Yakuza 0 for Windows 10 · Guides

Yakuza 0 for Windows 10 100% guide

Published by Chubuggles

Chronological Windows 10 route covering every missable, the 100% Completion List, Amon, Climax Battles, and the Legend run.

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  • ETA

    Estimated time, as the guide’s author estimates: 150-200 hours

  • Difficulty

    8/10, as the guide’s author rates it

Your Progress

55 achievements in this guide

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Guide contents

Before You Start

Completion plan and version notes

This guide is for the original Yakuza 0 for Windows 10 Microsoft Store/Xbox achievement stack, not Yakuza 0 Director's Cut. The Windows 10 stack has 55 achievements for 1,000 Gamerscore and is separate from the console stack even though the achievement list is otherwise identical. All 55 achievements belong to this base Windows 10 list; there are no achievement-bearing DLC or title-update packs attached to the stack.

As of 2026-09-21, no achievement in this Windows stack is CURRENTLY CONFIRMED UNOBTAINABLE or CURRENTLY CONFIRMED DISCONTINUED. Windows 10 unlocks were still being recorded on public achievement trackers in 2026. The original Windows 10 release was removed from new purchase on December 8, 2025; existing owners retain access. There are no online, co-op, or server-dependent achievement requirements.

The practical minimum is two story playthroughs. Finish the first run on any non-Legend difficulty while doing the completion work, then start a fresh Legend run. Legend only unlocks after a first clear and cannot be started as New Game+ from the first-run clear data.

There are eight true story missables. Premium Adventure can recover substories, businesses, collectibles, minigames, training, equipment, the Completion List, and most other side content, but it cannot replay the story scenes tied to these eight achievements:

  • Chapter 2: Rich Taste.
  • Chapter 3 into Chapter 4: Smooth Criminal.
  • Chapter 5: Business Etiquette 101.
  • Chapter 7: Best Served Cold?.
  • Chapter 10: It Takes Two.
  • Chapter 12: They Won't Mind.
  • Chapter 13: Big Hair in the Crosshairs.
  • Chapter 15: Hitting the Bottle.
The Windows 10 version does not rely on autosaves. Save manually at phone booths, especially before every missable and before long story sequences. Keep more than one rotating save slot.

The efficient route is:

  1. First run on Normal or Easy, taking every story missable and doing side content when it is naturally available.
  2. Finish the story and create Game Clear Data.
  3. Enter Premium Adventure using that clear data and finish businesses, substories, Amon, the 374-item Completion List, minigames, equipment parts, abilities, and other cleanup.
  4. Finish all Climax Battles from the main menu.
  5. Start a fresh Legend game and run only the main story.

Do not grind every minigame the moment it appears. Many Completion List tasks are dramatically faster once both businesses are producing money, all minigames are unlocked, and Premium Adventure lets you switch characters and time of day freely.

This guide tracks six collectible sets: 90 telephone cards (45 per city), 30 video clips, 96 equipment parts, the 40 purchasable Real Estate properties, the 50 Cabaret business partners, and the 20 Cabaret hostesses who count toward the recruit tasks. Each one is placed in the route where you should pick it up, and every one is listed with its location or source in the Collectibles section near the end. Ticking items off in this guide is your own tracking; it does not change Xbox achievement progress. Nothing in any of these sets is permanently missable, but as a precaution open the Cabaret Moon area during the story (see Chapter 8). Pocket Circuit parts are not tracked one by one, because any 20 tires, 15 motors, 20 gears and 20 frames count; they have their own checklist under Minigame completion priorities.

Substory numbers in this guide are the game's own numbers and are always given with the character, because Kiryu and Majima both have substories numbered #49 to #54.

First Run — Chapters 1-4

Chapter 1 — Bound By Oath

Play the opening normally. Spend money on useful abilities rather than hoarding it; money becomes abundant later. Whenever you pass an affordable Dream Machine, use it. The Completion List eventually wants 50 Dream Machine purchases, and the ¥1,000,000 machines are also your only source for the top-grade pull needed for Lucky Star.

Nostalgic for the 80s

This unlocks as soon as you gain control of Kiryu for the first time in Kamurocho. No extra action is required.

A Wise Investment

Purchase ten abilities across Kiryu's available style trees. This is cumulative and does not require ten abilities in one style. It should come naturally during the opening chapters.

Whip It Good

Get five or more play bonuses on a single enemy's knockout. Play bonuses are awarded for the hit that finishes an enemy and only apply to that hit, so they do not add up across a fight; mixing different moves through one encounter does not work. Most players still get this without trying, but if it is missing, stack the bonuses on one knockout.

Recommended method (put together from the documented bonus conditions; not a tested guarantee):

  1. Start a street fight against a group of weak thugs with a full Heat gauge, using a Heat-restoring drink if needed.
  2. Take no damage from the start of the fight until the kill.
  3. Pick one thug and finish him with a combo finisher within about 5 seconds of your first hit on him. That should stack Enemy Down, Finishing Blow, Top Gear (full Heat), Untouchable (no damage taken) and the quick-knockout bonus: five.
  4. For margin, knock out a second thug the same way within 3 seconds of the first (Combo Takedown), or, as Kiryu in Rush, finish from a sway to add the style bonus.
  5. Do not finish with a Heat Action if you are relying on Top Gear, because the Heat Action spends the gauge.
  6. If you are unsure whether Enemy Down counts toward the five, aim for six.

The results screen lists the bonuses you earned (use the button prompt shown there). The achievement triggers on the knockout that earns five or more bonuses.

Chapter 2 — The Real Estate Broker in the Shadows

This is the first major free-roam chapter. Start building progress rather than trying to finish everything immediately. Eat new menu items whenever you need health, use Dream Machines, pick up telephone cards you pass, fight with all three Kiryu styles, help attack victims, and begin friendships and substories.

Kiryu's substories open after his first Mr. Shakedown encounter, on the "head home" objective, and fully from the next morning. Substory start points are not marked on the map; once a substory starts, its next step gets a "!" marker, and many steps need you to leave the area and come back before the marker appears. No substory can be failed, and reward choices never affect completion. The full Chapter 2 list, with steps and prerequisites, is in Kiryu's Chapter 2 substories below.

Telephone cards start appearing once Kiryu has gone back to his apartment and slept there. CP (Completion Points) rewards are bought at the Shrine in Nakamichi Alley, and each CP list must be bought in order. Buy Gotta Go Fast Lv. 1 (2 CP) and then the Card Watcher (2 CP) as soon as Kiryu has 4 CP: it is an accessory that chimes near a telephone card. Showing a completed three-card set to the card collector in Pink Alley (northwest of Shoten) pays ¥5,000,000; this is optional money and counts toward nothing.

The Pocket Circuit and disco chains can become time sinks. Start them now, but it is efficient to leave difficult races or dance battles for later if parts, money, or skill are holding you up.

Rich Taste

MISSABLE. During the story objective to gather alcohol for the homeless men in Public Park 3, buy Champagne Gold for ¥20,000 from Don Quijote. Give that bottle to the man asking for champagne. The achievement unlocks when he accepts the ¥20,000 bottle.

Make a manual save before handing out the drinks if you want protection against buying or giving the wrong item.

Kiryu's Chapter 2 substories

Kiryu can complete 32 substories in Chapter 2. Do Kiryu #9 early, because it unlocks #7 and #12.

  • #2 Arakure Quest — Nakamichi Street, in the queue outside Don Quijote. Talk to the boy at the back of the queue, leave and return, then chase the stolen game through the "!" markers (Pink Street to Taihei Boulevard). One thug has a knife and the yakuza near the save point has a gun.
  • #4 Kamurocho Undercover — Shellac, in the Champion District. Try the far stool, leave the district until a "!" appears over Shellac, then return and beat the gun dealer. Reward: 9mm Automatic Pistol.
  • #6 Damned Yanki — Shichifuku Street West to Theater Square. Best answers: "Hello" in English (or "Start your engines!"), "Rescuing puppies" (or "Fighting every day"), and "The time you crushed a gang" (or "Stay silent"). Recruits Krazy Kyo (Real Estate advisor).
  • #9 The Show Must Go On — Nakamichi Alley, near the shrine. Answers: any greeting; grab the food ("erasable"); "tilt it at an angle"; "remove the dish". Then fight the real producer.
  • #7 How to Train Your Dominatrix — needs Kiryu #9. Pink Street North near Heroine. Beat the punks, then pick lines; every route completes it. For the Fur Belly Warmer, use "Who gave you permission to speak, pig!?", any line, "I bet you'd like that, you pervert!" and "They're watching you get humiliated!". Masochistic Man joins Real Estate Royale staff, and the substory unlocks Ayu Sakurai's video clip.
  • #8 Password Protected — Kamuro Shopping Area. Find Monmon on east Taihei Boulevard ("Plans for today", "Tomorrow's weather"), fight four men, return, and type the password "Subotenuhigeukiro" (capital S). Opens the merchant and recruits Li Leung (security).
  • #12 Miracle on Tenkaichi Street — needs Kiryu #9. Overhear two men at the Dream Machine/Akaushimaru lot on Taihei Boulevard south of Theater Square, leave and return, meet director Kato at the Theater Avenue entrance, then escort Miracle through the zombie shoot (Beast style or ranged weapons help). Black box = Silent Shoes, white box = Baseball Shirt; neither box here is the Encounter Finder. Recruits Spining (manager); some guides also list Papillon Kato.
  • #17 Underneath It All — Shichifuku Street to Senryo Avenue to the Hotel District. Find Mina, then Sachiko (blue scarf, west side near the plants), and fight. Recruits Sachiko (manager).
  • #24 The Girl in the Video — Gandhara Kamurocho. After Kiryu has made three viewings there (rewatching the same clip counts), re-enter; the girl is at Kanrai. Recruits Video Boy (security) and unlocks Riona Minami's video clip. See Chapter 2 video clips below for the quickest setup.
  • #28 Don't Dance Alone — Maharaja Kamurocho. Finish three songs (pass or fail), then beat the challenger on Friday Night on any difficulty, with unlimited retries.
  • #29 Technique to Die For — after Kiryu #28, leave and return. Beat Maiko (at the bar) on Queen of Passion.
  • #30 Maharaja Showdown — after Kiryu #29, leave and return. Beat Ogita on the dance floor, hitting Fever at least twice (Normal is recommended). Reward: Isobe Fan.
  • #36 to #43, the Pocket Circuit chain — each needs the previous one. #36 I Am Kazuma-kun appears when you walk toward the Pocket Circuit Stadium parts shop once the Pocket Circuit Fighter friendship is at about 40%, which happens after winning the early races. Then #37 The Rocky Road of Romance (Children's Park), #38 Gift of Love, #39 Suspicion of Perversion (leave and return first), #40 The Prodigious Racer, #41 The Woman They Call Professor (Earth Angel), #42 The Greatest Glory, and #43 The Fighter's Crown. #43 also needs the Pocket Circuit Fighter friendship maxed; as a precaution, also win all seven standard races first. From #38 onward the chain is money- and parts-gated, so deferring it is safe.
  • #46 The Stop-and-Search Specialist — Senryo Avenue North, south of Gandhara Kamurocho. Show a harmless item when searched. Completes on the first meeting and opens the Officer Kikuchi friendship.
  • #47 The Mushroom Merchant — Park Alley in northeast Kamurocho, southwest of the taxi stand. Completes after the first fight and opens the Kitajima friendship.
  • Kiryu #50 Pocket Circuit Fighter! — Pocket Circuit Stadium on the west side of Shichifuku Street (a woman by Children's Park points the way). Talk twice and do the tutorial. Opens the race ladder and the Pocket Circuit Fighter friendship.
  • Kiryu #51 Miho, Convenience Store Clerk — buy anything at Poppo Tenkaichi St. Opens the Miho friendship.
  • Kiryu #52 Emiri, Mach Bowl Receptionist — finish one bowling game at Mach Bowl (Theater Square), solo or versus; strikes are not needed. Opens the Emiri friendship.
  • Kiryu #53 Sushi Gin's Chef — order food at Sushi Gin (Showa Street). Opens the Sushi Gin Chef friendship.
  • Kiryu #54 Luka at SEGA HI-TECH LAND — SEGA HI-TECH LAND Nakamichi. Play Out Run until time runs out, then quit at the Insert Credits screen. Opens the Luka friendship.
  • Master substories — #89 Bacchus' Training (Tenkaichi Alley by Public Park 3; appears only after the Rich Taste alcohol objective; defeat the assassin; opens Bacchus, the Brawler master), #90 Kamoji's Training (Shichifuku Parking Lot on Shichifuku Street East, from the first Chapter 2 daytime; completes when Kamoji explains his challenges; Rush master), and #91 Miss Tatsu's Training (Tokyo Pier by taxi, after Kiryu meets Tatsu and learns Beast style; completes after her opening course; Beast master).
  • Mr. Shakedown substories — #92 Apex Predator (defeat the roaming Mr. Shakedown Egashira after Kiryu's first story encounter with him) and #93 A Dream Unfulfilled (then defeat Mr. Shakedown Sato, in the purple jacket).

Kiryu #23 Miracle in Maharaja can be triggered at the Akaushimaru lot once Kiryu #12 is done, but it cannot be completed until Chapter 5. The friendships opened here (Officer Kikuchi, Kitajima, Pocket Circuit Fighter, Miho, Emiri, the Sushi Gin Chef, and Luka) can be raised whenever convenient; their max methods are under Max the Completion List friendships in Premium Adventure. Kiryu #2, #7 and #12 also give accepted topics for Kiryu's Chapter 6 postcard substories.

Chapter 2 video clips

Collectibles 5 collectibles
  • Maika's video clip — Unlocked by Kiryu at the Maharaja Kamurocho bar (Chapter 2 onward): order alcohol until the bartender, Maika, chats with you. To be safe, order all five bar drinks; if no chat occurs, leave, re-enter and order again. Watch it at either Gandhara once stocked.

  • Miku Abeno's video clip — Unlocked by Kiryu at Heroine karaoke (Chapter 2 onward): sing alone, with no partner, a song with interjections (x3 SHINE, Heartbreak Mermaid or Rouge of Love). Miku sings instead and the clip is stocked. Watch it at either Gandhara once stocked.

  • Erika Kitagawa's video clip — Unlocked by Kiryu at Vincent's pool table (Chapter 2 onward): play three standard games as separate sessions, leaving the table after each, then talk to Erika so she adds the Golden Ball rule. To be safe, also play one Golden Ball game to the end, win or lose. Watch it at either Gandhara once stocked.

  • Ayu Sakurai's video clip — Unlocked by Kiryu: complete Kiryu #7 How to Train Your Dominatrix, which needs Kiryu #9 The Show Must Go On first (Chapter 2 onward). Watch it at either Gandhara once stocked.

  • Riona Minami's video clip — Unlocked by Kiryu: complete Kiryu #24 The Girl in the Video (Chapter 2 onward). It starts when Kiryu enters Gandhara Kamurocho after three viewings there; rewatching the same clip counts. Some guides spell her name Ryona. Watch it at either Gandhara once stocked.

Video clips are not unlocked by telephone-card sets. Each of the 30 clips has its own unlock activity, and an unlocked clip can be watched by either character at either Gandhara. A clip counts toward the Completion List only after you have watched it; stopping playback partway still registers. Turn Tips on in Settings now, because the bottom-right "clip stocked" notice appears only with Tips on.

Four quick Kiryu clips are available in Chapter 2:

  • Maika: at the Maharaja Kamurocho bar, order alcohol until the bartender, Maika, chats with you. The safe method is to order all five bar drinks in one visit; if no chat happens, leave, re-enter and order again. Drinking raises intoxication.
  • Miku Abeno: at Heroine karaoke, sing alone (call no partner) a song with interjections: x3 SHINE, Heartbreak Mermaid or Rouge of Love. Miku sings instead and her clip is stocked. Songs without interjections, or singing with a partner, do not work.
  • Erika Kitagawa: at Vincent's pool table, play three standard games as separate sessions, leaving the table after each one. Then talk to Erika so she adds the Golden Ball rule. To be safe, also play one Golden Ball game to the end, win or lose.
  • Ayu Sakurai: complete Kiryu #7 How to Train Your Dominatrix.

Then go to Gandhara Kamurocho (Senryo Avenue North) and watch an unlocked clip three times; one clip watched three times is enough. That opens Kiryu #24 The Girl in the Video, whose completion stocks Riona Minami's clip, and the first viewing also unlocks ...I Did It for the Achievement. Watch each newly stocked clip once so it counts.

Who Ya Gonna Call?

Pick up any telephone card. Cards are three-piece sets marked A, B, and C. At first only Type A of each set exists; picking up A spawns B, and picking up B spawns C, so a B or C spot is empty until its predecessor is collected. A card shows as a small white sparkle on the ground. The achievement triggers on the first card pickup.

Do not try to sweep every card yet. For the Completion List you eventually need all 45 Kamurocho cards and all 45 Sotenbori cards, and each character can collect only his own city's cards, even in Premium Adventure: Kiryu collects Kamurocho and Majima collects Sotenbori. Only 36 Kamurocho cards exist in Chapter 2. The Erika Kitagawa set appears in Chapter 5, Reika Aiba B/C and Nanase Otoha B/C need West Park in Chapter 10, and Emiri Okazaki B/C need Little Asia at the end of Chapter 10. Pick up cards as you pass them, then do the full sweeps with the Card Watcher in Premium Adventure (see Telephone card sweeps). Check progress in the Telephone Card Album (Pause → Inventory → Valuables).

Tell Me a Story

Complete any ten substories. If you are clearing the easy Chapter 2 substories as they appear, this should unlock here. The counter spans the save and both protagonists.

Mr. Shakedown Takedown

Defeat Mr. Shakedown once. He begins roaming during the early game. There is no need to force this while underpowered; save first, carry healing items, and fight him once you are comfortable. The achievement triggers when you win your first Mr. Shakedown encounter. Kiryu #92 Apex Predator (Egashira) and #93 A Dream Unfulfilled (Sato) are these same fights.

Two Mr. Shakedowns roam each city and alternate; entering and leaving a building makes him respawn elsewhere. The Encounter Finder accessory marks him on the map. Kiryu's only verified source is the black box in Kiryu #23 Miracle in Maharaja in Chapter 5 (not Kiryu #12, whose black box is Silent Shoes), and Majima gets a guaranteed one from Majima #58 Stadium Jumper Strut in Chapter 3. Kiryu's Chapter 2 Shakedowns can be beaten without it.

Later, Mr. Shakedown becomes one of the fastest ways to generate the enormous sums needed for all six normal ability trees, so learning his attack patterns is worthwhile.

Say You Wanna Dance

Maharaja is available during this chapter. Complete all five disco songs at least once on any difficulty. A song counts only when the results screen marks it complete, so use Easy if needed.

The five songs are Friday Night, Queen of Passion, I'm Gonna Make Her Mine, I Wanna Take You Home, and Koi no DISCO QUEEN. This achievement does not require every difficulty. The 100% Completion List later requires all five songs on Easy, Normal, and Hard, each difficulty as a separate task, so doing the Easy clears now is useful progress.

The Dragon of Pocket Circuit

Complete Kiryu #50 Pocket Circuit Fighter! to open the Pocket Circuit race ladder, then win all seven standard races offered by the Fighter: Introductory Race, Little Racers' Cup, Rookies' Race, Pro-Am Race, Experts' Race, Champions' Cup, and King of Speed Cup.

You can start the ladder in Chapter 2, but do not waste hours forcing the later races with weak parts. New parts unlock as you progress, and some strong pieces can come from Dream Machines, though no Dream Machine part is needed for the Completion List parts counts. Return later if a race becomes inconsistent.

Buy every cheap part now, because the Completion List later wants 20 different tires, 15 motors, 20 gears and 20 frames. Take the ¥5,000 parts from the stadium shop's starting stock (Low Profile and Slim tires, Speed and Balanced motors, Balanced Gears, and Metal, Rocket and Speed frames) and the four ¥5,000 parts at Don Quijote Kamurocho (Soft Tires, Spiked Tires, Power Gears and Rubber Frame). After the Introductory Race win, buy every ¥10,000 "Plus" part. With the starter set from Kiryu #50 that is 10 tires, 10 frames, 6 motors and 6 gears for about ¥220,000, which clears six of the twelve parts tiers. The expensive grades wait for Real Estate money; see Pocket Circuit parts under Minigame completion priorities. The achievement triggers when you win the seventh standard race; the separate Pocket Circuit substory opponents (Kiryu #36 to #43) are not additional achievement races.

Winning races also raises the Pocket Circuit Fighter friendship. After the Rookies' Race, find him on east Nakamichi Street by SEGA HI-TECH LAND and say "The kids are waiting for you". After the Champions' Cup he runs off; find him in Public Park 3. Maxing the friendship gives the Devil Killer car, the free Pocket Circuit Stadium property and custom tracks, and unlocks Kiryu #43.

New Allies, New Foes

Complete Chapter 2. This unlocks at the chapter completion screen.

Chapter 3 — A Gilded Cage

You now control Majima in Sotenbori. The same long-term habits apply: eat new menu items, use Dream Machines, pick up cards, rotate combat styles, rescue attack victims, and advance friendships while moving between story objectives.

Early in the chapter Majima watches Fei Hu fight by the river and learns Slugger style, which opens The Dragon & Tiger (Fei Hu's shop on Sotenbori Street East). Start Equipment Searches now instead of leaving the entire system for the end. Only Majima can send agents, and only from this Sotenbori shop. New destinations and agents unlock in tiers at Chapters 4, 7, 11 and 15, with a pager notice each time. You will eventually need all 96 parts, but you cannot efficiently finish that collection yet.

Majima's telephone cards start appearing once he has learned Slugger style and the story sends him home. 44 of Sotenbori's 45 cards exist from now on; the last one, Ai Uehara C, is in the Bed of Styx from Chapter 11. Majima has his own CP list at the Temple in central south Sotenbori: buy Gotta Go Fast Lv. 1 and then his own Card Watcher once he has 4 CP. The Sotenbori card collector is in the northeast corner next to the Magutako kiosk.

Majima's Mr. Shakedown substories (#98, #99) open after leaving The Grand (objective: head to the Odyssey). The rest of his Chapter 3 substories open after he meets Fei Hu, gains Slugger style and leaves the Dragon & Tiger (objective: head home); Majima #96 Fei Hu's Training opens once the first equipment search is collected.

Majima's Chapter 3 substories

Collectibles 7 collectibles
  • Riri Kuribayashi's video clip — Unlocked by Majima: complete Majima #49 From the Heart (Chapter 3 onward). Watch it at either Gandhara once stocked.

  • Kokoa Aisu's video clip — Unlocked by Majima: complete Majima #52 Be My Boyfriend! (Chapter 3 onward). Watch it at either Gandhara once stocked.

  • Iori Kogawa's video clip — Unlocked by Majima: complete Majima #54 Disciple of the New Order (Chapter 3 onward). Sometimes misspelled Iori Kagawa. Watch it at either Gandhara once stocked.

  • Crystal — Easiest as the best reward from Majima #54 Disciple of the New Order in Chapter 3 (choose the Crystal). Otherwise it is a random search-pool part at Indian Nobility (W. Asia, Chapter 7 tier).

  • Shizuku Hasegawa's video clip — Unlocked by Majima: complete Majima #57 Crossed Words (Chapter 3 onward). Watch it at either Gandhara once stocked.

  • Pearl — Easiest from Majima #57 Crossed Words in Chapter 3: answer every question correctly for Pearl x3. Otherwise it is a random search-pool part at Blacksmiths' Village (Japan, Chapter 11 tier).

  • Rina Ito's video clip — Unlocked by Majima: complete Majima #64 Toilet Talk (Chapter 3 onward). Watch it at either Gandhara once stocked.

Majima can complete 22 substories in Chapter 3. Prioritise Majima #51 (it unlocks Kiryu #1 in Chapter 5) and Majima #58 (his Encounter Finder).

  • Majima #49 From the Heart — Shofukucho East, outside Le Marche. Get the forger's business card in Shofukucho South, hand it over, then beat the three men at the marked spot. Reward: Secret Wallet. Unlocks Riri Kuribayashi's video clip. Postcard topic "A Heart Necklace Fake".
  • Majima #50 The Entertainer's Throne — east side of Iwao Bridge (the "human statue" performer). Leave and return, distract the crowd with "Look, a UFO!" and "Sing a Song", then fight.
  • Majima #51 Rise of the Dragon — East Shofukucho near the taxi (a man hiding behind a pillar); the fight is near Magutako. Beat "Ryuji-kun", return the trousers, then go back to Magutako. This unlocks Kiryu #1 The Visionary Fortune-teller, so finish it now.
  • Majima #52 Be My Boyfriend! — Sotenbori Street near Zuboraya. Answers: "Pleased to meet you sir. I'm Goro Majima.", "I'm a dentist.", "We sat next to each other at a movie.", "She's so innocent and childlike." Unlocks Kokoa Aisu's video clip. Postcard topic "Pretend Boyfriend".
  • Majima #53 Man with a Stranger's Face — Ashitaba Park. Leave and return between steps, find the boy at the south end of Bunzaemon Mall, and fight in the park (kill the gunner first). Keep the Sakura Storm reward: the Simon the Mystery Man friendship needs it.
  • Majima #54 Disciple of the New Order — Ashitaba Park, west exit. The cult name is "Munan Chohept Onast". Test answers: "Onast", "Shooreh Pippi", "Circle with the Left Hand...", "Munan Suzuki". Tell Iori her "mom's gonna be heartbroken", then fight Suzuki. Rewards: Handmade Amulet at the start, then the Crystal equipment part (best result) or the Traveler's Amulet. Unlocks Iori Kogawa's video clip.
  • Majima #55 Calling the Future — from the northwest save point to M Store Shofukucho (west). Buy a Battery at Don Quijote, give him an energy drink, and fight. Afterwards the man works as a mobile save point.
  • Majima #56 A Taxing Issue — Hoganji Yokocho, northwest of the temple. Beat four men; answers "To provide public services", "Tobacco", "Gasoline", "8%". Postcard topic "A Taxing Issue".
  • Majima #57 Crossed Words — Sotenbori Street East, outside Kani Douraku. Answers "Mashed", "Popcorn", "Shoulder", "Soy sauce" for Pearl x3 (a wrong answer gives Quality Iron instead). Unlocks Shizuku Hasegawa's video clip. Postcard topic "Crossed Words".
  • Majima #58 Stadium Jumper Strut — south of Iwao Bridge on the west side (Bunzaemon Outdoor Mall, near the Sotenbori Footpath East entrance). Give him an energy drink or healing item and escort him across the bridge (Slugger recommended). Reward: Majima's Encounter Finder (guaranteed). Do this before hunting Majima #98/#99.
  • Majima #62 The ¥10 Million Drug Test — the poster in the Shofukucho West back alley south of Mahjong Jambalaya, then east Ashitaba Park. Three handicapped fights (health drain, random style switching, obscured vision). Reward: ¥10,000,000. Postcard topic "The ¥10 Million Drug Test".
  • Majima #63 Errands on the Run — Shofukucho West (Hoganji Yokocho entrance) to M Store Shofukucho. Give a healing item, buy Sneakers at Don Quijote, deliver them to the girl on the north river footpath, fight, and choose "Tell Him the Truth". Unlocks the errand service and the hostess Erranda, who waits outside Club Sunshine from Chapter 7 (see Cabaret hostess roster).
  • Majima #64 Toilet Talk — Ashitaba Park toilets, then the Shofukucho phone booth. Reply to the graffiti, leave and return twice, then fight at the phone booth. Reward: Calming Towel. Unlocks Rina Ito's video clip. Postcard topic "A Courtship in Graffiti".
  • Majima #65 The Obatarian Strikes — the takoyaki stand on the south side of Sotenbori Street. Leave and return between steps; final fight. Etsuko becomes a hostess recruit; talk to her outside Club Sunshine in Chapter 7.
  • Majima #78 The Doll Girl — Sotenbori Street East, outside SEGA HI-TECH LAND. Talk, leave and return, then beat the two thugs. Opens the Doll Girl friendship.
  • Majima #79 Komian's Chef — order any dish at Komian. Opens the Komian chef friendship.
  • Majima #80 STIJL's Barkeep — order any drink at Shot Bar STIJL. Opens the barkeep friendship.
  • Majima #81 Gandhara's Clerk — watch one video at Gandhara Sotenbori. As a precaution, make sure at least one clip is already unlocked (Kiryu's Chapter 2 clips are shared). Opens the Gandhara staff friendship.
  • Majima #82 Kyoko at SEGA HI-TECH LAND — play Space Harrier until game over (quitting mid-game does not work), then quit at the Insert Credits screen. Opens the Kyoko friendship.
  • Majima #96 Fei Hu's Training — after the first equipment search is collected, speak to Fei Hu at the Dragon & Tiger. Opens Fei Hu (Slugger master).
  • Majima #98 Play-Money Shakedown and #99 The Ultimate Plan — defeat the roaming Mr. Shakedown Kawahashi (red sleeveless shirt), then Mr. Shakedown Oe (black sleeveless shirt). Majima's Encounter Finder from #58 marks them.

Before Chapter 8, finish at least three of Majima's accepted postcard-topic substories (#49, #52, #56, #57, #62, #64) so his postcard chain does not need a return trip.

Utahime karaoke video

Collectibles 1 collectible
  • Ai Haneda's video clip — Unlocked by Majima at Utahime karaoke (Chapter 3 onward): sing alone, with no partner, a song with interjections (x3 SHINE, Heartbreak Mermaid or Rouge of Love). Ai sings instead and the clip is stocked. Not the same model as Ai Uehara. Watch it at either Gandhara once stocked.

At Utahime karaoke, have Majima sing alone a song with interjections (x3 SHINE, Heartbreak Mermaid or Rouge of Love). Ai Haneda sings instead and her clip is stocked; watch it at Gandhara Sotenbori (Shofukucho South). Ai Haneda is a different model from the Club Sunshine platinum hostess Ai Uehara.

Dragon & Tiger: first searches and shop parts

Collectibles 15 collectibles
  • Iron — Buy at Ebisu Pawn, Sotenbori (¥500). Backup: guaranteed find of the Backpacker (Chapter 3 agent, ¥40,000 fee) at Marketplace, Soccer Stadium, Ganges Delta, Hercules Sporting Goods, Neo Japan Kinki Branch, The Hanafubuki Family or Grand Canyon.

  • Screw — Buy at Don Quijote, Sotenbori (¥1,000). Backup: guaranteed find of the Con Artist (Chapter 3 agent, ¥96,000 fee) at Night Market, Neo Japan Kinki Branch, Hunters' Village, Sushi Bar BANZAI or Jungle.

  • Spring — Buy at Don Quijote, Sotenbori (¥1,200). Backup: guaranteed find of the Ex-Mafia (Chapter 3 agent, ¥80,000 fee) at Soccer Stadium, The Napolitano Family, Ganges Delta, Liberation Army Camp, Neo Japan HQ, Inuit Village or Grand Canyon.

  • Chain — Buy at Ebisu Pawn, Sotenbori (¥3,000). Backup: guaranteed find of the Ex-Yakuza (Chapter 3 agent, ¥88,000 fee) at Marketplace, Night Market, The Hanafubuki Family or Local Dojo.

  • Quality Iron — Buy at Ebisu Pawn, Sotenbori (¥4,000). Backup: guaranteed find of the Weapons Fanatic (Chapter 3 agent, ¥80,000 fee) at Ganges Delta, Hercules Sporting Goods, Neo Japan HQ, Modern Samurai or "The Jackal". Also a Majima coliseum prize: Inferno Romp (F) (Bed of Styx, Chapter 11 onward). Also a Kyoko friendship reward.

  • Grinding Stone — Buy at Ebisu Pawn, Sotenbori (¥400). Backup: guaranteed find of the Traveling Entertainer (Chapter 3 agent, ¥40,000 fee) at The Napolitano Family, Night Market, Hercules Sporting Goods, The Hanafubuki Family, Local Dojo or Inuit Village.

  • Magnet — Buy at Don Quijote, Sotenbori (¥500). Backup: guaranteed find of the Long-Haul Fisherman (Chapter 3 agent, ¥56,000 fee) at Ganges Delta, Liberation Army Camp, The Hanafubuki Family or Jungle.

  • Plastic — Buy at Ebisu Pawn, Sotenbori (¥600). Backup: random search pool at Hercules Sporting Goods (Japan, Chapter 3 tier).

  • Timber — Guaranteed find of the Homeless Man (Chapter 3 agent, ¥8,000 base fee); send the agent to Hercules Sporting Goods or Neo Japan Kinki Branch. Also a Majima coliseum prize: Howling Romp (G) (Bed of Styx, Chapter 11 onward).

  • Driftwood — Guaranteed find of the Professional Wrestler (Chapter 3 agent, ¥72,000 base fee); send the agent to Soccer Stadium or "The Jackal". Also a Majima coliseum prize: Relic Romp (F) (Bed of Styx, Chapter 11 onward).

  • Animal Skin — Guaranteed find of the TV Personality (Chapter 3 agent, ¥48,000 base fee); send the agent to Night Market, Neo Japan Kinki Branch or "The Jackal".

  • Pristine Skin — Buy at Don Quijote, Sotenbori (¥8,000). Backup: random search pool at The Napolitano Family or Underground Organization (W. Europe, Chapter 7 tier).

  • Linen Cloth — Buy at Ebisu Pawn, Sotenbori (¥600). Backup: guaranteed find of the Athlete (Chapter 3 agent, ¥80,000 fee) at Inuit Village or Rocky Mountains.

  • Indian Cotton Cloth — Buy at Ebisu Pawn, Sotenbori (¥1,200). Backup: guaranteed find of the Chinese Chef (Chapter 4 agent, ¥224,000 fee) at Ganges Delta or Tianlin Temple.

  • Firework Shell — Buy at Don Quijote, Sotenbori (¥2,000). Backup: the Homeless Man at Neo Japan Kinki Branch (Japan, Chapter 3 tier). Also a Majima coliseum prize: Devil Spree (G) (Bed of Styx, Chapter 11 onward).

Equipment parts are crafting materials, held only in Majima's inventory. Any source counts toward the 96.

Do the first search right away. After Majima meets the couple, Long Hua sends Fei Hu out on the first search; when you collect that report she also hands over some crafting materials. A search works like this:

  1. Pick a region and a destination. Each destination lists three equipment types and has a minimum budget.
  2. Pick an agent. Each destination has a fixed roster of five agents, and agents unlock by tier.
  3. Optionally add extra funds, which raise the success level and the "possibility" numbers and shorten the timer.
  4. Send the agent and wait for the pager alert (a default search takes about five real-time minutes).
  5. Collect the report from Long Hua at the Dragon & Tiger.

Before sending, the search screen shows what that agent can find at that destination, on separate equipment and parts pages, each with a 0–99 possibility number. That parts page is how you find a source for any part. Every agent always brings back one Guaranteed Find part, so send each of the 11 Chapter 3 agents once: Homeless Man, Traveling Entertainer, Backpacker, TV Personality, Long-Haul Fisherman, Professional Wrestler, Athlete, Ex-Mafia, Weapons Fanatic, Ex-Yakuza and Con Artist.

Twelve parts are simply sold in Sotenbori, and one of each is enough: Ebisu Pawn sells Iron, Chain, Quality Iron, Grinding Stone, Plastic, Linen Cloth and Indian Cotton Cloth; Don Quijote sells Screw, Spring, Magnet, Pristine Skin and Firework Shell. Whether both shops stock them from the very start of Chapter 3 is not confirmed, but every one also has a search source.

Keep at least one of every part until Eye of the Dragon and Tiger unlocks. If you craft equipment before then, never use up your last copy of a part.

Hero of the Story

Complete 40 substories. There are enough available across Kiryu's Chapter 2 and Majima's early chapters to reach 40 very early if you aggressively clear side content: Kiryu's 32 Chapter 2 substories plus Majima's 28 from Chapters 3 and 4 make 60 available by the end of Chapter 4, so the Pocket Circuit chain is not needed for this. There is no reason to grind a difficult minigame chain just to force the timing. Keep progressing and it will unlock when the combined completed-substory count reaches 40.

Smooth Criminal

MISSABLE. The setup occurs late in Chapter 3 before Majima enters the Odyssey, but the achievement unlocks at the beginning of Chapter 4.

Before entering the Odyssey, gather all three pieces of outside intel: speak with the man on Bishamon Bridge, the woman near Le Marche, and the businessmen south of the club. Inside the Odyssey, inspect the four relevant tables before proceeding with the negotiation. If you gathered the intel and inspected the club correctly, the Yamagata negotiation reaches the ideal result and the achievement unlocks when the story reaches The Grand in early Chapter 4.

The intel also brings three hostesses to Club Sunshine in Chapter 7: Harumi, Kirara and Ume join automatically after the first shift, one for each piece of intel gathered, so a save that earns Smooth Criminal gets all three. Missing intel only means scouting them on the street later with gifts; the hostesses themselves are not missable.

Make a manual save before entering the Odyssey. If you are uncertain whether you inspected everything, do another pass before advancing.

Chapter 4 — Proof of Resolve

Before leaving Sotenbori, continue Majima's available substories. This chapter adds six more:

  • Majima #77 Sotenbori's Mr. Libido — opens after the story meeting with Mr. Libido (the man in his underwear) when Majima leaves the telephone club. Find him at the Gandhara Sotenbori entrance. Opens the Mr. Libido - Habu friendship.
  • Majima #66 Party at Maharaja — after the "date" with Akko (objective: Hogushi Kaikan massage parlor). Finish three songs at Maharaja Sotenbori, leave and re-enter, then win the dance battle. #67 Disco Transformation and #68 Disco Dancing Goddess follow in order; #68 rewards an Isobe Fan and makes Ms. Isobe a hostess recruit; talk to her outside Club Sunshine in Chapter 7.
  • Majima #95 Sparring with Komeki — after the Akko date, at Ashitaba Park. Pick a bout and defeat Komeki; the substory completes after this first bout. Opens Komeki (Thug master).
  • Majima #97 Areshi's Training — after the Akko date, in the southwest back alley of Shofukucho West (three brightly dressed men). Pass his two-minute Breaker-combo money test. Opens Areshi (Breaker master).

From Chapter 4, Mr. Libido NPCs give hints about where to find models whose video clips you have not unlocked yet.

Maharaja Sotenbori bar video

Collectibles 1 collectible
  • Yuki Natsume's video clip — Unlocked by Majima at the Maharaja Sotenbori bar (Chapter 4 onward): order alcohol until the bartender, Yuki, chats with you. To be safe, order all five bar drinks (Wine, Draft Beer, Champagne, Cassis & Orange, Gin & Lime); if no chat occurs, leave, re-enter and order again. Not the platinum hostess Yuki. Watch it at either Gandhara once stocked.

At the Maharaja Sotenbori bar, have Majima order alcohol until the bartender, Yuki Natsume, chats with him. As at Kamurocho, the safe method is to order all five bar drinks (Wine, Draft Beer, Champagne, Cassis & Orange, Gin & Lime); if no chat happens, leave, re-enter and order again. Then watch her clip at Gandhara. She is not the Club Sunshine platinum hostess Yuki, who has no card set and no clip.

Dragon & Tiger: Chapter 4 tier

Collectibles 11 collectibles
  • Steel — Guaranteed find of the Information Dealer (Chapter 4 agent, ¥200,000 base fee); send the agent to Soccer Stadium, Liberation Army Camp, Neo Japan Kinki Branch, Hunters' Village, "The Jackal" or Grand Canyon.

  • Quality Screw — Guaranteed find of the Pilot (Chapter 4 agent, ¥368,000 base fee); send the agent to Grand Canyon.

  • Tourmaline — Guaranteed find of the Samba Dancer (Chapter 4 agent, ¥352,000 base fee); send the agent to Jungle.

  • IC Chip — Guaranteed find of the Ex-Police Officer (Chapter 4 agent, ¥176,000 base fee); send the agent to The Hanafubuki Family, Hunters' Village or Neo Japan HQ.

  • Reinforced Plastic — Guaranteed find of the Oil Trader (Chapter 4 agent, ¥224,000 base fee); send the agent to Night Market or Liberation Army Camp.

  • Carbon Fiber — Guaranteed find of the Adventurer (Chapter 4 agent, ¥320,000 base fee); send the agent to Hunters' Village, Local Dojo or Rocky Mountains. Can also drop as a random prize from ¥10,000 Dream Machines as Majima.

  • Sturdy Wood — Guaranteed find of the Woodcutter (Chapter 4 agent, ¥160,000 base fee); send the agent to Inuit Village or Rocky Mountains.

  • Quality Leather — Guaranteed find of the Sexy Swindler (Chapter 4 agent, ¥160,000 base fee); send the agent to Hercules Sporting Goods, Local Dojo or Inuit Village.

  • Wool — Guaranteed find of the Rock Musician (Chapter 4 agent, ¥344,000 base fee); send the agent to Sushi Bar BANZAI. Can also drop as a random prize from ¥10,000 Dream Machines as Majima.

  • Jet Black Belt — Guaranteed find of the TV Host (Chapter 4 agent, ¥200,000 base fee); send the agent to "The Jackal" or Sushi Bar BANZAI.

  • Cursed Handcuffs — Guaranteed find of the Shaman (Chapter 4 agent, ¥184,000 base fee); send the agent to Grand Canyon.

As soon as Majima heads outside in Chapter 4, the pager reports that the Dragon & Tiger has expanded. Send each of the 12 new agents once for their guaranteed finds: Sexy Swindler, Woodcutter, Ex-Police Officer, Shaman, Information Dealer, TV Host, Chinese Chef, Oil Trader, Adventurer, Rock Musician, Samba Dancer and Pilot. The Chinese Chef's find, Indian Cotton Cloth, is also sold at Ebisu Pawn.

A Matter of Life or Death

Complete Chapter 4. This unlocks at the chapter completion screen.

First Run — Chapters 5-8

Chapter 5 — An Honest Living

Kiryu returns to Kamurocho and the Real Estate Royale system opens. This is the best point to begin building serious money and to clear the large Chapter 5 substory wave.

Most of Kiryu's Chapter 5 substories open after he buys the white suit (objective: go to Cafe Alps). The business-linked ones open after the Real Estate Royale introduction (objective: head to Serena) and their stated business gates, so return to them as your district control advances. The Erika Kitagawa telephone-card set also appears now; Type A is inside Kiryu's office in the Sugita Building.

Business Etiquette 101

MISSABLE. Before the Cafe Alps meeting, make a manual save. During the meeting sequence:

  • Choose the table near the back, the four-seat table.
  • Take the nearest seat.
  • Order nothing.
  • Successfully hit the QTE when Yamanoi enters.

The achievement unlocks after the meeting when all four etiquette checks are correct.

Kiryu's Chapter 5 substories

Collectibles 1 collectible
  • Nao Mizuki's video clip — Unlocked by Kiryu: complete Kiryu #22 A Watery Investment (Chapter 5 onward). Her cards are Sotenbori cards, but Kiryu unlocks the clip. Watch it at either Gandhara once stocked.

Kiryu can complete 18 more substories in Chapter 5.

  • #1 The Visionary Fortune-teller — needs Majima #51 Rise of the Dragon complete; if it is not, Kiryu #1 waits until Majima's next window. Senryo Avenue north of Shoten (two gossiping women by the stairs near Pink Alley); the fortune teller is at the Champion District south entrance. Beat the man harassing her, then answer: "future" → "Take my friend's place"; "family" → "Ten billion yen"; "career" → "A driver". Recruits the Fortune Teller (advisor). Postcard topic "The Visionary Fortune-teller".
  • #3 Passport to Pizza — the Champion District's southeast alleys. Give her an energy drink or healing item, get a pizza from Smile Burger and deliver it within 90 seconds without bumping into people (retry on failure), then fight. Reward: Security Wallet, which reduces the money Mr. Shakedown takes; unequip it later for the money loop.
  • #5 The Human Trafficking Ring — needs Kiryu #4. Shellac → Pink Alley (southwest of the telephone club) → Shellac → Pink Alley fight. Recruits Kasuga (manager).
  • #13 The Tax Lady — Sugita Building, once the Leisure King and Electronics King are defeated. Answers: "something wrong", "its presence"; "You have great taste in clothes", "A house, maybe?", "Read Maguro's Palm". Reward: Kiryu's Trouble Finder; recruits Marusa Marui (advisor).
  • #15 Help Wanted! — once the Leisure King is defeated. Start on the street south of Mach Bowl, then leave and return to the Sugita Building office for the applicant. Ask "Why did you apply with us?" then the other three questions; accepting or rejecting gives the same result.
  • #16 Help Wanted! Again... — after Kiryu #15. Ask all three questions; the inconsistency is "'Summary' and 'Signature Dishes'".
  • #21 First Impressions — after Kiryu #16. Answers: "Legal Studies", "His hobby: dining out", "He knows the dining scene", "Tell us about someone you admire". Recruits Koshimizu (security).
  • #19 Heir to the Family — north of Maharaja (man in a gray sweater) to Yoshida Batting Center. Arcade and UFO Catcher with Daigo, Heroine, then the fight at the Champion District empty lot.
  • #22 A Watery Investment — after the Real Estate Royale introduction. Nakamichi Alley (south of the shrine, then west at the T-junction) to Cafe Alps. Refuse every offer (against Nao: the fourth option, then the third). Unlocks Nao Mizuki's video clip, even though her cards are Sotenbori cards.
  • #23 Miracle in Maharaja — needs Kiryu #12 and Real Estate Royale started. Taihei Boulevard (Akaushimaru/Dream Machine lot) to Maharaja Kamurocho. Beat the bodyguard, Gomez; the dance-off with Miracle can be lost without penalty. Save before the box choice, keep a free inventory slot, and take the black box: it is the Encounter Finder, Kiryu's only verified source. The white box gives a Tour T-Shirt, and no second Kiryu source is verified. If the Encounter Finder is missing afterwards, check item storage. Recruits Miracle Johnson (advisor). Postcard topic "Miracle in Maharaja".
  • Telephone club substories — at the Teltel Boys Club (Senryo Avenue, north of Shoten), each completes when Kiryu successfully meets the named caller: #31 The Innocent Hook-up (Riku; "Talk to the Girl in Front"), #32 The Sexy Hook-up (Ayaka; "Move in for a Better Look", then "Talk to the Farther Woman"), #33 The Flirty Hook-up (Haruki; "Talk to the Farther Woman", then fight her ex), #34 Sakura Shock (meet any one of Asakura, Sakuraoka or Sakurai), #35 Verbal Warning (Mirei), #44 The Predator's Call (Maria), and #45 A Mother's Touch (Sayuri). A wrong pick can simply be retried.
  • #48 Kamurocho's Mr. Libido — the south end of Pink Street, east side of the Showa St. Poppo near the save point. Kiryu must hold at least one telephone card. Opens the Mr. Libido - Akimoto friendship.

Before the Chapter 6 postcard chain, finish at least three of Kiryu's accepted postcard-topic substories (#1, #2, #7, #12, #23; #11 arrives in Chapter 6). Once the Leisure King falls, the Emiri friendship can also be finished (see Max the Completion List friendships).

President Kiryu

Collectibles 7 collectibles
  • Sukiyaki Muranaka — Leisure area. Immediately north of Serena on Tenkaichi St. ¥14,000,000. This is the forced purchase in the Chapter 5 Real Estate tutorial (Yamanoi gives Kiryu ¥15,000,000 for it), and it counts as a purchase.

  • Pachinko New Eden — Leisure area. Tenkaichi St., a couple of buildings south of Serena. ¥18,400,000.

  • Pachinko Marufuku — Leisure area. Facing the Poppo on Tenkaichi St. (also described as east of that Poppo). ¥18,400,000.

  • Kamuro Health Plaza — Leisure area. Directly across the street from Serena. ¥12,400,000.

  • Nyoki-Nyoki Academy — Leisure area. Two buildings south of Gindaco. ¥10,800,000. The cheapest property in the game.

  • Health Wild Apple — Leisure area. Across the street from the Sugita Building (also described as north of it). ¥16,400,000.

  • Harashima Design — Leisure area. The building immediately east of Public Park 3. ¥13,200,000.

Start Real Estate Royale at the Sugita Building. The achievement unlocks when Kiryu officially begins the business storyline.

The tutorial gives Kiryu ¥15,000,000 and has him buy Sukiyaki Muranaka, just north of Serena. That forced purchase counts, so the Leisure area starts at 1/7 for the Completion List's "Buy # Leisure King properties". Yurizake is handed over free as the area's default property and does not count toward Buy. To buy a property, walk up to the building as Kiryu and use its "For Sale" prompt; the price comes out of cash on hand. The map does not mark unowned properties, so use the locations in the Collectibles section. Buy the other six Leisure properties now, all around Tenkaichi Street: Pachinko New Eden, Pachinko Marufuku, Kamuro Health Plaza, Nyoki-Nyoki Academy, Health Wild Apple and Harashima Design. The whole Leisure area costs ¥103,600,000.

From here on, buy every property as each area opens, assign your best managers and security, and run collections whenever they are ready. Before collecting, always assign a manager to every area you have not yet conquered. Do side content while timers run instead of standing in the office. Only properties you actually buy count toward the Completion List's purchase targets; free properties from friendships do not.

Money Battles. A collection in an unconquered area can trigger a random Money Battle. Each button press spends ¥100,000 to refill your manager's gauge, so keep cash on hand, and save before collecting. If you lose, the King takes that property back: walk to it and buy it again. Money Battles do not happen in conquered areas. Losing a King's 60% challenge costs about 10% of that area's share, so save before every King challenge as well.

The Promised Land

Reach 100% share in any Real Estate area. The Leisure King area is the natural first target. Buying its properties and upgrading them raises your share; defeating the Leisure King alone is not enough if the district has not reached 100%.

The achievement triggers the moment any one district reaches 100% share.

Electronics and Pleasure properties

Collectibles 17 collectibles
  • Shokichi Camera — Electronics area. West corner where Taihei Blvd. meets Nakamichi St.; the opposite face of the same building as AMUSEMENT GAME YOU. ¥62,400,000. Some guides print ¥82,400,000, which is wrong.

  • Pachinko Aloha — Electronics area. Across Nakamichi St. from Fuji Soba. ¥75,200,000.

  • Asai Building No. 3 — Electronics area. Two buildings north of Cafe Alps. ¥51,200,000.

  • Pachinko 777 — Electronics area. Southwest corner where Nakamichi St. joins Tenkaichi Alley (also described as directly north of Asai Building No. 3). ¥78,400,000.

  • Tenpo Sushi — Electronics area. The building immediately south of Fuji Soba. ¥51,200,000. Buying it also gives the Sea Classic fishing rod.

  • Lovely Bunny — Electronics area. South of Smile Burger; entrance framed with lights. ¥56,000,000.

  • Beijing Chinese Eatery — Electronics area. Immediately north of Fuji Soba. ¥41,600,000.

  • AMUSEMENT GAME YOU — Electronics area. Taihei Blvd., two buildings east of Gindaco; shares a building with Shokichi Camera. ¥59,200,000.

  • Sexual Harassment Cop — Pleasure area. Showa St., northeast of the Showa St. Poppo; entrance under an awning. ¥102,400,000.

  • Cabaret Valentine — Pleasure area. Walk north from the Pink Street entrance; on the northwest side at the first left turn, under a blue-light sign. ¥160,000,000.

  • Tontenshan — Pleasure area. Walk east from the Shrine in Nakamichi Alley; on the street corner you run into, with pig cartoons on the windows. ¥96,000,000.

  • Arabia Records — Pleasure area. Showa St., across the street from the Poppo. ¥156,800,000. Some guides print ¥158,800,000, which is wrong.

  • Kamuro World Theater — Pleasure area. North from the Pink Street entrance at the second left: the building lettered "KAMURO" / "SEKAI". ¥108,800,000.

  • Quartier Latin — Pleasure area. Pink Street, north of the entrance on the left: a door framed by yellow lights, with a bicycle and scooter parked outside. ¥89,600,000.

  • Ogando Arts — Pleasure area. South end of Senryo Ave., east side, a few steps north: wooden sign and dark blue banners. ¥115,200,000.

  • No-Panties BBQ — Pleasure area. Walk east from the Shrine; the last building on the right as you reach Pink Street. ¥124,800,000.

  • Moscow Western Cuisine — Pleasure area. Almost directly north of the Teltel Boys Club on Senryo Ave. ¥102,400,000.

Defeating the Leisure King at his 90%-share fight behind Serena opens the Electronics, Pleasure and Gambling areas together. Buy the 8 Electronics properties around Nakamichi Street (¥475,200,000 in total) and the 9 Pleasure properties around Pink Street, Showa Street and Senryo Avenue (¥1,056,000,000) as cash allows. Buy Tenpo Sushi early: it also gives the Sea Classic fishing rod, which helps with the Sushi Gin Chef's fish deliveries.

Electronics has two properties you cannot buy (DoReMiFa Zone, its default property, and HL SEGA Nakamichi St. from the Luka friendship); Pleasure has one (Hayashi Construction, its default) and no friendship property. Gambling properties can also be bought now, but that area's share story stops at 30% until JCC opens in Chapter 6, so its properties are routed there.

Generosity of Strangers

After you have become the undisputed king of a Real Estate area, use the Leisure King district as the easy setup. At evening or night, stand near one of the respectful NPCs who bows to Kiryu on Tenkaichi Street and remain idle for roughly 15 seconds. One can approach and light Kiryu's cigarette.

The achievement unlocks when the cigarette is lit. If nobody reacts, move to another bowing NPC or change position and wait again.

High Roller

Spend a cumulative ¥1,000,000,000. Real Estate property purchases make this natural; later districts cost enough that you should not need a separate grind. The achievement triggers as soon as lifetime spending crosses one billion yen.

Call Me

Collectibles 3 collectibles
  • Haruki Sato's video clip — Unlocked by Kiryu: connect with Haruki at the Teltel Boys Club and complete Kiryu #33 The Flirty Hook-up (Chapter 5 onward). The successful hook-up befriends her and stocks the clip. Watch it at either Gandhara once stocked.

  • Ayaka Tomoda's video clip — Unlocked by Kiryu: connect with Ayaka at the Teltel Boys Club and complete Kiryu #32 The Sexy Hook-up (Chapter 5 onward). Watch it at either Gandhara once stocked.

  • Riku Minato's video clip — Unlocked by Kiryu: connect with Riku at the Teltel Boys Club and complete Kiryu #31 The Innocent Hook-up (Chapter 5 onward). Watch it at either Gandhara once stocked.

The Teltel Boys Club becomes usable with Kiryu in Chapter 5. Complete one of the successful hook-up substories tied to Riku (Kiryu #31), Ayaka (Kiryu #32), or Haruki (Kiryu #33), then invite that girl out for a date. The achievement triggers when the date begins.

Each successful hook-up also befriends that girl for the Completion List's telephone-club tasks and stocks her video clip at Gandhara automatically, so finish all three. For full substory completion you eventually need the wider telephone-club chain (#34, #35, #44 and #45 as well), so do not stop forever after one successful girl. The long session gives more time to identify a caller and is inexpensive by the time you reach this point.

...I Did It for the Achievement

Watch any unlocked video clip at a Gandhara video booth: Gandhara Kamurocho is on Senryo Avenue North, and Gandhara Sotenbori is in Shofukucho South. The achievement triggers when the viewing registers; stopping playback partway still counts. If you followed the Chapter 2 video clips route, this is already unlocked. Otherwise, the hook-up you just finished for Call Me stocked that girl's clip, so watch it at Gandhara Kamurocho now.

Each of the 30 clips has its own unlock activity: substories, friendship maxes, the three telephone-club hook-ups, five Club Sunshine platinum special trainings, finishing Real Estate Royale and Cabaret Club Czar, and venue actions at Vincent, Heroine, Utahime and both Maharajas. The route places each clip where its activity happens, and the Collectibles section lists every unlock condition and the character who must perform it. Unlocked clips are shared between Kiryu and Majima and between both Gandhara stores.

The Completion List eventually requires watching 30 different video clips. It counts clips you have watched, not clips you have unlocked, so play every newly stocked clip once.

Lucky Star

Receive a top-grade 10-star item from a Dream Machine. Only the ¥1,000,000 Dream Machines can award the required top-grade result, and the pull is random.

Keep using ¥1,000,000 machines whenever you see them rather than grinding this in one sitting. You also need 50 total Dream Machine purchases for the Completion List, so the achievement will often arrive naturally during that work. If it is still missing during Premium Adventure, save, run the available ¥1,000,000 machines, and repeat as needed.

Chapter 6 — The Yakuza Way

This chapter teaches Cash Confetti, opens the Japan Catfight Club through Kiryu #18 Beyond the Door, and is a useful Real Estate checkpoint. Real Estate Royale can be completed from this point if you want the money and style unlock early.

Most of Kiryu's Chapter 6 substories open after leaving Serena (objective: check out the empty lot). Kiryu #49 Kamurocho's Mr. Moneybags opens after the empty-lot encounter with Fukushima (objective: head to Theater Square), and Kiryu #18 is forced by the story at Theater Square.

Before committing to the late Chapter 6 story sequence, make a manual save. Free exploration of Kamurocho is temporarily restricted until Chapter 9.

Kiryu's Chapter 6 substories

Collectibles 1 collectible
  • Reika Aiba's video clip — Unlocked by Kiryu: complete Kiryu #10 Sugar Daddy (Chapter 6 onward). Watch it at either Gandhara once stocked.

  • #18 Beyond the Door — story-forced at Theater Square. Use Cash Confetti on the doorman, which needs at least ¥100,000 on hand. Opens the Japan Catfight Club.
  • #10 Sugar Daddy — Hotel District, north of the batting center. Reward: Goddess of Children Amulet. Unlocks Reika Aiba's video clip.
  • #11 The Shrink-wrapped Dream — Tenkaichi Alley, across from Public Park 3. A stealth sequence that can be retried. Postcard topic "The Shrink-wrapped Dream".
  • #25 Postcard Rookie - Kiryu, #26 Postcard Pro - Kiryu, #27 Postcard Master - Kiryu — the desk in the Sugita Building. #25 needs at least five Kiryu substories done, and the pen name is forced to "Judgement Kazzy". Each postcard needs an accepted topic, and a topic can be selected only after its source substory is complete: "The Visionary Fortune-teller" (Kiryu #1), "The Quest for Ara-Q3" (Kiryu #2), "A Lesson in S&M" (Kiryu #7), "The Shrink-wrapped Dream" (Kiryu #11), "The Miracle Walk" (Kiryu #12), and "Miracle in Maharaja" (Kiryu #23). Whether one topic can be reused for all three postcards is not documented, so have three ready. Choose a topic, leave and re-enter, then interact with the desk. #27 rewards the Hercules Gloves.
  • Kiryu #49 Kamurocho's Mr. Moneybags — at the bar Vincent, after the empty-lot meeting with Fukushima, who teaches Kiryu Cash Confetti. Opens the Mr. Moneybags - Fukushima friendship.

Mr. Moneybags transfers. Fukushima (Kiryu) and Tanioka (Majima, from Chapter 7) move money between the characters. Until a Mr. Moneybags friendship is maxed, every deposit is fee-deducted and must be collected by the other character before the depositor can deposit again. Fukushima's investment ladder is ¥10,000,000, ¥100,000,000, ¥1,000,000,000 and ¥10,000,000,000; Tanioka's is ¥10,000,000, ¥50,000,000, ¥100,000,000 and ¥500,000,000. Start the alternation now with Fukushima's first ¥10,000,000 deposit. Following the chapter order, the earliest schedule is: Fukushima deposit in Chapter 6, Tanioka collect and deposit in Chapter 7, Fukushima in Chapter 9 or 10, Tanioka in Chapter 11 or 12, and Fukushima in Chapter 13 or 14. The fourth deposits, and therefore both friendship maxes, have to wait for the Finale's free-switch period or Premium Adventure.

Gambling properties

Collectibles 8 collectibles
  • Pachinko BIG STAR — Gambling area. The large pachinko parlour south of the Theater Square save point. ¥326,400,000.

  • Kamuro La Scala Cinema — Gambling area. Northwest part of Theater Square, under the "debolah" sign. ¥275,200,000.

  • Sanwa Leisure Hall — Gambling area. From the Theater Square arcade go east, then turn north; near the end of that street on the left. ¥268,800,000.

  • New Montmartre — Gambling area. Southwest corner where Shichifuku St. meets the street running down to Mach Bowl; very tall neon sign with red lettering. ¥262,400,000.

  • Pachinko New Cosmos — Gambling area. East of the Mach Bowl entrance (also described as southwest of Gibson Hall). ¥224,000,000.

  • TOKYO POPURI — Gambling area. West side of Theater Square, in the same building complex as Mach Bowl. ¥275,200,000.

  • Gibson Hall — Gambling area. Southwest of the Theater Square save point. ¥307,200,000.

  • NY Hot Dog — Gambling area. East of the arcade in Theater Square. ¥204,800,000.

Once Kiryu #18 Beyond the Door has opened JCC, the Gambling area's share story can pass 30%: its 60% event is a Catfight bet with the Gambling King at JCC. Buy the 8 Gambling properties around Theater Square and Theater Avenue (¥2,144,000,000 in total) as cash allows; Gambling's two non-purchase properties are Kamuro Soba (default) and Mach Bowl (Emiri friendship). Defeating the Gambling King, with Leisure, Electronics and Pleasure also conquered, opens the last area, Media, when you return to the Sugita Building (see Media properties in Premium Adventure). Late Chapter 6 restricts Kamurocho until Chapter 9, so anything you cannot afford now waits until then.

Make It Rain

The story teaches Kiryu Cash Confetti during Chapter 6, but the forced tutorial use does not reliably trigger the achievement. As soon as you are back in normal free roam, use Cash Confetti one more time on the street. That deliberate post-tutorial throw triggers the achievement.

Worked Hard for the Money

Cash Confetti throws ¥100,000 each time. Throw money 50 times for a cumulative ¥5,000,000. Kiryu can do the entire requirement once he learns Cash Confetti in Chapter 6, so there is no reason to wait for Majima's version of the skill.

Do not burn cash early if you still need it for businesses. Once Real Estate is profitable, spend a minute throwing the remaining amount and the achievement will unlock on the throw that takes the cumulative total to ¥5,000,000. The Completion List later wants ¥10,000,000 scattered (100 throws in total), so you can keep throwing past this point.

Cat Scratch Fever

JCC opens through Kiryu #18 Beyond the Door. The requirement is ten complete tournament wins, not ten individual rounds. Your chosen fighter must win all three matches in a tournament, and you must repeat that full tournament victory ten times. The wins are cumulative and do not need to be consecutive.

This is heavily RNG dependent. Jennifer is the common safe choice, especially when the ticker reports a positive condition. Save after every tournament win. Because the 100% Completion List also requires earning ¥100,000,000 in Catfights, it is efficient to combine both grinds, but there is no reason to finish all ten tournaments in Chapter 6 unless you want to get the RNG pain out of the way.

Time to Say Goodbye

Complete Chapter 6. This unlocks at the chapter completion screen.

Chapter 7 — A Dark Escape

Majima's Cabaret Club Czar storyline becomes available. Start it immediately, but work it between story and other side activities so hostess levels rise naturally.

Best Served Cold?

MISSABLE. During the story objective to bring takoyaki to Makoto, buy the takoyaki from Magutako and then wait more than 15 real minutes before delivering it.

Do not enter the destination early. Use the waiting time for nearby free-roam work, or simply idle somewhere safe. The achievement triggers once enough time has passed while you are carrying the food. After it unlocks, you may buy a fresh serving before continuing if you want the story delivery to be hot.

Make a manual save before buying the takoyaki so you have an easy retry point.

Dragon & Tiger: Chapter 7 tier

Collectibles 10 collectibles
  • Amber — Guaranteed find of the Tribesman (Chapter 7 agent, ¥200,000 base fee); send the agent to Marketplace. The Tribesman appears only at Marketplace (Africa).

  • Printed Circuit Board — Guaranteed find of the Techno Musician (Chapter 7 agent, ¥624,000 base fee); send the agent to The Napolitano Family.

  • High Performance PCB — Guaranteed find of the Orchestra Conductor (Chapter 7 agent, ¥880,000 base fee); send the agent to Underground Organization, Balkan Mafia or Independent Inventor.

  • Petroleum Coke — Guaranteed find of the Prince (Chapter 7 agent, ¥680,000 base fee); send the agent to Liberation Army Camp, Black Market Auction or Underground Market. The Black Market Auction is a good choice.

  • Bear Skin — Guaranteed find of the Martial Artist (Chapter 7 agent, ¥760,000 base fee); send the agent to Indian Nobility or Tianlin Temple. Also a Majima coliseum prize: Abyssal Romp (D) (Bed of Styx, Chapter 11 onward).

  • Thoroughbred Mane — Guaranteed find of the Traveling Cellist (Chapter 7 agent, ¥600,000 base fee); send the agent to Balkan Mafia, Underground Market, Neo Japan HQ, Kanto Yakuza Family, Independent Inventor, Sushi Bar BANZAI or Jungle.

  • Cashmere Cloth — Guaranteed find of the Spy (Chapter 7 agent, ¥800,000 base fee); send the agent to Modern Samurai, Secret Base in Nevada or Brazilian Mafia.

  • Bloodied Cloth — Guaranteed find of the Secret Syndicate (Chapter 7 agent, ¥624,000 base fee); send the agent to Marketplace, Underground Organization, Indian Nobility or Tianlin Temple.

  • Torn Sleeve Surcoat — Guaranteed find of the Negotiator (Chapter 7 agent, ¥560,000 base fee); send the agent to Soccer Stadium, Underground Organization, Tianlin Temple, Local Dojo, Neo Japan HQ, Kanto Yakuza Family or Secret Base in Nevada.

  • Great Serpent Skin — Guaranteed find of the Political Activist (Chapter 7 agent, ¥640,000 base fee); send the agent to Black Market Auction, Underground Market, Modern Samurai, Rocky Mountains or Brazilian Mafia.

Chapter 7 brings the next Dragon & Tiger upgrade at the start of the chapter. Send each of the 10 new agents once: Tribesman, Negotiator, Traveling Cellist, Secret Syndicate, Techno Musician, Political Activist, Prince, Martial Artist, Spy and Orchestra Conductor. The Tribesman appears only at Marketplace (Africa).

A Host of Hostesses

Collectibles 3 collectibles
  • Yuki (platinum) — Starting hostess: on the roster when Cabaret Club Czar begins in Chapter 7. Not the Maharaja Sotenbori bartender Yuki Natsume.

  • Endo (bronze) — Starting hostess: on the roster when Cabaret Club Czar begins in Chapter 7.

  • Namiko (bronze) — Starting hostess: on the roster when Cabaret Club Czar begins in Chapter 7.

Begin Cabaret Club Czar at Club Sunshine. The achievement unlocks when Majima officially starts the business storyline.

You start with three hostesses who all count toward the Completion List recruit tasks: Yuki (platinum) and Endo and Namiko (bronze). Recruit the rest with the hostess roster loop below: street scouts, substory and friendship recruits, and the platinums from rival wins. Business partners are mostly bought, not earned: 46 of the 50 are bought at their storefronts with the Look prompt, and only four come from friendships. Rotate hostesses so platinum training and level requirements progress while you are earning fans.

Cabaret hostess roster

Collectibles 10 collectibles
  • Harumi (silver) — Joins automatically after the first Chapter 7 shift if the matching Chapter 3 Odyssey intel was gathered. Otherwise a street scout on Sotenbori Street East beside Tsuruhashi Fugetsu; gift: a handbag (French Handbag, or the ¥50,000 Handbag). Not the Pocket Circuit opponent Harumi.

  • Kirara (bronze) — Joins automatically after the first Chapter 7 shift if the matching Chapter 3 Odyssey intel was gathered. Otherwise a street scout just east of the Temple in Hoganji Yokocho, toward Shofukucho; gift: boots or sandals (Italian Boots, Short Black Boots, Long Camel-Colored Boots or French Sandals).

  • Ume (bronze) — Joins automatically after the first Chapter 7 shift if the matching Chapter 3 Odyssey intel was gathered. Otherwise a street scout in the west part of Sotenbori Street; gift: a leopard-print item (the ¥200,000 Leopard Print Mini Skirt or the ¥760,000 Leopard Print Coat).

  • Erranda (silver) — Complete Majima #63 Errands on the Run (Chapter 3 onward); the substory character is Emi, and her hostess name is Erranda. Once the club is open she waits outside Club Sunshine, between the entrance and the Temple; talk to her to hire her.

  • Etsuko (gold) — Complete Majima #65 The Obatarian Strikes (Chapter 3 onward). Once the club is open she waits outside Club Sunshine, between the entrance and the Temple; talk to her to hire her.

  • Ms. Isobe (gold) — Complete Majima #68 Disco Dancing Goddess (the end of the #66 to #68 chain at Maharaja Sotenbori, Chapter 4 onward). Once the club is open she waits just to the right of the Club Sunshine entrance, between it and the Temple in Hoganji Yokocho; talk to her to hire her.

  • Akemi (silver) — Street scout in Shofukucho South, near the save point there (east of the southwest save point; also described as in front of Club Mars). Gift: a women's wallet or watch, such as the French Wallet, Italian Wallet or Italian Women's Watch from Le Marche.

  • Hiroko (silver) — Street scout at the east end of the Bunzaemon street, by the taxi stand and pay phone. Gift: a coat or scarf, such as the British Women's Coat, French Scarf, Italian Scarf or Leopard Print Coat.

  • Mitsuko (bronze) — Street scout at the south end of the Bunzaemon Outdoor Mall. Gift: a ring, necklace or bracelet (Italian Ring, Italian Necklace, Gold Bracelet or Silver Bracelet).

  • Fusae (bronze) — Street scout on Sotenbori Footpath East, north side: go down the stairs at the north end of Iwao Bridge; she is looking at the river. Gift: perfume (French Perfume or Italian Perfume).

The four Completion List recruit tasks (6 bronze, 4 silver, 4 gold and 6 platinum hostesses) exclude only the ten hostesses bought with CP (Casting Call); every other hostess counts, including the three you start with. Exactly 20 non-Casting-Call hostesses exist, so every one of them is required. Do this loop right after the Cabaret tutorial and first shift; it also fills the roster for early shifts.

  1. Check the Hostess List (Club Sunshine → Prepare to Open → Hostess List). Harumi, Kirara and Ume join automatically after the first shift, one for each piece of Chapter 3 Odyssey intel, so a save that earned Smooth Criminal has all three. A hostess who joined this way is not at her street spot.
  2. Talk to the waiting recruits. Substory hostesses do not join by themselves. Erranda (Majima #63 Errands on the Run), Etsuko (Majima #65) and Ms. Isobe (Majima #68) wait outside Club Sunshine, just to the right of the entrance toward the Temple in Hoganji Yokocho. Talk to each one to hire her.
  3. Scout the street hostesses. Once the Cabaret tutorial is over, scouts stand around Sotenbori as flashy women with a speech bubble. Talk to one to hear what she wants, buy a matching item at Le Marche, then talk to her again and hand it over; she joins at once. Akemi (Shofukucho South), Hiroko (east end of the Bunzaemon street), Mitsuko (south end of the Bunzaemon Outdoor Mall) and Fusae (Sotenbori Footpath East) always need scouting, as do any of Harumi, Kirara and Ume who did not join automatically. Spots and accepted gifts are in the Collectibles list.

Each gift is used up: a Leopard Print Coat works for Hiroko or Ume but not both, so buy two qualifying items if you use coats. Keep spare gifts until every scout has joined, and do not sell Le Marche gifts before then. Scouts have no map marker and the Trouble Finder does not show them. None is reported to leave, but whether they still stand in Premium Adventure is not confirmed, so recruit them now.

Mars partners and the Club Mars rival

Collectibles 11 collectibles
  • Gandhara (Sotenbori) — Mars area. Friendship partner, no fee: max the Gandhara staff friendship (Majima #81), then talk to the clerk inside Gandhara Sotenbori (Shofukucho South) once Cabaret Club Czar is running. It has no Look prompt.

  • Salon Rose — Mars area. Just south of Club Mars. Fee ¥2,500,000.

  • Cabaret Ron Ron — Mars area. Just south of Izakaya Naniwa. Fee ¥4,300,000.

  • Salon Salary Man — Mars area. East side of the Shofukucho West street, behind a parked black car. Fee ¥2,000,000.

  • Sushi Eeyaro — Mars area. Just east of the southeast save point. Fee ¥1,700,000.

  • Rakuen-en — Mars area. On the same corner as the Hogushi Kaikan massage parlor. Fee ¥1,100,000.

  • Iiko Massage — Mars area. To the right of Club Mars, down the stairs. Fee ¥3,600,000.

  • Izakaya Naniwa — Mars area. Southeast corner of the Shofukucho West / Hoganji Yokocho intersection. Fee ¥1,500,000.

  • Nukiya Massage — Mars area. Due west of Club Sunshine, on the opposite side of the street. Fee ¥3,000,000.

  • Konno's Meats — Mars area. Southwest of Gandhara. Fee ¥500,000.

  • Ai (platinum) — Joins automatically when you win the Club Mars rival battle (at 1,500 Mars fans), Chapter 7. This is Ai Uehara, not the karaoke model Ai Haneda.

Partners are not made from the Cabaret menu. Walk Majima to the storefront, use the Look prompt, and accept the fee; that area's fans rise at once. The Look prompt only appears in areas that are open, and Mars is open from the start. Buy the nine paid Mars partners now (¥20,200,000 in total); they speed up the Mars rival battle. Mars's tenth partner is Gandhara (Sotenbori), a friendship partner with no Look prompt: once the Gandhara staff friendship (Majima #81) is maxed, talk to the clerk to partner. If that friendship is not finished yet, claim the partner as soon as it is.

At 1,500 Mars fans you can challenge Club Mars. Winning adds Ai, a platinum hostess, and opens the Jupiter, Mercury and Venus areas.

Talk of the Town

Reach more than 1,000 fans in any Cabaret Club area. This should happen naturally in the first district while running profitable shifts. The achievement triggers as soon as the area fan total exceeds 1,000.

Jupiter, Mercury and Venus partners and rivals

Collectibles 33 collectibles
  • Smart Ball — Jupiter area. Just east of the save point at the south end of the Bunzaemon Outdoor Mall. Fee ¥8,000,000.

  • Bunza Theater — Jupiter area. Corner of the Bunzaemon Outdoor Mall; the business set on a diagonal. Fee ¥16,000,000.

  • Maido Diner — Jupiter area. North of the Old Shogi Player, west side of the street; five white lettered blocks above the store. Fee ¥2,500,000.

  • Kawachi-ken — Jupiter area. South end of the Bunzaemon Outdoor Mall, across from the food stand; red awning. Fee ¥2,800,000.

  • Hyotan — Jupiter area. The building west of the warehouse on the map, reached near the southern save point. Fee ¥4,500,000.

  • Misuta Realty — Jupiter area. East side of Ashitaba Park, north of the five parked bicycles. Fee ¥10,000,000.

  • Mikado — Jupiter area. North end of Ashitaba Park; yellow awning. Fee ¥2,500,000.

  • Nishihori Rice — Jupiter area. North of Hyotan; "Coffee" sign on the ground outside. Fee ¥4,000,000.

  • Sushi Toki — Jupiter area. From the eastern exit of Hoganji Yokocho go northeast; recessed traditional facade. Fee ¥8,000,000.

  • Yakitori Kabachi — Jupiter area. North of Nishihori Rice; beach-ball-like lantern outside. Fee ¥3,500,000.

  • Komian — Mercury area. Friendship partner, no fee: max the Komian chef friendship (Majima #79), then talk to the chef at Komian once the Mercury area is open. It has no Look prompt.

  • Kokusai Ghetto — Mercury area. Southeast of the M Store on Shofukucho, at the southwest corner of the street intersection. Fee ¥33,000,000.

  • Barber Ashitaba — Mercury area. South of Majima's apartment; spinning barber pole. Fee ¥3,000,000.

  • Sushi Tsuru — Mercury area. East of Komian; blue sign on the street. Fee ¥8,000,000.

  • M Zoku Sotenbori — Mercury area. The building west of Ebisu Pawn. Fee ¥17,500,000.

  • Katsu Kin — Mercury area. The building south of the Casino. Fee ¥8,000,000.

  • The Megalopolis — Mercury area. Just north of Maharaja; blue lettering on the sign. Fee ¥13,000,000.

  • Exodus — Mercury area. Just north of Maharaja; green awning. Fee ¥9,500,000.

  • Hammurabi — Mercury area. West of Le Marche; stairs going down into the building (Hammurabi Records). Fee ¥3,000,000.

  • Ryoshimaru — Mercury area. Directly south of Le Marche; red lanterns at the entrance. Fee ¥5,000,000.

  • SEGA HI-TECH LAND (Sotenbori) — Venus area. Friendship partner, no fee: max the Kyoko friendship (Majima #82), then talk to Kyoko at SEGA HI-TECH LAND Sotenbori once the Venus area is open. It has no Look prompt. Some guides list it as "SEGA HT LAND"; it is not the Kamurocho arcade.

  • Fuguta — Venus area. East of M Store Sotenbori. Fee ¥14,000,000.

  • Gyu-masu — Venus area. East of the Dragon & Tiger. Fee ¥22,000,000.

  • Sokyu Cinema — Venus area. Between SEGA HI-TECH LAND and the Dragon & Tiger. Fee ¥26,000,000.

  • Cakes Marianne — Venus area. West of Kani Douraku's entrance; big ice-cream cone out front. Fee ¥15,000,000.

  • Winde West — Venus area. West of SEGA HI-TECH LAND. Fee ¥55,000,000.

  • Yakitori Torikko — Venus area. West of Magutako. Fee ¥5,000,000.

  • Death Curry — Venus area. Just east of Tsuruhashi Fugetsu. Fee ¥11,000,000.

  • Kabuki Theater — Venus area. Between Tsuruhashi Fugetsu and the M Store. Fee ¥42,000,000.

  • Crepe Cats — Venus area. East of Magutako. Fee ¥10,000,000.

  • Saki (platinum) — Joins automatically when you win the Club Jupiter rival battle (at 3,000 Jupiter fans), after Club Mars falls.

  • Hibiki (platinum) — Joins automatically when you win the Club Mercury rival battle (at 4,000 Mercury fans), after Club Mars falls.

  • Chika (platinum) — Joins automatically when you win the Club Venus rival battle (at 5,000 Venus fans), after Club Mars falls.

After Club Mars falls, Jupiter, Mercury and Venus can be taken in any order. Buy their paid partners as money allows: all ten in Jupiter (¥61,800,000; Jupiter has no friendship partner), nine in Mercury (¥100,000,000) and nine in Venus (¥200,000,000). The rival rewards (¥300,000,000 for Mars and ¥1,000,000,000 each for Jupiter, Mercury and Venus) more than cover them. Mercury's tenth partner is Komian (talk to the chef once that friendship is maxed) and Venus's tenth is SEGA HI-TECH LAND (Sotenbori) (talk to Kyoko once her friendship is maxed). Partnering early speeds up each area's rival battle but is never required for the story.

The rival wins add three platinum hostesses: Saki for beating Club Jupiter (3,000 Jupiter fans), Hibiki for Club Mercury (4,000 Mercury fans) and Chika for Club Venus (5,000 Venus fans). Beating all three, with Mars, is what opens Moon (see Chapter 8).

Friendship hostesses: Dolly and Unknown

Collectibles 2 collectibles
  • Dolly (gold) — Max the Doll Girl friendship (Majima #78). Once the club is open she waits outside Club Sunshine near the Temple; talk to her to hire her.

  • Unknown (gold) — Max the Simon the Mystery Man friendship (Majima #75 Mystery Caller, which opens after the first night at Club Sunshine). If she is not on the Hostess List afterwards, look outside Club Sunshine by the Temple and talk to her.

Two gold hostesses come from Majima friendships; the max methods are under Max the Completion List friendships. Dolly: max the Doll Girl friendship (Majima #78), then talk to her outside Club Sunshine near the Temple once the club is open. Unknown: Majima #75 Mystery Caller opens after the first night at Club Sunshine; max the Simon the Mystery Man friendship. The Chinese Broadsword it needs comes from the Chapter 7 Dragon & Tiger agents, so both hostesses are realistic in Chapter 7. If Unknown is not on the Hostess List after the friendship, look outside Club Sunshine by the Temple and talk to her.

Platinum hostess training and Chapter 7 substories

Collectibles 4 collectibles
  • Chika Arimura's video clip — Unlocked by Majima: finish all of Chika's Special Training at Club Sunshine, then complete the triggered Majima #70 A Moment Shared (Chapter 7 onward). Her cards are Kamurocho cards, but Majima unlocks the clip. Watch it at either Gandhara once stocked.

  • Ai Uehara's video clip — Unlocked by Majima: finish Ai's Special Training (the Club Sunshine platinum Ai), then complete the triggered Majima #72 The First Friend (Chapter 7 onward). Not the same model as Ai Haneda. Watch it at either Gandhara once stocked.

  • Hibiki Otsuki's video clip — Unlocked by Majima: finish Hibiki's Special Training, then complete the triggered Majima #73 A Little Brotherly Love (Chapter 7 onward). Watch it at either Gandhara once stocked.

  • Saki Hatsumi's video clip — Unlocked by Majima: finish Saki's Special Training, then complete the triggered Majima #74 Dream Chaser (Chapter 7 onward). Watch it at either Gandhara once stocked.

Majima's six platinum-hostess substories open after the Cabaret Club tutorial, each one triggering automatically when that hostess's full special training is finished. Complete the training sessions instead of skipping them; they count toward all substories, help level the hostesses, and are separate Completion List tasks. Choices in these substories do not change the outcome. Each platinum must be on the roster before her training can start: Yuki from the start, Ai, Saki, Hibiki and Chika from the rival wins above, and Mana only from the Club Moon win in Chapter 8 or later.

  • Majima #69 Paternal Instincts — Yuki's special training complete. Yuki has no video clip.
  • Majima #70 A Moment Shared — Chika's special training complete. Unlocks Chika Arimura's video clip.
  • Majima #71 Of Love and Ramen — Mana's special training complete. Mana joins only when Club Moon is beaten, so this one waits until then (see Moon area in Chapter 8). Unlocks Mana Sakura's video clip.
  • Majima #72 The First Friend — Ai's special training complete. Unlocks Ai Uehara's video clip.
  • Majima #73 A Little Brotherly Love — Hibiki's special training complete. Unlocks Hibiki Otsuki's video clip.
  • Majima #74 Dream Chaser — Saki's special training complete; fight the punks. Unlocks Saki Hatsumi's video clip.
  • Majima #75 Mystery Caller — after the first night at Club Sunshine, at the phone box by the taxi stand in Shofukucho South. Deliver a 9mm Automatic Pistol from Majima's own inventory; the pistol Kiryu got from Kiryu #4 stays in Kiryu's inventory. Opens the Simon the Mystery Man friendship.
  • Majima #76 Sotenbori's Mr. Moneybags — after the first night at Club Sunshine, the guitarist on Sotenbori Street West opposite The Grand. Tanioka teaches Majima Cash Confetti and opens the Mr. Moneybags - Tanioka friendship. Collect Kiryu's deposit and make Tanioka's first ¥10,000,000 investment.

Chika Arimura's cards are Kamurocho cards, but Majima is the one who unlocks her clip.

Chapter 8 — Tug of War

The final Cabaret rival area becomes available during this chapter, so Club Sunshine can now be pushed all the way to the end if you want.

Majima's postcard substories #59 Postcard Rookie - Majima, #60 Postcard Pro - Majima, and #61 Postcard Master - Majima use the radio in the Club Sunshine office (the save-point room). #59 needs at least five Majima substories done, and the pen name is forced to "Gorogorogoro-chan". Each postcard needs an accepted topic from a completed source substory: "A Heart Necklace Fake" (Majima #49), "Pretend Boyfriend" (Majima #52), "A Taxing Issue" (Majima #56), "Crossed Words" (Majima #57), "The ¥10 Million Drug Test" (Majima #62), and "A Courtship in Graffiti" (Majima #64). Choose a topic, leave and re-enter, then interact with the radio. If #59 has not appeared yet, advance the Chapter 8 story a little and check again. #61 rewards Benkei's Amulet, an accessory that improves Equipment Search results.

Do not worry if a business or minigame chain is unfinished when the story starts pulling you forward. Premium Adventure is the correct place for anything not tied to a story missable.

Moon area: open it during the story

Collectibles 12 collectibles
  • Shot Bar STIJL — Moon area. Friendship partner, no fee: max the STIJL barkeep friendship (Majima #80), then talk to the barkeep at Shot Bar STIJL once the Moon area is open. It has no Look prompt.

  • Fuguno Sakai — Moon area. Just west of Kushikatsu Daruma. Fee ¥87,000,000.

  • Yokohori Theater — Moon area. From Zuboraya, across the street and slightly west; big banner above. Fee ¥185,000,000.

  • Meshibugyo — Moon area. East of Zuboraya; photo stand-up (face cut-out) in front. Fee ¥67,000,000.

  • Tetsuji's Tripe — Moon area. Just west of Club Moon. Fee ¥100,000,000.

  • Ka-en Restaurant — Moon area. Across the street from The Grand; red lanterns on the front. Fee ¥56,000,000.

  • Hama-don — Moon area. Across the street from The Grand; green welcome mat and white block sign over the entrance. Fee ¥20,000,000.

  • New Garcia — Moon area. North around the corner from Kinryu Ramen. Fee ¥25,000,000.

  • Namidazaka Bar — Moon area. Between Kinryu Ramen and Daikoku Drugstore. Fee ¥84,000,000.

  • Akantare — Moon area. Just east of Daikoku Drugstore. Fee ¥76,000,000.

  • Mana (platinum) — Joins automatically when you win the Club Moon rival battle (at 10,000 Moon fans), the last area; Chapter 8 or later.

  • Mana Sakura's video clip — Unlocked by Majima: finish Mana's Special Training, then complete the triggered Majima #71 Of Love and Ramen (Chapter 8 onward, because Mana joins only when Club Moon is beaten). Watch it at either Gandhara once stocked.

The Moon area opens only after Club Mars, Jupiter, Mercury and Venus have all been beaten in their rival battles and the Moon introduction event has played. Precaution: open Moon during the story, before the Finale, and if you can, buy its partners and claim STIJL then too. Players have reported Moon staying locked in Premium Adventure, where The Grand cannot be entered, and the Moon storyline involves The Grand. One such case turned out to be a rival that had never actually been beaten; at least one other was never solved.

Before the Finale, confirm the four rival wins: Ai, Saki, Hibiki and Chika should all be on the Hostess List, and each rival win's style-tree unlock should be in place. Win any rival battle you are missing. If all four are beaten and Moon is still closed, talking to Youda or the staff inside Club Sunshine has been reported to trigger the Moon introduction, but this is not confirmed.

Moon's nine paid partners cost ¥700,000,000 (Yokohori Theater alone is ¥185,000,000); pay for them from the Jupiter, Mercury and Venus rival rewards or business income. Moon's tenth partner is Shot Bar STIJL: talk to the barkeep once the STIJL friendship is maxed and Moon is open. Winning the Club Moon rival battle at 10,000 Moon fans adds Mana, the sixth platinum hostess. If you leave that battle for Premium Adventure, she joins with Walking On Sunshine. Once Mana joins, finish her special training to trigger Majima #71 Of Love and Ramen, which stocks Mana Sakura's video clip; watch it at Gandhara.

When It All Goes Wrong

Complete Chapter 8. This unlocks at the chapter completion screen.

First Run — Chapters 9-12

Chapter 9 — Ensnared

Kiryu regains normal Kamurocho access. Use this window to resume Real Estate, friendships, substories, and training if Chapter 6 pushed you onward before you were ready. If you are running the Mr. Moneybags alternation, collect Majima's deposit from Fukushima and make Fukushima's next investment in Chapter 9 or 10.

A good rule from here through the finale is to keep both characters stocked with healing items before advancing any long story objective. The Windows 10 version requires manual saves, and several later chapters contain lengthy combat sequences.

Chapter 10 — A Man's Worth

After the Tojo Clan HQ sequence, Kiryu gains his last two normal substories:

  • #14 Destiny Calls — Pink Street North, outside a telephone club; it ends at the West Park fountain. It is not the telephone-club minigame. Reward: Super Spicy Knife.
  • #20 A Shining Example — Shichifuku Street East at the north exit of the Kamuro Shopping Area; it continues through West Park.

The underground gambling games in West Park are also available by this stage, which means the remaining gambling categories needed for What a Player and the Completion List (cho-han, cee-lo, koi-koi, and oicho-kabu) can now be accessed.

West Park also completes Kamurocho's telephone cards. Reika Aiba B and Nanase Otoha B are inside West Park, and their C cards (on Showa Street and in Nakamichi Alley) appear once each B is collected. At the end of Chapter 10, Little Asia opens with Emiri Okazaki B and C. From then on all 45 Kamurocho cards can exist.

It Takes Two

MISSABLE. During the Tojo Clan HQ escape, Kiryu fights alongside Oda and Tachibana. Defeat three enemies total using partner co-op Heat Actions.

Watch for Oda or Tachibana to grab an enemy. Move close with enough Heat and use the prompted Heat Action. Repeat until three enemies have been defeated by these co-op actions. Either partner counts toward the same total.

Bring Heat-restoring items before the mission and make a manual save before entering the HQ. The achievement unlocks on the third qualifying co-op defeat.

The Big Reveal

Complete Chapter 10. This unlocks at the chapter completion screen.

Chapter 11 — A Murky Riverbed

The Bed of Styx coliseum becomes available in Sotenbori. This is worth starting now because the Completion List includes coliseum wins and opponents, and arena rewards can also contribute equipment parts.

Every one of Majima's twelve tournament prizes is an equipment part, though none is exclusive to the coliseum: Devil Spree (Firework Shell), Howling Romp (Timber), Relic Romp (Driftwood), Inferno Romp (Quality Iron), Fiend Spree (Golden Seal), Demonic Romp (Gunpowder), Devil Rout (Demon Face Stone), Abyssal Romp (Bear Skin), Devil Frolic (Phoenix Feather), Fiend Frolic (Sacred Wood), Hangman Romp (Wild Beast Skin), and Devil Circus (Dragon Tear). Kiryu's prizes are not parts.

The last Sotenbori telephone card, Ai Uehara C, is beside the left-hand pillar as you enter the Bed of Styx. From now on all 45 Sotenbori cards can exist. If you are running the Mr. Moneybags alternation, Tanioka's next collection and deposit fit into Chapter 11 or 12.

Dragon & Tiger: Chapter 11 tier

Collectibles 9 collectibles
  • Shape Memory Alloy — Guaranteed find of the Ex-Marine (Chapter 11 agent, ¥1.6 million base fee); send the agent to Secret Base in Nevada, Mafia EL-38 or Colombian Cartels. Can also drop as a random prize from ¥100,000 Dream Machines as Majima.

  • Gold Ingot — Guaranteed find of the International Spy (Chapter 11 agent, ¥800,000 base fee); send the agent to Arab Mafia, Blacksmiths' Village, Corporate Research Lab or NYC Mafia.

  • High-Voltage Battery Prototype — Guaranteed find of the Weapon Master (Chapter 11 agent, ¥1.6 million base fee); send the agent to Tianlin Temple, Independent Inventor or Blacksmiths' Village.

  • Sacred Leaves — Guaranteed find of the Smuggler (Chapter 11 agent, ¥1.76 million base fee); send the agent to Giza: Ancient Ruins, The Guild, Arab Mafia, Balkan Mafia, Variety Shop Khorosho, Lubao Teahouse, Modern Samurai or Karate Master.

  • Sacred Wood — Guaranteed find of the Political Theorist (Chapter 11 agent, ¥2 million base fee); send the agent to Black Market Auction or Arab Mafia. Also a Majima coliseum prize: Fiend Frolic (B) (Bed of Styx, Chapter 11 onward).

  • Enhanced Gunpowder — Guaranteed find of the Reformed Terrorist (Chapter 11 agent, ¥1.68 million base fee); send the agent to Giza: Ancient Ruins, Nomad Camp, Kanto Yakuza Family, Corporate Research Lab or Brazilian Mafia.

  • Explosive — Guaranteed find of the Mercenary (Chapter 11 agent, ¥2 million base fee); send the agent to Indian Nobility or Black Market.

  • Primeval Spirit Stone — Guaranteed find of the Self-Proclaimed Angel (Chapter 11 agent, ¥1.92 million base fee); send the agent to Underground Organization, The Guild, Lubao Teahouse or Black Market.

  • Crimson Bead — Guaranteed find of the Self-Proclaimed Devil (Chapter 11 agent, ¥1.92 million base fee); send the agent to Sicilian Union, Underground Market, Karate Master or Colombian Cartels.

The Chapter 11 Dragon & Tiger upgrade is usable at the start of the chapter. Send each of the 9 new agents once: International Spy, Ex-Marine, Weapon Master, Reformed Terrorist, Smuggler, Self-Proclaimed Angel, Self-Proclaimed Devil, Mercenary and Political Theorist. This tier also adds Kowloon Walled City, which appears on the E. Asia list only some of the time and matters for the Godslayer Charm later.

Prizefighter

Endless Rout is not immediately available. Raise your coliseum rank until you reach B rank, which unlocks Endless Rout, then defeat at least 30 opponents in one Endless Rout attempt.

The safest cleanup is in Premium Adventure as a powered-up Kiryu. A strong weapon and Heat-focused build can delete opponents quickly. If the achievement does not pop immediately at opponent 30, end or exit the rout after clearing the requirement so the result screen can register it.

Chapter 12 — Den of Desires

This is a long Majima combat chapter. Stock healing and Heat items before entering the Benten Inn and save manually first. Majima leaves Sotenbori late in this chapter, so send any Dragon & Tiger searches you want before then.

They Won't Mind

MISSABLE. Late in the Benten Inn/Nikkyo Consortium long battle, after the enemy wielding fans and before heading up the next staircase, enter the room on the right side of the stairs. Two white safes are at the back-left of the room.

Break a safe and collect the money that spills out. The achievement triggers when Majima steals the Nikkyo Consortium funds. Do this before climbing the stairs and leaving the area.

A Familiar Name

Complete Chapter 12. This unlocks at the chapter completion screen.

First Run — Chapters 13-Finale

Chapter 13 — Crime and Punishment

After the early Chapter 13 scenes, Kiryu receives a short free-roam window before the highway sequence. Restock fully and make a manual save before returning to CAL Video after the pager message. The upcoming car chase is one of the main Legend-run danger points as well.

Kiryu is in Sotenbori during this chapter, but he cannot send Dragon & Tiger agents there. If you are running the Mr. Moneybags alternation, Fukushima's next collection and deposit fit into Chapter 13 or 14.

Big Hair in the Crosshairs

MISSABLE. During the highway shooting sequence, watch for the white-suited yakuza with a large afro. He appears partway through the chase and can escape if you focus on other targets.

Use Heat Eye to slow time and prioritize him as soon as he appears. The achievement unlocks when the afro yakuza is defeated during the chase.

Chapter 14 — Unwavering Bonds

Continue the story. If you have been postponing businesses or side content, there is still no need to panic; Premium Adventure remains the intended unrestricted cleanup mode after the ending.

Painful Reunion

Complete Chapter 14. This unlocks at the chapter completion screen.

Chapter 15 — Scattered Light

Majima returns to Kamurocho. This chapter contains the final story missable, so save before entering Serena.

Majima cannot send Dragon & Tiger agents from Kamurocho. The final upgrade (eight new agents and thirteen new destinations) arrives only after you take a taxi back to Sotenbori, which costs about ¥100,000. This is optional: the Chapter 15 agents and their parts are routed into Premium Adventure, where everything is available anyway.

Hitting the Bottle

MISSABLE. During Majima's fight with Nishiki at Serena, Reina attacks with a bottle during a QTE. Intentionally fail the bottle QTE and allow the attack to hit Majima.

The achievement triggers when Reina's bottle connects. There are other QTEs in the fight, so make sure you fail the bottle sequence specifically. Reload your pre-Serena save if you accidentally succeed.

Chapter 16 — The Proof of Love

This is the final numbered chapter. Finish any immediately convenient side work, but do not turn this into an unnecessary pre-finale grind. You can finish both cities freely in Premium Adventure.

Lamb in the Lion's Den

Complete Chapter 16. This unlocks at the chapter completion screen.

Finale — Black and White

The game clearly warns you before the final commitment. Make a dedicated manual save before accepting the finale. Stock both Kiryu and Majima with healing items and appropriate equipment because the finale contains long combat sequences for each character.

Until the final boss is engaged, the Finale has a free-switch period in which both characters' substories are playable. The Amon substories, Kiryu #94 and Majima #100, arrive by pager only when that character's other substories are all complete and the story has reached the Final Chapter; finishing 59 Kiryu or 39 Majima substories earlier does not trigger the pager sooner. They do not need to be forced before the finale and can be completed in Premium Adventure after every other substory is finished. The free-switch period is also the earliest point to finish both Mr. Moneybags friendships.

Awakened and Unleashed

Complete the Final Chapter. After the ending, create Game Clear Data when prompted. Premium Adventure must be started from this clear data to carry your first-run progress forward.

Do not confuse Game Clear Data with a normal manual save. If Continue returns you to the pre-finale save, that is expected; select Premium Adventure from the main menu and load the clear data instead.

Premium Adventure — Finish the Side Systems

Real Estate Royale and Cabaret Club Czar

Premium Adventure is the ideal place to finish both businesses because you can switch characters, control time of day, and work without story interruptions. Finish Real Estate first if Kiryu still needs large amounts of money, then use Mr. Moneybags to move funds between protagonists as needed. Until the Mr. Moneybags friendships are maxed, each transfer is fee-deducted and must be collected by the other character before the next deposit; once maxed, transfers are fee-free and unlimited.

Before calling the businesses finished, check them against the Collectibles lists. Real Estate: each area's property list should show all ten names owned, the five "Buy #" tasks should read 7/8/9/8/8, and the Rank S task 50. A property lost in a Money Battle must be bought again. Whether a lost and rebought property counts twice toward Buy is not established, but owning all 40 at the end satisfies the targets either way. Cabaret: all five "Partner with 10 shops" tasks should be ticked. Friendship partners are claimed by talking to the friend, never with a Look prompt, and Moon needs the troubleshooting in Chapter 8 if it is still locked. Check the hostess recruits by name on the Hostess List, because it also shows the Casting Call hostesses.

Media properties

Collectibles 8 collectibles
  • Disco City Boy — Media area. At the far north end of Pink Street; English-lettered sign (also described as two buildings west of Kanrai). ¥1,228,800,000. The most expensive property: buying it unlocks The Glamorous Life.

  • Kamuro Hot Springs — Media area. Head west along Park Blvd. from Vincent; on the left, with a blue curtain bearing a red symbol over the entrance. ¥972,800,000.

  • Hotel Blue Light — Media area. Immediately west of Vincent. ¥998,400,000.

  • Hotel Mermaid — Media area. Walk south from the Hotel District taxi stand; the hotel just past the potted plants on your right. ¥921,600,000.

  • Kogetsu Theater — Media area. Immediately east of Vincent. ¥793,600,000.

  • Telekura Rinrin-bo — Media area. From the north exit of the Kamuro shopping arcade, head northeast; the building lit up in yellow. ¥921,600,000.

  • Hotel Diamond Palace — Media area. Just north of the Yoshida Batting Center. ¥998,400,000.

  • Hotel White — Media area. Northwest of the save point near the Yoshida Batting Center (also described as immediately beside Hotel Diamond Palace). ¥921,600,000.

Media opens once the Gambling King falls with Leisure, Electronics and Pleasure already conquered, so it can open as early as Chapter 6. Its 8 properties line the northern strip (Hotel District, Park Boulevard, north Pink Street and the Shichifuku area) and cost ¥7,756,800,000, by far the most expensive area, so most players finish it here. Buy them as cash allows; Disco City Boy is The Glamorous Life purchase. Media's two non-purchase properties are Tokiwa Restaurant (default) and Pocket Circuit Stadium (Pocket Circuit Fighter friendship). All 40 purchasable properties together cost ¥11,535,600,000.

The Glamorous Life

During the Media King phase of Real Estate Royale, purchase Disco City Boy, the most expensive property at ¥1,228,800,000. The achievement triggers on purchase.

If you already bought it during the story, this will already be complete.

We Built This City

Collectibles 1 collectible
  • Marina Shiraishi's video clip — Unlocked by Kiryu: complete the entire Real Estate Royale storyline (starts in Chapter 5; the clip arrives at the storyline's end). Watch it at either Gandhara once stocked.

Complete the entire Real Estate Royale storyline, including the final Finance King confrontation. This also opens the top locked sections of Kiryu's three normal style trees and unlocks Dragon of Dojima style.

The achievement triggers when the Real Estate Royale storyline is fully resolved. Completing the storyline also stocks Marina Shiraishi's video clip; watch it at Gandhara.

You're Still Number One

Raise any platinum hostess to level 40, the maximum level. Rotate a preferred platinum through profitable Club Sunshine shifts and complete her special training sessions for additional experience.

The achievement triggers when the platinum hostess reaches level 40.

Walking On Sunshine

Collectibles 1 collectible
  • Kotomi Asakura's video clip — Unlocked by Majima: complete the entire Cabaret Club Czar storyline (starts in Chapter 7; the clip arrives at the storyline's end). Watch it at either Gandhara once stocked.

Defeat all five Cabaret Club rivals and complete the Club Moon finale. This completes Cabaret Club Czar, opens the top locked sections of Majima's three normal style trees, and unlocks Mad Dog of Shimano style.

The achievement triggers when the Cabaret Club Czar storyline is fully complete. Completing the storyline also stocks Kotomi Asakura's video clip; watch it at Gandhara. If Mana was not already on your roster, she joins when you beat Club Moon.

Premium Adventure — Substories and Amon

Finish all 100 substories

There are 100 substories total: 60 for Kiryu and 40 for Majima. None of the ordinary substories is lost by finishing the main story, and reward choices never affect completion; use Premium Adventure to mop up anything left.

Substory numbers in this guide are the game's own. Kiryu's substories are numbered #1–#54 and #89–#94; Majima's are #49–#82 and #95–#100. Numbers #49–#54 exist once for each character (for example, Kiryu #50 Pocket Circuit Fighter! and Majima #50 The Entertainer's Throne are different substories), and #83–#88 are not used by any substory. A substory is identified by its character plus its number. Kiryu's Amon substory is #94 and Majima's is #100.

The chapter availability route by character (earliest chapter in which each can be completed) is:

  • Kiryu Chapter 2 pool (32): #2, #4, #6-#9, #12, #17, #24, #28-#30, #36-#43, #46-#47, #50-#54, #89-#93.
  • Majima Chapter 3 pool (22): #49-#58, #62-#65, #78-#82, #96, #98-#99.
  • Majima Chapter 4 additions (6): #66-#68, #77, #95, #97.
  • Kiryu Chapter 5 additions (18): #1, #3, #5, #13, #15-#16, #19, #21-#23, #31-#35, #44-#45, #48.
  • Kiryu Chapter 6 additions (7): #10-#11, #18, #25-#27, #49.
  • Majima Chapter 7 additions (8): #69-#76 (#71 needs Mana, who joins only with the Club Moon win in Chapter 8 or later).
  • Majima Chapter 8 additions (3): #59-#61.
  • Kiryu Chapter 10 additions (2): #14 and #20.
  • Finale-only Amon substories: Kiryu #94 The Head of the Clan and Majima #100 Sotenbori in Peril.

The pause-menu substory list shows each character's substories with these numbers, so Majima's list legitimately starts at #49 and jumps from #82 to #95. Compare it against the pools above by character and number. Do not use the Completion List's substory counter for this: its "Complete # Kiryu Substories" chain tops out at 40, so it reads complete long before all 60 Kiryu substories are done.

Several numbered chains depend on a friendship, business rival, minigame, or prior substory. If a listed substory is absent, finish the obvious preceding chain and recheck rather than assuming the save is broken. The Trouble Finder accessory marks available substory start points: Kiryu gets it from Kiryu #13 The Tax Lady, and Majima gets it by maxing the Komian chef friendship. It does not mark substories that start from a minigame, business or interaction (dance, Pocket Circuit, telephone club, postcards, platinum training, the eat/drink/play/watch friendship openers, and Gandhara viewings), so check those trigger types first when the markers run out. No confirmed Windows 10-specific substory bug is known.

Story of My Life

Complete all 100 substories. The Amon fights are themselves the final substories, so this achievement does not unlock before both characters' Amon routes are complete.

If Kiryu's #94 or Majima's #100 has not appeared, that character still has at least one earlier substory unfinished, or the story has not yet reached the Final Chapter.

Amon Defeated

After Kiryu completes his other 59 substories, and once the story has reached the Final Chapter (or in Premium Adventure), a pager message leads by taxi to the Bullfighting Arena for Kiryu #94 The Head of the Clan and So Amon. After Majima completes his other 39 substories, his pager message arrives in Sotenbori and leads by taxi to the Bullfighting Arena for Majima #100 Sotenbori in Peril and Jo Amon. Each rewards the Amon Sunglasses.

Prepare both characters with strong armor, full inventories of healing/Heat items, and a manual save. Both fights are intentionally dangerous bonus bosses. Defeat both So and Jo Amon. Whichever Amon you defeat second should complete the final substory and trigger both Amon Defeated and Story of My Life if every other substory is already done.

Max the Completion List friendships

Collectibles 6 collectibles
  • Nanase Otoha's video clip — Unlocked by Kiryu: max the Officer Kikuchi friendship (opened by Kiryu #46 The Stop-and-Search Specialist). Watch it at either Gandhara once stocked.

  • Miho Tono's video clip — Unlocked by Kiryu: max the Miho friendship at Poppo Tenkaichi St. (opened by Kiryu #51 Miho, Convenience Store Clerk). Watch it at either Gandhara once stocked.

  • Emiri Okazaki's video clip — Unlocked by Kiryu: max the Emiri friendship at Mach Bowl (opened by Kiryu #52). The gauge stops at about 80% until the Leisure King is defeated, so it cannot finish before Chapter 5. Watch it at either Gandhara once stocked.

  • Luka Kanae's video clip — Unlocked by Kiryu: max the Luka friendship at SEGA HI-TECH LAND Nakamichi (opened by Kiryu #54 Luka at SEGA HI-TECH LAND) by beating her 1.5M and then 3M Out Run scores. Watch it at either Gandhara once stocked.

  • Nozomi Hazuki's video clip — Unlocked by Majima: max the friendship with the boss at Komian (opened by Majima #79 Komian's Chef). The final event needs a salmon, a turtle and an eel from river fishing. Watch it at either Gandhara once stocked.

  • Kyoko Maki's video clip — Unlocked by Majima: max the Kyoko friendship at SEGA HI-TECH LAND Sotenbori (opened by Majima #82) by beating her 1M and then 2M Space Harrier scores. Watch it at either Gandhara once stocked.

The Completion List's Substories tab has 17 friendship tasks, 9 for Kiryu and 8 for Majima. Each friendship is opened by a substory, but the friendship and its opening substory are separate items: the substory completes on first contact, while the Completion List credits the friendship only when its gauge is maxed and the final friendship event has played. Six of these maxes also stock video clips, so do them before the final video check. Akimoto needs 30 Kiryu telephone cards and Habu needs 15 different clips watched at Gandhara Sotenbori, so close those two during the telephone card sweeps and video work below.

Kiryu's friendships:

  • Officer Kikuchi (Kiryu #46) — return to his post on Senryo Avenue North and show harmless items during stop-and-searches; dangerous items give no gain and no penalty. For the final event, reload the area while he is downcast, then fight off the attackers harassing a woman. Rewards: Sacrifice Stone, Kikuchi as Real Estate security, and Nanase Otoha's video clip.
  • Kitajima the Shroomer (Kiryu #47) — buy mushrooms until he leaves to restock, then reload and return to Park Alley for a fight. This repeats three times; the final fight is against the foreign mafia. Reward: Mafia Boss (Real Estate security).
  • Mr. Libido - Akimoto (Kiryu #48) — show him unique telephone cards; events trigger at 5, 15 and 30 cards. After 30, find him in distress and visit the Mama at Earth Angel.
  • Mr. Moneybags - Fukushima (Kiryu #49) — complete his ¥10M, ¥100M, ¥1B and ¥10B investments, alternating with Tanioka as described in Chapter 6. Reward: fee-free, unlimited transfers between the characters.
  • Pocket Circuit Fighter (Kiryu #50) — win successive races; the Rookies' Race and Champions' Cup follow-ups are described under The Dragon of Pocket Circuit. Rewards: Devil Killer car, the free Pocket Circuit Stadium property, custom tracks, and access to Kiryu #43.
  • Miho (Kiryu #51) — buy things at Poppo Tenkaichi St. At about 50%, suggest "Parcel Delivery Service", then leave and return; at the next event answer "Miso Cutlets". Rewards: Berserker Charm, Miso Cutlets, the free Poppo Tenkaichi St. property, and Miho Tono's video clip.
  • Emiri (Kiryu #52) — bowl at Mach Bowl. Progress stops at about 80% until the Leisure King is defeated; then bowl a turkey (three strikes in a row). Rewards: Nugget (Real Estate manager), the free Mach Bowl property, and Emiri Okazaki's video clip.
  • The Sushi Gin Chef (Kiryu #53) — eat at Sushi Gin until about 30%. From then only fish raise the gauge: bring about four fish of any species from Tokyo Pier, one at a time. At about 90%, leave and re-enter for the final scene. Reward: the free Sushi Gin property.
  • Luka (Kiryu #54) — play Out Run and beat her 1.5M score (reward: Alertness Hood), then her 3M score. Rewards: Super Hang-On installed at SEGA HI-TECH LAND Nakamichi, that property for free, and Luka Kanae's video clip.

Majima's friendships:

  • Simon the Mystery Man (Majima #75) — bring him a Chinese Broadsword (Dragon & Tiger: East Asia, Underground Market, with the Political Activist agent funded to guarantee it), a Tourmaline (the Samba Dancer at Jungle, South America) and the Sakura Storm from Majima #53. Then fight the three men at the Sotenbori Footpath. Reward: Unknown, a gold hostess. If she is not on the Hostess List afterwards, talk to her outside Club Sunshine by the Temple.
  • Mr. Moneybags - Tanioka (Majima #76) — complete his ¥10M, ¥50M, ¥100M and ¥500M investments, alternating with Fukushima. Reward: fee-free, unlimited transfers.
  • Mr. Libido - Habu (Majima #77) — watch unique video clips at Gandhara Sotenbori; events trigger at 5, 10 and 15, and repeats do not count. Whether Kiryu's Kamurocho viewings count is not established, so have Majima watch 15 different clips at Gandhara Sotenbori. Then buy the Habu Drink at Daikoku Drugstore (¥30,000) and give it to him.
  • Doll Girl (Majima #78) — bring her UFO Catcher prizes: Chestnut the Squirrel (Red), Chestnut the Squirrel (Blue) and Pink Bunchan. Then reload the area and fight the men holding her mother. Rewards: Security Wallet and Dolly (hostess). Talk to Dolly outside Club Sunshine near the Temple to hire her once the club is open.
  • The boss at Komian (Majima #79) — eat any dish at Komian through the Nozomi events. For the final event, fish a salmon, a turtle and an eel from the river and hand them to Nozomi. Rewards: Majima's Trouble Finder, Komian as a business partner, and Nozomi Hazuki's video clip. Claim the partner by talking to the chef once Cabaret Club Czar is running and the Mercury area is open; there is no Look prompt.
  • The barkeep at Shot Bar STIJL (Majima #80) — order drinks (the Legendary Drinker of Ryukyu helps with drunkenness), then tend bar with "Sherry casks", "Ballantine's" and "It's got a fruity aroma". Rewards: French Wallet, Courvoisier XO added to the menu, and STIJL as a partner. Claim the partner by talking to the barkeep once the Moon area is open (Moon needs all four other rivals beaten); there is no Look prompt.
  • The Gandhara staff member (Majima #81) — watch videos at Gandhara Sotenbori. At a high gauge, find the woman in white in the alley south of Utahime (the Odyssey warehouse area), buy Oden Soup at M Store Shofukucho, give it to her, and bring "The Videotape" back. Reward: Gandhara Sotenbori as a partner. Claim it by talking to the clerk once Cabaret Club Czar is running (it is a Mars partner); there is no Look prompt.
  • Kyoko (Majima #82) — play Space Harrier and beat her 1M score (reward: Quality Iron), then her 2M score. Rewards: Fantasy Zone installed at SEGA HI-TECH LAND Sotenbori, that business as a partner, and Kyoko Maki's video clip. Claim the partner by talking to Kyoko once the Venus area is open; there is no Look prompt.

The telephone-club girls Haruki, Ayaka and Riku are Minigames tasks, not part of this roster; their hook-ups are covered under Call Me.

Premium Adventure — Training, Abilities, and Money

Finish all six normal style trees

You need an enormous amount of cash for the six regular style trees, so combine business collections with Mr. Shakedown rather than trying to fund them from street fights. The secret fourth styles are useful but are not part of Master of Style.

Training in Style

Complete at least one training mission with each of the six masters:

  • Bacchus for Brawler (Kiryu #89, Tenkaichi Alley): five lessons, in any order.
  • Kamoji for Rush (Kiryu #90, Shichifuku Parking Lot): five dodge fights with stakes from ¥10,000 up to ¥100,000,000, in order.
  • Miss Tatsu for Beast (Kiryu #91, Tokyo Pier): five abilities, unlocked through ten paid training courses, in order.
  • Komeki for Thug (Majima #95, Ashitaba Park): five bouts, in order.
  • Fei Hu for Slugger (Majima #96, The Dragon & Tiger): five weapon bouts (pole, kali sticks, tonfa, nunchaku, katana), in any order.
  • Areshi for Breaker (Majima #97, Shofukucho West back alley): five moves, in any order.

The achievement triggers once all six masters have at least one completed training mission. Each master's opening substory completes on its introductory scene, test or first bout, so Story of My Life needs only those six openers. For 100% and Master of Style, continue and finish all five sessions with every master rather than stopping at one each. A master teaches an ability only when the adjacent skill-tree node is unlocked.

Master of Style

Purchase and learn every ability in the six normal styles: Brawler, Rush, Beast, Thug, Slugger, and Breaker. Dragon of Dojima and Mad Dog of Shimano are not required for this achievement.

Some nodes are locked behind master training, while the large outer sections are opened by completing Real Estate Royale and Cabaret Club Czar. Finish all trainer missions, complete both businesses, then buy every remaining node in the six required trees. The achievement triggers when the final required normal-style ability is obtained.

Premium Adventure — Dragon & Tiger and Coliseum

Equipment search cleanup

By this point all Equipment Search destinations are available. Use Majima at the Sotenbori Dragon & Tiger. The parts inventory (Majima only) lists only parts you have, never the ones you are missing, so use the Collectibles section's equipment-parts list as your missing-part checklist and the search screen's per-agent parts page to find where each missing part can come from. There is no separate instant-search purchase: add funds until the search timer reaches 0:00, and the report is ready at once. Once the businesses have made money irrelevant, this makes searches very fast.

When chasing a specific part, save after the pager alert and before collecting the report from Long Hua. Results are decided at collection, so reloading gives a different result; this is a legitimate time saver. Work in this order:

  1. Collect any guaranteed finds you skipped during the story, then the eight Chapter 15 agents' guaranteed finds (one search per agent).
  2. Work through the random search-pool parts by destination.
  3. Leave the Godslayer Charm for last.

Search accessories trap. Benkei's Amulet and the Magic Belt (both "improve results") are reported to replace common and low-tier parts with rarer ones when equipped at collection time. Unequip them when hunting common or low-tier parts; the Traveler's Amulet only cuts search time by 25%, but removing it too is harmless. Possibility numbers are not percentages, and pushing every listed item to 99 can crowd out a rare low-tier target. Keep the target part around 40–50 and prefer an agent and destination whose list is short and includes it; players report success within one to three tries this way.

Keep at least one of every part until Eye of the Dragon and Tiger unlocks.

Catch up on skipped story-tier parts

Reference

Reference material to look things up in, not a step in the route.

Collectibles 47 collectibles
  • Iron — Buy at Ebisu Pawn, Sotenbori (¥500). Backup: guaranteed find of the Backpacker (Chapter 3 agent, ¥40,000 fee) at Marketplace, Soccer Stadium, Ganges Delta, Hercules Sporting Goods, Neo Japan Kinki Branch, The Hanafubuki Family or Grand Canyon.

  • Screw — Buy at Don Quijote, Sotenbori (¥1,000). Backup: guaranteed find of the Con Artist (Chapter 3 agent, ¥96,000 fee) at Night Market, Neo Japan Kinki Branch, Hunters' Village, Sushi Bar BANZAI or Jungle.

  • Spring — Buy at Don Quijote, Sotenbori (¥1,200). Backup: guaranteed find of the Ex-Mafia (Chapter 3 agent, ¥80,000 fee) at Soccer Stadium, The Napolitano Family, Ganges Delta, Liberation Army Camp, Neo Japan HQ, Inuit Village or Grand Canyon.

  • Chain — Buy at Ebisu Pawn, Sotenbori (¥3,000). Backup: guaranteed find of the Ex-Yakuza (Chapter 3 agent, ¥88,000 fee) at Marketplace, Night Market, The Hanafubuki Family or Local Dojo.

  • Quality Iron — Buy at Ebisu Pawn, Sotenbori (¥4,000). Backup: guaranteed find of the Weapons Fanatic (Chapter 3 agent, ¥80,000 fee) at Ganges Delta, Hercules Sporting Goods, Neo Japan HQ, Modern Samurai or "The Jackal". Also a Majima coliseum prize: Inferno Romp (F) (Bed of Styx, Chapter 11 onward). Also a Kyoko friendship reward.

  • Steel — Guaranteed find of the Information Dealer (Chapter 4 agent, ¥200,000 base fee); send the agent to Soccer Stadium, Liberation Army Camp, Neo Japan Kinki Branch, Hunters' Village, "The Jackal" or Grand Canyon.

  • Quality Screw — Guaranteed find of the Pilot (Chapter 4 agent, ¥368,000 base fee); send the agent to Grand Canyon.

  • Shape Memory Alloy — Guaranteed find of the Ex-Marine (Chapter 11 agent, ¥1.6 million base fee); send the agent to Secret Base in Nevada, Mafia EL-38 or Colombian Cartels. Can also drop as a random prize from ¥100,000 Dream Machines as Majima.

  • Gold Ingot — Guaranteed find of the International Spy (Chapter 11 agent, ¥800,000 base fee); send the agent to Arab Mafia, Blacksmiths' Village, Corporate Research Lab or NYC Mafia.

  • Grinding Stone — Buy at Ebisu Pawn, Sotenbori (¥400). Backup: guaranteed find of the Traveling Entertainer (Chapter 3 agent, ¥40,000 fee) at The Napolitano Family, Night Market, Hercules Sporting Goods, The Hanafubuki Family, Local Dojo or Inuit Village.

  • Magnet — Buy at Don Quijote, Sotenbori (¥500). Backup: guaranteed find of the Long-Haul Fisherman (Chapter 3 agent, ¥56,000 fee) at Ganges Delta, Liberation Army Camp, The Hanafubuki Family or Jungle.

  • Amber — Guaranteed find of the Tribesman (Chapter 7 agent, ¥200,000 base fee); send the agent to Marketplace. The Tribesman appears only at Marketplace (Africa).

  • Tourmaline — Guaranteed find of the Samba Dancer (Chapter 4 agent, ¥352,000 base fee); send the agent to Jungle.

  • Crystal — Easiest as the best reward from Majima #54 Disciple of the New Order in Chapter 3 (choose the Crystal). Otherwise it is a random search-pool part at Indian Nobility (W. Asia, Chapter 7 tier).

  • Pearl — Easiest from Majima #57 Crossed Words in Chapter 3: answer every question correctly for Pearl x3. Otherwise it is a random search-pool part at Blacksmiths' Village (Japan, Chapter 11 tier).

  • IC Chip — Guaranteed find of the Ex-Police Officer (Chapter 4 agent, ¥176,000 base fee); send the agent to The Hanafubuki Family, Hunters' Village or Neo Japan HQ.

  • Printed Circuit Board — Guaranteed find of the Techno Musician (Chapter 7 agent, ¥624,000 base fee); send the agent to The Napolitano Family.

  • High Performance PCB — Guaranteed find of the Orchestra Conductor (Chapter 7 agent, ¥880,000 base fee); send the agent to Underground Organization, Balkan Mafia or Independent Inventor.

  • High-Voltage Battery Prototype — Guaranteed find of the Weapon Master (Chapter 11 agent, ¥1.6 million base fee); send the agent to Tianlin Temple, Independent Inventor or Blacksmiths' Village.

  • Plastic — Buy at Ebisu Pawn, Sotenbori (¥600). Backup: random search pool at Hercules Sporting Goods (Japan, Chapter 3 tier).

  • Reinforced Plastic — Guaranteed find of the Oil Trader (Chapter 4 agent, ¥224,000 base fee); send the agent to Night Market or Liberation Army Camp.

  • Petroleum Coke — Guaranteed find of the Prince (Chapter 7 agent, ¥680,000 base fee); send the agent to Liberation Army Camp, Black Market Auction or Underground Market. The Black Market Auction is a good choice.

  • Timber — Guaranteed find of the Homeless Man (Chapter 3 agent, ¥8,000 base fee); send the agent to Hercules Sporting Goods or Neo Japan Kinki Branch. Also a Majima coliseum prize: Howling Romp (G) (Bed of Styx, Chapter 11 onward).

  • Driftwood — Guaranteed find of the Professional Wrestler (Chapter 3 agent, ¥72,000 base fee); send the agent to Soccer Stadium or "The Jackal". Also a Majima coliseum prize: Relic Romp (F) (Bed of Styx, Chapter 11 onward).

  • Carbon Fiber — Guaranteed find of the Adventurer (Chapter 4 agent, ¥320,000 base fee); send the agent to Hunters' Village, Local Dojo or Rocky Mountains. Can also drop as a random prize from ¥10,000 Dream Machines as Majima.

  • Sturdy Wood — Guaranteed find of the Woodcutter (Chapter 4 agent, ¥160,000 base fee); send the agent to Inuit Village or Rocky Mountains.

  • Sacred Leaves — Guaranteed find of the Smuggler (Chapter 11 agent, ¥1.76 million base fee); send the agent to Giza: Ancient Ruins, The Guild, Arab Mafia, Balkan Mafia, Variety Shop Khorosho, Lubao Teahouse, Modern Samurai or Karate Master.

  • Sacred Wood — Guaranteed find of the Political Theorist (Chapter 11 agent, ¥2 million base fee); send the agent to Black Market Auction or Arab Mafia. Also a Majima coliseum prize: Fiend Frolic (B) (Bed of Styx, Chapter 11 onward).

  • Animal Skin — Guaranteed find of the TV Personality (Chapter 3 agent, ¥48,000 base fee); send the agent to Night Market, Neo Japan Kinki Branch or "The Jackal".

  • Pristine Skin — Buy at Don Quijote, Sotenbori (¥8,000). Backup: random search pool at The Napolitano Family or Underground Organization (W. Europe, Chapter 7 tier).

  • Quality Leather — Guaranteed find of the Sexy Swindler (Chapter 4 agent, ¥160,000 base fee); send the agent to Hercules Sporting Goods, Local Dojo or Inuit Village.

  • Bear Skin — Guaranteed find of the Martial Artist (Chapter 7 agent, ¥760,000 base fee); send the agent to Indian Nobility or Tianlin Temple. Also a Majima coliseum prize: Abyssal Romp (D) (Bed of Styx, Chapter 11 onward).

  • Thoroughbred Mane — Guaranteed find of the Traveling Cellist (Chapter 7 agent, ¥600,000 base fee); send the agent to Balkan Mafia, Underground Market, Neo Japan HQ, Kanto Yakuza Family, Independent Inventor, Sushi Bar BANZAI or Jungle.

  • Linen Cloth — Buy at Ebisu Pawn, Sotenbori (¥600). Backup: guaranteed find of the Athlete (Chapter 3 agent, ¥80,000 fee) at Inuit Village or Rocky Mountains.

  • Indian Cotton Cloth — Buy at Ebisu Pawn, Sotenbori (¥1,200). Backup: guaranteed find of the Chinese Chef (Chapter 4 agent, ¥224,000 fee) at Ganges Delta or Tianlin Temple.

  • Wool — Guaranteed find of the Rock Musician (Chapter 4 agent, ¥344,000 base fee); send the agent to Sushi Bar BANZAI. Can also drop as a random prize from ¥10,000 Dream Machines as Majima.

  • Cashmere Cloth — Guaranteed find of the Spy (Chapter 7 agent, ¥800,000 base fee); send the agent to Modern Samurai, Secret Base in Nevada or Brazilian Mafia.

  • Firework Shell — Buy at Don Quijote, Sotenbori (¥2,000). Backup: the Homeless Man at Neo Japan Kinki Branch (Japan, Chapter 3 tier). Also a Majima coliseum prize: Devil Spree (G) (Bed of Styx, Chapter 11 onward).

  • Enhanced Gunpowder — Guaranteed find of the Reformed Terrorist (Chapter 11 agent, ¥1.68 million base fee); send the agent to Giza: Ancient Ruins, Nomad Camp, Kanto Yakuza Family, Corporate Research Lab or Brazilian Mafia.

  • Explosive — Guaranteed find of the Mercenary (Chapter 11 agent, ¥2 million base fee); send the agent to Indian Nobility or Black Market.

  • Jet Black Belt — Guaranteed find of the TV Host (Chapter 4 agent, ¥200,000 base fee); send the agent to "The Jackal" or Sushi Bar BANZAI.

  • Cursed Handcuffs — Guaranteed find of the Shaman (Chapter 4 agent, ¥184,000 base fee); send the agent to Grand Canyon.

  • Bloodied Cloth — Guaranteed find of the Secret Syndicate (Chapter 7 agent, ¥624,000 base fee); send the agent to Marketplace, Underground Organization, Indian Nobility or Tianlin Temple.

  • Torn Sleeve Surcoat — Guaranteed find of the Negotiator (Chapter 7 agent, ¥560,000 base fee); send the agent to Soccer Stadium, Underground Organization, Tianlin Temple, Local Dojo, Neo Japan HQ, Kanto Yakuza Family or Secret Base in Nevada.

  • Great Serpent Skin — Guaranteed find of the Political Activist (Chapter 7 agent, ¥640,000 base fee); send the agent to Black Market Auction, Underground Market, Modern Samurai, Rocky Mountains or Brazilian Mafia.

  • Primeval Spirit Stone — Guaranteed find of the Self-Proclaimed Angel (Chapter 11 agent, ¥1.92 million base fee); send the agent to Underground Organization, The Guild, Lubao Teahouse or Black Market.

  • Crimson Bead — Guaranteed find of the Self-Proclaimed Devil (Chapter 11 agent, ¥1.92 million base fee); send the agent to Sicilian Union, Underground Market, Karate Master or Colombian Cartels.

If any of these parts from the Chapter 3, 4, 7 and 11 tiers is still missing, send the listed agent (or buy it from the Sotenbori shops) now. Nothing in the Dragon & Tiger system is lost by finishing the story.

Chapter 15 guaranteed finds

Collectibles 8 collectibles
  • Rainbow Shard — Guaranteed find of the Weapons Dealer (Chapter 15 agent, usable once Majima is back in Sotenbori or in Premium Adventure, ¥3.52 million base fee); send the agent to "Kak Dela", Lubao Teahouse, NYC Mafia or Mexican Mafia.

  • Mystery Stone — Guaranteed find of the Pirate Captain (Chapter 15 agent, usable once Majima is back in Sotenbori or in Premium Adventure, ¥4 million base fee); send the agent to Giza: Ancient Ruins or Somali Coast.

  • Gravity Converter Test Device — Guaranteed find of the Government Official (Chapter 15 agent, usable once Majima is back in Sotenbori or in Premium Adventure, ¥3.6 million base fee); send the agent to Sicilian Union, Corsican Mafia, Nomad Camp, 5JC or Black Market.

  • Divine Beast Skin — Guaranteed find of the Japanese Mercenary (Chapter 15 agent, usable once Majima is back in Sotenbori or in Premium Adventure, ¥3.2 million base fee); send the agent to Nomad Camp, Variety Shop Khorosho, Blacksmiths' Village or Corporate Research Lab.

  • Dragon Tear — Guaranteed find of the Ex-Investigator (Chapter 15 agent, usable once Majima is back in Sotenbori or in Premium Adventure, ¥3.36 million base fee); send the agent to Sicilian Union, Corporate Research Lab, Mafia EL-38, Mexican Mafia or Colombian Cartels. Also a Majima coliseum prize: Devil Circus (S) (Bed of Styx, Chapter 11 onward).

  • Eye of the Dragon — Guaranteed find of the Merchant of Death (Chapter 15 agent, usable once Majima is back in Sotenbori or in Premium Adventure, ¥3.76 million base fee); send the agent to Giza: Ancient Ruins, Somali Coast, The Guild, Corsican Mafia, Arab Mafia, Blacksmiths' Village, Karate Master or Colombian Cartels.

  • Dragon Whisker — Guaranteed find of the Retired Army Officer (Chapter 15 agent, usable once Majima is back in Sotenbori or in Premium Adventure, ¥3.36 million base fee); send the agent to The Guild, Corsican Mafia, Kinki Gokumonkai, Mafia EL-38 or Black Market.

  • Dragon Fang — Guaranteed find of the Ex-Special Agent (Chapter 15 agent, usable once Majima is back in Sotenbori or in Premium Adventure, ¥3.68 million base fee); send the agent to Variety Shop Khorosho, "Kak Dela", 5JC, Kinki Gokumonkai or NYC Mafia.

Send each of the eight final-tier agents once: Japanese Mercenary, Ex-Investigator, Retired Army Officer, Weapons Dealer, Government Official, Ex-Special Agent, Merchant of Death and Pirate Captain. Their fees run from about ¥3.2 million to ¥4 million before extra funding.

Random search-pool parts

Collectibles 40 collectibles
  • Lead Ingot — Random search-pool part at Neo Japan Kinki Branch (Japan, Chapter 3 tier); confirm it on the agent's parts page before sending. Send the Homeless Man with about ¥500,000 of funding and no search accessories equipped. Reported hard: unequip Benkei's Amulet and the Magic Belt and keep its possibility around 40–50 instead of pushing everything to 99.

  • Black Metal Powder — Random search-pool part at Local Dojo (Japan, Chapter 4 tier); confirm it on the agent's parts page before sending. The Sexy Swindler lists it there.

  • White Metal Powder — Random search-pool part at Local Dojo (Japan, Chapter 4 tier); confirm it on the agent's parts page before sending. The Sexy Swindler lists it there.

  • Silver Metal Powder — Random search-pool part at The Guild (W. Europe, Chapter 11 tier); confirm it on the agent's parts page before sending.

  • Gold Metal Powder — Random search-pool part at The Guild (W. Europe, Chapter 11 tier); confirm it on the agent's parts page before sending.

  • Silver Ingot — Random search-pool part at Blacksmiths' Village (Japan, Chapter 11 tier); confirm it on the agent's parts page before sending.

  • Volcanic Rock — Random search-pool part at Night Market (W. Asia, Chapter 3 tier); confirm it on the agent's parts page before sending.

  • Glass — Random search-pool part at Night Market (W. Asia, Chapter 3 tier); confirm it on the agent's parts page before sending. Reported hard: unequip Benkei's Amulet and the Magic Belt and keep its possibility around 40–50 instead of pushing everything to 99.

  • Obsidian — Random search-pool part at Night Market (W. Asia, Chapter 3 tier); confirm it on the agent's parts page before sending. Can also drop as a random prize from ¥10,000 Dream Machines as Majima.

  • Fluorite — Random search-pool part at Grand Canyon (N. America, Chapter 4 tier); confirm it on the agent's parts page before sending.

  • Emerald — Random search-pool part at Indian Nobility (W. Asia, Chapter 7 tier); confirm it on the agent's parts page before sending.

  • Ruby — Random search-pool part at Blacksmiths' Village (Japan, Chapter 11 tier); confirm it on the agent's parts page before sending.

  • Diamond — Random search-pool part at Blacksmiths' Village (Japan, Chapter 11 tier); confirm it on the agent's parts page before sending.

  • Iron Gear — Random search-pool part at Soccer Stadium (W. Europe, Chapter 3 tier); confirm it on the agent's parts page before sending.

  • Rubber — Random search-pool part at Hercules Sporting Goods (Japan, Chapter 3 tier); confirm it on the agent's parts page before sending.

  • Synthetic Fiber — Random search-pool part at NYC Mafia (N. America, Chapter 11 tier); confirm it on the agent's parts page before sending.

  • Dry Branch — Random search-pool part at The Hanafubuki Family (Japan, Chapter 3 tier); confirm it on the agent's parts page before sending. Reported hard: unequip Benkei's Amulet and the Magic Belt and keep its possibility around 40–50 instead of pushing everything to 99.

  • Carved Wooden Bear — Random search-pool part at The Hanafubuki Family (Japan, Chapter 3 tier); confirm it on the agent's parts page before sending.

  • Ash Wood — Random search-pool part at Hunters' Village (Japan, Chapter 4 tier); confirm it on the agent's parts page before sending. Tianlin Temple (E. Asia) is an alternative destination.

  • Yew Branch — Random search-pool part at Sicilian Union (W. Europe, Chapter 11 tier); confirm it on the agent's parts page before sending.

  • Wild Beast Skin — Random search-pool part at Nomad Camp (W. Asia, Chapter 11 tier); confirm it on the agent's parts page before sending. Also a Majima coliseum prize: Hangman Romp (A) (Bed of Styx, Chapter 11 onward).

  • Sturdy Thread — Random search-pool part at Neo Japan Kinki Branch (Japan, Chapter 3 tier); confirm it on the agent's parts page before sending. Reported hard: unequip Benkei's Amulet and the Magic Belt and keep its possibility around 40–50 instead of pushing everything to 99.

  • Silk Cloth — Random search-pool part at Underground Organization (W. Europe, Chapter 7 tier); confirm it on the agent's parts page before sending. The Napolitano Family (W. Europe) is an alternative destination.

  • Rainbow Textile — Random search-pool part at Nomad Camp (W. Asia, Chapter 11 tier) or NYC Mafia (N. America, Chapter 11 tier); confirm it on the agent's parts page before sending.

  • Gunpowder — Random search-pool part at Hunters' Village (Japan, Chapter 4 tier); confirm it on the agent's parts page before sending. Also a Majima coliseum prize: Demonic Romp (E) (Bed of Styx, Chapter 11 onward).

  • Military Explosive — Random search-pool part at Mafia EL-38 (N. America, Chapter 11 tier); confirm it on the agent's parts page before sending.

  • Straw Effigy — Random search-pool part at Inuit Village (N. America, Chapter 3 tier); confirm it on the agent's parts page before sending. The Traveling Entertainer lists it there. Reported hard: unequip Benkei's Amulet and the Magic Belt and keep its possibility around 40–50 instead of pushing everything to 99.

  • Happy Doll — Random search-pool part at Inuit Village (N. America, Chapter 3 tier); confirm it on the agent's parts page before sending. Reported hard: unequip Benkei's Amulet and the Magic Belt and keep its possibility around 40–50 instead of pushing everything to 99.

  • Water God Stone — Random search-pool part at Inuit Village (N. America, Chapter 3 tier); confirm it on the agent's parts page before sending.

  • Flint Stone — Random search-pool part at Inuit Village (N. America, Chapter 3 tier); confirm it on the agent's parts page before sending.

  • Golden Seal — Random search-pool part at Rocky Mountains (N. America, Chapter 4 tier); confirm it on the agent's parts page before sending. The Athlete at Rocky Mountains or the Martial Artist at Karate Master (Japan) list it. Also a Majima coliseum prize: Fiend Spree (E) (Bed of Styx, Chapter 11 onward).

  • Demon Face Stone — Random search-pool part at Rocky Mountains (N. America, Chapter 4 tier); confirm it on the agent's parts page before sending. Also a Majima coliseum prize: Devil Rout (D) (Bed of Styx, Chapter 11 onward).

  • Phoenix Feather — Random search-pool part at Secret Base in Nevada (N. America, Chapter 7 tier); confirm it on the agent's parts page before sending. Also a Majima coliseum prize: Devil Frolic (C) (Bed of Styx, Chapter 11 onward).

  • Provincial Dojo Certificate — Random search-pool part at Secret Base in Nevada (N. America, Chapter 7 tier); confirm it on the agent's parts page before sending.

  • Snakeskin Eyepatch — Random search-pool part at Secret Base in Nevada (N. America, Chapter 7 tier); confirm it on the agent's parts page before sending. The Rock Musician lists it there.

  • Baiken's Chain — Random search-pool part at Secret Base in Nevada (N. America, Chapter 7 tier); confirm it on the agent's parts page before sending.

  • Shishido's Sickle — Random search-pool part at Karate Master (Japan, Chapter 11 tier); confirm it on the agent's parts page before sending. Can also drop as a random prize from ¥1,000,000 Dream Machines as Majima.

  • Swordmaster's Oar — Random search-pool part at Karate Master (Japan, Chapter 11 tier); confirm it on the agent's parts page before sending.

  • Golden Medicine Case — Random search-pool part at Karate Master (Japan, Chapter 11 tier); confirm it on the agent's parts page before sending.

  • Tattered Surcoat — Random search-pool part at Karate Master (Japan, Chapter 11 tier); confirm it on the agent's parts page before sending.

These parts come only from random search results (some also from a Majima coliseum prize or a Dream Machine). For each one, check the source destination in the Collectibles list, confirm the part on the chosen agent's parts page, remove the result-improving accessories, keep the target around 40–50, fund the search to 0:00, and save-reload to reroll. The hardest ones are Sturdy Thread, Dry Branch, Straw Effigy, Happy Doll, Glass and Lead Ingot.

Godslayer Charm

Collectibles 1 collectible
  • Godslayer Charm — Hardest part, with two routes. Search: Kowloon Walled City (E. Asia, Chapter 11 tier, about ¥4.64 million) is listed only some of the time, so run cheap searches elsewhere until it appears, then check every Kowloon agent's parts page; only the Retired Army Officer (Chapter 15 agent) is known to list it. Dream Machine: a random prize from ¥1,000,000 Dream Machines as Majima. It is a crafting part, not a wearable charm.

The Godslayer Charm has two routes. Kowloon Walled City (E. Asia) appears on the destination list only some of the time, so run cheap searches elsewhere until it shows up, then check every Kowloon agent's parts page and send one that lists it; the Retired Army Officer is the only agent known to list it. Alternatively, play ¥1,000,000 Dream Machines as Majima; the charm is a random prize there. It is a crafting part, not a wearable charm.

Welcome to the Jungle

Receive a Crazy Unbelievable Success Equipment Search report, the top search grade. This is an RNG result at every funding level, with better odds when you invest heavily in a search. Because you will perform many searches for the 96-part collection, do not grind this separately until the part hunt is nearly finished; it usually arrives during heavily funded searches.

If it is still missing after the parts are done, equip Benkei's Amulet or the Magic Belt (the opposite of the parts-hunting advice), add heavy funding, and use the save-before-collect reroll. The Treasure Hunter Boost CP rewards in Majima's Battle list also improve results. A Crazy Unbelievable Success also awards an "asset" (usually an art item worth millions at Ebisu Pawn); assets are not equipment parts.

The achievement triggers when the search report is graded Crazy Unbelievable Success.

Eye of the Dragon and Tiger

Obtain all 96 equipment parts as Majima. These are crafting materials, not every weapon or every piece of wearable equipment; necklaces, amulets, weapons and the style accessories from Crazy Unbelievable Success results do not count.

Fifty parts are guaranteed finds from a specific agent, twelve are sold at Ebisu Pawn or Don Quijote in Sotenbori, and the rest depend on random search pools, with the Godslayer Charm the hardest. Coliseum prizes, substory and friendship rewards, Dream Machines, and ordinary play may fill gaps, but Equipment Search is the system capable of completing the full set. No in-game "x/96" counter exists, and the parts page shows only what you hold, so compare it against the Collectibles list.

The achievement triggers when the 96th distinct equipment part is obtained. Whether a part used up by crafting still counts is not established, so keep at least one of every part until it unlocks.

Premium Adventure — 100% Completion List

Finish the 374 Completion List tasks

The in-game Completion List contains 374 tasks: Adventure 79, Battle 84, Business 99, Substories 27, and Minigames 85. Treat that menu as your live checklist. Do not confuse it with Completed Items (Completion List screen, then Y): that is a separate record of weapons, gear, Heat Actions, restaurant items, cards, clips and more, useful for finding stragglers but not the 374-task list.

Finish the categories in this order to minimize duplication:

  1. Businesses, friendships, substories, training, and character-specific tasks.
  2. Adventure cleanup such as restaurants, cards, Dream Machines, video clips, travel, and money-use totals.
  3. Battle cleanup using the style, weapon, Heat Action, rescue, Mr. Shakedown, and coliseum counters still missing.
  4. Weapon and gear collection while doing Dragon & Tiger searches.
  5. Minigames, leaving the most RNG-heavy or skill-heavy items for the end.

The Completion List uses tiered counters. Every tier of a chain is its own task (for example, "Talk to people 50 / 100 / 300 times" is three tasks), and reaching the highest target clears the lower tiers along the way. Higher tiers stay hidden until the previous tier is done, so the visible list understates the remaining work; plan around the top targets below. Kiryu-only and Majima-only tasks advance only as that character, and four chains exist once per character: telephone cards, Mr. Shakedown defeats, different Heat Actions, and the three shared karaoke songs. In Premium Adventure, check the list as both characters (phone: Change Character).

CP purchase order. CP rewards are bought at the Shrine in Nakamichi Alley (Kiryu) and the Temple in central south Sotenbori (Majima). Within each character's lists, each category (Adventure, Battle, Business) must be bought in order, so a reward's real price is the cumulative cost of everything before it.

  • Adventure (identical for both characters): Gotta Go Fast Lv. 1 (2), Card Watcher (2; 4 cumulative), Gotta Go Fast Lv. 2 (3), Disposable Income 1 (3), Gotta Go Fast Lv. 3 (4), Disposable Income 2 (4), Bottomless Stomach (6; 24 cumulative), Gotta Go Fast Lv. 4 (6), Disposable Income 3 (10), You Can't Stop Me (10; 50 cumulative).
  • Kiryu's Battle list: Money Magnet 1 (6), Sweet Dreams, Mr. Shakedown (6), Nouveau Riche Influx (8; 20 cumulative), Money Magnet 2 (10), Always in Style (10), Mr. Shakedown's Deep Pockets (10; 50 cumulative), Money Magnet 3 (20), Wealthy Aroma (24; 94 cumulative), Limit Breaker (30), The Golden Pistol (40).
  • Majima's Battle list (no Shakedown or nouveau riche rewards): Money Magnet 1 (6), Treasure Hunter Boost 1 (6), Repairs Discount (8), Money Magnet 2 (10), Socks of Fortune (10), Treasure Hunter Boost 2 (10), Money Magnet 3 (20), The Golden Shotgun (35), Limit Breaker (36), God of War (40).
  • Business: Kiryu's Quick Collection and Office Feng Shui levels; Majima's Casting Call and Club Makeover rewards.

Aim both Adventure lists at the Card Watcher early and at Bottomless Stomach before the restaurant sweep. Aim Kiryu's Battle list at Nouveau Riche Influx early and at Deep Pockets before the money phase.

Adventure: talk to people 300 times (street NPCs, vendors and shop clerks count); dine at eateries 100 times (several food items in one sitting count as one visit, but each drink is ordered and counted separately); complete every restaurant/bar shown in the Adventure list by consuming every menu item; use Dream Machines 50 times; use entertainment venues 100 times; eat 30 carry-out food items (convenience store or take-out food from your inventory; restaurant meals do not count); use 30 medicine items (energy drinks); take paid taxis 30 times; travel 100 km on foot; dash 10 km; earn ¥50,000,000,000; spend ¥10,000,000,000; scatter ¥10,000,000 with Cash Confetti (100 throws); collect all 45 Kiryu telephone cards and all 45 Majima telephone cards; and watch 30 different video clips. Every Adventure task is shared between the characters except the telephone cards.

The 24 restaurant entries are Gindaco, Yoronotaki, Ringer Hut, Fuji Soba, Akaushimaru, Tengokuken, Sushi Gin, Cafe Alps, Kanrai, Smile Burger, Maharaja, Heroine, Earth Angel, Shellac and Vincent in Kamurocho, and Tsuruhashi Fugetsu, Ganko Sushi, Kinryu Ramen, Kani Douraku, Zuboraya, Kushikatsu Daruma, Komian, Utahime and Shot Bar STIJL in Sotenbori. Maharaja is a single entry, and an establishment completed by either character counts for both. Buy the Bottomless Stomach CP reward (6 CP, but 24 cumulative in the Adventure list) before the restaurant sweep so full health does not block food orders; alternatively, lower your health with Harahel RX (Kotobuki Drugstore, ¥150) and sober up between drinks with Ryukyu Shugo Densetsu. Do the sweep in Premium Adventure after maxing the STIJL barkeep friendship, because Courvoisier XO joins Shot Bar STIJL's menu only then, and some menu items appear only after the game is cleared. Consumed items are check-marked in each restaurant's menu. Order drinks one at a time and confirm each check mark, since one unconfirmed report says drinks may fail to mark.

Spending ¥10,000,000,000 should come from buying every Real Estate property (their list prices total ¥11,535,600,000, about ¥11.54 billion) plus Dragon & Tiger funding and ability purchases. The in-game counter is authoritative, so check it before planning any extra spending. The Mr. Shakedown money loop below does not fill the spending or scatter totals.

Telephone cards are collected city by city with each character's Card Watcher (see Telephone card sweeps below). Dream Machines overlap with Lucky Star. Do the final video clip check after the substories, friendships and both businesses are finished (see Video clip check below).

Battle: defeat 500 street enemies (story fights do not count); defeat 200 enemies with each of Kiryu's Brawler, Rush, Beast, and Dragon styles and each of Majima's Thug, Slugger, Breaker, and Mad Dog styles; help 30 attack victims; win 50 coliseum tournaments and defeat 25 coliseum opponents (the 50 wins normally cover the 25); defeat 10 nouveau riche enemies; defeat Mr. Shakedown 10 times with Kiryu and 10 times with Majima; defeat one randomly generated street enemy with the surname Sega; earn ¥100,000,000 from battles; use 300 Heat Actions, including 40 different ones as Kiryu and 30 different ones as Majima; break 100 battle objects; obtain 100 different weapons and 70 different gear/accessory items; defeat 100 enemies using inventory weapons; and finish every training sequence for all six masters.

For the Heat Action variety tasks, shared Heat Actions performed by either character credit both, while character-specific ones credit only that character; press Y on the main Completion List screen to see which you have used. Objects broken by throwing or kicking them do not count toward the 100 broken objects. For the weapon kills, use weapons from your inventory; picked-up street objects reportedly do not count. Weapons and gear come from Majima's Dragon & Tiger crafting and searches, built from the equipment parts; once Majima unlocks an item for sale, Kiryu can also buy it at the Kamurocho Dragon & Tiger branch. The first tier of each style chain is listed as 5 or 50 depending on the source, which does not matter because every chain goes to 200.

Do not ignore Dragon of Dojima and Mad Dog of Shimano after unlocking them. Master of Style does not require those two secret styles, but Perfectionist does require 200 defeats with each of them. Dragon of Dojima unlocks when Real Estate Royale is complete and Mad Dog of Shimano when Cabaret Club Czar is complete, so start those chains immediately. Use the Encounter Finder for the street-fight grind and switch styles immediately when a 200-kill counter finishes. The nouveau riche enemies begin appearing only after Kiryu buys the Nouveau Riche Influx CP reward (Kiryu's Battle list: 8 CP, but 20 cumulative), so purchase it before the long style grind; they are random spawns of gold-suited rich street enemies. The optional Wealthy Aroma (94 cumulative) gives the Celebrity Perfume accessory, which attracts them.

The Encounter Finder comes from the black box in Kiryu #23 Miracle in Maharaja for Kiryu (not Kiryu #12, whose black box is Silent Shoes) and from Majima #58 Stadium Jumper Strut for Majima. If Kiryu took the white box, no second source is verified; hunt Mr. Shakedown without it.

For the huge money totals, Kiryu's Mr. Shakedown loop is the fastest legitimate route. Buy the Mr. Shakedown's Deep Pockets CP reward; it is Kiryu-only and costs 10 CP but needs 50 CP cumulative in Kiryu's Battle list, because rewards are bought in order. It pays 1.5 times Mr. Shakedown's stated value when you beat him, and losing to him takes all your cash. Equip the Encounter Finder, unequip the Security Wallet and any other money-protecting accessory (with it on he takes less, so the loop grows slowly), and carry a large cash balance from business proceeds. Let Mr. Shakedown defeat Kiryu once so he takes that money, enter and leave any building so he respawns, then find him again and win; you receive his stated value times 1.5. Repeating one intentional loss followed by one win grows the money very quickly. Save before starting the loop, use Zap or Slime Guns and weapon Heat Actions for quick kills, carry healing, and avoid fighting in narrow alleys. The loop fills the ¥50,000,000,000 earned, the ¥100,000,000 battle earnings and Kiryu's 10 Shakedown wins, but not the ¥10,000,000,000 spent or the ¥10,000,000 scattered. Majima has no Deep Pockets and still needs his own 10 Shakedown wins. Transfer money to Majima through Mr. Moneybags when needed; transfers carry a fee until that friendship is maxed.

Real Estate Royale: collect at least ¥1,000,000,000 in business proceeds; buy at least 7 Leisure King, 8 Electronics King, 9 Pleasure King, 8 Gambling King, and 8 Media King properties; raise 50 shops to Rank S; recruit at least 8 managers, 8 advisors, and 8 security staff; defeat all five kings; and reach 100% share in all five areas. 7/8/9/8/8 is every purchasable property in each area, and only purchases count toward those targets; default and free friendship properties count only toward 100% share and the 50 Rank S shops, which means every shop in all five areas. Use the Real Estate properties list in the Collectibles section. Default staff do not count as recruits; staff from substories and friendships do, which is why those should be completed before declaring the business tab finished.

Cabaret Club Czar: collect at least ¥1,000,000,000 in proceeds; complete the special-training substory for Yuki, Chika, Mana, Ai, Hibiki, and Saki; purchase 30 makeover accessories for each of those six platinum hostesses; serve 500 customers (the top tier of the customer chain); recruit the required 6 bronze, 4 silver, 4 gold, and 6 platinum hostesses; partner with 10 businesses in each of the Mars, Jupiter, Mercury, Venus, and Moon areas; take over all five areas; and reach at least 1,500 Mars fans, 3,000 Jupiter fans, 4,000 Mercury fans, 5,000 Venus fans, and 10,000 Moon fans. Only hostesses bought with CP (Casting Call) are excluded from the recruit tasks, and the 20 other hostesses match 6/4/4/6 exactly, so every one is required; see Cabaret hostess roster in Chapter 7 and the Collectibles list. Each area's ten partners include its friendship partner (Jupiter has none), claimed by talking to the friend after maxing the friendship rather than with a Look prompt. The 46 paid partners cost ¥1,082,000,000 in total.

Substories and friendships: the Completion List's substory chains stop at 40 Kiryu substories (any 40 of his 60) and 40 Majima substories (all of them, including #100); finishing all 100 covers both and is needed for Story of My Life anyway. Also max the Completion List friendships. Kiryu's required set is Officer Kikuchi, Kitajima the Shroomer, Mr. Libido - Akimoto, Mr. Moneybags - Fukushima, Pocket Circuit Fighter, Miho, Emiri, the Sushi Gin Chef, and Luka. Majima's required set is Simon the Mystery Man, Mr. Moneybags - Tanioka, Mr. Libido - Habu, Doll Girl, the boss at Komian, the barkeep (Shot Bar STIJL), the Gandhara staff member, and Kyoko. Max methods are under Max the Completion List friendships.

Half the Battle

Reach more than 50% on the Completion List. This should happen long before final cleanup if you have followed the route. The achievement triggers as soon as the Completion percentage passes 50%.

Telephone card sweeps

Cards are independent of video clips, so sweep them at any point in Premium Adventure. Kiryu sweeps Kamurocho and Majima sweeps Sotenbori; neither can collect the other city's cards. Equip that character's Card Watcher: it chimes near a card that currently exists, faster as you get closer. Because B and C cards do not exist until their predecessor is collected, a full sweep takes three passes per city: every remaining Type A, then every Type B, then every Type C. Silence from the Card Watcher does not prove a city is finished, so check the Telephone Card Album (Pause → Inventory → Valuables) or Completed Items after each pass. Each card's location is in the Collectibles section.

Close the Mr. Libido - Akimoto friendship during the Kamurocho sweep by showing him your cards at 5, 15 and 30. No card can be lost to story progress, and no card-registration bug is known; a "missing" card is almost always a B or C whose predecessor has not been collected.

Kamurocho A pass

Collectibles 15 collectibles
  • Chika Arimura (Type A) — Shichifuku St West: inside Pocket Circuit Stadium, on the floor beneath the advert flag by the tables, near Pocket Circuit Fighter. Available from Chapter 2.

  • Haruki Sato (Type A) — Kamuro Shopping Area: enter from the east, go north to where the alley bends northwest; on a small table on the left. Available from Chapter 2.

  • Ayaka Tomoda (Type A) — Pink St: go south from Kotobuki Drugs; just after passing Nakamichi Alley on the right, behind a red car (under its left rear light). Available from Chapter 2.

  • Riku Minato (Type A) — Senryo Ave: from the southeast save point at its east end, go west along the bike rack / guard rail; about halfway. Available from Chapter 2.

  • Marina Shiraishi (Type A) — Shichifuku St: on the pavement beside the phone booth / save point east of Maharaja. Available from Chapter 2.

  • Riona Minami (Type A) — Taihei Blvd: from the save point southwest of the Kamuro Shopping Area look southwest; by a red bicycle's front tire and trash bags in front of a Dream Machine. Available from Chapter 2.

  • Ayu Sakurai (Type A) — Hotel District: inside Yoshida Batting Center, on the floor among the arcade / video-game machines on the right side. Available from Chapter 2.

  • Erika Kitagawa (Type A) — Inside Kiryu's office in the Sugita Building (Suppon St), near the potted plant by the entrance. Chapter 5 onward, once Real Estate Royale opens the Sugita Building.

    Return later

  • Luka Kanae (Type A) — Inside Vincent, on the table next to the wood stove. Available from Chapter 2.

  • Emiri Okazaki (Type A) — Inside SEGA HI-TECH LAND (Theater Square), by the small trash bins beside the counter at the back. Available from Chapter 2.

  • Reika Aiba (Type A) — Champion District: from the Earth Angel door go a little southwest into the narrow alley; near a ventilation fan. Available from Chapter 2.

  • Maika (Type A) — Inside Mach Bowl, by the restrooms at the back (under the trash bin beside the women's toilet). Available from Chapter 2.

  • Nanase Otoha (Type A) — Pink St North: from the Kamuro Shopping Area east entrance go south five or six steps; on the right by stairs into a business, under the "peep room" (のぞき部屋) sign. Available from Chapter 2.

  • Miku Abeno (Type A) — Inside Earth Angel, on the floor under the hanging TV. Available from Chapter 2.

  • Miho Tono (Type A) — Tenkaichi Alley, Public Park 3: under the bench by the save point. Available from Chapter 2.

As Kiryu with the Card Watcher equipped, collect every remaining Type A card in Kamurocho.

Kamurocho B pass

Collectibles 15 collectibles
  • Chika Arimura (Type B) — Nakamichi St: from the Fuji Soba entrance walk a few steps northeast; in the trash pile under a streetlight at the roadside. Appears after Type A is collected.

  • Haruki Sato (Type B) — Tokyo Pier (reach it by taxi): left / southwest side by the water, among garbage and tires. Appears after Type A is collected.

  • Ayaka Tomoda (Type B) — Theater Square: on a cardboard box immediately left of the Mach Bowl entrance. Appears after Type A is collected.

  • Riku Minato (Type B) — Hotel District: north of Yoshida Batting Center, in the alcove under a yellow hotel sign, near a building entrance. Appears after Type A is collected.

  • Marina Shiraishi (Type B) — In the block of five buildings west of Vincent (west of the West Park entrance): in front of the second building from the west on the north side (the "Hot Springs" building), by a pylon. This is not inside West Park. Appears after Type A is collected.

  • Riona Minami (Type B) — Inside Orchid Palace Mahjong, on the floor along the back / window-side wall. Appears after Type A is collected.

  • Ayu Sakurai (Type B) — Shichifuku St East: immediately south of the save point, by a vending machine. Appears after Type A is collected.

  • Erika Kitagawa (Type B) — East side of Theater Square: from the red car parked on the east side go a little southeast into an alcove; under the trash bin beside a vending machine. Chapter 5 onward; appears after Type A is collected.

    Return later

  • Luka Kanae (Type B) — Shichifuku St West: from Pocket Circuit Stadium go west past a small café to the shop with red stools in front (yellow-door Thai restaurant), near the save point. Appears after Type A is collected.

  • Emiri Okazaki (Type B) — Little Asia: near the north exit, under a shop sign. Only from the end of Chapter 10, when Little Asia opens; appears after Type A is collected.

    Return later

  • Reika Aiba (Type B) — West Park: from the entrance go a little east, then north; about halfway up the path, just beyond the right-hand (light-blue) railing in the grass. Only from Chapter 10, when West Park opens; appears after Type A is collected.

    Return later

  • Maika (Type B) — Theater Square: just north of the save point, by the lone cardboard box with trash. Appears after Type A is collected.

  • Nanase Otoha (Type B) — West Park: right next to the save point (phone booth) just west of the entrance. Only from Chapter 10, when West Park opens; appears after Type A is collected.

    Return later

  • Miku Abeno (Type B) — Northwest point of Theater Square: just right of the entrance to the club with the "debolah" sign. Appears after Type A is collected.

  • Miho Tono (Type B) — Senryo Ave North: walk south from Gandhara; in the tiny alley on the right, between buildings. Appears after Type A is collected.

Every Type B card now exists. Collect them, including Reika Aiba B and Nanase Otoha B inside West Park and Emiri Okazaki B in Little Asia.

Kamurocho C pass

Collectibles 15 collectibles
  • Chika Arimura (Type C) — Champion District (northeast part): behind Shellac on its east side, next to a storm drain, under a ventilation fan. Appears after Type B is collected.

  • Haruki Sato (Type C) — Corner of Taihei Blvd and Theater Square Alley, south side, beside stacked cardboard. Appears after Type B is collected.

  • Ayaka Tomoda (Type C) — Tokyo Pier (reach it by taxi): on the ground behind the trailers and containers at the pier's north corner. Some describe it as the northeast corner and others as the northwest, so let the Card Watcher chime guide you. Appears after Type B is collected.

  • Riku Minato (Type C) — Pink Alley: a few steps southwest of the card collector, in a narrow gap between buildings. Appears after Type B is collected.

  • Marina Shiraishi (Type C) — Hotel District: directly in front of the barred iron gate west of the Hotel District taxi stand. Appears after Type B is collected.

  • Riona Minami (Type C) — Park Boulevard: under or beside a bench in the small park by the taxi stand in the northeast of the map, north of the taxi near the West Park entrance. It is outside West Park itself, which does not open until Chapter 10. Appears after Type B is collected.

  • Ayu Sakurai (Type C) — Hotel District: small alcove with a parked car, under the car's front-right tire. Head north from Maharaja; the same spot is also described as the alcove behind the batting center. Appears after Type B is collected.

  • Erika Kitagawa (Type C) — From Ebisu Pawn go west, then north up the little alley; on the cardboard pile on the right. Chapter 5 onward; appears after Type B is collected.

    Return later

  • Luka Kanae (Type C) — Senryo Ave (south): from the Shoten entrance go north two shops (past the one with a green sign); in a narrow gap between buildings. Appears after Type B is collected.

  • Emiri Okazaki (Type C) — Little Asia: just south of the save point, under or beside the garbage cans. Only from the end of Chapter 10 (Little Asia); appears after Type B is collected.

    Return later

  • Reika Aiba (Type C) — Showa St: south of Poppo Showa St., at the bicycle parking near the stairs down to the underground (outside West Park). Effectively Chapter 10 onward, because it appears only after the West Park Type B card is collected.

    Return later

  • Maika (Type C) — Nakamichi Alley (north end): northeast of the Shrine entrance, on top of a garbage / cardboard pile. Appears after Type B is collected.

  • Nanase Otoha (Type C) — Nakamichi Alley: go south from the Shrine, then east at the T-junction; beside the lamppost at the corner (outside West Park). Effectively Chapter 10 onward, because it appears only after the West Park Type B card is collected.

    Return later

  • Miku Abeno (Type C) — Pink Alley: southwest of the save point near Tengokuken, at a building door. Appears after Type B is collected.

  • Miho Tono (Type C) — Kamuro Shopping Area: near the south end of the wider street, by a garbage can / bags. Appears after Type B is collected.

Collect every Type C card, then confirm 45/45 in Kiryu's album.

Sotenbori A pass

Collectibles 15 collectibles
  • Mana Sakura (Type A) — Sotenbori St West: from the northwest save point (phone booth, behind the Grand) go slightly west into the alley; in a corner at the alley mouth. Available from Chapter 3.

  • Ai Uehara (Type A) — Sotenbori St East: just south of the northeast save point, in an alcove behind the phone booth under a building-directory sign. Available from Chapter 3.

  • Hibiki Otsuki (Type A) — Shofukucho West: southwest corner of the back alley behind a building (south of Areshi), near beer crates. Available from Chapter 3.

  • Saki Hatsumi (Type A) — Inside the Casino, right next to the door on the left (under a vase). Available from Chapter 3.

  • Kotomi Asakura (Type A) — Sotenbori St East: from the SEGA HI-TECH LAND entrance go southeast to a pair of blue benches; under the southern one. Available from Chapter 3.

  • Kokoa Aisu (Type A) — Shofukucho West: from the southwest save point walk east to the other side of the street, near a building's stairs. Available from Chapter 3.

  • Nozomi Hazuki (Type A) — At the foot of the metal stairs up to Majima's apartment (under a laundry pole). Available from Chapter 3.

  • Kyoko Maki (Type A) — Inside Utahime karaoke bar, by the potted plant at the back. Available from Chapter 3.

  • Iori Kogawa (Type A) — Bishamon Bridge: on the stairs down to the north-side river footpath. Available from Chapter 3.

  • Ai Haneda (Type A) — Sotenbori St (north-centre): behind the save-point booth and the wooden sign behind it. Available from Chapter 3.

  • Nao Mizuki (Type A) — Ashitaba Park: left of a shanty hut along the diagonal side, under a bench. Available from Chapter 3.

  • Yuki Natsume (Type A) — Shofukucho: from the central save point go west past the notice board; on the far side by a garbage bin and cardboard. Available from Chapter 3.

  • Rina Ito (Type A) — Under the pool table in Shot Bar STIJL. Available from Chapter 3.

  • Shizuku Hasegawa (Type A) — Inside Mahjong Jambalaya, northwest part between the top-left and middle-left tables (by the coat hangers). Available from Chapter 3.

  • Riri Kuribayashi (Type A) — Shofukucho East: leave the S-shaped alley by the Casino to the south and go straight south; by a stand-up sign, under the front of a parked car. Available from Chapter 3.

Switch to Majima, equip his Card Watcher, and collect every remaining Type A card in Sotenbori.

Sotenbori B pass

Collectibles 15 collectibles
  • Mana Sakura (Type B) — Iwao Bridge: exact centre, east side, in the small recess. Appears after Type A is collected.

  • Ai Uehara (Type B) — The alley south of Utahime, at its Odyssey Warehouse end (just outside the Odyssey Warehouse): in a corner beside two bikes and a vent. Appears after Type A is collected.

  • Hibiki Otsuki (Type B) — S-shaped alley south of the Casino: under a blue garbage bin. Appears after Type A is collected.

  • Saki Hatsumi (Type B) — Shofukucho South: walk southwest from the Hotel Travis entrance (west of Gandhara); behind a utility pole. Appears after Type A is collected.

  • Kotomi Asakura (Type B) — Shofukucho West: building south of Mahjong Jambalaya with a back alley around it; on its east side, south of some bikes, under a graffitied poster. Appears after Type A is collected.

  • Kokoa Aisu (Type B) — Hoganji Yokocho: just north of the Temple, behind a rectangular sign standing on the ground. Appears after Type A is collected.

  • Nozomi Hazuki (Type B) — From the save point east of Ashitaba Park go a few steps west; by a beer crate beside the phone booth. Appears after Type A is collected.

  • Kyoko Maki (Type B) — Shofukucho West: a few steps south of the Mahjong Jambalaya entrance, in a garbage pile by a soapland entrance. Appears after Type A is collected.

  • Iori Kogawa (Type B) — Bunzaemon Outdoor Mall: angled northwest corner, behind a pillar. Appears after Type A is collected.

  • Ai Haneda (Type B) — East of the Casino entrance, under a blue rectangular sign by grass and a bush; also described as the south side of Sotenbori Footpath East. Appears after Type A is collected.

  • Nao Mizuki (Type B) — Small alley linking the centre of Sotenbori St to the river footpath, on the east wall by garbage bags. Appears after Type A is collected.

  • Yuki Natsume (Type B) — River footpath (north side, Footpath East): on the stairs to the water south of Kani Douraku. Appears after Type A is collected.

  • Rina Ito (Type B) — Inside the Casino, behind the low-stakes blackjack table (under the gold door). Appears after Type A is collected.

  • Shizuku Hasegawa (Type B) — From the Le Marche entrance go east to the end of the buildings, then north to the potted plants (do not take the stairs down); beside a plant, south of Iwao Bridge. Appears after Type A is collected.

  • Riri Kuribayashi (Type B) — From the southern save point (by the taxi) go north several steps, then right into the alley toward the Odyssey Warehouse; tucked in a corner under a red mailbox. Appears after Type A is collected.

Collect every Type B card in Sotenbori.

Sotenbori C pass

Collectibles 15 collectibles
  • Mana Sakura (Type C) — Shofukucho: north of Club Odyssey, on the left under the red vertical flag banner (an okonomiyaki flag). Appears after Type B is collected.

  • Ai Uehara (Type C) — Bed of Styx (the coliseum): beside the left-hand pillar as you enter, facing the ring. Only from Chapter 11, when the Bed of Styx opens; appears after Type B is collected.

    Return later

  • Hibiki Otsuki (Type C) — Shofukucho South: just south of Gandhara, between a motor scooter and a potted plant. Appears after Type B is collected.

  • Saki Hatsumi (Type C) — Shofukucho West: southwest corner of Bishamon Bridge, by a red flag / beside vending machines. Appears after Type B is collected.

  • Kotomi Asakura (Type C) — Sotenbori St East: just around the left / back side of the Magutako takoyaki kiosk. Appears after Type B is collected.

  • Kokoa Aisu (Type C) — Bunzaemon Outdoor Mall: from the save point on the mall's east side go a few steps east; under a post box. Appears after Type B is collected.

  • Nozomi Hazuki (Type C) — Sotenbori St West, northwest corner of the district: next to the taxi (near the Grand), under a utility pole. Appears after Type B is collected.

  • Kyoko Maki (Type C) — Behind a utility pole a few steps north of the save point east of Ashitaba Park (the same save point used for Nozomi Hazuki Type B). The spot is also described as the southern path of Bunzaemon Outdoor Mall, so let the Card Watcher chime confirm it. Appears after Type B is collected.

  • Iori Kogawa (Type C) — Hoganji Yokocho: southwest of the Temple, between a cylindrical tank and a beer crate by a sushi shop (near Club Sunshine). Appears after Type B is collected.

  • Ai Haneda (Type C) — Inside SEGA HI-TECH LAND Sotenbori, left of the exit by the ashtrays. Appears after Type B is collected.

  • Nao Mizuki (Type C) — Shofukucho West (southwest corner of the map): under the stairs, right of the Club Mars stairway, under a potted plant opposite a Dream Machine. Appears after Type B is collected.

  • Yuki Natsume (Type C) — Sotenbori St West: from the northwest save point go south and west into the public toilet; just inside, by the bin. Appears after Type B is collected.

  • Rina Ito (Type C) — Shofukucho West: just east of M Store Shofukucho, behind the railing by a garbage / stacked-cardboard pile (in front of a Chinese restaurant). Appears after Type B is collected.

  • Shizuku Hasegawa (Type C) — South side of the river footpath, near the northeast corner of the Don Quijote building, under a distribution panel. Appears after Type B is collected.

  • Riri Kuribayashi (Type C) — Hoganji Yokocho: from the Temple head south and west, past the south-leading alley; on the south wall behind a cylindrical, barrel-like tank (near Club Sunshine). Appears after Type B is collected.

Collect every Type C card, including Ai Uehara C in the Bed of Styx, then confirm 45/45 in Majima's album and check that both "Collect 45 telephone cards" entries are ticked.

Video clip check

Reference

Reference material to look things up in, not a step in the route.

Collectibles 30 collectibles
  • Chika Arimura's video clip — Unlocked by Majima: finish all of Chika's Special Training at Club Sunshine, then complete the triggered Majima #70 A Moment Shared (Chapter 7 onward). Her cards are Kamurocho cards, but Majima unlocks the clip. Watch it at either Gandhara once stocked.

  • Mana Sakura's video clip — Unlocked by Majima: finish Mana's Special Training, then complete the triggered Majima #71 Of Love and Ramen (Chapter 8 onward, because Mana joins only when Club Moon is beaten). Watch it at either Gandhara once stocked.

  • Ai Uehara's video clip — Unlocked by Majima: finish Ai's Special Training (the Club Sunshine platinum Ai), then complete the triggered Majima #72 The First Friend (Chapter 7 onward). Not the same model as Ai Haneda. Watch it at either Gandhara once stocked.

  • Hibiki Otsuki's video clip — Unlocked by Majima: finish Hibiki's Special Training, then complete the triggered Majima #73 A Little Brotherly Love (Chapter 7 onward). Watch it at either Gandhara once stocked.

  • Saki Hatsumi's video clip — Unlocked by Majima: finish Saki's Special Training, then complete the triggered Majima #74 Dream Chaser (Chapter 7 onward). Watch it at either Gandhara once stocked.

  • Haruki Sato's video clip — Unlocked by Kiryu: connect with Haruki at the Teltel Boys Club and complete Kiryu #33 The Flirty Hook-up (Chapter 5 onward). The successful hook-up befriends her and stocks the clip. Watch it at either Gandhara once stocked.

  • Ayaka Tomoda's video clip — Unlocked by Kiryu: connect with Ayaka at the Teltel Boys Club and complete Kiryu #32 The Sexy Hook-up (Chapter 5 onward). Watch it at either Gandhara once stocked.

  • Riku Minato's video clip — Unlocked by Kiryu: connect with Riku at the Teltel Boys Club and complete Kiryu #31 The Innocent Hook-up (Chapter 5 onward). Watch it at either Gandhara once stocked.

  • Marina Shiraishi's video clip — Unlocked by Kiryu: complete the entire Real Estate Royale storyline (starts in Chapter 5; the clip arrives at the storyline's end). Watch it at either Gandhara once stocked.

  • Kotomi Asakura's video clip — Unlocked by Majima: complete the entire Cabaret Club Czar storyline (starts in Chapter 7; the clip arrives at the storyline's end). Watch it at either Gandhara once stocked.

  • Riona Minami's video clip — Unlocked by Kiryu: complete Kiryu #24 The Girl in the Video (Chapter 2 onward). It starts when Kiryu enters Gandhara Kamurocho after three viewings there; rewatching the same clip counts. Some guides spell her name Ryona. Watch it at either Gandhara once stocked.

  • Kokoa Aisu's video clip — Unlocked by Majima: complete Majima #52 Be My Boyfriend! (Chapter 3 onward). Watch it at either Gandhara once stocked.

  • Ayu Sakurai's video clip — Unlocked by Kiryu: complete Kiryu #7 How to Train Your Dominatrix, which needs Kiryu #9 The Show Must Go On first (Chapter 2 onward). Watch it at either Gandhara once stocked.

  • Nozomi Hazuki's video clip — Unlocked by Majima: max the friendship with the boss at Komian (opened by Majima #79 Komian's Chef). The final event needs a salmon, a turtle and an eel from river fishing. Watch it at either Gandhara once stocked.

  • Erika Kitagawa's video clip — Unlocked by Kiryu at Vincent's pool table (Chapter 2 onward): play three standard games as separate sessions, leaving the table after each, then talk to Erika so she adds the Golden Ball rule. To be safe, also play one Golden Ball game to the end, win or lose. Watch it at either Gandhara once stocked.

  • Luka Kanae's video clip — Unlocked by Kiryu: max the Luka friendship at SEGA HI-TECH LAND Nakamichi (opened by Kiryu #54 Luka at SEGA HI-TECH LAND) by beating her 1.5M and then 3M Out Run scores. Watch it at either Gandhara once stocked.

  • Kyoko Maki's video clip — Unlocked by Majima: max the Kyoko friendship at SEGA HI-TECH LAND Sotenbori (opened by Majima #82) by beating her 1M and then 2M Space Harrier scores. Watch it at either Gandhara once stocked.

  • Emiri Okazaki's video clip — Unlocked by Kiryu: max the Emiri friendship at Mach Bowl (opened by Kiryu #52). The gauge stops at about 80% until the Leisure King is defeated, so it cannot finish before Chapter 5. Watch it at either Gandhara once stocked.

  • Reika Aiba's video clip — Unlocked by Kiryu: complete Kiryu #10 Sugar Daddy (Chapter 6 onward). Watch it at either Gandhara once stocked.

  • Iori Kogawa's video clip — Unlocked by Majima: complete Majima #54 Disciple of the New Order (Chapter 3 onward). Sometimes misspelled Iori Kagawa. Watch it at either Gandhara once stocked.

  • Ai Haneda's video clip — Unlocked by Majima at Utahime karaoke (Chapter 3 onward): sing alone, with no partner, a song with interjections (x3 SHINE, Heartbreak Mermaid or Rouge of Love). Ai sings instead and the clip is stocked. Not the same model as Ai Uehara. Watch it at either Gandhara once stocked.

  • Nao Mizuki's video clip — Unlocked by Kiryu: complete Kiryu #22 A Watery Investment (Chapter 5 onward). Her cards are Sotenbori cards, but Kiryu unlocks the clip. Watch it at either Gandhara once stocked.

  • Yuki Natsume's video clip — Unlocked by Majima at the Maharaja Sotenbori bar (Chapter 4 onward): order alcohol until the bartender, Yuki, chats with you. To be safe, order all five bar drinks (Wine, Draft Beer, Champagne, Cassis & Orange, Gin & Lime); if no chat occurs, leave, re-enter and order again. Not the platinum hostess Yuki. Watch it at either Gandhara once stocked.

  • Rina Ito's video clip — Unlocked by Majima: complete Majima #64 Toilet Talk (Chapter 3 onward). Watch it at either Gandhara once stocked.

  • Maika's video clip — Unlocked by Kiryu at the Maharaja Kamurocho bar (Chapter 2 onward): order alcohol until the bartender, Maika, chats with you. To be safe, order all five bar drinks; if no chat occurs, leave, re-enter and order again. Watch it at either Gandhara once stocked.

  • Shizuku Hasegawa's video clip — Unlocked by Majima: complete Majima #57 Crossed Words (Chapter 3 onward). Watch it at either Gandhara once stocked.

  • Nanase Otoha's video clip — Unlocked by Kiryu: max the Officer Kikuchi friendship (opened by Kiryu #46 The Stop-and-Search Specialist). Watch it at either Gandhara once stocked.

  • Riri Kuribayashi's video clip — Unlocked by Majima: complete Majima #49 From the Heart (Chapter 3 onward). Watch it at either Gandhara once stocked.

  • Miku Abeno's video clip — Unlocked by Kiryu at Heroine karaoke (Chapter 2 onward): sing alone, with no partner, a song with interjections (x3 SHINE, Heartbreak Mermaid or Rouge of Love). Miku sings instead and the clip is stocked. Watch it at either Gandhara once stocked.

  • Miho Tono's video clip — Unlocked by Kiryu: max the Miho friendship at Poppo Tenkaichi St. (opened by Kiryu #51 Miho, Convenience Store Clerk). Watch it at either Gandhara once stocked.

Do this after the substories, the friendship maxes and both business storylines are finished. Open Completed Items → Video Clips to see which clips you have watched. For each missing clip, do its unlock activity with the character listed in the Collectibles section (use that character even in Premium Adventure, since cross-character venue unlocks are untested), watch every newly stocked clip at either Gandhara, and use Mr. Libido's hints if you cannot place a model. The last clips are usually Marina Shiraishi (Real Estate Royale), Kotomi Asakura (Cabaret Club Czar), the five Club Sunshine platinum clips, Emiri Okazaki and Nozomi Hazuki. Finish when Video Clips shows 30 watched and "Watch 30 different video clips" is ticked.

Minigame completion priorities

The 100% Completion List is where most of Yakuza 0's real completion burden lives. These are the high-value requirements to plan around:

  • Disco: earn a three-star clear on all five songs on Easy, Normal, and Hard. Each difficulty is a separate task, and a Hard clear may not credit the lower difficulties, so clear each one.
  • Pocket Circuit: collect 20 different tires, 15 different motors, 20 different gears, and 20 different frames (any parts count; see Pocket Circuit parts below); enter at least 10 races; win all seven standard races.
  • Telephone club: befriend Haruki, Ayaka, and Riku through their hook-up substories (Kiryu #31 to #33).
  • Catfights: earn a cumulative ¥100,000,000 in JCC, in addition to the ten tournament wins for Cat Scratch Fever.
  • Space Harrier: score 5,000,000.
  • Out Run: score 5,000,000.
  • Fantasy Zone: score 100,000.
  • Super Hang-On: score 5,000,000.
  • UFO Catcher: acquire 15 distinct prizes.
  • Poker: earn ¥10,000,000.
  • Blackjack: earn ¥5,000,000.
  • Baccarat: earn ¥10,000,000.
  • Roulette: earn ¥10,000,000.
  • Cho-han: earn ¥1,000,000.
  • Cee-lo: earn ¥1,000,000.
  • Koi-koi: earn ¥1,000,000.
  • Oicho-kabu: earn ¥1,000,000.
  • Darts: perform 10 hat tricks and earn ¥10,000,000 in versus games.
  • Pool: perform 3 combination shots, 3 carom shots, and earn ¥10,000,000.
  • Batting: earn ¥5,000,000.
  • Bowling: bowl 10 strikes and earn ¥10,000,000 in Split Games.
  • Shogi: win 5 games without using a take back. Repeated wins on the easy trial puzzles reportedly count.
  • Mahjong: go out 10 times, go out with Mangan or higher 5 times, go out with Haneman or higher once, go out with Riichi Ippatsu, go out with Full Straight, and earn ¥10,000,000.
  • Fishing: catch 15 distinct freshwater fish and 18 distinct saltwater fish.
  • Karaoke: score 90+ on Kiryu's Judgement -Shinpan-, Bakamitai, x3 SHINE, Heartbreak Mermaid, and Rouge of Love; score 90+ on Majima's 24-hour Cinderella, x3 SHINE, Heartbreak Mermaid, and Rouge of Love. The three shared songs (x3 SHINE, Heartbreak Mermaid, Rouge of Love) must be scored by both Kiryu and Majima. For those three, choose the lively interjection option; the easier interjection route cannot reach the required 90+ score. Pick Lively wherever you interject, including Judgement's interjection part if the choice is offered.

The gambling tasks track winnings, not net profit. Majima's casino in Sotenbori covers poker, blackjack, baccarat and roulette; the West Park underground hall in Kamurocho covers cho-han, cee-lo, koi-koi and oicho-kabu.

For Mahjong, use quarter games with Kuitan and Red Dora enabled while learning. Keep most hands closed so Riichi remains available. A Full Straight needs 1-2-3, 4-5-6, and 7-8-9 in one suit plus the remaining set and pair. Riichi Ippatsu requires winning within the uninterrupted Ippatsu window immediately after declaring Riichi. Mangan and Haneman are score tiers, so high-value closed hands and Dora help both score requirements.

For Fantasy Zone, hold rapid fire, learn the first four stages, and prioritize survival over flashy upgrades. You can farm enemies before destroying the final base in a stage if you are close to 100,000 and do not want to risk a boss with an insufficient score.

For darts, buy the better darts when available. A hat trick is three bulls in one turn; solo 901 gives you room to practice. For the ¥10,000,000 earnings task, repeated manageable versus stakes are safer than forcing the hardest opponent.

For JCC, accept that the result contains significant RNG. Use Jennifer when her condition ticker is favorable, save after each full tournament win, and work toward the ¥100,000,000 earnings requirement at the same time.

For fishing, use the best rod and quality bait once available, alternate the fishing locations, and keep fishing until your distinct-catch counters reach 15 freshwater and 18 saltwater. HISTORICALLY REPORTED BUG: older Windows players reported occasional Sotenbori fishing crashes. This is not confirmed as a current 2026 issue, but if you encounter instability, quit the fishing session and save after every new catch rather than chaining a long session.

Pocket Circuit parts

The four parts chains are Kiryu-only Minigames tasks: collect 20 different tires, 15 different motors, 20 different gears and 20 different frames (tiers 5 / 10 / 20, and 5 / 10 / 15 for motors). No single part is required. The game has 25 tires, 19 motors, 25 gears and 25 frames, and any distinct parts count. "Frames" is the in-game part type (fins in the Japanese version). The cars (Golem Tiger, DRAG-ON, Cool Striker, Devil Killer and Killer Bee) are not frames, and decals, batteries, side stabilizers, suspensions and the bumper count toward nothing. Each part is a single item that cannot be lost. Count what you own on the inventory's Pocket Circuit parts page (Pause → Items, then the shoulder button) against this list; whether parts you do not own show as blank slots is not confirmed. Some fan wiki component lists include Yakuza Kiwami parts, such as an Ultra Godspeed Motor and an Ultra High Torque Motor, that do not exist in Yakuza 0.

Where parts come from (all in Kamurocho, as Kiryu):

  • Pocket Circuit Stadium parts shop (back of the stadium): a starting stock of ¥5,000 parts, then new stock after each of these wins, announced by a cutscene: the Introductory Race (¥10,000 "Plus" grades), the Rookies' Race (¥1,000,000 "Extra" grades), the Pro-Am Race (¥5,000,000 "Super" grades), the Champions' Cup (¥10,000,000 "Ultra" grades, a few at ¥15,000,000) and the King of Speed Cup (¥15,000,000 to ¥18,000,000).
  • Don Quijote Kamurocho (Nakamichi Street), from Chapter 2: Soft Tires, Spiked Tires, Power Gears and Rubber Frame, ¥5,000 each.
  • The mysterious merchant in the Kamuro Shopping Area, opened by Kiryu #8 Password Protected: High Torque Motor 2.0 (¥10,000,000).
  • Starter set from Kiryu #50 Pocket Circuit Fighter!: Slick Tires, Power Motor, Regular Gears and Balanced Frame.
  • Kamurocho Dream Machines: five counted parts come only from them (marked below). All five are optional luck, and Sotenbori machines have no Pocket Circuit parts.

Grades run base, Plus, Extra, Super, Ultra. Unless a line says otherwise, a family's Plus, Extra, Super and Ultra grades arrive with the Introductory Race, Rookies' Race, Pro-Am Race and Champions' Cup restocks.

  • Tires: Slick Tires — base from the starter set; Plus to Ultra from the shop.
  • Tires: Soft Tires — base at Don Quijote; Plus, Extra and Super from the shop; Ultra Soft Tires only from ¥100,000 Dream Machines (optional).
  • Tires: Spiked Tires — base at Don Quijote; Plus to Ultra from the shop.
  • Tires: Low Profile Tires — base from the shop's starting stock; Plus, Extra and Super from the shop; Ultra Low Profile Tires only from ¥100,000 Dream Machines (optional).
  • Tires: Slim Tires — base from the shop's starting stock; Plus to Ultra from the shop.
  • Motors: Power Motor — base from the starter set; Plus to Ultra from the shop.
  • Motors: Speed Motor — base from the shop's starting stock; Plus to Ultra from the shop.
  • Motors: Balanced Motor — base from the shop's starting stock; Plus to Ultra from the shop.
  • Motors: High Torque Motor — shop, after the Pro-Am Race (¥5,000,000).
  • Motors: High Torque Motor 2.0 — the Kamuro Shopping Area merchant (¥10,000,000).
  • Motors: Godspeed Motor — shop, after the Champions' Cup. English guides list ¥10,000,000 and some Japanese sources ¥100,000,000; if it costs more on your save, take a ¥10,000,000 Ultra motor as your 15th instead.
  • Motors: Godspeed Motor Mark II — only from ¥1,000,000 Dream Machines (optional).
  • Gears: Power Gears — base at Don Quijote; Plus to Ultra from the shop.
  • Gears: Balanced Gears — base from the shop's starting stock; Plus to Ultra from the shop.
  • Gears: Regular Gears — base from the starter set; Plus to Ultra from the shop.
  • Gears: Boost Gears — base is a reward from Kiryu #38 Gift of Love (useful but not needed); Plus after the Pro-Am Race (¥5,000,000); Extra (¥10,000,000) and Super (¥15,000,000) after the Champions' Cup; Ultra after the King of Speed Cup (¥18,000,000).
  • Gears: Godspeed Gears — base after the Rookies' Race (¥1,000,000); Plus after the Pro-Am Race; Extra after the Champions' Cup (¥10,000,000); Super after the King of Speed Cup (¥15,000,000); Ultra Godspeed Gears only from ¥1,000,000 Dream Machines (optional).
  • Frames: Balanced Frame — base from the starter set; Plus to Ultra from the shop.
  • Frames: Metal Frame — base from the shop's starting stock; Plus to Ultra from the shop.
  • Frames: Rocket Frame — base from the shop's starting stock; Plus, Extra and Super from the shop; Ultra Rocket Frame only from ¥1,000,000 Dream Machines (optional).
  • Frames: Rubber Frame — base at Don Quijote; Plus to Ultra from the shop.
  • Frames: Speed Frame — base from the shop's starting stock; Plus to Ultra from the shop.

Race gates. By the Pro-Am Race win you can own 20 tires and 20 frames, but only 14 motors (counting High Torque Motor 2.0) and 16 gears (counting Boost Gears). The 15th motor and the last four gears need the Champions' Cup restock: buy one Ultra motor (or Godspeed Motor) and four ¥10,000,000 gears (Ultra Power, Ultra Balanced or Ultra Regular Gears, Extra Boost Gears or Extra Godspeed Gears). Parts you buy for your King of Speed Cup car count too, so buy those first; a common build uses Godspeed Motor, Extra Godspeed Gears, Ultra Metal Frame and Ultra Slim Tires. The cheapest shop-only path to all four top tiers costs about ¥172 million, so finish it once Real Estate income is flowing, normally right after the Champions' Cup win. Check the four chains on the Completion List as Kiryu.

What a Player

Play every minigame at least once. Winning or reaching a score is not required for this achievement; starting and playing the activity is enough.

Use this safe 27-game checklist: Fantasy Zone, Out Run, Space Harrier, Super Hang-On, UFO Catcher, darts, pool, baccarat, blackjack, cee-lo, cho-han, koi-koi, mahjong, oicho-kabu, poker, roulette, shogi, batting, battle royale/coliseum tournament, bowling, Cabaret Club, JCC, disco, fishing, karaoke, Pocket Circuit, and telephone club. Play one coliseum tournament as part of the checklist; even if your local tracker does not need it for What a Player, Prizefighter and the Completion List already require the coliseum, so it adds no separate cleanup.

Fantasy Zone requires completing Kyoko's Sotenbori SEGA friendship: beat her second challenge, 2,000,000 points in Space Harrier. Super Hang-On requires completing Luka's Kamurocho SEGA friendship: beat her second challenge, 3,000,000 points in Out Run. If What a Player is still locked after broad cleanup, those two unlockable arcade games and the telephone club are the first things to recheck.

Perfectionist

Reach 100% on the 374-item Completion List in a single carried save. The achievement triggers when the final required task turns complete and the overall Completion List reaches 100%.

Before assuming a missing percentage is bugged, inspect each Completion List category and then the character-specific side of the list. Kiryu and Majima both contribute required tasks to the same overall save. One task is about 0.27%, so a displayed 99% means one to three tasks are left. No current Completion List counter bug is known. If you are stuck, recheck:

  1. The list as Kiryu and as Majima, all five tabs, remembering that higher tiers are hidden until the previous tier is done.
  2. Character-split items players miss: Majima's x3 SHINE, Heartbreak Mermaid and Rouge of Love; Majima's 10 Shakedown wins; Majima's 30 different Heat Actions (Y screen); Mad Dog 200; Dragon 200; all 40 Majima substories, including #100.
  3. Kiryu-only items: Pocket Circuit 20 different tires, 15 motors, 20 gears and 20 frames (motors and gears need the Champions' Cup restock), 10 races and the King of Speed Cup; Haruki, Ayaka and Riku; Judgement -Shinpan- and Bakamitai at 90+.
  4. Restaurants: menu check marks and Completed Items; Shot Bar STIJL's Courvoisier XO; post-clear menu additions.
  5. Business: customers through 500; purchased property counts (7/8/9/8/8) against the Real Estate properties list; all 50 shops at Rank S; recruited staff (default staff do not count); all 20 non-Casting-Call hostesses (6 bronze, 4 silver, 4 gold, 6 platinum) by name, including the three starting hostesses and the street scouts; 30 accessories for each of the six platinum hostesses; 10 partners per area, including the four friendship partners; fan targets.
  6. Battle: broken objects (no throws or kicks), weapon kills with inventory weapons, nouveau riche 10, Sega, 25 coliseum opponents, 50 tournaments.
  7. Disco: each song on Easy, Normal and Hard.

New Game+ is not a substitute: story, substory, master training, telephone club and business progress do not carry into it, so finish everything on the Premium Adventure save made from your clear data.

Collectibles

Reference

This is the reference list for every telephone card, video clip, equipment part, purchasable Real Estate property, Cabaret business partner and countable Cabaret hostess in the guide. Each entry also appears in the chronological route at the point where you should pick it up; use this section for cleanup and to look up a location or source. Ticking items here is your own guide tracking and does not affect Xbox achievements. Nothing in these sets is permanently missable: everything can still be collected in Premium Adventure, but open the Cabaret Moon area during the story as a precaution.

Kamurocho telephone cards

45 in the game

Kiryu collects these 45 cards in Kamurocho; Majima cannot pick them up, even in Premium Adventure. They count toward Who Ya Gonna Call? (first card) and the "Collect 45 telephone cards (Kiryu)" Completion List chain, and showing them to Mr. Libido - Akimoto advances his friendship. Cards appear after Kiryu sleeps at his apartment in Chapter 2. Each of the 15 models has a Type A, B and C card: only Type A exists at first, B appears after A is collected, and C after B. Thirty-six cards exist from Chapter 2; the Erika Kitagawa set needs Chapter 5, Reika Aiba B/C and Nanase Otoha B/C need West Park in Chapter 10, and Emiri Okazaki B/C need Little Asia at the end of Chapter 10. The list follows the commonly used album order, which is not confirmed as the in-game numbering. Where a spot is described differently by different players, both descriptions are given; the Card Watcher chime will confirm it. The practical route collects them in the Premium Adventure Kamurocho sweeps.

  • Chika Arimura (Type A) — Shichifuku St West: inside Pocket Circuit Stadium, on the floor beneath the advert flag by the tables, near Pocket Circuit Fighter. Available from Chapter 2.

    View in guide

  • Chika Arimura (Type B) — Nakamichi St: from the Fuji Soba entrance walk a few steps northeast; in the trash pile under a streetlight at the roadside. Appears after Type A is collected.

    View in guide

  • Chika Arimura (Type C) — Champion District (northeast part): behind Shellac on its east side, next to a storm drain, under a ventilation fan. Appears after Type B is collected.

    View in guide

  • Haruki Sato (Type A) — Kamuro Shopping Area: enter from the east, go north to where the alley bends northwest; on a small table on the left. Available from Chapter 2.

    View in guide

  • Haruki Sato (Type B) — Tokyo Pier (reach it by taxi): left / southwest side by the water, among garbage and tires. Appears after Type A is collected.

    View in guide

  • Haruki Sato (Type C) — Corner of Taihei Blvd and Theater Square Alley, south side, beside stacked cardboard. Appears after Type B is collected.

    View in guide

  • Ayaka Tomoda (Type A) — Pink St: go south from Kotobuki Drugs; just after passing Nakamichi Alley on the right, behind a red car (under its left rear light). Available from Chapter 2.

    View in guide

  • Ayaka Tomoda (Type B) — Theater Square: on a cardboard box immediately left of the Mach Bowl entrance. Appears after Type A is collected.

    View in guide

  • Ayaka Tomoda (Type C) — Tokyo Pier (reach it by taxi): on the ground behind the trailers and containers at the pier's north corner. Some describe it as the northeast corner and others as the northwest, so let the Card Watcher chime guide you. Appears after Type B is collected.

    View in guide

  • Riku Minato (Type A) — Senryo Ave: from the southeast save point at its east end, go west along the bike rack / guard rail; about halfway. Available from Chapter 2.

    View in guide

  • Riku Minato (Type B) — Hotel District: north of Yoshida Batting Center, in the alcove under a yellow hotel sign, near a building entrance. Appears after Type A is collected.

    View in guide

  • Riku Minato (Type C) — Pink Alley: a few steps southwest of the card collector, in a narrow gap between buildings. Appears after Type B is collected.

    View in guide

  • Marina Shiraishi (Type A) — Shichifuku St: on the pavement beside the phone booth / save point east of Maharaja. Available from Chapter 2.

    View in guide

  • Marina Shiraishi (Type B) — In the block of five buildings west of Vincent (west of the West Park entrance): in front of the second building from the west on the north side (the "Hot Springs" building), by a pylon. This is not inside West Park. Appears after Type A is collected.

    View in guide

  • Marina Shiraishi (Type C) — Hotel District: directly in front of the barred iron gate west of the Hotel District taxi stand. Appears after Type B is collected.

    View in guide

  • Riona Minami (Type A) — Taihei Blvd: from the save point southwest of the Kamuro Shopping Area look southwest; by a red bicycle's front tire and trash bags in front of a Dream Machine. Available from Chapter 2.

    View in guide

  • Riona Minami (Type B) — Inside Orchid Palace Mahjong, on the floor along the back / window-side wall. Appears after Type A is collected.

    View in guide

  • Riona Minami (Type C) — Park Boulevard: under or beside a bench in the small park by the taxi stand in the northeast of the map, north of the taxi near the West Park entrance. It is outside West Park itself, which does not open until Chapter 10. Appears after Type B is collected.

    View in guide

  • Ayu Sakurai (Type A) — Hotel District: inside Yoshida Batting Center, on the floor among the arcade / video-game machines on the right side. Available from Chapter 2.

    View in guide

  • Ayu Sakurai (Type B) — Shichifuku St East: immediately south of the save point, by a vending machine. Appears after Type A is collected.

    View in guide

  • Ayu Sakurai (Type C) — Hotel District: small alcove with a parked car, under the car's front-right tire. Head north from Maharaja; the same spot is also described as the alcove behind the batting center. Appears after Type B is collected.

    View in guide

  • Erika Kitagawa (Type A) — Inside Kiryu's office in the Sugita Building (Suppon St), near the potted plant by the entrance. Chapter 5 onward, once Real Estate Royale opens the Sugita Building.

    Return laterView in guide

  • Erika Kitagawa (Type B) — East side of Theater Square: from the red car parked on the east side go a little southeast into an alcove; under the trash bin beside a vending machine. Chapter 5 onward; appears after Type A is collected.

    Return laterView in guide

  • Erika Kitagawa (Type C) — From Ebisu Pawn go west, then north up the little alley; on the cardboard pile on the right. Chapter 5 onward; appears after Type B is collected.

    Return laterView in guide

  • Luka Kanae (Type A) — Inside Vincent, on the table next to the wood stove. Available from Chapter 2.

    View in guide

  • Luka Kanae (Type B) — Shichifuku St West: from Pocket Circuit Stadium go west past a small café to the shop with red stools in front (yellow-door Thai restaurant), near the save point. Appears after Type A is collected.

    View in guide

  • Luka Kanae (Type C) — Senryo Ave (south): from the Shoten entrance go north two shops (past the one with a green sign); in a narrow gap between buildings. Appears after Type B is collected.

    View in guide

  • Emiri Okazaki (Type A) — Inside SEGA HI-TECH LAND (Theater Square), by the small trash bins beside the counter at the back. Available from Chapter 2.

    View in guide

  • Emiri Okazaki (Type B) — Little Asia: near the north exit, under a shop sign. Only from the end of Chapter 10, when Little Asia opens; appears after Type A is collected.

    Return laterView in guide

  • Emiri Okazaki (Type C) — Little Asia: just south of the save point, under or beside the garbage cans. Only from the end of Chapter 10 (Little Asia); appears after Type B is collected.

    Return laterView in guide

  • Reika Aiba (Type A) — Champion District: from the Earth Angel door go a little southwest into the narrow alley; near a ventilation fan. Available from Chapter 2.

    View in guide

  • Reika Aiba (Type B) — West Park: from the entrance go a little east, then north; about halfway up the path, just beyond the right-hand (light-blue) railing in the grass. Only from Chapter 10, when West Park opens; appears after Type A is collected.

    Return laterView in guide

  • Reika Aiba (Type C) — Showa St: south of Poppo Showa St., at the bicycle parking near the stairs down to the underground (outside West Park). Effectively Chapter 10 onward, because it appears only after the West Park Type B card is collected.

    Return laterView in guide

  • Maika (Type A) — Inside Mach Bowl, by the restrooms at the back (under the trash bin beside the women's toilet). Available from Chapter 2.

    View in guide

  • Maika (Type B) — Theater Square: just north of the save point, by the lone cardboard box with trash. Appears after Type A is collected.

    View in guide

  • Maika (Type C) — Nakamichi Alley (north end): northeast of the Shrine entrance, on top of a garbage / cardboard pile. Appears after Type B is collected.

    View in guide

  • Nanase Otoha (Type A) — Pink St North: from the Kamuro Shopping Area east entrance go south five or six steps; on the right by stairs into a business, under the "peep room" (のぞき部屋) sign. Available from Chapter 2.

    View in guide

  • Nanase Otoha (Type B) — West Park: right next to the save point (phone booth) just west of the entrance. Only from Chapter 10, when West Park opens; appears after Type A is collected.

    Return laterView in guide

  • Nanase Otoha (Type C) — Nakamichi Alley: go south from the Shrine, then east at the T-junction; beside the lamppost at the corner (outside West Park). Effectively Chapter 10 onward, because it appears only after the West Park Type B card is collected.

    Return laterView in guide

  • Miku Abeno (Type A) — Inside Earth Angel, on the floor under the hanging TV. Available from Chapter 2.

    View in guide

  • Miku Abeno (Type B) — Northwest point of Theater Square: just right of the entrance to the club with the "debolah" sign. Appears after Type A is collected.

    View in guide

  • Miku Abeno (Type C) — Pink Alley: southwest of the save point near Tengokuken, at a building door. Appears after Type B is collected.

    View in guide

  • Miho Tono (Type A) — Tenkaichi Alley, Public Park 3: under the bench by the save point. Available from Chapter 2.

    View in guide

  • Miho Tono (Type B) — Senryo Ave North: walk south from Gandhara; in the tiny alley on the right, between buildings. Appears after Type A is collected.

    View in guide

  • Miho Tono (Type C) — Kamuro Shopping Area: near the south end of the wider street, by a garbage can / bags. Appears after Type B is collected.

    View in guide

Sotenbori telephone cards

45 in the game

Majima collects these 45 cards in Sotenbori; Kiryu cannot pick them up. They count toward Who Ya Gonna Call? and the "Collect 45 telephone cards (Majima)" Completion List chain. Cards appear early in Chapter 3, once Majima has learned Slugger style from Fei Hu and been sent home. As in Kamurocho, each model has Type A, B and C cards that appear in that order. Forty-four cards exist from Chapter 3; only Ai Uehara C waits for the Bed of Styx in Chapter 11. The list follows the commonly used album order, which is not confirmed as the in-game numbering. The practical route collects them in the Premium Adventure Sotenbori sweeps.

  • Mana Sakura (Type A) — Sotenbori St West: from the northwest save point (phone booth, behind the Grand) go slightly west into the alley; in a corner at the alley mouth. Available from Chapter 3.

    View in guide

  • Mana Sakura (Type B) — Iwao Bridge: exact centre, east side, in the small recess. Appears after Type A is collected.

    View in guide

  • Mana Sakura (Type C) — Shofukucho: north of Club Odyssey, on the left under the red vertical flag banner (an okonomiyaki flag). Appears after Type B is collected.

    View in guide

  • Ai Uehara (Type A) — Sotenbori St East: just south of the northeast save point, in an alcove behind the phone booth under a building-directory sign. Available from Chapter 3.

    View in guide

  • Ai Uehara (Type B) — The alley south of Utahime, at its Odyssey Warehouse end (just outside the Odyssey Warehouse): in a corner beside two bikes and a vent. Appears after Type A is collected.

    View in guide

  • Ai Uehara (Type C) — Bed of Styx (the coliseum): beside the left-hand pillar as you enter, facing the ring. Only from Chapter 11, when the Bed of Styx opens; appears after Type B is collected.

    Return laterView in guide

  • Hibiki Otsuki (Type A) — Shofukucho West: southwest corner of the back alley behind a building (south of Areshi), near beer crates. Available from Chapter 3.

    View in guide

  • Hibiki Otsuki (Type B) — S-shaped alley south of the Casino: under a blue garbage bin. Appears after Type A is collected.

    View in guide

  • Hibiki Otsuki (Type C) — Shofukucho South: just south of Gandhara, between a motor scooter and a potted plant. Appears after Type B is collected.

    View in guide

  • Saki Hatsumi (Type A) — Inside the Casino, right next to the door on the left (under a vase). Available from Chapter 3.

    View in guide

  • Saki Hatsumi (Type B) — Shofukucho South: walk southwest from the Hotel Travis entrance (west of Gandhara); behind a utility pole. Appears after Type A is collected.

    View in guide

  • Saki Hatsumi (Type C) — Shofukucho West: southwest corner of Bishamon Bridge, by a red flag / beside vending machines. Appears after Type B is collected.

    View in guide

  • Kotomi Asakura (Type A) — Sotenbori St East: from the SEGA HI-TECH LAND entrance go southeast to a pair of blue benches; under the southern one. Available from Chapter 3.

    View in guide

  • Kotomi Asakura (Type B) — Shofukucho West: building south of Mahjong Jambalaya with a back alley around it; on its east side, south of some bikes, under a graffitied poster. Appears after Type A is collected.

    View in guide

  • Kotomi Asakura (Type C) — Sotenbori St East: just around the left / back side of the Magutako takoyaki kiosk. Appears after Type B is collected.

    View in guide

  • Kokoa Aisu (Type A) — Shofukucho West: from the southwest save point walk east to the other side of the street, near a building's stairs. Available from Chapter 3.

    View in guide

  • Kokoa Aisu (Type B) — Hoganji Yokocho: just north of the Temple, behind a rectangular sign standing on the ground. Appears after Type A is collected.

    View in guide

  • Kokoa Aisu (Type C) — Bunzaemon Outdoor Mall: from the save point on the mall's east side go a few steps east; under a post box. Appears after Type B is collected.

    View in guide

  • Nozomi Hazuki (Type A) — At the foot of the metal stairs up to Majima's apartment (under a laundry pole). Available from Chapter 3.

    View in guide

  • Nozomi Hazuki (Type B) — From the save point east of Ashitaba Park go a few steps west; by a beer crate beside the phone booth. Appears after Type A is collected.

    View in guide

  • Nozomi Hazuki (Type C) — Sotenbori St West, northwest corner of the district: next to the taxi (near the Grand), under a utility pole. Appears after Type B is collected.

    View in guide

  • Kyoko Maki (Type A) — Inside Utahime karaoke bar, by the potted plant at the back. Available from Chapter 3.

    View in guide

  • Kyoko Maki (Type B) — Shofukucho West: a few steps south of the Mahjong Jambalaya entrance, in a garbage pile by a soapland entrance. Appears after Type A is collected.

    View in guide

  • Kyoko Maki (Type C) — Behind a utility pole a few steps north of the save point east of Ashitaba Park (the same save point used for Nozomi Hazuki Type B). The spot is also described as the southern path of Bunzaemon Outdoor Mall, so let the Card Watcher chime confirm it. Appears after Type B is collected.

    View in guide

  • Iori Kogawa (Type A) — Bishamon Bridge: on the stairs down to the north-side river footpath. Available from Chapter 3.

    View in guide

  • Iori Kogawa (Type B) — Bunzaemon Outdoor Mall: angled northwest corner, behind a pillar. Appears after Type A is collected.

    View in guide

  • Iori Kogawa (Type C) — Hoganji Yokocho: southwest of the Temple, between a cylindrical tank and a beer crate by a sushi shop (near Club Sunshine). Appears after Type B is collected.

    View in guide

  • Ai Haneda (Type A) — Sotenbori St (north-centre): behind the save-point booth and the wooden sign behind it. Available from Chapter 3.

    View in guide

  • Ai Haneda (Type B) — East of the Casino entrance, under a blue rectangular sign by grass and a bush; also described as the south side of Sotenbori Footpath East. Appears after Type A is collected.

    View in guide

  • Ai Haneda (Type C) — Inside SEGA HI-TECH LAND Sotenbori, left of the exit by the ashtrays. Appears after Type B is collected.

    View in guide

  • Nao Mizuki (Type A) — Ashitaba Park: left of a shanty hut along the diagonal side, under a bench. Available from Chapter 3.

    View in guide

  • Nao Mizuki (Type B) — Small alley linking the centre of Sotenbori St to the river footpath, on the east wall by garbage bags. Appears after Type A is collected.

    View in guide

  • Nao Mizuki (Type C) — Shofukucho West (southwest corner of the map): under the stairs, right of the Club Mars stairway, under a potted plant opposite a Dream Machine. Appears after Type B is collected.

    View in guide

  • Yuki Natsume (Type A) — Shofukucho: from the central save point go west past the notice board; on the far side by a garbage bin and cardboard. Available from Chapter 3.

    View in guide

  • Yuki Natsume (Type B) — River footpath (north side, Footpath East): on the stairs to the water south of Kani Douraku. Appears after Type A is collected.

    View in guide

  • Yuki Natsume (Type C) — Sotenbori St West: from the northwest save point go south and west into the public toilet; just inside, by the bin. Appears after Type B is collected.

    View in guide

  • Rina Ito (Type A) — Under the pool table in Shot Bar STIJL. Available from Chapter 3.

    View in guide

  • Rina Ito (Type B) — Inside the Casino, behind the low-stakes blackjack table (under the gold door). Appears after Type A is collected.

    View in guide

  • Rina Ito (Type C) — Shofukucho West: just east of M Store Shofukucho, behind the railing by a garbage / stacked-cardboard pile (in front of a Chinese restaurant). Appears after Type B is collected.

    View in guide

  • Shizuku Hasegawa (Type A) — Inside Mahjong Jambalaya, northwest part between the top-left and middle-left tables (by the coat hangers). Available from Chapter 3.

    View in guide

  • Shizuku Hasegawa (Type B) — From the Le Marche entrance go east to the end of the buildings, then north to the potted plants (do not take the stairs down); beside a plant, south of Iwao Bridge. Appears after Type A is collected.

    View in guide

  • Shizuku Hasegawa (Type C) — South side of the river footpath, near the northeast corner of the Don Quijote building, under a distribution panel. Appears after Type B is collected.

    View in guide

  • Riri Kuribayashi (Type A) — Shofukucho East: leave the S-shaped alley by the Casino to the south and go straight south; by a stand-up sign, under the front of a parked car. Available from Chapter 3.

    View in guide

  • Riri Kuribayashi (Type B) — From the southern save point (by the taxi) go north several steps, then right into the alley toward the Odyssey Warehouse; tucked in a corner under a red mailbox. Appears after Type A is collected.

    View in guide

  • Riri Kuribayashi (Type C) — Hoganji Yokocho: from the Temple head south and west, past the south-leading alley; on the south wall behind a cylindrical, barrel-like tank (near Club Sunshine). Appears after Type B is collected.

    View in guide

Video clips

30 in the game

There is one clip for each of the 30 telephone-card models, watched at Gandhara Kamurocho (Senryo Avenue North) or Gandhara Sotenbori (Shofukucho South). No clip is unlocked by collecting a card set: each has its own unlock activity, listed below with the character who must perform it (15 are Kiryu's and 15 are Majima's, and this does not always match the city of the model's cards). Once unlocked, a clip can be watched by either character at either store. The "Watch 30 different video clips" Completion List chain is shared and counts clips you have watched, not clips you have unlocked; stopping playback partway still counts. With Tips turned on in Settings, a notice appears when a clip is stocked; otherwise check Completed Items → Video Clips. Watching any one clip unlocks ...I Did It for the Achievement. The list follows the commonly used order, which is not confirmed as the in-game numbering.

  • Chika Arimura's video clip — Unlocked by Majima: finish all of Chika's Special Training at Club Sunshine, then complete the triggered Majima #70 A Moment Shared (Chapter 7 onward). Her cards are Kamurocho cards, but Majima unlocks the clip. Watch it at either Gandhara once stocked.

    View in guideAlso in Video clip check

  • Mana Sakura's video clip — Unlocked by Majima: finish Mana's Special Training, then complete the triggered Majima #71 Of Love and Ramen (Chapter 8 onward, because Mana joins only when Club Moon is beaten). Watch it at either Gandhara once stocked.

    View in guideAlso in Video clip check

  • Ai Uehara's video clip — Unlocked by Majima: finish Ai's Special Training (the Club Sunshine platinum Ai), then complete the triggered Majima #72 The First Friend (Chapter 7 onward). Not the same model as Ai Haneda. Watch it at either Gandhara once stocked.

    View in guideAlso in Video clip check

  • Hibiki Otsuki's video clip — Unlocked by Majima: finish Hibiki's Special Training, then complete the triggered Majima #73 A Little Brotherly Love (Chapter 7 onward). Watch it at either Gandhara once stocked.

    View in guideAlso in Video clip check

  • Saki Hatsumi's video clip — Unlocked by Majima: finish Saki's Special Training, then complete the triggered Majima #74 Dream Chaser (Chapter 7 onward). Watch it at either Gandhara once stocked.

    View in guideAlso in Video clip check

  • Haruki Sato's video clip — Unlocked by Kiryu: connect with Haruki at the Teltel Boys Club and complete Kiryu #33 The Flirty Hook-up (Chapter 5 onward). The successful hook-up befriends her and stocks the clip. Watch it at either Gandhara once stocked.

    View in guideAlso in Video clip check

  • Ayaka Tomoda's video clip — Unlocked by Kiryu: connect with Ayaka at the Teltel Boys Club and complete Kiryu #32 The Sexy Hook-up (Chapter 5 onward). Watch it at either Gandhara once stocked.

    View in guideAlso in Video clip check

  • Riku Minato's video clip — Unlocked by Kiryu: connect with Riku at the Teltel Boys Club and complete Kiryu #31 The Innocent Hook-up (Chapter 5 onward). Watch it at either Gandhara once stocked.

    View in guideAlso in Video clip check

  • Marina Shiraishi's video clip — Unlocked by Kiryu: complete the entire Real Estate Royale storyline (starts in Chapter 5; the clip arrives at the storyline's end). Watch it at either Gandhara once stocked.

    View in guideAlso in Video clip check

  • Kotomi Asakura's video clip — Unlocked by Majima: complete the entire Cabaret Club Czar storyline (starts in Chapter 7; the clip arrives at the storyline's end). Watch it at either Gandhara once stocked.

    View in guideAlso in Video clip check

  • Riona Minami's video clip — Unlocked by Kiryu: complete Kiryu #24 The Girl in the Video (Chapter 2 onward). It starts when Kiryu enters Gandhara Kamurocho after three viewings there; rewatching the same clip counts. Some guides spell her name Ryona. Watch it at either Gandhara once stocked.

    View in guideAlso in Video clip check

  • Kokoa Aisu's video clip — Unlocked by Majima: complete Majima #52 Be My Boyfriend! (Chapter 3 onward). Watch it at either Gandhara once stocked.

    View in guideAlso in Video clip check

  • Ayu Sakurai's video clip — Unlocked by Kiryu: complete Kiryu #7 How to Train Your Dominatrix, which needs Kiryu #9 The Show Must Go On first (Chapter 2 onward). Watch it at either Gandhara once stocked.

    View in guideAlso in Video clip check

  • Nozomi Hazuki's video clip — Unlocked by Majima: max the friendship with the boss at Komian (opened by Majima #79 Komian's Chef). The final event needs a salmon, a turtle and an eel from river fishing. Watch it at either Gandhara once stocked.

    View in guideAlso in Video clip check

  • Erika Kitagawa's video clip — Unlocked by Kiryu at Vincent's pool table (Chapter 2 onward): play three standard games as separate sessions, leaving the table after each, then talk to Erika so she adds the Golden Ball rule. To be safe, also play one Golden Ball game to the end, win or lose. Watch it at either Gandhara once stocked.

    View in guideAlso in Video clip check

  • Luka Kanae's video clip — Unlocked by Kiryu: max the Luka friendship at SEGA HI-TECH LAND Nakamichi (opened by Kiryu #54 Luka at SEGA HI-TECH LAND) by beating her 1.5M and then 3M Out Run scores. Watch it at either Gandhara once stocked.

    View in guideAlso in Video clip check

  • Kyoko Maki's video clip — Unlocked by Majima: max the Kyoko friendship at SEGA HI-TECH LAND Sotenbori (opened by Majima #82) by beating her 1M and then 2M Space Harrier scores. Watch it at either Gandhara once stocked.

    View in guideAlso in Video clip check

  • Emiri Okazaki's video clip — Unlocked by Kiryu: max the Emiri friendship at Mach Bowl (opened by Kiryu #52). The gauge stops at about 80% until the Leisure King is defeated, so it cannot finish before Chapter 5. Watch it at either Gandhara once stocked.

    View in guideAlso in Video clip check

  • Reika Aiba's video clip — Unlocked by Kiryu: complete Kiryu #10 Sugar Daddy (Chapter 6 onward). Watch it at either Gandhara once stocked.

    View in guideAlso in Video clip check

  • Iori Kogawa's video clip — Unlocked by Majima: complete Majima #54 Disciple of the New Order (Chapter 3 onward). Sometimes misspelled Iori Kagawa. Watch it at either Gandhara once stocked.

    View in guideAlso in Video clip check

  • Ai Haneda's video clip — Unlocked by Majima at Utahime karaoke (Chapter 3 onward): sing alone, with no partner, a song with interjections (x3 SHINE, Heartbreak Mermaid or Rouge of Love). Ai sings instead and the clip is stocked. Not the same model as Ai Uehara. Watch it at either Gandhara once stocked.

    View in guideAlso in Video clip check

  • Nao Mizuki's video clip — Unlocked by Kiryu: complete Kiryu #22 A Watery Investment (Chapter 5 onward). Her cards are Sotenbori cards, but Kiryu unlocks the clip. Watch it at either Gandhara once stocked.

    View in guideAlso in Video clip check

  • Yuki Natsume's video clip — Unlocked by Majima at the Maharaja Sotenbori bar (Chapter 4 onward): order alcohol until the bartender, Yuki, chats with you. To be safe, order all five bar drinks (Wine, Draft Beer, Champagne, Cassis & Orange, Gin & Lime); if no chat occurs, leave, re-enter and order again. Not the platinum hostess Yuki. Watch it at either Gandhara once stocked.

    View in guideAlso in Video clip check

  • Rina Ito's video clip — Unlocked by Majima: complete Majima #64 Toilet Talk (Chapter 3 onward). Watch it at either Gandhara once stocked.

    View in guideAlso in Video clip check

  • Maika's video clip — Unlocked by Kiryu at the Maharaja Kamurocho bar (Chapter 2 onward): order alcohol until the bartender, Maika, chats with you. To be safe, order all five bar drinks; if no chat occurs, leave, re-enter and order again. Watch it at either Gandhara once stocked.

    View in guideAlso in Video clip check

  • Shizuku Hasegawa's video clip — Unlocked by Majima: complete Majima #57 Crossed Words (Chapter 3 onward). Watch it at either Gandhara once stocked.

    View in guideAlso in Video clip check

  • Nanase Otoha's video clip — Unlocked by Kiryu: max the Officer Kikuchi friendship (opened by Kiryu #46 The Stop-and-Search Specialist). Watch it at either Gandhara once stocked.

    View in guideAlso in Video clip check

  • Riri Kuribayashi's video clip — Unlocked by Majima: complete Majima #49 From the Heart (Chapter 3 onward). Watch it at either Gandhara once stocked.

    View in guideAlso in Video clip check

  • Miku Abeno's video clip — Unlocked by Kiryu at Heroine karaoke (Chapter 2 onward): sing alone, with no partner, a song with interjections (x3 SHINE, Heartbreak Mermaid or Rouge of Love). Miku sings instead and the clip is stocked. Watch it at either Gandhara once stocked.

    View in guideAlso in Video clip check

  • Miho Tono's video clip — Unlocked by Kiryu: max the Miho friendship at Poppo Tenkaichi St. (opened by Kiryu #51 Miho, Convenience Store Clerk). Watch it at either Gandhara once stocked.

    View in guideAlso in Video clip check

Equipment parts, menu rows 1–5

50 in the game

Eye of the Dragon and Tiger needs all 96 crafting materials. They are listed in the order of the in-game parts menu (nine rows of ten and a final row of six), split across this category (rows one to five, 50 parts) and the next one (rows six to ten, 46 parts). Only Majima holds parts, and only Majima can send Dragon & Tiger agents, from the Sotenbori shop. Any source counts: shops, Equipment Search, Long Hua's starter gift, coliseum prizes, Dream Machines, and substory or friendship rewards. The parts page lists only parts you hold, so use this list to find what is missing, and use the search screen's per-agent parts page to confirm a source before sending. Agents and destinations unlock in tiers at Chapters 3, 4, 7, 11 and 15; the Chapter 15 tier needs Majima back in Sotenbori or Premium Adventure. Whether Ebisu Pawn and Don Quijote stock their parts from the very start of Chapter 3 is not confirmed, but each shop part also has a search source. Agent fees are base fees before extra funding. Keep at least one of every part until the achievement unlocks. Nothing here is missable.

  • Iron — Buy at Ebisu Pawn, Sotenbori (¥500). Backup: guaranteed find of the Backpacker (Chapter 3 agent, ¥40,000 fee) at Marketplace, Soccer Stadium, Ganges Delta, Hercules Sporting Goods, Neo Japan Kinki Branch, The Hanafubuki Family or Grand Canyon.

    View in guideAlso in Catch up on skipped story-tier parts

  • Lead Ingot — Random search-pool part at Neo Japan Kinki Branch (Japan, Chapter 3 tier); confirm it on the agent's parts page before sending. Send the Homeless Man with about ¥500,000 of funding and no search accessories equipped. Reported hard: unequip Benkei's Amulet and the Magic Belt and keep its possibility around 40–50 instead of pushing everything to 99.

    View in guide

  • Screw — Buy at Don Quijote, Sotenbori (¥1,000). Backup: guaranteed find of the Con Artist (Chapter 3 agent, ¥96,000 fee) at Night Market, Neo Japan Kinki Branch, Hunters' Village, Sushi Bar BANZAI or Jungle.

    View in guideAlso in Catch up on skipped story-tier parts

  • Spring — Buy at Don Quijote, Sotenbori (¥1,200). Backup: guaranteed find of the Ex-Mafia (Chapter 3 agent, ¥80,000 fee) at Soccer Stadium, The Napolitano Family, Ganges Delta, Liberation Army Camp, Neo Japan HQ, Inuit Village or Grand Canyon.

    View in guideAlso in Catch up on skipped story-tier parts

  • Chain — Buy at Ebisu Pawn, Sotenbori (¥3,000). Backup: guaranteed find of the Ex-Yakuza (Chapter 3 agent, ¥88,000 fee) at Marketplace, Night Market, The Hanafubuki Family or Local Dojo.

    View in guideAlso in Catch up on skipped story-tier parts

  • Quality Iron — Buy at Ebisu Pawn, Sotenbori (¥4,000). Backup: guaranteed find of the Weapons Fanatic (Chapter 3 agent, ¥80,000 fee) at Ganges Delta, Hercules Sporting Goods, Neo Japan HQ, Modern Samurai or "The Jackal". Also a Majima coliseum prize: Inferno Romp (F) (Bed of Styx, Chapter 11 onward). Also a Kyoko friendship reward.

    View in guideAlso in Catch up on skipped story-tier parts

  • Steel — Guaranteed find of the Information Dealer (Chapter 4 agent, ¥200,000 base fee); send the agent to Soccer Stadium, Liberation Army Camp, Neo Japan Kinki Branch, Hunters' Village, "The Jackal" or Grand Canyon.

    View in guideAlso in Catch up on skipped story-tier parts

  • Quality Screw — Guaranteed find of the Pilot (Chapter 4 agent, ¥368,000 base fee); send the agent to Grand Canyon.

    View in guideAlso in Catch up on skipped story-tier parts

  • Black Metal Powder — Random search-pool part at Local Dojo (Japan, Chapter 4 tier); confirm it on the agent's parts page before sending. The Sexy Swindler lists it there.

    View in guide

  • White Metal Powder — Random search-pool part at Local Dojo (Japan, Chapter 4 tier); confirm it on the agent's parts page before sending. The Sexy Swindler lists it there.

    View in guide

  • Silver Metal Powder — Random search-pool part at The Guild (W. Europe, Chapter 11 tier); confirm it on the agent's parts page before sending.

    View in guide

  • Gold Metal Powder — Random search-pool part at The Guild (W. Europe, Chapter 11 tier); confirm it on the agent's parts page before sending.

    View in guide

  • Shape Memory Alloy — Guaranteed find of the Ex-Marine (Chapter 11 agent, ¥1.6 million base fee); send the agent to Secret Base in Nevada, Mafia EL-38 or Colombian Cartels. Can also drop as a random prize from ¥100,000 Dream Machines as Majima.

    View in guideAlso in Catch up on skipped story-tier parts

  • Silver Ingot — Random search-pool part at Blacksmiths' Village (Japan, Chapter 11 tier); confirm it on the agent's parts page before sending.

    View in guide

  • Gold Ingot — Guaranteed find of the International Spy (Chapter 11 agent, ¥800,000 base fee); send the agent to Arab Mafia, Blacksmiths' Village, Corporate Research Lab or NYC Mafia.

    View in guideAlso in Catch up on skipped story-tier parts

  • Grinding Stone — Buy at Ebisu Pawn, Sotenbori (¥400). Backup: guaranteed find of the Traveling Entertainer (Chapter 3 agent, ¥40,000 fee) at The Napolitano Family, Night Market, Hercules Sporting Goods, The Hanafubuki Family, Local Dojo or Inuit Village.

    View in guideAlso in Catch up on skipped story-tier parts

  • Magnet — Buy at Don Quijote, Sotenbori (¥500). Backup: guaranteed find of the Long-Haul Fisherman (Chapter 3 agent, ¥56,000 fee) at Ganges Delta, Liberation Army Camp, The Hanafubuki Family or Jungle.

    View in guideAlso in Catch up on skipped story-tier parts

  • Volcanic Rock — Random search-pool part at Night Market (W. Asia, Chapter 3 tier); confirm it on the agent's parts page before sending.

    View in guide

  • Glass — Random search-pool part at Night Market (W. Asia, Chapter 3 tier); confirm it on the agent's parts page before sending. Reported hard: unequip Benkei's Amulet and the Magic Belt and keep its possibility around 40–50 instead of pushing everything to 99.

    View in guide

  • Obsidian — Random search-pool part at Night Market (W. Asia, Chapter 3 tier); confirm it on the agent's parts page before sending. Can also drop as a random prize from ¥10,000 Dream Machines as Majima.

    View in guide

  • Amber — Guaranteed find of the Tribesman (Chapter 7 agent, ¥200,000 base fee); send the agent to Marketplace. The Tribesman appears only at Marketplace (Africa).

    View in guideAlso in Catch up on skipped story-tier parts

  • Fluorite — Random search-pool part at Grand Canyon (N. America, Chapter 4 tier); confirm it on the agent's parts page before sending.

    View in guide

  • Tourmaline — Guaranteed find of the Samba Dancer (Chapter 4 agent, ¥352,000 base fee); send the agent to Jungle.

    View in guideAlso in Catch up on skipped story-tier parts

  • Crystal — Easiest as the best reward from Majima #54 Disciple of the New Order in Chapter 3 (choose the Crystal). Otherwise it is a random search-pool part at Indian Nobility (W. Asia, Chapter 7 tier).

    View in guideAlso in Catch up on skipped story-tier parts

  • Emerald — Random search-pool part at Indian Nobility (W. Asia, Chapter 7 tier); confirm it on the agent's parts page before sending.

    View in guide

  • Pearl — Easiest from Majima #57 Crossed Words in Chapter 3: answer every question correctly for Pearl x3. Otherwise it is a random search-pool part at Blacksmiths' Village (Japan, Chapter 11 tier).

    View in guideAlso in Catch up on skipped story-tier parts

  • Ruby — Random search-pool part at Blacksmiths' Village (Japan, Chapter 11 tier); confirm it on the agent's parts page before sending.

    View in guide

  • Diamond — Random search-pool part at Blacksmiths' Village (Japan, Chapter 11 tier); confirm it on the agent's parts page before sending.

    View in guide

  • Rainbow Shard — Guaranteed find of the Weapons Dealer (Chapter 15 agent, usable once Majima is back in Sotenbori or in Premium Adventure, ¥3.52 million base fee); send the agent to "Kak Dela", Lubao Teahouse, NYC Mafia or Mexican Mafia.

    View in guide

  • Mystery Stone — Guaranteed find of the Pirate Captain (Chapter 15 agent, usable once Majima is back in Sotenbori or in Premium Adventure, ¥4 million base fee); send the agent to Giza: Ancient Ruins or Somali Coast.

    View in guide

  • Iron Gear — Random search-pool part at Soccer Stadium (W. Europe, Chapter 3 tier); confirm it on the agent's parts page before sending.

    View in guide

  • IC Chip — Guaranteed find of the Ex-Police Officer (Chapter 4 agent, ¥176,000 base fee); send the agent to The Hanafubuki Family, Hunters' Village or Neo Japan HQ.

    View in guideAlso in Catch up on skipped story-tier parts

  • Printed Circuit Board — Guaranteed find of the Techno Musician (Chapter 7 agent, ¥624,000 base fee); send the agent to The Napolitano Family.

    View in guideAlso in Catch up on skipped story-tier parts

  • High Performance PCB — Guaranteed find of the Orchestra Conductor (Chapter 7 agent, ¥880,000 base fee); send the agent to Underground Organization, Balkan Mafia or Independent Inventor.

    View in guideAlso in Catch up on skipped story-tier parts

  • High-Voltage Battery Prototype — Guaranteed find of the Weapon Master (Chapter 11 agent, ¥1.6 million base fee); send the agent to Tianlin Temple, Independent Inventor or Blacksmiths' Village.

    View in guideAlso in Catch up on skipped story-tier parts

  • Gravity Converter Test Device — Guaranteed find of the Government Official (Chapter 15 agent, usable once Majima is back in Sotenbori or in Premium Adventure, ¥3.6 million base fee); send the agent to Sicilian Union, Corsican Mafia, Nomad Camp, 5JC or Black Market.

    View in guide

  • Plastic — Buy at Ebisu Pawn, Sotenbori (¥600). Backup: random search pool at Hercules Sporting Goods (Japan, Chapter 3 tier).

    View in guideAlso in Catch up on skipped story-tier parts

  • Rubber — Random search-pool part at Hercules Sporting Goods (Japan, Chapter 3 tier); confirm it on the agent's parts page before sending.

    View in guide

  • Reinforced Plastic — Guaranteed find of the Oil Trader (Chapter 4 agent, ¥224,000 base fee); send the agent to Night Market or Liberation Army Camp.

    View in guideAlso in Catch up on skipped story-tier parts

  • Petroleum Coke — Guaranteed find of the Prince (Chapter 7 agent, ¥680,000 base fee); send the agent to Liberation Army Camp, Black Market Auction or Underground Market. The Black Market Auction is a good choice.

    View in guideAlso in Catch up on skipped story-tier parts

  • Synthetic Fiber — Random search-pool part at NYC Mafia (N. America, Chapter 11 tier); confirm it on the agent's parts page before sending.

    View in guide

  • Dry Branch — Random search-pool part at The Hanafubuki Family (Japan, Chapter 3 tier); confirm it on the agent's parts page before sending. Reported hard: unequip Benkei's Amulet and the Magic Belt and keep its possibility around 40–50 instead of pushing everything to 99.

    View in guide

  • Carved Wooden Bear — Random search-pool part at The Hanafubuki Family (Japan, Chapter 3 tier); confirm it on the agent's parts page before sending.

    View in guide

  • Timber — Guaranteed find of the Homeless Man (Chapter 3 agent, ¥8,000 base fee); send the agent to Hercules Sporting Goods or Neo Japan Kinki Branch. Also a Majima coliseum prize: Howling Romp (G) (Bed of Styx, Chapter 11 onward).

    View in guideAlso in Catch up on skipped story-tier parts

  • Driftwood — Guaranteed find of the Professional Wrestler (Chapter 3 agent, ¥72,000 base fee); send the agent to Soccer Stadium or "The Jackal". Also a Majima coliseum prize: Relic Romp (F) (Bed of Styx, Chapter 11 onward).

    View in guideAlso in Catch up on skipped story-tier parts

  • Carbon Fiber — Guaranteed find of the Adventurer (Chapter 4 agent, ¥320,000 base fee); send the agent to Hunters' Village, Local Dojo or Rocky Mountains. Can also drop as a random prize from ¥10,000 Dream Machines as Majima.

    View in guideAlso in Catch up on skipped story-tier parts

  • Sturdy Wood — Guaranteed find of the Woodcutter (Chapter 4 agent, ¥160,000 base fee); send the agent to Inuit Village or Rocky Mountains.

    View in guideAlso in Catch up on skipped story-tier parts

  • Ash Wood — Random search-pool part at Hunters' Village (Japan, Chapter 4 tier); confirm it on the agent's parts page before sending. Tianlin Temple (E. Asia) is an alternative destination.

    View in guide

  • Sacred Leaves — Guaranteed find of the Smuggler (Chapter 11 agent, ¥1.76 million base fee); send the agent to Giza: Ancient Ruins, The Guild, Arab Mafia, Balkan Mafia, Variety Shop Khorosho, Lubao Teahouse, Modern Samurai or Karate Master.

    View in guideAlso in Catch up on skipped story-tier parts

  • Sacred Wood — Guaranteed find of the Political Theorist (Chapter 11 agent, ¥2 million base fee); send the agent to Black Market Auction or Arab Mafia. Also a Majima coliseum prize: Fiend Frolic (B) (Bed of Styx, Chapter 11 onward).

    View in guideAlso in Catch up on skipped story-tier parts

Equipment parts, menu rows 6–10

46 in the game

The second half of the in-game parts menu: rows six to nine of ten parts and the final row of six. The sourcing rules, unlock tiers and missing-part advice in the first half of the parts list apply here too. Keep at least one of every part until Eye of the Dragon and Tiger unlocks.

  • Yew Branch — Random search-pool part at Sicilian Union (W. Europe, Chapter 11 tier); confirm it on the agent's parts page before sending.

    View in guide

  • Animal Skin — Guaranteed find of the TV Personality (Chapter 3 agent, ¥48,000 base fee); send the agent to Night Market, Neo Japan Kinki Branch or "The Jackal".

    View in guideAlso in Catch up on skipped story-tier parts

  • Pristine Skin — Buy at Don Quijote, Sotenbori (¥8,000). Backup: random search pool at The Napolitano Family or Underground Organization (W. Europe, Chapter 7 tier).

    View in guideAlso in Catch up on skipped story-tier parts

  • Quality Leather — Guaranteed find of the Sexy Swindler (Chapter 4 agent, ¥160,000 base fee); send the agent to Hercules Sporting Goods, Local Dojo or Inuit Village.

    View in guideAlso in Catch up on skipped story-tier parts

  • Bear Skin — Guaranteed find of the Martial Artist (Chapter 7 agent, ¥760,000 base fee); send the agent to Indian Nobility or Tianlin Temple. Also a Majima coliseum prize: Abyssal Romp (D) (Bed of Styx, Chapter 11 onward).

    View in guideAlso in Catch up on skipped story-tier parts

  • Thoroughbred Mane — Guaranteed find of the Traveling Cellist (Chapter 7 agent, ¥600,000 base fee); send the agent to Balkan Mafia, Underground Market, Neo Japan HQ, Kanto Yakuza Family, Independent Inventor, Sushi Bar BANZAI or Jungle.

    View in guideAlso in Catch up on skipped story-tier parts

  • Wild Beast Skin — Random search-pool part at Nomad Camp (W. Asia, Chapter 11 tier); confirm it on the agent's parts page before sending. Also a Majima coliseum prize: Hangman Romp (A) (Bed of Styx, Chapter 11 onward).

    View in guide

  • Divine Beast Skin — Guaranteed find of the Japanese Mercenary (Chapter 15 agent, usable once Majima is back in Sotenbori or in Premium Adventure, ¥3.2 million base fee); send the agent to Nomad Camp, Variety Shop Khorosho, Blacksmiths' Village or Corporate Research Lab.

    View in guide

  • Sturdy Thread — Random search-pool part at Neo Japan Kinki Branch (Japan, Chapter 3 tier); confirm it on the agent's parts page before sending. Reported hard: unequip Benkei's Amulet and the Magic Belt and keep its possibility around 40–50 instead of pushing everything to 99.

    View in guide

  • Linen Cloth — Buy at Ebisu Pawn, Sotenbori (¥600). Backup: guaranteed find of the Athlete (Chapter 3 agent, ¥80,000 fee) at Inuit Village or Rocky Mountains.

    View in guideAlso in Catch up on skipped story-tier parts

  • Indian Cotton Cloth — Buy at Ebisu Pawn, Sotenbori (¥1,200). Backup: guaranteed find of the Chinese Chef (Chapter 4 agent, ¥224,000 fee) at Ganges Delta or Tianlin Temple.

    View in guideAlso in Catch up on skipped story-tier parts

  • Wool — Guaranteed find of the Rock Musician (Chapter 4 agent, ¥344,000 base fee); send the agent to Sushi Bar BANZAI. Can also drop as a random prize from ¥10,000 Dream Machines as Majima.

    View in guideAlso in Catch up on skipped story-tier parts

  • Silk Cloth — Random search-pool part at Underground Organization (W. Europe, Chapter 7 tier); confirm it on the agent's parts page before sending. The Napolitano Family (W. Europe) is an alternative destination.

    View in guide

  • Cashmere Cloth — Guaranteed find of the Spy (Chapter 7 agent, ¥800,000 base fee); send the agent to Modern Samurai, Secret Base in Nevada or Brazilian Mafia.

    View in guideAlso in Catch up on skipped story-tier parts

  • Rainbow Textile — Random search-pool part at Nomad Camp (W. Asia, Chapter 11 tier) or NYC Mafia (N. America, Chapter 11 tier); confirm it on the agent's parts page before sending.

    View in guide

  • Firework Shell — Buy at Don Quijote, Sotenbori (¥2,000). Backup: the Homeless Man at Neo Japan Kinki Branch (Japan, Chapter 3 tier). Also a Majima coliseum prize: Devil Spree (G) (Bed of Styx, Chapter 11 onward).

    View in guideAlso in Catch up on skipped story-tier parts

  • Gunpowder — Random search-pool part at Hunters' Village (Japan, Chapter 4 tier); confirm it on the agent's parts page before sending. Also a Majima coliseum prize: Demonic Romp (E) (Bed of Styx, Chapter 11 onward).

    View in guide

  • Enhanced Gunpowder — Guaranteed find of the Reformed Terrorist (Chapter 11 agent, ¥1.68 million base fee); send the agent to Giza: Ancient Ruins, Nomad Camp, Kanto Yakuza Family, Corporate Research Lab or Brazilian Mafia.

    View in guideAlso in Catch up on skipped story-tier parts

  • Explosive — Guaranteed find of the Mercenary (Chapter 11 agent, ¥2 million base fee); send the agent to Indian Nobility or Black Market.

    View in guideAlso in Catch up on skipped story-tier parts

  • Military Explosive — Random search-pool part at Mafia EL-38 (N. America, Chapter 11 tier); confirm it on the agent's parts page before sending.

    View in guide

  • Straw Effigy — Random search-pool part at Inuit Village (N. America, Chapter 3 tier); confirm it on the agent's parts page before sending. The Traveling Entertainer lists it there. Reported hard: unequip Benkei's Amulet and the Magic Belt and keep its possibility around 40–50 instead of pushing everything to 99.

    View in guide

  • Happy Doll — Random search-pool part at Inuit Village (N. America, Chapter 3 tier); confirm it on the agent's parts page before sending. Reported hard: unequip Benkei's Amulet and the Magic Belt and keep its possibility around 40–50 instead of pushing everything to 99.

    View in guide

  • Jet Black Belt — Guaranteed find of the TV Host (Chapter 4 agent, ¥200,000 base fee); send the agent to "The Jackal" or Sushi Bar BANZAI.

    View in guideAlso in Catch up on skipped story-tier parts

  • Cursed Handcuffs — Guaranteed find of the Shaman (Chapter 4 agent, ¥184,000 base fee); send the agent to Grand Canyon.

    View in guideAlso in Catch up on skipped story-tier parts

  • Water God Stone — Random search-pool part at Inuit Village (N. America, Chapter 3 tier); confirm it on the agent's parts page before sending.

    View in guide

  • Flint Stone — Random search-pool part at Inuit Village (N. America, Chapter 3 tier); confirm it on the agent's parts page before sending.

    View in guide

  • Bloodied Cloth — Guaranteed find of the Secret Syndicate (Chapter 7 agent, ¥624,000 base fee); send the agent to Marketplace, Underground Organization, Indian Nobility or Tianlin Temple.

    View in guideAlso in Catch up on skipped story-tier parts

  • Golden Seal — Random search-pool part at Rocky Mountains (N. America, Chapter 4 tier); confirm it on the agent's parts page before sending. The Athlete at Rocky Mountains or the Martial Artist at Karate Master (Japan) list it. Also a Majima coliseum prize: Fiend Spree (E) (Bed of Styx, Chapter 11 onward).

    View in guide

  • Demon Face Stone — Random search-pool part at Rocky Mountains (N. America, Chapter 4 tier); confirm it on the agent's parts page before sending. Also a Majima coliseum prize: Devil Rout (D) (Bed of Styx, Chapter 11 onward).

    View in guide

  • Torn Sleeve Surcoat — Guaranteed find of the Negotiator (Chapter 7 agent, ¥560,000 base fee); send the agent to Soccer Stadium, Underground Organization, Tianlin Temple, Local Dojo, Neo Japan HQ, Kanto Yakuza Family or Secret Base in Nevada.

    View in guideAlso in Catch up on skipped story-tier parts

  • Great Serpent Skin — Guaranteed find of the Political Activist (Chapter 7 agent, ¥640,000 base fee); send the agent to Black Market Auction, Underground Market, Modern Samurai, Rocky Mountains or Brazilian Mafia.

    View in guideAlso in Catch up on skipped story-tier parts

  • Phoenix Feather — Random search-pool part at Secret Base in Nevada (N. America, Chapter 7 tier); confirm it on the agent's parts page before sending. Also a Majima coliseum prize: Devil Frolic (C) (Bed of Styx, Chapter 11 onward).

    View in guide

  • Provincial Dojo Certificate — Random search-pool part at Secret Base in Nevada (N. America, Chapter 7 tier); confirm it on the agent's parts page before sending.

    View in guide

  • Snakeskin Eyepatch — Random search-pool part at Secret Base in Nevada (N. America, Chapter 7 tier); confirm it on the agent's parts page before sending. The Rock Musician lists it there.

    View in guide

  • Primeval Spirit Stone — Guaranteed find of the Self-Proclaimed Angel (Chapter 11 agent, ¥1.92 million base fee); send the agent to Underground Organization, The Guild, Lubao Teahouse or Black Market.

    View in guideAlso in Catch up on skipped story-tier parts

  • Crimson Bead — Guaranteed find of the Self-Proclaimed Devil (Chapter 11 agent, ¥1.92 million base fee); send the agent to Sicilian Union, Underground Market, Karate Master or Colombian Cartels.

    View in guideAlso in Catch up on skipped story-tier parts

  • Baiken's Chain — Random search-pool part at Secret Base in Nevada (N. America, Chapter 7 tier); confirm it on the agent's parts page before sending.

    View in guide

  • Shishido's Sickle — Random search-pool part at Karate Master (Japan, Chapter 11 tier); confirm it on the agent's parts page before sending. Can also drop as a random prize from ¥1,000,000 Dream Machines as Majima.

    View in guide

  • Swordmaster's Oar — Random search-pool part at Karate Master (Japan, Chapter 11 tier); confirm it on the agent's parts page before sending.

    View in guide

  • Golden Medicine Case — Random search-pool part at Karate Master (Japan, Chapter 11 tier); confirm it on the agent's parts page before sending.

    View in guide

  • Tattered Surcoat — Random search-pool part at Karate Master (Japan, Chapter 11 tier); confirm it on the agent's parts page before sending.

    View in guide

  • Dragon Tear — Guaranteed find of the Ex-Investigator (Chapter 15 agent, usable once Majima is back in Sotenbori or in Premium Adventure, ¥3.36 million base fee); send the agent to Sicilian Union, Corporate Research Lab, Mafia EL-38, Mexican Mafia or Colombian Cartels. Also a Majima coliseum prize: Devil Circus (S) (Bed of Styx, Chapter 11 onward).

    View in guide

  • Eye of the Dragon — Guaranteed find of the Merchant of Death (Chapter 15 agent, usable once Majima is back in Sotenbori or in Premium Adventure, ¥3.76 million base fee); send the agent to Giza: Ancient Ruins, Somali Coast, The Guild, Corsican Mafia, Arab Mafia, Blacksmiths' Village, Karate Master or Colombian Cartels.

    View in guide

  • Godslayer Charm — Hardest part, with two routes. Search: Kowloon Walled City (E. Asia, Chapter 11 tier, about ¥4.64 million) is listed only some of the time, so run cheap searches elsewhere until it appears, then check every Kowloon agent's parts page; only the Retired Army Officer (Chapter 15 agent) is known to list it. Dream Machine: a random prize from ¥1,000,000 Dream Machines as Majima. It is a crafting part, not a wearable charm.

    View in guide

  • Dragon Whisker — Guaranteed find of the Retired Army Officer (Chapter 15 agent, usable once Majima is back in Sotenbori or in Premium Adventure, ¥3.36 million base fee); send the agent to The Guild, Corsican Mafia, Kinki Gokumonkai, Mafia EL-38 or Black Market.

    View in guide

  • Dragon Fang — Guaranteed find of the Ex-Special Agent (Chapter 15 agent, usable once Majima is back in Sotenbori or in Premium Adventure, ¥3.68 million base fee); send the agent to Variety Shop Khorosho, "Kak Dela", 5JC, Kinki Gokumonkai or NYC Mafia.

    View in guide

Real Estate properties

40 in the game

These are the 40 properties Kiryu can buy in Real Estate Royale (Kamurocho). They are exactly what the five "Buy # [King] properties" Completion List tasks need: 7 Leisure, 8 Electronics, 9 Pleasure, 8 Gambling and 8 Media, which is every purchasable property in each area. Walk up to the building as Kiryu and use its "For Sale" prompt; the price comes from cash on hand. Sukiyaki Muranaka is the forced Chapter 5 tutorial purchase and counts. The map does not mark unowned properties; the office property list and the pause-menu Business screen show what you own, so compare those names with this list. Prices are list prices, and all 40 cost ¥11,535,600,000.

Area gates: Leisure (around Tenkaichi Street) opens with Real Estate Royale in Chapter 5. Defeating the Leisure King opens Electronics (Nakamichi Street), Pleasure (Pink Street, Showa Street and Senryo Avenue) and Gambling (Theater Square and Theater Avenue); Gambling's share story waits for JCC in Chapter 6. Media (the northern strip) opens after the Gambling King, with the other three areas conquered. A property lost in a Money Battle must be bought again, and assigning a manager to every unconquered area before collecting prevents those losses.

Ten more properties cannot be bought and do not count toward Buy, but they do count toward 100% share in their area and toward "Raise 50 shops to Rank S", which means every shop in all five areas:

Leisure: Yurizake (default, given in the Chapter 5 tutorial), Poppo Tenkaichi St. (max the Miho friendship, Kiryu #51) and Sushi Gin (max the Sushi Gin Chef friendship, Kiryu #53).

Electronics: DoReMiFa Zone (default) and HL SEGA Nakamichi St., the in-game list name for SEGA HI-TECH LAND Nakamichi (max the Luka friendship, Kiryu #54).

Pleasure: Hayashi Construction (default). Pleasure has no friendship property.

Gambling: Kamuro Soba (default) and Mach Bowl (max the Emiri friendship, Kiryu #52).

Media: Tokiwa Restaurant (default) and Pocket Circuit Stadium (max the Pocket Circuit Fighter friendship, Kiryu #50).

One player guide reports that a friendship property may only be handed over once its area is open; if a maxed friendship has not produced its property, open that area and talk to the character again. The list below follows the property order used by most guides, which is not confirmed as in-game numbering.

  • Pachinko New Eden — Leisure area. Tenkaichi St., a couple of buildings south of Serena. ¥18,400,000.

    View in guide

  • Pachinko Marufuku — Leisure area. Facing the Poppo on Tenkaichi St. (also described as east of that Poppo). ¥18,400,000.

    View in guide

  • Kamuro Health Plaza — Leisure area. Directly across the street from Serena. ¥12,400,000.

    View in guide

  • Sukiyaki Muranaka — Leisure area. Immediately north of Serena on Tenkaichi St. ¥14,000,000. This is the forced purchase in the Chapter 5 Real Estate tutorial (Yamanoi gives Kiryu ¥15,000,000 for it), and it counts as a purchase.

    View in guide

  • Nyoki-Nyoki Academy — Leisure area. Two buildings south of Gindaco. ¥10,800,000. The cheapest property in the game.

    View in guide

  • Health Wild Apple — Leisure area. Across the street from the Sugita Building (also described as north of it). ¥16,400,000.

    View in guide

  • Harashima Design — Leisure area. The building immediately east of Public Park 3. ¥13,200,000.

    View in guide

  • Shokichi Camera — Electronics area. West corner where Taihei Blvd. meets Nakamichi St.; the opposite face of the same building as AMUSEMENT GAME YOU. ¥62,400,000. Some guides print ¥82,400,000, which is wrong.

    View in guide

  • Pachinko Aloha — Electronics area. Across Nakamichi St. from Fuji Soba. ¥75,200,000.

    View in guide

  • Asai Building No. 3 — Electronics area. Two buildings north of Cafe Alps. ¥51,200,000.

    View in guide

  • Pachinko 777 — Electronics area. Southwest corner where Nakamichi St. joins Tenkaichi Alley (also described as directly north of Asai Building No. 3). ¥78,400,000.

    View in guide

  • Tenpo Sushi — Electronics area. The building immediately south of Fuji Soba. ¥51,200,000. Buying it also gives the Sea Classic fishing rod.

    View in guide

  • Lovely Bunny — Electronics area. South of Smile Burger; entrance framed with lights. ¥56,000,000.

    View in guide

  • Beijing Chinese Eatery — Electronics area. Immediately north of Fuji Soba. ¥41,600,000.

    View in guide

  • AMUSEMENT GAME YOU — Electronics area. Taihei Blvd., two buildings east of Gindaco; shares a building with Shokichi Camera. ¥59,200,000.

    View in guide

  • Sexual Harassment Cop — Pleasure area. Showa St., northeast of the Showa St. Poppo; entrance under an awning. ¥102,400,000.

    View in guide

  • Cabaret Valentine — Pleasure area. Walk north from the Pink Street entrance; on the northwest side at the first left turn, under a blue-light sign. ¥160,000,000.

    View in guide

  • Tontenshan — Pleasure area. Walk east from the Shrine in Nakamichi Alley; on the street corner you run into, with pig cartoons on the windows. ¥96,000,000.

    View in guide

  • Arabia Records — Pleasure area. Showa St., across the street from the Poppo. ¥156,800,000. Some guides print ¥158,800,000, which is wrong.

    View in guide

  • Kamuro World Theater — Pleasure area. North from the Pink Street entrance at the second left: the building lettered "KAMURO" / "SEKAI". ¥108,800,000.

    View in guide

  • Quartier Latin — Pleasure area. Pink Street, north of the entrance on the left: a door framed by yellow lights, with a bicycle and scooter parked outside. ¥89,600,000.

    View in guide

  • Ogando Arts — Pleasure area. South end of Senryo Ave., east side, a few steps north: wooden sign and dark blue banners. ¥115,200,000.

    View in guide

  • No-Panties BBQ — Pleasure area. Walk east from the Shrine; the last building on the right as you reach Pink Street. ¥124,800,000.

    View in guide

  • Moscow Western Cuisine — Pleasure area. Almost directly north of the Teltel Boys Club on Senryo Ave. ¥102,400,000.

    View in guide

  • Pachinko BIG STAR — Gambling area. The large pachinko parlour south of the Theater Square save point. ¥326,400,000.

    View in guide

  • Kamuro La Scala Cinema — Gambling area. Northwest part of Theater Square, under the "debolah" sign. ¥275,200,000.

    View in guide

  • Sanwa Leisure Hall — Gambling area. From the Theater Square arcade go east, then turn north; near the end of that street on the left. ¥268,800,000.

    View in guide

  • New Montmartre — Gambling area. Southwest corner where Shichifuku St. meets the street running down to Mach Bowl; very tall neon sign with red lettering. ¥262,400,000.

    View in guide

  • Pachinko New Cosmos — Gambling area. East of the Mach Bowl entrance (also described as southwest of Gibson Hall). ¥224,000,000.

    View in guide

  • TOKYO POPURI — Gambling area. West side of Theater Square, in the same building complex as Mach Bowl. ¥275,200,000.

    View in guide

  • Gibson Hall — Gambling area. Southwest of the Theater Square save point. ¥307,200,000.

    View in guide

  • NY Hot Dog — Gambling area. East of the arcade in Theater Square. ¥204,800,000.

    View in guide

  • Disco City Boy — Media area. At the far north end of Pink Street; English-lettered sign (also described as two buildings west of Kanrai). ¥1,228,800,000. The most expensive property: buying it unlocks The Glamorous Life.

    View in guide

  • Kamuro Hot Springs — Media area. Head west along Park Blvd. from Vincent; on the left, with a blue curtain bearing a red symbol over the entrance. ¥972,800,000.

    View in guide

  • Hotel Blue Light — Media area. Immediately west of Vincent. ¥998,400,000.

    View in guide

  • Hotel Mermaid — Media area. Walk south from the Hotel District taxi stand; the hotel just past the potted plants on your right. ¥921,600,000.

    View in guide

  • Kogetsu Theater — Media area. Immediately east of Vincent. ¥793,600,000.

    View in guide

  • Telekura Rinrin-bo — Media area. From the north exit of the Kamuro shopping arcade, head northeast; the building lit up in yellow. ¥921,600,000.

    View in guide

  • Hotel Diamond Palace — Media area. Just north of the Yoshida Batting Center. ¥998,400,000.

    View in guide

  • Hotel White — Media area. Northwest of the save point near the Yoshida Batting Center (also described as immediately beside Hotel Diamond Palace). ¥921,600,000.

    View in guide

Cabaret business partners

50 in the game

Majima partners with these 50 Sotenbori businesses in Cabaret Club Czar: ten in each of the Mars, Jupiter, Mercury, Venus and Moon areas. The Completion List's "Partner with # shops in [area]" tasks (tiers 3 / 6 / 10) need all ten in every area. To partner with a paid business, walk to its storefront, use the Look prompt and accept the fee; it is not done from the Cabaret menu. The Look prompt appears only in areas that are open: Mars from the start of Cabaret Club Czar in Chapter 7, Jupiter, Mercury and Venus after Club Mars is beaten, and Moon after all four other rivals are beaten and the Moon introduction has played. The 46 paid partners cost ¥1,082,000,000 in total (Mars ¥20,200,000, Jupiter ¥61,800,000, Mercury ¥100,000,000, Venus ¥200,000,000, Moon ¥700,000,000).

Four partners are free friendship partners and are required: Gandhara (Sotenbori) in Mars, Komian in Mercury, SEGA HI-TECH LAND (Sotenbori) in Venus and Shot Bar STIJL in Moon. Max that friendship, then talk to the friend once the area is open; they never show a Look prompt, and a maxed friendship alone does not register the partner. Jupiter has no friendship partner. No partner can be lost, and none has a map marker. The Club Status screen and the pause-menu Business tab show partner progress per area, but whether they name the shops you have not partnered with is not confirmed, so use this list as the checklist. As a precaution, open Moon during the story (see Chapter 8). The order below is the one guides use, not confirmed in-game numbering.

  • Gandhara (Sotenbori) — Mars area. Friendship partner, no fee: max the Gandhara staff friendship (Majima #81), then talk to the clerk inside Gandhara Sotenbori (Shofukucho South) once Cabaret Club Czar is running. It has no Look prompt.

    View in guide

  • Salon Rose — Mars area. Just south of Club Mars. Fee ¥2,500,000.

    View in guide

  • Cabaret Ron Ron — Mars area. Just south of Izakaya Naniwa. Fee ¥4,300,000.

    View in guide

  • Salon Salary Man — Mars area. East side of the Shofukucho West street, behind a parked black car. Fee ¥2,000,000.

    View in guide

  • Sushi Eeyaro — Mars area. Just east of the southeast save point. Fee ¥1,700,000.

    View in guide

  • Rakuen-en — Mars area. On the same corner as the Hogushi Kaikan massage parlor. Fee ¥1,100,000.

    View in guide

  • Iiko Massage — Mars area. To the right of Club Mars, down the stairs. Fee ¥3,600,000.

    View in guide

  • Izakaya Naniwa — Mars area. Southeast corner of the Shofukucho West / Hoganji Yokocho intersection. Fee ¥1,500,000.

    View in guide

  • Nukiya Massage — Mars area. Due west of Club Sunshine, on the opposite side of the street. Fee ¥3,000,000.

    View in guide

  • Konno's Meats — Mars area. Southwest of Gandhara. Fee ¥500,000.

    View in guide

  • Smart Ball — Jupiter area. Just east of the save point at the south end of the Bunzaemon Outdoor Mall. Fee ¥8,000,000.

    View in guide

  • Bunza Theater — Jupiter area. Corner of the Bunzaemon Outdoor Mall; the business set on a diagonal. Fee ¥16,000,000.

    View in guide

  • Maido Diner — Jupiter area. North of the Old Shogi Player, west side of the street; five white lettered blocks above the store. Fee ¥2,500,000.

    View in guide

  • Kawachi-ken — Jupiter area. South end of the Bunzaemon Outdoor Mall, across from the food stand; red awning. Fee ¥2,800,000.

    View in guide

  • Hyotan — Jupiter area. The building west of the warehouse on the map, reached near the southern save point. Fee ¥4,500,000.

    View in guide

  • Misuta Realty — Jupiter area. East side of Ashitaba Park, north of the five parked bicycles. Fee ¥10,000,000.

    View in guide

  • Mikado — Jupiter area. North end of Ashitaba Park; yellow awning. Fee ¥2,500,000.

    View in guide

  • Nishihori Rice — Jupiter area. North of Hyotan; "Coffee" sign on the ground outside. Fee ¥4,000,000.

    View in guide

  • Sushi Toki — Jupiter area. From the eastern exit of Hoganji Yokocho go northeast; recessed traditional facade. Fee ¥8,000,000.

    View in guide

  • Yakitori Kabachi — Jupiter area. North of Nishihori Rice; beach-ball-like lantern outside. Fee ¥3,500,000.

    View in guide

  • Komian — Mercury area. Friendship partner, no fee: max the Komian chef friendship (Majima #79), then talk to the chef at Komian once the Mercury area is open. It has no Look prompt.

    View in guide

  • Kokusai Ghetto — Mercury area. Southeast of the M Store on Shofukucho, at the southwest corner of the street intersection. Fee ¥33,000,000.

    View in guide

  • Barber Ashitaba — Mercury area. South of Majima's apartment; spinning barber pole. Fee ¥3,000,000.

    View in guide

  • Sushi Tsuru — Mercury area. East of Komian; blue sign on the street. Fee ¥8,000,000.

    View in guide

  • M Zoku Sotenbori — Mercury area. The building west of Ebisu Pawn. Fee ¥17,500,000.

    View in guide

  • Katsu Kin — Mercury area. The building south of the Casino. Fee ¥8,000,000.

    View in guide

  • The Megalopolis — Mercury area. Just north of Maharaja; blue lettering on the sign. Fee ¥13,000,000.

    View in guide

  • Exodus — Mercury area. Just north of Maharaja; green awning. Fee ¥9,500,000.

    View in guide

  • Hammurabi — Mercury area. West of Le Marche; stairs going down into the building (Hammurabi Records). Fee ¥3,000,000.

    View in guide

  • Ryoshimaru — Mercury area. Directly south of Le Marche; red lanterns at the entrance. Fee ¥5,000,000.

    View in guide

  • SEGA HI-TECH LAND (Sotenbori) — Venus area. Friendship partner, no fee: max the Kyoko friendship (Majima #82), then talk to Kyoko at SEGA HI-TECH LAND Sotenbori once the Venus area is open. It has no Look prompt. Some guides list it as "SEGA HT LAND"; it is not the Kamurocho arcade.

    View in guide

  • Fuguta — Venus area. East of M Store Sotenbori. Fee ¥14,000,000.

    View in guide

  • Gyu-masu — Venus area. East of the Dragon & Tiger. Fee ¥22,000,000.

    View in guide

  • Sokyu Cinema — Venus area. Between SEGA HI-TECH LAND and the Dragon & Tiger. Fee ¥26,000,000.

    View in guide

  • Cakes Marianne — Venus area. West of Kani Douraku's entrance; big ice-cream cone out front. Fee ¥15,000,000.

    View in guide

  • Winde West — Venus area. West of SEGA HI-TECH LAND. Fee ¥55,000,000.

    View in guide

  • Yakitori Torikko — Venus area. West of Magutako. Fee ¥5,000,000.

    View in guide

  • Death Curry — Venus area. Just east of Tsuruhashi Fugetsu. Fee ¥11,000,000.

    View in guide

  • Kabuki Theater — Venus area. Between Tsuruhashi Fugetsu and the M Store. Fee ¥42,000,000.

    View in guide

  • Crepe Cats — Venus area. East of Magutako. Fee ¥10,000,000.

    View in guide

  • Shot Bar STIJL — Moon area. Friendship partner, no fee: max the STIJL barkeep friendship (Majima #80), then talk to the barkeep at Shot Bar STIJL once the Moon area is open. It has no Look prompt.

    View in guide

  • Fuguno Sakai — Moon area. Just west of Kushikatsu Daruma. Fee ¥87,000,000.

    View in guide

  • Yokohori Theater — Moon area. From Zuboraya, across the street and slightly west; big banner above. Fee ¥185,000,000.

    View in guide

  • Meshibugyo — Moon area. East of Zuboraya; photo stand-up (face cut-out) in front. Fee ¥67,000,000.

    View in guide

  • Tetsuji's Tripe — Moon area. Just west of Club Moon. Fee ¥100,000,000.

    View in guide

  • Ka-en Restaurant — Moon area. Across the street from The Grand; red lanterns on the front. Fee ¥56,000,000.

    View in guide

  • Hama-don — Moon area. Across the street from The Grand; green welcome mat and white block sign over the entrance. Fee ¥20,000,000.

    View in guide

  • New Garcia — Moon area. North around the corner from Kinryu Ramen. Fee ¥25,000,000.

    View in guide

  • Namidazaka Bar — Moon area. Between Kinryu Ramen and Daikoku Drugstore. Fee ¥84,000,000.

    View in guide

  • Akantare — Moon area. Just east of Daikoku Drugstore. Fee ¥76,000,000.

    View in guide

Cabaret hostesses

20 in the game

These are the 20 hostesses who count toward the four Completion List recruit tasks: 6 platinum, 4 gold, 4 silver and 6 bronze, matching "Recruit 6 bronze / 4 silver / 4 gold / 6 platinum hostesses" exactly, so every one is required. The tasks exclude only CP-exchange hostesses. Starting hostesses, Odyssey-intel joins, street scouts, substory and friendship recruits, and rival-win platinums all count. The ten excluded Casting Call hostesses, bought for 3 CP each at Majima's Temple, are Seiko, Akina, Koizumi and Shizuka (gold), Kiyoko, Junko, Shiho and Shinomi (silver), and Marilyn and Chizu (bronze); buying them does no harm, but they never count.

The Hostess List (Club Sunshine → Prepare to Open → Hostess List) shows everyone on the roster, Casting Call hostesses included, so check recruits by name rather than by count; no progress counter for these tasks is documented. Street scouts appear once the Cabaret tutorial is over in Chapter 7; talk to her, buy a gift she accepts at Le Marche (Sotenbori), and hand it over. Gifts are used up. Substory and friendship hostesses wait outside Club Sunshine, between the entrance and the Temple, until you talk to them. Recruit the street scouts during the story, because whether they still stand in Premium Adventure is not confirmed. The list follows the in-game Hostess List order by rank, which is not an official number.

  • Yuki (platinum) — Starting hostess: on the roster when Cabaret Club Czar begins in Chapter 7. Not the Maharaja Sotenbori bartender Yuki Natsume.

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  • Ai (platinum) — Joins automatically when you win the Club Mars rival battle (at 1,500 Mars fans), Chapter 7. This is Ai Uehara, not the karaoke model Ai Haneda.

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  • Saki (platinum) — Joins automatically when you win the Club Jupiter rival battle (at 3,000 Jupiter fans), after Club Mars falls.

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  • Hibiki (platinum) — Joins automatically when you win the Club Mercury rival battle (at 4,000 Mercury fans), after Club Mars falls.

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  • Chika (platinum) — Joins automatically when you win the Club Venus rival battle (at 5,000 Venus fans), after Club Mars falls.

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  • Mana (platinum) — Joins automatically when you win the Club Moon rival battle (at 10,000 Moon fans), the last area; Chapter 8 or later.

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  • Ms. Isobe (gold) — Complete Majima #68 Disco Dancing Goddess (the end of the #66 to #68 chain at Maharaja Sotenbori, Chapter 4 onward). Once the club is open she waits just to the right of the Club Sunshine entrance, between it and the Temple in Hoganji Yokocho; talk to her to hire her.

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  • Etsuko (gold) — Complete Majima #65 The Obatarian Strikes (Chapter 3 onward). Once the club is open she waits outside Club Sunshine, between the entrance and the Temple; talk to her to hire her.

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  • Dolly (gold) — Max the Doll Girl friendship (Majima #78). Once the club is open she waits outside Club Sunshine near the Temple; talk to her to hire her.

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  • Unknown (gold) — Max the Simon the Mystery Man friendship (Majima #75 Mystery Caller, which opens after the first night at Club Sunshine). If she is not on the Hostess List afterwards, look outside Club Sunshine by the Temple and talk to her.

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  • Erranda (silver) — Complete Majima #63 Errands on the Run (Chapter 3 onward); the substory character is Emi, and her hostess name is Erranda. Once the club is open she waits outside Club Sunshine, between the entrance and the Temple; talk to her to hire her.

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  • Akemi (silver) — Street scout in Shofukucho South, near the save point there (east of the southwest save point; also described as in front of Club Mars). Gift: a women's wallet or watch, such as the French Wallet, Italian Wallet or Italian Women's Watch from Le Marche.

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  • Hiroko (silver) — Street scout at the east end of the Bunzaemon street, by the taxi stand and pay phone. Gift: a coat or scarf, such as the British Women's Coat, French Scarf, Italian Scarf or Leopard Print Coat.

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  • Harumi (silver) — Joins automatically after the first Chapter 7 shift if the matching Chapter 3 Odyssey intel was gathered. Otherwise a street scout on Sotenbori Street East beside Tsuruhashi Fugetsu; gift: a handbag (French Handbag, or the ¥50,000 Handbag). Not the Pocket Circuit opponent Harumi.

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  • Endo (bronze) — Starting hostess: on the roster when Cabaret Club Czar begins in Chapter 7.

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  • Namiko (bronze) — Starting hostess: on the roster when Cabaret Club Czar begins in Chapter 7.

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  • Kirara (bronze) — Joins automatically after the first Chapter 7 shift if the matching Chapter 3 Odyssey intel was gathered. Otherwise a street scout just east of the Temple in Hoganji Yokocho, toward Shofukucho; gift: boots or sandals (Italian Boots, Short Black Boots, Long Camel-Colored Boots or French Sandals).

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  • Ume (bronze) — Joins automatically after the first Chapter 7 shift if the matching Chapter 3 Odyssey intel was gathered. Otherwise a street scout in the west part of Sotenbori Street; gift: a leopard-print item (the ¥200,000 Leopard Print Mini Skirt or the ¥760,000 Leopard Print Coat).

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  • Mitsuko (bronze) — Street scout at the south end of the Bunzaemon Outdoor Mall. Gift: a ring, necklace or bracelet (Italian Ring, Italian Necklace, Gold Bracelet or Silver Bracelet).

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  • Fusae (bronze) — Street scout on Sotenbori Footpath East, north side: go down the stairs at the north end of Iwao Bridge; she is looking at the river. Gift: perfume (French Perfume or Italian Perfume).

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Climax Battles

Complete the challenge set

Climax Battles are selected from the main menu and use fixed challenge conditions rather than your normal free-roam build. Do them after the first run and 100% cleanup so you already understand every style, boss pattern, and combat system.

There are 32 Climax Battles: 10 Proving Grounds, 10 Melee Battles, 6 Millionaire Battles, and 6 Ultimate Battles. Climax Battles unlock as story chapters are completed, and the full set is available only after a story clear. The Ultimate Battles unlock only after all 26 Proving Grounds, Melee, and Millionaire battles are cleared, so finish those three categories first. Some are much harder than the story because they impose fixed health, style, equipment, time, or objective restrictions.

Just Beat It

Complete every Climax Battle. Clear all Proving Grounds, Melee, and Millionaire battles first to unlock the six Ultimate Battles, then clear those. The achievement triggers after the last unfinished challenge is cleared.

Do not try to brute-force a failing challenge for hours with the same approach. The fixed conditions usually imply a specific mechanic: Heat preservation, weapon use, evasive play, a style gimmick, target priority, or exploiting the supplied environment.

Legend Playthrough

Fresh story-only Legend run

Legend unlocks after the first story clear. Start New Game on Legend; the first-run clear cannot be used as a Legend New Game+ shortcut.

This run should be almost pure story. Ignore the Completion List, businesses, substories, JCC, equipment parts, and minigames unless you want a particular reward. Buy practical abilities, carry healing items, and save at every available phone booth.

Legend has harsher enemies and tighter QTEs, and game over can send you back to your last manual save rather than simply restarting the encounter. The two places most worth preparing for are the Chapter 13 highway chase and the long Finale.

You already know the eight story missables from the first run, but none of them needs to be repeated for achievement purposes if they were earned there. On Legend, prioritize survival and speed.

Stuff of Legend

Complete the main story on Legend difficulty. The achievement triggers after finishing the Finale on Legend.

Final Unlock

Confirm the stack is complete

Before the final meta-achievement, the Windows 10 list should show every other achievement unlocked: all story milestones and missables, both businesses, all 100 substories and both Amon fights, 100% Completion List, all six normal ability trees, all 96 equipment parts, Endless Rout, every required minigame achievement, all Climax Battles, and the Legend clear.

Where It All Began

Obtain all other 54 achievements in this Windows 10 stack. This is the final meta-achievement and should unlock automatically when the last remaining achievement is awarded.

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