 41 collectibles
Bridge Map Table — Captain's Bridge lower level, beneath the map table.
Aurora's Apartment — Yellow key card from behind the Bridge console opens the door halfway along the gravity-lift tunnel.
Storage Area Cubes — Space Port storage: parkour from the yellow cubes to the green cubes.
Detective Agency Vent — Space Mall Detective Agency office: west-wall vent beside the broken cleaning robot.
Gym Climbing Wall — Space Mall gym: top of the climbing wall.
Mall Wobbly Burger — Space Mall Wobbly Burger: behind a booth in the south corner.
Mall Washroom — Space Mall women's washroom, left-most stall.
Ship Shop Cockpit — Space Mall ship shop: cockpit of the cargo ship on display.
Cargo Bay Ceiling — Space Mall Cargo Bay: on a ship part hanging from the ceiling.
Hotel Middle Floor — Space Hotel middle floor: grass patch by the robot at the window.
Hotel Disco — Space Hotel Disco Play Zone: high circular platform.
Space Park — Behind the bench Wobbly and a small hill, by the picnic table.
Mall Roof — Station exterior: Space Mall roof.
Hotel Dish — Station exterior: under the satellite dish on the hotel roof.
Under the Hotel — Station exterior: on top of the tunnel under the hotel.
Solar Panel Path — Mining Asteroid: end of the solar-panel path.
Canteen Door — Mining Asteroid: on top of the Canteen exit door; jump from the bush.
Yellow Building — Mining Asteroid: inside a control panel at the end of the yellow building's parkour.
Upper Mines — Mining Asteroid: behind the drilling vehicle on the upper mines path.
Garden Dome Ramp — Garden Dome: under a ramp.
Void Plant Cave — Garden Dome asteroid east edge: behind the waterfall in the Void Plant cave.
Train Tube Junction — Where the train tube meets the Garden Dome.
Under Larry's Garage — Hidden underneath Larry's Garage.
Floating Asteroid — Small asteroid north of and below the coloured-ball puzzle asteroid.
Rescue Ship Meeting Room — Space Rescue ship: left door, end of the long hall.
Diner Rocks — Behind the big rocks at the back of the Space Diner.
Bug's Nest — Secret room via the hidden passage left of the giant bug.
Inventor's House — Upper floor with the telescope; jump from the bush, take the lift.
Emporium Roof — On a roof behind the Collector's Emporium.
Village Green House — Asteroid Village: beneath the northern green house.
Farmer's Shower — Asteroid Village: Farmer's House bathroom shower.
Village Sign Hole — Asteroid Village: through the hole behind the sign, past the pond, down another hole.
Village High Asteroid — On the highest asteroid floating above the village.
Original Space Station Design — Space Explorer: Lost and Found room on the Captain's Deck.
First Footprint in Space — Space Explorer: small asteroid south of and below Larry's Space Garage.
Weightless Spoon — Mystery: ledge under the Space Diner asteroid by its booster.
Space Fish Skeleton — Living Space: fish the pond through the hole behind the Asteroid Village sign.
Unexploded Space Bug Nest — Living Space: secret room left of the giant bug in the Bug's Nest.
Void Plant — Living Space: waterfall cave low on the east edge of the Garden Dome asteroid.
Tiny Wormhole — Mystery: crush Nebulite from the Mining job in the Space Mall Cargo Bay shrinking machine.
Bubblestone — Mystery: blue-swirled ore on an upper ledge of the Asteroid Mine; carry it out of the job.
Use the day-wait gaps to collect the 33 free-roam Space presents and 8 free-roam Emporium artifacts. Exact spots are in the Collectibles tracker; the setup items are:
- Captain Aurora's apartment present: take the yellow key card from behind the console on the Captain's Bridge and open the locked door halfway along the gravity-lift tunnel.
- Bug's Nest: facing the giant bug, take the hidden passage on the left to the secret room, which holds a present and the Space Bug nest artifact.
- Void Plant cave: low on the east edge of the Garden Dome asteroid, behind the waterfall, which holds a present and the Void Plant artifact.
- Asteroid Village: the hole behind the village sign leads to a pond where you fish with the rod provided for the Space Fish Skeleton artifact, then on through another hole to a present.
- Mining artifacts: during an Asteroid Mining job, mine a small purple Nebulite crystal and the blue-swirled Bubblestone on an upper ledge of the mine, and carry each up the lift and out of the job before it ends. Crush the Nebulite in the shrinking machine in the Space Mall Cargo Bay to make the Tiny Wormhole artifact. Nebulite spawns randomly and may take several runs.
- Pick up a pickaxe from the mining area before Cadet 3.
Hand each completed collection to the Collector robot at the Collector's Emporium.
▶Space Cadet Mission Series
▶Collectibles · 8 8 collectibles
Shipwreck Lift Shaft — Cadet 2 crashed ship: down the lift shaft in the second vent section.
Shipwreck Exterior — Cadet 2 crashed ship: behind rubble past the outer-hull door.
Shipwreck Cockpit — Cadet 2 crashed ship: in the cockpit.
Photo of Wobbly Island — Space Explorer: Cadet 2 shipwreck, behind the outer-hull door opened with the battery.
Alien Trial 3 — Cadet 3: under the right side when the blocks open.
Alien Trial 4 — Cadet 3: small hole behind the route after the second lift.
Dimension Crystal — Mystery: pickaxe wall inside the coloured-ball puzzle asteroid cave (Cadet 3).
Glowing Seed — Living Space: behind a tall rock on the three-obelisk platform of the northernmost purple-grass asteroid (Cadet 3).
Captain Aurora's Space Cadet chain contains three missions and advances on later in-game days.
The first mission sends you to the Mining Boss with his lunch and then asks for a milkshake. The milkshake costs 10c, so allow for that small mandatory spend.
The second mission sends you into a crashed spaceship to recover an unstable engine core. It is not established whether this ship can be re-entered after the mission, so collect everything now: three presents (down the lift shaft in the second vent section, behind rubble past the outer-hull door, and in the cockpit) and the Photo of Wobbly Island artifact. For the photo and the hull present, carry the battery from the first vent section to the slot in the corridor; this opens a door on the outer hull to the artifact room. Follow the vent/screwdriver route, release the core using the room's lever sequence, then transport it to the Cargo Bay for destruction.
The third mission investigates an asteroid anomaly and leads into the alien trial area. Collect everything here before finishing the sequence, as re-entry is also unconfirmed: a present under the right side when the blocks open in the third trial, a present in a small hole behind the route after the second lift in the fourth trial, the Dimension Crystal behind a pickaxe-breakable wall in the coloured-ball puzzle asteroid cave, and the Glowing Seed behind a tall rock on the three-obelisk platform of the biggest, northernmost purple-grass asteroid used in the fifth-key puzzle.
▶Creative Cadet
Complete all three Space Cadet missions and report back after the final Asteroid Anomaly mission. The achievement unlocks when the full Space Cadet Mission Series is complete.
▶Space Garden Classes
The Space Garden on the Mining Asteroid has three classes. Complete the available class each day, then return after the next in-game day for the next one. The classes cover reading/quiz work, growing a plant, and plant care with the motivator and bug-catching tasks.
▶Super Student
Complete all three Space Garden classes. The achievement unlocks when the third class, Plant Care, is finished.
▶Space Detective Agency
▶Collectibles · 3 3 collectibles
Moon Tent — Detective 4 Moon: tent on the hill north-east of spawn, behind Boris.
Moon Cheese Cavern — Detective 4 Moon: cheese cavern behind a big rock formation.
Moon Base Capsule — Detective 4 Moon: last capsule of the base after the fuses and key cards.
Detective Biff's Space chain contains four missions and also advances on later in-game days. Follow the agency objectives through The Missing Specs, Rogue Robots, Shopping for Clues, and A Little Trip.
The fourth mission takes you to the Moon. Collect its three presents before you leave: in the tent on the hill north-east of the spawn behind Boris, in the cheese cavern behind a big rock formation (check the southern rocks first, then the north-west formation), and in the last capsule of the abandoned moon base after you restore the correct fuses and collect the key cards. Then repair the return rocket and finish the case. If you miss one, you can return to the Moon by talking to the attendant at a desk in the main Space Station area near the luggage job (community-reported).
▶Uncovering The Clues
Complete all four Space Detective missions. The achievement unlocks when the fourth case is finished and the chain is complete.
▶Phase 12 — Robot Factory and Black Hole
▶Robot Factory
▶Collectibles · 4 4 collectibles
Factory First Stealth — Robot Factory: beside the robots in the first stealth section.
Factory Rebuild Room — Robot Factory: behind crates in the rebuild-the-robot room.
Factory Vent Exit — Robot Factory: on your left after leaving the wall vent.
Factory Alarm Ramp — Robot Factory: under the ramp near the alarm switch.
Fly to the large Robot Factory ship and start Disarmingly Alarming. The mission is built around four stealth sections. In the final section, continue past the control room to obtain the keycard, return to the control-room door, and use the alarm control.
The factory holds four presents: beside the robots in the first stealth section, in the rebuild-the-robot room (behind crates in a corner), on your left as you leave the wall vent in the vent section, and under the ramp in the alarm-room area near the alarm switch. The mission can be replayed if you miss one, but that means a full stealth run, so search properly the first time.
▶Stealthy Sneaker
Disable the Robot Factory alarm from its control room during Disarmingly Alarming. The mission is designed around stealth, but the achievement trigger is the alarm shutdown itself. It is not established whether being caught affects anything, so play it stealthily. It unlocks after the alarm is switched off and the mission sequence resolves.
▶Black Hole and the Space Crystal
▶Collectibles · 7 7 collectibles
Black Hole Hidden Cave — First parkour room: top crystal beam, north-west, drop to the dim hidden cave.
Black Hole Blue Crystals — Second parkour section: behind two blue crystals broken with the space axe.
Black Hole Vine Wall — Second parkour section: throw a Sleeping Blueberry at the vine wall.
White Crystal Room — Left passage: hit the white crystals in order, then clear the obstacle course.
Wisp Cave — Follow a wisp to the narrow passage in the left wall and climb to the alcove.
Space Crystal Reward — Before the exit after defeating the Space Crystal. Unlocks the Mysterious Crystal Ship; does not raise the counter.
Flag — Space Explorer: Black Hole, small asteroid opposite the giant crystal from the entrance.
Approach the Black Hole area and enter the crystal dimension. Work through the crystal puzzle and platforming route to the Space Crystal.
The Black Hole holds six presents:
- First parkour room: climb to the highest horizontal crystal beam, head north-west to the wall, and drop to the dim hidden cave entrance.
- Second parkour section: behind two blue crystals you break with the space axe.
- Second parkour section: behind a vine wall; throw a Sleeping Blueberry at it to clear it.
- White crystal room, left passage: hit the three white crystals in the right order, then clear a hard obstacle course. Look for the in-room cue and retry; if none appears, Right, Left, Middle, Left, Right is reported to work.
- Dark wisp cave: follow a wisp to a narrow passage in the left wall and climb to the alcove.
- The reward present lying before the exit after you defeat the Space Crystal.
The axe and blueberries are not something to bring in; look for them inside the level. The Flag artifact for the Collector's Emporium is on a small asteroid on the far side of the giant crystal from the entrance. Players have returned to the Black Hole for missed items, but the way back in isn't documented, so collect everything on this run.
▶Well That Was Weird
Reach the end of the Black Hole route and defeat the Space Crystal. The achievement unlocks on the Space Crystal defeat. The reward present afterward is separate from the achievement trigger.
▶Phase 13 — Space Collections and Final Credit Grind
▶Collector's Emporium: 3 Collections, 12 Artifacts
Finish the Emporium as cleanup. The four mission-area artifacts (Photo of Wobbly Island, Dimension Crystal, Glowing Seed, Flag) should already be in hand, and the remaining eight are free-roam or Mining-job pickups. Artifacts in Space glow blue until donated.
There are three collections with four artifacts each: Space Explorer (reward: Shuttle spaceship), Mystery (reward: Black Hole Hat), and Living Space (reward: Living Space Outfit). Use the Emporium exhibit hints as your checklist and finish each remaining artifact one by one. There is no need to farm Treasure Hunts for the Space Emporium.
▶Cosmic Collector
Complete all three Collector's Emporium collections, 12 artifacts total. The achievement unlocks when the Emporium is fully completed. Finishing it also starts a daily Space Credit allowance of roughly 30–90c, paid when you talk to the Collector each in-game day, which helps with the final money target.
▶Space Presents: 50 Counted, 51 Physical
Space has an unusual counter. There are 51 physical present pickups, but the counter only goes to 50. The Space Crystal reward present (it unlocks the Mysterious Crystal Ship) is the one that doesn't count. Collect it anyway, along with every other physical present. Reaching 50 counted presents unlocks the Wizard Ship.
If the counter is short, use the Collectibles tracker first. The Space Wizard also sells a hint for about 100 that marks a missing present on the map; his caravan rotates daily between asteroids near the Mining Asteroid, Larry's Garage, the Collector's Emporium, and the broken ship. Re-entry to the Cadet shipwreck and alien trials is not established, so don't count on it. The Robot Factory mission can be replayed (the alarm restarts), the Moon is reachable again through the Space Station desk attendant, and the Black Hole has been revisited by players but the method isn't documented.
▶Galactic Gift Finder
Raise the normal Space present counter to all 50 counted presents. The achievement unlocks when every counted Space present has been collected. If it has not unlocked at 50, collect any remaining physical present.
▶Hold 5,000 Space Credits
Now stop spending entirely until the currency achievement is done. Your Space jobs, mission rewards, and completed Emporium should already have supplied a meaningful portion of the total. Repeat your fastest reliable Space job, with Asteroid Mining as a strong option (blue and purple crystals are worth the most), until the balance reaches the target.
Do not treat 5,000c as lifetime earnings. The balance itself must reach the threshold. Deposit your credits at an ATM (the nearest is at the Mining Canteen) and keep a comfortable margin above 5,000.
▶Hey Gran, I'm Space Rich!
Hold at least 5,000 Space Credits at one time. The achievement unlocks when the current Space Credit balance reaches 5,000 or more. If it doesn't pop at exactly 5,000, earn more and reload the world.
▶Final 100% Check
▶If an Achievement Is Still Missing
At this point the Xbox list should be 68/68 and 2,120/2,120G. Use the missing achievement's category rather than wandering the map randomly.
- Missing ordinary job achievement: replay that named job and make sure the job reaches its successful completion screen.
- Missing race achievement: finish the full corresponding race course.
- Missing dollar achievement: check current bank balance, not lifetime earnings.
- Missing Space Credit achievement: check current Space Credit balance, not total earned.
- Missing toxic-barrel achievement: use Gooey Louie's in-game total and continue five-barrel Waste Removal runs.
- Missing Museum achievement: inspect the 13 Planet Wobb collections and their hints.
- Missing fish achievement: use the current 47-entry Fish Book and identify the unfinished water type.
- Missing Planet Wobb present achievement: compare the Collectibles tracker with the 120-present counter, then check the wardrobe clothing rewards.
- Missing Space present achievement: remember the target is 50 counted presents even though 51 physical presents exist; collect all 51 if the counter stalls.
- Missing Space chain achievement: wait for the next in-game day and check Captain Aurora, the Space Detective Agency, and the Space Garden for the next mission.
Once those counters and chain completions are clear, the full current Xbox achievement list is complete.
▶Collectibles
Reference
▶Planet Wobb Presents — Residential and City
44 in the game
Planet Wobb has 120 counted presents, needed for Explorer Extraordinaire. The in-game counter shows the total collected but not which presents are missing. Rewards at 50 (Present Hat), 100 (Propeller Hat), and 120 (Wizard's Cape). This part covers Residential Island (13) and City Island (31).
Grandma's House — Residential: first bedroom at the top of the stairs.
Jelly Road Porch — Residential: porch of the green house next to Jelly Man's.
Red House Bedroom — Residential: red house behind Jelly Man, west of the newspaper job, first bedroom upstairs.
Blue House Garage — Residential: behind the garage of the blue house beside the Post Office, facing the train tracks.
Yellow House Gap — Residential: gap between the yellow house by the playground and its garage.
Mall Grocery — Residential mall ground floor: behind the shelves by the ice-cream freezers.
Mall Shoe Shop — Residential mall second floor: between the shoe-shop shelves.
Mall Washroom — Residential mall second floor: men's washroom left at the top of the stairs, by the sinks.
Behind the Lighthouse — Residential: behind the lighthouse on the south-east end.
Racetrack Hill — Residential: top of the trampoline chain up the south-east mountain, just before the catapult.
Rail Bridge Middle Support — Residential side: base of the middle bridge support in the water; drop carefully from the deck.
Birthday House Clown Car — Residential: upstairs during Down to Clown; wear the $150 Clown Outfit and pull the breaker-box battery to move the mother.
Jelly Man's Basement — Residential: ride the green pipe from the workshop, go through the portal into the bouncy-platform room.
Rail Bridge Top — City side: on top of the lowest bridge support nearest the Amusement Park. Flight.
Aircraft Carrier Tower — City: top of the carrier tower; zipline from the Residential mountain, boat, or flight.
Docks Crane — City docks: end of the bottom-right crane. Flight.
Docks Ship Containers — City docks: between two containers on the right-most vertical ship.
Docks Flatcars — City docks: beside the green container where the train flatcars are parked.
Docks Race Shed — City docks: behind the small shed where the race cars are parked.
Train Tunnel — City: train tunnel from the docks, north entrance side.
Train Station Office — City: inside the train station office.
Police Station Jail — City: in one of the right-hand cells (second or third from the right).
Subway Washroom — City: subway station by the hospital, right-most stall of the women's washroom.
Hospital Room — City hospital: second floor, furthest room on the right, by the bed.
Cinema — City: right-hand entrance into the screen room.
Games Office — City: RubberBandGames office upstairs cubicles behind the lift.
Fire Station — City: second floor next to the vending machine.
Paint Shop Office — City: inside the vehicle paint shop office near the pizza job.
Downtown Gas Station — City: by the freezers in the gas station next to Wobbly Pizza.
Pawn Shop Alley — City: alley behind the Pawn Shop.
Disco Alley — City: alley further west of the Pawn Shop, south of the Disco, before City Hall.
Swimming Pool Showers — City: left changing-room showers in the pool building.
Teddy Stall — City amusement park: inside the stall next to the dodgems.
TV Station Roof — City: on the Wobbly TV station roof. Flight.
Pink Zipline Roof — City downtown: roof of the coral/pink building with the zipline.
Right Skyscraper Roof — City: roof of the right-most tall blue skyscraper. Flight.
Left Skyscraper Ledge — City: ledge about halfway up the left-most tall blue skyscraper. Flight.
Mansion Garage — City, Victoria Road: garage of the left mansion, behind a car.
Mansion Bedroom — City, Disaster Drive: bedroom of the middle mansion.
Mansion Bathroom — City, Disaster Drive: bathroom of the right mansion.
TV Station Limo — City TV station: remove the Quiz poster in the second-floor room by the lift, press the button, take the present on the top floor.
Art Studio Office Roof — City: climb the ruler onto the Art Studio office roof, behind the pencil case.
Bank Break Room — City bank at night: A Bank Un'Robbery route past the lasers, right into the staff break room.
Mayor's Office — City: key from the Mayor's bedroom opens the locked door in his office.
▶Planet Wobb Presents — Farm, Mountain, Paradise, and Extras
36 in the game
Second part of the 120 Planet Wobb presents; see the first part for the counter and rewards. Covers Farm Island (5), Mountain Island including the Secret Lab (22), Paradise Island (7), the train (1), and the Wizard's tent (1).
Farmhouse Bathroom — Farm: bathroom in the southernmost farmhouse.
Red Barn Platform — Farm: raised platform inside the southernmost red barn. Flight helps.
Stables — Farm: first closed stable at the middle farm.
Windmill Top — Farm: hold the bottom of a windmill sail to ride to the top.
Farm Tents — Farm: second tent on the right near the purchasable farmhouse.
Yellow House — Mountain: second bedroom upstairs, yellow house by the furniture job.
Behind the Mechanic — Mountain: outdoors between the car paint building and the mechanic.
Mountain Gas Station — Mountain: outside the gas station on the mountain side.
Airfield Hangar — Mountain airfield: right-hand hangar with your back to the Lab doors.
North Plateau — Mountain: small dip on the north side of the summit plateau. Flight.
Sword Vault Chest (1 of 3) — Mountain north-coast cave: vault chest opened with the storm sword.
Sword Vault Chest (2 of 3) — Same vault chest.
Sword Vault Chest (3 of 3) — Same vault chest.
Ice Cave Slide — Ice Cave: middle tunnel, then the right-hand hole in the penguin chamber; the slide delivers it.
Climate Club Shaft — Climate Club top floor: drop into the broken lift shaft.
Haunted House Basement — Mountain: basement during Detective Buck case 6, The Haunted House.
Toboggan Run — Mountain: at the second bend of the toboggan run.
Lab Entrance Gear — Secret Lab: behind the large gear just inside the big doors.
Lab Lift Shaft — Secret Lab: hop off the descending lift halfway onto the red-beamed platform.
Lab Crate Stack — Secret Lab UFO level: on top of the crate stack after the forklift battery step.
Shrunk: Behind the Machine — Secret Lab while shrunk: behind the Shrinking Machine.
Shrunk: Bottle Maze — Secret Lab while shrunk: behind a bottle on the middle table's upper shelf.
Shrunk: Globe Desk — Secret Lab while shrunk: among the books on the globe desk by the fridge.
Shrunk: Trolley Cupboard — Secret Lab while shrunk: far back corner of the cupboard reached by the trolley.
Shrunk: Plank Area — Secret Lab while shrunk: bottom level behind a wooden plank past the cupboard hole.
Lab CCTV Room — Secret Lab Scientist Jacket area: CCTV room two floors up.
Lab Rocket Room — Secret Lab Scientist Jacket area: behind the rocket on the same floor.
Hedge Maze — Paradise: corner of the red-mansion hedge maze.
Greenhouse — Paradise: first greenhouse behind the red mansion.
Pink Building Balcony — Paradise: middle balcony of the pink building by the taxi job.
Garage Dumpster — Paradise: behind the dumpster of the garage near the car dealership.
Boutique Pool — Paradise: poolside behind Beachside Boutique.
Behind the Observatory — Paradise: behind the Observatory.
Golf Club Bar — Paradise: behind the golf clubhouse bar.
Train Rear Carriage — On the last carriage of the moving train.
Wizard's Tent — Inside the Wizard's tent, behind barrels left of the crystal ball.
▶Planet Wobb Presents — Jungle, Trials, Dreamland, and Sewers
40 in the game
Third part of the 120 Planet Wobb presents; see the first part for the counter and rewards. Covers Jungle Island and the Temple (22), the Ancient Wobbly Trials (10), Dreamland (2), and the sewers (6).
Sphinx — Jungle: between the Sphinx's front legs.
Waterfall Puzzle (first) — Jungle waterfall puzzle cave, first section.
Waterfall Puzzle (second) — Jungle waterfall puzzle cave, second section (Devil Outfit).
Hill Building — Jungle: building on the hill near the Treasure Hunting stall.
Temple Path Bushes — Jungle: bushes at the start of the stone path to the Temple.
Balloon Basket — Jungle: grounded hot-air-balloon basket outside the Temple.
Temple Chest 1 — Side room opened by the light-reflection puzzle (Explorer Hat).
Temple Chest 2 (cash) — Orb-and-cog room, immediately left on entering.
Temple Chest 2 (Mummy Bottom) — Same chest, second present.
Temple Chest 3 — Right of the boulder run start (Explorer Top).
Temple Chest 4 (1 of 3) — First left after the boulder path.
Temple Chest 4 (2 of 3) — Same chest.
Temple Chest 4 (Mummy Top) — Same chest, third present.
Temple Chest 5 — End of the maze, doorway on the left (Explorer Pants).
Temple Chest 6 (cash) — Far end of the memory-pattern room.
Temple Chest 6 (Mummy Hat) — Same chest, second present.
Temple Chest 7 (1 of 3) — Left chest after the memory pattern.
Temple Chest 7 (2 of 3) — Same chest.
Temple Chest 7 (3 of 3) — Same chest.
Temple Chest 8 (1 of 3) — Right chest after the memory pattern.
Temple Chest 8 (2 of 3) — Same chest.
Temple Chest 8 (3 of 3) — Same chest.
Trials Scaffold — Trials caves: plain pickup on the bottom platforms of the wooden scaffold in the first cave section.
River Island Chest — Trials hat cave: chest on the island crossed by rafts and crocodiles.
Archaeologist Left Chest (1 of 2) — Trials archaeologist room, left chamber.
Archaeologist Left Chest (2 of 2) — Same chest.
Archaeologist Right Chest (1 of 2) — Trials archaeologist room, right chamber.
Archaeologist Right Chest (2 of 2) — Same chest.
Frog Hat — Beside the exit lift after the whirlpool raft.
Ancient Armour Pants — Trial room 1, behind a pillar.
Ancient Armour Shirt — Trial room 2, behind the archaeologist.
Ancient Armour Helmet — Trial room 3, ground floor behind the waterfall by the door.
Dreamland Castle — Dreamland: behind the castle, before entering it.
Dreamland King's Room — Immediately left on entering the King's room, behind a gold pile; take it before walking further in.
Main Sewer Crates — Main sewers: behind stacked crates in the pipe-repair area.
Locked Door Room — Main sewers: room behind the locked dock door, after all pipes are fixed.
Grandma's Street Sewer — Sewer outside Grandma's/Jelly Man's house: wash the jelly off it.
Fire Station Sewer — Sewer in front of the fire station, in the exit room.
Disco Sewer — Sewer outside the Disco; dark, bring a lantern.
Mountain Tunnel Sewer — Mountain tunnel sewer: fuel the boiler, then the door left of it. Needs the Old Sewers key.
▶Museum Artifacts — Collections 1–7
30 in the game
The Planet Wobb Museum has 13 collections and 55 artifacts. Completing one collection unlocks Recovering The Past; completing all 13 unlocks Committed Collector. Artifacts glow gold until donated. This part covers Fossils, Wobbly Rex, Early Wobblys, Paradise Island, Jungle, Cave, and Sewer.
Fossilised Leaf — Fossils: Jungle vendor Treasure Hunt map.
Trilobite Fossil — Fossils: Mountain vendor Treasure Hunt map.
Ammonite Fossil — Fossils: City Pawn Shop Treasure Hunt map.
Giant Wobbly Shark Tooth — Fossils: Metal Detector X on Jungle Island's north coast beach.
Deep Sea Creature Shell — Fossils: Metal Detector X on the beach just north of the Army Base bridge, Jungle Island.
Wobbly Rex Arm Bone — Wobbly Rex: City Pawn Shop Treasure Hunt map.
Wobbly Rex Skull Fragment — Wobbly Rex: break the cracked rock beside the golden exit door on Jungle's western beach.
Wobbly Rex Leg Bone — Wobbly Rex: Mountain vendor Treasure Hunt map.
Wobbly Rex Tail Bone — Wobbly Rex: Metal Detector X at the southern tip of Farm Island.
First Wobbly Pizza — Early Wobblys: City Pawn Shop Treasure Hunt map.
Prehistoric Wobbly Spear — Early Wobblys: City Pawn Shop Treasure Hunt map.
Cave-dweller Club — Early Wobblys: Jungle vendor Treasure Hunt map.
Fossilised Present — Early Wobblys: drive through Farm Island hay bales until it drops.
The First Wheel — Early Wobblys: Metal Detector X under a Racetrack Hill trampoline, Residential Island.
Pineapple Drink — Paradise Island: hotel balcony by Beachside Boutique, via the trampoline and rooftop plank.
Louie's Lunch — Paradise Island: glowing flower in the cave below the Golf Club.
Emerald Golf Ball — Paradise Island: hit the gold ball on the golfer statue with a golf club.
Golden Golf Club — Paradise Island: hedge-maze bench key opens the Golf Club lobby case.
Ancient Wobbly Bomb — Jungle: Temple maze just after the boulder chase.
Ancient Mask — Jungle: Jungle vendor Treasure Hunt map.
Venus Flytrap — Jungle: just past the Army Base bridge.
Model of Wobbly Rock — Jungle: Mountain vendor Treasure Hunt map.
Giant Jade Crystal — Cave: green gem wall in the Trials scroll cave under the City–Mountain bridge. Pickaxe.
Sapphire Crystals — Cave: blue crystal wall in the east-edge Paradise cave. Pickaxe.
Ruby Crystals — Cave: red gem wall in the Trials scroll cave on Mountain Island's east side. Pickaxe.
Amethyst Geode — Cave: purple gem wall in the waterfall scroll cave; carry it out slowly by boat.
Louie's Baby Tooth — Sewer: grate at the far end of a City dock pier. Sewer Permit.
Sewer Blueprints — Sewer: grate at the Lab-door end of the Mountain airport runway. Sewer Permit.
Golden Toilet — Sewer: grate on the Paradise golf course green. Sewer Permit.
Giant Lipstick — Sewer: grate under the hay in the small Farm barn with the tractor. Sewer Permit.
▶Museum Artifacts — Collections 8–13
25 in the game
Second part of the 55 Museum artifacts; see the first part for the achievements. Covers Treasure, Gold, Dinosaurs, Ice Cave, Ocean, and Wizard.
Jewelled Ancient Crown — Treasure: City Pawn Shop Treasure Hunt map.
Gems of Pure Uranium — Treasure: rare drop from green Uranium deposits in the Mining job.
Ancient Scroll — Treasure: drive through City trash cans until it drops.
Solid Gold Goblet — Treasure: random drop from smashed pottery.
Solid Gold Ring — Gold: buy it from the City Pawn Shop window for $500.
Golden Amulet — Gold: Jungle vendor Treasure Hunt map.
Golden Sceptre — Gold: on the table in the storm-sword vault.
Ancient Gold Pants — Gold: Mountain vendor Treasure Hunt map.
Wobblysaurus Footprint — Dinosaurs: Jungle vendor Treasure Hunt map.
Wobbly Raptor Claw — Dinosaurs: Mountain vendor Treasure Hunt map.
Mosquito in Amber — Dinosaurs: shrunk Secret Lab, behind a red pipe before the third scientist; un-shrink it before donating.
Dinosaur Egg — Dinosaurs: Metal Detector X behind the City Museum.
Wobblysaurus Droppings — Dinosaurs: Jungle vendor Treasure Hunt map.
Ice Sculpture — Ice Cave: chisel (booth) the ice block right of the entrance.
Ice Hockey Stick — Ice Cave: give a fish to the penguin at the hockey-stick booth.
Mammoth Tusk — Ice Cave: Metal Detector X on the ice floor past the slides.
Unidentified Fur — Ice Cave: pickaxe the wall between the shops, ring the gong, middle slide to the Yeti's home.
Jungle Reef Coral — Ocean: chance catch fishing the Coral Reef near the Jungle.
Giant Clamshell — Ocean: chance catch fishing deep water.
Sea Turtle Shell — Ocean: chance catch fishing off the Paradise beach.
Glistening Pearl — Ocean: chance catch fishing by the sunken ship between the lighthouse and Observatory.
Shabby Wizard's Hat — Wizard: Purple potion (Drought of Dozing) on the Residential train-tunnel rune.
Wizard's Spellbook — Wizard: Red potion on the rune behind the Mountain forest lighthouse.
Shabby Wizard's Robe — Wizard: Light Blue potion on the rune behind a Mountain air-base hangar.
Wizard's Staff — Wizard: Yellow potion on the rune behind a small docks building near the race.
▶Space Presents — Station, Mining, and Asteroids
29 in the game
Space has 51 physical presents; the counter reaches 50. Collect all 51 for Galactic Gift Finder. This part covers the Space Station (15), Mining Asteroid (7), and other free-roam asteroids (7).
Bridge Map Table — Captain's Bridge lower level, beneath the map table.
Aurora's Apartment — Yellow key card from behind the Bridge console opens the door halfway along the gravity-lift tunnel.
Storage Area Cubes — Space Port storage: parkour from the yellow cubes to the green cubes.
Detective Agency Vent — Space Mall Detective Agency office: west-wall vent beside the broken cleaning robot.
Gym Climbing Wall — Space Mall gym: top of the climbing wall.
Mall Wobbly Burger — Space Mall Wobbly Burger: behind a booth in the south corner.
Mall Washroom — Space Mall women's washroom, left-most stall.
Ship Shop Cockpit — Space Mall ship shop: cockpit of the cargo ship on display.
Cargo Bay Ceiling — Space Mall Cargo Bay: on a ship part hanging from the ceiling.
Hotel Middle Floor — Space Hotel middle floor: grass patch by the robot at the window.
Hotel Disco — Space Hotel Disco Play Zone: high circular platform.
Space Park — Behind the bench Wobbly and a small hill, by the picnic table.
Mall Roof — Station exterior: Space Mall roof.
Hotel Dish — Station exterior: under the satellite dish on the hotel roof.
Under the Hotel — Station exterior: on top of the tunnel under the hotel.
Solar Panel Path — Mining Asteroid: end of the solar-panel path.
Canteen Door — Mining Asteroid: on top of the Canteen exit door; jump from the bush.
Yellow Building — Mining Asteroid: inside a control panel at the end of the yellow building's parkour.
Upper Mines — Mining Asteroid: behind the drilling vehicle on the upper mines path.
Garden Dome Ramp — Garden Dome: under a ramp.
Void Plant Cave — Garden Dome asteroid east edge: behind the waterfall in the Void Plant cave.
Train Tube Junction — Where the train tube meets the Garden Dome.
Under Larry's Garage — Hidden underneath Larry's Garage.
Floating Asteroid — Small asteroid north of and below the coloured-ball puzzle asteroid.
Rescue Ship Meeting Room — Space Rescue ship: left door, end of the long hall.
Diner Rocks — Behind the big rocks at the back of the Space Diner.
Bug's Nest — Secret room via the hidden passage left of the giant bug.
Inventor's House — Upper floor with the telescope; jump from the bush, take the lift.
Emporium Roof — On a roof behind the Collector's Emporium.
▶Space Presents — Village and Mission Areas
22 in the game
Second part of the 51 Space presents; see the first part for the counter. Covers Asteroid Village (4) and the mission-bound areas: Black Hole (6), Robot Factory (4), Cadet shipwreck (3), the Moon (3), and the alien trials (2).
Village Green House — Asteroid Village: beneath the northern green house.
Farmer's Shower — Asteroid Village: Farmer's House bathroom shower.
Village Sign Hole — Asteroid Village: through the hole behind the sign, past the pond, down another hole.
Village High Asteroid — On the highest asteroid floating above the village.
Black Hole Hidden Cave — First parkour room: top crystal beam, north-west, drop to the dim hidden cave.
Black Hole Blue Crystals — Second parkour section: behind two blue crystals broken with the space axe.
Black Hole Vine Wall — Second parkour section: throw a Sleeping Blueberry at the vine wall.
White Crystal Room — Left passage: hit the white crystals in order, then clear the obstacle course.
Wisp Cave — Follow a wisp to the narrow passage in the left wall and climb to the alcove.
Space Crystal Reward — Before the exit after defeating the Space Crystal. Unlocks the Mysterious Crystal Ship; does not raise the counter.
Factory First Stealth — Robot Factory: beside the robots in the first stealth section.
Factory Rebuild Room — Robot Factory: behind crates in the rebuild-the-robot room.
Factory Vent Exit — Robot Factory: on your left after leaving the wall vent.
Factory Alarm Ramp — Robot Factory: under the ramp near the alarm switch.
Shipwreck Lift Shaft — Cadet 2 crashed ship: down the lift shaft in the second vent section.
Shipwreck Exterior — Cadet 2 crashed ship: behind rubble past the outer-hull door.
Shipwreck Cockpit — Cadet 2 crashed ship: in the cockpit.
Moon Tent — Detective 4 Moon: tent on the hill north-east of spawn, behind Boris.
Moon Cheese Cavern — Detective 4 Moon: cheese cavern behind a big rock formation.
Moon Base Capsule — Detective 4 Moon: last capsule of the base after the fuses and key cards.
Alien Trial 3 — Cadet 3: under the right side when the blocks open.
Alien Trial 4 — Cadet 3: small hole behind the route after the second lift.
▶Collector's Emporium Artifacts
12 in the game
The Collector's Emporium has three collections of four artifacts, needed for Cosmic Collector. Space artifacts glow blue until handed to the Collector robot.
Original Space Station Design — Space Explorer: Lost and Found room on the Captain's Deck.
Flag — Space Explorer: Black Hole, small asteroid opposite the giant crystal from the entrance.
First Footprint in Space — Space Explorer: small asteroid south of and below Larry's Space Garage.
Photo of Wobbly Island — Space Explorer: Cadet 2 shipwreck, behind the outer-hull door opened with the battery.
Dimension Crystal — Mystery: pickaxe wall inside the coloured-ball puzzle asteroid cave (Cadet 3).
Tiny Wormhole — Mystery: crush Nebulite from the Mining job in the Space Mall Cargo Bay shrinking machine.
Bubblestone — Mystery: blue-swirled ore on an upper ledge of the Asteroid Mine; carry it out of the job.
Weightless Spoon — Mystery: ledge under the Space Diner asteroid by its booster.
Space Fish Skeleton — Living Space: fish the pond through the hole behind the Asteroid Village sign.
Unexploded Space Bug Nest — Living Space: secret room left of the giant bug in the Bug's Nest.
Glowing Seed — Living Space: behind a tall rock on the three-obelisk platform of the northernmost purple-grass asteroid (Cadet 3).
Void Plant — Living Space: waterfall cave low on the east edge of the Garden Dome asteroid.
▶Bard's Bounty Map Pieces
9 in the game
Nine map pieces for Piecing It All Together, one in each small sewer branch. Enter by manhole with the Sewer Permit, follow the audio cue, and walk each branch to its far end.
Weather Club Branch — Manhole beside the Weather Club; piece behind boxes near the exit end. The commonly missed piece.
Pet Store Branch — Manhole beside the Farm Island Pet Store.
City Dump Branch — Manhole inside the City Dump.
Power Plant Branch — Manhole beside a chimney at the Power Plant.
Mine Road Branch — Manhole across the road from the Mine.
Theme Park Branch — Manhole behind the Theme Park arcades.
Lighthouse Branch — Manhole beside the Residential Island lighthouse.
Tunnel Branch — Manhole in the underground road tunnel between Residential and Mansion Islands.
Observatory Cliff Branch — Manhole on the lower cliff near the Observatory.